diff options
Diffstat (limited to 'scene/3d')
-rw-r--r-- | scene/3d/area.cpp | 1 | ||||
-rw-r--r-- | scene/3d/audio_stream_player_3d.cpp | 7 | ||||
-rw-r--r-- | scene/3d/cpu_particles.cpp | 11 | ||||
-rw-r--r-- | scene/3d/path.cpp | 300 | ||||
-rw-r--r-- | scene/3d/path.h | 48 | ||||
-rw-r--r-- | scene/3d/voxel_light_baker.cpp | 5 |
6 files changed, 70 insertions, 302 deletions
diff --git a/scene/3d/area.cpp b/scene/3d/area.cpp index 27bace9529..99f43b1242 100644 --- a/scene/3d/area.cpp +++ b/scene/3d/area.cpp @@ -753,6 +753,7 @@ Area::Area() : angular_damp = 1; priority = 0; monitoring = false; + monitorable = false; collision_mask = 1; collision_layer = 1; set_ray_pickable(false); diff --git a/scene/3d/audio_stream_player_3d.cpp b/scene/3d/audio_stream_player_3d.cpp index cad7ff47c1..0f4d0383a4 100644 --- a/scene/3d/audio_stream_player_3d.cpp +++ b/scene/3d/audio_stream_player_3d.cpp @@ -33,6 +33,7 @@ #include "scene/3d/area.h" #include "scene/3d/camera.h" #include "scene/main/viewport.h" + void AudioStreamPlayer3D::_mix_audio() { if (!stream_playback.is_valid() || !active || @@ -206,15 +207,15 @@ float AudioStreamPlayer3D::_get_attenuation_db(float p_distance) const { float att = 0; switch (attenuation_model) { case ATTENUATION_INVERSE_DISTANCE: { - att = Math::linear2db(1.0 / ((p_distance / unit_size) + 000001)); + att = Math::linear2db(1.0 / ((p_distance / unit_size) + CMP_EPSILON)); } break; case ATTENUATION_INVERSE_SQUARE_DISTANCE: { float d = (p_distance / unit_size); d *= d; - att = Math::linear2db(1.0 / (d + 0.00001)); + att = Math::linear2db(1.0 / (d + CMP_EPSILON)); } break; case ATTENUATION_LOGARITHMIC: { - att = -20 * Math::log(p_distance / unit_size + 000001); + att = -20 * Math::log(p_distance / unit_size + CMP_EPSILON); } break; default: { ERR_PRINT("Unknown attenuation type"); diff --git a/scene/3d/cpu_particles.cpp b/scene/3d/cpu_particles.cpp index 0bf5983dd1..29610cb0bf 100644 --- a/scene/3d/cpu_particles.cpp +++ b/scene/3d/cpu_particles.cpp @@ -605,19 +605,14 @@ void CPUParticles::_particles_process(float p_delta) { p.hue_rot_rand = Math::randf(); p.anim_offset_rand = Math::randf(); - float angle1_rad; - float angle2_rad; - if (flags[FLAG_DISABLE_Z]) { - - angle1_rad = (Math::randf() * 2.0 - 1.0) * Math_PI * spread / 180.0; + float angle1_rad = (Math::randf() * 2.0 - 1.0) * Math_PI * spread / 180.0; Vector3 rot = Vector3(Math::cos(angle1_rad), Math::sin(angle1_rad), 0.0); p.velocity = rot * parameters[PARAM_INITIAL_LINEAR_VELOCITY] * Math::lerp(1.0f, float(Math::randf()), randomness[PARAM_INITIAL_LINEAR_VELOCITY]); - } else { //initiate velocity spread in 3D - angle1_rad = (Math::randf() * 2.0 - 1.0) * Math_PI * spread / 180.0; - angle2_rad = (Math::randf() * 2.0 - 1.0) * (1.0 - flatness) * Math_PI * spread / 180.0; + float angle1_rad = (Math::randf() * 2.0 - 1.0) * Math_PI * spread / 180.0; + float angle2_rad = (Math::randf() * 2.0 - 1.0) * (1.0 - flatness) * Math_PI * spread / 180.0; Vector3 direction_xz = Vector3(Math::sin(angle1_rad), 0, Math::cos(angle1_rad)); Vector3 direction_yz = Vector3(0, Math::sin(angle2_rad), Math::cos(angle2_rad)); diff --git a/scene/3d/path.cpp b/scene/3d/path.cpp index 4e027f43f6..9fae5a9a54 100644 --- a/scene/3d/path.cpp +++ b/scene/3d/path.cpp @@ -44,10 +44,11 @@ void Path::_curve_changed() { emit_signal("curve_changed"); } - // update