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-rw-r--r--scene/3d/collision_object_3d.cpp4
-rw-r--r--scene/3d/collision_object_3d.h2
-rw-r--r--scene/3d/navigation_obstacle_3d.cpp7
-rw-r--r--scene/3d/node_3d.cpp5
-rw-r--r--scene/3d/physics_body_3d.cpp31
-rw-r--r--scene/3d/physics_body_3d.h8
-rw-r--r--scene/3d/ray_cast_3d.cpp27
-rw-r--r--scene/3d/ray_cast_3d.h6
-rw-r--r--scene/3d/skeleton_3d.cpp2
-rw-r--r--scene/3d/sprite_3d.cpp3
-rw-r--r--scene/3d/xr_nodes.cpp8
11 files changed, 50 insertions, 53 deletions
diff --git a/scene/3d/collision_object_3d.cpp b/scene/3d/collision_object_3d.cpp
index df7c044f9e..3ab09550fa 100644
--- a/scene/3d/collision_object_3d.cpp
+++ b/scene/3d/collision_object_3d.cpp
@@ -484,7 +484,7 @@ uint32_t CollisionObject3D::create_shape_owner(Object *p_owner) {
id = shapes.back()->key() + 1;
}
- sd.owner = p_owner;
+ sd.owner_id = p_owner ? p_owner->get_instance_id() : ObjectID();
shapes[id] = sd;
@@ -563,7 +563,7 @@ Transform3D CollisionObject3D::shape_owner_get_transform(uint32_t p_owner) const
Object *CollisionObject3D::shape_owner_get_owner(uint32_t p_owner) const {
ERR_FAIL_COND_V(!shapes.has(p_owner), nullptr);
- return shapes[p_owner].owner;
+ return ObjectDB::get_instance(shapes[p_owner].owner_id);
}
void CollisionObject3D::shape_owner_add_shape(uint32_t p_owner, const Ref<Shape3D> &p_shape) {
diff --git a/scene/3d/collision_object_3d.h b/scene/3d/collision_object_3d.h
index f560753543..e92843d784 100644
--- a/scene/3d/collision_object_3d.h
+++ b/scene/3d/collision_object_3d.h
@@ -57,7 +57,7 @@ private:
PhysicsServer3D::BodyMode body_mode = PhysicsServer3D::BODY_MODE_STATIC;
struct ShapeData {
- Object *owner = nullptr;
+ ObjectID owner_id;
Transform3D xform;
struct ShapeBase {
RID debug_shape;
diff --git a/scene/3d/navigation_obstacle_3d.cpp b/scene/3d/navigation_obstacle_3d.cpp
index b1f6f0cf91..ba6c50d98c 100644
--- a/scene/3d/navigation_obstacle_3d.cpp
+++ b/scene/3d/navigation_obstacle_3d.cpp
@@ -54,9 +54,9 @@ void NavigationObstacle3D::_validate_property(PropertyInfo &p_property) const {
void NavigationObstacle3D::_notification(int p_what) {
switch (p_what) {
- case NOTIFICATION_READY: {
- initialize_agent();
+ case NOTIFICATION_ENTER_TREE: {
parent_node3d = Object::cast_to<Node3D>(get_parent());
+ reevaluate_agent_radius();
if (parent_node3d != nullptr) {
// place agent on navigation map first or else the RVO agent callback creation fails silently later
NavigationServer3D::get_singleton()->agent_set_map(get_rid(), parent_node3d->get_world_3d()->get_navigation_map());
@@ -91,6 +91,7 @@ void NavigationObstacle3D::_notification(int p_what) {
NavigationObstacle3D::NavigationObstacle3D() {
agent = NavigationServer3D::get_singleton()->agent_create();
+ initialize_agent();
}
NavigationObstacle3D::~NavigationObstacle3D() {
@@ -118,7 +119,7 @@ void NavigationObstacle3D::initialize_agent() {
void NavigationObstacle3D::reevaluate_agent_radius() {
if (!estimate_radius) {
NavigationServer3D::get_singleton()->agent_set_radius(agent, radius);
- } else if (parent_node3d) {
+ } else if (parent_node3d && parent_node3d->is_inside_tree()) {
NavigationServer3D::get_singleton()->agent_set_radius(agent, estimate_agent_radius());
}
}
diff --git a/scene/3d/node_3d.cpp b/scene/3d/node_3d.cpp
index a992d2aaf2..cad1201d63 100644
--- a/scene/3d/node_3d.cpp
+++ b/scene/3d/node_3d.cpp
@@ -300,8 +300,9 @@ Node3D *Node3D::get_parent_node_3d() const {
}
Transform3D Node3D::get_relative_transform(const Node *p_parent) const {
- if (p_parent == this)
+ if (p_parent == this) {
return Transform3D();
+ }
ERR_FAIL_COND_V(!data.parent, Transform3D());
