summaryrefslogtreecommitdiff
path: root/scene/animation/animation_blend_space_1d.cpp
diff options
context:
space:
mode:
Diffstat (limited to 'scene/animation/animation_blend_space_1d.cpp')
-rw-r--r--scene/animation/animation_blend_space_1d.cpp8
1 files changed, 4 insertions, 4 deletions
diff --git a/scene/animation/animation_blend_space_1d.cpp b/scene/animation/animation_blend_space_1d.cpp
index 0f55682427..fbbc99baa2 100644
--- a/scene/animation/animation_blend_space_1d.cpp
+++ b/scene/animation/animation_blend_space_1d.cpp
@@ -118,7 +118,7 @@ void AnimationNodeBlendSpace1D::add_blend_point(const Ref<AnimationRootNode> &p_
blend_points[p_at_index].node = p_node;
blend_points[p_at_index].position = p_position;
- blend_points[p_at_index].node->connect("tree_changed", this, "_tree_changed", varray(), CONNECT_REFERENCE_COUNTED);
+ blend_points[p_at_index].node->connect_compat("tree_changed", this, "_tree_changed", varray(), CONNECT_REFERENCE_COUNTED);
blend_points_used++;
emit_signal("tree_changed");
@@ -135,11 +135,11 @@ void AnimationNodeBlendSpace1D::set_blend_point_node(int p_point, const Ref<Anim
ERR_FAIL_COND(p_node.is_null());
if (blend_points[p_point].node.is_valid()) {
- blend_points[p_point].node->disconnect("tree_changed", this, "_tree_changed");
+ blend_points[p_point].node->disconnect_compat("tree_changed", this, "_tree_changed");
}
blend_points[p_point].node = p_node;
- blend_points[p_point].node->connect("tree_changed", this, "_tree_changed", varray(), CONNECT_REFERENCE_COUNTED);
+ blend_points[p_point].node->connect_compat("tree_changed", this, "_tree_changed", varray(), CONNECT_REFERENCE_COUNTED);
emit_signal("tree_changed");
}
@@ -158,7 +158,7 @@ void AnimationNodeBlendSpace1D::remove_blend_point(int p_point) {
ERR_FAIL_INDEX(p_point, blend_points_used);
ERR_FAIL_COND(blend_points[p_point].node.is_null());
- blend_points[p_point].node->disconnect("tree_changed", this, "_tree_changed");
+ blend_points[p_point].node->disconnect_compat("tree_changed", this, "_tree_changed");
for (int i = p_point; i < blend_points_used - 1; i++) {
blend_points[i] = blend_points[i + 1];