diff options
Diffstat (limited to 'scene/3d')
-rw-r--r-- | scene/3d/collision_object_3d.cpp | 4 | ||||
-rw-r--r-- | scene/3d/collision_object_3d.h | 2 | ||||
-rw-r--r-- | scene/3d/navigation_obstacle_3d.cpp | 7 | ||||
-rw-r--r-- | scene/3d/node_3d.cpp | 5 | ||||
-rw-r--r-- | scene/3d/physics_body_3d.cpp | 31 | ||||
-rw-r--r-- | scene/3d/physics_body_3d.h | 8 | ||||
-rw-r--r-- | scene/3d/ray_cast_3d.cpp | 27 | ||||
-rw-r--r-- | scene/3d/ray_cast_3d.h | 6 | ||||
-rw-r--r-- | scene/3d/skeleton_3d.cpp | 2 | ||||
-rw-r--r-- | scene/3d/sprite_3d.cpp | 3 | ||||
-rw-r--r-- | scene/3d/xr_nodes.cpp | 8 |
11 files changed, 50 insertions, 53 deletions
diff --git a/scene/3d/collision_object_3d.cpp b/scene/3d/collision_object_3d.cpp index df7c044f9e..3ab09550fa 100644 --- a/scene/3d/collision_object_3d.cpp +++ b/scene/3d/collision_object_3d.cpp @@ -484,7 +484,7 @@ uint32_t CollisionObject3D::create_shape_owner(Object *p_owner) { id = shapes.back()->key() + 1; } - sd.owner = p_owner; + sd.owner_id = p_owner ? p_owner->get_instance_id() : ObjectID(); shapes[id] = sd; @@ -563,7 +563,7 @@ Transform3D CollisionObject3D::shape_owner_get_transform(uint32_t p_owner) const Object *CollisionObject3D::shape_owner_get_owner(uint32_t p_owner) const { ERR_FAIL_COND_V(!shapes.has(p_owner), nullptr); - return shapes[p_owner].owner; + return ObjectDB::get_instance(shapes[p_owner].owner_id); } void CollisionObject3D::shape_owner_add_shape(uint32_t p_owner, const Ref<Shape3D> &p_shape) { diff --git a/scene/3d/collision_object_3d.h b/scene/3d/collision_object_3d.h index f560753543..e92843d784 100644 --- a/scene/3d/collision_object_3d.h +++ b/scene/3d/collision_object_3d.h @@ -57,7 +57,7 @@ private: PhysicsServer3D::BodyMode body_mode = PhysicsServer3D::BODY_MODE_STATIC; struct ShapeData { - Object *owner = nullptr; + ObjectID owner_id; Transform3D xform; struct ShapeBase { RID debug_shape; diff --git a/scene/3d/navigation_obstacle_3d.cpp b/scene/3d/navigation_obstacle_3d.cpp index b1f6f0cf91..ba6c50d98c 100644 --- a/scene/3d/navigation_obstacle_3d.cpp +++ b/scene/3d/navigation_obstacle_3d.cpp @@ -54,9 +54,9 @@ void NavigationObstacle3D::_validate_property(PropertyInfo &p_property) const { void NavigationObstacle3D::_notification(int p_what) { switch (p_what) { - case NOTIFICATION_READY: { - initialize_agent(); + case NOTIFICATION_ENTER_TREE: { parent_node3d = Object::cast_to<Node3D>(get_parent()); + reevaluate_agent_radius(); if (parent_node3d != nullptr) { // place agent on navigation map first or else the RVO agent callback creation fails silently later NavigationServer3D::get_singleton()->agent_set_map(get_rid(), parent_node3d->get_world_3d()->get_navigation_map()); @@ -91,6 +91,7 @@ void NavigationObstacle3D::_notification(int p_what) { NavigationObstacle3D::NavigationObstacle3D() { agent = NavigationServer3D::get_singleton()->agent_create(); + initialize_agent(); } NavigationObstacle3D::~NavigationObstacle3D() { @@ -118,7 +119,7 @@ void NavigationObstacle3D::initialize_agent() { void NavigationObstacle3D::reevaluate_agent_radius() { if (!estimate_radius) { NavigationServer3D::get_singleton()->agent_set_radius(agent, radius); - } else if (parent_node3d) { + } else if (parent_node3d && parent_node3d->is_inside_tree()) { NavigationServer3D::get_singleton()->agent_set_radius(agent, estimate_agent_radius()); } } diff --git a/scene/3d/node_3d.cpp b/scene/3d/node_3d.cpp index a992d2aaf2..cad1201d63 100644 --- a/scene/3d/node_3d.cpp +++ b/scene/3d/node_3d.cpp @@ -300,8 +300,9 @@ Node3D *Node3D::get_parent_node_3d() const { } Transform3D Node3D::get_relative_transform(const Node *p_parent) const { - if (p_parent == this) + if (p_parent == this) { return Transform3D(); + } ERR_FAIL_COND_V(!data.parent, Transform3D()); @@ -990,7 +991,7 @@ void Node3D::_bind_methods() { ADD_GROUP("Transform", ""); ADD_PROPERTY(PropertyInfo(Variant::TRANSFORM3D, "transform", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NO_EDITOR), "set_transform", "get_transform"); ADD_PROPERTY(PropertyInfo(Variant::TRANSFORM3D, "global_transform", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NONE), "set_global_transform", "get_global_transform"); - ADD_PROPERTY(PropertyInfo(Variant::VECTOR3, "position", PROPERTY_HINT_RANGE, "-99999,99999,0,or_greater,or_lesser,noslider,suffix:m", PROPERTY_USAGE_EDITOR), "set_position", "get_position"); + ADD_PROPERTY(PropertyInfo(Variant::VECTOR3, "position", PROPERTY_HINT_RANGE, "-99999,99999,0.001,or_greater,or_lesser,noslider,suffix:m", PROPERTY_USAGE_EDITOR), "set_position", "get_position"); ADD_PROPERTY(PropertyInfo(Variant::VECTOR3, "rotation", PROPERTY_HINT_RANGE, "-360,360,0.1,or_lesser,or_greater,radians", PROPERTY_USAGE_EDITOR), "set_rotation", "get_rotation"); ADD_PROPERTY(PropertyInfo(Variant::QUATERNION, "quaternion", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_EDITOR), "set_quaternion", "get_quaternion"); ADD_PROPERTY(PropertyInfo(Variant::BASIS, "basis", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_EDITOR), "set_basis", "get_basis"); diff --git a/scene/3d/physics_body_3d.cpp b/scene/3d/physics_body_3d.cpp index b3192a5bb5..13a38f3b9f 100644 --- a/scene/3d/physics_body_3d.cpp +++ b/scene/3d/physics_body_3d.cpp @@ -34,8 +34,8 @@ #include "scene/scene_string_names.h" void PhysicsBody3D::_bind_methods() { - ClassDB::bind_method(D_METHOD("move_and_collide", "linear_velocity", "test_only", "safe_margin", "max_collisions"), &PhysicsBody3D::_move, DEFVAL(false), DEFVAL(0.001), DEFVAL(1)); - ClassDB::bind_method(D_METHOD("test_move", "from", "linear_velocity", "collision", "safe_margin", "max_collisions"), &PhysicsBody3D::test_move, DEFVAL(Variant()), DEFVAL(0.001), DEFVAL(1)); + ClassDB::bind_method(D_METHOD("move_and_collide", "distance", "test_only", "safe_margin", "max_collisions"), &PhysicsBody3D::_move, DEFVAL(false), DEFVAL(0.001), DEFVAL(1)); + ClassDB::bind_method(D_METHOD("test_move", "from", "distance", "collision", "safe_margin", "max_collisions"), &PhysicsBody3D::test_move, DEFVAL(Variant()), DEFVAL(0.001), DEFVAL(1)); ClassDB::bind_method(D_METHOD("set_axis_lock", "axis", "lock"), &PhysicsBody3D::set_axis_lock); ClassDB::bind_method(D_METHOD("get_axis_lock", "axis"), &PhysicsBody3D::get_axis_lock); @@ -91,11 +91,8 @@ void PhysicsBody3D::remove_collision_exception_with(Node *p_node) { PhysicsServer3D::get_singleton()->body_remove_collision_exception(get_rid(), collision_object->get_rid()); } -Ref<KinematicCollision3D> PhysicsBody3D::_move(const Vector3 &p_linear_velocity, bool p_test_only, real_t p_margin, int p_max_collisions) { - // Hack in order to work with calling from _process as well as from _physics_process; calling from thread is risky - double delta = Engine::get_singleton()->is_in_physics_frame() ? get_physics_process_delta_time() : get_process_delta_time(); - - PhysicsServer3D::MotionParameters parameters(get_global_transform(), p_linear_velocity * delta, p_margin); +Ref<KinematicCollision3D> PhysicsBody3D::_move(const Vector3 &p_distance, bool p_test_only, real_t p_margin, int p_max_collisions) { + PhysicsServer3D::MotionParameters parameters(get_global_transform(), p_distance, p_margin); parameters.max_collisions = p_max_collisions; PhysicsServer3D::MotionResult result; @@ -170,7 +167,7 @@ bool