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-rw-r--r--scene/3d/audio_stream_player_3d.cpp4
-rw-r--r--scene/3d/baked_lightmap.cpp2
-rw-r--r--scene/3d/camera.cpp9
-rw-r--r--scene/3d/camera.h6
-rw-r--r--scene/3d/collision_object.cpp2
-rw-r--r--scene/3d/collision_polygon.cpp5
-rw-r--r--scene/3d/collision_polygon.h2
-rw-r--r--scene/3d/interpolated_camera.cpp8
-rw-r--r--scene/3d/navigation.cpp1
-rw-r--r--scene/3d/particles.cpp35
-rw-r--r--scene/3d/path.cpp5
-rw-r--r--scene/3d/physics_body.cpp31
-rw-r--r--scene/3d/physics_body.h9
-rw-r--r--scene/3d/physics_joint.cpp3
-rw-r--r--scene/3d/ray_cast.cpp10
-rw-r--r--scene/3d/scenario_fx.cpp10
-rw-r--r--scene/3d/spatial.cpp21
-rw-r--r--scene/3d/spatial.h2
-rw-r--r--scene/3d/sprite_3d.cpp29
-rw-r--r--scene/3d/vehicle_body.cpp12
-rw-r--r--scene/3d/vehicle_body.h2
-rw-r--r--scene/3d/voxel_light_baker.cpp4
22 files changed, 115 insertions, 97 deletions
diff --git a/scene/3d/audio_stream_player_3d.cpp b/scene/3d/audio_stream_player_3d.cpp
index d448ef024d..c2a50ec7bb 100644
--- a/scene/3d/audio_stream_player_3d.cpp
+++ b/scene/3d/audio_stream_player_3d.cpp
@@ -536,14 +536,14 @@ void AudioStreamPlayer3D::_notification(int p_what) {
setseek = setplay;
active = true;
setplay = -1;
- //do not update, this makes it easier to animate (will shut off otherise)
+ //do not update, this makes it easier to animate (will shut off otherwise)
///_change_notify("playing"); //update property in editor
}
//stop playing if no longer active
if (!active) {
set_physics_process_internal(false);
- //do not update, this makes it easier to animate (will shut off otherise)
+ //do not update, this makes it easier to animate (will shut off otherwise)
//_change_notify("playing"); //update property in editor
emit_signal("finished");
}
diff --git a/scene/3d/baked_lightmap.cpp b/scene/3d/baked_lightmap.cpp
index fa4e6492a1..204aaef7ec 100644
--- a/scene/3d/baked_lightmap.cpp
+++ b/scene/3d/baked_lightmap.cpp
@@ -316,7 +316,7 @@ bool BakedLightmap::_bake_time(void *ud, float p_secs, float p_progress) {
int mins_left = p_secs / 60;
int secs_left = Math::fmod(p_secs, 60.0f);
int percent = p_progress * 100;
- bool abort = bake_step_function(btd->pass + percent, btd->text + " " + itos(percent) + "% (Time Left: " + itos(mins_left) + ":" + itos(secs_left) + "s)");
+ bool abort = bake_step_function(btd->pass + percent, btd->text + " " + vformat(RTR("%d%%"), percent) + " " + vformat(RTR("(Time Left: %d:%02d s)"), mins_left, secs_left));
btd->last_step = time;
if (abort)
return true;
diff --git a/scene/3d/camera.cpp b/scene/3d/camera.cpp
index 6998b34cfd..9de189c158 100644
--- a/scene/3d/camera.cpp
+++ b/scene/3d/camera.cpp
@@ -201,7 +201,7 @@ void Camera::make_current() {
//get_scene()->call_group(SceneMainLoop::GROUP_CALL_REALTIME,camera_group,"_camera_make_current",this);
}
-void Camera::clear_current() {
+void Camera::clear_current(bool p_enable_next) {
current = false;
if (!is_inside_tree())
@@ -209,7 +209,10 @@ void Camera::clear_current() {
if (get_viewport()->get_camera() == this) {
get_viewport()->_camera_set(NULL);
- get_viewport()->_camera_make_next_current(this);
+
+ if (p_enable_next) {
+ get_viewport()->_camera_make_next_current(this);
+ }
}
}
@@ -439,7 +442,7 @@ void Camera::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_perspective", "fov", "z_near", "z_far"), &Camera::set_perspective);
ClassDB::bind_method(D_METHOD("set_orthogonal", "size", "z_near", "z_far"), &Camera::set_orthogonal);
ClassDB::bind_method(D_METHOD("make_current"), &Camera::make_current);
- ClassDB::bind_method(D_METHOD("clear_current"), &Camera::clear_current);
+ ClassDB::bind_method(D_METHOD("clear_current", "enable_next"), &Camera::clear_current, DEFVAL(true));
ClassDB::bind_method(D_METHOD("set_current"), &Camera::set_current);
ClassDB::bind_method(D_METHOD("is_current"), &Camera::is_current);
ClassDB::bind_method(D_METHOD("get_camera_transform"), &Camera::get_camera_transform);
diff --git a/scene/3d/camera.h b/scene/3d/camera.h
index e2679870de..1b506e0c4f 100644