@@ -990,7 +991,7 @@ void Node3D::_bind_methods() {
ADD_GROUP("Transform", "");
ADD_PROPERTY(PropertyInfo(Variant::TRANSFORM3D, "transform", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NO_EDITOR), "set_transform", "get_transform");
ADD_PROPERTY(PropertyInfo(Variant::TRANSFORM3D, "global_transform", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NONE), "set_global_transform", "get_global_transform");
- ADD_PROPERTY(PropertyInfo(Variant::VECTOR3, "position", PROPERTY_HINT_RANGE, "-99999,99999,0,or_greater,or_lesser,noslider,suffix:m", PROPERTY_USAGE_EDITOR), "set_position", "get_position");
+ ADD_PROPERTY(PropertyInfo(Variant::VECTOR3, "position", PROPERTY_HINT_RANGE, "-99999,99999,0.001,or_greater,or_lesser,noslider,suffix:m", PROPERTY_USAGE_EDITOR), "set_position", "get_position");
ADD_PROPERTY(PropertyInfo(Variant::VECTOR3, "rotation", PROPERTY_HINT_RANGE, "-360,360,0.1,or_lesser,or_greater,radians", PROPERTY_USAGE_EDITOR), "set_rotation", "get_rotation");
ADD_PROPERTY(PropertyInfo(Variant::QUATERNION, "quaternion", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_EDITOR), "set_quaternion", "get_quaternion");
ADD_PROPERTY(PropertyInfo(Variant::BASIS, "basis", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_EDITOR), "set_basis", "get_basis");
diff --git a/scene/3d/physics_body_3d.cpp b/scene/3d/physics_body_3d.cpp
index b3192a5bb5..13a38f3b9f 100644
--- a/scene/3d/physics_body_3d.cpp
+++ b/scene/3d/physics_body_3d.cpp
@@ -34,8 +34,8 @@
#include "scene/scene_string_names.h"
void PhysicsBody3D::_bind_methods() {
- ClassDB::bind_method(D_METHOD("move_and_collide", "linear_velocity", "test_only", "safe_margin", "max_collisions"), &PhysicsBody3D::_move, DEFVAL(false), DEFVAL(0.001), DEFVAL(1));
- ClassDB::bind_method(D_METHOD("test_move", "from", "linear_velocity", "collision", "safe_margin", "max_collisions"), &PhysicsBody3D::test_move, DEFVAL(Variant()), DEFVAL(0.001), DEFVAL(1));
+ ClassDB::bind_method(D_METHOD("move_and_collide", "distance", "test_only", "safe_margin", "max_collisions"), &PhysicsBody3D::_move, DEFVAL(false), DEFVAL(0.001), DEFVAL(1));
+ ClassDB::bind_method(D_METHOD("test_move", "from", "distance", "collision", "safe_margin", "max_collisions"), &PhysicsBody3D::test_move, DEFVAL(Variant()), DEFVAL(0.001), DEFVAL(1));
ClassDB::bind_method(D_METHOD("set_axis_lock", "axis", "lock"), &PhysicsBody3D::set_axis_lock);
ClassDB::bind_method(D_METHOD("get_axis_lock", "axis"), &PhysicsBody3D::get_axis_lock);
@@ -91,11 +91,8 @@ void PhysicsBody3D::remove_collision_exception_with(Node *p_node) {
PhysicsServer3D::get_singleton()->body_remove_collision_exception(get_rid(), collision_object->get_rid());
}
-Ref<KinematicCollision3D> PhysicsBody3D::_move(const Vector3 &p_linear_velocity, bool p_test_only, real_t p_margin, int p_max_collisions) {
- // Hack in order to work with calling from _process as well as from _physics_process; calling from thread is risky
- double delta = Engine::get_singleton()->is_in_physics_frame() ? get_physics_process_delta_time() : get_process_delta_time();
-
- PhysicsServer3D::MotionParameters parameters(get_global_transform(), p_linear_velocity * delta, p_margin);
+Ref<KinematicCollision3D> PhysicsBody3D::_move(const Vector3 &p_distance, bool p_test_only, real_t p_margin, int p_max_collisions) {
+ PhysicsServer3D::MotionParameters parameters(get_global_transform(), p_distance, p_margin);
parameters.max_collisions = p_max_collisions;
PhysicsServer3D::MotionResult result;
@@ -170,7 +167,7 @@ bool PhysicsBody3D::move_and_collide(const PhysicsServer3D::MotionParameters &p_
return colliding;
}
