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-rw-r--r--scene/3d/audio_stream_player_3d.cpp10
-rw-r--r--scene/3d/collision_shape.cpp2
-rw-r--r--scene/3d/collision_shape.h2
-rw-r--r--scene/3d/gi_probe.cpp4
-rw-r--r--scene/3d/immediate_geometry.h2
-rw-r--r--scene/3d/remote_transform.cpp3
6 files changed, 13 insertions, 10 deletions
diff --git a/scene/3d/audio_stream_player_3d.cpp b/scene/3d/audio_stream_player_3d.cpp
index 6efdf25f0d..a69bec2fc8 100644
--- a/scene/3d/audio_stream_player_3d.cpp
+++ b/scene/3d/audio_stream_player_3d.cpp
@@ -183,7 +183,7 @@ void AudioStreamPlayer3D::_mix_audio() {
float AudioStreamPlayer3D::_get_attenuation_db(float p_distance) const {
- float att;
+ float att = 0;
switch (attenuation_model) {
case ATTENUATION_INVERSE_DISTANCE: {
att = Math::linear2db(1.0 / ((p_distance / unit_size) + 000001));
@@ -196,6 +196,10 @@ float AudioStreamPlayer3D::_get_attenuation_db(float p_distance) const {
case ATTENUATION_LOGARITHMIC: {
att = -20 * Math::log(p_distance / unit_size + 000001);
} break;
+ default: {
+ ERR_PRINT("Unknown attenuation type");
+ break;
+ }
}
att += unit_db;
@@ -555,12 +559,12 @@ void AudioStreamPlayer3D::set_stream(Ref<AudioStream> p_stream) {
stream = p_stream;
stream_playback = p_stream->instance_playback();
+ AudioServer::get_singleton()->unlock();
+
if (stream_playback.is_null()) {
stream.unref();
ERR_FAIL_COND(stream_playback.is_null());
}
-
- AudioServer::get_singleton()->unlock();
}
Ref<AudioStream> AudioStreamPlayer3D::get_stream() const {
diff --git a/scene/3d/collision_shape.cpp b/scene/3d/collision_shape.cpp
index 4d4ed30d03..5f1151f8e9 100644
--- a/scene/3d/collision_shape.cpp
+++ b/scene/3d/collision_shape.cpp
@@ -1,5 +1,5 @@
/*************************************************************************/
-/* body_shape.cpp */
+/* collision_shape.cpp */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
diff --git a/scene/3d/collision_shape.h b/scene/3d/collision_shape.h
index 6d849f42af..94621177cb 100644
--- a/scene/3d/collision_shape.h
+++ b/scene/3d/collision_shape.h
@@ -1,5 +1,5 @@
/*************************************************************************/
-/* body_shape.h */
+/* collision_shape.h */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
diff --git a/scene/3d/gi_probe.cpp b/scene/3d/gi_probe.cpp
index 0232ce7653..bb54a43028 100644
--- a/scene/3d/gi_probe.cpp
+++ b/scene/3d/gi_probe.cpp
@@ -548,8 +548,8 @@ void GIProbe::_plot_face(int p_idx, int p_level, int p_x, int p_y, int p_z, cons
//plot the face by guessing it's albedo and emission value
//find best axis to map to, for scanning values
- int closest_axis;
- float closest_dot;
+ int closest_axis = 0;
+ float closest_dot = 0;
Plane plane = Plane(p_vtx[0], p_vtx[1], p_vtx[2]);
Vector3 normal = plane.normal;
diff --git a/scene/3d/immediate_geometry.h b/scene/3d/immediate_geometry.h
index b2bcb5af1a..6db825bf54 100644
--- a/scene/3d/immediate_geometry.h
+++ b/scene/3d/immediate_geometry.h
@@ -1,5 +1,5 @@
/*************************************************************************/
-/* immediate_geometry.h */
+/* immediate_geometry.h */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
diff --git a/scene/3d/remote_transform.cpp b/scene/3d/remote_transform.cpp
index 3d402fa5af..8faf985b11 100644
--- a/scene/3d/remote_transform.cpp
+++ b/scene/3d/remote_transform.cpp
@@ -1,6 +1,5 @@
-
/*************************************************************************/
-/* remote_transform.cpp */
+/* remote_transform.cpp */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */