summaryrefslogtreecommitdiff
path: root/scene/3d
diff options
context:
space:
mode:
Diffstat (limited to 'scene/3d')
-rw-r--r--scene/3d/audio_stream_player_3d.cpp3
-rw-r--r--scene/3d/audio_stream_player_3d.h2
-rw-r--r--scene/3d/bone_attachment_3d.cpp4
-rw-r--r--scene/3d/bone_attachment_3d.h2
-rw-r--r--scene/3d/collision_object_3d.cpp2
-rw-r--r--scene/3d/cpu_particles_3d.cpp2
-rw-r--r--scene/3d/gpu_particles_3d.cpp24
-rw-r--r--scene/3d/gpu_particles_3d.h8
-rw-r--r--scene/3d/navigation_link_3d.h6
-rw-r--r--scene/3d/path_3d.cpp177
-rw-r--r--scene/3d/path_3d.h7
-rw-r--r--scene/3d/physics_body_3d.cpp16
-rw-r--r--scene/3d/physics_body_3d.h4
-rw-r--r--scene/3d/skeleton_3d.cpp2
-rw-r--r--scene/3d/soft_body_3d.cpp4
-rw-r--r--scene/3d/visual_instance_3d.cpp34
-rw-r--r--scene/3d/visual_instance_3d.h8
-rw-r--r--scene/3d/xr_nodes.cpp6
18 files changed, 134 insertions, 177 deletions
diff --git a/scene/3d/audio_stream_player_3d.cpp b/scene/3d/audio_stream_player_3d.cpp
index b9d95672fe..75e840c24b 100644
--- a/scene/3d/audio_stream_player_3d.cpp
+++ b/scene/3d/audio_stream_player_3d.cpp
@@ -606,6 +606,9 @@ bool AudioStreamPlayer3D::is_playing() const {
return true;
}
}
+ if (setplay.get() >= 0) {
+ return true; // play() has been called this frame, but no playback exists just yet.
+ }
return false;
}
diff --git a/scene/3d/audio_stream_player_3d.h b/scene/3d/audio_stream_player_3d.h
index 913cc9fc00..806b250ba7 100644
--- a/scene/3d/audio_stream_player_3d.h
+++ b/scene/3d/audio_stream_player_3d.h
@@ -117,7 +117,7 @@ private:
float _get_attenuation_db(float p_distance) const;
float panning_strength = 1.0f;
- float cached_global_panning_strength = 1.0f;
+ float cached_global_panning_strength = 0.5f;
protected:
void _validate_property(PropertyInfo &p_property) const;
diff --git a/scene/3d/bone_attachment_3d.cpp b/scene/3d/bone_attachment_3d.cpp
index d8524a7392..9cf10dbef1 100644
--- a/scene/3d/bone_attachment_3d.cpp
+++ b/scene/3d/bone_attachment_3d.cpp
@@ -375,7 +375,7 @@ void BoneAttachment3D::on_bone_pose_update(int p_bone_index) {
}
}
#ifdef TOOLS_ENABLED
-void BoneAttachment3D::_notify_skeleton_bones_renamed(Node *p_base_scene, Skeleton3D *p_skeleton, Ref<BoneMap> p_bone_map) {
+void BoneAttachment3D::_notify_skeleton_bones_renamed(Node *p_base_scene, Skeleton3D *p_skeleton, Dictionary p_rename_map) {
const Skeleton3D *parent = nullptr;
if (use_external_skeleton) {
if (external_skeleton_node_cache.is_valid()) {
@@ -385,7 +385,7 @@ void BoneAttachment3D::_notify_skeleton_bones_renamed(Node *p_base_scene, Skelet
parent = Object::cast_to<Skeleton3D>(get_parent());
}
if (parent && parent == p_skeleton) {
- StringName bn = p_bone_map->find_profile_bone_name(bone_name);
+ StringName bn = p_rename_map[bone_name];
if (bn) {
set_bone_name(bn);
}
diff --git a/scene/3d/bone_attachment_3d.h b/scene/3d/bone_attachment_3d.h
index 2db6ba6268..81338b30e9 100644
--- a/scene/3d/bone_attachment_3d.h
+++ b/scene/3d/bone_attachment_3d.h
@@ -72,7 +72,7 @@ protected:
static void _bind_methods();
#ifdef TOOLS_ENABLED
- virtual void _notify_skeleton_bones_renamed(Node *p_base_scene, Skeleton3D *p_skeleton, Ref<BoneMap> p_bone_map);
+ virtual void _notify_skeleton_bones_renamed(Node *p_base_scene, Skeleton3D *p_skeleton, Dictionary p_rename_map);
#endif // TOOLS_ENABLED
public:
diff --git a/scene/3d/collision_object_3d.cpp b/scene/3d/collision_object_3d.cpp
index a98be62dfa..ca23fe03a2 100644
--- a/scene/3d/collision_object_3d.cpp
+++ b/scene/3d/collision_object_3d.cpp
@@ -330,7 +330,7 @@ bool CollisionObject3D::_are_collision_shapes_visible() {
void CollisionObject3D::_update_shape_data(uint32_t p_owner) {
if (_are_collision_shapes_visible()) {
if (debug_shapes_to_update.is_empty()) {
- callable_mp(this, &CollisionObject3D::_update_debug_shapes).call_deferredp({}, 0);
+ callable_mp(this, &CollisionObject3D::_update_debug_shapes).call_deferred();
}
debug_shapes_to_update.insert(p_owner);
}
diff --git a/scene/3d/cpu_particles_3d.cpp b/scene/3d/cpu_particles_3d.cpp
index 7de685b469..5ac8535bb6 100644
--- a/scene/3d/cpu_particles_3d.cpp
+++ b/scene/3d/cpu_particles_3d.cpp
