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Diffstat (limited to 'scene/animation/animation_blend_space_2d.cpp')
-rw-r--r--scene/animation/animation_blend_space_2d.cpp113
1 files changed, 79 insertions, 34 deletions
diff --git a/scene/animation/animation_blend_space_2d.cpp b/scene/animation/animation_blend_space_2d.cpp
index 28e4ca4eda..f3a76b950e 100644
--- a/scene/animation/animation_blend_space_2d.cpp
+++ b/scene/animation/animation_blend_space_2d.cpp
@@ -1,10 +1,55 @@
+/*************************************************************************/
+/* animation_blend_space_2d.cpp */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+
#include "animation_blend_space_2d.h"
#include "math/delaunay.h"
+void AnimationNodeBlendSpace2D::get_parameter_list(List<PropertyInfo> *r_list) const {
+ r_list->push_back(PropertyInfo(Variant::VECTOR2, blend_position));
+}
+Variant AnimationNodeBlendSpace2D::get_parameter_default_value(const StringName &p_parameter) const {
+ return Vector2();
+}
+
+void AnimationNodeBlendSpace2D::get_child_nodes(List<ChildNode> *r_child_nodes) {
+ for (int i = 0; i < blend_points_used; i++) {
+ ChildNode cn;
+ cn.name = itos(i);
+ cn.node = blend_points[i].node;
+ r_child_nodes->push_back(cn);
+ }
+}
+
void AnimationNodeBlendSpace2D::add_blend_point(const Ref<AnimationRootNode> &p_node, const Vector2 &p_position, int p_at_index) {
ERR_FAIL_COND(blend_points_used >= MAX_BLEND_POINTS);
ERR_FAIL_COND(p_node.is_null());
- ERR_FAIL_COND(p_node->get_parent().is_valid());
ERR_FAIL_COND(p_at_index < -1 || p_at_index > blend_points_used);
if (p_at_index == -1 || p_at_index == blend_points_used) {
@@ -16,7 +61,7 @@ void AnimationNodeBlendSpace2D::add_blend_point(const Ref<AnimationRootNode> &p_
for (int i = 0; i < triangles.size(); i++) {
for (int j = 0; j < 3; j++) {
if (triangles[i].points[j] >= p_at_index) {
- triangles[i].points[j]++;
+ triangles.write[i].points[j]++;
}
}
}
@@ -24,13 +69,13 @@ void AnimationNodeBlendSpace2D::add_blend_point(const Ref<AnimationRootNode> &p_
blend_points[p_at_index].node = p_node;
blend_points[p_at_index].position = p_position;
- blend_points[p_at_index].node->set_parent(this);
- blend_points[p_at_index].node->set_tree(get_tree());
+ blend_points[p_at_index].node->connect("tree_changed", this, "_tree_changed", varray(), CONNECT_REFERENCE_COUNTED);
blend_points_used++;
if (auto_triangles) {
trianges_dirty = true;
}
+ emit_signal("tree_changed");
}
void AnimationNodeBlendSpace2D::set_blend_point_position(int p_point, const Vector2 &p_position) {
@@ -45,12 +90,12 @@ void AnimationNodeBlendSpace2D::set_blend_point_node(int p_point, const Ref<Anim
ERR_FAIL_COND(p_node.is_null());
if (blend_points[p_point].node.is_valid()) {
- blend_points[p_point].node->set_parent(NULL);
- blend_points[p_point].node->set_tree(NULL);
+ blend_points[p_point].node->disconnect("tree_changed", this, "_tree_changed");
}
blend_points[p_point].node = p_node;
- blend_points[p_point].node->set_parent(this);
- blend_points[p_point].node->set_tree(get_tree());
+ blend_points[p_point].node->connect("tree_changed", this, "_tree_changed", varray(), CONNECT_REFERENCE_COUNTED);
+
+ emit_signal("tree_changed");
}
Vector2 AnimationNodeBlendSpace2D::get_blend_point_position(int p_point) const {
ERR_FAIL_INDEX_V(p_point, blend_points_used, Vector2());
@@ -63,8 +108,7 @@ Ref<AnimationRootNode> AnimationNodeBlendSpace2D::get_blend_point_node(int p_poi
void AnimationNodeBlendSpace2D::remove_blend_point(int p_point) {