the configuration warnings of all children of type OrientedPathFollows + // update the configuration warnings of all children of type PathFollow + // previously used for PathFollowOriented (now enforced orientation is done in PathFollow) if (is_inside_tree()) { for (int i = 0; i < get_child_count(); i++) { - OrientedPathFollow *child = Object::cast_to<OrientedPathFollow>(get_child(i)); + PathFollow *child = Object::cast_to<PathFollow>(get_child(i)); if (child) { child->update_configuration_warning(); } @@ -105,24 +106,64 @@ void PathFollow::_update_transform() { return; } + float bl = c->get_baked_length(); + float bi = c->get_bake_interval(); float o = offset; + float o_next = offset + bi; if (loop) { - o = Math::fposmod(o, c->get_baked_length()); + o = Math::fposmod(o, bl); + o_next = Math::fposmod(o_next, bl); + } else if (rotation_mode == ROTATION_ORIENTED && o_next >= bl) { + o = bl - bi; + o_next = bl; } Vector3 pos = c->interpolate_baked(o, cubic); Transform t = get_transform(); + // Vector3 pos_offset = Vector3(h_offset, v_offset, 0); not used in all cases + // will be replaced by "Vector3(h_offset, v_offset, 0)" where it was formely used + + if (rotation_mode == ROTATION_ORIENTED) { + + Vector3 pos = c->interpolate_baked(o, cubic); + Vector3 forward = c->interpolate_baked(o_next, cubic) - pos; + + if (forward.length_squared() < CMP_EPSILON2) + forward = Vector3(0, 0, 1); + else + forward.normalize(); + + Vector3 up = c->interpolate_baked_up_vector(o, true); + + if (o_next < o) { + Vector3 up1 = c->interpolate_baked_up_vector(o_next, true); + Vector3 axis = up.cross(up1); - t.origin = pos; - Vector3 pos_offset = Vector3(h_offset, v_offset, 0); + if (axis.length_squared() < CMP_EPSILON2) + axis = forward; + else + axis.normalize(); - if (rotation_mode != ROTATION_NONE) { + up.rotate(axis, up.angle_to(up1) * 0.5f); + } + + Vector3 scale = t.basis.get_scale(); + Vector3 sideways = up.cross(forward).normalized(); + up = forward.cross(sideways).normalized(); + + t.basis.set(sideways, up, forward); + t.basis.scale_local(scale); + + t.origin = pos + sideways * h_offset + up * v_offset; + } else if (rotation_mode != ROTATION_NONE) { // perform parallel transport // // see C. Dougan, The Parallel Transport Frame, Game Programming Gems 2 for example // for a discussion about why not Frenet frame. + t.origin = pos; + Vector3 t_prev = (pos - c->interpolate_baked(o - delta_offset, cubic)).normalized(); Vector3 t_cur = (c->interpolate_baked(o + delta_offset, cubic) - pos).normalized(); @@ -165,9 +206,9 @@ void PathFollow::_update_transform() { } } - t.translate(pos_offset); + t.translate(Vector3(h_offset, v_offset, 0)); } else { - t.origin += pos_offset; + t.origin = pos + Vector3(h_offset, v_offset, 0); } set_transform(t); @@ -224,6 +265,11 @@ String PathFollow::get_configuration_warning() const { if (!Object::cast_to<Path>(get_parent())) { return TTR("PathFollow only works when set as a child of a Path node."); + } else { + Path *path = Object::cast_to<Path>(get_parent()); + if (path->get_curve().is_valid() && !path->get_curve()->is_up_vector_enabled() && rotation_mode == ROTATION_ORIENTED) { + return TTR("PathFollow ROTATION_ORIENTED requires \"Up Vector\" enabled in its parent Path's Curve resource."); + } } return String(); @@ -256,7 +302,7 @@ void PathFollow::_bind_methods() { ADD_PROPERTY(PropertyInfo(Variant::REAL, "unit_offset", PROPERTY_HINT_RANGE, "0,1,0.0001,or_greater", PROPERTY_USAGE_EDITOR), "set_unit_offset", "get_unit_offset"); ADD_PROPERTY(PropertyInfo(Variant::REAL, "h_offset"), "set_h_offset", "get_h_offset"); ADD_PROPERTY(PropertyInfo(Variant::REAL, "v_offset"), "set_v_offset", "get_v_offset"); - ADD_PROPERTY(PropertyInfo(Variant::INT, "rotation_mode", PROPERTY_HINT_ENUM, "None,Y,XY,XYZ"), "set_rotation_mode", "get_rotation_mode"); + ADD_PROPERTY(PropertyInfo(Variant::INT, "rotation_mode", PROPERTY_HINT_ENUM, "None,Y,XY,XYZ,Oriented"), "set_rotation_mode", "get_rotation_mode"); ADD_PROPERTY(PropertyInfo(Variant::BOOL, "cubic_interp"), "set_cubic_interpolation", "get_cubic_interpolation"); ADD_PROPERTY(PropertyInfo(Variant::BOOL, "loop"), "set_loop", "has_loop"); @@ -264,6 +310,7 @@ void PathFollow::_bind_methods() { BIND_ENUM_CONSTANT(ROTATION_Y); BIND_ENUM_CONSTANT(ROTATION_XY); BIND_ENUM_CONSTANT(ROTATION_XYZ); + BIND_ENUM_CONSTANT(ROTATION_ORIENTED); } void PathFollow::set_offset(float p_offset) { @@ -322,6 +369,8 @@ float PathFollow::get_unit_offset() const { void PathFollow::set_rotation_mode(RotationMode p_rotation_mode) { rotation_mode = p_rotation_mode; + + update_configuration_warning(); _update_transform(); } @@ -351,236 +400,3 @@ PathFollow::PathFollow() { cubic = true; loop = true; } - -////////////// - -void OrientedPathFollow::_update_transform() { - - if (!path) - return; - - Ref<Curve3D> c = path->get_curve(); - if (!c.is_valid()) - return; - - int count = c->get_point_count(); - if (count < 2) - return; - - if (delta_offset == 0) { - return; - } - - float offset = get_offset(); - float bl = c->get_baked_length(); - float bi = c->get_bake_interval(); - float o = offset; - float o_next = offset + bi; - - if (has_loop()) { - o = Math::fposmod(o, bl); - o_next = Math::fposmod(o_next, bl); - } else if (o_next >= bl) { - o = bl - bi; - o_next = bl; - } - - bool cubic = get_cubic_interpolation(); - Vector3 pos = c->interpolate_baked(o, cubic); - Vector3 forward = c->interpolate_baked(o_next, cubic) - pos; - - if (forward.length_squared() < CMP_EPSILON2) - forward = Vector3(0, 0, 1); - else - forward.normalize(); - - Vector3 up = c->interpolate_baked_up_vector(o, true); - - if (o_next < o) { - Vector3 up1 = c->interpolate_baked_up_vector(o_next, true); - Vector3 axis = up.cross(up1); - - if (axis.length_squared() < CMP_EPSILON2) - axis = forward; - else - axis.normalize(); - - up.rotate(axis, up.angle_to(up1) * 0.5f); - } - - Transform t = get_transform(); - Vector3 scale = t.basis.get_scale(); - - Vector3 sideways = up.cross(forward).normalized(); - up = forward.cross(sideways).normalized(); - - t.basis.set(sideways, up, forward); - t.basis.scale_local(scale); - - t.origin = pos + sideways * get_h_offset() + up * get_v_offset(); - - set_transform(t); -} - -void OrientedPathFollow::_notification(int p_what) { - - switch (p_what) { - - case NOTIFICATION_ENTER_TREE: { - - Node *parent = get_parent(); - if (parent) { - path = Object::cast_to<Path>(parent); - if (path) { - _update_transform(); - } - } - - } break; - case NOTIFICATION_EXIT_TREE: { - - path = NULL; - } break; - } -} - -void OrientedPathFollow::set_cubic_interpolation(bool p_enable) { - - cubic = p_enable; -} - -bool OrientedPathFollow::get_cubic_interpolation() const { - - return cubic; -} - -void OrientedPathFollow::_validate_property(PropertyInfo &property) const { - - if (property.name == "offset") { - - float max = 10000; - if (path && path->get_curve().is_valid()) - max = path->get_curve()->get_baked_length(); - - property.hint_string = "0," + rtos(max) + ",0.01"; - } -} - -String OrientedPathFollow::get_configuration_warning() const { - - if (!is_visible_in_tree() || !is_inside_tree()) - return String(); - - if (!Object::cast_to<Path>(get_parent())) { - return TTR("OrientedPathFollow only works when set as a child of a Path node."); - } else { - Path *path = Object::cast_to<Path>(get_parent()); - if (path->get_curve().is_valid() && !path->get_curve()->is_up_vector_enabled()) { - return TTR("OrientedPathFollow requires \"Up Vector\" enabled in its parent Path's Curve resource."); - } - } - - return String(); -} - -void OrientedPathFollow::_bind_methods() { - - ClassDB::bind_method(D_METHOD("set_offset", "offset"), &OrientedPathFollow::set_offset); - ClassDB::bind_method(D_METHOD("get_offset"), &OrientedPathFollow::get_offset); - - ClassDB::bind_method(D_METHOD("set_h_offset", "h_offset"), &OrientedPathFollow::set_h_offset); - ClassDB::bind_method(D_METHOD("get_h_offset"), &OrientedPathFollow::get_h_offset); - - ClassDB::bind_method(D_METHOD("set_v_offset", "v_offset"), &OrientedPathFollow::set_v_offset); - ClassDB::bind_method(D_METHOD("get_v_offset"), &OrientedPathFollow::get_v_offset); - - ClassDB::bind_method(D_METHOD("set_unit_offset", "unit_offset"), &OrientedPathFollow::set_unit_offset); - ClassDB::bind_method(D_METHOD("get_unit_offset"), &OrientedPathFollow::get_unit_offset); - - ClassDB::bind_method(D_METHOD("set_cubic_interpolation", "enable"), &OrientedPathFollow::set_cubic_interpolation); - ClassDB::bind_method(D_METHOD("get_cubic_interpolation"), &OrientedPathFollow::get_cubic_interpolation); - - ClassDB::bind_method(D_METHOD("set_loop", "loop"), &OrientedPathFollow::set_loop); - ClassDB::bind_method(D_METHOD("has_loop"), &OrientedPathFollow::has_loop); - - ADD_PROPERTY(PropertyInfo(Variant::REAL, "offset", PROPERTY_HINT_RANGE, "0,10000,0.01"), "set_offset", "get_offset"); - ADD_PROPERTY(PropertyInfo(Variant::REAL, "unit_offset", PROPERTY_HINT_RANGE, "0,1,0.0001", PROPERTY_USAGE_EDITOR), "set_unit_offset", "get_unit_offset"); - ADD_PROPERTY(PropertyInfo(Variant::REAL, "h_offset"), "set_h_offset", "get_h_offset"); - ADD_PROPERTY(PropertyInfo(Variant::REAL, "v_offset"), "set_v_offset", "get_v_offset"); - ADD_PROPERTY(PropertyInfo(Variant::BOOL, "cubic_interp"), "set_cubic_interpolation", "get_cubic_interpolation"); - ADD_PROPERTY(PropertyInfo(Variant::BOOL, "loop"), "set_loop", "has_loop"); -} - -void OrientedPathFollow::set_offset(float p_offset) { - delta_offset = p_offset - offset; - offset = p_offset; - - if (path) - _update_transform(); - _change_notify("offset"); - _change_notify("unit_offset"); -} - -void OrientedPathFollow::set_h_offset(float p_h_offset) { - - h_offset = p_h_offset; - if (path) - _update_transform(); -} - -float OrientedPathFollow::get_h_offset() const { - - return h_offset; -} - -void OrientedPathFollow::set_v_offset(float p_v_offset) { - - v_offset = p_v_offset; - if (path) - _update_transform(); -} - -float