diff options
Diffstat (limited to 'scene/3d')
-rw-r--r-- | scene/3d/area_3d.cpp | 4 | ||||
-rw-r--r-- | scene/3d/area_3d.h | 4 | ||||
-rw-r--r-- | scene/3d/physics_body_3d.cpp | 2 | ||||
-rw-r--r-- | scene/3d/physics_body_3d.h | 2 | ||||
-rw-r--r-- | scene/3d/skeleton_3d.cpp | 12 | ||||
-rw-r--r-- | scene/3d/skeleton_3d.h | 2 |
6 files changed, 12 insertions, 14 deletions
diff --git a/scene/3d/area_3d.cpp b/scene/3d/area_3d.cpp index 17ae553e5e..b72483d71b 100644 --- a/scene/3d/area_3d.cpp +++ b/scene/3d/area_3d.cpp @@ -416,7 +416,7 @@ bool Area3D::is_monitoring() const { return monitoring; } -Array Area3D::get_overlapping_bodies() const { +TypedArray<Node3D> Area3D::get_overlapping_bodies() const { ERR_FAIL_COND_V(!monitoring, Array()); Array ret; @@ -451,7 +451,7 @@ bool Area3D::is_monitorable() const { return monitorable; } -Array Area3D::get_overlapping_areas() const { +TypedArray<Area3D> Area3D::get_overlapping_areas() const { ERR_FAIL_COND_V(!monitoring, Array()); Array ret; diff --git a/scene/3d/area_3d.h b/scene/3d/area_3d.h index ff6c0b6b08..f6503c6d2d 100644 --- a/scene/3d/area_3d.h +++ b/scene/3d/area_3d.h @@ -184,8 +184,8 @@ public: void set_collision_layer_bit(int p_bit, bool p_value); bool get_collision_layer_bit(int p_bit) const; - Array get_overlapping_bodies() const; - Array get_overlapping_areas() const; //function for script + TypedArray<Node3D> get_overlapping_bodies() const; + TypedArray<Area3D> get_overlapping_areas() const; //function for script bool overlaps_area(Node *p_area) const; bool overlaps_body(Node *p_body) const; diff --git a/scene/3d/physics_body_3d.cpp b/scene/3d/physics_body_3d.cpp index 72d1762ab5..3991efc7c0 100644 --- a/scene/3d/physics_body_3d.cpp +++ b/scene/3d/physics_body_3d.cpp @@ -110,7 +110,7 @@ bool PhysicsBody3D::get_collision_layer_bit(int p_bit) const { return get_collision_layer() & (1 << p_bit); } -Array PhysicsBody3D::get_collision_exceptions() { +TypedArray<PhysicsBody3D> PhysicsBody3D::get_collision_exceptions() { List<RID> exceptions; PhysicsServer3D::get_singleton()->body_get_collision_exceptions(get_rid(), &exceptions); Array ret; diff --git a/scene/3d/physics_body_3d.h b/scene/3d/physics_body_3d.h index 2e71020233..0e719f5108 100644 --- a/scene/3d/physics_body_3d.h +++ b/scene/3d/physics_body_3d.h @@ -68,7 +68,7 @@ public: void set_collision_mask_bit(int p_bit, bool p_value); bool get_collision_mask_bit(int p_bit) const; - Array get_collision_exceptions(); + TypedArray<PhysicsBody3D> get_collision_exceptions(); void add_collision_exception_with(Node *p_node); //must be physicsbody void remove_collision_exception_with(Node *p_node); diff --git a/scene/3d/skeleton_3d.cpp b/scene/3d/skeleton_3d.cpp index 59a6e23005..973822653a 100644 --- a/scene/3d/skeleton_3d.cpp +++ b/scene/3d/skeleton_3d.cpp @@ -33,6 +33,7 @@ #include "core/engine.h" #include "core/message_queue.h" #include "core/project_settings.h" +#include "core/type_info.h" #include "scene/3d/physics_body_3d.h" #include "scene/resources/surface_tool.h" @@ -770,7 +771,7 @@ void _pb_start_simulation(const Skeleton3D *p_skeleton, Node *p_node, const Vect } } -void Skeleton3D::physical_bones_start_simulation_on(const Array &p_bones) { +void Skeleton3D::physical_bones_start_simulation_on(const TypedArray<StringName> &p_bones) { set_physics_process_internal(false); Vector<int> sim_bones; @@ -780,12 +781,9 @@ void Skeleton3D::physical_bones_start_simulation_on(const Array &p_bones) { sim_bones.resize(p_bones.size()); int c = 0; for (int i = sim_bones.size() - 1; 0 <= i; --i) { - Variant::Type type = p_bones.get(i).get_type(); - if (Variant::STRING == type || Variant::STRING_NAME == type) { - int bone_id = find_bone(p_bones.get(i)); - if (bone_id != -1) - sim_bones.write[c++] = bone_id; - } + int bone_id = find_bone(p_bones[i]); + if (bone_id != -1) + sim_bones.write[c++] = bone_id; } sim_bones.resize(c); } diff --git a/scene/3d/skeleton_3d.h b/scene/3d/skeleton_3d.h index 08b8691658..0bccd3f8fc 100644 --- a/scene/3d/skeleton_3d.h +++ b/scene/3d/skeleton_3d.h @@ -222,7 +222,7 @@ private: public: void physical_bones_stop_simulation(); - void physical_bones_start_simulation_on(const Array &p_bones); + void physical_bones_start_simulation_on(const TypedArray<StringName> &p_bones); void physical_bones_add_collision_exception(RID p_exception); void physical_bones_remove_collision_exception(RID p_exception); #endif // _3D_DISABLED |