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-rw-r--r--scene/3d/portal.cpp2
-rw-r--r--scene/3d/portal.h4
-rw-r--r--scene/3d/room_instance.cpp2
-rw-r--r--scene/3d/room_instance.h5
-rw-r--r--scene/3d/spatial.cpp23
-rw-r--r--scene/3d/spatial.h1
-rw-r--r--scene/3d/visual_instance.cpp27
-rw-r--r--scene/3d/visual_instance.h1
8 files changed, 29 insertions, 36 deletions
diff --git a/scene/3d/portal.cpp b/scene/3d/portal.cpp
index d77dde1dd8..f79f7f6949 100644
--- a/scene/3d/portal.cpp
+++ b/scene/3d/portal.cpp
@@ -32,6 +32,7 @@
#include "scene/resources/surface_tool.h"
#include "servers/visual_server.h"
+#if 0
bool Portal::_set(const StringName &p_name, const Variant &p_value) {
if (p_name == "shape") {
@@ -226,3 +227,4 @@ Portal::~Portal() {
VisualServer::get_singleton()->free(portal);
}
+#endif
diff --git a/scene/3d/portal.h b/scene/3d/portal.h
index 7c25e4904b..9cc5d280a1 100644
--- a/scene/3d/portal.h
+++ b/scene/3d/portal.h
@@ -39,7 +39,8 @@
If a portal is placed next (very close to) a similar, opposing portal, they automatically connect,
otherwise, a portal connects to the parent room
*/
-
+//this will be redone and replaced by area portals, left for reference since a new class with this name will have to exist and want to reuse the gizmos
+#if 0
class Portal : public VisualInstance {
GDCLASS(Portal, VisualInstance);
@@ -85,3 +86,4 @@ public:
};
#endif
+#endif
diff --git a/scene/3d/room_instance.cpp b/scene/3d/room_instance.cpp
index 3e6a8d3c38..81ddf4a667 100644
--- a/scene/3d/room_instance.cpp
+++ b/scene/3d/room_instance.cpp
@@ -31,6 +31,7 @@
#include "servers/visual_server.h"
+#if 0
#include "geometry.h"
#include "project_settings.h"
#include "scene/resources/surface_tool.h"
@@ -158,3 +159,4 @@ Room::Room() {
Room::~Room() {
}
+#endif
diff --git a/scene/3d/room_instance.h b/scene/3d/room_instance.h
index 4176da92e8..5b9886671f 100644
--- a/scene/3d/room_instance.h
+++ b/scene/3d/room_instance.h
@@ -44,6 +44,9 @@
*/
+//this will be removed, left for reference
+#if 0
+
class Room : public VisualInstance {
GDCLASS(Room, VisualInstance);
@@ -77,5 +80,5 @@ public:
Room();
~Room();
};
-
+#endif
#endif // ROOM_INSTANCE_H
diff --git a/scene/3d/spatial.cpp b/scene/3d/spatial.cpp
index 9e85a8a5b1..2c1ef5c00b 100644
--- a/scene/3d/spatial.cpp
+++ b/scene/3d/spatial.cpp
@@ -185,8 +185,13 @@ void Spatial::_notification(int p_what) {
get_tree()->call_group_flags(0, SceneStringNames::get_singleton()->_spatial_editor_group, SceneStringNames::get_singleton()->_request_gizmo, this);
if (!data.gizmo_disabled) {
- if (data.gizmo.is_valid())
+ if (data.gizmo.is_valid()) {
data.gizmo->create();
+ if (data.gizmo->can_draw()) {
+ data.gizmo->redraw();
+ }
+ data.gizmo->transform();
+ }
}
}
#endif
@@ -449,7 +454,9 @@ void Spatial::set_gizmo(const Ref<SpatialGizmo> &p_gizmo) {
if (data.gizmo.is_valid() && is_inside_world()) {
data.gizmo->create();
- data.gizmo->redraw();
+ if (data.gizmo->can_draw()) {
+ data.gizmo->redraw();
+ }
data.gizmo->transform();
}
@@ -471,12 +478,16 @@ Ref<SpatialGizmo> Spatial::get_gizmo() const {
void Spatial::_update_gizmo() {
+ if (!is_inside_world())
+ return;
data.gizmo_dirty = false;
if (data.gizmo.is_valid()) {
- if (is_visible_in_tree())
- data.gizmo->redraw();
- else
- data.gizmo->clear();
+ if (data.gizmo->can_draw()) {
+ if (is_visible_in_tree())
+ data.gizmo->redraw();
+ else
+ data.gizmo->clear();
+ }
}
}
