diff options
Diffstat (limited to 'scene/3d')
-rw-r--r-- | scene/3d/navigation_obstacle_3d.cpp | 9 |
1 files changed, 6 insertions, 3 deletions
diff --git a/scene/3d/navigation_obstacle_3d.cpp b/scene/3d/navigation_obstacle_3d.cpp index 15a0e4e437..fa6a633dee 100644 --- a/scene/3d/navigation_obstacle_3d.cpp +++ b/scene/3d/navigation_obstacle_3d.cpp @@ -81,7 +81,7 @@ void NavigationObstacle3D::_notification(int p_what) { } break; case NOTIFICATION_INTERNAL_PHYSICS_PROCESS: { - if (parent_node3d) { + if (parent_node3d && parent_node3d->is_inside_tree()) { NavigationServer3D::get_singleton()->agent_set_position(agent, parent_node3d->get_global_transform().origin); PhysicsBody3D *rigid = Object::cast_to<PhysicsBody3D>(get_parent()); @@ -136,13 +136,13 @@ void NavigationObstacle3D::reevaluate_agent_radius() { } real_t NavigationObstacle3D::estimate_agent_radius() const { - if (parent_node3d) { + if (parent_node3d && parent_node3d->is_inside_tree()) { // Estimate the radius of this physics body real_t radius = 0.0; for (int i(0); i < parent_node3d->get_child_count(); i++) { // For each collision shape CollisionShape3D *cs = Object::cast_to<CollisionShape3D>(parent_node3d->get_child(i)); - if (cs) { + if (cs && cs->is_inside_tree()) { // Take the distance between the Body center to the shape center real_t r = cs->get_transform().origin.length(); if (cs->get_shape().is_valid()) { @@ -153,6 +153,9 @@ real_t NavigationObstacle3D::estimate_agent_radius() const { r *= MAX(s.x, MAX(s.y, s.z)); // Takes the biggest radius radius = MAX(radius, r); + } else if (cs && !cs->is_inside_tree()) { + WARN_PRINT("A CollisionShape3D of the NavigationObstacle3D parent node was not inside the SceneTree when estimating the obstacle radius." + "\nMove the NavigationObstacle3D to a child position below any CollisionShape3D node of the parent node so the CollisionShape3D is already inside the SceneTree."); } } |