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-rw-r--r--scene/3d/area_3d.cpp32
-rw-r--r--scene/3d/area_3d.h2
-rw-r--r--scene/3d/gi_probe.cpp2
-rw-r--r--scene/3d/gpu_particles_collision_3d.cpp2
-rw-r--r--scene/3d/mesh_instance_3d.cpp2
-rw-r--r--scene/3d/physics_body_3d.cpp28
-rw-r--r--scene/3d/physics_body_3d.h6
7 files changed, 44 insertions, 30 deletions
diff --git a/scene/3d/area_3d.cpp b/scene/3d/area_3d.cpp
index e187e06308..44708cddff 100644
--- a/scene/3d/area_3d.cpp
+++ b/scene/3d/area_3d.cpp
@@ -118,7 +118,7 @@ void Area3D::_body_enter_tree(ObjectID p_id) {
E->get().in_tree = true;
emit_signal(SceneStringNames::get_singleton()->body_entered, node);
for (int i = 0; i < E->get().shapes.size(); i++) {
- emit_signal(SceneStringNames::get_singleton()->body_shape_entered, p_id, node, E->get().shapes[i].body_shape, E->get().shapes[i].area_shape);
+ emit_signal(SceneStringNames::get_singleton()->body_shape_entered, E->get().rid, node, E->get().shapes[i].body_shape, E->get().shapes[i].area_shape);
}
}
@@ -132,7 +132,7 @@ void Area3D::_body_exit_tree(ObjectID p_id) {
E->get().in_tree = false;
emit_signal(SceneStringNames::get_singleton()->body_exited, node);
for (int i = 0; i < E->get().shapes.size(); i++) {
- emit_signal(SceneStringNames::get_singleton()->body_shape_exited, p_id, node, E->get().shapes[i].body_shape, E->get().shapes[i].area_shape);
+ emit_signal(SceneStringNames::get_singleton()->body_shape_exited, E->get().rid, node, E->get().shapes[i].body_shape, E->get().shapes[i].area_shape);
}
}
@@ -154,6 +154,7 @@ void Area3D::_body_inout(int p_status, const RID &p_body, ObjectID p_instance, i
if (body_in) {
if (!E) {
E = body_map.insert(objid, BodyState());
+ E->get().rid = p_body;
E->get().rc = 0;
E->get().in_tree = node && node->is_inside_tree();
if (node) {
@@ -170,7 +171,7 @@ void Area3D::_body_inout(int p_status, const RID &p_body, ObjectID p_instance, i
}
if (E->get().in_tree) {
- emit_signal(SceneStringNames::get_singleton()->body_shape_entered, objid, node, p_body_shape, p_area_shape);
+ emit_signal(SceneStringNames::get_singleton()->body_shape_entered, p_body, node, p_body_shape, p_area_shape);
}
} else {
@@ -192,7 +193,7 @@ void Area3D::_body_inout(int p_status, const RID &p_body, ObjectID p_instance, i
}
}
if (node && in_tree) {
- emit_signal(SceneStringNames::get_singleton()->body_shape_exited, objid, obj, p_body_shape, p_area_shape);
+ emit_signal(SceneStringNames::get_singleton()->body_shape_exited, p_body, obj, p_body_shape, p_area_shape);
}
}
@@ -224,7 +225,7 @@ void Area3D::_clear_monitoring() {
}
for (int i = 0; i < E->get().shapes.size(); i++) {
- emit_signal(SceneStringNames::get_singleton()->body_shape_exited, E->key(), node, E->get().shapes[i].body_shape, E->get().shapes[i].area_shape);
+ emit_signal(SceneStringNames::get_singleton()->body_shape_exited, E->get().rid, node, E->get().shapes[i].body_shape, E->get().shapes[i].area_shape);
}
emit_signal(SceneStringNames::get_singleton()->body_exited, node);
@@ -253,7 +254,7 @@ void Area3D::_clear_monitoring() {
}
for (int i = 0; i < E->get().shapes.size(); i++) {
- emit_signal(SceneStringNames::get_singleton()->area_shape_exited, E->key(), node, E->get().shapes[i].area_shape, E->get().shapes[i].self_shape);