--- a/scene/3d/camera.h
+++ b/scene/3d/camera.h
@@ -113,7 +113,7 @@ public:
void set_projection(Camera::Projection p_mode);
void make_current();
- void clear_current();
+ void clear_current(bool p_enable_next = true);
void set_current(bool p_current);
bool is_current() const;
@@ -132,9 +132,9 @@ public:
virtual Transform get_camera_transform() const;
- Vector3 project_ray_normal(const Point2 &p_pos) const;
+ virtual Vector3 project_ray_normal(const Point2 &p_pos) const;
virtual Vector3 project_ray_origin(const Point2 &p_pos) const;
- Vector3 project_local_ray_normal(const Point2 &p_pos) const;
+ virtual Vector3 project_local_ray_normal(const Point2 &p_pos) const;
virtual Point2 unproject_position(const Vector3 &p_pos) const;
bool is_position_behind(const Vector3 &p_pos) const;
virtual Vector3 project_position(const Point2 &p_point) const;
diff --git a/scene/3d/collision_object.cpp b/scene/3d/collision_object.cpp
index 07235b3da4..1d5d1b2afe 100644
--- a/scene/3d/collision_object.cpp
+++ b/scene/3d/collision_object.cpp
@@ -373,7 +373,7 @@ String CollisionObject::get_configuration_warning() const {
if (warning == String()) {
warning += "\n";
}
- warning += TTR("This node has no children shapes, so it can't interact with the space.\nConsider adding CollisionShape or CollisionPolygon children nodes to define its shape.");
+ warning += TTR("This node has no shape, so it can't collide or interact with other objects.\nConsider adding a CollisionShape or CollisionPolygon as a child to define its shape.");
}
return warning;
diff --git a/scene/3d/collision_polygon.cpp b/scene/3d/collision_polygon.cpp
index 3a77360bc2..379dd21c39 100644
--- a/scene/3d/collision_polygon.cpp
+++ b/scene/3d/collision_polygon.cpp
@@ -173,6 +173,9 @@ String CollisionPolygon::get_configuration_warning() const {
return String();
}
+bool CollisionPolygon::_is_editable_3d_polygon() const {
+ return true;
+}
void CollisionPolygon::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_depth", "depth"), &CollisionPolygon::set_depth);
@@ -184,6 +187,8 @@ void CollisionPolygon::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_disabled", "disabled"), &CollisionPolygon::set_disabled);
ClassDB::bind_method(D_METHOD("is_disabled"), &CollisionPolygon::is_disabled);
+ ClassDB::bind_method(D_METHOD("_is_editable_3d_polygon"), &CollisionPolygon::_is_editable_3d_polygon);
+
ADD_PROPERTY(PropertyInfo(Variant::REAL, "depth"), "set_depth", "get_depth");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "disabled"), "set_disabled", "is_disabled");
ADD_PROPERTY(PropertyInfo(Variant::POOL_VECTOR2_ARRAY, "polygon"), "set_polygon", "get_polygon");
diff --git a/scene/3d/collision_polygon.h b/scene/3d/collision_polygon.h
index 971c67f1ad..f1f137c9c5 100644
--- a/scene/3d/collision_polygon.h
+++ b/scene/3d/collision_polygon.h
@@ -53,6 +53,8 @@ protected:
void _update_in_shape_owner(bool p_xform_only = false);
+ bool _is_editable_3d_polygon() const;
+
protected:
void _notification(int p_what);
static void _bind_methods();
diff --git a/scene/3d/interpolated_camera.cpp b/scene/3d/interpolated_camera.cpp
index 9865fe156a..ffa283f634 100644
--- a/scene/3d/interpolated_camera.cpp
+++ b/scene/3d/interpolated_camera.cpp
@@ -38,10 +38,10 @@ void InterpolatedCamera::_notification(int p_what) {
case NOTIFICATION_ENTER_TREE: {
if (Engine::get_singleton()->is_editor_hint() && enabled)
- set_physics_process(false);
+ set_process_internal(false);
} break;
- case NOTIFICATION_PROCESS: {
+ case NOTIFICATION_INTERNAL_PROCESS: {
if (!enabled)
break;
@@ -111,9 +111,9 @@ void InterpolatedCamera::set_interpolation_enabled(bool p_enable) {
if (p_enable) {
if (is_inside_tree() && Engine::get_singleton()->is_editor_hint())
return;
- set_process(true);
+ set_process_internal(true);
} else
- set_process(false);
+ set_process_internal(false);
}
bool InterpolatedCamera::is_interpolation_enabled() const {
diff --git a/scene/3d/navigation.cpp b/scene/3d/navigation.cpp
index e7ab6cde8a..77bf703706 100644
--- a/scene/3d/navigation.cpp
+++ b/scene/3d/navigation.cpp
@@ -35,6 +35,7 @@ void Navigation::_navmesh_link(int p_id) {
ERR_FAIL_COND(!navmesh_map.has(p_id));
NavMesh &nm = navmesh_map[p_id];
ERR_FAIL_COND(nm.linked);
+ ERR_FAIL_COND(nm.navmesh.is_null());
PoolVector<Vector3> vertices = nm.navmesh->get_vertices();
int len = vertices.size();
diff --git a/scene/3d/particles.cpp b/scene/3d/particles.cpp
index 8617bbc2f6..a39ac5a8f5 100644
--- a/scene/3d/particles.cpp
+++ b/scene/3d/particles.cpp
@@ -849,9 +849,9 @@ void ParticlesMaterial::_update_shader() {
code += " vec4(1.250, -1.050, -0.203, 0.0),\n";
code += " vec4(0.000, 0.000, 0.000, 0.0)) * hue_rot_s;\n";
if (color_ramp.is_valid()) {
- code += " COLOR = textureLod(color_ramp,vec2(CUSTOM.y,0.0),0.0) * hue_rot_mat;\n";
+ code += " COLOR = hue_rot_mat * textureLod(color_ramp,vec2(CUSTOM.y,0.0),0.0);\n";
} else {
- code += " COLOR = color_value * hue_rot_mat;\n";
+ code += " COLOR = hue_rot_mat * color_value;\n";
}
if (emission_color_texture.is_valid() && emission_shape >= EMISSION_SHAPE_POINTS) {
code += " COLOR*= texelFetch(emission_texture_color,emission_tex_ofs,0);\n";
@@ -1028,8 +1028,6 @@ void ParticlesMaterial::set_param(Parameter p_param, float p_value) {
case PARAM_ANIM_OFFSET: {
VisualServer::get_singleton()->material_set_param(_get_material(), shader_names->anim_offset, p_value);
} break;
- case PARAM_MAX: {
- };
}
}
float ParticlesMaterial::get_param(Parameter p_param) const {
@@ -1082,8 +1080,6 @@ void ParticlesMaterial::set_param_randomness(Parameter p_param, float p_value) {
case PARAM_ANIM_OFFSET: {
VisualServer::get_singleton()->material_set_param(_get_material(), shader_names->anim_offset_random, p_value);
} break;
- case PARAM_MAX: {
- };
}
}
float ParticlesMaterial::get_param_randomness(Parameter p_param) const {
@@ -1160,8 +1156,6 @@ void ParticlesMaterial::set_param_texture(Parameter p_param, const Ref<Texture>
case PARAM_ANIM_OFFSET: {
VisualServer::get_singleton()->material_set_param(_get_material(), shader_names->anim_offset_texture, p_texture);
} break;
- case PARAM_MAX: {
- };
}
_queue_shader_change();
@@ -1233,28 +1227,19 @@ void ParticlesMaterial::set_emission_box_extents(Vector3 p_extents) {
void ParticlesMaterial::set_emission_point_texture(const Ref<Texture> &p_points) {
emission_point_texture = p_points;
- RID texture;
- if (p_points.is_valid())
- texture = p_points->get_rid();
- VisualServer::get_singleton()->material_set_param(_get_material(), shader_names->emission_texture_points, texture);
+ VisualServer::get_singleton()->material_set_param(_get_material(), shader_names->emission_texture_points, p_points);
}
void ParticlesMaterial::set_emission_normal_texture(const Ref<Texture> &p_normals) {
emission_normal_texture = p_normals;
- RID texture;
- if (p_normals.is_valid())
- texture = p_normals->get_rid();
- VisualServer::get_singleton()->material_set_param(_get_material(), shader_names->emission_texture_normal, texture);
+ VisualServer::get_singleton()->material_set_param(_get_material(), shader_names->emission_texture_normal, p_normals);
}
void ParticlesMaterial::set_emission_color_texture(const Ref<Texture> &p_colors) {
emission_color_texture = p_colors;
- RID texture;
- if (p_colors.is_valid())
- texture = p_colors->get_rid();
- VisualServer::get_singleton()->material_set_param(_get_material(), shader_names->emission_texture_color, texture);
+ VisualServer::get_singleton()->material_set_param(_get_material(), shader_names->emission_texture_color, p_colors);
_queue_shader_change();
}
@@ -1316,10 +1301,7 @@ void ParticlesMaterial::set_trail_size_modifier(const Ref<CurveTexture> &p_trail
curve->ensure_default_setup();
}
- RID texture;
- if (p_trail_size_modifier.is_valid())
- texture = p_trail_size_modifier->get_rid();
- VisualServer::get_singleton()->material_set_param(_get_material(), shader_names->trail_size_modifier, texture);
+ VisualServer::get_singleton()->material_set_param(_get_material(), shader_names->trail_size_modifier, curve);
_queue_shader_change();
}
