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-rw-r--r--scene/3d/area_3d.cpp49
-rw-r--r--scene/3d/audio_listener_3d.h3
-rw-r--r--scene/3d/audio_stream_player_3d.cpp20
-rw-r--r--scene/3d/bone_attachment_3d.cpp12
-rw-r--r--scene/3d/bone_attachment_3d.h1
-rw-r--r--scene/3d/camera_3d.cpp271
-rw-r--r--scene/3d/camera_3d.h72
-rw-r--r--scene/3d/collision_object_3d.cpp48
-rw-r--r--scene/3d/collision_shape_3d.cpp3
-rw-r--r--scene/3d/cpu_particles_3d.cpp8
-rw-r--r--scene/3d/cpu_particles_3d.h7
-rw-r--r--scene/3d/decal.cpp3
-rw-r--r--scene/3d/fog_volume.cpp122
-rw-r--r--scene/3d/fog_volume.h72
-rw-r--r--scene/3d/gpu_particles_3d.cpp7
-rw-r--r--scene/3d/gpu_particles_collision_3d.cpp17
-rw-r--r--scene/3d/importer_mesh_instance_3d.cpp85
-rw-r--r--scene/3d/importer_mesh_instance_3d.h64
-rw-r--r--scene/3d/joint_3d.cpp (renamed from scene/3d/physics_joint_3d.cpp)4
-rw-r--r--scene/3d/joint_3d.h (renamed from scene/3d/physics_joint_3d.h)8
-rw-r--r--scene/3d/light_3d.cpp38
-rw-r--r--scene/3d/light_3d.h1
-rw-r--r--scene/3d/lightmap_gi.cpp7
-rw-r--r--scene/3d/mesh_instance_3d.cpp96
-rw-r--r--scene/3d/mesh_instance_3d.h15
-rw-r--r--scene/3d/navigation_agent_3d.cpp4
-rw-r--r--scene/3d/navigation_obstacle_3d.cpp65
-rw-r--r--scene/3d/navigation_obstacle_3d.h17
-rw-r--r--scene/3d/navigation_region_3d.cpp2
-rw-r--r--scene/3d/node_3d.cpp140
-rw-r--r--scene/3d/node_3d.h39
-rw-r--r--scene/3d/occluder_instance_3d.cpp4
-rw-r--r--scene/3d/path_3d.cpp1
-rw-r--r--scene/3d/physics_body_3d.cpp551
-rw-r--r--scene/3d/physics_body_3d.h122
-rw-r--r--scene/3d/proximity_group_3d.cpp10
-rw-r--r--scene/3d/ray_cast_3d.cpp11
-rw-r--r--scene/3d/reflection_probe.cpp3
-rw-r--r--scene/3d/remote_transform_3d.cpp4
-rw-r--r--scene/3d/skeleton_3d.cpp369
-rw-r--r--scene/3d/skeleton_3d.h44
-rw-r--r--scene/3d/skeleton_ik_3d.cpp18
-rw-r--r--scene/3d/skeleton_ik_3d.h3
-rw-r--r--scene/3d/soft_dynamic_body_3d.cpp95
-rw-r--r--scene/3d/soft_dynamic_body_3d.h17
-rw-r--r--scene/3d/spring_arm_3d.cpp55
-rw-r--r--scene/3d/sprite_3d.cpp18
-rw-r--r--scene/3d/sprite_3d.h6
-rw-r--r--scene/3d/vehicle_body_3d.cpp24
-rw-r--r--scene/3d/visual_instance_3d.cpp39
-rw-r--r--scene/3d/visual_instance_3d.h17
-rw-r--r--scene/3d/voxel_gi.cpp8
-rw-r--r--scene/3d/voxelizer.cpp3
-rw-r--r--scene/3d/xr_nodes.cpp631
-rw-r--r--scene/3d/xr_nodes.h110
55 files changed, 2125 insertions, 1338 deletions
diff --git a/scene/3d/area_3d.cpp b/scene/3d/area_3d.cpp
index 943586f43c..e459c42e8c 100644
--- a/scene/3d/area_3d.cpp
+++ b/scene/3d/area_3d.cpp
@@ -262,8 +262,8 @@ void Area3D::_clear_monitoring() {
body_map.clear();
//disconnect all monitored stuff
- for (Map<ObjectID, BodyState>::Element *E = bmcopy.front(); E; E = E->next()) {
- Object *obj = ObjectDB::get_instance(E->key());
+ for (const KeyValue<ObjectID, BodyState> &E : bmcopy) {
+ Object *obj = ObjectDB::get_instance(E.key);
Node *node = Object::cast_to<Node>(obj);
if (!node) { //node may have been deleted in previous frame or at other legitimate point
@@ -274,12 +274,12 @@ void Area3D::_clear_monitoring() {
node->disconnect(SceneStringNames::get_singleton()->tree_entered, callable_mp(this, &Area3D::_body_enter_tree));
node->disconnect(SceneStringNames::get_singleton()->tree_exiting, callable_mp(this, &Area3D::_body_exit_tree));
- if (!E->get().in_tree) {
+ if (!E.value.in_tree) {
continue;
}
- for (int i = 0; i < E->get().shapes.size(); i++) {
- emit_signal(SceneStringNames::get_singleton()->body_shape_exited, E->get().rid, node, E->get().shapes[i].body_shape, E->get().shapes[i].area_shape);
+ for (int i = 0; i < E.value.shapes.size(); i++) {
+ emit_signal(SceneStringNames::get_singleton()->body_shape_exited, E.value.rid, node, E.value.shapes[i].body_shape, E.value.shapes[i].area_shape);
}
emit_signal(SceneStringNames::get_singleton()->body_exited, node);
@@ -291,8 +291,8 @@ void Area3D::_clear_monitoring() {
area_map.clear();
//disconnect all monitored stuff
- for (Map<ObjectID, AreaState>::Element *E = bmcopy.front(); E; E = E->next()) {
- Object *obj = ObjectDB::get_instance(E->key());
+ for (const KeyValue<ObjectID, AreaState> &E : bmcopy) {
+ Object *obj = ObjectDB::get_instance(E.key);
Node *node = Object::cast_to<Node>(obj);
if (!node) { //node may have been deleted in previous frame or at other legitimate point
@@ -303,12 +303,12 @@ void Area3D::_clear_monitoring() {
node->disconnect(SceneStringNames::get_singleton()->tree_entered, callable_mp(this, &Area3D::_area_enter_tree));
node->disconnect(SceneStringNames::get_singleton()->tree_exiting, callable_mp(this, &Area3D::_area_exit_tree));
- if (!E->get().in_tree) {
+ if (!E.value.in_tree) {
continue;
}
- for (int i = 0; i < E->get().shapes.size(); i++) {
- emit_signal(SceneStringNames::get_singleton()->area_shape_exited, E->get().rid, node, E->get().shapes[i].area_shape, E->get().shapes[i].self_shape);
+ for (int i = 0; i < E.value.shapes.size(); i++) {
+ emit_signal(SceneStringNames::get_singleton()->area_shape_exited, E.value.rid, node, E.value.shapes[i].area_shape, E.value.shapes[i].self_shape);
}
emit_signal(SceneStringNames::get_singleton()->area_exited, obj);
@@ -334,11 +334,11 @@ void Area3D::set_monitoring(bool p_enable) {
monitoring = p_enable;
if (monitoring) {
- PhysicsServer3D::get_singleton()->area_set_monitor_callback(get_rid(), this, SceneStringNames::get_singleton()->_body_inout);
- PhysicsServer3D::get_singleton()->area_set_area_monitor_callback(get_rid(), this, SceneStringNames::get_singleton()->_area_inout);
+ PhysicsServer3D::get_singleton()->area_set_monitor_callback(get_rid(), callable_mp(this, &Area3D::_body_inout));
+ PhysicsServer3D::get_singleton()->area_set_area_monitor_callback(get_rid(), callable_mp(this, &Area3D::_area_inout));
} else {
- PhysicsServer3D::get_singleton()->area_set_monitor_callback(get_rid(), nullptr, StringName());
- PhysicsServer3D::get_singleton()->area_set_area_monitor_callback(get_rid(), nullptr, StringName());
+ PhysicsServer3D::get_singleton()->area_set_monitor_callback(get_rid(), Callable());
+ PhysicsServer3D::get_singleton()->area_set_area_monitor_callback(get_rid(), Callable());
_clear_monitoring();
}
}
@@ -446,8 +446,8 @@ TypedArray<Node3D> Area3D::get_overlapping_bodies() const {
Array ret;
ret.resize(body_map.size());
int idx = 0;
- for (const Map<ObjectID, BodyState>::Element *E = body_map.front(); E; E = E->next()) {
- Object *obj = ObjectDB::get_instance(E->key());
+ for (const KeyValue<ObjectID, BodyState> &E : body_map) {
+ Object *obj = ObjectDB::get_instance(E.key);
if (!obj) {
ret.resize(ret.size() - 1); //ops
} else {
@@ -479,8 +479,8 @@ TypedArray<Area3D> Area3D::get_overlapping_areas() const {
Array ret;
ret.resize(area_map.size());
int idx = 0;
- for (const Map<ObjectID, AreaState>::Element *E = area_map.front(); E; E = E->next()) {
- Object *obj = ObjectDB::get_instance(E->key());
+ for (const KeyValue<ObjectID, AreaState> &E : area_map) {
+ Object *obj = ObjectDB::get_instance(E.key);
if (!obj) {
ret.resize(ret.size() - 1); //ops
} else {
@@ -580,6 +580,8 @@ void Area3D::_validate_property(PropertyInfo &property) const {
property.hint_string = options;
}
+
+ CollisionObject3D::_validate_property(property);
}
void Area3D::_bind_methods() {
@@ -628,9 +630,6 @@ void Area3D::_bind_methods() {
ClassDB::bind_method(D_METHOD("overlaps_body", "body"), &Area3D::overlaps_body);
ClassDB::bind_method(D_METHOD("overlaps_area", "area"), &Area3D::overlaps_area);
- ClassDB::bind_method(D_METHOD("_body_inout"), &Area3D::_body_inout);
- ClassDB::bind_method(D_METHOD("_area_inout"), &Area3D::_area_inout);
-
ClassDB::bind_method(D_METHOD("set_audio_bus_override", "enable"), &Area3D::set_audio_bus_override);
ClassDB::bind_method(D_METHOD("is_overriding_audio_bus"), &Area3D::is_overriding_audio_bus);
@@ -649,13 +648,13 @@ void Area3D::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_reverb_uniformity", "amount"), &Area3D::set_reverb_uniformity);
ClassDB::bind_method(D_METHOD("get_reverb_uniformity"), &Area3D::get_reverb_uniformity);
- ADD_SIGNAL(MethodInfo("body_shape_entered", PropertyInfo(Variant::RID, "body_rid"), PropertyInfo(Variant::OBJECT, "body", PROPERTY_HINT_RESOURCE_TYPE, "Node3D"), PropertyInfo(Variant::INT, "body_shape"), PropertyInfo(Variant::INT, "local_shape")));
- ADD_SIGNAL(MethodInfo("body_shape_exited", PropertyInfo(Variant::RID, "body_rid"), PropertyInfo(Variant::OBJECT, "body", PROPERTY_HINT_RESOURCE_TYPE, "Node3D"), PropertyInfo(Variant::INT, "body_shape"), PropertyInfo(Variant::INT, "local_shape")));
+ ADD_SIGNAL(MethodInfo("body_shape_entered", PropertyInfo(Variant::RID, "body_rid"), PropertyInfo(Variant::OBJECT, "body", PROPERTY_HINT_RESOURCE_TYPE, "Node3D"), PropertyInfo(Variant::INT, "body_shape_index"), PropertyInfo(Variant::INT, "local_shape_index")));
+ ADD_SIGNAL(MethodInfo("body_shape_exited", PropertyInfo(Variant::RID, "body_rid"), PropertyInfo(Variant::OBJECT, "body", PROPERTY_HINT_RESOURCE_TYPE, "Node3D"), PropertyInfo(Variant::INT, "body_shape_index"), PropertyInfo(Variant::INT, "local_shape_index")));
ADD_SIGNAL(MethodInfo("body_entered", PropertyInfo(Variant::OBJECT, "body", PROPERTY_HINT_RESOURCE_TYPE, "Node3D")));
ADD_SIGNAL(MethodInfo("body_exited", PropertyInfo(Variant::OBJECT, "body", PROPERTY_HINT_RESOURCE_TYPE, "Node3D")));
- ADD_SIGNAL(MethodInfo("area_shape_entered", PropertyInfo(Variant::RID, "area_rid"), PropertyInfo(Variant::OBJECT, "area", PROPERTY_HINT_RESOURCE_TYPE, "Area3D"), PropertyInfo(Variant::INT, "area_shape"), PropertyInfo(Variant::INT, "local_shape")));
- ADD_SIGNAL(MethodInfo("area_shape_exited", PropertyInfo(Variant::RID, "area_rid"), PropertyInfo(Variant::OBJECT, "area", PROPERTY_HINT_RESOURCE_TYPE, "Area3D"), PropertyInfo(Variant::INT, "area_shape"), PropertyInfo(Variant::INT, "local_shape")));
+ ADD_SIGNAL(MethodInfo("area_shape_entered", PropertyInfo(Variant::RID, "area_rid"), PropertyInfo(Variant::OBJECT, "area", PROPERTY_HINT_RESOURCE_TYPE, "Area3D"), PropertyInfo(Variant::INT, "area_shape_index"), PropertyInfo(Variant::INT, "local_shape_index")));
+ ADD_SIGNAL(MethodInfo("area_shape_exited", PropertyInfo(Variant::RID, "area_rid"), PropertyInfo(Variant::OBJECT, "area", PROPERTY_HINT_RESOURCE_TYPE, "Area3D"), PropertyInfo(Variant::INT, "area_shape_index"), PropertyInfo(Variant::INT, "local_shape_index")));
ADD_SIGNAL(MethodInfo("area_entered", PropertyInfo(Variant::OBJECT, "area", PROPERTY_HINT_RESOURCE_TYPE, "Area3D")));
ADD_SIGNAL(MethodInfo("area_exited", PropertyInfo(Variant::OBJECT, "area", PROPERTY_HINT_RESOURCE_TYPE, "Area3D")));
diff --git a/scene/3d/audio_listener_3d.h b/scene/3d/audio_listener_3d.h
index 492cacb0e9..31de3b4fb1 100644
--- a/scene/3d/audio_listener_3d.h
+++ b/scene/3d/audio_listener_3d.h
@@ -63,9 +63,6 @@ public:
virtual Transform3D get_listener_transform() const;
- void set_visible_layers(uint32_t p_layers);
- uint32_t get_visible_layers() const;
-
AudioListener3D();
~AudioListener3D();
};
diff --git a/scene/3d/audio_stream_player_3d.cpp b/scene/3d/audio_stream_player_3d.cpp
index a54b10ba70..34f748b197 100644
--- a/scene/3d/audio_stream_player_3d.cpp
+++ b/scene/3d/audio_stream_player_3d.cpp
@@ -282,7 +282,7 @@ void AudioStreamPlayer3D::_notification(int p_what) {
ERR_FAIL_COND_MSG(new_playback.is_null(), "Failed to instantiate playback.");
Map<StringName, Vector<AudioFrame>> bus_map;
bus_map[_get_actual_bus()] = volume_vector;
- AudioServer::get_singleton()->start_playback_stream(new_playback, bus_map, setplay.get(), linear_attenuation, attenuation_filter_cutoff_hz, actual_pitch_scale);
+ AudioServer::get_singleton()->start_playback_stream(new_playback, bus_map, setplay.get(), actual_pitch_scale, linear_attenuation, attenuation_filter_cutoff_hz);
stream_playbacks.push_back(new_playback);
setplay.set(-1);
}
@@ -292,7 +292,6 @@ void AudioStreamPlayer3D::_notification(int p_what) {
Vector<Ref<AudioStreamPlayback>> playbacks_to_remove;
for (Ref<AudioStreamPlayback> &playback : stream_playbacks) {
if (playback.is_valid() && !AudioServer::get_singleton()->is_playback_active(playback) && !AudioServer::get_singleton()->is_playback_paused(playback)) {
- emit_signal(SNAME("finished"));
playbacks_to_remove.push_back(playback);
}
}
@@ -305,6 +304,9 @@ void AudioStreamPlayer3D::_notification(int p_what) {
active.clear();
set_physics_process_internal(false);
}
+ if (!playbacks_to_remove.is_empty()) {
+ emit_signal(SNAME("finished"));
+ }
}
while (stream_playbacks.size() > max_polyphony) {
@@ -325,7 +327,13 @@ Area3D *AudioStreamPlayer3D::_get_overriding_area() {
PhysicsDirectSpaceState3D::ShapeResult sr[MAX_INTERSECT_AREAS];
- int areas = space_state->intersect_point(global_pos, sr, MAX_INTERSECT_AREAS, Set<RID>(), area_mask, false, true);
+ PhysicsDirectSpaceState3D::PointParameters point_params;
+ point_params.position = global_pos;
+ point_params.collision_mask = area_mask;
+ point_params.collide_with_bodies = false;
+ point_params.collide_with_areas = true;
+
+ int areas = space_state->intersect_point(point_params, sr, MAX_INTERSECT_AREAS);
for (int i = 0; i < areas; i++) {
if (!sr[i].collider) {
@@ -638,6 +646,8 @@ void AudioStreamPlayer3D::_validate_property(PropertyInfo &property) const {
property.hint_string = options;
}
+
+ Node3D::_validate_property(property);
}
void AudioStreamPlayer3D::_bus_layout_changed() {
@@ -835,7 +845,7 @@ void AudioStreamPlayer3D::_bind_methods() {
ClassDB::bind_method(D_METHOD("get_stream_playback"), &AudioStreamPlayer3D::get_stream_playback);
ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "stream", PROPERTY_HINT_RESOURCE_TYPE, "AudioStream"), "set_stream", "get_stream");
- ADD_PROPERTY(PropertyInfo(Variant::INT, "attenuation_model", PROPERTY_HINT_ENUM, "Inverse,Inverse Square,Log,Disabled"), "set_attenuation_model", "get_attenuation_model");
+ ADD_PROPERTY(PropertyInfo(Variant::INT, "attenuation_model", PROPERTY_HINT_ENUM, "Inverse,Inverse Square,Logarithmic,Disabled"), "set_attenuation_model", "get_attenuation_model");
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "unit_db", PROPERTY_HINT_RANGE, "-80,80"), "set_unit_db", "get_unit_db");
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "unit_size", PROPERTY_HINT_RANGE, "0.1,100,0.01,or_greater"), "set_unit_size", "get_unit_size");
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "max_db", PROPERTY_HINT_RANGE, "-24,6"), "set_max_db", "get_max_db");
@@ -843,7 +853,7 @@ void AudioStreamPlayer3D::_bind_methods() {
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "playing", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_EDITOR), "_set_playing", "is_playing");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "autoplay"), "set_autoplay", "is_autoplay_enabled");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "stream_paused", PROPERTY_HINT_NONE, ""), "set_stream_paused", "get_stream_paused");
- ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "max_distance", PROPERTY_HINT_RANGE, "0,4096,1,or_greater,exp"), "set_max_distance", "get_max_distance");
+ ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "max_distance", PROPERTY_HINT_RANGE, "0,4096,0.01,or_greater"), "set_max_distance", "get_max_distance");
ADD_PROPERTY(PropertyInfo(Variant::INT, "max_polyphony", PROPERTY_HINT_NONE, ""), "set_max_polyphony", "get_max_polyphony");
ADD_PROPERTY(PropertyInfo(Variant::STRING_NAME, "bus", PROPERTY_HINT_ENUM, ""), "set_bus", "get_bus");
ADD_PROPERTY(PropertyInfo(Variant::INT, "area_mask", PROPERTY_HINT_LAYERS_2D_PHYSICS), "set_area_mask", "get_area_mask");
diff --git a/scene/3d/bone_attachment_3d.cpp b/scene/3d/bone_attachment_3d.cpp
index 70361f4787..5dc7382197 100644
--- a/scene/3d/bone_attachment_3d.cpp
+++ b/scene/3d/bone_attachment_3d.cpp
@@ -58,6 +58,8 @@ void BoneAttachment3D::_validate_property(PropertyInfo &property) const {
property.hint_string = "";
}
}
+
+ Node3D::_validate_property(property);
}
bool BoneAttachment3D::_set(const StringName &p_path, const Variant &p_value) {
@@ -110,7 +112,7 @@ TypedArray<String> BoneAttachment3D::get_configuration_warnings() const {
} else {
Skeleton3D *parent = Object::cast_to<Skeleton3D>(get_parent());
if (!parent) {
- warnings.append(TTR("Parent node is not a Skeleton3D node! Please use an extenral Skeleton3D if you intend to use the BoneAttachment3D without it being a child of a Skeleton3D node."));
+ warnings.append(TTR("Parent node is not a Skeleton3D node! Please use an external Skeleton3D if you intend to use the BoneAttachment3D without it being a child of a Skeleton3D node."));
}
}
@@ -161,7 +163,7 @@ void BoneAttachment3D::_check_bind() {
bone_idx = sk->find_bone(bone_name);
}
if (bone_idx != -1) {
- sk->call_deferred("connect", "bone_pose_changed", callable_mp(this, &BoneAttachment3D::on_bone_pose_update));
+ sk->call_deferred(SNAME("connect"), "bone_pose_changed", callable_mp(this, &BoneAttachment3D::on_bone_pose_update));
bound = true;
call_deferred(SNAME("on_bone_pose_update"), bone_idx);
}
@@ -215,8 +217,6 @@ void BoneAttachment3D::_transform_changed() {
sk->set_bone_global_pose_override(bone_idx, our_trans, 1.0, true);
} else if (override_mode == OVERRIDE_MODES::MODE_LOCAL_POSE) {
sk->set_bone_local_pose_override(bone_idx, sk->global_pose_to_local_pose(bone_idx, our_trans), 1.0, true);
- } else if (override_mode == OVERRIDE_MODES::MODE_CUSTOM_POSE) {
- sk->set_bone_custom_pose(bone_idx, sk->global_pose_to_local_pose(bone_idx, our_trans));
}
}
}
@@ -273,8 +273,6 @@ void BoneAttachment3D::set_override_pose(bool p_override) {
sk->set_bone_global_pose_override(bone_idx, Transform3D(), 0.0, false);
} else if (override_mode == OVERRIDE_MODES::MODE_LOCAL_POSE) {
sk->set_bone_local_pose_override(bone_idx, Transform3D(), 0.0, false);
- } else if (override_mode == OVERRIDE_MODES::MODE_CUSTOM_POSE) {
- sk->set_bone_custom_pose(bone_idx, Transform3D());
}
}
_transform_changed();
@@ -294,8 +292,6 @@ void BoneAttachment3D::set_override_mode(int p_mode) {
sk->set_bone_global_pose_override(bone_idx, Transform3D(), 0.0, false);
} else if (override_mode == OVERRIDE_MODES::MODE_LOCAL_POSE) {
sk->set_bone_local_pose_override(bone_idx, Transform3D(), 0.0, false);
- } else if (override_mode == OVERRIDE_MODES::MODE_CUSTOM_POSE) {
- sk->set_bone_custom_pose(bone_idx, Transform3D());
}
}
override_mode = p_mode;
diff --git a/scene/3d/bone_attachment_3d.h b/scene/3d/bone_attachment_3d.h
index cf681cace8..57b9854e0e 100644
--- a/scene/3d/bone_attachment_3d.h
+++ b/scene/3d/bone_attachment_3d.h
@@ -47,7 +47,6 @@ class BoneAttachment3D : public Node3D {
enum OVERRIDE_MODES {
MODE_GLOBAL_POSE,
MODE_LOCAL_POSE,
- MODE_CUSTOM_POSE
};
bool use_external_skeleton = false;
diff --git a/scene/3d/camera_3d.cpp b/scene/3d/camera_3d.cpp
index 9aad338d15..cc5b7078e3 100644
--- a/scene/3d/camera_3d.cpp
+++ b/scene/3d/camera_3d.cpp
@@ -60,17 +60,19 @@ void Camera3D::_update_camera_mode() {
void Camera3D::_validate_property(PropertyInfo &p_property) const {
if (p_property.name == "fov") {
if (mode != PROJECTION_PERSPECTIVE) {
- p_property.usage = PROPERTY_USAGE_NOEDITOR;
+ p_property.usage = PROPERTY_USAGE_NO_EDITOR;
}
} else if (p_property.name == "size") {
if (mode != PROJECTION_ORTHOGONAL && mode != PROJECTION_FRUSTUM) {
- p_property.usage = PROPERTY_USAGE_NOEDITOR;
+ p_property.usage = PROPERTY_USAGE_NO_EDITOR;
}
} else if (p_property.name == "frustum_offset") {
if (mode != PROJECTION_FRUSTUM) {
- p_property.usage = PROPERTY_USAGE_NOEDITOR;
+ p_property.usage = PROPERTY_USAGE_NO_EDITOR;
}
}
+
+ Node3D::_validate_property(p_property);
}
void Camera3D::_update_camera() {
@@ -238,8 +240,8 @@ void Camera3D::clear_current(bool p_enable_next) {
}
}
-void Camera3D::set_current(bool p_current) {
- if (p_current) {
+void Camera3D::set_current(bool p_enabled) {
+ if (p_enabled) {
make_current();
} else {
clear_current();
@@ -460,7 +462,7 @@ void Camera3D::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_frustum", "size", "offset", "z_near", "z_far"), &Camera3D::set_frustum);
ClassDB::bind_method(D_METHOD("make_current"), &Camera3D::make_current);
ClassDB::bind_method(D_METHOD("clear_current", "enable_next"), &Camera3D::clear_current, DEFVAL(true));
- ClassDB::bind_method(D_METHOD("set_current"), &Camera3D::set_current);
+ ClassDB::bind_method(D_METHOD("set_current", "enabled"), &Camera3D::set_current);
ClassDB::bind_method(D_METHOD("is_current"), &Camera3D::is_current);
