diff options
Diffstat (limited to 'scene/animation/animation_blend_tree.cpp')
| -rw-r--r-- | scene/animation/animation_blend_tree.cpp | 1170 | 
1 files changed, 1170 insertions, 0 deletions
diff --git a/scene/animation/animation_blend_tree.cpp b/scene/animation/animation_blend_tree.cpp new file mode 100644 index 0000000000..6dcd5ca8ea --- /dev/null +++ b/scene/animation/animation_blend_tree.cpp @@ -0,0 +1,1170 @@ +#include "animation_blend_tree.h" +#include "scene/scene_string_names.h" + +void AnimationNodeAnimation::set_animation(const StringName &p_name) { +	animation = p_name; +} + +StringName AnimationNodeAnimation::get_animation() const { +	return animation; +} + +float AnimationNodeAnimation::get_playback_time() const { +	return time; +} + +void AnimationNodeAnimation::_validate_property(PropertyInfo &property) const { + +	if (property.name == "animation") { +		AnimationTree *gp = get_tree(); +		if (gp && gp->has_node(gp->get_animation_player())) { +			AnimationPlayer *ap = Object::cast_to<AnimationPlayer>(gp->get_node(gp->get_animation_player())); +			if (ap) { +				List<StringName> names; +				ap->get_animation_list(&names); +				String anims; +				for (List<StringName>::Element *E = names.front(); E; E = E->next()) { +					if (E != names.front()) { +						anims += ","; +					} +					anims += String(E->get()); +				} +				if (anims != String()) { +					property.hint = PROPERTY_HINT_ENUM; +					property.hint_string = anims; +				} +			} +		} +	} + +	AnimationRootNode::_validate_property(property); +} + +float AnimationNodeAnimation::process(float p_time, bool p_seek) { + +	AnimationPlayer *ap = get_player(); +	ERR_FAIL_COND_V(!ap, 0); + +	Ref<Animation> anim = ap->get_animation(animation); +	if (!anim.is_valid()) { + +		Ref<AnimationNodeBlendTree> tree = get_parent(); +		if (tree.is_valid()) { +			String name = tree->get_node_name(Ref<AnimationNodeAnimation>(this)); +			make_invalid(vformat(RTR("On BlendTree node '%s', animation not found: '%s'"), name, animation)); + +		} else { +			make_invalid(vformat(RTR("Animation not found: '%s'"), animation)); +		} + +		return 0; +	} + +	if (p_seek) { +		time = p_time; +		step = 0; +	} else { +		time = MAX(0, time + p_time); +		step = p_time; +	} + +	float anim_size = anim->get_length(); + +	if (anim->has_loop()) { + +		if (anim_size) { +			time = Math::fposmod(time, anim_size); +		} + +	} else if (time > anim_size) { + +		time = anim_size; +	} + +	blend_animation(animation, time, step, p_seek, 1.0); + +	return anim_size - time; +} + +String AnimationNodeAnimation::get_caption() const { +	return "Animation"; +} + +void AnimationNodeAnimation::_bind_methods() { +	ClassDB::bind_method(D_METHOD("set_animation", "name"), &AnimationNodeAnimation::set_animation); +	ClassDB::bind_method(D_METHOD("get_animation"), &AnimationNodeAnimation::get_animation); + +	ClassDB::bind_method(D_METHOD("get_playback_time"), &AnimationNodeAnimation::get_playback_time); + +	ADD_PROPERTY(PropertyInfo(Variant::STRING, "animation"), "set_animation", "get_animation"); +} + +AnimationNodeAnimation::AnimationNodeAnimation() { +	last_version = 0; +	skip = false; +	time = 0; +	step = 0; +} + +//////////////////////////////////////////////////////// + +void AnimationNodeOneShot::set_fadein_time(float p_time) { + +	fade_in = p_time; +} + +void AnimationNodeOneShot::set_fadeout_time(float p_time) { + +	fade_out = p_time; +} + +float AnimationNodeOneShot::get_fadein_time() const { + +	return fade_in; +} +float AnimationNodeOneShot::get_fadeout_time() const { + +	return fade_out; +} + +void AnimationNodeOneShot::set_autorestart(bool p_active) { + +	autorestart = p_active; +} +void AnimationNodeOneShot::set_autorestart_delay(float p_time) { + +	autorestart_delay = p_time; +} +void AnimationNodeOneShot::set_autorestart_random_delay(float p_time) { + +	autorestart_random_delay = p_time; +} + +bool AnimationNodeOneShot::has_autorestart() const { + +	return autorestart; +} +float AnimationNodeOneShot::get_autorestart_delay() const { + +	return autorestart_delay; +} +float AnimationNodeOneShot::get_autorestart_random_delay() const { + +	return autorestart_random_delay; +} + +void AnimationNodeOneShot::set_mix_mode(MixMode p_mix) { + +	mix = p_mix; +} +AnimationNodeOneShot::MixMode AnimationNodeOneShot::get_mix_mode() const { + +	return mix; +} + +void AnimationNodeOneShot::start() { +	