diff options
Diffstat (limited to 'scene/animation/animation_blend_space_1d.cpp')
-rw-r--r-- | scene/animation/animation_blend_space_1d.cpp | 96 |
1 files changed, 55 insertions, 41 deletions
diff --git a/scene/animation/animation_blend_space_1d.cpp b/scene/animation/animation_blend_space_1d.cpp index 594f98410e..a2028b8de8 100644 --- a/scene/animation/animation_blend_space_1d.cpp +++ b/scene/animation/animation_blend_space_1d.cpp @@ -1,32 +1,32 @@ -/*************************************************************************/ -/* animation_blend_space_1d.cpp */ -/*************************************************************************/ -/* This file is part of: */ -/* GODOT ENGINE */ -/* https://godotengine.org */ -/*************************************************************************/ -/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ -/* */ -/* Permission is hereby granted, free of charge, to any person obtaining */ -/* a copy of this software and associated documentation files (the */ -/* "Software"), to deal in the Software without restriction, including */ -/* without limitation the rights to use, copy, modify, merge, publish, */ -/* distribute, sublicense, and/or sell copies of the Software, and to */ -/* permit persons to whom the Software is furnished to do so, subject to */ -/* the following conditions: */ -/* */ -/* The above copyright notice and this permission notice shall be */ -/* included in all copies or substantial portions of the Software. */ -/* */ -/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ -/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ -/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ -/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ -/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ -/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ -/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ -/*************************************************************************/ +/**************************************************************************/ +/* animation_blend_space_1d.cpp */ +/**************************************************************************/ +/* This file is part of: */ +/* GODOT ENGINE */ +/* https://godotengine.org */ +/**************************************************************************/ +/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ +/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/**************************************************************************/ #include "animation_blend_space_1d.h" @@ -42,15 +42,14 @@ Ref<AnimationNode> AnimationNodeBlendSpace1D::get_child_by_name(const StringName return get_blend_point_node(p_name.operator String().to_int()); } -void AnimationNodeBlendSpace1D::_validate_property(PropertyInfo &property) const { - if (property.name.begins_with("blend_point_")) { - String left = property.name.get_slicec('/', 0); +void AnimationNodeBlendSpace1D::_validate_property(PropertyInfo &p_property) const { + if (p_property.name.begins_with("blend_point_")) { + String left = p_property.name.get_slicec('/', 0); int idx = left.get_slicec('_', 2).to_int(); if (idx >= blend_points_used) { - property.usage = PROPERTY_USAGE_NONE; + p_property.usage = PROPERTY_USAGE_NONE; } } - AnimationRootNode::_validate_property(property); } void AnimationNodeBlendSpace1D::_tree_changed() { @@ -78,6 +77,9 @@ void AnimationNodeBlendSpace1D::_bind_methods() { ClassDB::bind_method(D_METHOD("set_value_label", "text"), &AnimationNodeBlendSpace1D::set_value_label); ClassDB::bind_method(D_METHOD("get_value_label"), &AnimationNodeBlendSpace1D::get_value_label); + ClassDB::bind_method(D_METHOD("set_use_sync", "enable"), &AnimationNodeBlendSpace1D::set_use_sync); + ClassDB::bind_method(D_METHOD("is_using_sync"), &AnimationNodeBlendSpace1D::is_using_sync); + ClassDB::bind_method(D_METHOD("_add_blend_point", "index", "node"), &AnimationNodeBlendSpace1D::_add_blend_point); for (int i = 0; i < MAX_BLEND_POINTS; i++) { @@ -89,6 +91,7 @@ void AnimationNodeBlendSpace1D::_bind_methods() { ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "max_space", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NO_EDITOR), "set_max_space", "get_max_space"); ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "snap", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NO_EDITOR), "set_snap", "get_snap"); ADD_PROPERTY(PropertyInfo(Variant::STRING, "value_label", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NO_EDITOR), "set_value_label", "get_value_label"); + ADD_PROPERTY(PropertyInfo(Variant::BOOL, "sync", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NO_EDITOR), "set_use_sync", "is_using_sync"); } void AnimationNodeBlendSpace1D::get_child_nodes(List<ChildNode> *r_child_nodes) { @@ -117,7 +120,7 @@ void AnimationNodeBlendSpace1D::add_blend_point(const Ref<AnimationRootNode> &p_ blend_points[p_at_index].node = p_node; blend_points[p_at_index].position = p_position; - blend_points[p_at_index].node->connect("tree_changed", callable_mp(this, &AnimationNodeBlendSpace1D::_tree_changed), varray(), CONNECT_REFERENCE_COUNTED); + blend_points[p_at_index].node->connect("tree_changed", callable_mp(this, &AnimationNodeBlendSpace1D::_tree_changed), CONNECT_REFERENCE_COUNTED); blend_points_used++; emit_signal(SNAME("tree_changed")); @@ -138,7 +141,7 @@ void AnimationNodeBlendSpace1D::set_blend_point_node(int p_point, const Ref<Anim } blend_points[p_point].node = p_node; - blend_points[p_point].node->connect("tree_changed", callable_mp(this, &AnimationNodeBlendSpace1D::_tree_changed), varray(), CONNECT_REFERENCE_COUNTED); + blend_points[p_point].node->connect("tree_changed", callable_mp(this, &AnimationNodeBlendSpace1D::_tree_changed), CONNECT_REFERENCE_COUNTED); emit_signal(SNAME("tree_changed")); } @@ -211,6 +214,14 @@ String AnimationNodeBlendSpace1D::get_value_label() const { return value_label; } +void AnimationNodeBlendSpace1D::set_use_sync(bool p_sync) { + sync = p_sync; +} + +bool AnimationNodeBlendSpace1D::is_using_sync() const { + return sync; +} + void AnimationNodeBlendSpace1D::_add_blend_point(int p_index, const Ref<AnimationRootNode> &p_node) { if (p_index == blend_points_used) { add_blend_point(p_node, 0); @@ -219,14 +230,14 @@ void AnimationNodeBlendSpace1D::_add_blend_point(int p_index, const Ref<Animatio } } -double AnimationNodeBlendSpace1D::process(double p_time, bool p_seek, bool p_seek_root) { +double AnimationNodeBlendSpace1D::process(double p_time, bool p_seek, bool p_is_external_seeking) { if (blend_points_used == 0) { return 0.0; } if (blend_points_used == 1) { // only one point available, just play that animation - return blend_node(blend_points[0].name, blend_points[0].node, p_time, p_seek, p_seek_root, 1.0, FILTER_IGNORE, false); + return blend_node(blend_points[0].name, blend_points[0].node, p_time, p_seek, p_is_external_seeking, 1.0, FILTER_IGNORE, true); } double blend_pos = get_parameter(blend_position); @@ -295,9 +306,12 @@ double AnimationNodeBlendSpace1D::process(double p_time, bool p_seek, bool p_see double max_time_remaining = 0.0; for (int i = 0; i < blend_points_used; i++) { - double remaining = blend_node(blend_points[i].name, blend_points[i].node, p_time, p_seek, p_seek_root, weights[i], FILTER_IGNORE, false); - - max_time_remaining = MAX(max_time_remaining, remaining); + if (i == point_lower || i == point_higher) { + double remaining = blend_node(blend_points[i].name, blend_points[i].node, p_time, p_seek, p_is_external_seeking, weights[i], FILTER_IGNORE, true); + max_time_remaining = MAX(max_time_remaining, remaining); + } else if (sync) { + blend_node(blend_points[i].name, blend_points[i].node, p_time, p_seek, p_is_external_seeking, 0, FILTER_IGNORE, true); + } } return max_time_remaining; |