diff options
Diffstat (limited to 'scene/animation/animation_blend_space_2d.cpp')
-rw-r--r-- | scene/animation/animation_blend_space_2d.cpp | 558 |
1 files changed, 558 insertions, 0 deletions
diff --git a/scene/animation/animation_blend_space_2d.cpp b/scene/animation/animation_blend_space_2d.cpp new file mode 100644 index 0000000000..28e4ca4eda --- /dev/null +++ b/scene/animation/animation_blend_space_2d.cpp @@ -0,0 +1,558 @@ +#include "animation_blend_space_2d.h" +#include "math/delaunay.h" + +void AnimationNodeBlendSpace2D::add_blend_point(const Ref<AnimationRootNode> &p_node, const Vector2 &p_position, int p_at_index) { + ERR_FAIL_COND(blend_points_used >= MAX_BLEND_POINTS); + ERR_FAIL_COND(p_node.is_null()); + ERR_FAIL_COND(p_node->get_parent().is_valid()); + ERR_FAIL_COND(p_at_index < -1 || p_at_index > blend_points_used); + + if (p_at_index == -1 || p_at_index == blend_points_used) { + p_at_index = blend_points_used; + } else { + for (int i = blend_points_used - 1; i > p_at_index; i--) { + blend_points[i] = blend_points[i - 1]; + } + for (int i = 0; i < triangles.size(); i++) { + for (int j = 0; j < 3; j++) { + if (triangles[i].points[j] >= p_at_index) { + triangles[i].points[j]++; + } + } + } + } + blend_points[p_at_index].node = p_node; + blend_points[p_at_index].position = p_position; + + blend_points[p_at_index].node->set_parent(this); + blend_points[p_at_index].node->set_tree(get_tree()); + blend_points_used++; + + if (auto_triangles) { + trianges_dirty = true; + } +} + +void AnimationNodeBlendSpace2D::set_blend_point_position(int p_point, const Vector2 &p_position) { + ERR_FAIL_INDEX(p_point, blend_points_used); + blend_points[p_point].position = p_position; + if (auto_triangles) { + trianges_dirty = true; + } +} +void AnimationNodeBlendSpace2D::set_blend_point_node(int p_point, const Ref<AnimationRootNode> &p_node) { + ERR_FAIL_INDEX(p_point, blend_points_used); + ERR_FAIL_COND(p_node.is_null()); + + if (blend_points[p_point].node.is_valid()) { + blend_points[p_point].node->set_parent(NULL); + blend_points[p_point].node->set_tree(NULL); + } + blend_points[p_point].node = p_node; + blend_points[p_point].node->set_parent(this); + blend_points[p_point].node->set_tree(get_tree()); +} +Vector2 AnimationNodeBlendSpace2D::get_blend_point_position(int p_point) const { + ERR_FAIL_INDEX_V(p_point, blend_points_used, Vector2()); + return blend_points[p_point].position; +} +Ref<AnimationRootNode> AnimationNodeBlendSpace2D::get_blend_point_node(int p_point) const { + ERR_FAIL_INDEX_V(p_point, blend_points_used, Ref<AnimationRootNode>()); + return blend_points[p_point].node; +} +void AnimationNodeBlendSpace2D::remove_blend_point(int p_point) { + ERR_FAIL_INDEX(p_point, blend_points_used); + + blend_points[p_point].node->set_parent(NULL); + blend_points[p_point].node->set_tree(NULL); + + for (int i = 0; i < triangles.size(); i++) { + bool erase = false; + for (int j = 0; j < 3; j++) { + if (triangles[i].points[j] == p_point) { + erase = true; + break; + } else if (triangles[i].points[j] > p_point) { + triangles[i].points[j]--; + } + } + if (erase) { + triangles.remove(i); + + i--; + } + } + + for (int i = p_point; i < blend_points_used - 1; i++) { + blend_points[i] = blend_points[i + 1]; + } + blend_points_used--; +} + +int AnimationNodeBlendSpace2D::get_blend_point_count() const { + + return blend_points_used; +} + +bool AnimationNodeBlendSpace2D::has_triangle(int p_x, int p_y, int p_z) const { + + ERR_FAIL_INDEX_V(p_x, blend_points_used, false); + ERR_FAIL_INDEX_V(p_y, blend_points_used, false); + ERR_FAIL_INDEX_V(p_z, blend_points_used, false); + + BlendTriangle