@@ -867,7 +867,7 @@ void CPUParticles3D::_particles_process(double p_delta) {
real_t ring_random_angle = Math::randf() * Math_TAU;
real_t ring_random_radius = Math::randf() * (emission_ring_radius - emission_ring_inner_radius) + emission_ring_inner_radius;
Vector3 axis = emission_ring_axis.normalized();
- Vector3 ortho_axis = Vector3();
+ Vector3 ortho_axis;
if (axis == Vector3(1.0, 0.0, 0.0)) {
ortho_axis = Vector3(0.0, 1.0, 0.0).cross(axis);
} else {
diff --git a/scene/3d/gpu_particles_3d.cpp b/scene/3d/gpu_particles_3d.cpp
index dbbf196f7a..17dfe2610e 100644
--- a/scene/3d/gpu_particles_3d.cpp
+++ b/scene/3d/gpu_particles_3d.cpp
@@ -176,22 +176,22 @@ void GPUParticles3D::set_draw_order(DrawOrder p_order) {
void GPUParticles3D::set_trail_enabled(bool p_enabled) {
trail_enabled = p_enabled;
- RS::get_singleton()->particles_set_trails(particles, trail_enabled, trail_length);
+ RS::get_singleton()->particles_set_trails(particles, trail_enabled, trail_lifetime);
update_configuration_warnings();
}
-void GPUParticles3D::set_trail_length(double p_seconds) {
+void GPUParticles3D::set_trail_lifetime(double p_seconds) {
ERR_FAIL_COND(p_seconds < 0.001);
- trail_length = p_seconds;
- RS::get_singleton()->particles_set_trails(particles, trail_enabled, trail_length);
+ trail_lifetime = p_seconds;
+ RS::get_singleton()->particles_set_trails(particles, trail_enabled, trail_lifetime);
}
bool GPUParticles3D::is_trail_enabled() const {
return trail_enabled;
}
-double GPUParticles3D::get_trail_length() const {
- return trail_length;
+double GPUParticles3D::get_trail_lifetime() const {
+ return trail_lifetime;
}
GPUParticles3D::DrawOrder GPUParticles3D::get_draw_order() const {
@@ -272,10 +272,6 @@ bool GPUParticles3D::get_interpolate() const {
PackedStringArray GPUParticles3D::get_configuration_warnings() const {
PackedStringArray warnings = GeometryInstance3D::get_configuration_warnings();
- if (RenderingServer::get_singleton()->is_low_end()) {
- warnings.push_back(RTR("GPU-based particles are not supported by the OpenGL video driver.\nUse the CPUParticles3D node instead. You can use the \"Convert to CPUParticles3D\" option for this purpose."));
- }
-
bool meshes_found = false;
bool anim_material_found = false;
@@ -552,10 +548,10 @@ void GPUParticles3D::_bind_methods() {
ClassDB::bind_method(D_METHOD("emit_particle", "xform", "velocity", "color", "custom", "flags"), &GPUParticles3D::emit_particle);
ClassDB::bind_method(D_METHOD("set_trail_enabled", "enabled"), &GPUParticles3D::set_trail_enabled);
- ClassDB::bind_method(D_METHOD("set_trail_length", "secs"), &GPUParticles3D::set_trail_length);
+ ClassDB::bind_method(D_METHOD("set_trail_lifetime", "secs"), &GPUParticles3D::set_trail_lifetime);
ClassDB::bind_method(D_METHOD("is_trail_enabled"), &GPUParticles3D::is_trail_enabled);
- ClassDB::bind_method(D_METHOD("get_trail_length"), &GPUParticles3D::get_trail_length);
+ ClassDB::bind_method(D_METHOD("get_trail_lifetime"), &GPUParticles3D::get_trail_lifetime);
ClassDB::bind_method(D_METHOD("set_transform_align", "align"), &GPUParticles3D::set_transform_align);
ClassDB::bind_method(D_METHOD("get_transform_align"), &GPUParticles3D::get_transform_align);
@@ -583,7 +579,7 @@ void GPUParticles3D::_bind_methods() {
ADD_PROPERTY(PropertyInfo(Variant::INT, "transform_align", PROPERTY_HINT_ENUM, "Disabled,Z-Billboard,Y to Velocity,Z-Billboard + Y to Velocity"), "set_transform_align", "get_transform_align");
ADD_GROUP("Trails", "trail_");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "trail_enabled"), "set_trail_enabled", "is_trail_enabled");
- ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "trail_length_secs", PROPERTY_HINT_RANGE, "0.01,10,0.01,suffix:s"), "set_trail_length", "get_trail_length");
+ ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "trail_lifetime", PROPERTY_HINT_RANGE, "0.01,10,0.01,or_greater,suffix:s"), "set_trail_lifetime", "get_trail_lifetime");
ADD_GROUP("Process Material", "");
ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "process_material", PROPERTY_HINT_RESOURCE_TYPE, "ShaderMaterial,ParticleProcessMaterial"), "set_process_material", "get_process_material");
ADD_GROUP("Draw Passes", "draw_");
@@ -627,7 +623,7 @@ GPUParticles3D::GPUParticles3D() {
set_pre_process_time(0);
set_explosiveness_ratio(0);
set_randomness_ratio(0);
- set_trail_length(0.3);
+ set_trail_lifetime(0.3);
set_visibility_aabb(AABB(Vector3(-4, -4, -4), Vector3(8, 8, 8)));
set_use_local_coordinates(false);
set_draw_passes(1);
diff --git a/scene/3d/gpu_particles_3d.h b/scene/3d/gpu_particles_3d.h
index ef92218e4d..d1768436e5 100644
--- a/scene/3d/gpu_particles_3d.h
+++ b/scene/3d/gpu_particles_3d.h
@@ -76,13 +76,13 @@ private:
real_t collision_base_size = 0.01;
bool trail_enabled = false;
- double trail_length = 0.3;
+ double trail_lifetime = 0.3;
TransformAlign transform_align = TRANSFORM_ALIGN_DISABLED;
Ref<Material> process_material;
- DrawOrder draw_order;
+ DrawOrder draw_order = DRAW_ORDER_INDEX;
Vector<Ref<Mesh>> draw_passes;
Ref<Skin> skin;
@@ -112,7 +112,7 @@ public:
void set_speed_scale(double p_scale);
void set_collision_base_size(real_t p_ratio);
void set_trail_enabled(bool p_enabled);
- void set_trail_length(double p_seconds);
+ void set_trail_lifetime(double p_seconds);
bool is_emitting() const;
int get_amount() const;
@@ -127,7 +127,7 @@ public:
double get_speed_scale() const;
real_t get_collision_base_size() const;
bool is_trail_enabled() const;
- double get_trail_length() const;
+ double get_trail_lifetime() const;
void set_fixed_fps(int p_count);
int get_fixed_fps() const;
diff --git a/scene/3d/navigation_link_3d.h b/scene/3d/navigation_link_3d.h
index 1fc03546fa..46bc6318b8 100644
--- a/scene/3d/navigation_link_3d.h
+++ b/scene/3d/navigation_link_3d.h
@@ -37,11 +37,11 @@ class NavigationLink3D : public Node3D {
GDCLASS(NavigationLink3D, Node3D);
bool enabled = true;
- RID link = RID();
+ RID link;
bool bidirectional = true;
uint32_t navigation_layers = 1;
- Vector3 end_location = Vector3();
- Vector3 start_location = Vector3();
+ Vector3 end_location;
+ Vector3 start_location;
real_t enter_cost = 0.0;
real_t travel_cost = 1.0;
diff --git a/scene/3d/path_3d.cpp b/scene/3d/path_3d.cpp
index ab4cba86fb..02ab297d8e 100644
--- a/scene/3d/path_3d.cpp
+++ b/scene/3d/path_3d.cpp
@@ -182,125 +182,31 @@ void PathFollow3D::_update_transform(bool p_update_xyz_rot) {
if (bl == 0.0) {
return;
}
- real_t bi = c->get_bake_interval();
- real_t o_next = progress + bi;
- real_t o_prev = progress - bi;
-
- if (loop) {
- o_next = Math::fposmod(o_next, bl);
- o_prev = Math::fposmod(o_prev, bl);
- } else if (rotation_mode == ROTATION_ORIENTED) {
- if (o_next >= bl) {
- o_next = bl;
- }
- if (o_prev <= 0) {
- o_prev = 0;
- }
- }
-
- Vector3 pos = c->sample_baked(progress, cubic);
- Transform3D t = get_transform();
- // Vector3 pos_offset = Vector3(h_offset, v_offset, 0); not used in all cases
- // will be replaced by "Vector3(h_offset, v_offset, 0)" where it was formerly used
-
- if (rotation_mode == ROTATION_ORIENTED) {
- Vector3 forward = c->sample_baked(o_next, cubic) - pos;
-
- // Try with the previous position
- if (forward.length_squared() < CMP_EPSILON2) {
- forward = pos - c->sample_baked(o_prev, cubic);
- }
-
- if (forward.length_squared() < CMP_EPSILON2) {
- forward = Vector3(0, 0, 1);
- } else {
- forward.normalize();
- }
-
- Vector3 up = c->sample_baked_up_vector(progress, true);
- if (o_next < progress) {
- Vector3 up1 = c->sample_baked_up_vector(o_next, true);
- Vector3 axis = up.cross(up1);
-
- if (axis.length_squared() < CMP_EPSILON2) {
- axis = forward;
- } else {
- axis.normalize();
- }
-
- up.rotate(axis, up.angle_to(up1) * 0.5f);
- }
-
- Vector3 scale = t.basis.get_scale();
- Vector3 sideways = up.cross(forward).normalized();
- up = forward.cross(sideways).normalized();
-
- t.basis.set_columns(sideways, up, forward);
- t.basis.scale_local(scale);
-
- t.origin = pos + sideways * h_offset + up * v_offset;
- } else if (rotation_mode != ROTATION_NONE) {
- // perform parallel transport
- //
- // see C. Dougan, The Parallel Transport Frame, Game Programming Gems 2 for example
- // for a discussion about why not Frenet frame.
+ Transform3D t;
+ if (rotation_mode == ROTATION_NONE) {
+ Vector3 pos = c->sample_baked(progress, cubic);
t.origin = pos;
- if (p_update_xyz_rot && prev_offset != progress) { // Only update rotation if some parameter has changed - i.e. not on addition to scene tree.
- real_t sample_distance = bi * 0.01;
- Vector3 t_prev_pos_a = c->sample_baked(prev_offset - sample_distance, cubic);
- Vector3 t_prev_pos_b = c->sample_baked(prev_offset + sample_distance, cubic);
- Vector3 t_cur_pos_a = c->sample_baked(progress - sample_distance, cubic);
- Vector3 t_cur_pos_b = c->sample_baked(progress + sample_distance, cubic);
- Vector3 t_prev = (t_prev_pos_a - t_prev_pos_b).normalized();
- Vector3 t_cur = (t_cur_pos_a - t_cur_pos_b).normalized();
-
- Vector3 axis = t_prev.cross(t_cur);
- real_t dot = t_prev.dot(t_cur);
- real_t angle = Math::acos(CLAMP(dot, -1, 1));
-
- if (likely(!Math::is_zero_approx(angle))) {
- if (rotation_mode == ROTATION_Y) {
- // assuming we're referring to global Y-axis. is this correct?
- axis.x = 0;
- axis.z = 0;
- } else if (rotation_mode == ROTATION_XY) {
- axis.z = 0;
- } else if (rotation_mode == ROTATION_XYZ) {
- // all components are allowed
- }
+ } else {
+ t = c->sample_baked_with_rotation(progress, cubic, false);
+ Vector3 forward = t.basis.get_column(2); // Retain tangent for applying tilt
+ t = PathFollow3D::correct_posture(t, rotation_mode);
- if (likely(!Math::is_zero_approx(axis.length()))) {
- t.rotate_basis(axis.normalized(), angle);
- }
- }
+ // Apply tilt *after* correct_posture
+ if (tilt_enabled) {
+ const real_t tilt = c->sample_baked_tilt(progress);
- // do the additional tilting
- real_t tilt_angle = c->sample_baked_tilt(progress);
- Vector3 tilt_axis = t_cur; // not sure what tilt is supposed to do, is this correct??
-
- if (likely(!Math::is_zero_approx(Math::abs(tilt_angle)))) {
- if (rotation_mode == ROTATION_Y) {
- tilt_axis.x = 0;
- tilt_axis.z = 0;
- } else if (rotation_mode == ROTATION_XY) {
- tilt_axis.z = 0;
- } else if (rotation_mode == ROTATION_XYZ) {
- // all components are allowed
- }
-
- if (likely(!Math::is_zero_approx(tilt_axis.length()))) {
- t.rotate_basis(tilt_axis.normalized(), tilt_angle);
- }
- }
+ const Basis twist(forward, tilt);
+ t.basis = twist * t.basis;
}
-
- t.translate_local(Vector3(h_offset, v_offset, 0));
- } else {
- t.origin = pos + Vector3(h_offset, v_offset, 0);
}
+ Vector3 scale = get_transform().basis.get_scale();
+
+ t.translate_local(Vector3(h_offset, v_offset, 0));
+ t.basis.scale_local(scale);
+
set_transform(t);
}
@@ -358,6 +264,38 @@ PackedStringArray PathFollow3D::get_configuration_warnings() const {
return warnings;
}
+Transform3D PathFollow3D::correct_posture(Transform3D p_transform, PathFollow3D::RotationMode p_rotation_mode) {
+ Transform3D t = p_transform;
+
+ // Modify frame according to rotation mode.
+ if (p_rotation_mode == PathFollow3D::ROTATION_NONE) {
+ // Clear rotation.
+ t.basis = Basis();
+ } else if (p_rotation_mode == PathFollow3D::ROTATION_ORIENTED) {
+ // Y-axis always straight up.
+ Vector3 up(0.0, 1.0, 0.0);
+ Vector3 forward = t.basis.get_column(2);
+
+ t.basis = Basis::looking_at(-forward, up);
+ } else {
+ // Lock some euler axes.
+ Vector3 euler = t.basis.get_euler_normalized(EulerOrder::YXZ);
+ if (p_rotation_mode == PathFollow3D::ROTATION_Y) {
+ // Only Y-axis allowed.
+ euler[0] = 0;
+ euler[2] = 0;
+ } else if (p_rotation_mode == PathFollow3D::ROTATION_XY) {
+ // XY allowed.
+ euler[2] = 0;
+ }
+
+ Basis locked = Basis::from_euler(euler, EulerOrder::YXZ);
+ t.basis = locked;
+ }
+
+ return t;
+}
+
void PathFollow3D::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_progress", "progress"), &PathFollow3D::set_progress);
ClassDB::bind_method(D_METHOD("get_progress"), &PathFollow3D::get_progress);
@@ -380,6 +318,11 @@ void PathFollow3D::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_loop", "loop"), &PathFollow3D::set_loop);
ClassDB::bind_method(D_METHOD("has_loop"), &PathFollow3D::has_loop);
+ ClassDB::bind_method(D_METHOD("set_tilt_enabled", "enabled"), &PathFollow3D::set_tilt_enabled);
+ ClassDB::bind_method(D_METHOD("is_tilt_enabled"), &PathFollow3D::is_tilt_enabled);
+
+ ClassDB::bind_static_method("PathFollow3D", D_METHOD("correct_posture", "transform", "rotation_mode"), &PathFollow3D::correct_posture);
+
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "progress", PROPERTY_HINT_RANGE, "0,10000,0.01,or_less,or_greater,suffix:m"), "set_progress", "get_progress");
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "progress_ratio", PROPERTY_HINT_RANGE, "0,1,0.0001,or_less,or_greater", PROPERTY_USAGE_EDITOR), "set_progress_ratio", "get_progress_ratio");
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "h_offset", PROPERTY_HINT_NONE, "suffix:m"), "set_h_offset", "get_h_offset");
@@ -387,6 +330,7 @@ void PathFollow3D::_bind_methods() {
ADD_PROPERTY(PropertyInfo(Variant::INT, "rotation_mode", PROPERTY_HINT_ENUM, "None,Y,XY,XYZ,Oriented"), "set_rotation_mode", "get_rotation_mode");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "cubic_interp"), "set_cubic_interpolation", "get_cubic_interpolation");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "loop"), "set_loop", "has_loop");
+ ADD_PROPERTY(PropertyInfo(Variant::BOOL, "tilt_enabled"), "set_tilt_enabled", "is_tilt_enabled");
BIND_ENUM_CONSTANT(ROTATION_NONE);
BIND_ENUM_CONSTANT(ROTATION_Y);
@@ -397,7 +341,6 @@ void PathFollow3D::_bind_methods() {
void PathFollow3D::set_progress(real_t p_progress) {
ERR_FAIL_COND(!isfinite(p_progress));
- prev_offset = progress;
progress = p_progress;
if (path) {
@@ -409,8 +352,6 @@ void PathFollow3D::set_progress(real_t p_progress) {
if (!Math::is_zero_approx(p_progress) && Math::is_zero_approx(progress)) {
progress = path_length;
}
- } else {
- progress = CLAMP(progress, 0, path_length);
}
}
@@ -476,3 +417,11 @@ void PathFollow3D::set_loop(bool p_loop) {
bool PathFollow3D::has_loop() const {
return loop;
}
+
+void PathFollow3D::set_tilt_enabled(bool p_enable) {
+ tilt_enabled = p_enable;
+}
+
+bool PathFollow3D::is_tilt_enabled() const {
+ return tilt_enabled;
+}
diff --git a/scene/3d/path_3d.h b/scene/3d/path_3d.h
index b161b12185..9d5f694247 100644
--- a/scene/3d/path_3d.h
+++ b/scene/3d/path_3d.h
@@ -72,14 +72,16 @@ public:
ROTATION_ORIENTED
};
+ static Transform3D correct_posture(Transform3D p_transform, PathFollow3D::RotationMode p_rotation_mode);
+
private:
Path3D *path = nullptr;
- real_t prev_offset = 0.0; // Offset during the last _update_transform.
real_t progress = 0.0;
real_t h_offset = 0.0;
real_t v_offset = 0.0;
bool cubic = true;
bool loop = true;
+ bool tilt_enabled = true;
RotationMode rotation_mode = ROTATION_XYZ;
void _update_transform(bool p_update_xyz_rot = true);
@@ -106,6 +108,9 @@ public:
void set_loop(bool p_loop);
bool has_loop() const;
+ void set_tilt_enabled(bool p_enable);
+ bool is_tilt_enabled() const;
+
void set_rotation_mode(RotationMode p_rotation_mode);
RotationMode get_rotation_mode() const;
diff --git a/scene/3d/physics_body_3d.cpp b/scene/3d/physics_body_3d.cpp
index d9fa37ce74..d29f337fc8 100644
--- a/scene/3d/physics_body_3d.cpp
+++ b/scene/3d/physics_body_3d.cpp
@@ -34,8 +34,8 @@
#include "scene/scene_string_names.h"
void PhysicsBody3D::_bind_methods() {
- ClassDB::bind_method(D_METHOD("move_and_collide", "distance", "test_only", "safe_margin", "recovery_as_collision", "max_collisions"), &PhysicsBody3D::_move, DEFVAL(false), DEFVAL(0.001), DEFVAL(false), DEFVAL(1));
- ClassDB::bind_method(D_METHOD("test_move", "from", "distance", "collision", "safe_margin", "recovery_as_collision", "max_collisions"), &PhysicsBody3D::test_move, DEFVAL(Variant()), DEFVAL(0.001), DEFVAL(false), DEFVAL(1));