active = true; +	do_start = true; +} +void AnimationNodeOneShot::stop() { +	active = false; +} +bool AnimationNodeOneShot::is_active() const { + +	return active; +} + +String AnimationNodeOneShot::get_caption() const { +	return "OneShot"; +} + +bool AnimationNodeOneShot::has_filter() const { +	return true; +} + +float AnimationNodeOneShot::process(float p_time, bool p_seek) { + +	if (!active) { +		//make it as if this node doesn't exist, pass input 0 by. +		return blend_input(0, p_time, p_seek, 1.0, FILTER_IGNORE, !sync); +	} + +	bool os_seek = p_seek; + +	if (p_seek) +		time = p_time; +	if (do_start) { +		time = 0; +		os_seek = true; +	} + +	float blend; + +	if (time < fade_in) { + +		if (fade_in > 0) +			blend = time / fade_in; +		else +			blend = 0; //wtf + +	} else if (!do_start && remaining < fade_out) { + +		if (fade_out) +			blend = (remaining / fade_out); +		else +			blend = 1.0; +	} else +		blend = 1.0; + +	float main_rem; +	if (mix == MIX_MODE_ADD) { +		main_rem = blend_input(0, p_time, p_seek, 1.0, FILTER_IGNORE, !sync); +	} else { +		main_rem = blend_input(0, p_time, p_seek, 1.0 - blend, FILTER_BLEND, !sync); +	} + +	float os_rem = blend_input(1, os_seek ? time : p_time, os_seek, blend, FILTER_PASS, false); + +	if (do_start) { +		remaining = os_rem; +		do_start = false; +	} + +	if (!p_seek) { +		time += p_time; +		remaining = os_rem; +		if (remaining <= 0) +			active = false; +	} + +	return MAX(main_rem, remaining); +} +void AnimationNodeOneShot::set_use_sync(bool p_sync) { + +	sync = p_sync; +} + +bool AnimationNodeOneShot::is_using_sync() const { + +	return sync; +} + +void AnimationNodeOneShot::_bind_methods() { + +	ClassDB::bind_method(D_METHOD("set_fadein_time", "time"), &AnimationNodeOneShot::set_fadein_time); +	ClassDB::bind_method(D_METHOD("get_fadein_time"), &AnimationNodeOneShot::get_fadein_time); + +	ClassDB::bind_method(D_METHOD("set_fadeout_time", "time"), &AnimationNodeOneShot::set_fadeout_time); +	ClassDB::bind_method(D_METHOD("get_fadeout_time"), &AnimationNodeOneShot::get_fadeout_time); + +	ClassDB::bind_method(D_METHOD("set_autorestart", "enable"), &AnimationNodeOneShot::set_autorestart); +	ClassDB::bind_method(D_METHOD("has_autorestart"), &AnimationNodeOneShot::has_autorestart); + +	ClassDB::bind_method(D_METHOD("set_autorestart_delay", "enable"), &AnimationNodeOneShot::set_autorestart_delay); +	ClassDB::bind_method(D_METHOD("get_autorestart_delay"), &AnimationNodeOneShot::get_autorestart_delay); + +	ClassDB::bind_method(D_METHOD("set_autorestart_random_delay", "enable"), &AnimationNodeOneShot::set_autorestart_random_delay); +	ClassDB::bind_method(D_METHOD("get_autorestart_random_delay"), &AnimationNodeOneShot::get_autorestart_random_delay); + +	ClassDB::bind_method(D_METHOD("set_mix_mode", "mode"), &AnimationNodeOneShot::set_mix_mode); +	ClassDB::bind_method(D_METHOD("get_mix_mode"), &AnimationNodeOneShot::get_mix_mode); + +	ClassDB::bind_method(D_METHOD("start"), &AnimationNodeOneShot::start); +	ClassDB::bind_method(D_METHOD("stop"), &AnimationNodeOneShot::stop); +	ClassDB::bind_method(D_METHOD("is_active"), &AnimationNodeOneShot::is_active); + +	ClassDB::bind_method(D_METHOD("set_use_sync", "enable"), &AnimationNodeOneShot::set_use_sync); +	ClassDB::bind_method(D_METHOD("is_using_sync"), &AnimationNodeOneShot::is_using_sync); + +	ADD_PROPERTY(PropertyInfo(Variant::REAL, "fadein_time", PROPERTY_HINT_RANGE, "0,60,0.01,or_greater"), "set_fadein_time", "get_fadein_time"); +	ADD_PROPERTY(PropertyInfo(Variant::REAL, "fadeout_time", PROPERTY_HINT_RANGE, "0,60,0.01,or_greater"), "set_fadeout_time", "get_fadeout_time"); + +	ADD_GROUP("autorestart_", "Auto Restart"); +	ADD_PROPERTY(PropertyInfo(Variant::BOOL, "autorestart"), "set_autorestart", "has_autorestart"); + +	ADD_PROPERTY(PropertyInfo(Variant::REAL, "autorestart_delay", PROPERTY_HINT_RANGE, "0,60,0.01,or_greater"), "set_autorestart_delay", "get_autorestart_delay"); +	ADD_PROPERTY(PropertyInfo(Variant::REAL, "autorestart_random_delay", PROPERTY_HINT_RANGE, "0,60,0.01,or_greater"), "set_autorestart_random_delay", "get_autorestart_random_delay"); + +	ADD_GROUP("", ""); +	ADD_PROPERTY(PropertyInfo(Variant::BOOL, "sync"), "set_use_sync", "is_using_sync"); + +	BIND_CONSTANT(MIX_MODE_BLEND) +	BIND_CONSTANT(MIX_MODE_ADD) +} + +AnimationNodeOneShot::AnimationNodeOneShot() { + +	add_input("in"); +	