ClassDB::bind_method(D_METHOD("get_camera_transform"), &Camera3D::get_camera_transform);
ClassDB::bind_method(D_METHOD("get_fov"), &Camera3D::get_fov);
@@ -468,13 +470,13 @@ void Camera3D::_bind_methods() {
ClassDB::bind_method(D_METHOD("get_size"), &Camera3D::get_size);
ClassDB::bind_method(D_METHOD("get_far"), &Camera3D::get_far);
ClassDB::bind_method(D_METHOD("get_near"), &Camera3D::get_near);
- ClassDB::bind_method(D_METHOD("set_fov"), &Camera3D::set_fov);
- ClassDB::bind_method(D_METHOD("set_frustum_offset"), &Camera3D::set_frustum_offset);
- ClassDB::bind_method(D_METHOD("set_size"), &Camera3D::set_size);
- ClassDB::bind_method(D_METHOD("set_far"), &Camera3D::set_far);
- ClassDB::bind_method(D_METHOD("set_near"), &Camera3D::set_near);
+ ClassDB::bind_method(D_METHOD("set_fov", "fov"), &Camera3D::set_fov);
+ ClassDB::bind_method(D_METHOD("set_frustum_offset", "offset"), &Camera3D::set_frustum_offset);
+ ClassDB::bind_method(D_METHOD("set_size", "size"), &Camera3D::set_size);
+ ClassDB::bind_method(D_METHOD("set_far", "far"), &Camera3D::set_far);
+ ClassDB::bind_method(D_METHOD("set_near", "near"), &Camera3D::set_near);
ClassDB::bind_method(D_METHOD("get_projection"), &Camera3D::get_projection);
- ClassDB::bind_method(D_METHOD("set_projection"), &Camera3D::set_projection);
+ ClassDB::bind_method(D_METHOD("set_projection", "mode"), &Camera3D::set_projection);
ClassDB::bind_method(D_METHOD("set_h_offset", "ofs"), &Camera3D::set_h_offset);
ClassDB::bind_method(D_METHOD("get_h_offset"), &Camera3D::get_h_offset);
ClassDB::bind_method(D_METHOD("set_v_offset", "ofs"), &Camera3D::set_v_offset);
@@ -492,6 +494,7 @@ void Camera3D::_bind_methods() {
ClassDB::bind_method(D_METHOD("get_frustum"), &Camera3D::get_frustum);
ClassDB::bind_method(D_METHOD("is_position_in_frustum", "world_point"), &Camera3D::is_position_in_frustum);
ClassDB::bind_method(D_METHOD("get_camera_rid"), &Camera3D::get_camera);
+ ClassDB::bind_method(D_METHOD("get_pyramid_shape_rid"), &Camera3D::get_pyramid_shape_rid);
ClassDB::bind_method(D_METHOD("set_cull_mask_value", "layer_number", "value"), &Camera3D::set_cull_mask_value);
ClassDB::bind_method(D_METHOD("get_cull_mask_value", "layer_number"), &Camera3D::get_cull_mask_value);
@@ -654,233 +657,47 @@ Vector3 Camera3D::get_doppler_tracked_velocity() const {
}
}
-Camera3D::Camera3D() {
- camera = RenderingServer::get_singleton()->camera_create();
- set_perspective(75.0, 0.05, 4000.0);
- RenderingServer::get_singleton()->camera_set_cull_mask(camera, layers);
- //active=false;
- velocity_tracker.instantiate();
- set_notify_transform(true);
- set_disable_scale(true);
-}
-
-Camera3D::~Camera3D() {
- RenderingServer::get_singleton()->free(camera);
-}
-
-////////////////////////////////////////
+RID Camera3D::get_pyramid_shape_rid() {
+ ERR_FAIL_COND_V_MSG(!is_inside_tree(), RID(), "Camera is not inside scene.");
+ if (pyramid_shape == RID()) {
+ pyramid_shape_points = get_near_plane_points();
+ pyramid_shape = PhysicsServer3D::get_singleton()->convex_polygon_shape_create();
+ PhysicsServer3D::get_singleton()->shape_set_data(pyramid_shape, pyramid_shape_points);
-void ClippedCamera3D::set_margin(real_t p_margin) {
- margin = p_margin;
-}
+ } else { //check if points changed
+ Vector<Vector3> local_points = get_near_plane_points();
-real_t ClippedCamera3D::get_margin() const {
- return margin;
-}
+ bool all_equal = true;
-void ClippedCamera3D::set_process_callback(ClipProcessCallback p_mode) {
- if (process_callback == p_mode) {
- return;
- }
- process_callback = p_mode;
- set_process_internal(process_callback == CLIP_PROCESS_IDLE);
- set_physics_process_internal(process_callback == CLIP_PROCESS_PHYSICS);
-}
-
-ClippedCamera3D::ClipProcessCallback ClippedCamera3D::get_process_callback() const {
- return process_callback;
-}
-
-Transform3D ClippedCamera3D::get_camera_transform() const {
- Transform3D t = Camera3D::get_camera_transform();
- t.origin += -t.basis.get_axis(Vector3::AXIS_Z).normalized() * clip_offset;
- return t;
-}
-
-void ClippedCamera3D::_notification(int p_what) {
- if (p_what == NOTIFICATION_INTERNAL_PROCESS || p_what == NOTIFICATION_INTERNAL_PHYSICS_PROCESS) {
- Node3D *parent = Object::cast_to<Node3D>(get_parent());
- if (!parent) {
- return;
- }
-
- PhysicsDirectSpaceState3D *dspace = get_world_3d()->get_direct_space_state();
- ERR_FAIL_COND(!dspace); // most likely physics set to threads
-
- Vector3 cam_fw = -get_global_transform().basis.get_axis(Vector3::AXIS_Z).normalized();
- Vector3 cam_pos = get_global_transform().origin;
- Vector3 parent_pos = parent->get_global_transform().origin;
-
- Plane parent_plane(parent_pos, cam_fw);
-
- if (parent_plane.is_point_over(cam_pos)) {
- //cam is beyond parent plane
- return;
- }
-
- Vector3 ray_from = parent_plane.project(cam_pos);
-
- clip_offset = 0; //reset by default
-
- { //check if points changed
- Vector<Vector3> local_points = get_near_plane_points();
-
- bool all_equal = true;
-
- for (int i = 0; i < 5; i++) {
- if (points[i] != local_points[i]) {
- all_equal = false;
- break;
- }
- }
-
- if (!all_equal) {
- PhysicsServer3D::get_singleton()->shape_set_data(pyramid_shape, local_points);
- points = local_points;
+ for (int i = 0; i < 5; i++) {
+ if (local_points[i] != pyramid_shape_points[i]) {
+ all_equal = false;
+ break;
}
}
- Transform3D xf = get_global_transform();
- xf.origin = ray_from;
- xf.orthonormalize();
-
- real_t closest_safe = 1.0f, closest_unsafe = 1.0f;
- if (dspace->cast_motion(pyramid_shape, xf, cam_pos - ray_from, margin, closest_safe, closest_unsafe, exclude, collision_mask, clip_to_bodies, clip_to_areas)) {
- clip_offset = cam_pos.distance_to(ray_from + (cam_pos - ray_from) * closest_safe);
+ if (!all_equal) {
+ PhysicsServer3D::get_singleton()->shape_set_data(pyramid_shape, local_points);
+ pyramid_shape_points = local_points;
}
-
- _update_camera();
- }
-
- if (p_what == NOTIFICATION_LOCAL_TRANSFORM_CHANGED) {
- update_gizmos();
- }
-}
-
-void ClippedCamera3D::set_collision_mask(uint32_t p_mask) {
- collision_mask = p_mask;
-}
-
-uint32_t ClippedCamera3D::get_collision_mask() const {
- return collision_mask;
-}
-
-void ClippedCamera3D::set_collision_mask_value(int p_layer_number, bool p_value) {
- ERR_FAIL_COND_MSG(p_layer_number < 1, "Collision layer number must be between 1 and 32 inclusive.");
- ERR_FAIL_COND_MSG(p_layer_number > 32, "Collision layer number must be between 1 and 32 inclusive.");
- uint32_t mask = get_collision_mask();
- if (p_value) {
- mask |= 1 << (p_layer_number - 1);
- } else {
- mask &= ~(1 << (p_layer_number - 1));
}
- set_collision_mask(mask);
-}
-bool ClippedCamera3D::get_collision_mask_value(int p_layer_number) const {
- ERR_FAIL_COND_V_MSG(p_layer_number < 1, false, "Collision layer number must be between 1 and 32 inclusive.");
- ERR_FAIL_COND_V_MSG(p_layer_number > 32, false, "Collision layer number must be between 1 and 32 inclusive.");
- return get_collision_mask() & (1 << (p_layer_number - 1));
+ return pyramid_shape;
}
-void ClippedCamera3D::add_exception_rid(const RID &p_rid) {
- exclude.insert(p_rid);
-}
-
-void ClippedCamera3D::add_exception(const Object *p_object) {
- ERR_FAIL_NULL(p_object);
- const CollisionObject3D *co = Object::cast_to<CollisionObject3D>(p_object);
- if (!co) {
- return;
- }
- add_exception_rid(co->get_rid());
-}
-
-void ClippedCamera3D::remove_exception_rid(const RID &p_rid) {
- exclude.erase(p_rid);
+Camera3D::Camera3D() {
+ camera = RenderingServer::get_singleton()->camera_create();
+ set_perspective(75.0, 0.05, 4000.0);
+ RenderingServer::get_singleton()->camera_set_cull_mask(camera, layers);
+ //active=false;
+ velocity_tracker.instantiate();
+ set_notify_transform(true);
+ set_disable_scale(true);
}
-void ClippedCamera3D::remove_exception(const Object *p_object) {
- ERR_FAIL_NULL(p_object);
- const CollisionObject3D *co = Object::cast_to<CollisionObject3D>(p_object);
- if (!co) {
- return;
+Camera3D::~Camera3D() {
+ RenderingServer::get_singleton()->free(camera);
+ if (pyramid_shape.is_valid()) {
+ PhysicsServer3D::get_singleton()->free(pyramid_shape);
}
- remove_exception_rid(co->get_rid());
-}
-
-void ClippedCamera3D::clear_exceptions() {
- exclude.clear();
-}
-
-real_t ClippedCamera3D::get_clip_offset() const {
- return clip_offset;
-}
-
-void ClippedCamera3D::set_clip_to_areas(bool p_clip) {
- clip_to_areas = p_clip;
-}
-
-bool ClippedCamera3D::is_clip_to_areas_enabled() const {
- return clip_to_areas;
-}
-
-void ClippedCamera3D::set_clip_to_bodies(bool p_clip) {
- clip_to_bodies = p_clip;
-}
-
-bool ClippedCamera3D::is_clip_to_bodies_enabled() const {
- return clip_to_bodies;
-}
-
-void ClippedCamera3D::_bind_methods() {
- ClassDB::bind_method(D_METHOD("set_margin", "margin"), &ClippedCamera3D::set_margin);
- ClassDB::bind_method(D_METHOD("get_margin"), &ClippedCamera3D::get_margin);
-
- ClassDB::bind_method(D_METHOD("set_process_callback", "process_callback"), &ClippedCamera3D::set_process_callback);
- ClassDB::bind_method(D_METHOD("get_process_callback"), &ClippedCamera3D::get_process_callback);
-
- ClassDB::bind_method(D_METHOD("set_collision_mask", "mask"), &ClippedCamera3D::set_collision_mask);
- ClassDB::bind_method(D_METHOD("get_collision_mask"), &ClippedCamera3D::get_collision_mask);
-
- ClassDB::bind_method(D_METHOD("set_collision_mask_value", "layer_number", "value"), &ClippedCamera3D::set_collision_mask_value);
- ClassDB::bind_method(D_METHOD("get_collision_mask_value", "layer_number"), &ClippedCamera3D::get_collision_mask_value);
-
- ClassDB::bind_method(D_METHOD("add_exception_rid", "rid"), &ClippedCamera3D::add_exception_rid);
- ClassDB::bind_method(D_METHOD("add_exception", "node"), &ClippedCamera3D::add_exception);
-
- ClassDB::bind_method(D_METHOD("remove_exception_rid", "rid"), &ClippedCamera3D::remove_exception_rid);
- ClassDB::bind_method(D_METHOD("remove_exception", "node"), &ClippedCamera3D::remove_exception);
-
- ClassDB::bind_method(D_METHOD("set_clip_to_areas", "enable"), &ClippedCamera3D::set_clip_to_areas);
- ClassDB::bind_method(D_METHOD("is_clip_to_areas_enabled"), &ClippedCamera3D::is_clip_to_areas_enabled);
-
- ClassDB::bind_method(D_METHOD("get_clip_offset"), &ClippedCamera3D::get_clip_offset);
-
- ClassDB::bind_method(D_METHOD("set_clip_to_bodies", "enable"), &ClippedCamera3D::set_clip_to_bodies);
- ClassDB::bind_method(D_METHOD("is_clip_to_bodies_enabled"), &ClippedCamera3D::is_clip_to_bodies_enabled);
-
- ClassDB::bind_method(D_METHOD("clear_exceptions"), &ClippedCamera3D::clear_exceptions);
-
- ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "margin", PROPERTY_HINT_RANGE, "0,32,0.01"), "set_margin", "get_margin");
- ADD_PROPERTY(PropertyInfo(Variant::INT, "process_callback", PROPERTY_HINT_ENUM, "Physics,Idle"), "set_process_callback", "get_process_callback");
- ADD_PROPERTY(PropertyInfo(Variant::INT, "collision_mask", PROPERTY_HINT_LAYERS_3D_PHYSICS), "set_collision_mask", "get_collision_mask");
-
- ADD_GROUP("Clip To", "clip_to");
- ADD_PROPERTY(PropertyInfo(Variant::BOOL, "clip_to_areas", PROPERTY_HINT_LAYERS_3D_PHYSICS), "set_clip_to_areas", "is_clip_to_areas_enabled");
- ADD_PROPERTY(PropertyInfo(Variant::BOOL, "clip_to_bodies", PROPERTY_HINT_LAYERS_3D_PHYSICS), "set_clip_to_bodies", "is_clip_to_bodies_enabled");
-
- BIND_ENUM_CONSTANT(CLIP_PROCESS_PHYSICS);
- BIND_ENUM_CONSTANT(CLIP_PROCESS_IDLE);
-}
-
-ClippedCamera3D::ClippedCamera3D() {
- set_physics_process_internal(true);
- set_notify_local_transform(Engine::get_singleton()->is_editor_hint());
- points.resize(5);
- pyramid_shape = PhysicsServer3D::get_singleton()->shape_create(PhysicsServer3D::SHAPE_CONVEX_POLYGON);
-}
-
-ClippedCamera3D::~ClippedCamera3D() {
- PhysicsServer3D::get_singleton()->free(pyramid_shape);
}
diff --git a/scene/3d/camera_3d.h b/scene/3d/camera_3d.h
index c1af7fa4f7..73126611d5 100644
--- a/scene/3d/camera_3d.h
+++ b/scene/3d/camera_3d.h
@@ -44,8 +44,10 @@ public:
PROJECTION_FRUSTUM
};
- enum KeepAspect { KEEP_WIDTH,
- KEEP_HEIGHT };
+ enum KeepAspect {
+ KEEP_WIDTH,
+ KEEP_HEIGHT
+ };
enum DopplerTracking {
DOPPLER_TRACKING_DISABLED,
@@ -86,6 +88,9 @@ private:
DopplerTracking doppler_tracking = DOPPLER_TRACKING_DISABLED;
Ref<VelocityTracker3D> velocity_tracker;
+ RID pyramid_shape;
+ Vector<Vector3> pyramid_shape_points;
+
protected:
void _update_camera();
virtual void _request_camera_update();
@@ -109,7 +114,7 @@ public:
void make_current();
void clear_current(bool p_enable_next = true);
- void set_current(bool p_current);
+ void set_current(bool p_enabled);
bool is_current() const;
RID get_camera() const;
@@ -168,6 +173,8 @@ public:
Vector3 get_doppler_tracked_velocity() const;
+ RID get_pyramid_shape_rid();
+
Camera3D();
~Camera3D();
};
@@ -176,63 +183,4 @@ VARIANT_ENUM_CAST(Camera3D::Projection);
VARIANT_ENUM_CAST(Camera3D::KeepAspect);
VARIANT_ENUM_CAST(Camera3D::DopplerTracking);
-class ClippedCamera3D : public Camera3D {
- GDCLASS(ClippedCamera3D, Camera3D);
-
-public:
- enum ClipProcessCallback {
- CLIP_PROCESS_PHYSICS,
- CLIP_PROCESS_IDLE,
- };
-
-private:
- ClipProcessCallback process_callback = CLIP_PROCESS_PHYSICS;
- RID pyramid_shape;
- real_t margin = 0.0;
- real_t clip_offset = 0.0;
- uint32_t collision_mask = 1;
- bool clip_to_areas = false;
- bool clip_to_bodies = true;
-
- Set<RID> exclude;
-
- Vector<Vector3> points;
-
-protected:
- void _notification(int p_what);
- static void _bind_methods();
- virtual Transform3D get_camera_transform() const override;
-
-public:
- void set_clip_to_areas(bool p_clip);
- bool is_clip_to_areas_enabled() const;
-
- void set_clip_to_bodies(bool p_clip);
- bool is_clip_to_bodies_enabled() const;
-
- void set_margin(real_t p_margin);
- real_t get_margin() const;
-
- void set_process_callback(ClipProcessCallback p_mode);
- ClipProcessCallback get_process_callback() const;
-
- void set_collision_mask(uint32_t p_mask);
- uint32_t get_collision_mask() const;
-
- void set_collision_mask_value(int p_layer_number, bool p_value);
- bool get_collision_mask_value(int p_layer_number) const;
-
- void add_exception_rid(const RID &p_rid);
- void add_exception(const Object *p_object);
- void remove_exception_rid(const RID &p_rid);
- void remove_exception(const Object *p_object);
- void clear_exceptions();
-
- real_t get_clip_offset() const;
-
- ClippedCamera3D();
- ~ClippedCamera3D();
-};
-
-VARIANT_ENUM_CAST(ClippedCamera3D::ClipProcessCallback);
#endif
diff --git a/scene/3d/collision_object_3d.cpp b/scene/3d/collision_object_3d.cpp
index e2f953974a..a166a05c71 100644
--- a/scene/3d/collision_object_3d.cpp
+++ b/scene/3d/collision_object_3d.cpp
@@ -37,8 +37,8 @@ void CollisionObject3D::_notification(int p_what) {
case NOTIFICATION_ENTER_TREE: {
if (_are_collision_shapes_visible()) {
debug_shape_old_transform = get_global_transform();
- for (Map<uint32_t, ShapeData>::Element *E = shapes.front(); E; E = E->next()) {
- debug_shapes_to_update.insert(E->key());
+ for (const KeyValue<uint32_t, ShapeData> &E : shapes) {
+ debug_shapes_to_update.insert(E.key);
}
_update_debug_shapes();
}
@@ -64,7 +64,9 @@ void CollisionObject3D::_notification(int p_what) {
}
if (!disabled || (disable_mode != DISABLE_MODE_REMOVE)) {
- RID space = get_world_3d()->get_space();
+ Ref<World3D> world_ref = get_world_3d();
+ ERR_FAIL_COND(!world_ref.is_valid());
+ RID space = world_ref->get_space();
if (area) {
PhysicsServer3D::get_singleton()->area_set_space(rid, space);
} else {
@@ -324,8 +326,8 @@ void CollisionObject3D::_update_shape_data(uint32_t p_owner) {
}
void CollisionObject3D::_shape_changed(const Ref<Shape3D> &p_shape) {
- for (Map<uint32_t, ShapeData>::Element *E = shapes.front(); E; E = E->next()) {
- ShapeData &shapedata = E->get();
+ for (KeyValue<uint32_t, ShapeData> &E : shapes) {
+ ShapeData &shapedata = E.value;
ShapeData::ShapeBase *shapes = shapedata.shapes.ptrw();
for (int i = 0; i < shapedata.shapes.size(); i++) {
ShapeData::ShapeBase &s = shapes[i];
@@ -380,8 +382,8 @@ void CollisionObject3D::_update_debug_shapes() {
}
void CollisionObject3D::_clear_debug_shapes() {
- for (Map<uint32_t, ShapeData>::Element *E = shapes.front(); E; E = E->next()) {
- ShapeData &shapedata = E->get();
+ for (KeyValue<uint32_t, ShapeData> &E : shapes) {
+ ShapeData &shapedata = E.value;
ShapeData::ShapeBase *shapes = shapedata.shapes.ptrw();
for (int i = 0; i < shapedata.shapes.size(); i++) {
ShapeData::ShapeBase &s = shapes[i];
@@ -400,8 +402,8 @@ void CollisionObject3D::_clear_debug_shapes() {
void CollisionObject3D::_on_transform_changed() {
if (debug_shapes_count > 0 && !debug_shape_old_transform.is_equal_approx(get_global_transform())) {
debug_shape_old_transform = get_global_transform();
- for (Map<uint32_t, ShapeData>::Element *E = shapes.front(); E; E = E->next()) {
- ShapeData &shapedata = E->get();
+ for (KeyValue<uint32_t, ShapeData> &E : shapes) {
+ ShapeData &shapedata = E.value;
const ShapeData::ShapeBase *shapes = shapedata.shapes.ptr();
for (int i = 0; i < shapedata.shapes.size(); i++) {
RS::get_singleton()->instance_set_transform(shapes[i].debug_shape, debug_shape_old_transform * shapedata.xform);
@@ -523,15 +525,15 @@ bool CollisionObject3D::is_shape_owner_disabled(uint32_t p_owner) const {
}
void CollisionObject3D::get_shape_owners(List<uint32_t> *r_owners) {
- for (Map<uint32_t, ShapeData>::Element *E = shapes.front(); E; E = E->next()) {
- r_owners->push_back(E->key());
+ for (const KeyValue<uint32_t, ShapeData> &E : shapes) {
+ r_owners->push_back(E.key);
}
}
Array CollisionObject3D::_get_shape_owners() {
Array ret;
- for (Map<uint32_t, ShapeData>::Element *E = shapes.front(); E; E = E->next()) {
- ret.push_back(E->key());
+ for (const KeyValue<uint32_t, ShapeData> &E : shapes) {
+ ret.push_back(E.key);
}
return ret;
@@ -628,10 +630,10 @@ void CollisionObject3D::shape_owner_remove_shape(uint32_t p_owner, int p_shape)
shapes[p_owner].shapes.remove(p_shape);
- for (Map<uint32_t, ShapeData>::Element *E = shapes.front(); E; E = E->next()) {
- for (int i = 0; i < E->get().shapes.size(); i++) {
- if (E->get().shapes[i].index > index_to_remove) {
- E->get().shapes.write[i].index -= 1;
+ for (KeyValue<uint32_t, ShapeData> &E : shapes) {
+ for (int i = 0; i < E.value.shapes.size(); i++) {
+ if (E.value.shapes[i].index > index_to_remove) {
+ E.value.shapes.write[i].index -= 1;
}
}
}
@@ -648,18 +650,18 @@ void CollisionObject3D::shape_owner_clear_shapes(uint32_t p_owner) {
}
uint32_t CollisionObject3D::shape_find_owner(int p_shape_index) const {
- ERR_FAIL_INDEX_V(p_shape_index, total_subshapes, 0);
+ ERR_FAIL_INDEX_V(p_shape_index, total_subshapes, UINT32_MAX);
- for (const Map<uint32_t, ShapeData>::Element *E = shapes.front(); E; E = E->next()) {
- for (int i = 0; i < E->get().shapes.size(); i++) {
- if (E->get().shapes[i].index == p_shape_index) {
- return E->key();
+ for (const KeyValue<uint32_t, ShapeData> &E : shapes) {
+ for (int i = 0; i < E.value.shapes.size(); i++) {
+ if (E.value.shapes[i].index == p_shape_index) {
+ return E.key;
}
}
}
//in theory it should be unreachable
- return 0;
+ ERR_FAIL_V_MSG(UINT32_MAX, "Can't find owner for shape index " + itos(p_shape_index) + ".");
}
CollisionObject3D::CollisionObject3D(RID p_rid, bool p_area) {
diff --git a/scene/3d/collision_shape_3d.cpp b/scene/3d/collision_shape_3d.cpp
index c79f956642..4e496fba47 100644
--- a/scene/3d/collision_shape_3d.cpp
+++ b/scene/3d/collision_shape_3d.cpp
@@ -124,8 +124,7 @@ TypedArray<String> CollisionShape3D::get_configuration_warnings() const {
if (shape.is_valid() &&
Object::cast_to<RigidDynamicBody3D>(get_parent()) &&
- Object::cast_to<ConcavePolygonShape3D>(*shape) &&
- Object::cast_to<RigidDynamicBody3D>(get_parent())->get_mode() != RigidDynamicBody3D::MODE_STATIC) {
+ Object::cast_to<ConcavePolygonShape3D>(*shape)) {
warnings.push_back(TTR("ConcavePolygonShape3D doesn't support RigidDynamicBody3D in another mode than static."));
}
diff --git a/scene/3d/cpu_particles_3d.cpp b/scene/3d/cpu_particles_3d.cpp
index 48ef41e015..d347d24c2c 100644
--- a/scene/3d/cpu_particles_3d.cpp
+++ b/scene/3d/cpu_particles_3d.cpp
@@ -73,6 +73,7 @@ void CPUParticles3D::set_amount(int p_amount) {
}
particle_data.resize((12 + 4 + 4) * p_amount);
+ RS::get_singleton()->multimesh_set_visible_instances(multimesh, -1);