-bool PhysicsBody3D::test_move(const Transform3D &p_from, const Vector3 &p_linear_velocity, const Ref<KinematicCollision3D> &r_collision, real_t p_margin, int p_max_collisions) {
+bool PhysicsBody3D::test_move(const Transform3D &p_from, const Vector3 &p_distance, const Ref<KinematicCollision3D> &r_collision, real_t p_margin, int p_max_collisions) {
ERR_FAIL_COND_V(!is_inside_tree(), false);
PhysicsServer3D::MotionResult *r = nullptr;
@@ -182,10 +179,7 @@ bool PhysicsBody3D::test_move(const Transform3D &p_from, const Vector3 &p_linear
r = &temp_result;
}
- // Hack in order to work with calling from _process as well as from _physics_process; calling from thread is risky
- double delta = Engine::get_singleton()->is_in_physics_frame() ? get_physics_process_delta_time() : get_process_delta_time();
-
- PhysicsServer3D::MotionParameters parameters(p_from, p_linear_velocity * delta, p_margin);
+ PhysicsServer3D::MotionParameters parameters(p_from, p_distance, p_margin);
bool colliding = PhysicsServer3D::get_singleton()->body_test_motion(get_rid(), parameters, r);
@@ -1233,7 +1227,7 @@ bool CharacterBody3D::move_and_slide() {
if (motion_mode == MOTION_MODE_GROUNDED) {
_move_and_slide_grounded(delta, was_on_floor);
} else {
- _move_and_slide_free(delta);
+ _move_and_slide_floating(delta);
}
// Compute real velocity.
@@ -1512,7 +1506,7 @@ void CharacterBody3D::_move_and_slide_grounded(double p_delta, bool p_was_on_flo
}
}
-void CharacterBody3D::_move_and_slide_free(double p_delta) {
+void CharacterBody3D::_move_and_slide_floating(double p_delta) {
Vector3 motion = motion_velocity * p_delta;
platform_rid = RID();
@@ -1929,7 +1923,7 @@ const Vector3 &CharacterBody3D::get_up_direction() const {
}
void CharacterBody3D::set_up_direction(const Vector3 &p_up_direction) {
- ERR_FAIL_COND_MSG(p_up_direction == Vector3(), "up_direction can't be equal to Vector3.ZERO, consider using Free motion mode instead.");
+ ERR_FAIL_COND_MSG(p_up_direction == Vector3(), "up_direction can't be equal to Vector3.ZERO, consider using Floating motion mode instead.");
up_direction = p_up_direction.normalized();
}
@@ -2000,12 +1994,11 @@ void CharacterBody3D::_bind_methods() {
ClassDB::bind_method(D_METHOD("get_slide_collision", "slide_idx"), &CharacterBody3D::_get_slide_collision);
ClassDB::bind_method(D_METHOD("get_last_slide_collision"), &CharacterBody3D::_get_last_slide_collision);
- ADD_PROPERTY(PropertyInfo(Variant::INT, "motion_mode", PROPERTY_HINT_ENUM, "Grounded,Free", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_UPDATE_ALL_IF_MODIFIED), "set_motion_mode", "get_motion_mode");
+ ADD_PROPERTY(PropertyInfo(Variant::INT, "motion_mode", PROPERTY_HINT_ENUM, "Grounded,Floating", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_UPDATE_ALL_IF_MODIFIED), "set_motion_mode", "get_motion_mode");
ADD_PROPERTY(PropertyInfo(Variant::VECTOR3, "up_direction"), "set_up_direction", "get_up_direction");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "slide_on_ceiling"), "set_slide_on_ceiling_enabled", "is_slide_on_ceiling_enabled");
ADD_PROPERTY(PropertyInfo(Variant::VECTOR3, "motion_velocity", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NO_EDITOR), "set_motion_velocity", "get_motion_velocity");
ADD_PROPERTY(PropertyInfo(Variant::INT, "max_slides", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NO_EDITOR), "set_max_slides", "get_max_slides");
- ADD_GROUP("Free Mode", "free_mode_");
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "wall_min_slide_angle", PROPERTY_HINT_RANGE, "0,180,0.1,radians", PROPERTY_USAGE_DEFAULT), "set_wall_min_slide_angle", "get_wall_min_slide_angle");