add_input("shot"); + +	time = 0; +	fade_in = 0.1; +	fade_out = 0.1; +	autorestart = false; +	autorestart_delay = 1; +	autorestart_remaining = 0; +	mix = MIX_MODE_BLEND; +	active = false; +	do_start = false; +	sync = false; +} + +//////////////////////////////////////////////// + +void AnimationNodeAdd2::set_amount(float p_amount) { +	amount = p_amount; +} + +float AnimationNodeAdd2::get_amount() const { +	return amount; +} + +String AnimationNodeAdd2::get_caption() const { +	return "Add2"; +} +void AnimationNodeAdd2::set_use_sync(bool p_sync) { + +	sync = p_sync; +} + +bool AnimationNodeAdd2::is_using_sync() const { + +	return sync; +} + +bool AnimationNodeAdd2::has_filter() const { + +	return true; +} + +float AnimationNodeAdd2::process(float p_time, bool p_seek) { + +	float rem0 = blend_input(0, p_time, p_seek, 1.0, FILTER_IGNORE, !sync); +	blend_input(1, p_time, p_seek, amount, FILTER_PASS, !sync); + +	return rem0; +} + +void AnimationNodeAdd2::_bind_methods() { + +	ClassDB::bind_method(D_METHOD("set_amount", "amount"), &AnimationNodeAdd2::set_amount); +	ClassDB::bind_method(D_METHOD("get_amount"), &AnimationNodeAdd2::get_amount); + +	ClassDB::bind_method(D_METHOD("set_use_sync", "enable"), &AnimationNodeAdd2::set_use_sync); +	ClassDB::bind_method(D_METHOD("is_using_sync"), &AnimationNodeAdd2::is_using_sync); + +	ADD_PROPERTY(PropertyInfo(Variant::REAL, "amount", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_amount", "get_amount"); +	ADD_PROPERTY(PropertyInfo(Variant::BOOL, "sync"), "set_use_sync", "is_using_sync"); +} + +AnimationNodeAdd2::AnimationNodeAdd2() { + +	add_input("in"); +	add_input("add"); +	amount = 0; +	sync = false; +} + +//////////////////////////////////////////////// + +void AnimationNodeAdd3::set_amount(float p_amount) { +	amount = p_amount; +} + +float AnimationNodeAdd3::get_amount() const { +	return amount; +} + +String AnimationNodeAdd3::get_caption() const { +	return "Add3"; +} +void AnimationNodeAdd3::set_use_sync(bool p_sync) { + +	sync = p_sync; +} + +bool AnimationNodeAdd3::is_using_sync() const { + +	return sync; +} + +bool AnimationNodeAdd3::has_filter() const { + +	return true; +} + +float AnimationNodeAdd3::process(float p_time, bool p_seek) { + +	blend_input(0, p_time, p_seek, MAX(0, -amount), FILTER_PASS, !sync); +	float rem0 = blend_input(1, p_time, p_seek, 1.0, FILTER_IGNORE, !sync); +	blend_input(2, p_time, p_seek, MAX(0, amount), FILTER_PASS, !sync); + +	return rem0; +} + +void AnimationNodeAdd3::_bind_methods() { + +	ClassDB::bind_method(D_METHOD("set_amount", "amount"), &AnimationNodeAdd3::set_amount); +	ClassDB::bind_method(D_METHOD("get_amount"), &AnimationNodeAdd3::get_amount); + +	ClassDB::bind_method(D_METHOD("set_use_sync", "enable"), &AnimationNodeAdd3::set_use_sync); +	ClassDB::bind_method(D_METHOD("is_using_sync"), &AnimationNodeAdd3::is_using_sync); + +	ADD_PROPERTY(PropertyInfo(Variant::REAL, "amount", PROPERTY_HINT_RANGE, "-1,1,0.01"), "set_amount", "get_amount"); +	ADD_PROPERTY(PropertyInfo(Variant::BOOL, "sync"), "set_use_sync", "is_using_sync"); +} + +AnimationNodeAdd3::AnimationNodeAdd3() { + +	add_input("-add"); +	add_input("in"); +	add_input("+add"); +	amount = 0; +	sync = false; +} +///////////////////////////////////////////// + +void AnimationNodeBlend2::set_amount(float p_amount) { +	amount = p_amount; +} + +float AnimationNodeBlend2::get_amount() const { +	return amount; +} +String AnimationNodeBlend2::get_caption() const { +	return "Blend2"; +} + +float AnimationNodeBlend2::process(float p_time, bool p_seek) { + +	float rem0 = blend_input(0, p_time, p_seek, 1.0 - amount, FILTER_BLEND, !sync); +	float rem1 = blend_input(1, p_time, p_seek, amount, FILTER_PASS, !sync); + +	return amount > 0.5 ? rem1 : rem0; //hacky but good enough +} + +void AnimationNodeBlend2::set_use_sync(bool p_sync) { + +	sync = p_sync; +} + +bool AnimationNodeBlend2::is_using_sync() const { + +	return sync; +} + +bool AnimationNodeBlend2::has_filter() const { + +	return true; +} +void AnimationNodeBlend2::_bind_methods() { + +	ClassDB::bind_method(D_METHOD("set_amount", "amount"), &AnimationNodeBlend2::set_amount); +	ClassDB::bind_method(D_METHOD("get_amount"), &AnimationNodeBlend2::get_amount); + +	ClassDB::bind_method(D_METHOD("set_use_sync", "enable"), &AnimationNodeBlend2::set_use_sync); +	