@@ -1331,10 +1313,7 @@ Ref<CurveTexture> ParticlesMaterial::get_trail_size_modifier() const {
void ParticlesMaterial::set_trail_color_modifier(const Ref<GradientTexture> &p_trail_color_modifier) {
trail_color_modifier = p_trail_color_modifier;
- RID texture;
- if (p_trail_color_modifier.is_valid())
- texture = p_trail_color_modifier->get_rid();
- VisualServer::get_singleton()->material_set_param(_get_material(), shader_names->trail_color_modifier, texture);
+ VisualServer::get_singleton()->material_set_param(_get_material(), shader_names->trail_color_modifier, p_trail_color_modifier);
_queue_shader_change();
}
diff --git a/scene/3d/path.cpp b/scene/3d/path.cpp
index 7ac7f74bb0..57d79c960f 100644
--- a/scene/3d/path.cpp
+++ b/scene/3d/path.cpp
@@ -40,6 +40,9 @@ void Path::_curve_changed() {
if (is_inside_tree() && Engine::get_singleton()->is_editor_hint())
update_gizmo();
+ if (is_inside_tree()) {
+ emit_signal("curve_changed");
+ }
}
void Path::set_curve(const Ref<Curve3D> &p_curve) {
@@ -68,6 +71,8 @@ void Path::_bind_methods() {
ClassDB::bind_method(D_METHOD("_curve_changed"), &Path::_curve_changed);
ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "curve", PROPERTY_HINT_RESOURCE_TYPE, "Curve3D"), "set_curve", "get_curve");
+
+ ADD_SIGNAL(MethodInfo("curve_changed"));
}
Path::Path() {
diff --git a/scene/3d/physics_body.cpp b/scene/3d/physics_body.cpp
index 25acd6deb0..9aac391d80 100644
--- a/scene/3d/physics_body.cpp
+++ b/scene/3d/physics_body.cpp
@@ -370,9 +370,7 @@ struct _RigidBodyInOut {
void RigidBody::_direct_state_changed(Object *p_state) {
-//eh.. fuck
#ifdef DEBUG_ENABLED
-
state = Object::cast_to<PhysicsDirectBodyState>(p_state);
#else
state = (PhysicsDirectBodyState *)p_state; //trust it
@@ -696,6 +694,10 @@ void RigidBody::apply_impulse(const Vector3 &p_pos, const Vector3 &p_impulse) {
PhysicsServer::get_singleton()->body_apply_impulse(get_rid(), p_pos, p_impulse);
}
+void RigidBody::apply_torque_impulse(const Vector3 &p_impulse) {
+ PhysicsServer::get_singleton()->body_apply_torque_impulse(get_rid(), p_impulse);
+}
+
void RigidBody::set_use_continuous_collision_detection(bool p_enable) {
ccd = p_enable;
@@ -779,7 +781,7 @@ String RigidBody::get_configuration_warning() const {
String warning = CollisionObject::get_configuration_warning();
- if ((get_mode() == MODE_RIGID || get_mode() == MODE_CHARACTER) && (ABS(t.basis.get_axis(0).length() - 1.0) > 0.05 || ABS(t.basis.get_axis(1).length() - 1.0) > 0.05 || ABS(t.basis.get_axis(0).length() - 1.0) > 0.05)) {
+ if ((get_mode() == MODE_RIGID || get_mode() == MODE_CHARACTER) && (ABS(t.basis.get_axis(0).length() - 1.0) > 0.05 || ABS(t.basis.get_axis(1).length() - 1.0) > 0.05 || ABS(t.basis.get_axis(2).length() - 1.0) > 0.05)) {
if (warning != String()) {
warning += "\n";
}
@@ -835,6 +837,7 @@ void RigidBody::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_axis_velocity", "axis_velocity"), &RigidBody::set_axis_velocity);
ClassDB::bind_method(D_METHOD("apply_impulse", "position", "impulse"), &RigidBody::apply_impulse);
+ ClassDB::bind_method(D_METHOD("apply_torque_impulse", "impulse"), &RigidBody::apply_torque_impulse);
ClassDB::bind_method(D_METHOD("set_sleeping", "sleeping"), &RigidBody::set_sleeping);
ClassDB::bind_method(D_METHOD("is_sleeping"), &RigidBody::is_sleeping);
@@ -925,10 +928,10 @@ RigidBody::~RigidBody() {
//////////////////////////////////////////////////////
//////////////////////////
-Ref<KinematicCollision> KinematicBody::_move(const Vector3 &p_motion) {
+Ref<KinematicCollision> KinematicBody::_move(const Vector3 &p_motion, bool p_infinite_inertia) {
Collision col;
- if (move_and_collide(p_motion, col)) {
+ if (move_and_collide(p_motion, p_infinite_inertia, col)) {
if (motion_cache.is_null()) {
motion_cache.instance();
motion_cache->owner = this;
@@ -942,11 +945,11 @@ Ref<KinematicCollision> KinematicBody::_move(const Vector3 &p_motion) {
return Ref<KinematicCollision>();
}
-bool KinematicBody::move_and_collide(const Vector3 &p_motion, Collision &r_collision) {
