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-rw-r--r--scene/3d/bone_attachment_3d.cpp2
-rw-r--r--scene/3d/skeleton_3d.cpp1
2 files changed, 2 insertions, 1 deletions
diff --git a/scene/3d/bone_attachment_3d.cpp b/scene/3d/bone_attachment_3d.cpp
index 70361f4787..c34c150145 100644
--- a/scene/3d/bone_attachment_3d.cpp
+++ b/scene/3d/bone_attachment_3d.cpp
@@ -161,7 +161,7 @@ void BoneAttachment3D::_check_bind() {
bone_idx = sk->find_bone(bone_name);
}
if (bone_idx != -1) {
- sk->call_deferred("connect", "bone_pose_changed", callable_mp(this, &BoneAttachment3D::on_bone_pose_update));
+ sk->call_deferred(SNAME("connect"), "bone_pose_changed", callable_mp(this, &BoneAttachment3D::on_bone_pose_update));
bound = true;
call_deferred(SNAME("on_bone_pose_update"), bone_idx);
}
diff --git a/scene/3d/skeleton_3d.cpp b/scene/3d/skeleton_3d.cpp
index 0f5de621ea..b7a79a2645 100644
--- a/scene/3d/skeleton_3d.cpp
+++ b/scene/3d/skeleton_3d.cpp
@@ -520,6 +520,7 @@ void Skeleton3D::set_bone_parent(int p_bone, int p_parent) {
const int bone_size = bones.size();
ERR_FAIL_INDEX(p_bone, bone_size);
ERR_FAIL_COND(p_parent != -1 && (p_parent < 0));
+ ERR_FAIL_COND(p_bone == p_parent);
bones.write[p_bone].parent = p_parent;
process_order_dirty = true;