ClassDB::bind_method(D_METHOD("is_using_sync"), &AnimationNodeBlend2::is_using_sync); + +	ADD_PROPERTY(PropertyInfo(Variant::REAL, "amount", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_amount", "get_amount"); +	ADD_PROPERTY(PropertyInfo(Variant::BOOL, "sync"), "set_use_sync", "is_using_sync"); +} +AnimationNodeBlend2::AnimationNodeBlend2() { +	add_input("in"); +	add_input("blend"); +	sync = false; + +	amount = 0; +} + +////////////////////////////////////// + +void AnimationNodeBlend3::set_amount(float p_amount) { +	amount = p_amount; +} + +float AnimationNodeBlend3::get_amount() const { +	return amount; +} + +String AnimationNodeBlend3::get_caption() const { +	return "Blend3"; +} + +void AnimationNodeBlend3::set_use_sync(bool p_sync) { + +	sync = p_sync; +} + +bool AnimationNodeBlend3::is_using_sync() const { + +	return sync; +} + +float AnimationNodeBlend3::process(float p_time, bool p_seek) { + +	float rem0 = blend_input(0, p_time, p_seek, MAX(0, -amount), FILTER_IGNORE, !sync); +	float rem1 = blend_input(1, p_time, p_seek, 1.0 - ABS(amount), FILTER_IGNORE, !sync); +	float rem2 = blend_input(2, p_time, p_seek, MAX(0, amount), FILTER_IGNORE, !sync); + +	return amount > 0.5 ? rem2 : (amount < -0.5 ? rem0 : rem1); //hacky but good enough +} + +void AnimationNodeBlend3::_bind_methods() { + +	ClassDB::bind_method(D_METHOD("set_amount", "amount"), &AnimationNodeBlend3::set_amount); +	ClassDB::bind_method(D_METHOD("get_amount"), &AnimationNodeBlend3::get_amount); + +	ClassDB::bind_method(D_METHOD("set_use_sync", "enable"), &AnimationNodeBlend3::set_use_sync); +	ClassDB::bind_method(D_METHOD("is_using_sync"), &AnimationNodeBlend3::is_using_sync); + +	ADD_PROPERTY(PropertyInfo(Variant::REAL, "amount", PROPERTY_HINT_RANGE, "-1,1,0.01"), "set_amount", "get_amount"); +	ADD_PROPERTY(PropertyInfo(Variant::BOOL, "sync"), "set_use_sync", "is_using_sync"); +} +AnimationNodeBlend3::AnimationNodeBlend3() { +	add_input("-blend"); +	add_input("in"); +	add_input("+blend"); +	sync = false; +	amount = 0; +} + +///////////////////////////////// + +void AnimationNodeTimeScale::set_scale(float p_scale) { +	scale = p_scale; +} + +float AnimationNodeTimeScale::get_scale() const { +	return scale; +} + +String AnimationNodeTimeScale::get_caption() const { +	return "TimeScale"; +} + +float AnimationNodeTimeScale::process(float p_time, bool p_seek) { + +	if (p_seek) { +		return blend_input(0, p_time, true, 1.0, FILTER_IGNORE, false); +	} else { +		return blend_input(0, p_time * scale, false, 1.0, FILTER_IGNORE, false); +	} +} + +void AnimationNodeTimeScale::_bind_methods() { + +	ClassDB::bind_method(D_METHOD("set_scale", "scale"), &AnimationNodeTimeScale::set_scale); +	ClassDB::bind_method(D_METHOD("get_scale"), &AnimationNodeTimeScale::get_scale); + +	ADD_PROPERTY(PropertyInfo(Variant::REAL, "scale", PROPERTY_HINT_RANGE, "0,32,0.01,or_greater"), "set_scale", "get_scale"); +} +AnimationNodeTimeScale::AnimationNodeTimeScale() { +	add_input("in"); +	scale = 1.0; +} + +//////////////////////////////////// + +void AnimationNodeTimeSeek::set_seek_pos(float p_seek_pos) { +	seek_pos = p_seek_pos; +} + +float AnimationNodeTimeSeek::get_seek_pos() const { +	return seek_pos; +} + +String AnimationNodeTimeSeek::get_caption() const { +	return "Seek"; +} + +float AnimationNodeTimeSeek::process(float p_time, bool p_seek) { + +	if (p_seek) { +		return blend_input(0, p_time, true, 1.0, FILTER_IGNORE, false); +	} else if (seek_pos >= 0) { +		float ret = blend_input(0, seek_pos, true, 1.0, FILTER_IGNORE, false); +		seek_pos = -1; +		_change_notify("seek_pos"); +		return ret; +	} else { +		return blend_input(0, p_time, false, 1.0, FILTER_IGNORE, false); +	} +} + +void AnimationNodeTimeSeek::_bind_methods() { + +	ClassDB::bind_method(D_METHOD("set_seek_pos", "seek_pos"), &AnimationNodeTimeSeek::set_seek_pos); +	ClassDB::bind_method(D_METHOD("get_seek_pos"), &AnimationNodeTimeSeek::get_seek_pos); + +	ADD_PROPERTY(PropertyInfo(Variant::REAL, "seek_pos", PROPERTY_HINT_RANGE, "-1,3600,0.01,or_greater"), "set_seek_pos", "get_seek_pos"); +} +AnimationNodeTimeSeek::AnimationNodeTimeSeek() { +	add_input("in"); +	seek_pos = -1; +} + +///////////////////////////////////////////////// + +String AnimationNodeTransition::get_caption() const { +	return "Transition"; +} + +void AnimationNodeTransition::_update_inputs() { +	while (get_input_count() < enabled_inputs) { +		