+bool KinematicBody::move_and_collide(const Vector3 &p_motion, bool p_infinite_inertia, Collision &r_collision) {
Transform gt = get_global_transform();
PhysicsServer::MotionResult result;
- bool colliding = PhysicsServer::get_singleton()->body_test_motion(get_rid(), gt, p_motion, &result);
+ bool colliding = PhysicsServer::get_singleton()->body_test_motion(get_rid(), gt, p_motion, p_infinite_inertia, &result);
if (colliding) {
r_collision.collider_metadata = result.collider_metadata;
@@ -972,7 +975,7 @@ bool KinematicBody::move_and_collide(const Vector3 &p_motion, Collision &r_colli
return colliding;
}
-Vector3 KinematicBody::move_and_slide(const Vector3 &p_linear_velocity, const Vector3 &p_floor_direction, float p_slope_stop_min_velocity, int p_max_slides, float p_floor_max_angle) {
+Vector3 KinematicBody::move_and_slide(const Vector3 &p_linear_velocity, const Vector3 &p_floor_direction, bool p_infinite_inertia, float p_slope_stop_min_velocity, int p_max_slides, float p_floor_max_angle) {
Vector3 lv = p_linear_velocity;
@@ -994,7 +997,7 @@ Vector3 KinematicBody::move_and_slide(const Vector3 &p_linear_velocity, const Ve
Collision collision;
- bool collided = move_and_collide(motion, collision);
+ bool collided = move_and_collide(motion, p_infinite_inertia, collision);
if (collided) {
@@ -1067,11 +1070,11 @@ Vector3 KinematicBody::get_floor_velocity() const {
return floor_velocity;
}
-bool KinematicBody::test_move(const Transform &p_from, const Vector3 &p_motion) {
+bool KinematicBody::test_move(const Transform &p_from, const Vector3 &p_motion, bool p_infinite_inertia) {
ERR_FAIL_COND_V(!is_inside_tree(), false);
- return PhysicsServer::get_singleton()->body_test_motion(get_rid(), p_from, p_motion);
+ return PhysicsServer::get_singleton()->body_test_motion(get_rid(), p_from, p_motion, p_infinite_inertia);
}
void KinematicBody::set_axis_lock(PhysicsServer::BodyAxis p_axis, bool p_lock) {
@@ -1120,10 +1123,10 @@ Ref<KinematicCollision> KinematicBody::_get_slide_collision(int p_bounce) {
void KinematicBody::_bind_methods() {
- ClassDB::bind_method(D_METHOD("move_and_collide", "rel_vec"), &KinematicBody::_move);
- ClassDB::bind_method(D_METHOD("move_and_slide", "linear_velocity", "floor_normal", "slope_stop_min_velocity", "max_slides", "floor_max_angle"), &KinematicBody::move_and_slide, DEFVAL(Vector3(0, 0, 0)), DEFVAL(0.05), DEFVAL(4), DEFVAL(Math::deg2rad((float)45)));
+ ClassDB::bind_method(D_METHOD("move_and_collide", "rel_vec", "infinite_inertia"), &KinematicBody::_move, DEFVAL(true));
+ ClassDB::bind_method(D_METHOD("move_and_slide", "linear_velocity", "floor_normal", "infinite_inertia", "slope_stop_min_velocity", "max_slides", "floor_max_angle"), &KinematicBody::move_and_slide, DEFVAL(Vector3(0, 0, 0)), DEFVAL(true), DEFVAL(0.05), DEFVAL(4), DEFVAL(Math::deg2rad((float)45)));
- ClassDB::bind_method(D_METHOD("test_move", "from", "rel_vec"), &KinematicBody::test_move);
+ ClassDB::bind_method(D_METHOD("test_move", "from", "rel_vec", "infinite_inertia"), &KinematicBody::test_move);
ClassDB::bind_method(D_METHOD("is_on_floor"), &KinematicBody::is_on_floor);
ClassDB::bind_method(D_METHOD("is_on_ceiling"), &KinematicBody::is_on_ceiling);
diff --git a/scene/3d/physics_body.h b/scene/3d/physics_body.h
index c7556c0c5f..ffdc9ab309 100644
--- a/scene/3d/physics_body.h
+++ b/scene/3d/physics_body.h
@@ -242,6 +242,7 @@ public:
Array get_colliding_bodies() const;
void apply_impulse(const Vector3 &p_pos, const Vector3 &p_impulse);
+ void apply_torque_impulse(const Vector3 &p_impulse);
virtual String get_configuration_warning() const;
@@ -285,15 +286,15 @@ private:
_FORCE_INLINE_ bool _ignores_mode(PhysicsServer::BodyMode) const;
- Ref<KinematicCollision> _move(const Vector3 &p_motion);
+ Ref<KinematicCollision> _move(const Vector3 &p_motion, bool p_infinite_inertia = true);
Ref<KinematicCollision> _get_slide_collision(int p_bounce);
protected:
static void _bind_methods();
public:
- bool move_and_collide(const Vector3 &p_motion, Collision &r_collision);
