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-rw-r--r--scene/animation/animation_blend_space_1d.h71
1 files changed, 71 insertions, 0 deletions
diff --git a/scene/animation/animation_blend_space_1d.h b/scene/animation/animation_blend_space_1d.h
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+++ b/scene/animation/animation_blend_space_1d.h
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+#ifndef ANIMATION_BLEND_SPACE_1D_H
+#define ANIMATION_BLEND_SPACE_1D_H
+
+#include "scene/animation/animation_tree.h"
+
+class AnimationNodeBlendSpace1D : public AnimationRootNode {
+ GDCLASS(AnimationNodeBlendSpace1D, AnimationRootNode)
+
+ enum {
+ MAX_BLEND_POINTS = 64
+ };
+
+ struct BlendPoint {
+ Ref<AnimationRootNode> node;
+ float position;
+ };
+
+ BlendPoint blend_points[MAX_BLEND_POINTS];
+ int blend_points_used;
+
+ float blend_pos;
+
+ float max_space;
+ float min_space;
+
+ float snap;
+
+ String value_label;
+
+ void _add_blend_point(int p_index, const Ref<AnimationRootNode> &p_node);
+
+protected:
+ virtual void _validate_property(PropertyInfo &property) const;
+ static void _bind_methods();
+
+public:
+
+ virtual void set_tree(AnimationTree *p_player);
+
+ void add_blend_point(const Ref<AnimationRootNode> &p_node, float p_position, int p_at_index = -1);
+ void set_blend_point_position(int p_point, float p_position);
+ void set_blend_point_node(int p_point, const Ref<AnimationRootNode> &p_node);
+
+ float get_blend_point_position(int p_point) const;
+ Ref<AnimationRootNode> get_blend_point_node(int p_point) const;
+ void remove_blend_point(int p_point);
+ int get_blend_point_count() const;
+
+ void set_min_space(float p_min);
+ float get_min_space() const;
+
+ void set_max_space(float p_max);
+ float get_max_space() const;
+
+ void set_snap(float p_snap);
+ float get_snap() const;
+
+ void set_blend_pos(float p_pos);
+ float get_blend_pos() const;
+
+ void set_value_label(const String &p_label);
+ String get_value_label() const;
+
+ float process(float p_time, bool p_seek);
+ String get_caption() const;
+
+ AnimationNodeBlendSpace1D();
+ ~AnimationNodeBlendSpace1D();
+};
+
+#endif // ANIMATION_BLEND_SPACE_1D_H