ADD_GROUP("Floor", "floor_");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "floor_stop_on_slope"), "set_floor_stop_on_slope_enabled", "is_floor_stop_on_slope_enabled");
@@ -2020,7 +2013,7 @@ void CharacterBody3D::_bind_methods() {
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "collision/safe_margin", PROPERTY_HINT_RANGE, "0.001,256,0.001"), "set_safe_margin", "get_safe_margin");
BIND_ENUM_CONSTANT(MOTION_MODE_GROUNDED);
- BIND_ENUM_CONSTANT(MOTION_MODE_FREE);
+ BIND_ENUM_CONSTANT(MOTION_MODE_FLOATING);
BIND_ENUM_CONSTANT(PLATFORM_VEL_ON_LEAVE_ALWAYS);
BIND_ENUM_CONSTANT(PLATFORM_VEL_ON_LEAVE_UPWARD_ONLY);
@@ -2028,7 +2021,7 @@ void CharacterBody3D::_bind_methods() {
}
void CharacterBody3D::_validate_property(PropertyInfo &property) const {
- if (motion_mode == MOTION_MODE_FREE) {
+ if (motion_mode == MOTION_MODE_FLOATING) {
if (property.name.begins_with("floor_") || property.name == "up_direction" || property.name == "slide_on_ceiling") {
property.usage = PROPERTY_USAGE_NO_EDITOR | PROPERTY_USAGE_INTERNAL;
}
diff --git a/scene/3d/physics_body_3d.h b/scene/3d/physics_body_3d.h
index e37b841117..67dc7382c3 100644
--- a/scene/3d/physics_body_3d.h
+++ b/scene/3d/physics_body_3d.h
@@ -50,11 +50,11 @@ protected:
uint16_t locked_axis = 0;
- Ref<KinematicCollision3D> _move(const Vector3 &p_linear_velocity, bool p_test_only = false, real_t p_margin = 0.001, int p_max_collisions = 1);
+ Ref<KinematicCollision3D> _move(const Vector3 &p_distance, bool p_test_only = false, real_t p_margin = 0.001, int p_max_collisions = 1);
public:
bool move_and_collide(const PhysicsServer3D::MotionParameters &p_parameters, PhysicsServer3D::MotionResult &r_result, bool p_test_only = false, bool p_cancel_sliding = true);
- bool test_move(const Transform3D &p_from, const Vector3 &p_linear_velocity, const Ref<KinematicCollision3D> &r_collision = Ref<KinematicCollision3D>(), real_t p_margin = 0.001, int p_max_collisions = 1);
+ bool test_move(const Transform3D &p_from, const Vector3 &p_distance, const Ref<KinematicCollision3D> &r_collision = Ref<KinematicCollision3D>(), real_t p_margin = 0.001, int p_max_collisions = 1);
void set_axis_lock(PhysicsServer3D::BodyAxis p_axis, bool p_lock);
bool get_axis_lock(PhysicsServer3D::BodyAxis p_axis) const;
@@ -345,7 +345,7 @@ class CharacterBody3D : public PhysicsBody3D {
public:
enum MotionMode {
MOTION_MODE_GROUNDED,
- MOTION_MODE_FREE,
+ MOTION_MODE_FLOATING,
};
enum MovingPlatformApplyVelocityOnLeave {
PLATFORM_VEL_ON_LEAVE_ALWAYS,
@@ -468,7 +468,7 @@ private:
void set_moving_platform_apply_velocity_on_leave(MovingPlatformApplyVelocityOnLeave p_on_leave_velocity);
MovingPlatformApplyVelocityOnLeave get_moving_platform_apply_velocity_on_leave() const;
- void _move_and_slide_free(double p_delta);
+ void _move_and_slide_floating(double p_delta);
void _move_and_slide_grounded(double p_delta, bool p_was_on_floor);
Ref<KinematicCollision3D> _get_slide_collision(int p_bounce);
diff --git a/scene/3d/ray_cast_3d.cpp b/scene/3d/ray_cast_3d.cpp
index 3bb65d07a0..b251aa38ba 100644
--- a/scene/3d/ray_cast_3d.cpp
+++ b/scene/3d/ray_cast_3d.cpp
@@ -243,30 +243,29 @@ void RayCast3D::add_exception_rid(const RID &p_rid) {
exclude.insert(p_rid);
}
-void RayCast3D::add_exception(const Object *p_object) {
- ERR_FAIL_NULL(p_object);
- const CollisionObject3D *co = Object::cast_to<CollisionObject3D>(p_object);
- if (!co) {
- return;
- }
- add_exception_rid(co->get_rid());
+void RayCast3D::add_exception(const CollisionObject3D *p_node) {
+ ERR_FAIL_NULL_MSG(p_node, "The passed Node must be an instance of CollisionObject3D.");