t; + t.points[0] = p_x; + t.points[1] = p_y; + t.points[2] = p_z; + + SortArray<int> sort; + sort.sort(t.points, 3); + + for (int i = 0; i < triangles.size(); i++) { + bool all_equal = true; + for (int j = 0; j < 3; j++) { + if (triangles[i].points[j] != t.points[j]) { + all_equal = false; + break; + } + } + if (all_equal) + return true; + } + + return false; +} + +void AnimationNodeBlendSpace2D::add_triangle(int p_x, int p_y, int p_z, int p_at_index) { + + ERR_FAIL_INDEX(p_x, blend_points_used); + ERR_FAIL_INDEX(p_y, blend_points_used); + ERR_FAIL_INDEX(p_z, blend_points_used); + + _update_triangles(); + + BlendTriangle t; + t.points[0] = p_x; + t.points[1] = p_y; + t.points[2] = p_z; + + SortArray<int> sort; + sort.sort(t.points, 3); + + for (int i = 0; i < triangles.size(); i++) { + bool all_equal = true; + for (int j = 0; j < 3; j++) { + if (triangles[i].points[j] != t.points[j]) { + all_equal = false; + break; + } + } + ERR_FAIL_COND(all_equal); + } + + if (p_at_index == -1 || p_at_index == triangles.size()) { + triangles.push_back(t); + } else { + triangles.insert(p_at_index, t); + } +} +int AnimationNodeBlendSpace2D::get_triangle_point(int p_triangle, int p_point) { + + _update_triangles(); + + ERR_FAIL_INDEX_V(p_point, 3, -1); + ERR_FAIL_INDEX_V(p_triangle, triangles.size(), -1); + return triangles[p_triangle].points[p_point]; +} +void AnimationNodeBlendSpace2D::remove_triangle(int p_triangle) { + ERR_FAIL_INDEX(p_triangle, triangles.size()); + + triangles.remove(p_triangle); +} + +int AnimationNodeBlendSpace2D::get_triangle_count() const { + return triangles.size(); +} + +void AnimationNodeBlendSpace2D::set_min_space(const Vector2 &p_min) { + + min_space = p_min; + if (min_space.x >= max_space.x) { + min_space.x = max_space.x - 1; + } + if (min_space.y >= max_space.y) { + min_space.y = max_space.y - 1; + } +} +Vector2 AnimationNodeBlendSpace2D::get_min_space() const { + return min_space; +} + +void AnimationNodeBlendSpace2D::set_max_space(const Vector2 &p_max) { + + max_space = p_max; + if (max_space.x <= min_space.x) { + max_space.x = min_space.x + 1; + } + if (max_space.y <= min_space.y) { + max_space.y = min_space.y + 1; + } +} +Vector2 AnimationNodeBlendSpace2D::get_max_space() const { + return max_space; +} + +void AnimationNodeBlendSpace2D::set_snap(const Vector2 &p_snap) { + snap = p_snap; +} +Vector2 AnimationNodeBlendSpace2D::get_snap() const { + return snap; +} + +void AnimationNodeBlendSpace2D::set_blend_position(const Vector2 &p_pos) { + blend_pos = p_pos; +} +Vector2 AnimationNodeBlendSpace2D::get_blend_position() const { + return blend_pos; +} + +void AnimationNodeBlendSpace2D::set_x_label(const String &p_label) { + x_label = p_label; +} +String AnimationNodeBlendSpace2D::get_x_label() const { + return x_label; +} + +void AnimationNodeBlendSpace2D::set_y_label(const String &p_label) { + y_label = p_label; +} +String AnimationNodeBlendSpace2D::get_y_label() const { + return y_label; +} + +void AnimationNodeBlendSpace2D::_add_blend_point(int p_index, const Ref<AnimationRootNode> &p_node) { + if (p_index == blend_points_used) { + add_blend_point(p_node, Vector2()); + } else { + set_blend_point_node(p_index, p_node); + } +} + +void AnimationNodeBlendSpace2D::_set_triangles(const Vector<int> &p_triangles) { + + if (auto_triangles) + return; + ERR_FAIL_COND(p_triangles.size() % 3 != 0); + for (int i = 0; i < p_triangles.size(); i += 3) { + add_triangle(p_triangles[i + 0], p_triangles[i + 1], p_triangles[i + 2]); + } +} + +Vector<int> AnimationNodeBlendSpace2D::_get_triangles() const { + + Vector<int> t; + if (auto_triangles && trianges_dirty) + return t; + + t.resize(triangles.size() * 3); + for (int i = 0; i < triangles.size(); i++) { + t[i * 3 + 0] = triangles[i].points[0]; + t[i * 3 + 1] = triangles[i].points[1]; + t[i * 3 + 2] = triangles[i].points[2]; + } + return t; +} + +void AnimationNodeBlendSpace2D::_update_triangles() { + + if (!auto_triangles || !trianges_dirty) + return; + + trianges_dirty = false; + triangles.clear(); + if (blend_points_used < 3) + return; + + Vector<Vector2> points; + points.resize(blend_points_used); + for (int i = 0; i < blend_points_used; i++) { + points[i] = blend_points[i].position; + } + + Vector<Delaunay2D::Triangle> triangles = Delaunay2D::triangulate(points); + + for (int i = 0; i < triangles.size(); i++) { + add_triangle(triangles[i].points[0], triangles[i].points[1], triangles[i].points[2]); + } +} + +Vector2 AnimationNodeBlendSpace2D::get_closest_point(const Vector2 &p_point) { + + _update_triangles(); + + if (triangles.size() == 0) + return Vector2(); + + Vector2 best_point; + bool first = true; + + for (int i = 0; i < triangles.size(); i++) { + Vector2 points[3]; + for (int j = 0; j < 3; j++) { + points[j] = get_blend_point_position(get_triangle_point(i, j)); + } + + if (Geometry::is_point_in_triangle(p_point, points[0], points[1], points[2])) { + + return p_point; + } + + for (int j = 0; j < 3; j++) { + Vector2 s[2] = { + points[j], + points[(j + 1) % 3] + }; + Vector2 closest = Geometry::get_closest_point_to_segment_2d(p_point, s); + if (first || closest.distance_to(p_point) < best_point.distance_to(p_point)) { + best_point = closest; + first = false; + } + } + } + + return best_point; +} + +void AnimationNodeBlendSpace2D::_blend_triangle(const Vector2 &p_pos, const Vector2 *p_points, float *r_weights) { + + if (p_pos.distance_squared_to(p_points[0]) < CMP_EPSILON2) { + r_weights[0] = 1; + r_weights[1] = 0; + r_weights[2] = 0; + return; + } + if (p_pos.distance_squared_to(p_points[1]) < CMP_EPSILON2) { + r_weights[0] = 0; + r_weights[1] = 1; + r_weights[2] = 0; + return; + } + if (p_pos.distance_squared_to(p_points[2]) < CMP_EPSILON2) { + r_weights[0] = 0; + r_weights[1] = 0; + r_weights[2] = 1; + return; + } + + Vector2 v0 = p_points[1] - p_points[0]; + Vector2 v1 = p_points[2] - p_points[0]; + Vector2 v2 = p_pos - p_points[0]; + + float d00 = v0.dot(v0); + float d01 = v0.dot(v1); + float d11 = v1.dot(v1); + float d20 = v2.dot(v0); + float d21 = v2.dot(v1); + float denom = (d00 * d11 - d01 * d01); + if (denom == 0) { + r_weights[0] = 1; + r_weights[1] = 0; + r_weights[2] = 0; + return; + } + float v = (d11 * d20 - d01 * d21) / denom; + float w = (d00 * d21 - d01 * d20) / denom; + float u = 1.0f - v - w; + + r_weights[0] = u; + r_weights[1] = v; + r_weights[2] = w; +} + +float AnimationNodeBlendSpace2D::process(float p_time, bool p_seek) { + + _update_triangles(); + + if (triangles.size() == 0) + return 0; + + Vector2 best_point; + bool first = true; + int blend_triangle = -1; + float blend_weights[3] = { 0, 0, 0 }; + + for (int i = 0; i < triangles.size(); i++) { + Vector2 points[3]; + for (int j = 0; j < 3; j++) { + points[j] = get_blend_point_position(get_triangle_point(i, j)); + } + + if (Geometry::is_point_in_triangle(blend_pos, points[0], points[1], points[2])) { + + blend_triangle = i; + _blend_triangle(blend_pos, points, blend_weights); + break; + } + + for (int j = 0; j < 3; j++) { + Vector2 s[2] = { + points[j], + points[(j + 1) % 3] + }; + Vector2 closest = Geometry::get_closest_point_to_segment_2d(blend_pos, s); + if (first || closest.distance_to(blend_pos) < best_point.distance_to(blend_pos)) { + best_point = closest; + blend_triangle = i; + first = false; + float d = s[0].distance_to(s[1]); + if (d == 0.0) { + blend_weights[j] = 1.0; + blend_weights[(j + 1) % 3] = 0.0; + blend_weights[(j + 2) % 3] = 0.0; + } else { + float c = s[0].distance_to(closest) / d; + + blend_weights[j] = 1.0 - c; + blend_weights[(j + 1) % 3] = c; + blend_weights[(j + 2) % 3] = 0.0; + } + } + } + } + + ERR_FAIL_COND_V(blend_triangle == -1, 0); //should never reach here + + int triangle_points[3]; + for (int j = 0; j < 3; j++) { + triangle_points[j] = get_triangle_point(blend_triangle, j); + } + + first = true; + float mind; + for (int i = 0; i < blend_points_used; i++) { + + bool found = false; + for (int j = 0; j < 3; j++) { + if (i == triangle_points[j]) { + //blend with the given weight + float t = blend_node(blend_points[i].node, p_time, p_seek, blend_weights[j], FILTER_IGNORE, false); + if (first || t < mind) { + mind = t; + first = false; + } + found = true; + break; + } + } + + if (!found) { + //ignore + blend_node(blend_points[i].node, p_time, p_seek, 0, FILTER_IGNORE, false); + } + } + return mind; +} + +String AnimationNodeBlendSpace2D::get_caption() const { + return "BlendSpace2D"; +} + +void AnimationNodeBlendSpace2D::_validate_property(PropertyInfo &property) const { + if (property.name.begins_with("blend_point_")) { + String left = property.name.get_slicec('/', 0); + int idx = left.get_slicec('_', 2).to_int(); + if (idx >= blend_points_used) { + property.usage = 0; + } + } + AnimationRootNode::_validate_property(property); +} + +void AnimationNodeBlendSpace2D::set_auto_triangles(bool p_enable) { + auto_triangles = p_enable; + if (auto_triangles) { + trianges_dirty = true; + } +} + +bool AnimationNodeBlendSpace2D::get_auto_triangles() const { + return auto_triangles; +} + +void AnimationNodeBlendSpace2D::_bind_methods() { + + ClassDB::bind_method(D_METHOD("add_blend_point", "node", "pos", "at_index"), &AnimationNodeBlendSpace2D::add_blend_point, DEFVAL(-1)); + ClassDB::bind_method(D_METHOD("set_blend_point_position", "point", "pos"), &AnimationNodeBlendSpace2D::set_blend_point_position); + ClassDB::bind_method(D_METHOD("get_blend_point_position", "point"), &AnimationNodeBlendSpace2D::get_blend_point_position); + ClassDB::bind_method(D_METHOD("set_blend_point_node", "point", "node"), &AnimationNodeBlendSpace2D::set_blend_point_node); + ClassDB::bind_method(D_METHOD("get_blend_point_node", "point"), &AnimationNodeBlendSpace2D::get_blend_point_node); + ClassDB::bind_method(D_METHOD("remove_blend_point", "point"), &AnimationNodeBlendSpace2D::remove_blend_point); + ClassDB::bind_method(D_METHOD("get_blend_point_count"), &AnimationNodeBlendSpace2D::get_blend_point_count); + + ClassDB::bind_method(D_METHOD("add_triangle", "x", "y", "z", "at_index"), &AnimationNodeBlendSpace2D::add_triangle, DEFVAL(-1)); + ClassDB::bind_method(D_METHOD("get_triangle_point", "triangle", "point"), &AnimationNodeBlendSpace2D::get_triangle_point); + ClassDB::bind_method(D_METHOD("remove_triangle", "triangle"), &AnimationNodeBlendSpace2D::remove_triangle); + ClassDB::bind_method(D_METHOD("get_triangle_count"), &AnimationNodeBlendSpace2D::get_triangle_count); + + ClassDB::bind_method(D_METHOD("set_min_space", "min_space"), &AnimationNodeBlendSpace2D::set_min_space); + ClassDB::bind_method(D_METHOD("get_min_space"), &AnimationNodeBlendSpace2D::get_min_space); + + ClassDB::bind_method(D_METHOD("set_max_space", "max_space"), &AnimationNodeBlendSpace2D::set_max_space); + ClassDB::bind_method(D_METHOD("get_max_space"), &AnimationNodeBlendSpace2D::get_max_space); + + ClassDB