+ ClassDB::bind_method(D_METHOD("move_and_collide", "motion", "test_only", "safe_margin", "recovery_as_collision", "max_collisions"), &PhysicsBody3D::_move, DEFVAL(false), DEFVAL(0.001), DEFVAL(false), DEFVAL(1));
+ ClassDB::bind_method(D_METHOD("test_move", "from", "motion", "collision", "safe_margin", "recovery_as_collision", "max_collisions"), &PhysicsBody3D::test_move, DEFVAL(Variant()), DEFVAL(0.001), DEFVAL(false), DEFVAL(1));
ClassDB::bind_method(D_METHOD("set_axis_lock", "axis", "lock"), &PhysicsBody3D::set_axis_lock);
ClassDB::bind_method(D_METHOD("get_axis_lock", "axis"), &PhysicsBody3D::get_axis_lock);
@@ -80,19 +80,19 @@ TypedArray<PhysicsBody3D> PhysicsBody3D::get_collision_exceptions() {
void PhysicsBody3D::add_collision_exception_with(Node *p_node) {
ERR_FAIL_NULL(p_node);
CollisionObject3D *collision_object = Object::cast_to<CollisionObject3D>(p_node);
- ERR_FAIL_COND_MSG(!collision_object, "Collision exception only works between two CollisionObject3Ds.");
+ ERR_FAIL_COND_MSG(!collision_object, "Collision exception only works between two nodes that inherit from CollisionObject3D (such as Area3D or PhysicsBody3D).");
PhysicsServer3D::get_singleton()->body_add_collision_exception(get_rid(), collision_object->get_rid());
}
void PhysicsBody3D::remove_collision_exception_with(Node *p_node) {
ERR_FAIL_NULL(p_node);
CollisionObject3D *collision_object = Object::cast_to<CollisionObject3D>(p_node);
- ERR_FAIL_COND_MSG(!collision_object, "Collision exception only works between two CollisionObject3Ds.");
+ ERR_FAIL_COND_MSG(!collision_object, "Collision exception only works between two nodes that inherit from CollisionObject3D (such as Area3D or PhysicsBody3D).");
PhysicsServer3D::get_singleton()->body_remove_collision_exception(get_rid(), collision_object->get_rid());
}
-Ref<KinematicCollision3D> PhysicsBody3D::_move(const Vector3 &p_distance, bool p_test_only, real_t p_margin, bool p_recovery_as_collision, int p_max_collisions) {
- PhysicsServer3D::MotionParameters parameters(get_global_transform(), p_distance, p_margin);
+Ref<KinematicCollision3D> PhysicsBody3D::_move(const Vector3 &p_motion, bool p_test_only, real_t p_margin, bool p_recovery_as_collision, int p_max_collisions) {
+ PhysicsServer3D::MotionParameters parameters(get_global_transform(), p_motion, p_margin);
parameters.max_collisions = p_max_collisions;
parameters.recovery_as_collision = p_recovery_as_collision;
@@ -169,7 +169,7 @@ bool PhysicsBody3D::move_and_collide(const PhysicsServer3D::MotionParameters &p_
return colliding;
}
-bool PhysicsBody3D::test_move(const Transform3D &p_from, const Vector3 &p_distance, const Ref<KinematicCollision3D> &r_collision, real_t p_margin, bool p_recovery_as_collision, int p_max_collisions) {
+bool PhysicsBody3D::test_move(const Transform3D &p_from, const Vector3 &p_motion, const Ref<KinematicCollision3D> &r_collision, real_t p_margin, bool p_recovery_as_collision, int p_max_collisions) {
ERR_FAIL_COND_V(!is_inside_tree(), false);
PhysicsServer3D::MotionResult *r = nullptr;
@@ -181,7 +181,7 @@ bool PhysicsBody3D::test_move(const Transform3D &p_from, const Vector3 &p_distan
r = &temp_result;
}
- PhysicsServer3D::MotionParameters parameters(p_from, p_distance, p_margin);
+ PhysicsServer3D::MotionParameters parameters(p_from, p_motion, p_margin);
parameters.recovery_as_collision = p_recovery_as_collision;
return PhysicsServer3D::get_singleton()->body_test_motion(get_rid(), parameters, r);
diff --git a/scene/3d/physics_body_3d.h b/scene/3d/physics_body_3d.h
index 4b874b91d9..36b7ce774c 100644
--- a/scene/3d/physics_body_3d.h
+++ b/scene/3d/physics_body_3d.h
@@ -50,11 +50,11 @@ protected:
uint16_t locked_axis = 0;
- Ref<KinematicCollision3D> _move(const Vector3 &p_distance, bool p_test_only = false, real_t p_margin = 0.001, bool p_recovery_as_collision = false, int p_max_collisions = 1);
+ Ref<KinematicCollision3D> _move(const Vector3 &p_motion, bool p_test_only = false, real_t p_margin = 0.001, bool p_recovery_as_collision = false, int p_max_collisions = 1);
public:
bool move_and_collide(const PhysicsServer3D::MotionParameters &p_parameters, PhysicsServer3D::MotionResult &r_result, bool p_test_only = false, bool p_cancel_sliding = true);
- bool test_move(const Transform3D &p_from, const Vector3 &p_distance, const Ref<KinematicCollision3D> &r_collision = Ref<KinematicCollision3D>(), real_t p_margin = 0.001, bool p_recovery_as_collision = false, int p_max_collisions = 1);