ERR_FAIL_INDEX(p_point, blend_points_used);
- blend_points[p_point].node->set_parent(NULL);
- blend_points[p_point].node->set_tree(NULL);
+ blend_points[p_point].node->disconnect("tree_changed", this, "_tree_changed");
for (int i = 0; i < triangles.size(); i++) {
bool erase = false;
@@ -73,7 +117,7 @@ void AnimationNodeBlendSpace2D::remove_blend_point(int p_point) {
erase = true;
break;
} else if (triangles[i].points[j] > p_point) {
- triangles[i].points[j]--;
+ triangles.write[i].points[j]--;
}
}
if (erase) {
@@ -87,6 +131,7 @@ void AnimationNodeBlendSpace2D::remove_blend_point(int p_point) {
blend_points[i] = blend_points[i + 1];
}
blend_points_used--;
+ emit_signal("tree_changed");
}
int AnimationNodeBlendSpace2D::get_blend_point_count() const {
@@ -209,13 +254,6 @@ Vector2 AnimationNodeBlendSpace2D::get_snap() const {
return snap;
}
-void AnimationNodeBlendSpace2D::set_blend_position(const Vector2 &p_pos) {
- blend_pos = p_pos;
-}
-Vector2 AnimationNodeBlendSpace2D::get_blend_position() const {
- return blend_pos;
-}
-
void AnimationNodeBlendSpace2D::set_x_label(const String &p_label) {
x_label = p_label;
}
@@ -256,9 +294,9 @@ Vector<int> AnimationNodeBlendSpace2D::_get_triangles() const {
t.resize(triangles.size() * 3);
for (int i = 0; i < triangles.size(); i++) {
- t[i * 3 + 0] = triangles[i].points[0];
- t[i * 3 + 1] = triangles[i].points[1];
- t[i * 3 + 2] = triangles[i].points[2];
+ t.write[i * 3 + 0] = triangles[i].points[0];
+ t.write[i * 3 + 1] = triangles[i].points[1];
+ t.write[i * 3 + 2] = triangles[i].points[2];
}
return t;
}
@@ -276,7 +314,7 @@ void AnimationNodeBlendSpace2D::_update_triangles() {
Vector<Vector2> points;
points.resize(blend_points_used);
for (int i = 0; i < blend_points_used; i++) {
- points[i] = blend_points[i].position;
+ points.write[i] = blend_points[i].position;
}
Vector<Delaunay2D::Triangle> triangles = Delaunay2D::triangulate(points);
@@ -373,6 +411,8 @@ float AnimationNodeBlendSpace2D::process(float p_time, bool p_seek) {
_update_triangles();
+ Vector2 blend_pos = get_parameter(blend_position);
+
if (triangles.size() == 0)
return 0;
@@ -435,7 +475,7 @@ float AnimationNodeBlendSpace2D::process(float p_time, bool p_seek) {
for (int j = 0; j < 3; j++) {
if (i == triangle_points[j]) {
//blend with the given weight
- float t = blend_node(blend_points[i].node, p_time, p_seek, blend_weights[j], FILTER_IGNORE, false);
+ float t = blend_node(blend_points[i].name, blend_points[i].node, p_time, p_seek, blend_weights[j], FILTER_IGNORE, false);
if (first || t < mind) {
mind = t;
first = false;
@@ -447,7 +487,7 @@ float AnimationNodeBlendSpace2D::process(float p_time, bool p_seek) {
if (!found) {
//ignore
- blend_node(blend_points[i].node, p_time, p_seek, 0, FILTER_IGNORE, false);
+ blend_node(blend_points[i].name, blend_points[i].node, p_time, p_seek, 0, FILTER_IGNORE, false);
}
}
return mind;
@@ -479,6 +519,14 @@ bool AnimationNodeBlendSpace2D::get_auto_triangles() const {
return auto_triangles;
}
+Ref<AnimationNode> AnimationNodeBlendSpace2D::get_child_by_name(const StringName &p_name) {
+ return get_blend_point_node(p_name.operator String().to_int());
+}
+
+void AnimationNodeBlendSpace2D::_tree_changed() {
+ emit_signal("tree_changed");
+}
+
void AnimationNodeBlendSpace2D::_bind_methods() {
ClassDB::bind_method(D_METHOD("add_blend_point", "node", "pos", "at_index"), &AnimationNodeBlendSpace2D::add_blend_point, DEFVAL(-1));