RS::get_singleton()->multimesh_allocate_data(multimesh, p_amount, RS::MULTIMESH_TRANSFORM_3D, true, true);
particle_order.resize(p_amount);
@@ -212,8 +213,7 @@ TypedArray<String> CPUParticles3D::get_configuration_warnings() const {
warnings.push_back(TTR("Nothing is visible because no mesh has been assigned."));
}
- if (!anim_material_found && (get_param_max(PARAM_ANIM_SPEED) != 0.0 || get_param_max(PARAM_ANIM_OFFSET) != 0.0 ||
- get_param_curve(PARAM_ANIM_SPEED).is_valid() || get_param_curve(PARAM_ANIM_OFFSET).is_valid())) {
+ if (!anim_material_found && (get_param_max(PARAM_ANIM_SPEED) != 0.0 || get_param_max(PARAM_ANIM_OFFSET) != 0.0 || get_param_curve(PARAM_ANIM_SPEED).is_valid() || get_param_curve(PARAM_ANIM_OFFSET).is_valid())) {
warnings.push_back(TTR("CPUParticles3D animation requires the usage of a StandardMaterial3D whose Billboard Mode is set to \"Particle Billboard\"."));
}
@@ -531,6 +531,8 @@ void CPUParticles3D::_validate_property(PropertyInfo &property) const {
if (property.name.begins_with("scale_curve_") && !split_scale) {
property.usage = PROPERTY_USAGE_NONE;
}
+
+ Node3D::_validate_property(property);
}
static uint32_t idhash(uint32_t x) {
@@ -1326,7 +1328,7 @@ void CPUParticles3D::convert_from_particles(Node *p_particles) {
set_color(material->get_color());
- Ref<GradientTexture> gt = material->get_color_ramp();
+ Ref<GradientTexture1D> gt = material->get_color_ramp();
if (gt.is_valid()) {
set_color_ramp(gt->get_gradient());
}
diff --git a/scene/3d/cpu_particles_3d.h b/scene/3d/cpu_particles_3d.h
index 160814ead4..aca7328a27 100644
--- a/scene/3d/cpu_particles_3d.h
+++ b/scene/3d/cpu_particles_3d.h
@@ -209,7 +209,6 @@ public:
void set_explosiveness_ratio(real_t p_ratio);
void set_randomness_ratio(real_t p_ratio);
void set_lifetime_randomness(double p_random);
- void set_visibility_aabb(const AABB &p_aabb);
void set_use_local_coordinates(bool p_enable);
void set_speed_scale(double p_scale);
@@ -221,7 +220,6 @@ public:
real_t get_explosiveness_ratio() const;
real_t get_randomness_ratio() const;
double get_lifetime_randomness() const;
- AABB get_visibility_aabb() const;
bool get_use_local_coordinates() const;
double get_speed_scale() const;
@@ -234,9 +232,6 @@ public:
void set_draw_order(DrawOrder p_order);
DrawOrder get_draw_order() const;
- void set_draw_passes(int p_count);
- int get_draw_passes() const;
-
void set_mesh(const Ref<Mesh> &p_mesh);
Ref<Mesh> get_mesh() const;
@@ -275,7 +270,6 @@ public:
void set_emission_points(const Vector<Vector3> &p_points);
void set_emission_normals(const Vector<Vector3> &p_normals);
void set_emission_colors(const Vector<Color> &p_colors);
- void set_emission_point_count(int p_count);
void set_emission_ring_axis(Vector3 p_axis);
void set_emission_ring_height(real_t p_height);
void set_emission_ring_radius(real_t p_radius);
@@ -291,7 +285,6 @@ public:
Vector<Vector3> get_emission_points() const;
Vector<Vector3> get_emission_normals() const;
Vector<Color> get_emission_colors() const;
- int get_emission_point_count() const;
Vector3 get_emission_ring_axis() const;
real_t get_emission_ring_height() const;
real_t get_emission_ring_radius() const;
diff --git a/scene/3d/decal.cpp b/scene/3d/decal.cpp
index c94a99a203..c9f634a5e5 100644
--- a/scene/3d/decal.cpp
+++ b/scene/3d/decal.cpp
@@ -158,8 +158,9 @@ Vector<Face3> Decal::get_faces(uint32_t p_usage_flags) const {
void Decal::_validate_property(PropertyInfo &property) const {
if (!distance_fade_enabled && (property.name == "distance_fade_begin" || property.name == "distance_fade_length")) {
- property.usage = PROPERTY_USAGE_NOEDITOR;
+ property.usage = PROPERTY_USAGE_NO_EDITOR;
}
+ VisualInstance3D::_validate_property(property);
}
TypedArray<String> Decal::get_configuration_warnings() const {
diff --git a/scene/3d/fog_volume.cpp b/scene/3d/fog_volume.cpp
new file mode 100644
index 0000000000..694defd7dc
--- /dev/null
+++ b/scene/3d/fog_volume.cpp
@@ -0,0 +1,122 @@
+/*************************************************************************/
+/* fog_volume.cpp */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+
+#include "fog_volume.h"
+
+///////////////////////////
+
+void FogVolume::_bind_methods() {
+ ClassDB::bind_method(D_METHOD("set_extents", "extents"), &FogVolume::set_extents);
+ ClassDB::bind_method(D_METHOD("get_extents"), &FogVolume::get_extents);
+ ClassDB::bind_method(D_METHOD("set_shape", "shape"), &FogVolume::set_shape);
+ ClassDB::bind_method(D_METHOD("get_shape"), &FogVolume::get_shape);
+ ClassDB::bind_method(D_METHOD("set_material", "material"), &FogVolume::set_material);
+ ClassDB::bind_method(D_METHOD("get_material"), &FogVolume::get_material);
+
+ ADD_PROPERTY(PropertyInfo(Variant::VECTOR3, "extents", PROPERTY_HINT_RANGE, "0.01,1024,0.01,or_greater"), "set_extents", "get_extents");
+ ADD_PROPERTY(PropertyInfo(Variant::INT, "shape", PROPERTY_HINT_ENUM, "Ellipsoid,Box,World"), "set_shape", "get_shape");
+ ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "material", PROPERTY_HINT_RESOURCE_TYPE, "FogMaterial,ShaderMaterial"), "set_material", "get_material");
+}
+
+void FogVolume::_validate_property(PropertyInfo &property) const {
+ if (property.name == "extents" && shape == RS::FOG_VOLUME_SHAPE_WORLD) {
+ property.usage = PROPERTY_USAGE_NONE;
+ return;
+ }
+ VisualInstance3D::_validate_property(property);
+}
+
+void FogVolume::set_extents(const Vector3 &p_extents) {
+ extents = p_extents;
+ extents.x = MAX(0.0, extents.x);
+ extents.y = MAX(0.0, extents.y);
+ extents.z = MAX(0.0, extents.z);
+ RS::get_singleton()->fog_volume_set_extents(_get_volume(), extents);
+ update_gizmos();
+}
+
+Vector3 FogVolume::get_extents() const {
+ return extents;
+}
+
+void FogVolume::set_shape(RS::FogVolumeShape p_type) {
+ shape = p_type;
+ RS::get_singleton()->fog_volume_set_shape(_get_volume(), shape);
+ RS::get_singleton()->instance_set_ignore_culling(get_instance(), shape == RS::FOG_VOLUME_SHAPE_WORLD);
+ update_gizmos();
+ notify_property_list_changed();
+}
+
+RS::FogVolumeShape FogVolume::get_shape() const {
+ return shape;
+}
+
+void FogVolume::set_material(const Ref<Material> &p_material) {
+ material = p_material;
+ RID material_rid;
+ if (material.is_valid()) {
+ material_rid = material->get_rid();
+ }
+ RS::get_singleton()->fog_volume_set_material(_get_volume(), material_rid);
+ update_gizmos();
+}
+
+Ref<Material> FogVolume::get_material() const {
+ return material;
+}
+
+AABB FogVolume::get_aabb() const {
+ if (shape != RS::FOG_VOLUME_SHAPE_WORLD) {
+ return AABB(-extents, extents * 2);
+ }
+ return AABB();
+}
+
+TypedArray<String> FogVolume::get_configuration_warnings() const {
+ TypedArray<String> warnings = Node::get_configuration_warnings();
+
+ Ref<Environment> environment = get_viewport()->find_world_3d()->get_environment();
+
+ if (environment.is_valid() && !environment->is_volumetric_fog_enabled()) {
+ warnings.push_back(("Fog Volumes need volumetric fog to be enabled in the scene's Environment in order to be visible."));
+ }
+
+ return warnings;
+}
+
+FogVolume::FogVolume() {
+ volume = RS::get_singleton()->fog_volume_create();
+ RS::get_singleton()->fog_volume_set_shape(volume, RS::FOG_VOLUME_SHAPE_BOX);
+ set_base(volume);
+}
+
+FogVolume::~FogVolume() {
+ RS::get_singleton()->free(volume);
+}
diff --git a/scene/3d/fog_volume.h b/scene/3d/fog_volume.h
new file mode 100644
index 0000000000..0807fb22e6
--- /dev/null
+++ b/scene/3d/fog_volume.h
@@ -0,0 +1,72 @@
+/*************************************************************************/
+/* fog_volume.h */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+
+#ifndef FOG_VOLUME_H
+#define FOG_VOLUME_H
+
+#include "core/templates/rid.h"
+#include "scene/3d/visual_instance_3d.h"
+#include "scene/main/node.h"
+#include "scene/main/viewport.h"
+#include "scene/resources/material.h"
+
+class FogVolume : public VisualInstance3D {
+ GDCLASS(FogVolume, VisualInstance3D);
+
+ Vector3 extents = Vector3(1, 1, 1);
+ Ref<Material> material;
+ RS::FogVolumeShape shape = RS::FOG_VOLUME_SHAPE_BOX;
+
+ RID volume;
+
+protected:
+ _FORCE_INLINE_ RID _get_volume() { return volume; }
+ static void _bind_methods();
+ virtual void _validate_property(PropertyInfo &property) const override;
+
+public:
+ void set_extents(const Vector3 &p_extents);
+ Vector3 get_extents() const;
+
+ void set_shape(RS::FogVolumeShape p_type);
+ RS::FogVolumeShape get_shape() const;
+
+ void set_material(const Ref<Material> &p_material);
+ Ref<Material> get_material() const;
+
+ virtual AABB get_aabb() const override;
+ virtual Vector<Face3> get_faces(uint32_t p_usage_flags) const override { return Vector<Face3>(); }
+ TypedArray<String> get_configuration_warnings() const override;
+
+ FogVolume();
+ ~FogVolume();
+};
+
+#endif // FOG_VOLUME_H
diff --git a/scene/3d/gpu_particles_3d.cpp b/scene/3d/gpu_particles_3d.cpp
index baf28ae102..b35a45576f 100644
--- a/scene/3d/gpu_particles_3d.cpp
+++ b/scene/3d/gpu_particles_3d.cpp
@@ -277,7 +277,7 @@ TypedArray<String> GPUParticles3D::get_configuration_warnings() const {
TypedArray<String> warnings = Node::get_configuration_warnings();
if (RenderingServer::get_singleton()->is_low_end()) {
- warnings.push_back(TTR("GPU-based particles are not supported by the GLES2 video driver.\nUse the CPUParticles3D node instead. You can use the \"Convert to CPUParticles3D\" option for this purpose."));
+ warnings.push_back(TTR("GPU-based particles are not supported by the OpenGL video driver.\nUse the CPUParticles3D node instead. You can use the \"Convert to CPUParticles3D\" option for this purpose."));
}
bool meshes_found = false;
@@ -388,6 +388,8 @@ void GPUParticles3D::_validate_property(PropertyInfo &property) const {
return;
}
}
+
+ GeometryInstance3D::_validate_property(property);
}
void GPUParticles3D::emit_particle(const Transform3D &p_transform, const Vector3 &p_velocity, const Color &p_color, const Color &p_custom, uint32_t p_emit_flags) {
@@ -469,7 +471,7 @@ void GPUParticles3D::_skinning_changed() {
if (draw_pass.is_valid() && draw_pass->get_builtin_bind_pose_count() > 0) {
xforms.resize(draw_pass->get_builtin_bind_pose_count());
for (int j = 0; j < draw_pass->get_builtin_bind_pose_count(); j++) {
- xforms.write[i] = draw_pass->get_builtin_bind_pose(j);
+ xforms.write[j] = draw_pass->get_builtin_bind_pose(j);
}
break;
}
@@ -562,6 +564,7 @@ void GPUParticles3D::_bind_methods() {
ClassDB::bind_method(D_METHOD("get_transform_align"), &GPUParticles3D::get_transform_align);
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "emitting"), "set_emitting", "is_emitting");
+ ADD_PROPERTY_DEFAULT("emitting", true); // Workaround for doctool in headless mode, as dummy rasterizer always returns false.
ADD_PROPERTY(PropertyInfo(Variant::INT, "amount", PROPERTY_HINT_RANGE, "1,1000000,1,exp"), "set_amount", "get_amount");
ADD_PROPERTY(PropertyInfo(Variant::NODE_PATH, "sub_emitter", PROPERTY_HINT_NODE_PATH_VALID_TYPES, "GPUParticles3D"), "set_sub_emitter", "get_sub_emitter");
ADD_GROUP("Time", "");
diff --git a/scene/3d/gpu_particles_collision_3d.cpp b/scene/3d/gpu_particles_collision_3d.cpp
index 4fa34615bf..6ac9364b1a 100644
--- a/scene/3d/gpu_particles_collision_3d.cpp
+++ b/scene/3d/gpu_particles_collision_3d.cpp
@@ -288,15 +288,12 @@ void GPUParticlesCollisionSDF::_find_closest_distance(const Vector3 &p_pos, cons
Vector3 nor = ba.cross(ac);
inside_d = Math::sqrt(
- (SGN(ba.cross(nor).dot(pa)) +
- SGN(cb.cross(nor).dot(pb)) +
- SGN(ac.cross(nor).dot(pc)) <
- 2.0) ?
- MIN(MIN(
- Vector3_dot2(ba * CLAMP(ba.dot(pa) / Vector3_dot2(ba), 0.0, 1.0) - pa),
- Vector3_dot2(cb * CLAMP(cb.dot(pb) / Vector3_dot2(cb), 0.0, 1.0) - pb)),
- Vector3_dot2(ac * CLAMP(ac.dot(pc) / Vector3_dot2(ac), 0.0, 1.0) - pc)) :
- nor.dot(pa) * nor.dot(pa) / Vector3_dot2(nor));
+ (SGN(ba.cross(nor).dot(pa)) + SGN(cb.cross(nor).dot(pb)) + SGN(ac.cross(nor).dot(pc)) < 2.0)
+ ? MIN(MIN(
+ Vector3_dot2(ba * CLAMP(ba.dot(pa) / Vector3_dot2(ba), 0.0, 1.0) - pa),
+ Vector3_dot2(cb * CLAMP(cb.dot(pb) / Vector3_dot2(cb), 0.0, 1.0) - pb)),
+ Vector3_dot2(ac * CLAMP(ac.dot(pc) / Vector3_dot2(ac), 0.0, 1.0) - pc))
+ : nor.dot(pa) * nor.dot(pa) / Vector3_dot2(nor));
closest_distance = MIN(closest_distance, inside_d);
}
@@ -475,7 +472,7 @@ Ref<Image> GPUParticlesCollisionSDF::bake() {
_create_bvh(bvh, face_pos.ptr(), face_pos.size(), faces.ptr(), th);
Vector<uint8_t> data;
- data.resize(sdf_size.z * sdf_size.y * sdf_size.x * sizeof(float));
+ data.resize(sdf_size.z * sdf_size.y * sdf_size.x * (int)sizeof(float));
if (bake_step_function) {
bake_step_function(0, "Baking SDF");
diff --git a/scene/3d/importer_mesh_instance_3d.cpp b/scene/3d/importer_mesh_instance_3d.cpp
new file mode 100644
index 0000000000..748a2e5092
--- /dev/null
+++ b/scene/3d/importer_mesh_instance_3d.cpp
@@ -0,0 +1,85 @@
+/*************************************************************************/
+/* importer_mesh_instance_3d.cpp */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+
+#include "importer_mesh_instance_3d.h"
+
+#include "scene/resources/importer_mesh.h"
+
+void ImporterMeshInstance3D::set_mesh(const Ref<ImporterMesh> &p_mesh) {
+ mesh = p_mesh;
+}
+Ref<ImporterMesh> ImporterMeshInstance3D::get_mesh() const {
+ return mesh;
+}
+
+void ImporterMeshInstance3D::set_skin(const Ref<Skin> &p_skin) {
+ skin = p_skin;
+}
+Ref<Skin> ImporterMeshInstance3D::get_skin() const {
+ return skin;
+}
+
+void ImporterMeshInstance3D::set_surface_material(int p_idx, const Ref<Material> &p_material) {
+ ERR_FAIL_COND(p_idx < 0);
+ if (p_idx >= surface_materials.size()) {
+ surface_materials.resize(p_idx + 1);
+ }
+
+ surface_materials.write[p_idx] = p_material;
+}
+Ref<Material> ImporterMeshInstance3D::get_surface_material(int p_idx) const {
+ ERR_FAIL_COND_V(p_idx < 0, Ref<Material>());
+ if (p_idx >= surface_materials.size()) {
+ return Ref<Material>();
+ }
+ return surface_materials[p_idx];
+}
+
+void ImporterMeshInstance3D::set_skeleton_path(const NodePath &p_path) {
+ skeleton_path = p_path;
+}
+NodePath ImporterMeshInstance3D::get_skeleton_path() const {
+ return skeleton_path;
+}
+
+void ImporterMeshInstance3D::_bind_methods() {
+ ClassDB::bind_method(D_METHOD("set_mesh", "mesh"), &ImporterMeshInstance3D::set_mesh);
+ ClassDB::bind_method(D_METHOD("get_mesh"), &ImporterMeshInstance3D::get_mesh);
+
+ ClassDB::bind_method(D_METHOD("set_skin", "skin"), &ImporterMeshInstance3D::set_skin);
+ ClassDB::bind_method(D_METHOD("get_skin"), &ImporterMeshInstance3D::get_skin);
+
+ ClassDB::bind_method(D_METHOD("set_skeleton_path", "skeleton_path"), &ImporterMeshInstance3D::set_skeleton_path);
+ ClassDB::bind_method(D_METHOD("get_skeleton_path"), &ImporterMeshInstance3D::get_skeleton_path);
+
+ ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "mesh", PROPERTY_HINT_RESOURCE_TYPE, "ImporterMesh"), "set_mesh", "get_mesh");
+ ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "skin", PROPERTY_HINT_RESOURCE_TYPE, "Skin"), "set_skin", "get_skin");
+ ADD_PROPERTY(PropertyInfo(Variant::NODE_PATH, "skeleton_path", PROPERTY_HINT_NODE_PATH_VALID_TYPES, "Skeleton"), "set_skeleton_path", "get_skeleton_path");
+}
diff --git a/scene/3d/importer_mesh_instance_3d.h b/scene/3d/importer_mesh_instance_3d.h
new file mode 100644
index 0000000000..0cf7dbe86b
--- /dev/null
+++ b/scene/3d/importer_mesh_instance_3d.h
@@ -0,0 +1,64 @@
+/*************************************************************************/
+/* importer_mesh_instance_3d.h */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+
+#ifndef SCENE_IMPORTER_MESH_INSTANCE_3D_H
+#define SCENE_IMPORTER_MESH_INSTANCE_3D_H
+
+#include "scene/3d/node_3d.h"
+#include "scene/resources/immediate_mesh.h"
+#include "scene/resources/skin.h"
+
+class ImporterMesh;
+
+class ImporterMeshInstance3D : public Node3D {
+ GDCLASS(ImporterMeshInstance3D, Node3D)
+
+ Ref<ImporterMesh> mesh;
+ Ref<Skin> skin;
+ NodePath skeleton_path;
+ Vector<Ref<Material>> surface_materials;
+
+protected:
+ static void _bind_methods();
+
+public:
+ void set_mesh(const Ref<ImporterMesh> &p_mesh);
+ Ref<ImporterMesh> get_mesh() const;
+
+ void set_skin(const Ref<Skin> &p_skin);
+ Ref<Skin> get_skin() const;
+
+ void set_surface_material(int p_idx, const Ref<Material> &p_material);
+ Ref<Material> get_surface_material(int p_idx) const;
+
+ void set_skeleton_path(const NodePath &p_path);
+ NodePath get_skeleton_path() const;
+};
+#endif
diff --git a/scene/3d/physics_joint_3d.cpp b/scene/3d/joint_3d.cpp
index 12938946a0..aa5ca85bdf 100644
--- a/scene/3d/physics_joint_3d.cpp
+++ b/scene/3d/joint_3d.cpp
@@ -1,5 +1,5 @@
/*************************************************************************/
-/* physics_joint_3d.cpp */
+/* joint_3d.cpp */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
@@ -28,7 +28,7 @@
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
-#include "physics_joint_3d.h"
+#include "joint_3d.h"
#include "scene/scene_string_names.h"
diff --git a/scene/3d/physics_joint_3d.h b/scene/3d/joint_3d.h
index 3e0ea38a5c..211cf8e071 100644
--- a/scene/3d/physics_joint_3d.h
+++ b/scene/3d/joint_3d.h
@@ -1,5 +1,5 @@
/*************************************************************************/
-/* physics_joint_3d.h */
+/* joint_3d.h */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
@@ -28,8 +28,8 @@
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
-#ifndef PHYSICS_JOINT_H
-#define PHYSICS_JOINT_H
+#ifndef JOINT_3D_H
+#define JOINT_3D_H
#include "scene/3d/node_3d.h"
#include "scene/3d/physics_body_3d.h"
@@ -334,4 +334,4 @@ public:
VARIANT_ENUM_CAST(Generic6DOFJoint3D::Param);
VARIANT_ENUM_CAST(Generic6DOFJoint3D::Flag);
-#endif // PHYSICS_JOINT_H
+#endif // JOINT_3D_H
diff --git a/scene/3d/light_3d.cpp b/scene/3d/light_3d.cpp
index c787ba5087..5d9ae019c2 100644
--- a/scene/3d/light_3d.cpp
+++ b/scene/3d/light_3d.cpp
@@ -197,24 +197,14 @@ bool Light3D::is_editor_only() const {
void Light3D::_validate_property(PropertyInfo &property) const {
if (!shadow && (property.name == "shadow_color" || property.name == "shadow_bias" || property.name == "shadow_normal_bias" || property.name == "shadow_reverse_cull_face" || property.name == "shadow_transmittance_bias" || property.name == "shadow_fog_fade" || property.name == "shadow_blur")) {
- property.usage = PROPERTY_USAGE_NOEDITOR;
- }
-
- if (get_light_type() == RS::LIGHT_DIRECTIONAL && property.name == "light_size") {
- property.usage = PROPERTY_USAGE_NONE;
- }
-
- if (get_light_type() == RS::LIGHT_DIRECTIONAL && property.name == "light_specular") {
- property.usage = PROPERTY_USAGE_NONE;
- }
-
- if (get_light_type() == RS::LIGHT_DIRECTIONAL && property.name == "light_projector") {
- property.usage = PROPERTY_USAGE_NONE;
+ property.usage = PROPERTY_USAGE_NO_EDITOR;
}
if (get_light_type() != RS::LIGHT_DIRECTIONAL && property.name == "light_angular_distance") {
+ // Angular distance is only used in DirectionalLight3D.
property.usage = PROPERTY_USAGE_NONE;
}
+ VisualInstance3D::_validate_property(property);
}
void Light3D::_bind_methods() {
@@ -361,6 +351,7 @@ Light3D::~Light3D() {
void DirectionalLight3D::set_shadow_mode(ShadowMode p_mode) {
shadow_mode = p_mode;
RS::get_singleton()->light_directional_set_shadow_mode(light, RS::LightDirectionalShadowMode(p_mode));
+ notify_property_list_changed();
}
DirectionalLight3D::ShadowMode DirectionalLight3D::get_shadow_mode() const {
@@ -385,6 +376,25 @@ bool DirectionalLight3D::is_sky_only() const {
return sky_only;
}
+void DirectionalLight3D::_validate_property(PropertyInfo &property) const {
+ if (shadow_mode == SHADOW_ORTHOGONAL && (property.name == "directional_shadow_split_1" || property.name == "directional_shadow_blend_splits")) {
+ // Split 2 and split blending are only used with the PSSM 2 Splits and PSSM 4 Splits shadow modes.
+ property.usage = PROPERTY_USAGE_NO_EDITOR;
+ }
+
+ if ((shadow_mode == SHADOW_ORTHOGONAL || shadow_mode == SHADOW_PARALLEL_2_SPLITS) && (property.name == "directional_shadow_split_2" || property.name == "directional_shadow_split_3")) {
+ // Splits 3 and 4 are only used with the PSSM 4 Splits shadow mode.
+ property.usage = PROPERTY_USAGE_NO_EDITOR;
+ }
+
+ if (property.name == "light_size" || property.name == "light_projector" || property.name == "light_specular") {
+ // Not implemented in DirectionalLight3D (`light_size` is replaced by `light_angular_distance`).
