diff options
Diffstat (limited to 'scene/animation/animation_blend_space_2d.cpp')
-rw-r--r-- | scene/animation/animation_blend_space_2d.cpp | 18 |
1 files changed, 12 insertions, 6 deletions
diff --git a/scene/animation/animation_blend_space_2d.cpp b/scene/animation/animation_blend_space_2d.cpp index 436ff553ec..003a4fad90 100644 --- a/scene/animation/animation_blend_space_2d.cpp +++ b/scene/animation/animation_blend_space_2d.cpp @@ -171,8 +171,9 @@ bool AnimationNodeBlendSpace2D::has_triangle(int p_x, int p_y, int p_z) const { break; } } - if (all_equal) + if (all_equal) { return true; + } } return false; @@ -290,8 +291,9 @@ void AnimationNodeBlendSpace2D::_add_blend_point(int p_index, const Ref<Animatio } void AnimationNodeBlendSpace2D::_set_triangles(const Vector<int> &p_triangles) { - if (auto_triangles) + if (auto_triangles) { return; + } ERR_FAIL_COND(p_triangles.size() % 3 != 0); for (int i = 0; i < p_triangles.size(); i += 3) { add_triangle(p_triangles[i + 0], p_triangles[i + 1], p_triangles[i + 2]); @@ -300,8 +302,9 @@ void AnimationNodeBlendSpace2D::_set_triangles(const Vector<int> &p_triangles) { Vector<int> AnimationNodeBlendSpace2D::_get_triangles() const { Vector<int> t; - if (auto_triangles && trianges_dirty) + if (auto_triangles && trianges_dirty) { return t; + } t.resize(triangles.size() * 3); for (int i = 0; i < triangles.size(); i++) { @@ -322,8 +325,9 @@ void AnimationNodeBlendSpace2D::_queue_auto_triangles() { } void AnimationNodeBlendSpace2D::_update_triangles() { - if (!auto_triangles || !trianges_dirty) + if (!auto_triangles || !trianges_dirty) { return; + } trianges_dirty = false; triangles.clear(); @@ -349,8 +353,9 @@ void AnimationNodeBlendSpace2D::_update_triangles() { Vector2 AnimationNodeBlendSpace2D::get_closest_point(const Vector2 &p_point) { _update_triangles(); - if (triangles.size() == 0) + if (triangles.size() == 0) { return Vector2(); + } Vector2 best_point; bool first = true; @@ -435,8 +440,9 @@ float AnimationNodeBlendSpace2D::process(float p_time, bool p_seek) { float mind = 0; //time of min distance point if (blend_mode == BLEND_MODE_INTERPOLATED) { - if (triangles.size() == 0) + if (triangles.size() == 0) { return 0; + } Vector2 best_point; bool first = true; |