::bind_method(D_METHOD("set_snap", "snap"), &AnimationNodeBlendSpace2D::set_snap); + ClassDB::bind_method(D_METHOD("get_snap"), &AnimationNodeBlendSpace2D::get_snap); + + ClassDB::bind_method(D_METHOD("set_blend_position", "pos"), &AnimationNodeBlendSpace2D::set_blend_position); + ClassDB::bind_method(D_METHOD("get_blend_position"), &AnimationNodeBlendSpace2D::get_blend_position); + + ClassDB::bind_method(D_METHOD("set_x_label", "text"), &AnimationNodeBlendSpace2D::set_x_label); + ClassDB::bind_method(D_METHOD("get_x_label"), &AnimationNodeBlendSpace2D::get_x_label); + + ClassDB::bind_method(D_METHOD("set_y_label", "text"), &AnimationNodeBlendSpace2D::set_y_label); + ClassDB::bind_method(D_METHOD("get_y_label"), &AnimationNodeBlendSpace2D::get_y_label); + + ClassDB::bind_method(D_METHOD("_add_blend_point", "index", "node"), &AnimationNodeBlendSpace2D::_add_blend_point); + + ClassDB::bind_method(D_METHOD("_set_triangles", "triangles"), &AnimationNodeBlendSpace2D::_set_triangles); + ClassDB::bind_method(D_METHOD("_get_triangles"), &AnimationNodeBlendSpace2D::_get_triangles); + + ClassDB::bind_method(D_METHOD("set_auto_triangles", "enable"), &AnimationNodeBlendSpace2D::set_auto_triangles); + ClassDB::bind_method(D_METHOD("get_auto_triangles"), &AnimationNodeBlendSpace2D::get_auto_triangles); + + ADD_PROPERTY(PropertyInfo(Variant::BOOL, "auto_triangles", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR), "set_auto_triangles", "get_auto_triangles"); + + for (int i = 0; i < MAX_BLEND_POINTS; i++) { + ADD_PROPERTYI(PropertyInfo(Variant::OBJECT, "blend_point_" + itos(i) + "/node", PROPERTY_HINT_RESOURCE_TYPE, "AnimationRootNode", PROPERTY_USAGE_NOEDITOR | PROPERTY_USAGE_INTERNAL | PROPERTY_USAGE_DO_NOT_SHARE_ON_DUPLICATE), "_add_blend_point", "get_blend_point_node", i); + ADD_PROPERTYI(PropertyInfo(Variant::VECTOR2, "blend_point_" + itos(i) + "/pos", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR | PROPERTY_USAGE_INTERNAL), "set_blend_point_position", "get_blend_point_position", i); + } + + ADD_PROPERTY(PropertyInfo(Variant::POOL_INT_ARRAY, "triangles", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR | PROPERTY_USAGE_INTERNAL), "_set_triangles", "_get_triangles"); + + ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "min_space", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR), "set_min_space", "get_min_space"); + ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "max_space", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR), "set_max_space", "get_max_space"); + ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "snap", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR), "set_snap", "get_snap"); + ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "blend_position", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR), "set_blend_position", "get_blend_position"); + ADD_PROPERTY(PropertyInfo(Variant::STRING, "x_label", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR), "set_x_label", "get_x_label"); + ADD_PROPERTY(PropertyInfo(Variant::STRING, "y_label", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR), "set_y_label", "get_y_label"); +} + +AnimationNodeBlendSpace2D::AnimationNodeBlendSpace2D() { + + auto_triangles = true; + blend_points_used = 0; + max_space = Vector2(1, 1); + min_space = Vector2(-1, -1); + snap = Vector2(0.1, 0.1); + x_label = "x"; + y_label = "y"; + trianges_dirty = false; +} + +AnimationNodeBlendSpace2D::~AnimationNodeBlendSpace2D() { + + for (int i = 0; i < blend_points_used; i++) { + blend_points[i].node->set_parent(this); + blend_points[i].node->set_tree(get_tree()); + } +} |