diff --git a/scene/3d/spatial.h b/scene/3d/spatial.h
index f22b19d3cc..3e647927ae 100644
--- a/scene/3d/spatial.h
+++ b/scene/3d/spatial.h
@@ -47,6 +47,7 @@ public:
virtual void clear() = 0;
virtual void redraw() = 0;
virtual void free() = 0;
+ virtual bool can_draw() const = 0;
SpatialGizmo();
};
diff --git a/scene/3d/visual_instance.cpp b/scene/3d/visual_instance.cpp
index b9e4488998..1ca6ec42d9 100644
--- a/scene/3d/visual_instance.cpp
+++ b/scene/3d/visual_instance.cpp
@@ -29,7 +29,6 @@
/*************************************************************************/
#include "visual_instance.h"
-#include "room_instance.h"
#include "scene/scene_string_names.h"
#include "servers/visual_server.h"
#include "skeleton.h"
@@ -54,29 +53,6 @@ void VisualInstance::_notification(int p_what) {
case NOTIFICATION_ENTER_WORLD: {
- // CHECK ROOM
- Spatial *parent = get_parent_spatial();
- Room *room = NULL;
- bool is_geom = Object::cast_to<GeometryInstance>(this);
-
- /* while(parent) {
-
- room = Object::cast_to<Room>(parent);
- if (room)
- break;
-
- if (is_geom && Object::cast_to<BakedLightSampler>(parent)) {
- VS::get_singleton()->instance_geometry_set_baked_light_sampler(get_instance(),Object::cast_to<BakedLightSampler>(parent)->get_instance());
- break;
- }
-
- parent=parent->get_parent_spatial();
- }*/
-
- if (room) {
-
- VisualServer::get_singleton()->instance_set_room(instance, room->get_instance());
- }
// CHECK SKELETON => moving skeleton attaching logic to MeshInstance
/*
Skeleton *skeleton=Object::cast_to<Skeleton>(get_parent());
@@ -96,7 +72,6 @@ void VisualInstance::_notification(int p_what) {
case NOTIFICATION_EXIT_WORLD: {
VisualServer::get_singleton()->instance_set_scenario(instance, RID());
- VisualServer::get_singleton()->instance_set_room(instance, RID());
VisualServer::get_singleton()->instance_attach_skeleton(instance, RID());
//VS::get_singleton()->instance_geometry_set_baked_light_sampler(instance, RID() );
@@ -303,7 +278,6 @@ void GeometryInstance::_bind_methods() {
ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "material_override", PROPERTY_HINT_RESOURCE_TYPE, "ShaderMaterial,SpatialMaterial"), "set_material_override", "get_material_override");
ADD_PROPERTY(PropertyInfo(Variant::INT, "cast_shadow", PROPERTY_HINT_ENUM, "Off,On,Double-Sided,Shadows Only"), "set_cast_shadows_setting", "get_cast_shadows_setting");
ADD_PROPERTY(PropertyInfo(Variant::REAL, "extra_cull_margin", PROPERTY_HINT_RANGE, "0,16384,0"), "set_extra_cull_margin", "get_extra_cull_margin");
- ADD_PROPERTYI(PropertyInfo(Variant::BOOL, "visible_in_all_rooms"), "set_flag", "get_flag", FLAG_VISIBLE_IN_ALL_ROOMS);
ADD_PROPERTYI(PropertyInfo(Variant::BOOL, "use_in_baked_light"), "set_flag", "get_flag", FLAG_USE_BAKED_LIGHT);
ADD_GROUP("LOD", "lod_");
@@ -314,7 +288,6 @@ void GeometryInstance::_bind_methods() {
//ADD_SIGNAL( MethodInfo("visibility_changed"));
- BIND_CONSTANT(FLAG_VISIBLE_IN_ALL_ROOMS);
BIND_CONSTANT(FLAG_MAX);
BIND_CONSTANT(SHADOW_CASTING_SETTING_OFF);
diff --git a/scene/3d/visual_instance.h b/scene/3d/visual_instance.h
index 694d0c2499..4751d109e6 100644
--- a/scene/3d/visual_instance.h
+++ b/scene/3d/visual_instance.h
@@ -84,7 +84,6 @@ class GeometryInstance : public VisualInstance {
public:
enum Flags {
- FLAG_VISIBLE_IN_ALL_ROOMS = VS::INSTANCE_FLAG_VISIBLE_IN_ALL_ROOMS,
FLAG_USE_BAKED_LIGHT = VS::INSTANCE_FLAG_USE_BAKED_LIGHT,
FLAG_MAX = VS::INSTANCE_FLAG_MAX,
};