+ property.usage = PROPERTY_USAGE_NONE;
+ }
+
+ Light3D::_validate_property(property);
+}
+
void DirectionalLight3D::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_shadow_mode", "mode"), &DirectionalLight3D::set_shadow_mode);
ClassDB::bind_method(D_METHOD("get_shadow_mode"), &DirectionalLight3D::get_shadow_mode);
@@ -400,8 +410,8 @@ void DirectionalLight3D::_bind_methods() {
ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "directional_shadow_split_1", PROPERTY_HINT_RANGE, "0,1,0.001"), "set_param", "get_param", PARAM_SHADOW_SPLIT_1_OFFSET);
ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "directional_shadow_split_2", PROPERTY_HINT_RANGE, "0,1,0.001"), "set_param", "get_param", PARAM_SHADOW_SPLIT_2_OFFSET);
ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "directional_shadow_split_3", PROPERTY_HINT_RANGE, "0,1,0.001"), "set_param", "get_param", PARAM_SHADOW_SPLIT_3_OFFSET);
- ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "directional_shadow_fade_start", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_param", "get_param", PARAM_SHADOW_FADE_START);
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "directional_shadow_blend_splits"), "set_blend_splits", "is_blend_splits_enabled");
+ ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "directional_shadow_fade_start", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_param", "get_param", PARAM_SHADOW_FADE_START);
ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "directional_shadow_max_distance", PROPERTY_HINT_RANGE, "0,8192,0.1,or_greater,exp"), "set_param", "get_param", PARAM_SHADOW_MAX_DISTANCE);
ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "directional_shadow_pancake_size", PROPERTY_HINT_RANGE, "0,1024,0.1,or_greater,exp"), "set_param", "get_param", PARAM_SHADOW_PANCAKE_SIZE);
diff --git a/scene/3d/light_3d.h b/scene/3d/light_3d.h
index f788c323f7..a9f5ce27b4 100644
--- a/scene/3d/light_3d.h
+++ b/scene/3d/light_3d.h
@@ -152,6 +152,7 @@ private:
protected:
static void _bind_methods();
+ virtual void _validate_property(PropertyInfo &property) const override;
public:
void set_shadow_mode(ShadowMode p_mode);
diff --git a/scene/3d/lightmap_gi.cpp b/scene/3d/lightmap_gi.cpp
index b56f0fd145..1b5d4ad243 100644
--- a/scene/3d/lightmap_gi.cpp
+++ b/scene/3d/lightmap_gi.cpp
@@ -200,9 +200,9 @@ void LightmapGIData::_bind_methods() {
ClassDB::bind_method(D_METHOD("_get_probe_data"), &LightmapGIData::_get_probe_data);
ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "light_texture", PROPERTY_HINT_RESOURCE_TYPE, "TextureLayered"), "set_light_texture", "get_light_texture");
- ADD_PROPERTY(PropertyInfo(Variant::BOOL, "uses_spherical_harmonics", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR | PROPERTY_USAGE_INTERNAL), "set_uses_spherical_harmonics", "is_using_spherical_harmonics");
- ADD_PROPERTY(PropertyInfo(Variant::ARRAY, "user_data", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR | PROPERTY_USAGE_INTERNAL), "_set_user_data", "_get_user_data");
- ADD_PROPERTY(PropertyInfo(Variant::DICTIONARY, "probe_data", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR | PROPERTY_USAGE_INTERNAL), "_set_probe_data", "_get_probe_data");
+ ADD_PROPERTY(PropertyInfo(Variant::BOOL, "uses_spherical_harmonics", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NO_EDITOR | PROPERTY_USAGE_INTERNAL), "set_uses_spherical_harmonics", "is_using_spherical_harmonics");
+ ADD_PROPERTY(PropertyInfo(Variant::ARRAY, "user_data", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NO_EDITOR | PROPERTY_USAGE_INTERNAL), "_set_user_data", "_get_user_data");
+ ADD_PROPERTY(PropertyInfo(Variant::DICTIONARY, "probe_data", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NO_EDITOR | PROPERTY_USAGE_INTERNAL), "_set_probe_data", "_get_probe_data");
}
LightmapGIData::LightmapGIData() {
@@ -1370,6 +1370,7 @@ void LightmapGI::_validate_property(PropertyInfo &property) const {
if (property.name == "environment_custom_energy" && environment_mode != ENVIRONMENT_MODE_CUSTOM_COLOR && environment_mode != ENVIRONMENT_MODE_CUSTOM_SKY) {
property.usage = PROPERTY_USAGE_NONE;
}
+ VisualInstance3D::_validate_property(property);
}
void LightmapGI::_bind_methods() {
diff --git a/scene/3d/mesh_instance_3d.cpp b/scene/3d/mesh_instance_3d.cpp
index 7e7db57af3..ae686143e4 100644
--- a/scene/3d/mesh_instance_3d.cpp
+++ b/scene/3d/mesh_instance_3d.cpp
@@ -42,10 +42,9 @@ bool MeshInstance3D::_set(const StringName &p_name, const Variant &p_value) {
return false;
}
- Map<StringName, BlendShapeTrack>::Element *E = blend_shape_tracks.find(p_name);
+ Map<StringName, int>::Element *E = blend_shape_properties.find(p_name);
if (E) {
- E->get().value = p_value;
- RenderingServer::get_singleton()->instance_set_blend_shape_weight(get_instance(), E->get().idx, E->get().value);
+ set_blend_shape_value(E->get(), p_value);
return true;
}
@@ -67,9 +66,9 @@ bool MeshInstance3D::_get(const StringName &p_name, Variant &r_ret) const {
return false;
}
- const Map<StringName, BlendShapeTrack>::Element *E = blend_shape_tracks.find(p_name);
+ const Map<StringName, int>::Element *E = blend_shape_properties.find(p_name);
if (E) {
- r_ret = E->get().value;
+ r_ret = get_blend_shape_value(E->get());
return true;
}
@@ -86,8 +85,8 @@ bool MeshInstance3D::_get(const StringName &p_name, Variant &r_ret) const {
void MeshInstance3D::_get_property_list(List<PropertyInfo> *p_list) const {
List<String> ls;
- for (const Map<StringName, BlendShapeTrack>::Element *E = blend_shape_tracks.front(); E; E = E->next()) {
- ls.push_back(E->key());
+ for (const KeyValue<StringName, int> &E : blend_shape_properties) {
+ ls.push_back(E.key);
}
ls.sort();
@@ -114,25 +113,17 @@ void MeshInstance3D::set_mesh(const Ref<Mesh> &p_mesh) {
mesh = p_mesh;
- blend_shape_tracks.clear();
if (mesh.is_valid()) {
- for (int i = 0; i < mesh->get_blend_shape_count(); i++) {
- BlendShapeTrack mt;
- mt.idx = i;
- mt.value = 0;
- blend_shape_tracks["blend_shapes/" + String(mesh->get_blend_shape_name(i))] = mt;
- }
-
mesh->connect(CoreStringNames::get_singleton()->changed, callable_mp(this, &MeshInstance3D::_mesh_changed));
- surface_override_materials.resize(mesh->get_surface_count());
-
+ _mesh_changed();
set_base(mesh->get_rid());
} else {
+ blend_shape_tracks.clear();
+ blend_shape_properties.clear();
set_base(RID());
+ update_gizmos();
}
- update_gizmos();
-
notify_property_list_changed();
}
@@ -140,17 +131,48 @@ Ref<Mesh> MeshInstance3D::get_mesh() const {
return mesh;
}
+int MeshInstance3D::get_blend_shape_count() const {
+ if (mesh.is_null()) {
+ return 0;
+ }
+ return mesh->get_blend_shape_count();
+}
+int MeshInstance3D::find_blend_shape_by_name(const StringName &p_name) {
+ if (mesh.is_null()) {
+ return -1;
+ }
+ for (int i = 0; i < mesh->get_blend_shape_count(); i++) {
+ if (mesh->get_blend_shape_name(i) == p_name) {
+ return i;
+ }
+ }
+ return -1;
+}
+float MeshInstance3D::get_blend_shape_value(int p_blend_shape) const {
+ ERR_FAIL_COND_V(mesh.is_null(), 0.0);
+ ERR_FAIL_INDEX_V(p_blend_shape, (int)blend_shape_tracks.size(), 0);
+ return blend_shape_tracks[p_blend_shape];
+}
+void MeshInstance3D::set_blend_shape_value(int p_blend_shape, float p_value) {
+ ERR_FAIL_COND(mesh.is_null());
+ ERR_FAIL_INDEX(p_blend_shape, (int)blend_shape_tracks.size());
+ blend_shape_tracks[p_blend_shape] = p_value;
+ RenderingServer::get_singleton()->instance_set_blend_shape_weight(get_instance(), p_blend_shape, p_value);
+}
+
void MeshInstance3D::_resolve_skeleton_path() {
Ref<SkinReference> new_skin_reference;
if (!skeleton_path.is_empty()) {
Skeleton3D *skeleton = Object::cast_to<Skeleton3D>(get_node(skeleton_path));
if (skeleton) {
- new_skin_reference = skeleton->register_skin(skin_internal);
if (skin_internal.is_null()) {
+ new_skin_reference = skeleton->register_skin(skeleton->create_skin_from_rest_transforms());
//a skin was created for us
skin_internal = new_skin_reference->get_skin();
notify_property_list_changed();
+ } else {
+ new_skin_reference = skeleton->register_skin(skin_internal);
}
}
}
@@ -222,7 +244,7 @@ Node *MeshInstance3D::create_trimesh_collision_node() {
StaticBody3D *static_body = memnew(StaticBody3D);
CollisionShape3D *cshape = memnew(CollisionShape3D);
cshape->set_shape(shape);
- static_body->add_child(cshape);
+ static_body->add_child(cshape, true);
return static_body;
}
@@ -231,7 +253,7 @@ void MeshInstance3D::create_trimesh_collision() {
ERR_FAIL_COND(!static_body);
static_body->set_name(String(get_name()) + "_col");
- add_child(static_body);
+ add_child(static_body, true);
if (get_owner()) {
CollisionShape3D *cshape = Object::cast_to<CollisionShape3D>(static_body->get_child(0));
static_body->set_owner(get_owner());
@@ -252,7 +274,7 @@ Node *MeshInstance3D::create_convex_collision_node(bool p_clean, bool p_simplify
StaticBody3D *static_body = memnew(StaticBody3D);
CollisionShape3D *cshape = memnew(CollisionShape3D);
cshape->set_shape(shape);
- static_body->add_child(cshape);
+ static_body->add_child(cshape, true);
return static_body;
}
@@ -261,7 +283,7 @@ void MeshInstance3D::create_convex_collision(bool p_clean, bool p_simplify) {
ERR_FAIL_COND(!static_body);
static_body->set_name(String(get_name()) + "_col");
- add_child(static_body);
+ add_child(static_body, true);
if (get_owner()) {
CollisionShape3D *cshape = Object::cast_to<CollisionShape3D>(static_body->get_child(0));
static_body->set_owner(get_owner());
@@ -284,7 +306,7 @@ Node *MeshInstance3D::create_multiple_convex_collisions_node() {
for (int i = 0; i < shapes.size(); i++) {
CollisionShape3D *cshape = memnew(CollisionShape3D);
cshape->set_shape(shapes[i]);
- static_body->add_child(cshape);
+ static_body->add_child(cshape, true);
}
return static_body;
}
@@ -294,7 +316,7 @@ void MeshInstance3D::create_multiple_convex_collisions() {
ERR_FAIL_COND(!static_body);
static_body->set_name(String(get_name()) + "_col");
- add_child(static_body);
+ add_child(static_body, true);
if (get_owner()) {
static_body->set_owner(get_owner());
int count = static_body->get_child_count();
@@ -355,6 +377,19 @@ Ref<Material> MeshInstance3D::get_active_material(int p_surface) const {
void MeshInstance3D::_mesh_changed() {
ERR_FAIL_COND(mesh.is_null());
surface_override_materials.resize(mesh->get_surface_count());
+
+ uint32_t initialize_bs_from = blend_shape_tracks.size();
+ blend_shape_tracks.resize(mesh->get_blend_shape_count());
+
+ for (uint32_t i = 0; i < blend_shape_tracks.size(); i++) {
+ blend_shape_properties["blend_shapes/" + String(mesh->get_blend_shape_name(i))] = i;
+ if (i < initialize_bs_from) {
+ set_blend_shape_value(i, blend_shape_tracks[i]);
+ } else {
+ set_blend_shape_value(i, 0);
+ }
+ }
+
update_gizmos();
}
@@ -369,6 +404,8 @@ void MeshInstance3D::create_debug_tangents() {
for (int i = 0; i < mesh->get_surface_count(); i++) {
Array arrays = mesh->surface_get_arrays(i);
+ ERR_CONTINUE(arrays.size() != Mesh::ARRAY_MAX);
+
Vector<Vector3> verts = arrays[Mesh::ARRAY_VERTEX];
Vector<Vector3> norms = arrays[Mesh::ARRAY_NORMAL];
if (norms.size() == 0) {
@@ -423,7 +460,7 @@ void MeshInstance3D::create_debug_tangents() {
MeshInstance3D *mi = memnew(MeshInstance3D);
mi->set_mesh(am);
mi->set_name("DebugTangents");
- add_child(mi);
+ add_child(mi, true);
#ifdef TOOLS_ENABLED
if (is_inside_tree() && this == get_tree()->get_edited_scene_root()) {
@@ -455,6 +492,11 @@ void MeshInstance3D::_bind_methods() {
ClassDB::bind_method(D_METHOD("create_multiple_convex_collisions"), &MeshInstance3D::create_multiple_convex_collisions);
ClassDB::set_method_flags("MeshInstance3D", "create_multiple_convex_collisions", METHOD_FLAGS_DEFAULT);
+ ClassDB::bind_method(D_METHOD("get_blend_shape_count"), &MeshInstance3D::get_blend_shape_count);
+ ClassDB::bind_method(D_METHOD("find_blend_shape_by_name", "name"), &MeshInstance3D::find_blend_shape_by_name);
+ ClassDB::bind_method(D_METHOD("get_blend_shape_value", "blend_shape_idx"), &MeshInstance3D::get_blend_shape_value);
+ ClassDB::bind_method(D_METHOD("set_blend_shape_value", "blend_shape_idx", "value"), &MeshInstance3D::set_blend_shape_value);
+
ClassDB::bind_method(D_METHOD("create_debug_tangents"), &MeshInstance3D::create_debug_tangents);
ClassDB::set_method_flags("MeshInstance3D", "create_debug_tangents", METHOD_FLAGS_DEFAULT | METHOD_FLAG_EDITOR);
diff --git a/scene/3d/mesh_instance_3d.h b/scene/3d/mesh_instance_3d.h
index beb7f6cf95..8f21726601 100644
--- a/scene/3d/mesh_instance_3d.h
+++ b/scene/3d/mesh_instance_3d.h
@@ -31,8 +31,8 @@
#ifndef MESH_INSTANCE_H
#define MESH_INSTANCE_H
+#include "core/templates/local_vector.h"
#include "scene/3d/visual_instance_3d.h"
-
class Skin;
class SkinReference;
@@ -46,12 +46,8 @@ protected:
Ref<SkinReference> skin_ref;
NodePath skeleton_path = NodePath("..");
- struct BlendShapeTrack {
- int idx = 0;
- float value = 0.0;
- };
-
- Map<StringName, BlendShapeTrack> blend_shape_tracks;
+ LocalVector<float> blend_shape_tracks;
+ Map<StringName, int> blend_shape_properties;
Vector<Ref<Material>> surface_override_materials;
void _mesh_changed();
@@ -75,6 +71,11 @@ public:
void set_skeleton_path(const NodePath &p_skeleton);
NodePath get_skeleton_path();
+ int get_blend_shape_count() const;
+ int find_blend_shape_by_name(const StringName &p_name);
+ float get_blend_shape_value(int p_blend_shape) const;
+ void set_blend_shape_value(int p_blend_shape, float p_value);
+
int get_surface_override_material_count() const;
void set_surface_override_material(int p_surface, const Ref<Material> &p_material);
Ref<Material> get_surface_override_material(int p_surface) const;
diff --git a/scene/3d/navigation_agent_3d.cpp b/scene/3d/navigation_agent_3d.cpp
index c2d5c757db..1bc7d20c19 100644
--- a/scene/3d/navigation_agent_3d.cpp
+++ b/scene/3d/navigation_agent_3d.cpp
@@ -192,7 +192,7 @@ Vector3 NavigationAgent3D::get_target_location() const {
Vector3 NavigationAgent3D::get_next_location() {
update_navigation();
if (navigation_path.size() == 0) {
- ERR_FAIL_COND_V(agent_parent == nullptr, Vector3());
+ ERR_FAIL_COND_V_MSG(agent_parent == nullptr, Vector3(), "The agent has no parent.");
return agent_parent->get_global_transform().origin;
} else {
return navigation_path[nav_path_index] - Vector3(0, navigation_height_offset, 0);
@@ -200,7 +200,7 @@ Vector3 NavigationAgent3D::get_next_location() {
}
real_t NavigationAgent3D::distance_to_target() const {
- ERR_FAIL_COND_V(agent_parent == nullptr, 0.0);
+ ERR_FAIL_COND_V_MSG(agent_parent == nullptr, 0.0, "The agent has no parent.");
return agent_parent->get_global_transform().origin.distance_to(target_location);
}
diff --git a/scene/3d/navigation_obstacle_3d.cpp b/scene/3d/navigation_obstacle_3d.cpp
index 20ffc3b00e..f9fff802e0 100644
--- a/scene/3d/navigation_obstacle_3d.cpp
+++ b/scene/3d/navigation_obstacle_3d.cpp
@@ -35,19 +35,41 @@
#include "servers/navigation_server_3d.h"
void NavigationObstacle3D::_bind_methods() {
+ ClassDB::bind_method(D_METHOD("set_estimate_radius", "estimate_radius"), &NavigationObstacle3D::set_estimate_radius);
+ ClassDB::bind_method(D_METHOD("is_radius_estimated"), &NavigationObstacle3D::is_radius_estimated);
+ ClassDB::bind_method(D_METHOD("set_radius", "radius"), &NavigationObstacle3D::set_radius);
+ ClassDB::bind_method(D_METHOD("get_radius"), &NavigationObstacle3D::get_radius);
+
+ ADD_PROPERTY(PropertyInfo(Variant::BOOL, "estimate_radius"), "set_estimate_radius", "is_radius_estimated");
+ ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "radius", PROPERTY_HINT_RANGE, "0.01,100,0.01"), "set_radius", "get_radius");
+}
+
+void NavigationObstacle3D::_validate_property(PropertyInfo &p_property) const {
+ if (p_property.name == "radius") {
+ if (estimate_radius) {
+ p_property.usage = PROPERTY_USAGE_NO_EDITOR;
+ }
+ }
}
void NavigationObstacle3D::_notification(int p_what) {
switch (p_what) {
case NOTIFICATION_READY: {
+ initialize_agent();
+ parent_node3d = Object::cast_to<Node3D>(get_parent());
+ if (parent_node3d != nullptr) {
+ // place agent on navigation map first or else the RVO agent callback creation fails silently later
+ NavigationServer3D::get_singleton()->agent_set_map(get_rid(), parent_node3d->get_world_3d()->get_navigation_map());
+ }
set_physics_process_internal(true);
} break;
case NOTIFICATION_EXIT_TREE: {
+ parent_node3d = nullptr;
set_physics_process_internal(false);
} break;
case NOTIFICATION_PARENTED: {
parent_node3d = Object::cast_to<Node3D>(get_parent());
- update_agent_shape();
+ reevaluate_agent_radius();
} break;
case NOTIFICATION_UNPARENTED: {
parent_node3d = nullptr;
@@ -86,7 +108,22 @@ TypedArray<String> NavigationObstacle3D::get_configuration_warnings() const {
return warnings;
}
-void NavigationObstacle3D::update_agent_shape() {
+void NavigationObstacle3D::initialize_agent() {
+ NavigationServer3D::get_singleton()->agent_set_neighbor_dist(agent, 0.0);
+ NavigationServer3D::get_singleton()->agent_set_max_neighbors(agent, 0);
+ NavigationServer3D::get_singleton()->agent_set_time_horizon(agent, 0.0);
+ NavigationServer3D::get_singleton()->agent_set_max_speed(agent, 0.0);
+}
+
+void NavigationObstacle3D::reevaluate_agent_radius() {
+ if (!estimate_radius) {
+ NavigationServer3D::get_singleton()->agent_set_radius(agent, radius);
+ } else if (parent_node3d) {
+ NavigationServer3D::get_singleton()->agent_set_radius(agent, estimate_agent_radius());
+ }
+}
+
+real_t NavigationObstacle3D::estimate_agent_radius() const {
if (parent_node3d) {
// Estimate the radius of this physics body
real_t radius = 0.0;
@@ -110,15 +147,21 @@ void NavigationObstacle3D::update_agent_shape() {
Vector3 s = parent_node3d->get_global_transform().basis.get_scale();
radius *= MAX(s.x, MAX(s.y, s.z));
- if (radius == 0.0) {
- radius = 1.0; // Never a 0 radius
+ if (radius > 0.0) {
+ return radius;
}
-
- // Initialize the Agent as an object
- NavigationServer3D::get_singleton()->agent_set_neighbor_dist(agent, 0.0);
- NavigationServer3D::get_singleton()->agent_set_max_neighbors(agent, 0);
- NavigationServer3D::get_singleton()->agent_set_time_horizon(agent, 0.0);
- NavigationServer3D::get_singleton()->agent_set_radius(agent, radius);
- NavigationServer3D::get_singleton()->agent_set_max_speed(agent, 0.0);
}
+ return 1.0; // Never a 0 radius
+}
+
+void NavigationObstacle3D::set_estimate_radius(bool p_estimate_radius) {
+ estimate_radius = p_estimate_radius;
+ notify_property_list_changed();
+ reevaluate_agent_radius();
+}
+
+void NavigationObstacle3D::set_radius(real_t p_radius) {
+ ERR_FAIL_COND_MSG(p_radius <= 0.0, "Radius must be greater than 0.");
+ radius = p_radius;
+ reevaluate_agent_radius();
}
diff --git a/scene/3d/navigation_obstacle_3d.h b/scene/3d/navigation_obstacle_3d.h
index ab0b158303..12c813ab08 100644
--- a/scene/3d/navigation_obstacle_3d.h
+++ b/scene/3d/navigation_obstacle_3d.h
@@ -39,8 +39,12 @@ class NavigationObstacle3D : public Node {
Node3D *parent_node3d = nullptr;
RID agent;
+ bool estimate_radius = true;
+ real_t radius = 1.0;
+
protected:
static void _bind_methods();
+ void _validate_property(PropertyInfo &p_property) const override;
void _notification(int p_what);
public:
@@ -51,10 +55,21 @@ public:
return agent;
}
+ void set_estimate_radius(bool p_estimate_radius);
+ bool is_radius_estimated() const {
+ return estimate_radius;
+ }
+ void set_radius(real_t p_radius);
+ real_t get_radius() const {
+ return radius;
+ }
+
TypedArray<String> get_configuration_warnings() const override;
private:
- void update_agent_shape();
+ void initialize_agent();
+ void reevaluate_agent_radius();
+ real_t estimate_agent_radius() const;
};
#endif
diff --git a/scene/3d/navigation_region_3d.cpp b/scene/3d/navigation_region_3d.cpp
index 8a51a259f7..473368cf69 100644
--- a/scene/3d/navigation_region_3d.cpp
+++ b/scene/3d/navigation_region_3d.cpp
@@ -162,7 +162,7 @@ void _bake_navigation_mesh(void *p_user_data) {
}
void NavigationRegion3D::bake_navigation_mesh() {
- ERR_FAIL_COND(bake_thread.is_started());
+ ERR_FAIL_COND_MSG(bake_thread.is_started(), "Unable to start another bake request. The navigation mesh bake thread is already baking a navigation mesh.");
BakeThreadsArgs *args = memnew(BakeThreadsArgs);
args->nav_region = this;
diff --git a/scene/3d/node_3d.cpp b/scene/3d/node_3d.cpp
index 12470939f5..b7b88c7135 100644
--- a/scene/3d/node_3d.cpp
+++ b/scene/3d/node_3d.cpp
@@ -44,7 +44,7 @@
definition of invalidation: global is invalid
1) If a node sets a LOCAL, it produces an invalidation of everything above
- a) If above is invalid, don't keep invalidating upwards
+ . a) If above is invalid, don't keep invalidating upwards
2) If a node sets a GLOBAL, it is converted to LOCAL (and forces validation of everything pending below)
drawback: setting/reading globals is useful and used very often, and using affine inverses is slow
@@ -56,7 +56,7 @@
definition of invalidation: NONE dirty, LOCAL dirty, GLOBAL dirty
1) If a node sets a LOCAL, it must climb the tree and set it as GLOBAL dirty
- a) marking GLOBALs as dirty up all the tree must be done always
+ . a) marking GLOBALs as dirty up all the tree must be done always
2) If a node sets a GLOBAL, it marks local as dirty, and that's all?
//is clearing the dirty state correct in this case?
@@ -94,11 +94,6 @@ void Node3D::_propagate_transform_changed(Node3D *p_origin) {
return;
}
- /*
- if (data.dirty&DIRTY_GLOBAL)
- return; //already dirty
- */
-
data.children_lock++;
for (Node3D *&E : data.children) {
@@ -220,6 +215,13 @@ void Node3D::_notification(int p_what) {
}
}
+void Node3D::set_basis(const Basis &p_basis) {
+ set_transform(Transform3D(p_basis, data.local_transform.origin));
+}
+void Node3D::set_quaternion(const Quaternion &p_quaternion) {
+ set_transform(Transform3D(Basis(p_quaternion), data.local_transform.origin));
+}
+
void Node3D::set_transform(const Transform3D &p_transform) {
data.local_transform = p_transform;
data.dirty |= DIRTY_VECTORS;
@@ -229,11 +231,17 @@ void Node3D::set_transform(const Transform3D &p_transform) {
}
}
+Basis Node3D::get_basis() const {
+ return get_transform().basis;
+}
+Quaternion Node3D::get_quaternion() const {
+ return Quaternion(get_transform().basis);
+}
+
void Node3D::set_global_transform(const Transform3D &p_transform) {
- Transform3D xform =
- (data.parent && !data.top_level_active) ?