add_input(inputs[get_input_count()].name); +	} + +	while (get_input_count() > enabled_inputs) { +		remove_input(get_input_count() - 1); +	} +} + +void AnimationNodeTransition::set_enabled_inputs(int p_inputs) { +	ERR_FAIL_INDEX(p_inputs, MAX_INPUTS); +	enabled_inputs = p_inputs; +	_update_inputs(); +} + +int AnimationNodeTransition::get_enabled_inputs() { +	return enabled_inputs; +} + +void AnimationNodeTransition::set_input_as_auto_advance(int p_input, bool p_enable) { +	ERR_FAIL_INDEX(p_input, MAX_INPUTS); +	inputs[p_input].auto_advance = p_enable; +} + +bool AnimationNodeTransition::is_input_set_as_auto_advance(int p_input) const { +	ERR_FAIL_INDEX_V(p_input, MAX_INPUTS, false); +	return inputs[p_input].auto_advance; +} + +void AnimationNodeTransition::set_input_caption(int p_input, const String &p_name) { +	ERR_FAIL_INDEX(p_input, MAX_INPUTS); +	inputs[p_input].name = p_name; +	set_input_name(p_input, p_name); +} + +String AnimationNodeTransition::get_input_caption(int p_input) const { +	ERR_FAIL_INDEX_V(p_input, MAX_INPUTS, String()); +	return inputs[p_input].name; +} + +void AnimationNodeTransition::set_current(int p_current) { + +	if (current == p_current) +		return; +	ERR_FAIL_INDEX(p_current, enabled_inputs); + +	Ref<AnimationNodeBlendTree> tree = get_parent(); + +	if (tree.is_valid() && current >= 0) { +		prev = current; +		prev_xfading = xfade; +		prev_time = time; +		time = 0; +		current = p_current; +		switched = true; +		_change_notify("current"); +	} else { +		current = p_current; +	} +} + +int AnimationNodeTransition::get_current() const { +	return current; +} +void AnimationNodeTransition::set_cross_fade_time(float p_fade) { +	xfade = p_fade; +} + +float AnimationNodeTransition::get_cross_fade_time() const { +	return xfade; +} + +float AnimationNodeTransition::process(float p_time, bool p_seek) { + +	if (prev < 0) { // process current animation, check for transition + +		float rem = blend_input(current, p_time, p_seek, 1.0, FILTER_IGNORE, false); + +		if (p_seek) +			time = p_time; +		else +			time += p_time; + +		if (inputs[current].auto_advance && rem <= xfade) { + +			set_current((current + 1) % enabled_inputs); +		} + +		return rem; +	} else { // cross-fading from prev to current + +		float blend = xfade ? (prev_xfading / xfade) : 1; + +		float rem; + +		if (!p_seek && switched) { //just switched, seek to start of current + +			rem = blend_input(current, 0, true, 1.0 - blend, FILTER_IGNORE, false); +		} else { + +			rem = blend_input(current, p_time, p_seek, 1.0 - blend, FILTER_IGNORE, false); +		} + +		switched = false; + +		if (p_seek) { // don't seek prev animation +			blend_input(prev, 0, false, blend, FILTER_IGNORE, false); +			time = p_time; +		} else { +			blend_input(prev, p_time, false, blend, FILTER_IGNORE, false); +			time += p_time; +			prev_xfading -= p_time; +			if (prev_xfading < 0) { +				prev = -1; +			} +		} + +		return rem; +	} +} + +void AnimationNodeTransition::_validate_property(PropertyInfo &property) const { + +	if (property.name == "current" && enabled_inputs > 0) { +		property.hint = PROPERTY_HINT_ENUM; +		String anims; +		for (int i = 0; i < enabled_inputs; i++) { +			if (i > 0) { +				anims += ","; +			} +			anims += inputs[i].name; +		} +		property.hint_string = anims; +	} + +	if (property.name.begins_with("input_")) { +		String n = property.name.get_slicec('/', 0).get_slicec('_', 1); +		if (n != "count") { +			int idx = n.to_int(); +			if (idx >= enabled_inputs) { +				property.usage = 0; +			} +		} +	} + +	AnimationNode::_validate_property(property); +} + +void AnimationNodeTransition::_bind_methods() { + +	ClassDB::bind_method(D_METHOD("set_enabled_inputs", "amount"), &AnimationNodeTransition::set_enabled_inputs); +	ClassDB::bind_method(D_METHOD("get_enabled_inputs"), &AnimationNodeTransition::get_enabled_inputs); + +	ClassDB::bind_method(D_METHOD("set_input_as_auto_advance", "input", "enable"), &AnimationNodeTransition::set_input_as_auto_advance); +	ClassDB::bind_method(D_METHOD("is_input_set_as_auto_advance", "input"), &AnimationNodeTransition::is_input_set_as_auto_advance); + +	ClassDB::bind_method(D_METHOD("set_input_caption", "input", "caption"), &AnimationNodeTransition::set_input_caption); +	ClassDB::bind_method(D_METHOD("get_input_caption", "input"), &AnimationNodeTransition::get_input_caption); + +	