PhysicsBody3D::move_and_collide(const PhysicsServer3D::MotionParameters &p_ return colliding; } -bool PhysicsBody3D::test_move(const Transform3D &p_from, const Vector3 &p_linear_velocity, const Ref<KinematicCollision3D> &r_collision, real_t p_margin, int p_max_collisions) { +bool PhysicsBody3D::test_move(const Transform3D &p_from, const Vector3 &p_distance, const Ref<KinematicCollision3D> &r_collision, real_t p_margin, int p_max_collisions) { ERR_FAIL_COND_V(!is_inside_tree(), false); PhysicsServer3D::MotionResult *r = nullptr; @@ -182,10 +179,7 @@ bool PhysicsBody3D::test_move(const Transform3D &p_from, const Vector3 &p_linear r = &temp_result; } - // Hack in order to work with calling from _process as well as from _physics_process; calling from thread is risky - double delta = Engine::get_singleton()->is_in_physics_frame() ? get_physics_process_delta_time() : get_process_delta_time(); - - PhysicsServer3D::MotionParameters parameters(p_from, p_linear_velocity * delta, p_margin); + PhysicsServer3D::MotionParameters parameters(p_from, p_distance, p_margin); bool colliding = PhysicsServer3D::get_singleton()->body_test_motion(get_rid(), parameters, r); @@ -1233,7 +1227,7 @@ bool CharacterBody3D::move_and_slide() { if (motion_mode == MOTION_MODE_GROUNDED) { _move_and_slide_grounded(delta, was_on_floor); } else { - _move_and_slide_free(delta); + _move_and_slide_floating(delta); } // Compute real velocity. @@ -1512,7 +1506,7 @@ void CharacterBody3D::_move_and_slide_grounded(double p_delta, bool p_was_on_flo } } -void CharacterBody3D::_move_and_slide_free(double p_delta) { +void CharacterBody3D::_move_and_slide_floating(double p_delta) { Vector3 motion = motion_velocity * p_delta; platform_rid = RID(); @@ -1929,7 +1923,7 @@ const Vector3 &CharacterBody3D::get_up_direction() const { } void CharacterBody3D::set_up_direction(const Vector3 &p_up_direction) { - ERR_FAIL_COND_MSG(p_up_direction == Vector3(), "up_direction can't be equal to Vector3.ZERO, consider using Free motion mode instead."); + ERR_FAIL_COND_MSG(p_up_direction == Vector3(), "up_direction can't be equal to Vector3.ZERO, consider using Floating motion mode instead."); up_direction = p_up_direction.normalized(); } @@ -2000,12 +1994,11 @@ void CharacterBody3D::_bind_methods() { ClassDB::bind_method(D_METHOD("get_slide_collision", "slide_idx"), &CharacterBody3D::_get_slide_collision); ClassDB::bind_method(D_METHOD("get_last_slide_collision"), &CharacterBody3D::_get_last_slide_collision); - ADD_PROPERTY(PropertyInfo(Variant::INT, "motion_mode", PROPERTY_HINT_ENUM, "Grounded,Free", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_UPDATE_ALL_IF_MODIFIED), "set_motion_mode", "get_motion_mode"); + ADD_PROPERTY(PropertyInfo(Variant::INT, "motion_mode", PROPERTY_HINT_ENUM, "Grounded,Floating", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_UPDATE_ALL_IF_MODIFIED), "set_motion_mode", "get_motion_mode"); ADD_PROPERTY(PropertyInfo(Variant::VECTOR3, "up_direction"), "set_up_direction", "get_up_direction"); ADD_PROPERTY(PropertyInfo(Variant::BOOL, "slide_on_ceiling"), "set_slide_on_ceiling_enabled", "is_slide_on_ceiling_enabled"); ADD_PROPERTY(PropertyInfo(Variant::VECTOR3, "motion_velocity", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NO_EDITOR), "set_motion_velocity", "get_motion_velocity"); ADD_PROPERTY(PropertyInfo(Variant::INT, "max_slides", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NO_EDITOR), "set_max_slides", "get_max_slides"); - ADD_GROUP("Free Mode", "free_mode_"); ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "wall_min_slide_angle", PROPERTY_HINT_RANGE, "0,180,0.1,radians", PROPERTY_USAGE_DEFAULT), "set_wall_min_slide_angle", "get_wall_min_slide_angle"); ADD_GROUP("Floor", "floor_"); ADD_PROPERTY(PropertyInfo(Variant::BOOL, "floor_stop_on_slope"), "set_floor_stop_on_slope_enabled", "is_floor_stop_on_slope_enabled"); @@ -2020,7 +2013,7 @@ void CharacterBody3D::_bind_methods() { ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "collision/safe_margin", PROPERTY_HINT_RANGE, "0.001,256,0.001"), "set_safe_margin", "get_safe_margin"); BIND_ENUM_CONSTANT(MOTION_MODE_GROUNDED); - BIND_ENUM_CONSTANT(MOTION_MODE_FREE); + BIND_ENUM_CONSTANT(MOTION_MODE_FLOATING); BIND_ENUM_CONSTANT(PLATFORM_VEL_ON_LEAVE_ALWAYS); BIND_ENUM_CONSTANT(PLATFORM_VEL_ON_LEAVE_UPWARD_ONLY); @@ -2028,7 +2021,7 @@ void CharacterBody3D::_bind_methods() { } void CharacterBody3D::_validate_property(PropertyInfo &property) const { - if (motion_mode == MOTION_MODE_FREE) { + if (motion_mode == MOTION_MODE_FLOATING) { if (property.name.begins_with("floor_") || property.name == "up_direction" || property.name == "slide_on_ceiling") { property.usage = PROPERTY_USAGE_NO_EDITOR | PROPERTY_USAGE_INTERNAL; } diff --git a/scene/3d/physics_body_3d.h b/scene/3d/physics_body_3d.h index e37b841117..67dc7382c3 100644 --- a/scene/3d/physics_body_3d.h +++ b/scene/3d/physics_body_3d.h @@ -50,11 +50,11 @@ protected: uint16_t locked_axis = 0; - Ref<KinematicCollision3D> _move(const Vector3 &p_linear_velocity, bool p_test_only = false, real_t p_margin = 0.001, int p_max_collisions = 1); + Ref<KinematicCollision3D> _move(const Vector3 &p_distance, bool p_test_only = false, real_t p_margin = 0.001, int p_max_collisions = 1); public: bool move_and_collide(const PhysicsServer3D::MotionParameters &p_parameters, PhysicsServer3D::MotionResult &r_result, bool p_test_only = false, bool p_cancel_sliding = true); - bool test_move(const Transform3D &p_from, const Vector3 &p_linear_velocity, const Ref<KinematicCollision3D> &r_collision = Ref<KinematicCollision3D>(), real_t p_margin = 0.001, int p_max_collisions = 1); + bool test_move(const Transform3D &p_from, const Vector3 &p_distance, const Ref<KinematicCollision3D> &r_collision = Ref<KinematicCollision3D>(), real_t p_margin = 0.001, int p_max_collisions = 1); void set_axis_lock(PhysicsServer3D::BodyAxis p_axis, bool p_lock); bool get_axis_lock(PhysicsServer3D::BodyAxis p_axis) const; @@ -345,7 +345,7 @@ class CharacterBody3D : public PhysicsBody3D { public: enum MotionMode { MOTION_MODE_GROUNDED, - MOTION_MODE_FREE, + MOTION_MODE_FLOATING, }; enum MovingPlatformApplyVelocityOnLeave { PLATFORM_VEL_ON_LEAVE_ALWAYS, @@ -468,7 +468,7 @@ private: void set_moving_platform_apply_velocity_on_leave(MovingPlatformApplyVelocityOnLeave p_on_leave_velocity); MovingPlatformApplyVelocityOnLeave get_moving_platform_apply_velocity_on_leave() const; - void _move_and_slide_free(double p_delta); + void _move_and_slide_floating(double p_delta); void _move_and_slide_grounded(double p_delta, bool p_was_on_floor); Ref<KinematicCollision3D> _get_slide_collision(int p_bounce); diff --git a/scene/3d/ray_cast_3d.cpp b/scene/3d/ray_cast_3d.cpp index 3bb65d07a0..b251aa38ba 100644 --- a/scene/3d/ray_cast_3d.cpp +++ b/scene/3d/ray_cast_3d.cpp @@ -243,30 +243,29 @@ void RayCast3D::add_exception_rid(const RID &p_rid) { exclude.insert(p_rid); } -void RayCast3D::add_exception(const Object *p_object) { - ERR_FAIL_NULL(p_object); - const CollisionObject3D *co = Object::cast_to<CollisionObject3D>(p_object); - if (!co) { - return; - } - add_exception_rid(co->get_rid()); +void RayCast3D::add_exception(const CollisionObject3D *p_node) { + ERR_FAIL_NULL_MSG(p_node, "The passed Node must be an instance of