- data.parent->get_global_transform().affine_inverse() * p_transform :
- p_transform;
+ Transform3D xform = (data.parent && !data.top_level_active)
+ ? data.parent->get_global_transform().affine_inverse() * p_transform
+ : p_transform;
set_transform(xform);
}
@@ -308,6 +316,45 @@ void Node3D::set_position(const Vector3 &p_position) {
}
}
+void Node3D::set_rotation_edit_mode(RotationEditMode p_mode) {
+ if (data.rotation_edit_mode == p_mode) {
+ return;
+ }
+ data.rotation_edit_mode = p_mode;
+ notify_property_list_changed();
+}
+
+Node3D::RotationEditMode Node3D::get_rotation_edit_mode() const {
+ return data.rotation_edit_mode;
+}
+
+void Node3D::set_rotation_order(RotationOrder p_order) {
+ Basis::EulerOrder order = Basis::EulerOrder(p_order);
+
+ if (data.rotation_order == order) {
+ return;
+ }
+
+ ERR_FAIL_INDEX(int32_t(order), 6);
+
+ if (data.dirty & DIRTY_VECTORS) {
+ data.rotation = data.local_transform.basis.get_euler_normalized(order);
+ data.scale = data.local_transform.basis.get_scale();
+ data.dirty &= ~DIRTY_VECTORS;
+ } else {
+ data.rotation = Basis::from_euler(data.rotation, data.rotation_order).get_euler_normalized(order);
+ }
+
+ data.rotation_order = order;
+ //changing rotation order should not affect transform
+
+ notify_property_list_changed(); //will change rotation
+}
+
+Node3D::RotationOrder Node3D::get_rotation_order() const {
+ return RotationOrder(data.rotation_order);
+}
+
void Node3D::set_rotation(const Vector3 &p_euler_rad) {
if (data.dirty & DIRTY_VECTORS) {
data.scale = data.local_transform.basis.get_scale();
@@ -324,7 +371,7 @@ void Node3D::set_rotation(const Vector3 &p_euler_rad) {
void Node3D::set_scale(const Vector3 &p_scale) {
if (data.dirty & DIRTY_VECTORS) {
- data.rotation = data.local_transform.basis.get_rotation();
+ data.rotation = data.local_transform.basis.get_euler_normalized(data.rotation_order);
data.dirty &= ~DIRTY_VECTORS;
}
@@ -343,7 +390,7 @@ Vector3 Node3D::get_position() const {
Vector3 Node3D::get_rotation() const {
if (data.dirty & DIRTY_VECTORS) {
data.scale = data.local_transform.basis.get_scale();
- data.rotation = data.local_transform.basis.get_rotation();
+ data.rotation = data.local_transform.basis.get_euler_normalized(data.rotation_order);
data.dirty &= ~DIRTY_VECTORS;
}
@@ -354,7 +401,7 @@ Vector3 Node3D::get_rotation() const {
Vector3 Node3D::get_scale() const {
if (data.dirty & DIRTY_VECTORS) {
data.scale = data.local_transform.basis.get_scale();
- data.rotation = data.local_transform.basis.get_rotation();
+ data.rotation = data.local_transform.basis.get_euler_normalized(data.rotation_order);
data.dirty &= ~DIRTY_VECTORS;
}
@@ -371,11 +418,26 @@ void Node3D::update_gizmos() {
if (data.gizmos.is_empty()) {
return;
}
+ if (data.gizmos_dirty) {
+ return;
+ }
data.gizmos_dirty = true;
MessageQueue::get_singleton()->push_callable(callable_mp(this, &Node3D::_update_gizmos));
#endif
}
+void Node3D::set_subgizmo_selection(Ref<Node3DGizmo> p_gizmo, int p_id, Transform3D p_transform) {
+#ifdef TOOLS_ENABLED
+ if (!is_inside_world()) {
+ return;
+ }
+
+ if (Engine::get_singleton()->is_editor_hint() && get_tree()->is_node_being_edited(this)) {
+ get_tree()->call_group_flags(0, SceneStringNames::get_singleton()->_spatial_editor_group, SceneStringNames::get_singleton()->_set_subgizmo_selection, this, p_gizmo, p_id, p_transform);
+ }
+#endif
+}
+
void Node3D::clear_subgizmo_selection() {
#ifdef TOOLS_ENABLED
if (!is_inside_world()) {
@@ -455,6 +517,7 @@ Vector<Ref<Node3DGizmo>> Node3D::get_gizmos() const {
void Node3D::_update_gizmos() {
#ifdef TOOLS_ENABLED
if (data.gizmos_disabled || !is_inside_world() || !data.gizmos_dirty) {
+ data.gizmos_dirty = false;
return;
}
data.gizmos_dirty = false;
@@ -468,14 +531,14 @@ void Node3D::_update_gizmos() {
#endif
}
-#ifdef TOOLS_ENABLED
void Node3D::set_disable_gizmos(bool p_enabled) {
+#ifdef TOOLS_ENABLED
data.gizmos_disabled = p_enabled;
if (!p_enabled) {
clear_gizmos();
}
-}
#endif
+}
void Node3D::set_disable_scale(bool p_enabled) {
data.disable_scale = p_enabled;
@@ -764,6 +827,24 @@ NodePath Node3D::get_visibility_parent() const {
return visibility_parent_path;
}
+void Node3D::_validate_property(PropertyInfo &property) const {
+ if (data.rotation_edit_mode != ROTATION_EDIT_MODE_BASIS && property.name == "basis") {
+ property.usage = 0;
+ }
+ if (data.rotation_edit_mode == ROTATION_EDIT_MODE_BASIS && property.name == "scale") {
+ property.usage = 0;
+ }
+ if (data.rotation_edit_mode != ROTATION_EDIT_MODE_QUATERNION && property.name == "quaternion") {
+ property.usage = 0;
+ }
+ if (data.rotation_edit_mode != ROTATION_EDIT_MODE_EULER && property.name == "rotation") {
+ property.usage = 0;
+ }
+ if (data.rotation_edit_mode != ROTATION_EDIT_MODE_EULER && property.name == "rotation_order") {
+ property.usage = 0;
+ }
+}
+
void Node3D::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_transform", "local"), &Node3D::set_transform);
ClassDB::bind_method(D_METHOD("get_transform"), &Node3D::get_transform);
@@ -771,8 +852,16 @@ void Node3D::_bind_methods() {
ClassDB::bind_method(D_METHOD("get_position"), &Node3D::get_position);
ClassDB::bind_method(D_METHOD("set_rotation", "euler"), &Node3D::set_rotation);
ClassDB::bind_method(D_METHOD("get_rotation"), &Node3D::get_rotation);
+ ClassDB::bind_method(D_METHOD("set_rotation_order", "order"), &Node3D::set_rotation_order);
+ ClassDB::bind_method(D_METHOD("get_rotation_order"), &Node3D::get_rotation_order);
+ ClassDB::bind_method(D_METHOD("set_rotation_edit_mode", "edit_mode"), &Node3D::set_rotation_edit_mode);
+ ClassDB::bind_method(D_METHOD("get_rotation_edit_mode"), &Node3D::get_rotation_edit_mode);
ClassDB::bind_method(D_METHOD("set_scale", "scale"), &Node3D::set_scale);
ClassDB::bind_method(D_METHOD("get_scale"), &Node3D::get_scale);
+ ClassDB::bind_method(D_METHOD("set_quaternion", "quaternion"), &Node3D::set_quaternion);
+ ClassDB::bind_method(D_METHOD("get_quaternion"), &Node3D::get_quaternion);
+ ClassDB::bind_method(D_METHOD("set_basis", "basis"), &Node3D::set_basis);
+ ClassDB::bind_method(D_METHOD("get_basis"), &Node3D::get_basis);
ClassDB::bind_method(D_METHOD("set_global_transform", "global"), &Node3D::set_global_transform);
ClassDB::bind_method(D_METHOD("get_global_transform"), &Node3D::get_global_transform);
ClassDB::bind_method(D_METHOD("get_parent_node_3d"), &Node3D::get_parent_node_3d);
@@ -792,6 +881,7 @@ void Node3D::_bind_methods() {
ClassDB::bind_method(D_METHOD("add_gizmo", "gizmo"), &Node3D::add_gizmo);
ClassDB::bind_method(D_METHOD("get_gizmos"), &Node3D::get_gizmos_bind);
ClassDB::bind_method(D_METHOD("clear_gizmos"), &Node3D::clear_gizmos);
+ ClassDB::bind_method(D_METHOD("set_subgizmo_selection", "gizmo", "id", "transform"), &Node3D::set_subgizmo_selection);
ClassDB::bind_method(D_METHOD("clear_subgizmo_selection"), &Node3D::clear_subgizmo_selection);
ClassDB::bind_method(D_METHOD("set_visible", "visible"), &Node3D::set_visible);
@@ -831,15 +921,29 @@ void Node3D::_bind_methods() {
BIND_CONSTANT(NOTIFICATION_EXIT_WORLD);
BIND_CONSTANT(NOTIFICATION_VISIBILITY_CHANGED);
+ BIND_ENUM_CONSTANT(ROTATION_EDIT_MODE_EULER);
+ BIND_ENUM_CONSTANT(ROTATION_EDIT_MODE_QUATERNION);
+ BIND_ENUM_CONSTANT(ROTATION_EDIT_MODE_BASIS);
+
+ BIND_ENUM_CONSTANT(ROTATION_ORDER_XYZ);
+ BIND_ENUM_CONSTANT(ROTATION_ORDER_XZY);
+ BIND_ENUM_CONSTANT(ROTATION_ORDER_YXZ);
+ BIND_ENUM_CONSTANT(ROTATION_ORDER_YZX);
+ BIND_ENUM_CONSTANT(ROTATION_ORDER_ZXY);
+ BIND_ENUM_CONSTANT(ROTATION_ORDER_ZYX);
+
//ADD_PROPERTY( PropertyInfo(Variant::TRANSFORM3D,"transform/global",PROPERTY_HINT_NONE, "", PROPERTY_USAGE_EDITOR ), "set_global_transform", "get_global_transform") ;
ADD_GROUP("Transform", "");
ADD_PROPERTY(PropertyInfo(Variant::TRANSFORM3D, "global_transform", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NONE), "set_global_transform", "get_global_transform");
ADD_PROPERTY(PropertyInfo(Variant::VECTOR3, "position", PROPERTY_HINT_RANGE, "-99999,99999,0,or_greater,or_lesser,noslider,suffix:m", PROPERTY_USAGE_EDITOR), "set_position", "get_position");
ADD_PROPERTY(PropertyInfo(Variant::VECTOR3, "rotation", PROPERTY_HINT_RANGE, "-360,360,0.1,or_lesser,or_greater,radians", PROPERTY_USAGE_EDITOR), "set_rotation", "get_rotation");
+ ADD_PROPERTY(PropertyInfo(Variant::QUATERNION, "quaternion", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_EDITOR), "set_quaternion", "get_quaternion");
+ ADD_PROPERTY(PropertyInfo(Variant::BASIS, "basis", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_EDITOR), "set_basis", "get_basis");
ADD_PROPERTY(PropertyInfo(Variant::VECTOR3, "scale", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_EDITOR), "set_scale", "get_scale");
+ ADD_PROPERTY(PropertyInfo(Variant::INT, "rotation_edit_mode", PROPERTY_HINT_ENUM, "Euler,Quaternion,Basis"), "set_rotation_edit_mode", "get_rotation_edit_mode");
+ ADD_PROPERTY(PropertyInfo(Variant::INT, "rotation_order", PROPERTY_HINT_ENUM, "XYZ,XZY,YXZ,YZX,ZXY,ZYX"), "set_rotation_order", "get_rotation_order");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "top_level"), "set_as_top_level", "is_set_as_top_level");
- ADD_GROUP("Matrix", "");
- ADD_PROPERTY(PropertyInfo(Variant::TRANSFORM3D, "transform", PROPERTY_HINT_NONE, ""), "set_transform", "get_transform");
+ ADD_PROPERTY(PropertyInfo(Variant::TRANSFORM3D, "transform", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NO_EDITOR), "set_transform", "get_transform");
ADD_GROUP("Visibility", "");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "visible"), "set_visible", "is_visible");
ADD_PROPERTY(PropertyInfo(Variant::NODE_PATH, "visibility_parent", PROPERTY_HINT_NODE_PATH_VALID_TYPES, "GeometryInstance3D"), "set_visibility_parent", "get_visibility_parent");
diff --git a/scene/3d/node_3d.h b/scene/3d/node_3d.h
index 0fd0c4e205..3e21eb12be 100644
--- a/scene/3d/node_3d.h
+++ b/scene/3d/node_3d.h
@@ -51,6 +51,23 @@ class Node3D : public Node {
GDCLASS(Node3D, Node);
OBJ_CATEGORY("3D");
+public:
+ enum RotationEditMode {
+ ROTATION_EDIT_MODE_EULER,
+ ROTATION_EDIT_MODE_QUATERNION,
+ ROTATION_EDIT_MODE_BASIS,
+ };
+
+ enum RotationOrder {
+ ROTATION_ORDER_XYZ,
+ ROTATION_ORDER_XZY,
+ ROTATION_ORDER_YXZ,
+ ROTATION_ORDER_YZX,
+ ROTATION_ORDER_ZXY,
+ ROTATION_ORDER_ZYX
+ };
+
+private:
enum TransformDirty {
DIRTY_NONE = 0,
DIRTY_VECTORS = 1,
@@ -63,8 +80,10 @@ class Node3D : public Node {
struct Data {
mutable Transform3D global_transform;
mutable Transform3D local_transform;
+ mutable Basis::EulerOrder rotation_order = Basis::EULER_ORDER_YXZ;
mutable Vector3 rotation;
mutable Vector3 scale = Vector3(1, 1, 1);
+ mutable RotationEditMode rotation_edit_mode = ROTATION_EDIT_MODE_EULER;
mutable int dirty = DIRTY_NONE;
@@ -92,6 +111,7 @@ class Node3D : public Node {
Vector<Ref<Node3DGizmo>> gizmos;
bool gizmos_disabled = false;
bool gizmos_dirty = false;
+ bool transform_gizmo_visible = true;
#endif
} data;
@@ -115,6 +135,8 @@ protected:
void _notification(int p_what);
static void _bind_methods();
+ virtual void _validate_property(PropertyInfo &property) const override;
+
public:
enum {
NOTIFICATION_TRANSFORM_CHANGED = SceneTree::NOTIFICATION_TRANSFORM_CHANGED,
@@ -129,22 +151,35 @@ public:
Ref<World3D> get_world_3d() const;
void set_position(const Vector3 &p_position);
+
+ void set_rotation_edit_mode(RotationEditMode p_mode);
+ RotationEditMode get_rotation_edit_mode() const;
+
+ void set_rotation_order(RotationOrder p_order);
void set_rotation(const Vector3 &p_euler_rad);
void set_scale(const Vector3 &p_scale);
Vector3 get_position() const;
+
+ RotationOrder get_rotation_order() const;
Vector3 get_rotation() const;
Vector3 get_scale() const;
void set_transform(const Transform3D &p_transform);
+ void set_basis(const Basis &p_basis);
+ void set_quaternion(const Quaternion &p_quaternion);
void set_global_transform(const Transform3D &p_transform);
Transform3D get_transform() const;
+ Basis get_basis() const;
+ Quaternion get_quaternion() const;
Transform3D get_global_transform() const;
#ifdef TOOLS_ENABLED
virtual Transform3D get_global_gizmo_transform() const;
virtual Transform3D get_local_gizmo_transform() const;
+ virtual void set_transform_gizmo_visible(bool p_enabled) { data.transform_gizmo_visible = p_enabled; };
+ virtual bool is_transform_gizmo_visible() const { return data.transform_gizmo_visible; };
#endif
void set_as_top_level(bool p_enabled);
@@ -155,6 +190,7 @@ public:
void set_disable_gizmos(bool p_enabled);
void update_gizmos();
+ void set_subgizmo_selection(Ref<Node3DGizmo> p_gizmo, int p_id, Transform3D p_transform = Transform3D());
void clear_subgizmo_selection();
Vector<Ref<Node3DGizmo>> get_gizmos() const;
Array get_gizmos_bind() const;
@@ -210,4 +246,7 @@ public:
Node3D();
};
+VARIANT_ENUM_CAST(Node3D::RotationEditMode)
+VARIANT_ENUM_CAST(Node3D::RotationOrder)
+
#endif // NODE_3D_H
diff --git a/scene/3d/occluder_instance_3d.cpp b/scene/3d/occluder_instance_3d.cpp
index f3e174c01b..6c548edc74 100644
--- a/scene/3d/occluder_instance_3d.cpp
+++ b/scene/3d/occluder_instance_3d.cpp
@@ -130,8 +130,8 @@ void Occluder3D::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_indices", "indices"), &Occluder3D::set_indices);
ClassDB::bind_method(D_METHOD("get_indices"), &Occluder3D::get_indices);
- ADD_PROPERTY(PropertyInfo(Variant::PACKED_VECTOR3_ARRAY, "vertices", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR), "set_vertices", "get_vertices");
- ADD_PROPERTY(PropertyInfo(Variant::PACKED_INT32_ARRAY, "indices", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR), "set_indices", "get_indices");
+ ADD_PROPERTY(PropertyInfo(Variant::PACKED_VECTOR3_ARRAY, "vertices", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NO_EDITOR), "set_vertices", "get_vertices");
+ ADD_PROPERTY(PropertyInfo(Variant::PACKED_INT32_ARRAY, "indices", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NO_EDITOR), "set_indices", "get_indices");
}
Occluder3D::Occluder3D() {
diff --git a/scene/3d/path_3d.cpp b/scene/3d/path_3d.cpp
index 9ea37e4bfa..a0eac76e39 100644
--- a/scene/3d/path_3d.cpp
+++ b/scene/3d/path_3d.cpp
@@ -248,6 +248,7 @@ void PathFollow3D::_validate_property(PropertyInfo &property) const {
property.hint_string = "0," + rtos(max) + ",0.01,or_lesser,or_greater";
}
+ Node3D::_validate_property(property);
}
TypedArray<String> PathFollow3D::get_configuration_warnings() const {
diff --git a/scene/3d/physics_body_3d.cpp b/scene/3d/physics_body_3d.cpp
index 7bd0a89eb3..d0506227b4 100644
--- a/scene/3d/physics_body_3d.cpp
+++ b/scene/3d/physics_body_3d.cpp
@@ -33,13 +33,9 @@
#include "core/core_string_names.h"
#include "scene/scene_string_names.h"
-#ifdef TOOLS_ENABLED
-#include "editor/plugins/node_3d_editor_plugin.h"
-#endif
-
void PhysicsBody3D::_bind_methods() {
- ClassDB::bind_method(D_METHOD("move_and_collide", "rel_vec", "test_only", "safe_margin", "max_collisions"), &PhysicsBody3D::_move, DEFVAL(false), DEFVAL(0.001), DEFVAL(1));
- ClassDB::bind_method(D_METHOD("test_move", "from", "rel_vec", "collision", "safe_margin", "max_collisions"), &PhysicsBody3D::test_move, DEFVAL(Variant()), DEFVAL(0.001), DEFVAL(1));
+ ClassDB::bind_method(D_METHOD("move_and_collide", "linear_velocity", "test_only", "safe_margin", "max_collisions"), &PhysicsBody3D::_move, DEFVAL(false), DEFVAL(0.001), DEFVAL(1));
+ ClassDB::bind_method(D_METHOD("test_move", "from", "linear_velocity", "collision", "safe_margin", "max_collisions"), &PhysicsBody3D::test_move, DEFVAL(Variant()), DEFVAL(0.001), DEFVAL(1));
ClassDB::bind_method(D_METHOD("set_axis_lock", "axis", "lock"), &PhysicsBody3D::set_axis_lock);
ClassDB::bind_method(D_METHOD("get_axis_lock", "axis"), &PhysicsBody3D::get_axis_lock);
@@ -95,10 +91,17 @@ void PhysicsBody3D::remove_collision_exception_with(Node *p_node) {
PhysicsServer3D::get_singleton()->body_remove_collision_exception(get_rid(), collision_object->get_rid());
}
-Ref<KinematicCollision3D> PhysicsBody3D::_move(const Vector3 &p_motion, bool p_test_only, real_t p_margin, int p_max_collisions) {
+Ref<KinematicCollision3D> PhysicsBody3D::_move(const Vector3 &p_linear_velocity, bool p_test_only, real_t p_margin, int p_max_collisions) {
+ // Hack in order to work with calling from _process as well as from _physics_process; calling from thread is risky
+ double delta = Engine::get_singleton()->is_in_physics_frame() ? get_physics_process_delta_time() : get_process_delta_time();
+
+ PhysicsServer3D::MotionParameters parameters(get_global_transform(), p_linear_velocity * delta, p_margin);
+ parameters.max_collisions = p_max_collisions;
+
PhysicsServer3D::MotionResult result;
- if (move_and_collide(p_motion, result, p_margin, p_test_only, p_max_collisions)) {
- if (motion_cache.is_null()) {
+ if (move_and_collide(parameters, result, p_test_only)) {
+ // Create a new instance when the cached reference is invalid or still in use in script.
+ if (motion_cache.is_null() || motion_cache->reference_get_count() > 1) {
motion_cache.instantiate();
motion_cache->owner = this;
}
@@ -111,23 +114,22 @@ Ref<KinematicCollision3D> PhysicsBody3D::_move(const Vector3 &p_motion, bool p_t
return Ref<KinematicCollision3D>();
}
-bool PhysicsBody3D::move_and_collide(const Vector3 &p_motion, PhysicsServer3D::MotionResult &r_result, real_t p_margin, bool p_test_only, int p_max_collisions, bool p_cancel_sliding, bool p_collide_separation_ray, const Set<RID> &p_exclude) {
- Transform3D gt = get_global_transform();
- bool colliding = PhysicsServer3D::get_singleton()->body_test_motion(get_rid(), gt, p_motion, p_margin, &r_result, p_max_collisions, p_collide_separation_ray, p_exclude);
+bool PhysicsBody3D::move_and_collide(const PhysicsServer3D::MotionParameters &p_parameters, PhysicsServer3D::MotionResult &r_result, bool p_test_only, bool p_cancel_sliding) {
+ bool colliding = PhysicsServer3D::get_singleton()->body_test_motion(get_rid(), p_parameters, &r_result);
// Restore direction of motion to be along original motion,
// in order to avoid sliding due to recovery,
// but only if collision depth is low enough to avoid tunneling.
if (p_cancel_sliding) {
- real_t motion_length = p_motion.length();
+ real_t motion_length = p_parameters.motion.length();
real_t precision = 0.001;
if (colliding) {
// Can't just use margin as a threshold because collision depth is calculated on unsafe motion,
// so even in normal resting cases the depth can be a bit more than the margin.
- precision += motion_length * (r_result.unsafe_fraction - r_result.safe_fraction);
+ precision += motion_length * (r_result.collision_unsafe_fraction - r_result.collision_safe_fraction);
- if (r_result.collisions[0].depth > (real_t)p_margin + precision) {
+ if (r_result.collisions[0].depth > p_parameters.margin + precision) {
p_cancel_sliding = false;
}
}
@@ -136,7 +138,7 @@ bool PhysicsBody3D::move_and_collide(const Vector3 &p_motion, PhysicsServer3D::M
// When motion is null, recovery is the resulting motion.
Vector3 motion_normal;
if (motion_length > CMP_EPSILON) {
- motion_normal = p_motion / motion_length;
+ motion_normal = p_parameters.motion / motion_length;
}
// Check depth of recovery.
@@ -145,10 +147,10 @@ bool PhysicsBody3D::move_and_collide(const Vector3 &p_motion, PhysicsServer3D::M
real_t recovery_length = recovery.length();
// Fixes cases where canceling slide causes the motion to go too deep into the ground,
// because we're only taking rest information into account and not general recovery.
- if (recovery_length < (real_t)p_margin + precision) {
+ if (recovery_length < p_parameters.margin + precision) {
// Apply adjustment to motion.
r_result.travel = motion_normal * projected_length;
- r_result.remainder = p_motion - r_result.travel;
+ r_result.remainder = p_parameters.motion - r_result.travel;
}
}
}
@@ -160,6 +162,7 @@ bool PhysicsBody3D::move_and_collide(const Vector3 &p_motion, PhysicsServer3D::M
}
if (!p_test_only) {
+ Transform3D gt = p_parameters.from;
gt.origin += r_result.travel;
set_global_transform(gt);
}
@@ -167,7 +170,7 @@ bool PhysicsBody3D::move_and_collide(const Vector3 &p_motion, PhysicsServer3D::M
return colliding;
}
-bool PhysicsBody3D::test_move(const Transform3D &p_from, const Vector3 &p_motion, const Ref<KinematicCollision3D> &r_collision, real_t p_margin, int p_max_collisions) {
+bool PhysicsBody3D::test_move(const Transform3D &p_from, const Vector3 &p_linear_velocity, const Ref<KinematicCollision3D> &r_collision, real_t p_margin, int p_max_collisions) {
ERR_FAIL_COND_V(!is_inside_tree(), false);
PhysicsServer3D::MotionResult *r = nullptr;
@@ -176,7 +179,12 @@ bool PhysicsBody3D::test_move(const Transform3D &p_from, const Vector3 &p_motion
r = const_cast<PhysicsServer3D::MotionResult *>(&r_collision->result);
}
- return PhysicsServer3D::get_singleton()->body_test_motion(get_rid(), p_from, p_motion, p_margin, r, p_max_collisions);
+ // Hack in order to work with calling from _process as well as from _physics_process; calling from thread is risky
+ double delta = Engine::get_singleton()->is_in_physics_frame() ? get_physics_process_delta_time() : get_process_delta_time();
+
+ PhysicsServer3D::MotionParameters parameters(p_from, p_linear_velocity * delta, p_margin);
+
+ return PhysicsServer3D::get_singleton()->body_test_motion(get_rid(), parameters, r);
}
void PhysicsBody3D::set_axis_lock(PhysicsServer3D::BodyAxis p_axis, bool p_lock) {
@@ -333,6 +341,12 @@ void AnimatableBody3D::_notification(int p_what) {
switch (p_what) {
case NOTIFICATION_ENTER_TREE: {
last_valid_transform = get_global_transform();
+ _update_kinematic_motion();
+ } break;
+
+ case NOTIFICATION_EXIT_TREE: {
+ set_only_update_transform_changes(false);
+ set_notify_local_transform(false);
} break;
case NOTIFICATION_LOCAL_TRANSFORM_CHANGED: {
@@ -360,8 +374,6 @@ void AnimatableBody3D::_bind_methods() {
AnimatableBody3D::AnimatableBody3D() :
StaticBody3D(PhysicsServer3D::BODY_MODE_KINEMATIC) {
PhysicsServer3D::get_singleton()->body_set_state_sync_callback(get_rid(), this, _body_state_changed_callback);
-
- _update_kinematic_motion();
}
void RigidDynamicBody3D::_body_enter_tree(ObjectID p_id) {
@@ -505,9 +517,9 @@ void RigidDynamicBody3D::_body_state_changed(PhysicsDirectBodyState3D *p_state)
//untag all
int rc = 0;
- for (Map<ObjectID, BodyState>::Element *E = contact_monitor->body_map.front(); E; E = E->next()) {
- for (int i = 0; i < E->get().shapes.size(); i++) {
- E->get().shapes[i].tagged = false;
+ for (KeyValue<ObjectID, BodyState> &E : contact_monitor->body_map) {
+ for (int i = 0; i < E.value.shapes.size(); i++) {
+ E.value.shapes[i].tagged = false;
rc++;
}
}
@@ -553,12 +565,12 @@ void RigidDynamicBody3D::_body_state_changed(PhysicsDirectBodyState3D *p_state)
//put the ones to remove
- for (Map<ObjectID, BodyState>::Element *E = contact_monitor->body_map.front(); E; E = E->next()) {
- for (int i = 0; i < E->get().shapes.size(); i++) {
- if (!E->get().shapes[i].tagged) {
- toremove[toremove_count].rid = E->get().rid;
- toremove[toremove_count].body_id = E->key();
- toremove[toremove_count].pair = E->get().shapes[i];
+ for (const KeyValue<ObjectID, BodyState> &E : contact_monitor->body_map) {
+ for (int i = 0; i < E.value.shapes.size(); i++) {
+ if (!E.value.shapes[i].tagged) {
+ toremove[toremove_count].rid = E.value.rid;
+ toremove[toremove_count].body_id = E.key;
+ toremove[toremove_count].pair = E.value.shapes[i];
toremove_count++;
}
}
@@ -598,27 +610,60 @@ void RigidDynamicBody3D::_notification(int p_what) {
#endif
}
-void RigidDynamicBody3D::set_mode(Mode p_mode) {
- mode = p_mode;
- switch (p_mode) {
- case MODE_DYNAMIC: {
- set_body_mode(PhysicsServer3D::BODY_MODE_DYNAMIC);
- } break;
- case MODE_STATIC: {
- set_body_mode(PhysicsServer3D::BODY_MODE_STATIC);
- } break;
- case MODE_DYNAMIC_LOCKED: {
- set_body_mode(PhysicsServer3D::BODY_MODE_DYNAMIC_LOCKED);
- } break;
- case MODE_KINEMATIC: {
- set_body_mode(PhysicsServer3D::BODY_MODE_KINEMATIC);
- } break;
+void RigidDynamicBody3D::_apply_body_mode() {
+ if (freeze) {
+ switch (freeze_mode) {
+ case FREEZE_MODE_STATIC: {
+ set_body_mode(PhysicsServer3D::BODY_MODE_STATIC);
+ } break;
+ case FREEZE_MODE_KINEMATIC: {
+ set_body_mode(PhysicsServer3D::BODY_MODE_KINEMATIC);
+ } break;
+ }
+ } else if (lock_rotation) {
+ set_body_mode(PhysicsServer3D::BODY_MODE_DYNAMIC_LINEAR);
+ } else {
+ set_body_mode(PhysicsServer3D::BODY_MODE_DYNAMIC);
+ }
+}
+
+void RigidDynamicBody3D::set_lock_rotation_enabled(bool p_lock_rotation) {
+ if (p_lock_rotation == lock_rotation) {
+ return;
+ }
+
+ lock_rotation = p_lock_rotation;
+ _apply_body_mode();
+}
+
+bool RigidDynamicBody3D::is_lock_rotation_enabled() const {
+ return lock_rotation;
+}
+
+void RigidDynamicBody3D::set_freeze_enabled(bool p_freeze) {
+ if (p_freeze == freeze) {
+ return;
}
- update_configuration_warnings();
+
+ freeze = p_freeze;
+ _apply_body_mode();
}
-RigidDynamicBody3D::Mode RigidDynamicBody3D::get_mode() const {
- return mode;
+bool RigidDynamicBody3D::is_freeze_enabled() const {
+ return freeze;
+}
+
+void RigidDynamicBody3D::set_freeze_mode(FreezeMode p_freeze_mode) {
+ if (p_freeze_mode == freeze_mode) {
+ return;
+ }
+
+ freeze_mode = p_freeze_mode;
+ _apply_body_mode();
+}
+
+RigidDynamicBody3D::FreezeMode RigidDynamicBody3D::get_freeze_mode() const {