ClassDB::bind_method(D_METHOD("set_current", "index"), &AnimationNodeTransition::set_current); +	ClassDB::bind_method(D_METHOD("get_current"), &AnimationNodeTransition::get_current); + +	ClassDB::bind_method(D_METHOD("set_cross_fade_time", "time"), &AnimationNodeTransition::set_cross_fade_time); +	ClassDB::bind_method(D_METHOD("get_cross_fade_time"), &AnimationNodeTransition::get_cross_fade_time); + +	ADD_PROPERTY(PropertyInfo(Variant::INT, "input_count", PROPERTY_HINT_RANGE, "0,64,1", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_UPDATE_ALL_IF_MODIFIED), "set_enabled_inputs", "get_enabled_inputs"); +	ADD_PROPERTY(PropertyInfo(Variant::INT, "current", PROPERTY_HINT_RANGE, "0,64,1"), "set_current", "get_current"); +	ADD_PROPERTY(PropertyInfo(Variant::REAL, "xfade_time", PROPERTY_HINT_RANGE, "0,120,0.01"), "set_cross_fade_time", "get_cross_fade_time"); + +	for (int i = 0; i < MAX_INPUTS; i++) { +		ADD_PROPERTYI(PropertyInfo(Variant::STRING, "input_" + itos(i) + "/name"), "set_input_caption", "get_input_caption", i); +		ADD_PROPERTYI(PropertyInfo(Variant::BOOL, "input_" + itos(i) + "/auto_advance"), "set_input_as_auto_advance", "is_input_set_as_auto_advance", i); +	} +} + +AnimationNodeTransition::AnimationNodeTransition() { +	enabled_inputs = 0; +	xfade = 0; +	current = -1; +	prev = -1; +	prev_time = 0; +	prev_xfading = 0; +	switched = false; +	for (int i = 0; i < MAX_INPUTS; i++) { +		inputs[i].auto_advance = false; +		inputs[i].name = itos(i + 1); +	} +} + +///////////////////// + +String AnimationNodeOutput::get_caption() const { +	return "Output"; +} + +float AnimationNodeOutput::process(float p_time, bool p_seek) { +	return blend_input(0, p_time, p_seek, 1.0); +} + +AnimationNodeOutput::AnimationNodeOutput() { +	add_input("output"); +} + +/////////////////////////////////////////////////////// +void AnimationNodeBlendTree::add_node(const StringName &p_name, Ref<AnimationNode> p_node) { + +	ERR_FAIL_COND(nodes.has(p_name)); +	ERR_FAIL_COND(p_node.is_null()); +	ERR_FAIL_COND(p_node->get_parent().is_valid()); +	ERR_FAIL_COND(p_node->get_tree() != NULL); +	ERR_FAIL_COND(p_name == SceneStringNames::get_singleton()->output); +	ERR_FAIL_COND(String(p_name).find("/") != -1); +	nodes[p_name] = p_node; + +	p_node->set_parent(this); +	p_node->set_tree(get_tree()); + +	emit_changed(); +} + +Ref<AnimationNode> AnimationNodeBlendTree::get_node(const StringName &p_name) const { + +	ERR_FAIL_COND_V(!nodes.has(p_name), Ref<AnimationNode>()); + +	return nodes[p_name]; +} + +StringName AnimationNodeBlendTree::get_node_name(const Ref<AnimationNode> &p_node) const { +	for (Map<StringName, Ref<AnimationNode> >::Element *E = nodes.front(); E; E = E->next()) { +		if (E->get() == p_node) { +			return E->key(); +		} +	} + +	ERR_FAIL_V(StringName()); +} +bool AnimationNodeBlendTree::has_node(const StringName &p_name) const { +	return nodes.has(p_name); +} +void AnimationNodeBlendTree::remove_node(const StringName &p_name) { + +	ERR_FAIL_COND(!nodes.has(p_name)); +	ERR_FAIL_COND(p_name == SceneStringNames::get_singleton()->output); //can't delete output + +	{ +		//erase node connections +		Ref<AnimationNode> node = nodes[p_name]; +		for (int i = 0; i < node->get_input_count(); i++) { +			node->set_input_connection(i, StringName()); +		} +		node->set_parent(NULL); +		node->set_tree(NULL); +	} + +	nodes.erase(p_name); + +	//erase connections to name +	for (Map<StringName, Ref<AnimationNode> >::Element *E = nodes.front(); E; E = E->next()) { +		Ref<AnimationNode> node = E->get(); +		for (int i = 0; i < node->get_input_count(); i++) { +			if (node->get_input_connection(i) == p_name) { +				node->set_input_connection(i, StringName()); +			} +		} +	} + +	emit_changed(); +} + +void AnimationNodeBlendTree::rename_node(const StringName &p_name, const StringName &p_new_name) { + +	ERR_FAIL_COND(!nodes.has(p_name)); +	ERR_FAIL_COND(nodes.has(p_new_name)); +	ERR_FAIL_COND(p_name == SceneStringNames::get_singleton()->output); +	ERR_FAIL_COND(p_new_name == SceneStringNames::get_singleton()->output); + +	nodes[p_new_name] = nodes[p_name]; +	nodes.erase(p_name); + +	//rename connections +	for (Map<StringName, Ref<AnimationNode> >::Element *E = nodes.front(); E; E = E->next()) { +		Ref<AnimationNode> node = E->get(); +		for (int i = 0; i < node->get_input_count(); i++) { +			if (node->get_input_connection(i) == p_name) { +				