CollisionObject3D."); + add_exception_rid(p_node->get_rid()); } void RayCast3D::remove_exception_rid(const RID &p_rid) { exclude.erase(p_rid); } -void RayCast3D::remove_exception(const Object *p_object) { - ERR_FAIL_NULL(p_object); - const CollisionObject3D *co = Object::cast_to<CollisionObject3D>(p_object); - if (!co) { - return; - } - remove_exception_rid(co->get_rid()); +void RayCast3D::remove_exception(const CollisionObject3D *p_node) { + ERR_FAIL_NULL_MSG(p_node, "The passed Node must be an instance of CollisionObject3D."); + remove_exception_rid(p_node->get_rid()); } void RayCast3D::clear_exceptions() { exclude.clear(); + + if (exclude_parent_body && is_inside_tree()) { + CollisionObject3D *parent = Object::cast_to<CollisionObject3D>(get_parent()); + if (parent) { + exclude.insert(parent->get_rid()); + } + } } void RayCast3D::set_collide_with_areas(bool p_enabled) { diff --git a/scene/3d/ray_cast_3d.h b/scene/3d/ray_cast_3d.h index a53e2c83fc..ad85001591 100644 --- a/scene/3d/ray_cast_3d.h +++ b/scene/3d/ray_cast_3d.h @@ -33,6 +33,8 @@ #include "scene/3d/node_3d.h" +class CollisionObject3D; + class RayCast3D : public Node3D { GDCLASS(RayCast3D, Node3D); @@ -116,9 +118,9 @@ public: Vector3 get_collision_normal() const; void add_exception_rid(const RID &p_rid); - void add_exception(const Object *p_object); + void add_exception(const CollisionObject3D *p_node); void remove_exception_rid(const RID &p_rid); - void remove_exception(const Object *p_object); + void remove_exception(const CollisionObject3D *p_node); void clear_exceptions(); RayCast3D(); diff --git a/scene/3d/skeleton_3d.cpp b/scene/3d/skeleton_3d.cpp index 3957a1653f..b6b5920f69 100644 --- a/scene/3d/skeleton_3d.cpp +++ b/scene/3d/skeleton_3d.cpp @@ -506,7 +506,7 @@ int Skeleton3D::get_bone_axis_forward_enum(int p_bone) { // Skeleton creation api void Skeleton3D::add_bone(const String &p_name) { - ERR_FAIL_COND(p_name.is_empty() || p_name.find(":") != -1 || p_name.find("/") != -1); + ERR_FAIL_COND(p_name.is_empty() || p_name.contains(":") || p_name.contains("/")); for (int i = 0; i < bones.size(); i++) { ERR_FAIL_COND(bones[i].name == p_name); diff --git a/scene/3d/sprite_3d.cpp b/scene/3d/sprite_3d.cpp index a37fce9469..331d58927b 100644 --- a/scene/3d/sprite_3d.cpp +++ b/scene/3d/sprite_3d.cpp @@ -1088,8 +1088,9 @@ void AnimatedSprite3D::set_frame(int p_frame) { if (frames->has_animation(animation)) { int limit = frames->get_frame_count(animation); - if (p_frame >= limit) + if (p_frame >= limit) { p_frame = limit - 1; + } } if (p_frame < 0) { diff --git a/scene/3d/xr_nodes.cpp b/scene/3d/xr_nodes.cpp index a054f35d2e..66d1b97056 100644 --- a/scene/3d/xr_nodes.cpp +++ b/scene/3d/xr_nodes.cpp @@ -482,22 +482,22 @@ void XRController3D::_unbind_tracker() { void XRController3D::_button_pressed(const String &p_name) { // just pass it on... - emit_signal("button_pressed", p_name); + emit_signal(SNAME("button_pressed"), p_name); } void XRController3D::_button_released(const String &p_name) { // just pass it on... - emit_signal("button_released", p_name); + emit_signal(SNAME("button_released"), p_name); } void XRController3D::_input_value_changed(const String &p_name, float p_value) { // just pass it on... - emit_signal("input_value_changed", p_name, p_value); + emit_signal(SNAME("input_value_changed"), p_name, p_value); } void XRController3D::_input_axis_changed(const String &p_name, Vector2 p_value) { // just pass it on... - emit_signal("input_axis_changed", p_name, p_value); + emit_signal(SNAME("input_axis_changed"), p_name, p_value); } bool XRController3D::is_button_pressed(const StringName &p_name) const { |