+ emit_signal(SceneStringNames::get_singleton()->area_shape_exited, E->get().rid, node, E->get().shapes[i].area_shape, E->get().shapes[i].self_shape);
}
emit_signal(SceneStringNames::get_singleton()->area_exited, obj);
@@ -298,7 +299,7 @@ void Area3D::_area_enter_tree(ObjectID p_id) {
E->get().in_tree = true;
emit_signal(SceneStringNames::get_singleton()->area_entered, node);
for (int i = 0; i < E->get().shapes.size(); i++) {
- emit_signal(SceneStringNames::get_singleton()->area_shape_entered, p_id, node, E->get().shapes[i].area_shape, E->get().shapes[i].self_shape);
+ emit_signal(SceneStringNames::get_singleton()->area_shape_entered, E->get().rid, node, E->get().shapes[i].area_shape, E->get().shapes[i].self_shape);
}
}
@@ -312,7 +313,7 @@ void Area3D::_area_exit_tree(ObjectID p_id) {
E->get().in_tree = false;
emit_signal(SceneStringNames::get_singleton()->area_exited, node);
for (int i = 0; i < E->get().shapes.size(); i++) {
- emit_signal(SceneStringNames::get_singleton()->area_shape_exited, p_id, node, E->get().shapes[i].area_shape, E->get().shapes[i].self_shape);
+ emit_signal(SceneStringNames::get_singleton()->area_shape_exited, E->get().rid, node, E->get().shapes[i].area_shape, E->get().shapes[i].self_shape);
}
}
@@ -334,6 +335,7 @@ void Area3D::_area_inout(int p_status, const RID &p_area, ObjectID p_instance, i
if (area_in) {
if (!E) {
E = area_map.insert(objid, AreaState());
+ E->get().rid = p_area;
E->get().rc = 0;
E->get().in_tree = node && node->is_inside_tree();
if (node) {
@@ -350,7 +352,7 @@ void Area3D::_area_inout(int p_status, const RID &p_area, ObjectID p_instance, i
}
if (!node || E->get().in_tree) {
- emit_signal(SceneStringNames::get_singleton()->area_shape_entered, objid, node, p_area_shape, p_self_shape);
+ emit_signal(SceneStringNames::get_singleton()->area_shape_entered, p_area, node, p_area_shape, p_self_shape);
}
} else {
@@ -372,7 +374,7 @@ void Area3D::_area_inout(int p_status, const RID &p_area, ObjectID p_instance, i
}
}
if (!node || in_tree) {
- emit_signal(SceneStringNames::get_singleton()->area_shape_exited, objid, obj, p_area_shape, p_self_shape);
+ emit_signal(SceneStringNames::get_singleton()->area_shape_exited, p_area, obj, p_area_shape, p_self_shape);
}
}
@@ -582,13 +584,13 @@ void Area3D::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_reverb_uniformity", "amount"), &Area3D::set_reverb_uniformity);
ClassDB::bind_method(D_METHOD("get_reverb_uniformity"), &Area3D::get_reverb_uniformity);
- ADD_SIGNAL(MethodInfo("body_shape_entered", PropertyInfo(Variant::INT, "body_id"), PropertyInfo(Variant::OBJECT, "body", PROPERTY_HINT_RESOURCE_TYPE, "Node3D"), PropertyInfo(Variant::INT, "body_shape"), PropertyInfo(Variant::INT, "local_shape")));
- ADD_SIGNAL(MethodInfo("body_shape_exited", PropertyInfo(Variant::INT, "body_id"), PropertyInfo(Variant::OBJECT, "body", PROPERTY_HINT_RESOURCE_TYPE, "Node3D"), PropertyInfo(Variant::INT, "body_shape"), PropertyInfo(Variant::INT, "local_shape")));
+ ADD_SIGNAL(MethodInfo("body_shape_entered", PropertyInfo(Variant::RID, "body_rid"), PropertyInfo(Variant::OBJECT, "body", PROPERTY_HINT_RESOURCE_TYPE, "Node3D"), PropertyInfo(Variant::INT, "body_shape"), PropertyInfo(Variant::INT, "local_shape")));
+ ADD_SIGNAL(MethodInfo("body_shape_exited", PropertyInfo(Variant::RID, "body_rid"), PropertyInfo(Variant::OBJECT, "body", PROPERTY_HINT_RESOURCE_TYPE, "Node3D"), PropertyInfo(Variant::INT, "body_shape"), PropertyInfo(Variant::INT, "local_shape")));
ADD_SIGNAL(MethodInfo("body_entered", PropertyInfo(Variant::OBJECT, "body", PROPERTY_HINT_RESOURCE_TYPE, "Node3D")));
ADD_SIGNAL(MethodInfo("body_exited", PropertyInfo(Variant::OBJECT, "body", PROPERTY_HINT_RESOURCE_TYPE, "Node3D")));
- ADD_SIGNAL(MethodInfo("area_shape_entered", PropertyInfo(Variant::INT, "area_id"), PropertyInfo(Variant::OBJECT, "area", PROPERTY_HINT_RESOURCE_TYPE, "Area3D"), PropertyInfo(Variant::INT, "area_shape"), PropertyInfo(Variant::INT, "local_shape")));
- ADD_SIGNAL(MethodInfo("area_shape_exited", PropertyInfo(Variant::INT, "area_id"), PropertyInfo(Variant::OBJECT, "area", PROPERTY_HINT_RESOURCE_TYPE, "Area3D"), PropertyInfo(Variant::INT, "area_shape"), PropertyInfo(Variant::INT, "local_shape")));
+ ADD_SIGNAL(MethodInfo("area_shape_entered", PropertyInfo(Variant::RID, "area_rid"), PropertyInfo(Variant::OBJECT, "area", PROPERTY_HINT_RESOURCE_TYPE, "Area3D"), PropertyInfo(Variant::INT, "area_shape"), PropertyInfo(Variant::INT, "local_shape")));
+ ADD_SIGNAL(MethodInfo("area_shape_exited", PropertyInfo(Variant::RID, "area_rid"), PropertyInfo(Variant::OBJECT, "area", PROPERTY_HINT_RESOURCE_TYPE, "Area3D"), PropertyInfo(Variant::INT, "area_shape"), PropertyInfo(Variant::INT, "local_shape")));
ADD_SIGNAL(MethodInfo("area_entered", PropertyInfo(Variant::OBJECT, "area", PROPERTY_HINT_RESOURCE_TYPE, "Area3D")));
ADD_SIGNAL(MethodInfo("area_exited", PropertyInfo(Variant::OBJECT, "area", PROPERTY_HINT_RESOURCE_TYPE, "Area3D")));
@@ -601,7 +603,7 @@ void Area3D::_bind_methods() {
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "gravity_point"), "set_gravity_is_point", "is_gravity_a_point");
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "gravity_distance_scale", PROPERTY_HINT_EXP_RANGE, "0,1024,0.001,or_greater"), "set_gravity_distance_scale", "get_gravity_distance_scale");
ADD_PROPERTY(PropertyInfo(Variant::VECTOR3, "gravity_vec"), "set_gravity_vector", "get_gravity_vector");
- ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "gravity", PROPERTY_HINT_RANGE, "-1024,1024,0.01"), "set_gravity", "get_gravity");
+ ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "gravity", PROPERTY_HINT_RANGE, "-32,32,0.001,or_lesser,or_greater"), "set_gravity", "get_gravity");
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "linear_damp", PROPERTY_HINT_RANGE, "0,100,0.001,or_greater"), "set_linear_damp", "get_linear_damp");
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "angular_damp", PROPERTY_HINT_RANGE, "0,100,0.001,or_greater"), "set_angular_damp", "get_angular_damp");
diff --git a/scene/3d/area_3d.h b/scene/3d/area_3d.h
index 9605a937af..5b8d612717 100644
--- a/scene/3d/area_3d.h
+++ b/scene/3d/area_3d.h
@@ -83,6 +83,7 @@ private:
};
struct BodyState {
+ RID rid;
int rc = 0;
bool in_tree = false;
VSet<ShapePair> shapes;
@@ -114,6 +115,7 @@ private:
};
struct AreaState {
+ RID rid;
int rc = 0;
bool in_tree = false;
VSet<AreaShapePair> shapes;
diff --git a/scene/3d/gi_probe.cpp b/scene/3d/gi_probe.cpp
index 4d7fc29f15..6505fb1ee8 100644
--- a/scene/3d/gi_probe.cpp
+++ b/scene/3d/gi_probe.cpp
@@ -454,7 +454,7 @@ void GIProbe::bake(Node *p_from_node, bool p_create_visual_debug) {
mmi->set_multimesh(baker.create_debug_multimesh());
add_child(mmi);
#ifdef TOOLS_ENABLED
- if (get_tree()->get_edited_scene_root() == this) {
+ if (is_inside_tree() && get_tree()->get_edited_scene_root() == this) {
mmi->set_owner(this);
} else {
mmi->set_owner(get_owner());
diff --git a/scene/3d/gpu_particles_collision_3d.cpp b/scene/3d/gpu_particles_collision_3d.cpp
index 628b823f89..2d59461ff0 100644
--- a/scene/3d/gpu_particles_collision_3d.cpp
+++ b/scene/3d/gpu_particles_collision_3d.cpp
@@ -653,7 +653,7 @@ void GPUParticlesCollisionHeightField::_bind_methods() {
ADD_PROPERTY(PropertyInfo(Variant::VECTOR3, "extents", PROPERTY_HINT_RANGE, "0.01,1024,0.01,or_greater"), "set_extents", "get_extents");
ADD_PROPERTY(PropertyInfo(Variant::INT, "resolution", PROPERTY_HINT_ENUM, "256,512,1024,2048,4096,8192"), "set_resolution", "get_resolution");
ADD_PROPERTY(PropertyInfo(Variant::INT, "update_mode", PROPERTY_HINT_ENUM, "WhenMoved,Always"), "set_update_mode", "get_update_mode");
- ADD_GROUP("Folow Camera", "follow_camera_");
+ ADD_GROUP("Follow Camera", "follow_camera_");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "follow_camera_enabled"), "set_follow_camera_mode", "is_follow_camera_mode_enabled");
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "follow_camera_push_ratio", PROPERTY_HINT_RANGE, "0.01,1,0.01"), "set_follow_camera_push_ratio", "get_follow_camera_push_ratio");
diff --git a/scene/3d/mesh_instance_3d.cpp b/scene/3d/mesh_instance_3d.cpp
index 27d5487a1a..c495f68890 100644
--- a/scene/3d/mesh_instance_3d.cpp
+++ b/scene/3d/mesh_instance_3d.cpp
@@ -427,7 +427,7 @@ void MeshInstance3D::create_debug_tangents() {
add_child(mi);
#ifdef TOOLS_ENABLED
- if (this == get_tree()->get_edited_scene_root()) {
+ if (is_inside_tree() && this == get_tree()->get_edited_scene_root()) {
mi->set_owner(this);
} else {
mi->set_owner(get_owner());
diff --git a/scene/3d/physics_body_3d.cpp b/scene/3d/physics_body_3d.cpp
index dd1a797568..e895d18604 100644
--- a/scene/3d/physics_body_3d.cpp
+++ b/scene/3d/physics_body_3d.cpp
@@ -178,7 +178,7 @@ void RigidBody3D::_body_enter_tree(ObjectID p_id) {
emit_signal(SceneStringNames::get_singleton()->body_entered, node);
for (int i = 0; i < E->get().shapes.size(); i++) {
- emit_signal(SceneStringNames::get_singleton()->body_shape_entered, p_id, node, E->get().shapes[i].body_shape, E->get().shapes[i].local_shape);
+ emit_signal(SceneStringNames::get_singleton()->body_shape_entered, E->get().rid, node, E->get().shapes[i].body_shape, E->get().shapes[i].local_shape);
}
contact_monitor->locked = false;
@@ -199,13 +199,13 @@ void RigidBody3D::_body_exit_tree(ObjectID p_id) {
emit_signal(SceneStringNames::get_singleton()->body_exited, node);
for (int i = 0; i < E->get().shapes.size(); i++) {
- emit_signal(SceneStringNames::get_singleton()->body_shape_exited, p_id, node, E->get().shapes[i].body_shape, E->get().shapes[i].local_shape);
+ emit_signal(SceneStringNames::get_singleton()->body_shape_exited, E->get().rid, node, E->get().shapes[i].body_shape, E->get().shapes[i].local_shape);
}
contact_monitor->locked = false;
}
-void RigidBody3D::_body_inout(int p_status, ObjectID p_instance, int p_body_shape, int p_local_shape) {
+void RigidBody3D::_body_inout(int p_status, const RID &p_body, ObjectID p_instance, int p_body_shape, int p_local_shape) {
bool body_in = p_status == 1;
ObjectID objid = p_instance;
@@ -220,6 +220,7 @@ void RigidBody3D::_body_inout(int p_status, ObjectID p_instance, int p_body_shap
if (body_in) {
if (!E) {
E = contact_monitor->body_map.insert(objid, BodyState());
+ E->get().rid = p_body;
//E->get().rc=0;
E->get().in_tree = node && node->is_inside_tree();
if (node) {
@@ -236,7 +237,7 @@ void RigidBody3D::_body_inout(int p_status, ObjectID p_instance, int p_body_shap
}
if (E->get().in_tree) {
- emit_signal(SceneStringNames::get_singleton()->body_shape_entered, objid, node, p_body_shape, p_local_shape);
+ emit_signal(SceneStringNames::get_singleton()->body_shape_entered, p_body, node, p_body_shape, p_local_shape);
}
} else {
@@ -260,12 +261,13 @@ void RigidBody3D::_body_inout(int p_status, ObjectID p_instance, int p_body_shap
contact_monitor->body_map.erase(E);
}
if (node && in_tree) {
- emit_signal(SceneStringNames::get_singleton()->body_shape_exited, objid, obj, p_body_shape, p_local_shape);
+ emit_signal(SceneStringNames::get_singleton()->body_shape_exited, p_body, obj, p_body_shape, p_local_shape);
}
}
}
struct _RigidBodyInOut {
+ RID rid;
ObjectID id;
int shape = 0;
int local_shape = 0;
@@ -314,6 +316,7 @@ void RigidBody3D::_direct_state_changed(Object *p_state) {
//put the ones to add
for (int i = 0; i < state->get_contact_count(); i++) {
+ RID rid = state->get_contact_collider(i);
ObjectID obj = state->get_contact_collider_id(i);
int local_shape = state->get_contact_local_shape(i);
int shape = state->get_contact_collider_shape(i);
@@ -322,6 +325,7 @@ void RigidBody3D::_direct_state_changed(Object *p_state) {
Map<ObjectID, BodyState>::Element *E = contact_monitor->body_map.find(obj);
if (!E) {
+ toadd[toadd_count].rid = rid;
toadd[toadd_count].local_shape = local_shape;
toadd[toadd_count].id = obj;
toadd[toadd_count].shape = shape;
@@ -332,6 +336,7 @@ void RigidBody3D::_direct_state_changed(Object *p_state) {
ShapePair sp(shape, local_shape);
int idx = E->get().shapes.find(sp);
if (idx == -1) {
+ toadd[toadd_count].rid = rid;
toadd[toadd_count].local_shape = local_shape;
toadd[toadd_count].id = obj;
toadd[toadd_count].shape = shape;
@@ -347,6 +352,7 @@ void RigidBody3D::_direct_state_changed(Object *p_state) {
for (Map<ObjectID, BodyState>::Element *E = contact_monitor->body_map.front(); E; E = E->next()) {
for (int i = 0; i < E->get().shapes.size(); i++) {
if (!E->get().shapes[i].tagged) {
+ toremove[toremove_count].rid = E->get().rid;
toremove[toremove_count].body_id = E->key();
toremove[toremove_count].pair = E->get().shapes[i];
toremove_count++;
@@ -357,13 +363,13 @@ void RigidBody3D::_direct_state_changed(Object *p_state) {
//process removals
for (int i = 0; i < toremove_count; i++) {
- _body_inout(0, toremove[i].body_id, toremove[i].pair.body_shape, toremove[i].pair.local_shape);
+ _body_inout(0, toremove[i].rid, toremove[i].body_id, toremove[i].pair.body_shape, toremove[i].pair.local_shape);
}
//process additions
for (int i = 0; i < toadd_count; i++) {
- _body_inout(1, toadd[i].id, toadd[i].shape, toadd[i].local_shape);
+ _body_inout(1, toremove[i].rid, toadd[i].id, toadd[i].shape, toadd[i].local_shape);