+ add_exception_rid(p_node->get_rid());
}
void RayCast3D::remove_exception_rid(const RID &p_rid) {
exclude.erase(p_rid);
}
-void RayCast3D::remove_exception(const Object *p_object) {
- ERR_FAIL_NULL(p_object);
- const CollisionObject3D *co = Object::cast_to<CollisionObject3D>(p_object);
- if (!co) {
- return;
- }
- remove_exception_rid(co->get_rid());
+void RayCast3D::remove_exception(const CollisionObject3D *p_node) {
+ ERR_FAIL_NULL_MSG(p_node, "The passed Node must be an instance of CollisionObject3D.");
+ remove_exception_rid(p_node->get_rid());
}
void RayCast3D::clear_exceptions() {
exclude.clear();
+
+ if (exclude_parent_body && is_inside_tree()) {
+ CollisionObject3D *parent = Object::cast_to<CollisionObject3D>(get_parent());
+ if (parent) {
+ exclude.insert(parent->get_rid());
+ }
+ }
}
void RayCast3D::set_collide_with_areas(bool p_enabled) {
diff --git a/scene/3d/ray_cast_3d.h b/scene/3d/ray_cast_3d.h
index a53e2c83fc..ad85001591 100644
--- a/scene/3d/ray_cast_3d.h
+++ b/scene/3d/ray_cast_3d.h
@@ -33,6 +33,8 @@
#include "scene/3d/node_3d.h"
+class CollisionObject3D;
+
class RayCast3D : public Node3D {
GDCLASS(RayCast3D, Node3D);
@@ -116,9 +118,9 @@ public:
Vector3 get_collision_normal() const;
void add_exception_rid(const RID &p_rid);
- void add_exception(const Object *p_object);
+ void add_exception(const CollisionObject3D *p_node);
void remove_exception_rid(const RID &p_rid);
- void remove_exception(const Object *p_object);
+ void remove_exception(const CollisionObject3D *p_node);
void clear_exceptions();
RayCast3D();
diff --git a/scene/3d/skeleton_3d.cpp b/scene/3d/skeleton_3d.cpp
index 3957a1653f..b6b5920f69 100644
--- a/scene/3d/skeleton_3d.cpp
+++ b/scene/3d/skeleton_3d.cpp
@@ -506,7 +506,7 @@ int Skeleton3D::get_bone_axis_forward_enum(int p_bone) {
// Skeleton creation api
void Skeleton3D::add_bone(const String &p_name) {
- ERR_FAIL_COND(p_name.is_empty() || p_name.find(":") != -1 || p_name.find("/") != -1);
+ ERR_FAIL_COND(p_name.is_empty() || p_name.contains(":") || p_name.contains("/"));
for (int i = 0; i < bones.size(); i++) {
ERR_FAIL_COND(bones[i].name == p_name);
diff --git a/scene/3d/sprite_3d.cpp b/scene/3d/sprite_3d.cpp
index a37fce9469..331d58927b 100644
--- a/scene/3d/sprite_3d.cpp
+++ b/scene/3d/sprite_3d.cpp
@@ -1088,8 +1088,9 @@ void AnimatedSprite3D::set_frame(int p_frame) {
if (frames->has_animation(animation)) {
int limit = frames->get_frame_count(animation);
- if (p_frame >= limit)
+ if (p_frame >= limit) {
p_frame = limit - 1;
+ }
}
if (p_frame < 0) {
diff --git a/scene/3d/xr_nodes.cpp b/scene/3d/xr_nodes.cpp
index a054f35d2e..66d1b97056 100644
--- a/scene/3d/xr_nodes.cpp
+++ b/scene/3d/xr_nodes.cpp
@@ -482,22 +482,22 @@ void XRController3D::_unbind_tracker() {
void XRController3D::_button_pressed(const String &p_name) {
// just pass it on...
- emit_signal("button_pressed", p_name);
+ emit_signal(SNAME("button_pressed"), p_name);
}
void XRController3D::_button_released(const String &p_name) {
// just pass it on...
- emit_signal("button_released", p_name);
+ emit_signal(SNAME("button_released"), p_name);
}
void XRController3D::_input_value_changed(const String &p_name, float p_value) {
// just pass it on...
- emit_signal("input_value_changed", p_name, p_value);
+ emit_signal(SNAME("input_value_changed"), p_name, p_value);
}
void XRController3D::_input_axis_changed(const String &p_name, Vector2 p_value) {
// just pass it on...
- emit_signal("input_axis_changed", p_name, p_value);
+ emit_signal(SNAME("input_axis_changed"), p_name, p_value);
}
bool XRController3D::is_button_pressed(const StringName &p_name) const {