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Diffstat (limited to 'scene/animation/animation_blend_space_2d.cpp')
-rw-r--r--scene/animation/animation_blend_space_2d.cpp185
1 files changed, 126 insertions, 59 deletions
diff --git a/scene/animation/animation_blend_space_2d.cpp b/scene/animation/animation_blend_space_2d.cpp
index 9321133d5f..866b85c4c7 100644
--- a/scene/animation/animation_blend_space_2d.cpp
+++ b/scene/animation/animation_blend_space_2d.cpp
@@ -33,9 +33,17 @@
void AnimationNodeBlendSpace2D::get_parameter_list(List<PropertyInfo> *r_list) const {
r_list->push_back(PropertyInfo(Variant::VECTOR2, blend_position));
+ r_list->push_back(PropertyInfo(Variant::INT, closest, PROPERTY_HINT_NONE, "", 0));
+ r_list->push_back(PropertyInfo(Variant::REAL, length_internal, PROPERTY_HINT_NONE, "", 0));
}
Variant AnimationNodeBlendSpace2D::get_parameter_default_value(const StringName &p_parameter) const {
- return Vector2();
+ if (p_parameter == closest) {
+ return -1;
+ } else if (p_parameter == length_internal) {
+ return 0;
+ } else {
+ return Vector2();
+ }
}
void AnimationNodeBlendSpace2D::get_child_nodes(List<ChildNode> *r_child_nodes) {
@@ -412,84 +420,124 @@ float AnimationNodeBlendSpace2D::process(float p_time, bool p_seek) {
_update_triangles();
Vector2 blend_pos = get_parameter(blend_position);
+ int closest = get_parameter(this->closest);
+ float length_internal = get_parameter(this->length_internal);
+ float mind = 0; //time of min distance point
- if (triangles.size() == 0)
- return 0;
+ if (blend_mode == BLEND_MODE_INTERPOLATED) {
- Vector2 best_point;
- bool first = true;
- int blend_triangle = -1;
- float blend_weights[3] = { 0, 0, 0 };
+ if (triangles.size() == 0)
+ return 0;
- for (int i = 0; i < triangles.size(); i++) {
- Vector2 points[3];
- for (int j = 0; j < 3; j++) {
- points[j] = get_blend_point_position(get_triangle_point(i, j));
- }
+ Vector2 best_point;
+ bool first = true;
+ int blend_triangle = -1;
+ float blend_weights[3] = { 0, 0, 0 };
- if (Geometry::is_point_in_triangle(blend_pos, points[0], points[1], points[2])) {
+ for (int i = 0; i < triangles.size(); i++) {
+ Vector2 points[3];
+ for (int j = 0; j < 3; j++) {
+ points[j] = get_blend_point_position(get_triangle_point(i, j));
+ }
- blend_triangle = i;
- _blend_triangle(blend_pos, points, blend_weights);
- break;
- }
+ if (Geometry::is_point_in_triangle(blend_pos, points[0], points[1], points[2])) {
- for (int j = 0; j < 3; j++) {
- Vector2 s[2] = {
- points[j],
- points[(j + 1) % 3]
- };
- Vector2 closest = Geometry::get_closest_point_to_segment_2d(blend_pos, s);
- if (first || closest.distance_to(blend_pos) < best_point.distance_to(blend_pos)) {
- best_point = closest;
blend_triangle = i;
- first = false;
- float d = s[0].distance_to(s[1]);
- if (d == 0.0) {
- blend_weights[j] = 1.0;
- blend_weights[(j + 1) % 3] = 0.0;
- blend_weights[(j + 2) % 3] = 0.0;
- } else {
- float c = s[0].distance_to(closest) / d;
-
- blend_weights[j] = 1.0 - c;
- blend_weights[(j + 1) % 3] = c;
- blend_weights[(j + 2) % 3] = 0.0;
+ _blend_triangle(blend_pos, points, blend_weights);
+ break;
+ }
+
+ for (int j = 0; j < 3; j++) {
+ Vector2 s[2] = {
+ points[j],
+ points[(j + 1) % 3]
+ };
+ Vector2 closest = Geometry::get_closest_point_to_segment_2d(blend_pos, s);
+ if (first || closest.distance_to(blend_pos) < best_point.distance_to(blend_pos)) {
+ best_point = closest;
+ blend_triangle = i;
+ first = false;
+ float d = s[0].distance_to(s[1]);
+ if (d == 0.0) {
+ blend_weights[j] = 1.0;
+ blend_weights[(j + 1) % 3] = 0.0;
+ blend_weights[(j + 2) % 3] = 0.0;
+ } else {
+ float c = s[0].distance_to(closest) / d;
+
+ blend_weights[j] = 1.0 - c;
+ blend_weights[(j + 1) % 3] = c;
+ blend_weights[(j + 2) % 3] = 0.0;
+ }
}
}
}
- }
- ERR_FAIL_COND_V(blend_triangle == -1, 0); //should never reach here
+ ERR_FAIL_COND_V(blend_triangle == -1, 0); //should never reach here
- int triangle_points[3];
- for (int j = 0; j < 3; j++) {
- triangle_points[j] = get_triangle_point(blend_triangle, j);
- }
+ int triangle_points[3];
+ for (int j = 0; j < 3; j++) {
+ triangle_points[j] = get_triangle_point(blend_triangle, j);
+ }
- first = true;
- float mind = 0;
- for (int i = 0; i < blend_points_used; i++) {
+ first = true;
- bool found = false;
- for (int j = 0; j < 3; j++) {
- if (i == triangle_points[j]) {