- bool test_move(const Transform &p_from, const Vector3 &p_motion);
+ bool move_and_collide(const Vector3 &p_motion, bool p_infinite_inertia, Collision &r_collision);
+ bool test_move(const Transform &p_from, const Vector3 &p_motion, bool p_infinite_inertia);
void set_axis_lock(PhysicsServer::BodyAxis p_axis, bool p_lock);
bool get_axis_lock(PhysicsServer::BodyAxis p_axis) const;
@@ -301,7 +302,7 @@ public:
void set_safe_margin(float p_margin);
float get_safe_margin() const;
- Vector3 move_and_slide(const Vector3 &p_linear_velocity, const Vector3 &p_floor_direction = Vector3(0, 0, 0), float p_slope_stop_min_velocity = 0.05, int p_max_slides = 4, float p_floor_max_angle = Math::deg2rad((float)45));
+ Vector3 move_and_slide(const Vector3 &p_linear_velocity, const Vector3 &p_floor_direction = Vector3(0, 0, 0), bool p_infinite_inertia = true, float p_slope_stop_min_velocity = 0.05, int p_max_slides = 4, float p_floor_max_angle = Math::deg2rad((float)45));
bool is_on_floor() const;
bool is_on_wall() const;
bool is_on_ceiling() const;
diff --git a/scene/3d/physics_joint.cpp b/scene/3d/physics_joint.cpp
index fed6d76f65..2e9f1a241a 100644
--- a/scene/3d/physics_joint.cpp
+++ b/scene/3d/physics_joint.cpp
@@ -71,8 +71,7 @@ void Joint::_update_joint(bool p_only_free) {
ba = body_a->get_rid();
bb = body_b->get_rid();
- if (exclude_from_collision)
- PhysicsServer::get_singleton()->body_add_collision_exception(body_a->get_rid(), body_b->get_rid());
+ PhysicsServer::get_singleton()->joint_disable_collisions_between_bodies(joint, exclude_from_collision);
}
void Joint::set_node_a(const NodePath &p_node_a) {
diff --git a/scene/3d/ray_cast.cpp b/scene/3d/ray_cast.cpp
index dd5ae8a999..7f83e2c3ea 100644
--- a/scene/3d/ray_cast.cpp
+++ b/scene/3d/ray_cast.cpp
@@ -103,7 +103,7 @@ void RayCast::set_enabled(bool p_enabled) {
enabled = p_enabled;
if (is_inside_tree() && !Engine::get_singleton()->is_editor_hint())
- set_physics_process(p_enabled);
+ set_physics_process_internal(p_enabled);
if (!p_enabled)
collided = false;
@@ -150,12 +150,12 @@ void RayCast::_notification(int p_what) {
case NOTIFICATION_ENTER_TREE: {
if (enabled && !Engine::get_singleton()->is_editor_hint()) {
- set_physics_process(true);
+ set_physics_process_internal(true);
if (get_tree()->is_debugging_collisions_hint())
_update_debug_shape();
} else
- set_physics_process(false);
+ set_physics_process_internal(false);
if (Object::cast_to<CollisionObject>(get_parent())) {
if (exclude_parent_body)
@@ -168,14 +168,14 @@ void RayCast::_notification(int p_what) {
case NOTIFICATION_EXIT_TREE: {
if (enabled) {
- set_physics_process(false);
+ set_physics_process_internal(false);
}
if (debug_shape)
_clear_debug_shape();
} break;
- case NOTIFICATION_PHYSICS_PROCESS: {
+ case NOTIFICATION_INTERNAL_PHYSICS_PROCESS: {
if (!enabled)
break;
diff --git a/scene/3d/scenario_fx.cpp b/scene/3d/scenario_fx.cpp
index 02768ac91f..d5bff676cb 100644
--- a/scene/3d/scenario_fx.cpp
+++ b/scene/3d/scenario_fx.cpp
@@ -79,7 +79,11 @@ Ref<Environment> WorldEnvironment::get_environment() const {
String WorldEnvironment::get_configuration_warning() const {
- if (/*!is_visible_in_tree() ||*/ !is_inside_tree() || !environment.is_valid())
+ if (!environment.is_valid()) {
+ return TTR("WorldEnvironment needs an Environment resource.");
+ }
+
+ if (/*!is_visible_in_tree() ||*/ !is_inside_tree())
return String();
List<Node *> nodes;
@@ -89,6 +93,10 @@ String WorldEnvironment::get_configuration_warning() const {
return TTR("Only one WorldEnvironment is allowed per scene (or set of instanced scenes).");
}
+ if (environment.is_valid() && get_viewport() && !get_viewport()->get_camera() && environment->get_background() != Environment::BG_CANVAS) {
+ return TTR("This WorldEnvironment is ignored. Either add a Camera (for 3D scenes) or set this environment's Background Mode to Canvas (for 2D scenes).");
+ }
+
return String();
}
diff --git a/scene/3d/spatial.cpp b/scene/3d/spatial.cpp
index 721641e09b..5deeb75c67 100644
--- a/scene/3d/spatial.cpp