+ return freeze_mode;
}
void RigidDynamicBody3D::set_mass(real_t p_mass) {
@@ -713,8 +758,26 @@ real_t RigidDynamicBody3D::get_gravity_scale() const {
return gravity_scale;
}
+void RigidDynamicBody3D::set_linear_damp_mode(DampMode p_mode) {
+ linear_damp_mode = p_mode;
+ PhysicsServer3D::get_singleton()->body_set_param(get_rid(), PhysicsServer3D::BODY_PARAM_LINEAR_DAMP_MODE, linear_damp_mode);
+}
+
+RigidDynamicBody3D::DampMode RigidDynamicBody3D::get_linear_damp_mode() const {
+ return linear_damp_mode;
+}
+
+void RigidDynamicBody3D::set_angular_damp_mode(DampMode p_mode) {
+ angular_damp_mode = p_mode;
+ PhysicsServer3D::get_singleton()->body_set_param(get_rid(), PhysicsServer3D::BODY_PARAM_ANGULAR_DAMP_MODE, angular_damp_mode);
+}
+
+RigidDynamicBody3D::DampMode RigidDynamicBody3D::get_angular_damp_mode() const {
+ return angular_damp_mode;
+}
+
void RigidDynamicBody3D::set_linear_damp(real_t p_linear_damp) {
- ERR_FAIL_COND(p_linear_damp < -1);
+ ERR_FAIL_COND(p_linear_damp < 0.0);
linear_damp = p_linear_damp;
PhysicsServer3D::get_singleton()->body_set_param(get_rid(), PhysicsServer3D::BODY_PARAM_LINEAR_DAMP, linear_damp);
}
@@ -724,7 +787,7 @@ real_t RigidDynamicBody3D::get_linear_damp() const {
}
void RigidDynamicBody3D::set_angular_damp(real_t p_angular_damp) {
- ERR_FAIL_COND(p_angular_damp < -1);
+ ERR_FAIL_COND(p_angular_damp < 0.0);
angular_damp = p_angular_damp;
PhysicsServer3D::get_singleton()->body_set_param(get_rid(), PhysicsServer3D::BODY_PARAM_ANGULAR_DAMP, angular_damp);
}
@@ -845,9 +908,9 @@ void RigidDynamicBody3D::set_contact_monitor(bool p_enabled) {
if (!p_enabled) {
ERR_FAIL_COND_MSG(contact_monitor->locked, "Can't disable contact monitoring during in/out callback. Use call_deferred(\"set_contact_monitor\", false) instead.");
- for (Map<ObjectID, BodyState>::Element *E = contact_monitor->body_map.front(); E; E = E->next()) {
+ for (const KeyValue<ObjectID, BodyState> &E : contact_monitor->body_map) {
//clean up mess
- Object *obj = ObjectDB::get_instance(E->key());
+ Object *obj = ObjectDB::get_instance(E.key);
Node *node = Object::cast_to<Node>(obj);
if (node) {
@@ -874,8 +937,8 @@ Array RigidDynamicBody3D::get_colliding_bodies() const {
Array ret;
ret.resize(contact_monitor->body_map.size());
int idx = 0;
- for (const Map<ObjectID, BodyState>::Element *E = contact_monitor->body_map.front(); E; E = E->next()) {
- Object *obj = ObjectDB::get_instance(E->key());
+ for (const KeyValue<ObjectID, BodyState> &E : contact_monitor->body_map) {
+ Object *obj = ObjectDB::get_instance(E.key);
if (!obj) {
ret.resize(ret.size() - 1); //ops
} else {
@@ -891,17 +954,14 @@ TypedArray<String> RigidDynamicBody3D::get_configuration_warnings() const {
TypedArray<String> warnings = Node::get_configuration_warnings();
- if ((get_mode() == MODE_DYNAMIC || get_mode() == MODE_DYNAMIC_LOCKED) && (ABS(t.basis.get_axis(0).length() - 1.0) > 0.05 || ABS(t.basis.get_axis(1).length() - 1.0) > 0.05 || ABS(t.basis.get_axis(2).length() - 1.0) > 0.05)) {
- warnings.push_back(TTR("Size changes to RigidDynamicBody (in dynamic modes) will be overridden by the physics engine when running.\nChange the size in children collision shapes instead."));
+ if (ABS(t.basis.get_axis(0).length() - 1.0) > 0.05 || ABS(t.basis.get_axis(1).length() - 1.0) > 0.05 || ABS(t.basis.get_axis(2).length() - 1.0) > 0.05) {
+ warnings.push_back(TTR("Size changes to RigidDynamicBody will be overridden by the physics engine when running.\nChange the size in children collision shapes instead."));
}
return warnings;
}
void RigidDynamicBody3D::_bind_methods() {
- ClassDB::bind_method(D_METHOD("set_mode", "mode"), &RigidDynamicBody3D::set_mode);
- ClassDB::bind_method(D_METHOD("get_mode"), &RigidDynamicBody3D::get_mode);
-
ClassDB::bind_method(D_METHOD("set_mass", "mass"), &RigidDynamicBody3D::set_mass);
ClassDB::bind_method(D_METHOD("get_mass"), &RigidDynamicBody3D::get_mass);
@@ -928,6 +988,12 @@ void RigidDynamicBody3D::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_gravity_scale", "gravity_scale"), &RigidDynamicBody3D::set_gravity_scale);
ClassDB::bind_method(D_METHOD("get_gravity_scale"), &RigidDynamicBody3D::get_gravity_scale);
+ ClassDB::bind_method(D_METHOD("set_linear_damp_mode", "linear_damp_mode"), &RigidDynamicBody3D::set_linear_damp_mode);
+ ClassDB::bind_method(D_METHOD("get_linear_damp_mode"), &RigidDynamicBody3D::get_linear_damp_mode);
+
+ ClassDB::bind_method(D_METHOD("set_angular_damp_mode", "angular_damp_mode"), &RigidDynamicBody3D::set_angular_damp_mode);
+ ClassDB::bind_method(D_METHOD("get_angular_damp_mode"), &RigidDynamicBody3D::get_angular_damp_mode);
+
ClassDB::bind_method(D_METHOD("set_linear_damp", "linear_damp"), &RigidDynamicBody3D::set_linear_damp);
ClassDB::bind_method(D_METHOD("get_linear_damp"), &RigidDynamicBody3D::get_linear_damp);
@@ -962,11 +1028,19 @@ void RigidDynamicBody3D::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_can_sleep", "able_to_sleep"), &RigidDynamicBody3D::set_can_sleep);
ClassDB::bind_method(D_METHOD("is_able_to_sleep"), &RigidDynamicBody3D::is_able_to_sleep);
+ ClassDB::bind_method(D_METHOD("set_lock_rotation_enabled", "lock_rotation"), &RigidDynamicBody3D::set_lock_rotation_enabled);
+ ClassDB::bind_method(D_METHOD("is_lock_rotation_enabled"), &RigidDynamicBody3D::is_lock_rotation_enabled);
+
+ ClassDB::bind_method(D_METHOD("set_freeze_enabled", "freeze_mode"), &RigidDynamicBody3D::set_freeze_enabled);
+ ClassDB::bind_method(D_METHOD("is_freeze_enabled"), &RigidDynamicBody3D::is_freeze_enabled);
+
+ ClassDB::bind_method(D_METHOD("set_freeze_mode", "freeze_mode"), &RigidDynamicBody3D::set_freeze_mode);
+ ClassDB::bind_method(D_METHOD("get_freeze_mode"), &RigidDynamicBody3D::get_freeze_mode);
+
ClassDB::bind_method(D_METHOD("get_colliding_bodies"), &RigidDynamicBody3D::get_colliding_bodies);
GDVIRTUAL_BIND(_integrate_forces, "state");
- ADD_PROPERTY(PropertyInfo(Variant::INT, "mode", PROPERTY_HINT_ENUM, "Dynamic,Static,DynamicLocked,Kinematic"), "set_mode", "get_mode");
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "mass", PROPERTY_HINT_RANGE, "0.01,1000,0.01,or_greater,exp"), "set_mass", "get_mass");
ADD_PROPERTY(PropertyInfo(Variant::VECTOR3, "inertia", PROPERTY_HINT_RANGE, "0,1000,0.01,or_greater,exp"), "set_inertia", "get_inertia");
ADD_PROPERTY(PropertyInfo(Variant::INT, "center_of_mass_mode", PROPERTY_HINT_ENUM, "Auto,Custom", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_UPDATE_ALL_IF_MODIFIED), "set_center_of_mass_mode", "get_center_of_mass_mode");
@@ -980,34 +1054,41 @@ void RigidDynamicBody3D::_bind_methods() {
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "contact_monitor"), "set_contact_monitor", "is_contact_monitor_enabled");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "sleeping"), "set_sleeping", "is_sleeping");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "can_sleep"), "set_can_sleep", "is_able_to_sleep");
+ ADD_PROPERTY(PropertyInfo(Variant::BOOL, "lock_rotation"), "set_lock_rotation_enabled", "is_lock_rotation_enabled");
+ ADD_PROPERTY(PropertyInfo(Variant::BOOL, "freeze"), "set_freeze_enabled", "is_freeze_enabled");
+ ADD_PROPERTY(PropertyInfo(Variant::INT, "freeze_mode", PROPERTY_HINT_ENUM, "Static,Kinematic"), "set_freeze_mode", "get_freeze_mode");
ADD_GROUP("Linear", "linear_");
ADD_PROPERTY(PropertyInfo(Variant::VECTOR3, "linear_velocity"), "set_linear_velocity", "get_linear_velocity");
- ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "linear_damp", PROPERTY_HINT_RANGE, "-1,100,0.001,or_greater"), "set_linear_damp", "get_linear_damp");
+ ADD_PROPERTY(PropertyInfo(Variant::INT, "linear_damp_mode", PROPERTY_HINT_ENUM, "Combine,Replace"), "set_linear_damp_mode", "get_linear_damp_mode");
+ ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "linear_damp", PROPERTY_HINT_RANGE, "0,100,0.001,or_greater"), "set_linear_damp", "get_linear_damp");
ADD_GROUP("Angular", "angular_");
ADD_PROPERTY(PropertyInfo(Variant::VECTOR3, "angular_velocity"), "set_angular_velocity", "get_angular_velocity");
- ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "angular_damp", PROPERTY_HINT_RANGE, "-1,100,0.001,or_greater"), "set_angular_damp", "get_angular_damp");
+ ADD_PROPERTY(PropertyInfo(Variant::INT, "angular_damp_mode", PROPERTY_HINT_ENUM, "Combine,Replace"), "set_angular_damp_mode", "get_angular_damp_mode");
+ ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "angular_damp", PROPERTY_HINT_RANGE, "0,100,0.001,or_greater"), "set_angular_damp", "get_angular_damp");
- ADD_SIGNAL(MethodInfo("body_shape_entered", PropertyInfo(Variant::RID, "body_rid"), PropertyInfo(Variant::OBJECT, "body", PROPERTY_HINT_RESOURCE_TYPE, "Node"), PropertyInfo(Variant::INT, "body_shape"), PropertyInfo(Variant::INT, "local_shape")));
- ADD_SIGNAL(MethodInfo("body_shape_exited", PropertyInfo(Variant::RID, "body_rid"), PropertyInfo(Variant::OBJECT, "body", PROPERTY_HINT_RESOURCE_TYPE, "Node"), PropertyInfo(Variant::INT, "body_shape"), PropertyInfo(Variant::INT, "local_shape")));
+ ADD_SIGNAL(MethodInfo("body_shape_entered", PropertyInfo(Variant::RID, "body_rid"), PropertyInfo(Variant::OBJECT, "body", PROPERTY_HINT_RESOURCE_TYPE, "Node"), PropertyInfo(Variant::INT, "body_shape_index"), PropertyInfo(Variant::INT, "local_shape_index")));
+ ADD_SIGNAL(MethodInfo("body_shape_exited", PropertyInfo(Variant::RID, "body_rid"), PropertyInfo(Variant::OBJECT, "body", PROPERTY_HINT_RESOURCE_TYPE, "Node"), PropertyInfo(Variant::INT, "body_shape_index"), PropertyInfo(Variant::INT, "local_shape_index")));
ADD_SIGNAL(MethodInfo("body_entered", PropertyInfo(Variant::OBJECT, "body", PROPERTY_HINT_RESOURCE_TYPE, "Node")));
ADD_SIGNAL(MethodInfo("body_exited", PropertyInfo(Variant::OBJECT, "body", PROPERTY_HINT_RESOURCE_TYPE, "Node")));
ADD_SIGNAL(MethodInfo("sleeping_state_changed"));
- BIND_ENUM_CONSTANT(MODE_DYNAMIC);
- BIND_ENUM_CONSTANT(MODE_STATIC);
- BIND_ENUM_CONSTANT(MODE_DYNAMIC_LOCKED);
- BIND_ENUM_CONSTANT(MODE_KINEMATIC);
+ BIND_ENUM_CONSTANT(FREEZE_MODE_STATIC);
+ BIND_ENUM_CONSTANT(FREEZE_MODE_KINEMATIC);
BIND_ENUM_CONSTANT(CENTER_OF_MASS_MODE_AUTO);
BIND_ENUM_CONSTANT(CENTER_OF_MASS_MODE_CUSTOM);
+
+ BIND_ENUM_CONSTANT(DAMP_MODE_COMBINE);
+ BIND_ENUM_CONSTANT(DAMP_MODE_REPLACE);
}
void RigidDynamicBody3D::_validate_property(PropertyInfo &property) const {
if (center_of_mass_mode != CENTER_OF_MASS_MODE_CUSTOM) {
if (property.name == "center_of_mass") {
- property.usage = PROPERTY_USAGE_NOEDITOR | PROPERTY_USAGE_INTERNAL;
+ property.usage = PROPERTY_USAGE_NO_EDITOR | PROPERTY_USAGE_INTERNAL;
}
}
+ PhysicsBody3D::_validate_property(property);
}
RigidDynamicBody3D::RigidDynamicBody3D() :
@@ -1039,13 +1120,16 @@ void RigidDynamicBody3D::_reload_physics_characteristics() {
bool CharacterBody3D::move_and_slide() {
// Hack in order to work with calling from _process as well as from _physics_process; calling from thread is risky
double delta = Engine::get_singleton()->is_in_physics_frame() ? get_physics_process_delta_time() : get_process_delta_time();
- previous_position = get_global_transform().origin;
+
for (int i = 0; i < 3; i++) {
if (locked_axis & (1 << i)) {
- linear_velocity[i] = 0.0;
+ motion_velocity[i] = 0.0;
}
}
+ Transform3D gt = get_global_transform();
+ previous_position = gt.origin;
+
Vector3 current_platform_velocity = platform_velocity;
if ((collision_state.floor || collision_state.wall) && platform_rid.is_valid()) {
@@ -1059,7 +1143,6 @@ bool CharacterBody3D::move_and_slide() {
//this approach makes sure there is less delay between the actual body velocity and the one we saved
PhysicsDirectBodyState3D *bs = PhysicsServer3D::get_singleton()->body_get_direct_state(platform_rid);
if (bs) {
- Transform3D gt = get_global_transform();
Vector3 local_position = gt.origin - bs->get_transform().origin;
current_platform_velocity = bs->get_velocity_at_local_position(local_position);
}
@@ -1073,11 +1156,17 @@ bool CharacterBody3D::move_and_slide() {
bool was_on_floor = collision_state.floor;
collision_state.state = 0;
+ last_motion = Vector3();
+
if (!current_platform_velocity.is_equal_approx(Vector3())) {
+ PhysicsServer3D::MotionParameters parameters(get_global_transform(), current_platform_velocity * delta, margin);
+ parameters.exclude_bodies.insert(platform_rid);
+ if (platform_object_id.is_valid()) {
+ parameters.exclude_objects.insert(platform_object_id);
+ }
+
PhysicsServer3D::MotionResult floor_result;
- Set<RID> exclude;
- exclude.insert(platform_rid);
- if (move_and_collide(current_platform_velocity * delta, floor_result, margin, false, 1, false, false, exclude)) {
+ if (move_and_collide(parameters, floor_result, false, false)) {
motion_results.push_back(floor_result);
CollisionState result_state;
@@ -1100,40 +1189,45 @@ bool CharacterBody3D::move_and_slide() {
if (moving_platform_apply_velocity_on_leave == PLATFORM_VEL_ON_LEAVE_UPWARD_ONLY && current_platform_velocity.dot(up_direction) < 0) {
current_platform_velocity = current_platform_velocity.slide(up_direction);
}
- linear_velocity += current_platform_velocity;
+ motion_velocity += current_platform_velocity;
}
}
- // Reset the gravity accumulation when touching the ground.
- if (collision_state.floor && linear_velocity.dot(up_direction) <= 0) {
- linear_velocity = linear_velocity.slide(up_direction);
- }
-
return motion_results.size() > 0;
}
void CharacterBody3D::_move_and_slide_grounded(double p_delta, bool p_was_on_floor) {
- Vector3 motion = linear_velocity * p_delta;
+ Vector3 motion = motion_velocity * p_delta;
Vector3 motion_slide_up = motion.slide(up_direction);
Vector3 prev_floor_normal = floor_normal;
platform_rid = RID();
+ platform_object_id = ObjectID();
platform_velocity = Vector3();
+ platform_ceiling_velocity = Vector3();
floor_normal = Vector3();
wall_normal = Vector3();
+ ceiling_normal = Vector3();
// No sliding on first attempt to keep floor motion stable when possible,
// When stop on slope is enabled or when there is no up direction.
bool sliding_enabled = !floor_stop_on_slope;
// Constant speed can be applied only the first time sliding is enabled.
bool can_apply_constant_speed = sliding_enabled;
+ // If the platform's ceiling push down the body.
+ bool apply_ceiling_velocity = false;
bool first_slide = true;
- bool vel_dir_facing_up = linear_velocity.dot(up_direction) > 0;
+ bool vel_dir_facing_up = motion_velocity.dot(up_direction) > 0;
Vector3 total_travel;
for (int iteration = 0; iteration < max_slides; ++iteration) {
+ PhysicsServer3D::MotionParameters parameters(get_global_transform(), motion, margin);
+ parameters.max_collisions = 4;
+
PhysicsServer3D::MotionResult result;
- bool collided = move_and_collide(motion, result, margin, false, 4, !sliding_enabled);
+ bool collided = move_and_collide(parameters, result, false, !sliding_enabled);
+
+ last_motion = result.travel;
if (collided) {
motion_results.push_back(result);
@@ -1143,21 +1237,33 @@ void CharacterBody3D::_move_and_slide_grounded(double p_delta, bool p_was_on_flo
CollisionState result_state;
_set_collision_direction(result, result_state);
- if (collision_state.floor && floor_stop_on_slope && (linear_velocity.normalized() + up_direction).length() < 0.01) {
+ // If we hit a ceiling platform, we set the vertical motion_velocity to at least the platform one.
+ if (collision_state.ceiling && platform_ceiling_velocity != Vector3() && platform_ceiling_velocity.dot(up_direction) < 0) {
+ // If ceiling sliding is on, only apply when the ceiling is flat or when the motion is upward.
+ if (!slide_on_ceiling || motion.dot(up_direction) < 0 || (ceiling_normal + up_direction).length() < 0.01) {
+ apply_ceiling_velocity = true;
+ Vector3 ceiling_vertical_velocity = up_direction * up_direction.dot(platform_ceiling_velocity);
+ Vector3 motion_vertical_velocity = up_direction * up_direction.dot(motion_velocity);
+ if (motion_vertical_velocity.dot(up_direction) > 0 || ceiling_vertical_velocity.length_squared() > motion_vertical_velocity.length_squared()) {
+ motion_velocity = ceiling_vertical_velocity + motion_velocity.slide(up_direction);
+ }
+ }
+ }
+
+ if (collision_state.floor && floor_stop_on_slope && (motion_velocity.normalized() + up_direction).length() < 0.01) {
Transform3D gt = get_global_transform();
- real_t travel_total = result.travel.length();
- if (travel_total <= margin + CMP_EPSILON) {
+ if (result.travel.length() <= margin + CMP_EPSILON) {
gt.origin -= result.travel;
}
set_global_transform(gt);
- linear_velocity = Vector3();
+ motion_velocity = Vector3();
motion = Vector3();
+ last_motion = Vector3();
break;
}
if (result.remainder.is_equal_approx(Vector3())) {
motion = Vector3();
- last_motion = result.travel;
break;
}
@@ -1185,7 +1291,7 @@ void CharacterBody3D::_move_and_slide_grounded(double p_delta, bool p_was_on_flo
Transform3D gt = get_global_transform();
real_t travel_total = result.travel.length();
real_t cancel_dist_max = MIN(0.1, margin * 20);
- if (travel_total < margin + CMP_EPSILON) {
+ if (travel_total <= margin + CMP_EPSILON) {
gt.origin -= result.travel;
} else if (travel_total < cancel_dist_max) { // If the movement is large the body can be prevented from reaching the walls.
gt.origin -= result.travel.slide(up_direction);
@@ -1206,7 +1312,7 @@ void CharacterBody3D::_move_and_slide_grounded(double p_delta, bool p_was_on_flo
Vector3 forward = wall_normal.slide(up_direction).normalized();
motion = motion.slide(forward);
// Avoid accelerating when you jump on the wall and smooth falling.
- linear_velocity = linear_velocity.slide(forward);
+ motion_velocity = motion_velocity.slide(forward);
// Allow only lateral motion along previous floor when already on floor.
// Fixes slowing down when moving in diagonal against an inclined wall.
@@ -1235,7 +1341,7 @@ void CharacterBody3D::_move_and_slide_grounded(double p_delta, bool p_was_on_flo
if (stop_all_motion) {
motion = Vector3();
- linear_velocity = Vector3();
+ motion_velocity = Vector3();
}
}
}
@@ -1246,7 +1352,7 @@ void CharacterBody3D::_move_and_slide_grounded(double p_delta, bool p_was_on_flo
real_t motion_angle = Math::abs(Math::acos(-horizontal_normal.dot(motion_slide_up.normalized())));
if (motion_angle < wall_min_slide_angle) {
motion = up_direction * motion.dot(up_direction);
- linear_velocity = up_direction * linear_velocity.dot(up_direction);
+ motion_velocity = up_direction * motion_velocity.dot(up_direction);
apply_default_sliding = false;
}
@@ -1255,21 +1361,35 @@ void CharacterBody3D::_move_and_slide_grounded(double p_delta, bool p_was_on_flo
if (apply_default_sliding) {
// Regular sliding, the last part of the test handle the case when you don't want to slide on the ceiling.
- if ((sliding_enabled || !collision_state.floor) && (!collision_state.ceiling || slide_on_ceiling || !vel_dir_facing_up)) {
+ if ((sliding_enabled || !collision_state.floor) && (!collision_state.ceiling || slide_on_ceiling || !vel_dir_facing_up) && !apply_ceiling_velocity) {
const PhysicsServer3D::MotionCollision &collision = result.collisions[0];
+
Vector3 slide_motion = result.remainder.slide(collision.normal);
- if (slide_motion.dot(linear_velocity) > 0.0) {
+ if (collision_state.floor && !collision_state.wall) {
+ // Slide using the intersection between the motion plane and the floor plane,
+ // in order to keep the direction intact.
+ real_t motion_length = slide_motion.length();
+ slide_motion = up_direction.cross(result.remainder).cross(floor_normal);
+
+ // Keep the length from default slide to change speed in slopes by default,
+ // when constant speed is not enabled.
+ slide_motion.normalize();
+ slide_motion *= motion_length;
+ }
+
+ if (slide_motion.dot(motion_velocity) > 0.0) {
motion = slide_motion;
} else {
motion = Vector3();
}
+
if (slide_on_ceiling && result_state.ceiling) {
// Apply slide only in the direction of the input motion, otherwise just stop to avoid jittering when moving against a wall.
if (vel_dir_facing_up) {
- linear_velocity = linear_velocity.slide(collision.normal);
+ motion_velocity = motion_velocity.slide(collision.normal);
} else {
// Avoid acceleration in slope when falling.
- linear_velocity = up_direction * up_direction.dot(linear_velocity);
+ motion_velocity = up_direction * up_direction.dot(motion_velocity);
}
}
}
@@ -1277,18 +1397,19 @@ void CharacterBody3D::_move_and_slide_grounded(double p_delta, bool p_was_on_flo
else {
motion = result.remainder;
if (result_state.ceiling && !slide_on_ceiling && vel_dir_facing_up) {
- linear_velocity = linear_velocity.slide(up_direction);
+ motion_velocity = motion_velocity.slide(up_direction);
motion = motion.slide(up_direction);
}
}
}
+ total_travel += result.travel;
+
// Apply Constant Speed.
- if (p_was_on_floor && floor_constant_speed && collision_state.floor && !motion.is_equal_approx(Vector3())) {
- motion = motion.normalized() * MAX(0, (motion_slide_up.length() - result.travel.slide(up_direction).length() - total_travel.slide(up_direction).length()));
+ if (p_was_on_floor && floor_constant_speed && can_apply_constant_speed && collision_state.floor && !motion.is_equal_approx(Vector3())) {
+ Vector3 travel_slide_up = total_travel.slide(up_direction);
+ motion = motion.normalized() * MAX(0, (motion_slide_up.length() - travel_slide_up.length()));
}
-
- total_travel += result.travel;
}
// When you move forward in a downward slope you don’t collide because you will be in the air.
// This test ensures that constant speed is applied, only if the player is still on the ground after the snap is applied.
@@ -1299,44 +1420,48 @@ void CharacterBody3D::_move_and_slide_grounded(double p_delta, bool p_was_on_flo
gt.origin = gt.origin - result.travel;
set_global_transform(gt);
- Vector3 motion_slide_norm = motion.slide(prev_floor_normal).normalized();
+ // Slide using the intersection between the motion plane and the floor plane,
+ // in order to keep the direction intact.
+ Vector3 motion_slide_norm = up_direction.cross(motion).cross(prev_floor_normal);
+ motion_slide_norm.normalize();
+
motion = motion_slide_norm * (motion_slide_up.length());
collided = true;
}
- can_apply_constant_speed = !can_apply_constant_speed && !sliding_enabled;
- sliding_enabled = true;
- first_slide = false;
-
- if (!motion.is_equal_approx(Vector3())) {
- last_motion = motion;
- }
-
if (!collided || motion.is_equal_approx(Vector3())) {
break;
}
+
+ can_apply_constant_speed = !can_apply_constant_speed && !sliding_enabled;
+ sliding_enabled = true;
+ first_slide = false;
}
_snap_on_floor(p_was_on_floor, vel_dir_facing_up);
// Reset the gravity accumulation when touching the ground.
if (collision_state.floor && !vel_dir_facing_up) {
- linear_velocity = linear_velocity.slide(up_direction);
+ motion_velocity = motion_velocity.slide(up_direction);
}
}
void CharacterBody3D::_move_and_slide_free(double p_delta) {
- Vector3 motion = linear_velocity * p_delta;
+ Vector3 motion = motion_velocity * p_delta;
platform_rid = RID();
+ platform_object_id = ObjectID();
floor_normal = Vector3();
platform_velocity = Vector3();
bool first_slide = true;
for (int iteration = 0; iteration < max_slides; ++iteration) {
+ PhysicsServer3D::MotionParameters parameters(get_global_transform(), motion, margin);
+
PhysicsServer3D::MotionResult result;
+ bool collided = move_and_collide(parameters, result, false, false);
- bool collided = move_and_collide(motion, result, margin, false, 1, false);
+ last_motion = result.travel;
if (collided) {
motion_results.push_back(result);
@@ -1344,7 +1469,12 @@ void CharacterBody3D::_move_and_slide_free(double p_delta) {
CollisionState result_state;
_set_collision_direction(result, result_state);
- if (wall_min_slide_angle != 0 && Math::acos(wall_normal.dot(-linear_velocity.normalized())) < wall_min_slide_angle + FLOOR_ANGLE_THRESHOLD) {
+ if (result.remainder.is_equal_approx(Vector3())) {
+ motion = Vector3();
+ break;
+ }
+
+ if (wall_min_slide_angle != 0 && Math::acos(wall_normal.dot(-motion_velocity.normalized())) < wall_min_slide_angle + FLOOR_ANGLE_THRESHOLD) {
motion = Vector3();
if (result.travel.length() < margin + CMP_EPSILON) {
Transform3D gt = get_global_transform();
@@ -1358,16 +1488,16 @@ void CharacterBody3D::_move_and_slide_free(double p_delta) {
motion = result.remainder.slide(wall_normal);
}
- if (motion.dot(linear_velocity) <= 0.0) {
+ if (motion.dot(motion_velocity) <= 0.0) {
motion = Vector3();
}
}
- first_slide = false;
-
if (!collided || motion.is_equal_approx(Vector3())) {
break;
}
+
+ first_slide = false;
}
}
@@ -1376,10 +1506,15 @@ void CharacterBody3D::_snap_on_floor(bool was_on_floor, bool vel_dir_facing_up)
return;
}
+ // Snap by at least collision margin to keep floor state consistent.
real_t length = MAX(floor_snap_length, margin);
- Transform3D gt = get_global_transform();
+
+ PhysicsServer3D::MotionParameters parameters(get_global_transform(), -up_direction * length, margin);
+ parameters.max_collisions = 4;
+ parameters.collide_separation_ray = true;
+
PhysicsServer3D::MotionResult result;
- if (move_and_collide(-up_direction * length, result, margin, true, 4, false, true)) {
+ if (move_and_collide(parameters, result, true, false)) {
CollisionState result_state;
// Apply direction for floor only.
