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-rw-r--r--scene/3d/physics_body.cpp15
-rw-r--r--scene/3d/physics_body.h2
2 files changed, 5 insertions, 12 deletions
diff --git a/scene/3d/physics_body.cpp b/scene/3d/physics_body.cpp
index d61859a3d0..de50484a1e 100644
--- a/scene/3d/physics_body.cpp
+++ b/scene/3d/physics_body.cpp
@@ -1073,7 +1073,7 @@ Vector3 KinematicBody::move_to(const Vector3& p_position) {
return move(p_position-get_global_transform().origin);
}
-bool KinematicBody::can_move_to(const Vector3& p_position, bool p_discrete) {
+bool KinematicBody::can_teleport_to(const Vector3& p_position) {
ERR_FAIL_COND_V(!is_inside_tree(),false);
PhysicsDirectSpaceState *dss = PhysicsServer::get_singleton()->space_get_direct_state(get_world()->get_space());
@@ -1089,25 +1089,18 @@ bool KinematicBody::can_move_to(const Vector3& p_position, bool p_discrete) {
if (collide_character)
mask|=PhysicsDirectSpaceState::TYPE_MASK_CHARACTER_BODY;
- Vector3 motion = p_position-get_global_transform().origin;
Transform xform=get_global_transform();
-
- if (true || p_discrete) {
-
- xform.origin+=motion;
- motion=Vector3();
- }
+ xform.origin=p_position;
Set<RID> exclude;
exclude.insert(get_rid());
- //fill exclude list..
for(int i=0;i<get_shape_count();i++) {
if (is_shape_set_as_trigger(i))
continue;
- bool col = dss->intersect_shape(get_shape(i)->get_rid(), xform * get_shape_transform(i),0,NULL,0,exclude,get_layer_mask(),mask);
+ bool col = dss->intersect_shape(get_shape(i)->get_rid(), xform * get_shape_transform(i),0,NULL,1,exclude,get_layer_mask(),mask);
if (col)
return false;
}
@@ -1205,7 +1198,7 @@ void KinematicBody::_bind_methods() {
ObjectTypeDB::bind_method(_MD("move","rel_vec"),&KinematicBody::move);
ObjectTypeDB::bind_method(_MD("move_to","position"),&KinematicBody::move_to);
- ObjectTypeDB::bind_method(_MD("can_move_to","position"),&KinematicBody::can_move_to);
+ ObjectTypeDB::bind_method(_MD("can_teleport_to","position"),&KinematicBody::can_teleport_to);
ObjectTypeDB::bind_method(_MD("is_colliding"),&KinematicBody::is_colliding);
diff --git a/scene/3d/physics_body.h b/scene/3d/physics_body.h
index 66490ba925..0e63b77118 100644
--- a/scene/3d/physics_body.h
+++ b/scene/3d/physics_body.h
@@ -304,7 +304,7 @@ public:
Vector3 move(const Vector3& p_motion);
Vector3 move_to(const Vector3& p_position);
- bool can_move_to(const Vector3& p_position,bool p_discrete=false);
+ bool can_teleport_to(const Vector3& p_position);
bool is_colliding() const;
Vector3 get_collision_pos() const;
Vector3 get_collision_normal() const;