node->set_input_connection(i, p_new_name); +			} +		} +	} +} + +void AnimationNodeBlendTree::connect_node(const StringName &p_input_node, int p_input_index, const StringName &p_output_node) { + +	ERR_FAIL_COND(!nodes.has(p_output_node)); +	ERR_FAIL_COND(!nodes.has(p_input_node)); +	ERR_FAIL_COND(p_output_node == SceneStringNames::get_singleton()->output); +	ERR_FAIL_COND(p_input_node == p_output_node); + +	Ref<AnimationNode> input = nodes[p_input_node]; +	ERR_FAIL_INDEX(p_input_index, input->get_input_count()); + +	for (Map<StringName, Ref<AnimationNode> >::Element *E = nodes.front(); E; E = E->next()) { +		Ref<AnimationNode> node = E->get(); +		for (int i = 0; i < node->get_input_count(); i++) { +			StringName output = node->get_input_connection(i); +			ERR_FAIL_COND(output == p_output_node); +		} +	} + +	input->set_input_connection(p_input_index, p_output_node); +	emit_changed(); +} + +void AnimationNodeBlendTree::disconnect_node(const StringName &p_node, int p_input_index) { + +	ERR_FAIL_COND(!nodes.has(p_node)); + +	Ref<AnimationNode> input = nodes[p_node]; +	ERR_FAIL_INDEX(p_input_index, input->get_input_count()); + +	input->set_input_connection(p_input_index, StringName()); +} + +float AnimationNodeBlendTree::get_connection_activity(const StringName &p_input_node, int p_input_index) const { + +	ERR_FAIL_COND_V(!nodes.has(p_input_node), 0); + +	Ref<AnimationNode> input = nodes[p_input_node]; +	ERR_FAIL_INDEX_V(p_input_index, input->get_input_count(), 0); + +	return input->get_input_activity(p_input_index); +} + +AnimationNodeBlendTree::ConnectionError AnimationNodeBlendTree::can_connect_node(const StringName &p_input_node, int p_input_index, const StringName &p_output_node) const { + +	if (!nodes.has(p_output_node) || p_output_node == SceneStringNames::get_singleton()->output) { +		return CONNECTION_ERROR_NO_OUTPUT; +	} + +	if (!nodes.has(p_input_node)) { +		return CONNECTION_ERROR_NO_INPUT; +	} + +	if (!nodes.has(p_input_node)) { +		return CONNECTION_ERROR_SAME_NODE; +	} + +	Ref<AnimationNode> input = nodes[p_input_node]; + +	if (p_input_index < 0 || p_input_index >= input->get_input_count()) { +		return CONNECTION_ERROR_NO_INPUT_INDEX; +	} + +	if (input->get_input_connection(p_input_index) != StringName()) { +		return CONNECTION_ERROR_CONNECTION_EXISTS; +	} + +	for (Map<StringName, Ref<AnimationNode> >::Element *E = nodes.front(); E; E = E->next()) { +		Ref<AnimationNode> node = E->get(); +		for (int i = 0; i < node->get_input_count(); i++) { +			StringName output = node->get_input_connection(i); +			if (output == p_output_node) { +				return CONNECTION_ERROR_CONNECTION_EXISTS; +			} +		} +	} +	return CONNECTION_OK; +} + +void AnimationNodeBlendTree::get_node_connections(List<NodeConnection> *r_connections) const { + +	for (Map<StringName, Ref<AnimationNode> >::Element *E = nodes.front(); E; E = E->next()) { +		Ref<AnimationNode> node = E->get(); +		for (int i = 0; i < node->get_input_count(); i++) { +			StringName output = node->get_input_connection(i); +			if (output != StringName()) { +				NodeConnection nc; +				nc.input_node = E->key(); +				nc.input_index = i; +				nc.output_node = output; +				r_connections->push_back(nc); +			} +		} +	} +} + +String AnimationNodeBlendTree::get_caption() const { +	return "BlendTree"; +} + +float AnimationNodeBlendTree::process(float p_time, bool p_seek) { + +	Ref<AnimationNodeOutput> output = nodes[SceneStringNames::get_singleton()->output]; +	return blend_node(output, p_time, p_seek, 1.0); +} + +void AnimationNodeBlendTree::get_node_list(List<StringName> *r_list) { + +	for (Map<StringName, Ref<AnimationNode> >::Element *E = nodes.front(); E; E = E->next()) { +		r_list->push_back(E->key()); +	} +} + +void AnimationNodeBlendTree::set_graph_offset(const Vector2 &p_graph_offset) { + +	graph_offset = p_graph_offset; +} + +Vector2 AnimationNodeBlendTree::get_graph_offset() const { + +	return graph_offset; +} + +void AnimationNodeBlendTree::set_tree(AnimationTree *p_player) { + +	AnimationNode::set_tree(p_player); + +	for (Map<StringName, Ref<AnimationNode> >::Element *E = nodes.front(); E; E = E->next()) { +		Ref<AnimationNode> node = E->get(); +		node->set_tree(p_player); +	} +} + +bool AnimationNodeBlendTree::_set(const StringName &p_name, const Variant &p_value) { + +	String name = p_name; +	if (name.begins_with("nodes/")) { + +		String node_name = name.get_slicec('/', 1); +		String what = name.get_slicec('/', 2); + +		if (what == "node") { +			Ref<AnimationNode> anode = p_value; +			if (anode.is_valid()) { +				add_node(node_name, p_value); +			} +			return true; +		} + +		if (what == "position") { + +			if (nodes.has(node_name)) { +				nodes[node_name]->set_position(p_value); +			} +			return true; +		} +	} else if (name == "node_connections") { + +		Array conns = p_value; +		ERR_FAIL_COND_V(conns.size() % 3 != 0, false); + +		for (int i = 0; i < conns.size(); i += 3) { +			connect_node(conns[i], conns[i + 1], conns[i + 2]); +		} +		return true; +	} + +	return false; +} + +bool AnimationNodeBlendTree::_get(const StringName &p_name, Variant &r_ret) const { + +	String name = p_name; +	if (name.begins_with("nodes/")) { +		String node_name = name.get_slicec('/', 1); +		String what = name.get_slicec('/', 2); + +		if (what == "node") { +			if (nodes.has(node_name)) { +				r_ret = nodes[node_name]; +				return true; +			} +		} + +		if (what == "position") { + +			if (nodes.has(node_name)) { +				r_ret = nodes[node_name]->get_position(); +				return true; +			} +		} +	} else if (name == "node_connections") { +		List<NodeConnection> nc; +		get_node_connections(&nc); +		Array conns; +		conns.resize(nc.size() * 3); + +		int idx = 0; +		for (List<NodeConnection>::Element *E = nc.front(); E; E = E->next()) { +			conns[idx * 3 + 0] = E->get().input_node; +			conns[idx * 3 + 1] = E->get().input_index; +			conns[idx * 3 + 2] = E->get().output_node; +			idx++; +		} + +		r_ret = conns; +		return true; +	} + +	return false; +} +void AnimationNodeBlendTree::_get_property_list(List<PropertyInfo> *p_list) const { + +	List<StringName> names; +	for (Map<StringName, Ref<AnimationNode> >::Element *E = nodes.front(); E; E = E->next()) { +		names.push_back(E->key()); +	} +	names.sort_custom<StringName::AlphCompare>(); + +	for (List<StringName>::Element *E = names.front(); E; E = E->next()) { +		String name = E->get(); +		if (name != "output") { +			p_list->push_back(PropertyInfo(Variant::OBJECT, "nodes/" + name + "/node", PROPERTY_HINT_RESOURCE_TYPE, "AnimationNode", PROPERTY_USAGE_NOEDITOR | PROPERTY_USAGE_DO_NOT_SHARE_ON_DUPLICATE)); +		} +		p_list->push_back(PropertyInfo(Variant::VECTOR2, "nodes/" + name + "/position", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR)); +	} + +	p_list->push_back(PropertyInfo(Variant::ARRAY, "node_connections", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR)); +} + +void AnimationNodeBlendTree::_bind_methods() { + +	ClassDB::bind_method(D_METHOD("add_node", "name", "node"), &AnimationNodeBlendTree::add_node); +	ClassDB::bind_method(D_METHOD("get_node", "name"), &AnimationNodeBlendTree::get_node); +	ClassDB::bind_method(D_METHOD("remove_node", "name"), &AnimationNodeBlendTree::remove_node); +	ClassDB::bind_method(D_METHOD("rename_node", "name", "new_name"), &AnimationNodeBlendTree::rename_node); +	ClassDB::bind_method(D_METHOD("has_node", "name"), &AnimationNodeBlendTree::has_node); +	ClassDB::bind_method(D_METHOD("connect_node", "input_node", "input_index", "output_node"), &AnimationNodeBlendTree::connect_node); +	ClassDB::bind_method(D_METHOD("disconnect_node", "input_node", "input_index"), &AnimationNodeBlendTree::disconnect_node); + +	ClassDB::bind_method(D_METHOD("set_graph_offset", "offset"), &AnimationNodeBlendTree::set_graph_offset); +	ClassDB::bind_method(D_METHOD("get_graph_offset"), &AnimationNodeBlendTree::get_graph_offset); + +	ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "graph_offset", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR), "set_graph_offset", "get_graph_offset"); + +	BIND_CONSTANT(CONNECTION_OK); +	BIND_CONSTANT(CONNECTION_ERROR_NO_INPUT); +	BIND_CONSTANT(CONNECTION_ERROR_NO_INPUT_INDEX); +	BIND_CONSTANT(CONNECTION_ERROR_NO_OUTPUT); +	BIND_CONSTANT(CONNECTION_ERROR_SAME_NODE); +	BIND_CONSTANT(CONNECTION_ERROR_CONNECTION_EXISTS); +} + +AnimationNodeBlendTree::AnimationNodeBlendTree() { + +	Ref<AnimationNodeOutput> output; +	output.instance(); +	output->set_position(Vector2(300, 150)); +	output->set_parent(this); +	nodes["output"] = output; +} + +AnimationNodeBlendTree::~AnimationNodeBlendTree() { + +	for (Map<StringName, Ref<AnimationNode> >::Element *E = nodes.front(); E; E = E->next()) { +		E->get()->set_parent(NULL); +		E->get()->set_tree(NULL); +	} +}  |