}
contact_monitor->locked = false;
@@ -511,7 +517,7 @@ Vector3 RigidBody3D::get_angular_velocity() const {
return angular_velocity;
}
-Basis RigidBody3D::get_inverse_inertia_tensor() {
+Basis RigidBody3D::get_inverse_inertia_tensor() const {
return inverse_inertia_tensor;
}
@@ -745,8 +751,8 @@ void RigidBody3D::_bind_methods() {
ADD_PROPERTY(PropertyInfo(Variant::VECTOR3, "angular_velocity"), "set_angular_velocity", "get_angular_velocity");
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "angular_damp", PROPERTY_HINT_RANGE, "-1,100,0.001,or_greater"), "set_angular_damp", "get_angular_damp");
- ADD_SIGNAL(MethodInfo("body_shape_entered", PropertyInfo(Variant::INT, "body_id"), PropertyInfo(Variant::OBJECT, "body", PROPERTY_HINT_RESOURCE_TYPE, "Node"), PropertyInfo(Variant::INT, "body_shape"), PropertyInfo(Variant::INT, "local_shape")));
- ADD_SIGNAL(MethodInfo("body_shape_exited", PropertyInfo(Variant::INT, "body_id"), PropertyInfo(Variant::OBJECT, "body", PROPERTY_HINT_RESOURCE_TYPE, "Node"), PropertyInfo(Variant::INT, "body_shape"), PropertyInfo(Variant::INT, "local_shape")));
+ ADD_SIGNAL(MethodInfo("body_shape_entered", PropertyInfo(Variant::RID, "body_rid"), PropertyInfo(Variant::OBJECT, "body", PROPERTY_HINT_RESOURCE_TYPE, "Node"), PropertyInfo(Variant::INT, "body_shape"), PropertyInfo(Variant::INT, "local_shape")));
+ ADD_SIGNAL(MethodInfo("body_shape_exited", PropertyInfo(Variant::RID, "body_rid"), PropertyInfo(Variant::OBJECT, "body", PROPERTY_HINT_RESOURCE_TYPE, "Node"), PropertyInfo(Variant::INT, "body_shape"), PropertyInfo(Variant::INT, "local_shape")));
ADD_SIGNAL(MethodInfo("body_entered", PropertyInfo(Variant::OBJECT, "body", PROPERTY_HINT_RESOURCE_TYPE, "Node")));
ADD_SIGNAL(MethodInfo("body_exited", PropertyInfo(Variant::OBJECT, "body", PROPERTY_HINT_RESOURCE_TYPE, "Node")));
ADD_SIGNAL(MethodInfo("sleeping_state_changed"));
@@ -1952,6 +1958,8 @@ void PhysicalBone3D::_notification(int p_what) {
if (parent_skeleton) {
if (-1 != bone_id) {
parent_skeleton->unbind_physical_bone_from_bone(bone_id);
+ parent_skeleton->unbind_child_node_from_bone(bone_id, this);
+ bone_id = -1;
}
}
parent_skeleton = nullptr;
diff --git a/scene/3d/physics_body_3d.h b/scene/3d/physics_body_3d.h
index 21afe66861..818ff97730 100644
--- a/scene/3d/physics_body_3d.h
+++ b/scene/3d/physics_body_3d.h
@@ -137,10 +137,12 @@ protected:
}
};
struct RigidBody3D_RemoveAction {
+ RID rid;
ObjectID body_id;
ShapePair pair;
};
struct BodyState {
+ RID rid;
//int rc;
bool in_tree = false;
VSet<ShapePair> shapes;
@@ -155,7 +157,7 @@ protected:
void _body_enter_tree(ObjectID p_id);
void _body_exit_tree(ObjectID p_id);
- void _body_inout(int p_status, ObjectID p_instance, int p_body_shape, int p_local_shape);
+ void _body_inout(int p_status, const RID &p_body, ObjectID p_instance, int p_body_shape, int p_local_shape);
virtual void _direct_state_changed(Object *p_state);
void _notification(int p_what);
@@ -181,7 +183,7 @@ public:
void set_angular_velocity(const Vector3 &p_velocity);
Vector3 get_angular_velocity() const override;
- Basis get_inverse_inertia_tensor();
+ Basis get_inverse_inertia_tensor() const;
void set_gravity_scale(real_t p_gravity_scale);
real_t get_gravity_scale() const;