diff options
Diffstat (limited to 'scene/animation/animation_blend_space_2d.cpp')
-rw-r--r-- | scene/animation/animation_blend_space_2d.cpp | 36 |
1 files changed, 18 insertions, 18 deletions
diff --git a/scene/animation/animation_blend_space_2d.cpp b/scene/animation/animation_blend_space_2d.cpp index 2dc61efb94..0d8b7ba8f7 100644 --- a/scene/animation/animation_blend_space_2d.cpp +++ b/scene/animation/animation_blend_space_2d.cpp @@ -343,10 +343,10 @@ void AnimationNodeBlendSpace2D::_update_triangles() { points.write[i] = blend_points[i].position; } - Vector<Delaunay2D::Triangle> triangles = Delaunay2D::triangulate(points); + Vector<Delaunay2D::Triangle> tr = Delaunay2D::triangulate(points); - for (int i = 0; i < triangles.size(); i++) { - add_triangle(triangles[i].points[0], triangles[i].points[1], triangles[i].points[2]); + for (int i = 0; i < tr.size(); i++) { + add_triangle(tr[i].points[0], tr[i].points[1], tr[i].points[2]); } emit_signal(SNAME("triangles_updated")); } @@ -376,9 +376,9 @@ Vector2 AnimationNodeBlendSpace2D::get_closest_point(const Vector2 &p_point) { points[j], points[(j + 1) % 3] }; - Vector2 closest = Geometry2D::get_closest_point_to_segment(p_point, s); - if (first || closest.distance_to(p_point) < best_point.distance_to(p_point)) { - best_point = closest; + Vector2 closest_point = Geometry2D::get_closest_point_to_segment(p_point, s); + if (first || closest_point.distance_to(p_point) < best_point.distance_to(p_point)) { + best_point = closest_point; first = false; } } @@ -436,8 +436,8 @@ double AnimationNodeBlendSpace2D::process(double p_time, bool p_seek, bool p_see _update_triangles(); Vector2 blend_pos = get_parameter(blend_position); - int closest = get_parameter(this->closest); - double length_internal = get_parameter(this->length_internal); + int cur_closest = get_parameter(closest); + double cur_length_internal = get_parameter(length_internal); double mind = 0.0; //time of min distance point if (blend_mode == BLEND_MODE_INTERPOLATED) { @@ -528,37 +528,37 @@ double AnimationNodeBlendSpace2D::process(double p_time, bool p_seek, bool p_see } } - if (new_closest != closest && new_closest != -1) { + if (new_closest != cur_closest && new_closest != -1) { double from = 0.0; - if (blend_mode == BLEND_MODE_DISCRETE_CARRY && closest != -1) { + if (blend_mode == BLEND_MODE_DISCRETE_CARRY && cur_closest != -1) { //for ping-pong loop - Ref<AnimationNodeAnimation> na_c = static_cast<Ref<AnimationNodeAnimation>>(blend_points[closest].node); + Ref<AnimationNodeAnimation> na_c = static_cast<Ref<AnimationNodeAnimation>>(blend_points[cur_closest].node); Ref<AnimationNodeAnimation> na_n = static_cast<Ref<AnimationNodeAnimation>>(blend_points[new_closest].node); if (!na_c.is_null() && !na_n.is_null()) { na_n->set_backward(na_c->is_backward()); } //see how much animation remains - from = length_internal - blend_node(blend_points[closest].name, blend_points[closest].node, p_time, false, p_seek_root, 0.0, FILTER_IGNORE, true); + from = cur_length_internal - blend_node(blend_points[cur_closest].name, blend_points[cur_closest].node, p_time, false, p_seek_root, 0.0, FILTER_IGNORE, true); } mind = blend_node(blend_points[new_closest].name, blend_points[new_closest].node, from, true, p_seek_root, 1.0, FILTER_IGNORE, true); - length_internal = from + mind; + cur_length_internal = from + mind; - closest = new_closest; + cur_closest = new_closest; } else { - mind = blend_node(blend_points[closest].name, blend_points[closest].node, p_time, p_seek, p_seek_root, 1.0, FILTER_IGNORE, true); + mind = blend_node(blend_points[cur_closest].name, blend_points[cur_closest].node, p_time, p_seek, p_seek_root, 1.0, FILTER_IGNORE, true); } for (int i = 0; i < blend_points_used; i++) { - if (i != closest) { + if (i != cur_closest) { blend_node(blend_points[i].name, blend_points[i].node, p_time, p_seek, p_seek_root, 0, FILTER_IGNORE, sync); } } } - set_parameter(this->closest, closest); - set_parameter(this->length_internal, length_internal); + set_parameter(this->closest, cur_closest); + set_parameter(this->length_internal, cur_length_internal); return mind; } |