- //blend with the given weight
- float t = blend_node(blend_points[i].name, blend_points[i].node, p_time, p_seek, blend_weights[j], FILTER_IGNORE, false);
- if (first || t < mind) {
- mind = t;
- first = false;
+ for (int i = 0; i < blend_points_used; i++) {
+
+ bool found = false;
+ for (int j = 0; j < 3; j++) {
+ if (i == triangle_points[j]) {
+ //blend with the given weight
+ float t = blend_node(blend_points[i].name, blend_points[i].node, p_time, p_seek, blend_weights[j], FILTER_IGNORE, false);
+ if (first || t < mind) {
+ mind = t;
+ first = false;
+ }
+ found = true;
+ break;
}
- found = true;
- break;
+ }
+
+ if (!found) {
+ //ignore
+ blend_node(blend_points[i].name, blend_points[i].node, p_time, p_seek, 0, FILTER_IGNORE, false);
+ }
+ }
+ } else {
+
+ int new_closest = -1;
+ float new_closest_dist = 1e20;
+
+ for (int i = 0; i < blend_points_used; i++) {
+
+ float d = blend_points[i].position.distance_squared_to(blend_pos);
+ if (d < new_closest_dist) {
+
+ new_closest = i;
+ new_closest_dist = d;
}
}
- if (!found) {
- //ignore
- blend_node(blend_points[i].name, blend_points[i].node, p_time, p_seek, 0, FILTER_IGNORE, false);
+ if (new_closest != closest) {
+
+ float from = 0;
+ if (blend_mode == BLEND_MODE_DISCRETE_CARRY && closest != -1) {
+ //see how much animation remains
+ from = blend_node(blend_points[closest].name, blend_points[closest].node, p_time, true, 0.0, FILTER_IGNORE, false) - length_internal;
+ }
+
+ mind = blend_node(blend_points[new_closest].name, blend_points[new_closest].node, from, true, 1.0, FILTER_IGNORE, false) + from;
+ length_internal = from + mind;
+
+ closest = new_closest;
+
+ } else {
+ mind = blend_node(blend_points[closest].name, blend_points[closest].node, p_time, p_seek, 1.0, FILTER_IGNORE, false);
}
}
+
+ set_parameter(this->closest, closest);
+ set_parameter(this->length_internal, length_internal);
return mind;
}
@@ -527,6 +575,14 @@ void AnimationNodeBlendSpace2D::_tree_changed() {
emit_signal("tree_changed");
}
+void AnimationNodeBlendSpace2D::set_blend_mode(BlendMode p_blend_mode) {
+ blend_mode = p_blend_mode;
+}
+
+AnimationNodeBlendSpace2D::BlendMode AnimationNodeBlendSpace2D::get_blend_mode() const {
+ return blend_mode;
+}
+
void AnimationNodeBlendSpace2D::_bind_methods() {
ClassDB::bind_method(D_METHOD("add_blend_point", "node", "pos", "at_index"), &AnimationNodeBlendSpace2D::add_blend_point, DEFVAL(-1));
@@ -565,6 +621,9 @@ void AnimationNodeBlendSpace2D::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_auto_triangles", "enable"), &AnimationNodeBlendSpace2D::set_auto_triangles);
ClassDB::bind_method(D_METHOD("get_auto_triangles"), &AnimationNodeBlendSpace2D::get_auto_triangles);
+ ClassDB::bind_method(D_METHOD("set_blend_mode", "mode"), &AnimationNodeBlendSpace2D::set_blend_mode);
+ ClassDB::bind_method(D_METHOD("get_blend_mode"), &AnimationNodeBlendSpace2D::get_blend_mode);
+
ClassDB::bind_method(D_METHOD("_tree_changed"), &AnimationNodeBlendSpace2D::_tree_changed);
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "auto_triangles", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR), "set_auto_triangles", "get_auto_triangles");
@@ -581,6 +640,11 @@ void AnimationNodeBlendSpace2D::_bind_methods() {
ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "snap", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR), "set_snap", "get_snap");
ADD_PROPERTY(PropertyInfo(Variant::STRING, "x_label", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR), "set_x_label", "get_x_label");
ADD_PROPERTY(PropertyInfo(Variant::STRING, "y_label", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR), "set_y_label", "get_y_label");
+ ADD_PROPERTY(PropertyInfo(Variant::INT, "blend_mode", PROPERTY_HINT_ENUM, "Interpolated,Discrete,Carry", PROPERTY_USAGE_NOEDITOR), "set_blend_mode", "get_blend_mode");
+
+ BIND_ENUM_CONSTANT(BLEND_MODE_INTERPOLATED);
+ BIND_ENUM_CONSTANT(BLEND_MODE_DISCRETE);
+ BIND_ENUM_CONSTANT(BLEND_MODE_DISCRETE_CARRY);
}
AnimationNodeBlendSpace2D::AnimationNodeBlendSpace2D() {
@@ -597,6 +661,9 @@ AnimationNodeBlendSpace2D::AnimationNodeBlendSpace2D() {
y_label = "y";
trianges_dirty = false;
blend_position = "blend_position";
+ closest = "closest";
+ length_internal = "length_internal";
+ blend_mode = BLEND_MODE_INTERPOLATED;
}
AnimationNodeBlendSpace2D::~AnimationNodeBlendSpace2D() {