OrientedPathFollow::get_v_offset() const { - - return v_offset; -} - -float OrientedPathFollow::get_offset() const { - - return offset; -} - -void OrientedPathFollow::set_unit_offset(float p_unit_offset) { - - if (path && path->get_curve().is_valid() && path->get_curve()->get_baked_length()) - set_offset(p_unit_offset * path->get_curve()->get_baked_length()); -} - -float OrientedPathFollow::get_unit_offset() const { - - if (path && path->get_curve().is_valid() && path->get_curve()->get_baked_length()) - return get_offset() / path->get_curve()->get_baked_length(); - else - return 0; -} - -void OrientedPathFollow::set_loop(bool p_loop) { - - loop = p_loop; -} - -bool OrientedPathFollow::has_loop() const { - - return loop; -} - -OrientedPathFollow::OrientedPathFollow() { - - offset = 0; - delta_offset = 0; - h_offset = 0; - v_offset = 0; - path = NULL; - cubic = true; - loop = true; -} diff --git a/scene/3d/path.h b/scene/3d/path.h index c514811c62..2a12c4a826 100644 --- a/scene/3d/path.h +++ b/scene/3d/path.h @@ -63,7 +63,8 @@ public: ROTATION_NONE, ROTATION_Y, ROTATION_XY, - ROTATION_XYZ + ROTATION_XYZ, + ROTATION_ORIENTED }; private: @@ -113,49 +114,4 @@ public: VARIANT_ENUM_CAST(PathFollow::RotationMode); -class OrientedPathFollow : public Spatial { - - GDCLASS(OrientedPathFollow, Spatial); - -private: - Path *path; - real_t delta_offset; // change in offset since last _update_transform - real_t offset; - real_t h_offset; - real_t v_offset; - bool cubic; - bool loop; - - void _update_transform(); - -protected: - virtual void _validate_property(PropertyInfo &property) const; - - void _notification(int p_what); - static void _bind_methods(); - -public: - void set_offset(float p_offset); - float get_offset() const; - - void set_h_offset(float p_h_offset); - float get_h_offset() const; - - void set_v_offset(float p_v_offset); - float get_v_offset() const; - - void set_unit_offset(float p_unit_offset); - float get_unit_offset() const; - - void set_loop(bool p_loop); - bool has_loop() const; - - void set_cubic_interpolation(bool p_enable); - bool get_cubic_interpolation() const; - - String get_configuration_warning() const; - - OrientedPathFollow(); -}; - #endif // PATH_H diff --git a/scene/3d/voxel_light_baker.cpp b/scene/3d/voxel_light_baker.cpp index 4b910e4463..30e38c8ee2 100644 --- a/scene/3d/voxel_light_baker.cpp +++ b/scene/3d/voxel_light_baker.cpp @@ -342,8 +342,8 @@ void VoxelLightBaker::_plot_face(int p_idx, int p_level, int p_x, int p_y, int p if (lnormal == Vector3()) //just in case normal as nor provided lnormal = normal; - int uv_x = CLAMP(Math::fposmod(uv.x, 1.0f) * bake_texture_size, 0, bake_texture_size - 1); - int uv_y = CLAMP(Math::fposmod(uv.y, 1.0f) * bake_texture_size, 0, bake_texture_size - 1); + int uv_x = CLAMP(int(Math::fposmod(uv.x, 1.0f) * bake_texture_size), 0, bake_texture_size - 1); + int uv_y = CLAMP(int(Math::fposmod(uv.y, 1.0f) * bake_texture_size), 0, bake_texture_size - 1); int ofs = uv_y * bake_texture_size + uv_x; albedo_accum.r += p_material.albedo[ofs].r; @@ -1931,7 +1931,6 @@ Error VoxelLightBaker::make_lightmap(const Transform &p_xform, Ref<Mesh> &p_mesh //add directional light (do this after blur) { - LightMap *lightmap_ptr = lightmap.ptrw(); const Cell *cells = bake_cells.ptr(); const Light *light = bake_light.ptr(); #ifdef _OPENMP |