_set_collision_direction(result, result_state, CollisionState(true, false, false));
@@ -1395,19 +1530,26 @@ void CharacterBody3D::_snap_on_floor(bool was_on_floor, bool vel_dir_facing_up)
}
}
- gt.origin += result.travel;
- set_global_transform(gt);
+ parameters.from.origin += result.travel;
+ set_global_transform(parameters.from);
}
}
}
bool CharacterBody3D::_on_floor_if_snapped(bool was_on_floor, bool vel_dir_facing_up) {
- if (Math::is_zero_approx(floor_snap_length) || up_direction == Vector3() || collision_state.floor || !was_on_floor || vel_dir_facing_up) {
+ if (up_direction == Vector3() || collision_state.floor || !was_on_floor || vel_dir_facing_up) {
return false;
}
+ // Snap by at least collision margin to keep floor state consistent.
+ real_t length = MAX(floor_snap_length, margin);
+
+ PhysicsServer3D::MotionParameters parameters(get_global_transform(), -up_direction * length, margin);
+ parameters.max_collisions = 4;
+ parameters.collide_separation_ray = true;
+
PhysicsServer3D::MotionResult result;
- if (move_and_collide(-up_direction * floor_snap_length, result, margin, true, 4, false, true)) {
+ if (move_and_collide(parameters, result, true, false)) {
CollisionState result_state;
// Don't apply direction for any type.
_set_collision_direction(result, result_state, CollisionState());
@@ -1451,6 +1593,8 @@ void CharacterBody3D::_set_collision_direction(const PhysicsServer3D::MotionResu
if (ceiling_angle <= floor_max_angle + FLOOR_ANGLE_THRESHOLD) {
r_state.ceiling = true;
if (p_apply_state.ceiling) {
+ platform_ceiling_velocity = collision.collider_velocity;
+ ceiling_normal = collision.normal;
collision_state.ceiling = true;
}
continue;
@@ -1502,6 +1646,7 @@ void CharacterBody3D::_set_collision_direction(const PhysicsServer3D::MotionResu
void CharacterBody3D::_set_platform_data(const PhysicsServer3D::MotionCollision &p_collision) {
platform_rid = p_collision.collider;
+ platform_object_id = p_collision.collider_id;
platform_velocity = p_collision.collider_velocity;
platform_layer = PhysicsServer3D::get_singleton()->body_get_collision_layer(platform_rid);
}
@@ -1514,12 +1659,12 @@ real_t CharacterBody3D::get_safe_margin() const {
return margin;
}
-Vector3 CharacterBody3D::get_linear_velocity() const {
- return linear_velocity;
+const Vector3 &CharacterBody3D::get_motion_velocity() const {
+ return motion_velocity;
}
-void CharacterBody3D::set_linear_velocity(const Vector3 &p_velocity) {
- linear_velocity = p_velocity;
+void CharacterBody3D::set_motion_velocity(const Vector3 &p_velocity) {
+ motion_velocity = p_velocity;
}
bool CharacterBody3D::is_on_floor() const {
@@ -1546,15 +1691,15 @@ bool CharacterBody3D::is_on_ceiling_only() const {
return collision_state.ceiling && !collision_state.floor && !collision_state.wall;
}
-Vector3 CharacterBody3D::get_floor_normal() const {
+const Vector3 &CharacterBody3D::get_floor_normal() const {
return floor_normal;
}
-Vector3 CharacterBody3D::get_wall_normal() const {
+const Vector3 &CharacterBody3D::get_wall_normal() const {
return wall_normal;
}
-Vector3 CharacterBody3D::get_last_motion() const {
+const Vector3 &CharacterBody3D::get_last_motion() const {
return last_motion;
}
@@ -1562,19 +1707,23 @@ Vector3 CharacterBody3D::get_position_delta() const {
return get_transform().origin - previous_position;
}
-Vector3 CharacterBody3D::get_real_velocity() const {
+const Vector3 &CharacterBody3D::get_real_velocity() const {
return real_velocity;
-};
+}
real_t CharacterBody3D::get_floor_angle(const Vector3 &p_up_direction) const {
ERR_FAIL_COND_V(p_up_direction == Vector3(), 0);
return Math::acos(floor_normal.dot(p_up_direction));
}
-Vector3 CharacterBody3D::get_platform_velocity() const {
+const Vector3 &CharacterBody3D::get_platform_velocity() const {
return platform_velocity;
}
+Vector3 CharacterBody3D::get_linear_velocity() const {
+ return get_real_velocity();
+}
+
int CharacterBody3D::get_slide_collision_count() const {
return motion_results.size();
}
@@ -1590,7 +1739,8 @@ Ref<KinematicCollision3D> CharacterBody3D::_get_slide_collision(int p_bounce) {
slide_colliders.resize(p_bounce + 1);
}
- if (slide_colliders[p_bounce].is_null()) {
+ // Create a new instance when the cached reference is invalid or still in use in script.
+ if (slide_colliders[p_bounce].is_null() || slide_colliders[p_bounce]->reference_get_count() > 1) {
slide_colliders.write[p_bounce].instantiate();
slide_colliders.write[p_bounce]->owner = this;
}
@@ -1719,6 +1869,7 @@ void CharacterBody3D::_notification(int p_what) {
// Reset move_and_slide() data.
collision_state.state = 0;
platform_rid = RID();
+ platform_object_id = ObjectID();
motion_results.clear();
platform_velocity = Vector3();
} break;
@@ -1728,8 +1879,8 @@ void CharacterBody3D::_notification(int p_what) {
void CharacterBody3D::_bind_methods() {
ClassDB::bind_method(D_METHOD("move_and_slide"), &CharacterBody3D::move_and_slide);
- ClassDB::bind_method(D_METHOD("set_linear_velocity", "linear_velocity"), &CharacterBody3D::set_linear_velocity);
- ClassDB::bind_method(D_METHOD("get_linear_velocity"), &CharacterBody3D::get_linear_velocity);
+ ClassDB::bind_method(D_METHOD("set_motion_velocity", "motion_velocity"), &CharacterBody3D::set_motion_velocity);
+ ClassDB::bind_method(D_METHOD("get_motion_velocity"), &CharacterBody3D::get_motion_velocity);
ClassDB::bind_method(D_METHOD("set_safe_margin", "pixels"), &CharacterBody3D::set_safe_margin);
ClassDB::bind_method(D_METHOD("get_safe_margin"), &CharacterBody3D::get_safe_margin);
@@ -1782,8 +1933,8 @@ void CharacterBody3D::_bind_methods() {
ADD_PROPERTY(PropertyInfo(Variant::INT, "motion_mode", PROPERTY_HINT_ENUM, "Grounded,Free", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_UPDATE_ALL_IF_MODIFIED), "set_motion_mode", "get_motion_mode");
ADD_PROPERTY(PropertyInfo(Variant::VECTOR3, "up_direction"), "set_up_direction", "get_up_direction");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "slide_on_ceiling"), "set_slide_on_ceiling_enabled", "is_slide_on_ceiling_enabled");
- ADD_PROPERTY(PropertyInfo(Variant::VECTOR3, "linear_velocity", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR), "set_linear_velocity", "get_linear_velocity");
- ADD_PROPERTY(PropertyInfo(Variant::INT, "max_slides", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR), "set_max_slides", "get_max_slides");
+ ADD_PROPERTY(PropertyInfo(Variant::VECTOR3, "motion_velocity", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NO_EDITOR), "set_motion_velocity", "get_motion_velocity");
+ ADD_PROPERTY(PropertyInfo(Variant::INT, "max_slides", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NO_EDITOR), "set_max_slides", "get_max_slides");
ADD_GROUP("Free Mode", "free_mode_");
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "wall_min_slide_angle", PROPERTY_HINT_RANGE, "0,180,0.1,radians", PROPERTY_USAGE_DEFAULT), "set_wall_min_slide_angle", "get_wall_min_slide_angle");
ADD_GROUP("Floor", "floor_");
@@ -1809,9 +1960,10 @@ void CharacterBody3D::_bind_methods() {
void CharacterBody3D::_validate_property(PropertyInfo &property) const {
if (motion_mode == MOTION_MODE_FREE) {
if (property.name.begins_with("floor_") || property.name == "up_direction" || property.name == "slide_on_ceiling") {
- property.usage = PROPERTY_USAGE_NOEDITOR | PROPERTY_USAGE_INTERNAL;
+ property.usage = PROPERTY_USAGE_NO_EDITOR | PROPERTY_USAGE_INTERNAL;
}
}
+ PhysicsBody3D::_validate_property(property);
}
CharacterBody3D::CharacterBody3D() :
@@ -1907,51 +2059,6 @@ Vector3 KinematicCollision3D::get_collider_velocity(int p_collision_index) const
return result.collisions[p_collision_index].collider_velocity;
}
-Variant KinematicCollision3D::get_collider_metadata(int p_collision_index) const {
- ERR_FAIL_INDEX_V(p_collision_index, result.collision_count, Variant());
- return Variant();
-}
-
-Vector3 KinematicCollision3D::get_best_position() const {
- return result.collision_count ? get_position() : Vector3();
-}
-
-Vector3 KinematicCollision3D::get_best_normal() const {
- return result.collision_count ? get_normal() : Vector3();
-}
-
-Object *KinematicCollision3D::get_best_local_shape() const {
- return result.collision_count ? get_local_shape() : nullptr;
-}
-
-Object *KinematicCollision3D::get_best_collider() const {
- return result.collision_count ? get_collider() : nullptr;
-}
-
-ObjectID KinematicCollision3D::get_best_collider_id() const {
- return result.collision_count ? get_collider_id() : ObjectID();
-}
-
-RID KinematicCollision3D::get_best_collider_rid() const {
- return result.collision_count ? get_collider_rid() : RID();
-}
-
-Object *KinematicCollision3D::get_best_collider_shape() const {
- return result.collision_count ? get_collider_shape() : nullptr;
-}
-
-int KinematicCollision3D::get_best_collider_shape_index() const {
- return result.collision_count ? get_collider_shape_index() : 0;
-}
-
-Vector3 KinematicCollision3D::get_best_collider_velocity() const {
- return result.collision_count ? get_collider_velocity() : Vector3();
-}
-
-Variant KinematicCollision3D::get_best_collider_metadata() const {
- return result.collision_count ? get_collider_metadata() : Variant();
-}
-
void KinematicCollision3D::_bind_methods() {
ClassDB::bind_method(D_METHOD("get_travel"), &KinematicCollision3D::get_travel);
ClassDB::bind_method(D_METHOD("get_remainder"), &KinematicCollision3D::get_remainder);
@@ -1966,32 +2073,6 @@ void KinematicCollision3D::_bind_methods() {
ClassDB::bind_method(D_METHOD("get_collider_shape", "collision_index"), &KinematicCollision3D::get_collider_shape, DEFVAL(0));
ClassDB::bind_method(D_METHOD("get_collider_shape_index", "collision_index"), &KinematicCollision3D::get_collider_shape_index, DEFVAL(0));
ClassDB::bind_method(D_METHOD("get_collider_velocity", "collision_index"), &KinematicCollision3D::get_collider_velocity, DEFVAL(0));
- ClassDB::bind_method(D_METHOD("get_collider_metadata", "collision_index"), &KinematicCollision3D::get_collider_metadata, DEFVAL(0));
-
- ClassDB::bind_method(D_METHOD("get_best_position"), &KinematicCollision3D::get_best_position);
- ClassDB::bind_method(D_METHOD("get_best_normal"), &KinematicCollision3D::get_best_normal);
- ClassDB::bind_method(D_METHOD("get_best_local_shape"), &KinematicCollision3D::get_best_local_shape);
- ClassDB::bind_method(D_METHOD("get_best_collider"), &KinematicCollision3D::get_best_collider);
- ClassDB::bind_method(D_METHOD("get_best_collider_id"), &KinematicCollision3D::get_best_collider_id);
- ClassDB::bind_method(D_METHOD("get_best_collider_rid"), &KinematicCollision3D::get_best_collider_rid);
- ClassDB::bind_method(D_METHOD("get_best_collider_shape"), &KinematicCollision3D::get_best_collider_shape);
- ClassDB::bind_method(D_METHOD("get_best_collider_shape_index"), &KinematicCollision3D::get_best_collider_shape_index);
- ClassDB::bind_method(D_METHOD("get_best_collider_velocity"), &KinematicCollision3D::get_best_collider_velocity);
- ClassDB::bind_method(D_METHOD("get_best_collider_metadata"), &KinematicCollision3D::get_best_collider_metadata);
-
- ADD_PROPERTY(PropertyInfo(Variant::VECTOR3, "travel"), "", "get_travel");
- ADD_PROPERTY(PropertyInfo(Variant::VECTOR3, "remainder"), "", "get_remainder");
- ADD_PROPERTY(PropertyInfo(Variant::INT, "collision_count"), "", "get_collision_count");
- ADD_PROPERTY(PropertyInfo(Variant::VECTOR3, "position"), "", "get_best_position");
- ADD_PROPERTY(PropertyInfo(Variant::VECTOR3, "normal"), "", "get_best_normal");
- ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "local_shape"), "", "get_best_local_shape");
- ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "collider"), "", "get_best_collider");
- ADD_PROPERTY(PropertyInfo(Variant::INT, "collider_id"), "", "get_best_collider_id");
- ADD_PROPERTY(PropertyInfo(Variant::RID, "collider_rid"), "", "get_best_collider_rid");
- ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "collider_shape"), "", "get_best_collider_shape");
- ADD_PROPERTY(PropertyInfo(Variant::INT, "collider_shape_index"), "", "get_best_collider_shape_index");
- ADD_PROPERTY(PropertyInfo(Variant::VECTOR3, "collider_velocity"), "", "get_best_collider_velocity");
- ADD_PROPERTY(PropertyInfo(Variant::NIL, "collider_metadata", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NIL_IS_VARIANT), "", "get_best_collider_metadata");
}
///////////////////////////////////////
@@ -2773,6 +2854,12 @@ void PhysicalBone3D::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_gravity_scale", "gravity_scale"), &PhysicalBone3D::set_gravity_scale);
ClassDB::bind_method(D_METHOD("get_gravity_scale"), &PhysicalBone3D::get_gravity_scale);
+ ClassDB::bind_method(D_METHOD("set_linear_damp_mode", "linear_damp_mode"), &PhysicalBone3D::set_linear_damp_mode);
+ ClassDB::bind_method(D_METHOD("get_linear_damp_mode"), &PhysicalBone3D::get_linear_damp_mode);
+
+ ClassDB::bind_method(D_METHOD("set_angular_damp_mode", "angular_damp_mode"), &PhysicalBone3D::set_angular_damp_mode);
+ ClassDB::bind_method(D_METHOD("get_angular_damp_mode"), &PhysicalBone3D::get_angular_damp_mode);
+
ClassDB::bind_method(D_METHOD("set_linear_damp", "linear_damp"), &PhysicalBone3D::set_linear_damp);
ClassDB::bind_method(D_METHOD("get_linear_damp"), &PhysicalBone3D::get_linear_damp);
@@ -2793,10 +2880,15 @@ void PhysicalBone3D::_bind_methods() {
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "friction", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_friction", "get_friction");
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "bounce", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_bounce", "get_bounce");
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "gravity_scale", PROPERTY_HINT_RANGE, "-10,10,0.01"), "set_gravity_scale", "get_gravity_scale");
- ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "linear_damp", PROPERTY_HINT_RANGE, "-1,100,0.001,or_greater"), "set_linear_damp", "get_linear_damp");
- ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "angular_damp", PROPERTY_HINT_RANGE, "-1,100,0.001,or_greater"), "set_angular_damp", "get_angular_damp");
+ ADD_PROPERTY(PropertyInfo(Variant::INT, "linear_damp_mode", PROPERTY_HINT_ENUM, "Combine,Replace"), "set_linear_damp_mode", "get_linear_damp_mode");
+ ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "linear_damp", PROPERTY_HINT_RANGE, "0,100,0.001,or_greater"), "set_linear_damp", "get_linear_damp");
+ ADD_PROPERTY(PropertyInfo(Variant::INT, "angular_damp_mode", PROPERTY_HINT_ENUM, "Combine,Replace"), "set_angular_damp_mode", "get_angular_damp_mode");
+ ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "angular_damp", PROPERTY_HINT_RANGE, "0,100,0.001,or_greater"), "set_angular_damp", "get_angular_damp");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "can_sleep"), "set_can_sleep", "is_able_to_sleep");
+ BIND_ENUM_CONSTANT(DAMP_MODE_COMBINE);
+ BIND_ENUM_CONSTANT(DAMP_MODE_REPLACE);
+
BIND_ENUM_CONSTANT(JOINT_TYPE_NONE);
BIND_ENUM_CONSTANT(JOINT_TYPE_PIN);
BIND_ENUM_CONSTANT(JOINT_TYPE_CONE);
@@ -2930,14 +3022,11 @@ void PhysicalBone3D::_on_bone_parent_changed() {
_reload_joint();
}
-void PhysicalBone3D::_set_gizmo_move_joint(bool p_move_joint) {
#ifdef TOOLS_ENABLED
+void PhysicalBone3D::_set_gizmo_move_joint(bool p_move_joint) {
gizmo_move_joint = p_move_joint;
- Node3DEditor::get_singleton()->update_transform_gizmo();
-#endif
}
-#ifdef TOOLS_ENABLED
Transform3D PhysicalBone3D::get_global_gizmo_transform() const {
return gizmo_move_joint ? get_global_transform() * joint_offset : get_global_transform();
}
@@ -3013,7 +3102,7 @@ void PhysicalBone3D::set_joint_rotation(const Vector3 &p_euler_rad) {
}
Vector3 PhysicalBone3D::get_joint_rotation() const {
- return joint_offset.basis.get_rotation();
+ return joint_offset.basis.get_euler_normalized();
}
const Transform3D &PhysicalBone3D::get_body_offset() const {
@@ -3097,8 +3186,27 @@ real_t PhysicalBone3D::get_gravity_scale() const {
return gravity_scale;
}
+void PhysicalBone3D::set_linear_damp_mode(DampMode p_mode) {
+ linear_damp_mode = p_mode;
+ PhysicsServer3D::get_singleton()->body_set_param(get_rid(), PhysicsServer3D::BODY_PARAM_LINEAR_DAMP_MODE, linear_damp_mode);
+}
+
+PhysicalBone3D::DampMode PhysicalBone3D::get_linear_damp_mode() const {
+ return linear_damp_mode;
+}
+
+void PhysicalBone3D::set_angular_damp_mode(DampMode p_mode) {
+ angular_damp_mode = p_mode;
+ PhysicsServer3D::get_singleton()->body_set_param(get_rid(), PhysicsServer3D::BODY_PARAM_ANGULAR_DAMP_MODE, angular_damp_mode);
+}
+
+PhysicalBone3D::DampMode PhysicalBone3D::get_angular_damp_mode() const {
+ return angular_damp_mode;
+}
+
void PhysicalBone3D::set_linear_damp(real_t p_linear_damp) {
- ERR_FAIL_COND(p_linear_damp < -1);
+ ERR_FAIL_COND(p_linear_damp < 0);
+
linear_damp = p_linear_damp;
PhysicsServer3D::get_singleton()->body_set_param(get_rid(), PhysicsServer3D::BODY_PARAM_LINEAR_DAMP, linear_damp);
}
@@ -3108,7 +3216,8 @@ real_t PhysicalBone3D::get_linear_damp() const {
}
void PhysicalBone3D::set_angular_damp(real_t p_angular_damp) {
- ERR_FAIL_COND(p_angular_damp < -1);
+ ERR_FAIL_COND(p_angular_damp < 0);
+
angular_damp = p_angular_damp;
PhysicsServer3D::get_singleton()->body_set_param(get_rid(), PhysicsServer3D::BODY_PARAM_ANGULAR_DAMP, angular_damp);
}
diff --git a/scene/3d/physics_body_3d.h b/scene/3d/physics_body_3d.h
index 96f3d7d747..2ea796d335 100644
--- a/scene/3d/physics_body_3d.h
+++ b/scene/3d/physics_body_3d.h
@@ -50,11 +50,11 @@ protected:
uint16_t locked_axis = 0;
- Ref<KinematicCollision3D> _move(const Vector3 &p_motion, bool p_test_only = false, real_t p_margin = 0.001, int p_max_collisions = 1);
+ Ref<KinematicCollision3D> _move(const Vector3 &p_linear_velocity, bool p_test_only = false, real_t p_margin = 0.001, int p_max_collisions = 1);
public:
- bool move_and_collide(const Vector3 &p_motion, PhysicsServer3D::MotionResult &r_result, real_t p_margin, bool p_test_only = false, int p_max_collisions = 1, bool p_cancel_sliding = true, bool p_collide_separation_ray = false, const Set<RID> &p_exclude = Set<RID>());
- bool test_move(const Transform3D &p_from, const Vector3 &p_motion, const Ref<KinematicCollision3D> &r_collision = Ref<KinematicCollision3D>(), real_t p_margin = 0.001, int p_max_collisions = 1);
+ bool move_and_collide(const PhysicsServer3D::MotionParameters &p_parameters, PhysicsServer3D::MotionResult &r_result, bool p_test_only = false, bool p_cancel_sliding = true);
+ bool test_move(const Transform3D &p_from, const Vector3 &p_linear_velocity, const Ref<KinematicCollision3D> &r_collision = Ref<KinematicCollision3D>(), real_t p_margin = 0.001, int p_max_collisions = 1);
void set_axis_lock(PhysicsServer3D::BodyAxis p_axis, bool p_lock);
bool get_axis_lock(PhysicsServer3D::BodyAxis p_axis) const;
@@ -105,7 +105,7 @@ private:
Vector3 linear_velocity;
Vector3 angular_velocity;
- bool sync_to_physics = false;
+ bool sync_to_physics = true;
Transform3D last_valid_transform;
@@ -133,11 +133,9 @@ class RigidDynamicBody3D : public PhysicsBody3D {
GDCLASS(RigidDynamicBody3D, PhysicsBody3D);
public:
- enum Mode {
- MODE_DYNAMIC,
- MODE_STATIC,
- MODE_DYNAMIC_LOCKED,
- MODE_KINEMATIC,
+ enum FreezeMode {
+ FREEZE_MODE_STATIC,
+ FREEZE_MODE_KINEMATIC,
};
enum CenterOfMassMode {
@@ -145,11 +143,16 @@ public:
CENTER_OF_MASS_MODE_CUSTOM,
};
- GDVIRTUAL1(_integrate_forces, PhysicsDirectBodyState3D *)
+ enum DampMode {
+ DAMP_MODE_COMBINE,
+ DAMP_MODE_REPLACE,
+ };
-protected:
+private:
bool can_sleep = true;
- Mode mode = MODE_DYNAMIC;
+ bool lock_rotation = false;
+ bool freeze = false;
+ FreezeMode freeze_mode = FREEZE_MODE_STATIC;
real_t mass = 1.0;
Vector3 inertia;
@@ -162,8 +165,12 @@ protected:
Vector3 angular_velocity;
Basis inverse_inertia_tensor;
real_t gravity_scale = 1.0;
- real_t linear_damp = -1.0;
- real_t angular_damp = -1.0;
+
+ DampMode linear_damp_mode = DAMP_MODE_COMBINE;
+ DampMode angular_damp_mode = DAMP_MODE_COMBINE;
+
+ real_t linear_damp = 0.0;
+ real_t angular_damp = 0.0;
bool sleeping = false;
bool ccd = false;
@@ -214,16 +221,28 @@ protected:
void _body_inout(int p_status, const RID &p_body, ObjectID p_instance, int p_body_shape, int p_local_shape);
static void _body_state_changed_callback(void *p_instance, PhysicsDirectBodyState3D *p_state);
- virtual void _body_state_changed(PhysicsDirectBodyState3D *p_state);
+protected:
void _notification(int p_what);
static void _bind_methods();
virtual void _validate_property(PropertyInfo &property) const override;
+ GDVIRTUAL1(_integrate_forces, PhysicsDirectBodyState3D *)
+
+ virtual void _body_state_changed(PhysicsDirectBodyState3D *p_state);
+
+ void _apply_body_mode();
+
public:
- void set_mode(Mode p_mode);
- Mode get_mode() const;
+ void set_lock_rotation_enabled(bool p_lock_rotation);
+ bool is_lock_rotation_enabled() const;
+
+ void set_freeze_enabled(bool p_freeze);
+ bool is_freeze_enabled() const;
+
+ void set_freeze_mode(FreezeMode p_freeze_mode);
+ FreezeMode get_freeze_mode() const;
void set_mass(real_t p_mass);
real_t get_mass() const;
@@ -255,6 +274,12 @@ public:
void set_gravity_scale(real_t p_gravity_scale);
real_t get_gravity_scale() const;
+ void set_linear_damp_mode(DampMode p_mode);
+ DampMode get_linear_damp_mode() const;
+
+ void set_angular_damp_mode(DampMode p_mode);
+ DampMode get_angular_damp_mode() const;
+
void set_linear_damp(real_t p_linear_damp);
real_t get_linear_damp() const;
@@ -298,8 +323,9 @@ private:
void _reload_physics_characteristics();
};
-VARIANT_ENUM_CAST(RigidDynamicBody3D::Mode);
+VARIANT_ENUM_CAST(RigidDynamicBody3D::FreezeMode);
VARIANT_ENUM_CAST(RigidDynamicBody3D::CenterOfMassMode);
+VARIANT_ENUM_CAST(RigidDynamicBody3D::DampMode);
class KinematicCollision3D;
@@ -318,8 +344,8 @@ public:
};
bool move_and_slide();
- virtual Vector3 get_linear_velocity() const override;
- void set_linear_velocity(const Vector3 &p_velocity);
+ const Vector3 &get_motion_velocity() const;
+ void set_motion_velocity(const Vector3 &p_velocity);
bool is_on_floor() const;
bool is_on_floor_only() const;
@@ -327,13 +353,15 @@ public:
bool is_on_wall_only() const;
bool is_on_ceiling() const;
bool is_on_ceiling_only() const;
- Vector3 get_last_motion() const;
+ const Vector3 &get_last_motion() const;
Vector3 get_position_delta() const;
- Vector3 get_floor_normal() const;
- Vector3 get_wall_normal() const;
- Vector3 get_real_velocity() const;
+ const Vector3 &get_floor_normal() const;
+ const Vector3 &get_wall_normal() const;
+ const Vector3 &get_real_velocity() const;
real_t get_floor_angle(const Vector3 &p_up_direction = Vector3(0.0, 1.0, 0.0)) const;
- Vector3 get_platform_velocity() const;