@@ -503,9 +551,6 @@ void AnimationNodeBlendSpace2D::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_snap", "snap"), &AnimationNodeBlendSpace2D::set_snap);
ClassDB::bind_method(D_METHOD("get_snap"), &AnimationNodeBlendSpace2D::get_snap);
- ClassDB::bind_method(D_METHOD("set_blend_position", "pos"), &AnimationNodeBlendSpace2D::set_blend_position);
- ClassDB::bind_method(D_METHOD("get_blend_position"), &AnimationNodeBlendSpace2D::get_blend_position);
-
ClassDB::bind_method(D_METHOD("set_x_label", "text"), &AnimationNodeBlendSpace2D::set_x_label);
ClassDB::bind_method(D_METHOD("get_x_label"), &AnimationNodeBlendSpace2D::get_x_label);
@@ -520,10 +565,12 @@ void AnimationNodeBlendSpace2D::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_auto_triangles", "enable"), &AnimationNodeBlendSpace2D::set_auto_triangles);
ClassDB::bind_method(D_METHOD("get_auto_triangles"), &AnimationNodeBlendSpace2D::get_auto_triangles);
+ ClassDB::bind_method(D_METHOD("_tree_changed"), &AnimationNodeBlendSpace2D::_tree_changed);
+
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "auto_triangles", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR), "set_auto_triangles", "get_auto_triangles");
for (int i = 0; i < MAX_BLEND_POINTS; i++) {
- ADD_PROPERTYI(PropertyInfo(Variant::OBJECT, "blend_point_" + itos(i) + "/node", PROPERTY_HINT_RESOURCE_TYPE, "AnimationRootNode", PROPERTY_USAGE_NOEDITOR | PROPERTY_USAGE_INTERNAL | PROPERTY_USAGE_DO_NOT_SHARE_ON_DUPLICATE), "_add_blend_point", "get_blend_point_node", i);
+ ADD_PROPERTYI(PropertyInfo(Variant::OBJECT, "blend_point_" + itos(i) + "/node", PROPERTY_HINT_RESOURCE_TYPE, "AnimationRootNode", PROPERTY_USAGE_NOEDITOR | PROPERTY_USAGE_INTERNAL), "_add_blend_point", "get_blend_point_node", i);
ADD_PROPERTYI(PropertyInfo(Variant::VECTOR2, "blend_point_" + itos(i) + "/pos", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR | PROPERTY_USAGE_INTERNAL), "set_blend_point_position", "get_blend_point_position", i);
}
@@ -532,13 +579,15 @@ void AnimationNodeBlendSpace2D::_bind_methods() {
ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "min_space", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR), "set_min_space", "get_min_space");
ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "max_space", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR), "set_max_space", "get_max_space");
ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "snap", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR), "set_snap", "get_snap");
- ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "blend_position", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR), "set_blend_position", "get_blend_position");
ADD_PROPERTY(PropertyInfo(Variant::STRING, "x_label", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR), "set_x_label", "get_x_label");
ADD_PROPERTY(PropertyInfo(Variant::STRING, "y_label", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR), "set_y_label", "get_y_label");
}
AnimationNodeBlendSpace2D::AnimationNodeBlendSpace2D() {
+ for (int i = 0; i < MAX_BLEND_POINTS; i++) {
+ blend_points[i].name = itos(i);
+ }
auto_triangles = true;
blend_points_used = 0;
max_space = Vector2(1, 1);
@@ -547,12 +596,8 @@ AnimationNodeBlendSpace2D::AnimationNodeBlendSpace2D() {
x_label = "x";
y_label = "y";
trianges_dirty = false;
+ blend_position = "blend_position";
}
AnimationNodeBlendSpace2D::~AnimationNodeBlendSpace2D() {
-
- for (int i = 0; i < blend_points_used; i++) {
- blend_points[i].node->set_parent(this);
- blend_points[i].node->set_tree(get_tree());
- }
}