+ bool test_move(const Transform3D &p_from, const Vector3 &p_motion, const Ref<KinematicCollision3D> &r_collision = Ref<KinematicCollision3D>(), real_t p_margin = 0.001, bool p_recovery_as_collision = false, int p_max_collisions = 1);
void set_axis_lock(PhysicsServer3D::BodyAxis p_axis, bool p_lock);
bool get_axis_lock(PhysicsServer3D::BodyAxis p_axis) const;
diff --git a/scene/3d/skeleton_3d.cpp b/scene/3d/skeleton_3d.cpp
index a1f962c690..b205c2cde0 100644
--- a/scene/3d/skeleton_3d.cpp
+++ b/scene/3d/skeleton_3d.cpp
@@ -541,7 +541,7 @@ void Skeleton3D::set_bone_name(int p_bone, const String &p_name) {
for (int i = 0; i < bone_size; i++) {
if (i != p_bone) {
- ERR_FAIL_COND(bones[i].name == p_name);
+ ERR_FAIL_COND_MSG(bones[i].name == p_name, "Skeleton3D: '" + get_name() + "', bone name: '" + p_name + "' is already exist.");
}
}
diff --git a/scene/3d/soft_body_3d.cpp b/scene/3d/soft_body_3d.cpp
index 83e3369423..1814baa9e9 100644
--- a/scene/3d/soft_body_3d.cpp
+++ b/scene/3d/soft_body_3d.cpp
@@ -607,14 +607,14 @@ TypedArray<PhysicsBody3D> SoftBody3D::get_collision_exceptions() {
void SoftBody3D::add_collision_exception_with(Node *p_node) {
ERR_FAIL_NULL(p_node);
CollisionObject3D *collision_object = Object::cast_to<CollisionObject3D>(p_node);
- ERR_FAIL_COND_MSG(!collision_object, "Collision exception only works between two CollisionObject3Ds.");
+ ERR_FAIL_COND_MSG(!collision_object, "Collision exception only works between two nodes that inherit from CollisionObject3D (such as Area3D or PhysicsBody3D).");
PhysicsServer3D::get_singleton()->soft_body_add_collision_exception(physics_rid, collision_object->get_rid());
}
void SoftBody3D::remove_collision_exception_with(Node *p_node) {
ERR_FAIL_NULL(p_node);
CollisionObject3D *collision_object = Object::cast_to<CollisionObject3D>(p_node);
- ERR_FAIL_COND_MSG(!collision_object, "Collision exception only works between two CollisionObject3Ds.");
+ ERR_FAIL_COND_MSG(!collision_object, "Collision exception only works between two nodes that inherit from CollisionObject3D (such as Area3D or PhysicsBody3D).");
PhysicsServer3D::get_singleton()->soft_body_remove_collision_exception(physics_rid, collision_object->get_rid());
}
diff --git a/scene/3d/visual_instance_3d.cpp b/scene/3d/visual_instance_3d.cpp
index 8f5a51eff6..b5b37bf837 100644
--- a/scene/3d/visual_instance_3d.cpp
+++ b/scene/3d/visual_instance_3d.cpp
@@ -74,10 +74,6 @@ RID VisualInstance3D::get_instance() const {
return instance;
}
-RID VisualInstance3D::_get_visual_instance_rid() const {
- return instance;
-}
-
void VisualInstance3D::set_layer_mask(uint32_t p_mask) {
layers = p_mask;
RenderingServer::get_singleton()->instance_set_layer_mask(instance, p_mask);
@@ -106,7 +102,6 @@ bool VisualInstance3D::get_layer_mask_value(int p_layer_number) const {
}
void VisualInstance3D::_bind_methods() {
- ClassDB::bind_method(D_METHOD("_get_visual_instance_rid"), &VisualInstance3D::_get_visual_instance_rid);
ClassDB::bind_method(D_METHOD("set_base", "base"), &VisualInstance3D::set_base);
ClassDB::bind_method(D_METHOD("get_base"), &VisualInstance3D::get_base);
ClassDB::bind_method(D_METHOD("get_instance"), &VisualInstance3D::get_instance);
@@ -156,7 +151,7 @@ Ref<Material> GeometryInstance3D::get_material_overlay() const {
return material_overlay;
}
-void GeometryInstance3D::set_transparecy(float p_transparency) {
+void GeometryInstance3D::set_transparency(float p_transparency) {
transparency = CLAMP(p_transparency, 0.0f, 1.0f);
RS::get_singleton()->instance_geometry_set_transparency(get_instance(), transparency);
}
@@ -216,15 +211,20 @@ GeometryInstance3D::VisibilityRangeFadeMode GeometryInstance3D::get_visibility_r
}
const StringName *GeometryInstance3D::_instance_uniform_get_remap(const StringName p_name) const {
- StringName *r = instance_uniform_property_remap.getptr(p_name);
+ StringName *r = instance_shader_parameter_property_remap.getptr(p_name);
if (!r) {
String s = p_name;
+#ifndef DISABLE_DEPRECATED
if (s.begins_with("shader_uniforms/")) {
- StringName name = s.replace("shader_uniforms/", "");
- instance_uniform_property_remap[p_name] = name;
- return instance_uniform_property_remap.getptr(p_name);