+++ b/scene/3d/spatial.cpp
@@ -85,9 +85,7 @@ void Spatial::_notify_dirty() {
}
void Spatial::_update_local_transform() const {
- data.local_transform.basis = Basis();
- data.local_transform.basis.scale(data.scale);
- data.local_transform.basis.rotate(data.rotation);
+ data.local_transform.basis.set_euler_scale(data.rotation, data.scale);
data.dirty &= ~DIRTY_LOCAL;
}
@@ -188,7 +186,9 @@ void Spatial::_notification(int p_what) {
if (data.gizmo.is_valid()) {
data.gizmo->create();
if (data.gizmo->can_draw()) {
- data.gizmo->redraw();
+ if (is_visible_in_tree()) {
+ data.gizmo->redraw();
+ }
}
data.gizmo->transform();
}
@@ -409,7 +409,9 @@ void Spatial::set_gizmo(const Ref<SpatialGizmo> &p_gizmo) {
data.gizmo->create();
if (data.gizmo->can_draw()) {
- data.gizmo->redraw();
+ if (is_visible_in_tree()) {
+ data.gizmo->redraw();
+ }
}
data.gizmo->transform();
}
@@ -428,10 +430,9 @@ Ref<SpatialGizmo> Spatial::get_gizmo() const {
#endif
}
-#ifdef TOOLS_ENABLED
-
void Spatial::_update_gizmo() {
+#ifdef TOOLS_ENABLED
if (!is_inside_world())
return;
data.gizmo_dirty = false;
@@ -443,8 +444,10 @@ void Spatial::_update_gizmo() {
data.gizmo->clear();
}
}
+#endif
}
+#ifdef TOOLS_ENABLED
void Spatial::set_disable_gizmo(bool p_enabled) {
data.gizmo_disabled = p_enabled;
@@ -724,9 +727,7 @@ void Spatial::_bind_methods() {
ClassDB::bind_method(D_METHOD("is_set_as_toplevel"), &Spatial::is_set_as_toplevel);
ClassDB::bind_method(D_METHOD("get_world"), &Spatial::get_world);
-#ifdef TOOLS_ENABLED
ClassDB::bind_method(D_METHOD("_update_gizmo"), &Spatial::_update_gizmo);
-#endif
ClassDB::bind_method(D_METHOD("update_gizmo"), &Spatial::update_gizmo);
ClassDB::bind_method(D_METHOD("set_gizmo", "gizmo"), &Spatial::set_gizmo);
@@ -788,9 +789,7 @@ void Spatial::_bind_methods() {
ADD_PROPERTY(PropertyInfo(Variant::VECTOR3, "scale", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_EDITOR), "set_scale", "get_scale");
ADD_GROUP("Visibility", "");
ADD_PROPERTYNO(PropertyInfo(Variant::BOOL, "visible"), "set_visible", "is_visible");
-#ifdef TOOLS_ENABLED
ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "gizmo", PROPERTY_HINT_RESOURCE_TYPE, "SpatialGizmo", 0), "set_gizmo", "get_gizmo");
-#endif
ADD_SIGNAL(MethodInfo("visibility_changed"));
}
diff --git a/scene/3d/spatial.h b/scene/3d/spatial.h
index 518bba9a51..ca35d85348 100644
--- a/scene/3d/spatial.h
+++ b/scene/3d/spatial.h
@@ -100,10 +100,8 @@ class Spatial : public Node {
#endif
} data;
-#ifdef TOOLS_ENABLED
void _update_gizmo();
-#endif
void _notify_dirty();
void _propagate_transform_changed(Spatial *p_origin);
diff --git a/scene/3d/sprite_3d.cpp b/scene/3d/sprite_3d.cpp
index 232855c978..bc44c91f64 100644
--- a/scene/3d/sprite_3d.cpp
+++ b/scene/3d/sprite_3d.cpp
@@ -366,11 +366,17 @@ void Sprite3D::_draw() {
final_rect.position * pixel_size,
};
+
+ // Properly setup UVs for impostor textures (AtlasTexture).
+ RID texture_rid = texture->get_rid();
+ Vector2 src_tsize = Vector2(
+ VS::get_singleton()->texture_get_width(texture_rid),
+ VS::get_singleton()->texture_get_height(texture_rid));
Vector2 uvs[4] = {
- final_src_rect.position / tsize,
- (final_src_rect.position + Vector2(final_src_rect.size.x, 0)) / tsize,
- (final_src_rect.position + final_src_rect.size) / tsize,
- (final_src_rect.position + Vector2(0, final_src_rect.size.y)) / tsize,
+ final_src_rect.position / src_tsize,
+ (final_src_rect.position + Vector2(final_src_rect.size.x, 0)) / src_tsize,
+ (final_src_rect.position + final_src_rect.size) / src_tsize,
+ (final_src_rect.position + Vector2(0, final_src_rect.size.y)) / src_tsize,
};
if (is_flipped_h()) {
@@ -649,18 +655,23 @@ void AnimatedSprite3D::_draw() {
float pixel_size = get_pixel_size();
Vector2 vertices[4] = {
-
(final_rect.position + Vector2(0, final_rect.size.y)) * pixel_size,
(final_rect.position + final_rect.size) * pixel_size,
(final_rect.position + Vector2(final_rect.size.x, 0)) * pixel_size,
final_rect.position * pixel_size,
};
+
+ // Properly setup UVs for impostor textures (AtlasTexture).