+ s = s.replace("shader_uniforms/", "instance_shader_parameters/");
+ }
+#endif // DISABLE_DEPRECATED
+ if (s.begins_with("instance_shader_parameters/")) {
+ StringName pname = StringName(s);
+ StringName name = s.replace("instance_shader_parameters/", "");
+ instance_shader_parameter_property_remap[pname] = name;
+ return instance_shader_parameter_property_remap.getptr(pname);
}
-
return nullptr;
}
@@ -247,7 +247,7 @@ bool GeometryInstance3D::_set(const StringName &p_name, const Variant &p_value)
set_gi_mode(GI_MODE_DYNAMIC);
return true;
}
-#endif
+#endif // DISABLE_DEPRECATED
return false;
}
@@ -270,13 +270,13 @@ void GeometryInstance3D::_get_property_list(List<PropertyInfo> *p_list) const {
if (def_value.get_type() != Variant::NIL) {
has_def_value = true;
}
- if (instance_uniforms.has(pi.name)) {
+ if (instance_shader_parameters.has(pi.name)) {
pi.usage = PROPERTY_USAGE_EDITOR | PROPERTY_USAGE_STORAGE | (has_def_value ? (PROPERTY_USAGE_CHECKABLE | PROPERTY_USAGE_CHECKED) : PROPERTY_USAGE_NONE);
} else {
pi.usage = PROPERTY_USAGE_EDITOR | (has_def_value ? PROPERTY_USAGE_CHECKABLE : PROPERTY_USAGE_NONE); //do not save if not changed
}
- pi.name = "shader_uniforms/" + pi.name;
+ pi.name = "instance_shader_parameters/" + pi.name;
p_list->push_back(pi);
}
}
@@ -315,9 +315,9 @@ void GeometryInstance3D::set_instance_shader_parameter(const StringName &p_name,
if (p_value.get_type() == Variant::NIL) {
Variant def_value = RS::get_singleton()->instance_geometry_get_shader_parameter_default_value(get_instance(), p_name);
RS::get_singleton()->instance_geometry_set_shader_parameter(get_instance(), p_name, def_value);
- instance_uniforms.erase(p_value);
+ instance_shader_parameters.erase(p_value);
} else {
- instance_uniforms[p_name] = p_value;
+ instance_shader_parameters[p_name] = p_value;
if (p_value.get_type() == Variant::OBJECT) {
RID tex_id = p_value;
RS::get_singleton()->instance_geometry_set_shader_parameter(get_instance(), p_name, tex_id);
@@ -408,7 +408,7 @@ void GeometryInstance3D::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_lod_bias", "bias"), &GeometryInstance3D::set_lod_bias);
ClassDB::bind_method(D_METHOD("get_lod_bias"), &GeometryInstance3D::get_lod_bias);
- ClassDB::bind_method(D_METHOD("set_transparency", "transparency"), &GeometryInstance3D::set_transparecy);
+ ClassDB::bind_method(D_METHOD("set_transparency", "transparency"), &GeometryInstance3D::set_transparency);
ClassDB::bind_method(D_METHOD("get_transparency"), &GeometryInstance3D::get_transparency);
ClassDB::bind_method(D_METHOD("set_visibility_range_end_margin", "distance"), &GeometryInstance3D::set_visibility_range_end_margin);
diff --git a/scene/3d/visual_instance_3d.h b/scene/3d/visual_instance_3d.h
index 06a8c05faa..f18bff2ddc 100644
--- a/scene/3d/visual_instance_3d.h
+++ b/scene/3d/visual_instance_3d.h
@@ -40,8 +40,6 @@ class VisualInstance3D : public Node3D {
RID instance;
uint32_t layers = 1;
- RID _get_visual_instance_rid() const;
-
protected:
void _update_visibility();
@@ -119,8 +117,8 @@ private:
float lod_bias = 1.0;
- mutable HashMap<StringName, Variant> instance_uniforms;
- mutable HashMap<StringName, StringName> instance_uniform_property_remap;
+ mutable HashMap<StringName, Variant> instance_shader_parameters;
+ mutable HashMap<StringName, StringName> instance_shader_parameter_property_remap;
float extra_cull_margin = 0.0;
LightmapScale lightmap_scale = LIGHTMAP_SCALE_1X;
@@ -140,7 +138,7 @@ public:
void set_cast_shadows_setting(ShadowCastingSetting p_shadow_casting_setting);
ShadowCastingSetting get_cast_shadows_setting() const;
- void set_transparecy(float p_transparency);
+ void set_transparency(float p_transparency);
float get_transparency() const;
void set_visibility_range_begin(float p_dist);
diff --git a/scene/3d/xr_nodes.cpp b/scene/3d/xr_nodes.cpp
index f5d30c584f..ca7d1dfc1d 100644
--- a/scene/3d/xr_nodes.cpp
+++ b/scene/3d/xr_nodes.cpp
@@ -644,6 +644,12 @@ void XROrigin3D::set_current(bool p_enabled) {
origin_nodes[i]->set_current(false);
}
}
+
+ // update XRServer with our current position
+ XRServer *xr_server = XRServer::get_singleton();
+ ERR_FAIL_NULL(xr_server);
+
+ xr_server->set_world_origin(get_global_transform());
} else {
bool found = false;
// We no longer have a current origin so find the first one we can make current