+ RID texture_rid = texture->get_rid();
+ Vector2 src_tsize = Vector2(
+ VS::get_singleton()->texture_get_width(texture_rid),
+ VS::get_singleton()->texture_get_height(texture_rid));
Vector2 uvs[4] = {
- final_src_rect.position / tsize,
- (final_src_rect.position + Vector2(final_src_rect.size.x, 0)) / tsize,
- (final_src_rect.position + final_src_rect.size) / tsize,
- (final_src_rect.position + Vector2(0, final_src_rect.size.y)) / tsize,
+ final_src_rect.position / src_tsize,
+ (final_src_rect.position + Vector2(final_src_rect.size.x, 0)) / src_tsize,
+ (final_src_rect.position + final_src_rect.size) / src_tsize,
+ (final_src_rect.position + Vector2(0, final_src_rect.size.y)) / src_tsize,
};
if (is_flipped_h()) {
diff --git a/scene/3d/vehicle_body.cpp b/scene/3d/vehicle_body.cpp
index ed3bde9504..b72665aa2b 100644
--- a/scene/3d/vehicle_body.cpp
+++ b/scene/3d/vehicle_body.cpp
@@ -524,7 +524,7 @@ void VehicleBody::_update_suspension(PhysicsDirectBodyState *s) {
//bilateral constraint between two dynamic objects
void VehicleBody::_resolve_single_bilateral(PhysicsDirectBodyState *s, const Vector3 &pos1,
- PhysicsBody *body2, const Vector3 &pos2, const Vector3 &normal, real_t &impulse) {
+ PhysicsBody *body2, const Vector3 &pos2, const Vector3 &normal, real_t &impulse, real_t p_rollInfluence) {
real_t normalLenSqr = normal.length_squared();
//ERR_FAIL_COND( normalLenSqr < real_t(1.1));
@@ -582,8 +582,12 @@ void VehicleBody::_resolve_single_bilateral(PhysicsDirectBodyState *s, const Vec
rel_vel = normal.dot(vel);
- //TODO: move this into proper structure
- real_t contactDamping = real_t(0.4);
+ // !BAS! We had this set to 0.4, in bullet its 0.2
+ // real_t contactDamping = real_t(0.2);
+
+ // !BAS! But seeing we apply this frame by frame, makes more sense to me to make this time based
+ // keeping in mind our anti roll factor
+ real_t contactDamping = s->get_step() / p_rollInfluence;
#define ONLY_USE_LINEAR_MASS
#ifdef ONLY_USE_LINEAR_MASS
real_t massTerm = real_t(1.) / ((1.0 / mass) + b2invmass);
@@ -704,7 +708,7 @@ void VehicleBody::_update_friction(PhysicsDirectBodyState *s) {
_resolve_single_bilateral(s, wheelInfo.m_raycastInfo.m_contactPointWS,
wheelInfo.m_raycastInfo.m_groundObject, wheelInfo.m_raycastInfo.m_contactPointWS,
- m_axle[i], m_sideImpulse[i]);
+ m_axle[i], m_sideImpulse[i], wheelInfo.m_rollInfluence);
m_sideImpulse[i] *= sideFrictionStiffness2;
}
diff --git a/scene/3d/vehicle_body.h b/scene/3d/vehicle_body.h
index 7810a42e8a..1ac3693cc4 100644
--- a/scene/3d/vehicle_body.h
+++ b/scene/3d/vehicle_body.h
@@ -168,7 +168,7 @@ class VehicleBody : public RigidBody {
btVehicleWheelContactPoint(PhysicsDirectBodyState *s, PhysicsBody *body1, const Vector3 &frictionPosWorld, const Vector3 &frictionDirectionWorld, real_t maxImpulse);
};
- void _resolve_single_bilateral(PhysicsDirectBodyState *s, const Vector3 &pos1, PhysicsBody *body2, const Vector3 &pos2, const Vector3 &normal, real_t &impulse);
+ void _resolve_single_bilateral(PhysicsDirectBodyState *s, const Vector3 &pos1, PhysicsBody *body2, const Vector3 &pos2, const Vector3 &normal, real_t &impulse, real_t p_rollInfluence);
real_t _calc_rolling_friction(btVehicleWheelContactPoint &contactPoint);
void _update_friction(PhysicsDirectBodyState *s);
diff --git a/scene/3d/voxel_light_baker.cpp b/scene/3d/voxel_light_baker.cpp
index d389b69ef3..13700e0bd3 100644
--- a/scene/3d/voxel_light_baker.cpp
+++ b/scene/3d/voxel_light_baker.cpp
@@ -2338,9 +2338,9 @@ Ref<MultiMesh> VoxelLightBaker::create_debug_multimesh(DebugMode p_mode) {
for (int k = 0; k < 3; k++) {
if (i < 3)
- face_points[j][(i + k) % 3] = v[k] * (i >= 3 ? -1 : 1);
+ face_points[j][(i + k) % 3] = v[k];
else
- face_points[3 - j][(i + k) % 3] = v[k] * (i >= 3 ? -1 : 1);
+ face_points[3 - j][(i + k) % 3] = -v[k];
}
}