+ const Vector3 &get_platform_velocity() const;
+
+ virtual Vector3 get_linear_velocity() const override;
int get_slide_collision_count() const;
PhysicsServer3D::MotionResult get_slide_collision(int p_bounce) const;
@@ -364,24 +392,27 @@ private:
};
CollisionState collision_state;
- bool floor_stop_on_slope = false;
bool floor_constant_speed = false;
+ bool floor_stop_on_slope = true;
bool floor_block_on_wall = true;
bool slide_on_ceiling = true;
int max_slides = 6;
- int platform_layer;
+ int platform_layer = 0;
RID platform_rid;
+ ObjectID platform_object_id;
uint32_t moving_platform_floor_layers = UINT32_MAX;
uint32_t moving_platform_wall_layers = 0;
real_t floor_snap_length = 0.1;
real_t floor_max_angle = Math::deg2rad((real_t)45.0);
real_t wall_min_slide_angle = Math::deg2rad((real_t)15.0);
Vector3 up_direction = Vector3(0.0, 1.0, 0.0);
- Vector3 linear_velocity;
+ Vector3 motion_velocity;
Vector3 floor_normal;
Vector3 wall_normal;
+ Vector3 ceiling_normal;
Vector3 last_motion;
Vector3 platform_velocity;
+ Vector3 platform_ceiling_velocity;
Vector3 previous_position;
Vector3 real_velocity;
@@ -473,24 +504,17 @@ public:
Object *get_collider_shape(int p_collision_index = 0) const;
int get_collider_shape_index(int p_collision_index = 0) const;
Vector3 get_collider_velocity(int p_collision_index = 0) const;
- Variant get_collider_metadata(int p_collision_index = 0) const;
-
- Vector3 get_best_position() const;
- Vector3 get_best_normal() const;
- Object *get_best_local_shape() const;
- Object *get_best_collider() const;
- ObjectID get_best_collider_id() const;
- RID get_best_collider_rid() const;
- Object *get_best_collider_shape() const;
- int get_best_collider_shape_index() const;
- Vector3 get_best_collider_velocity() const;
- Variant get_best_collider_metadata() const;
};
class PhysicalBone3D : public PhysicsBody3D {
GDCLASS(PhysicalBone3D, PhysicsBody3D);
public:
+ enum DampMode {
+ DAMP_MODE_COMBINE,
+ DAMP_MODE_REPLACE,
+ };
+
enum JointType {
JOINT_TYPE_NONE,
JOINT_TYPE_PIN,
@@ -629,10 +653,14 @@ private:
real_t mass = 1.0;
real_t friction = 1.0;
real_t gravity_scale = 1.0;
- real_t linear_damp = -1.0;
- real_t angular_damp = -1.0;
bool can_sleep = true;
+ DampMode linear_damp_mode = DAMP_MODE_COMBINE;
+ DampMode angular_damp_mode = DAMP_MODE_COMBINE;
+
+ real_t linear_damp = 0.0;
+ real_t angular_damp = 0.0;
+
protected:
bool _set(const StringName &p_name, const Variant &p_value);
bool _get(const StringName &p_name, Variant &r_ret) const;
@@ -652,10 +680,9 @@ private:
public:
void _on_bone_parent_changed();
- void _set_gizmo_move_joint(bool p_move_joint);
-public:
#ifdef TOOLS_ENABLED
+ void _set_gizmo_move_joint(bool p_move_joint);
virtual Transform3D get_global_gizmo_transform() const override;
virtual Transform3D get_local_gizmo_transform() const override;
#endif
@@ -696,6 +723,12 @@ public:
void set_gravity_scale(real_t p_gravity_scale);
real_t get_gravity_scale() const;
+ void set_linear_damp_mode(DampMode p_mode);
+ DampMode get_linear_damp_mode() const;
+
+ void set_angular_damp_mode(DampMode p_mode);
+ DampMode get_angular_damp_mode() const;
+
void set_linear_damp(real_t p_linear_damp);
real_t get_linear_damp() const;
@@ -723,5 +756,6 @@ private:
};
VARIANT_ENUM_CAST(PhysicalBone3D::JointType);
+VARIANT_ENUM_CAST(PhysicalBone3D::DampMode);
#endif // PHYSICS_BODY__H
diff --git a/scene/3d/proximity_group_3d.cpp b/scene/3d/proximity_group_3d.cpp
index c8c61a9f00..23df00c1f6 100644
--- a/scene/3d/proximity_group_3d.cpp
+++ b/scene/3d/proximity_group_3d.cpp
@@ -34,9 +34,9 @@
void ProximityGroup3D::_clear_groups() {
Map<StringName, uint32_t>::Element *E;
+ const int size = 16;
- {
- const int size = 16;
+ do {
StringName remove_list[size];
E = groups.front();
int num = 0;
@@ -50,11 +50,7 @@ void ProximityGroup3D::_clear_groups() {
for (int i = 0; i < num; i++) {
groups.erase(remove_list[i]);
}
- }
-
- if (E) {
- _clear_groups(); // call until we go through the whole list
- }
+ } while (E);
}
void ProximityGroup3D::_update_groups() {
diff --git a/scene/3d/ray_cast_3d.cpp b/scene/3d/ray_cast_3d.cpp
index fd4c6e7416..646f659996 100644
--- a/scene/3d/ray_cast_3d.cpp
+++ b/scene/3d/ray_cast_3d.cpp
@@ -212,9 +212,16 @@ void RayCast3D::_update_raycast_state() {
to = Vector3(0, 0.01, 0);
}
- PhysicsDirectSpaceState3D::RayResult rr;
+ PhysicsDirectSpaceState3D::RayParameters ray_params;
+ ray_params.from = gt.get_origin();
+ ray_params.to = gt.xform(to);
+ ray_params.exclude = exclude;
+ ray_params.collision_mask = collision_mask;
+ ray_params.collide_with_bodies = collide_with_bodies;
+ ray_params.collide_with_areas = collide_with_areas;
- if (dss->intersect_ray(gt.get_origin(), gt.xform(to), rr, exclude, collision_mask, collide_with_bodies, collide_with_areas)) {
+ PhysicsDirectSpaceState3D::RayResult rr;
+ if (dss->intersect_ray(ray_params, rr)) {
collided = true;
against = rr.collider_id;
collision_point = rr.position;
diff --git a/scene/3d/reflection_probe.cpp b/scene/3d/reflection_probe.cpp
index 719dbedd94..40d4d822c9 100644
--- a/scene/3d/reflection_probe.cpp
+++ b/scene/3d/reflection_probe.cpp
@@ -185,9 +185,10 @@ Vector<Face3> ReflectionProbe::get_faces(uint32_t p_usage_flags) const {
void ReflectionProbe::_validate_property(PropertyInfo &property) const {
if (property.name == "interior/ambient_color" || property.name == "interior/ambient_color_energy") {
if (ambient_mode != AMBIENT_COLOR) {
- property.usage = PROPERTY_USAGE_NOEDITOR | PROPERTY_USAGE_INTERNAL;
+ property.usage = PROPERTY_USAGE_NO_EDITOR | PROPERTY_USAGE_INTERNAL;
}
}
+ VisualInstance3D::_validate_property(property);
}
void ReflectionProbe::_bind_methods() {
diff --git a/scene/3d/remote_transform_3d.cpp b/scene/3d/remote_transform_3d.cpp
index d5fb1fa6ab..d890609e23 100644
--- a/scene/3d/remote_transform_3d.cpp
+++ b/scene/3d/remote_transform_3d.cpp
@@ -68,7 +68,7 @@ void RemoteTransform3D::_update_remote() {
Transform3D our_trans = get_global_transform();
if (update_remote_rotation) {
- n->set_rotation(our_trans.basis.get_rotation());
+ n->set_rotation(our_trans.basis.get_euler_normalized(Basis::EulerOrder(n->get_rotation_order())));
}
if (update_remote_scale) {
@@ -90,7 +90,7 @@ void RemoteTransform3D::_update_remote() {
Transform3D our_trans = get_transform();
if (update_remote_rotation) {
- n->set_rotation(our_trans.basis.get_rotation());
+ n->set_rotation(our_trans.basis.get_euler_normalized(Basis::EulerOrder(n->get_rotation_order())));
}
if (update_remote_scale) {
diff --git a/scene/3d/skeleton_3d.cpp b/scene/3d/skeleton_3d.cpp
index 0f5de621ea..d4d3c0ebe1 100644
--- a/scene/3d/skeleton_3d.cpp
+++ b/scene/3d/skeleton_3d.cpp
@@ -32,6 +32,7 @@
#include "core/object/message_queue.h"
#include "core/variant/type_info.h"
+#include "editor/plugins/skeleton_3d_editor_plugin.h"
#include "scene/3d/physics_body_3d.h"
#include "scene/resources/skeleton_modification_3d.h"
#include "scene/resources/surface_tool.h"
@@ -98,8 +99,12 @@ bool Skeleton3D::_set(const StringName &p_path, const Variant &p_value) {
set_bone_rest(which, p_value);
} else if (what == "enabled") {
set_bone_enabled(which, p_value);
- } else if (what == "pose") {
- set_bone_pose(which, p_value);
+ } else if (what == "position") {
+ set_bone_pose_position(which, p_value);
+ } else if (what == "rotation") {
+ set_bone_pose_rotation(which, p_value);
+ } else if (what == "scale") {
+ set_bone_pose_scale(which, p_value);
} else {
return false;
}
@@ -134,8 +139,12 @@ bool Skeleton3D::_get(const StringName &p_path, Variant &r_ret) const {
r_ret = get_bone_rest(which);
} else if (what == "enabled") {
r_ret = is_bone_enabled(which);
- } else if (what == "pose") {
- r_ret = get_bone_pose(which);
+ } else if (what == "position") {
+ r_ret = get_bone_pose_position(which);
+ } else if (what == "rotation") {
+ r_ret = get_bone_pose_rotation(which);
+ } else if (what == "scale") {
+ r_ret = get_bone_pose_scale(which);
} else {
return false;
}
@@ -146,11 +155,13 @@ bool Skeleton3D::_get(const StringName &p_path, Variant &r_ret) const {
void Skeleton3D::_get_property_list(List<PropertyInfo> *p_list) const {
for (int i = 0; i < bones.size(); i++) {
String prep = "bones/" + itos(i) + "/";
- p_list->push_back(PropertyInfo(Variant::STRING, prep + "name", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR));
- p_list->push_back(PropertyInfo(Variant::INT, prep + "parent", PROPERTY_HINT_RANGE, "-1," + itos(bones.size() - 1) + ",1", PROPERTY_USAGE_NOEDITOR));
- p_list->push_back(PropertyInfo(Variant::TRANSFORM3D, prep + "rest", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR));
- p_list->push_back(PropertyInfo(Variant::BOOL, prep + "enabled", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR));
- p_list->push_back(PropertyInfo(Variant::TRANSFORM3D, prep + "pose", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR));
+ p_list->push_back(PropertyInfo(Variant::STRING, prep + "name", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NO_EDITOR));
+ p_list->push_back(PropertyInfo(Variant::INT, prep + "parent", PROPERTY_HINT_RANGE, "-1," + itos(bones.size() - 1) + ",1", PROPERTY_USAGE_NO_EDITOR));
+ p_list->push_back(PropertyInfo(Variant::TRANSFORM3D, prep + "rest", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NO_EDITOR));
+ p_list->push_back(PropertyInfo(Variant::BOOL, prep + "enabled", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NO_EDITOR));
+ p_list->push_back(PropertyInfo(Variant::VECTOR3, prep + "position", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NO_EDITOR));
+ p_list->push_back(PropertyInfo(Variant::QUATERNION, prep + "rotation", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NO_EDITOR));
+ p_list->push_back(PropertyInfo(Variant::VECTOR3, prep + "scale", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NO_EDITOR));
}
#ifndef _3D_DISABLED
@@ -160,6 +171,45 @@ void Skeleton3D::_get_property_list(List<PropertyInfo> *p_list) const {
"SkeletonModificationStack3D",
PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_DEFERRED_SET_RESOURCE | PROPERTY_USAGE_DO_NOT_SHARE_ON_DUPLICATE));
#endif //_3D_DISABLED
+
+ for (PropertyInfo &E : *p_list) {
+ _validate_property(E);
+ }
+}
+
+void Skeleton3D::_validate_property(PropertyInfo &property) const {
+ PackedStringArray split = property.name.split("/");
+ if (split.size() == 3 && split[0] == "bones") {
+ if (split[2] == "rest") {
+ property.usage |= PROPERTY_USAGE_READ_ONLY;
+ }
+ if (is_show_rest_only()) {
+ if (split[2] == "enabled") {
+ property.usage |= PROPERTY_USAGE_READ_ONLY;
+ }
+ if (split[2] == "position") {
+ property.usage |= PROPERTY_USAGE_READ_ONLY;
+ }
+ if (split[2] == "rotation") {
+ property.usage |= PROPERTY_USAGE_READ_ONLY;
+ }
+ if (split[2] == "scale") {
+ property.usage |= PROPERTY_USAGE_READ_ONLY;
+ }
+ } else if (!is_bone_enabled(split[1].to_int())) {
+ if (split[2] == "position") {
+ property.usage |= PROPERTY_USAGE_READ_ONLY;
+ }
+ if (split[2] == "rotation") {
+ property.usage |= PROPERTY_USAGE_READ_ONLY;
+ }
+ if (split[2] == "scale") {
+ property.usage |= PROPERTY_USAGE_READ_ONLY;
+ }
+ }
+ }
+
+ Node3D::_validate_property(property);
}
void Skeleton3D::_update_process_order() {
@@ -178,7 +228,7 @@ void Skeleton3D::_update_process_order() {
for (int i = 0; i < len; i++) {
if (bonesptr[i].parent >= len) {
- //validate this just in case
+ // Validate this just in case.
ERR_PRINT("Bone " + itos(i) + " has invalid parent: " + itos(bonesptr[i].parent));
bonesptr[i].parent = -1;
}
@@ -186,9 +236,9 @@ void Skeleton3D::_update_process_order() {
if (bonesptr[i].parent != -1) {
int parent_bone_idx = bonesptr[i].parent;
- // Check to see if this node is already added to the parent:
+ // Check to see if this node is already added to the parent.
if (bonesptr[parent_bone_idx].child_bones.find(i) < 0) {
- // Add the child node
+ // Add the child node.
bonesptr[parent_bone_idx].child_bones.push_back(i);
} else {
ERR_PRINT("Skeleton3D parenthood graph is cyclic");
@@ -210,10 +260,10 @@ void Skeleton3D::_notification(int p_what) {
int len = bones.size();
dirty = false;
- // Update bone transforms
+ // Update bone transforms.
force_update_all_bone_transforms();
- //update skins
+ // Update skins.
for (Set<SkinReference *>::Element *E = skin_bindings.front(); E; E = E->next()) {
const Skin *skin = E->get()->skin.operator->();
RID skeleton = E->get()->skeleton;
@@ -231,7 +281,7 @@ void Skeleton3D::_notification(int p_what) {
StringName bind_name = skin->get_bind_name(i);
if (bind_name != StringName()) {
- //bind name used, use this
+ // Bind name used, use this.
bool found = false;
for (int j = 0; j < len; j++) {
if (bonesptr[j].name == bind_name) {
@@ -453,7 +503,8 @@ int Skeleton3D::get_bone_axis_forward_enum(int p_bone) {
return bones[p_bone].rest_bone_forward_axis;
}
-// skeleton creation api
+// Skeleton creation api
+
void Skeleton3D::add_bone(const String &p_name) {
ERR_FAIL_COND(p_name == "" || p_name.find(":") != -1 || p_name.find("/") != -1);
@@ -520,6 +571,7 @@ void Skeleton3D::set_bone_parent(int p_bone, int p_parent) {
const int bone_size = bones.size();
ERR_FAIL_INDEX(p_bone, bone_size);
ERR_FAIL_COND(p_parent != -1 && (p_parent < 0));
+ ERR_FAIL_COND(p_bone == p_parent);
bones.write[p_bone].parent = p_parent;
process_order_dirty = true;
@@ -544,18 +596,6 @@ void Skeleton3D::unparent_bone_and_rest(int p_bone) {
_make_dirty();
}
-void Skeleton3D::set_bone_disable_rest(int p_bone, bool p_disable) {
- const int bone_size = bones.size();
- ERR_FAIL_INDEX(p_bone, bone_size);
- bones.write[p_bone].disable_rest = p_disable;
-}
-
-bool Skeleton3D::is_bone_rest_disabled(int p_bone) const {
- const int bone_size = bones.size();
- ERR_FAIL_INDEX_V(p_bone, bone_size, false);
- return bones[p_bone].disable_rest;
-}
-
int Skeleton3D::get_bone_parent(int p_bone) const {
const int bone_size = bones.size();
ERR_FAIL_INDEX_V(p_bone, bone_size, -1);
@@ -625,6 +665,7 @@ void Skeleton3D::set_bone_enabled(int p_bone, bool p_enabled) {
ERR_FAIL_INDEX(p_bone, bone_size);
bones.write[p_bone].enabled = p_enabled;
+ emit_signal(SceneStringNames::get_singleton()->bone_enabled_changed, p_bone);
_make_dirty();
}
@@ -634,6 +675,16 @@ bool Skeleton3D::is_bone_enabled(int p_bone) const {
return bones[p_bone].enabled;
}
+void Skeleton3D::set_show_rest_only(bool p_enabled) {
+ show_rest_only = p_enabled;
+ emit_signal(SceneStringNames::get_singleton()->show_rest_only_changed);
+ _make_dirty();
+}
+
+bool Skeleton3D::is_show_rest_only() const {
+ return show_rest_only;
+}
+
void Skeleton3D::clear_bones() {
bones.clear();
process_order_dirty = true;
@@ -641,38 +692,62 @@ void Skeleton3D::clear_bones() {
_make_dirty();
}
-// posing api
+// Posing api
-void Skeleton3D::set_bone_pose(int p_bone, const Transform3D &p_pose) {
+void Skeleton3D::set_bone_pose_position(int p_bone, const Vector3 &p_position) {
const int bone_size = bones.size();
ERR_FAIL_INDEX(p_bone, bone_size);
- bones.write[p_bone].pose = p_pose;
+ bones.write[p_bone].pose_position = p_position;
+ bones.write[p_bone].pose_cache_dirty = true;
if (is_inside_tree()) {
_make_dirty();
}
}
-Transform3D Skeleton3D::get_bone_pose(int p_bone) const {
+void Skeleton3D::set_bone_pose_rotation(int p_bone, const Quaternion &p_rotation) {
const int bone_size = bones.size();
- ERR_FAIL_INDEX_V(p_bone, bone_size, Transform3D());
- return bones[p_bone].pose;
-}
+ ERR_FAIL_INDEX(p_bone, bone_size);
-void Skeleton3D::set_bone_custom_pose(int p_bone, const Transform3D &p_custom_pose) {
+ bones.write[p_bone].pose_rotation = p_rotation;
+ bones.write[p_bone].pose_cache_dirty = true;
+ if (is_inside_tree()) {
+ _make_dirty();
+ }
+}
+void Skeleton3D::set_bone_pose_scale(int p_bone, const Vector3 &p_scale) {
const int bone_size = bones.size();
ERR_FAIL_INDEX(p_bone, bone_size);
- //ERR_FAIL_COND( !is_inside_scene() );
- bones.write[p_bone].custom_pose_enable = (p_custom_pose != Transform3D());
- bones.write[p_bone].custom_pose = p_custom_pose;
+ bones.write[p_bone].pose_scale = p_scale;
+ bones.write[p_bone].pose_cache_dirty = true;
+ if (is_inside_tree()) {
+ _make_dirty();
+ }
+}
- _make_dirty();
+Vector3 Skeleton3D::get_bone_pose_position(int p_bone) const {
+ const int bone_size = bones.size();
+ ERR_FAIL_INDEX_V(p_bone, bone_size, Vector3());
+ return bones[p_bone].pose_position;
+}
+
+Quaternion Skeleton3D::get_bone_pose_rotation(int p_bone) const {
+ const int bone_size = bones.size();
+ ERR_FAIL_INDEX_V(p_bone, bone_size, Quaternion());
+ return bones[p_bone].pose_rotation;
+}
+
+Vector3 Skeleton3D::get_bone_pose_scale(int p_bone) const {
+ const int bone_size = bones.size();
+ ERR_FAIL_INDEX_V(p_bone, bone_size, Vector3());
+ return bones[p_bone].pose_scale;
}
-Transform3D Skeleton3D::get_bone_custom_pose(int p_bone) const {
+Transform3D Skeleton3D::get_bone_pose(int p_bone) const {
const int bone_size = bones.size();
ERR_FAIL_INDEX_V(p_bone, bone_size, Transform3D());
- return bones[p_bone].custom_pose;
+ ((Skeleton3D *)this)->bones.write[p_bone].update_pose_cache();
+ return bones[p_bone].pose_cache;
}
void Skeleton3D::_make_dirty() {
@@ -696,7 +771,7 @@ void Skeleton3D::localize_rests() {
set_bone_rest(current_bone_idx, bones[bones[current_bone_idx].parent].rest.affine_inverse() * bones[current_bone_idx].rest);
}
- // Add the bone's children to the list of bones to be processed
+ // Add the bone's children to the list of bones to be processed.
int child_bone_size = bones[current_bone_idx].child_bones.size();
for (int i = 0; i < child_bone_size; i++) {
bones_to_process.push_back(bones[current_bone_idx].child_bones[i]);
@@ -704,8 +779,8 @@ void Skeleton3D::localize_rests() {
}
}
-void Skeleton3D::set_animate_physical_bones(bool p_animate) {
- animate_physical_bones = p_animate;
+void Skeleton3D::set_animate_physical_bones(bool p_enabled) {
+ animate_physical_bones = p_enabled;
if (Engine::get_singleton()->is_editor_hint() == false) {
bool sim = false;
@@ -717,7 +792,7 @@ void Skeleton3D::set_animate_physical_bones(bool p_animate) {
}
}
}
- set_physics_process_internal(sim == false && p_animate);
+ set_physics_process_internal(sim == false && p_enabled);
}
}
@@ -830,7 +905,7 @@ void Skeleton3D::physical_bones_start_simulation_on(const TypedArray<StringName>
Vector<int> sim_bones;
if (p_bones.size() <= 0) {
- sim_bones.push_back(0); // if no bones is specified, activate ragdoll on full body
+ sim_bones.push_back(0); // If no bones is specified, activate ragdoll on full body.
} else {
sim_bones.resize(p_bones.size());
int c = 0;
@@ -873,59 +948,57 @@ void Skeleton3D::_skin_changed() {
_make_dirty();
}
-Ref<SkinReference> Skeleton3D::register_skin(const Ref<Skin> &p_skin) {
- for (Set<SkinReference *>::Element *E = skin_bindings.front(); E; E = E->next()) {
- if (E->get()->skin == p_skin) {
- return Ref<SkinReference>(E->get());
+Ref<Skin> Skeleton3D::create_skin_from_rest_transforms() {
+ Ref<Skin> skin;
+
+ skin.instantiate();
+ skin->set_bind_count(bones.size());
+ _update_process_order(); // Just in case.
+
+ // Pose changed, rebuild cache of inverses.
+ const Bone *bonesptr = bones.ptr();
+ int len = bones.size();
+
+ // Calculate global rests and invert them.
+ LocalVector<int> bones_to_process;
+ bones_to_process = get_parentless_bones();
+ while (bones_to_process.size() > 0) {
+ int current_bone_idx = bones_to_process[0];
+ const Bone &b = bonesptr[current_bone_idx];
+ bones_to_process.erase(current_bone_idx);
+ LocalVector<int> child_bones_vector;
+ child_bones_vector = get_bone_children(current_bone_idx);
+ int child_bones_size = child_bones_vector.size();
+ if (b.parent < 0) {
+ skin->set_bind_pose(current_bone_idx, b.rest);
+ }
+ for (int i = 0; i < child_bones_size; i++) {
+ int child_bone_idx = child_bones_vector[i];
+ const Bone &cb = bonesptr[child_bone_idx];
+ skin->set_bind_pose(child_bone_idx, skin->get_bind_pose(current_bone_idx) * cb.rest);
+ // Add the bone's children to the list of bones to be processed.
+ bones_to_process.push_back(child_bones_vector[i]);
}
}
- Ref<Skin> skin = p_skin;
-
- if (skin.is_null()) {
- //need to create one from existing code, this is for compatibility only
- //when skeletons did not support skins. It is also used by gizmo
- //to display the skeleton.
-
- skin.instantiate();
- skin->set_bind_count(bones.size());
- _update_process_order(); //just in case
-
- // pose changed, rebuild cache of inverses
- const Bone *bonesptr = bones.ptr();
- int len = bones.size();
-
- // calculate global rests and invert them
- LocalVector<int> bones_to_process;
- bones_to_process = get_parentless_bones();
- while (bones_to_process.size() > 0) {
- int current_bone_idx = bones_to_process[0];
- const Bone &b = bonesptr[current_bone_idx];
- bones_to_process.erase(current_bone_idx);
- LocalVector<int> child_bones_vector;
- child_bones_vector = get_bone_children(current_bone_idx);
- int child_bones_size = child_bones_vector.size();
- if (b.parent < 0) {
- skin->set_bind_pose(current_bone_idx, b.rest);
- }
- for (int i = 0; i < child_bones_size; i++) {
- int child_bone_idx = child_bones_vector[i];
- const Bone &cb = bonesptr[child_bone_idx];
- skin->set_bind_pose(child_bone_idx, skin->get_bind_pose(current_bone_idx) * cb.rest);
- // Add the bone's children to the list of bones to be processed.
- bones_to_process.push_back(child_bones_vector[i]);
- }
- }
+ for (int i = 0; i < len; i++) {
+ // The inverse is what is actually required.
+ skin->set_bind_bone(i, i);
+ skin->set_bind_pose(i, skin->get_bind_pose(i).affine_inverse());
+ }
+
+ return skin;
+}
+
+Ref<SkinReference> Skeleton3D::register_skin(const Ref<Skin> &p_skin) {
+ ERR_FAIL_COND_V(p_skin.is_null(), Ref<SkinReference>());
- for (int i = 0; i < len; i++) {
- //the inverse is what is actually required
- skin->set_bind_bone(i, i);
- skin->set_bind_pose(i, skin->get_bind_pose(i).affine_inverse());
+ for (Set<SkinReference *>::Element *E = skin_bindings.front(); E; E = E->next()) {
+ if (E->get()->skin == p_skin) {
+ return Ref<SkinReference>(E->get());
}
}
- ERR_FAIL_COND_V(skin.is_null(), Ref<SkinReference>());
-
Ref<SkinReference> skin_ref;
skin_ref.instantiate();
@@ -933,17 +1006,23 @@ Ref<SkinReference> Skeleton3D::register_skin(const Ref<Skin> &p_skin) {
skin_ref->bind_count = 0;
skin_ref->skeleton = RenderingServer::get_singleton()->skeleton_create();
skin_ref->skeleton_node = this;
- skin_ref->skin = skin;
+ skin_ref->skin = p_skin;
skin_bindings.insert(skin_ref.operator->());
- skin->connect("changed", Callable(skin_ref.operator->(), "_skin_changed"));
+ skin_ref->skin->connect("changed", Callable(skin_ref.operator->(), "_skin_changed"));
- _make_dirty(); //skin needs to be updated, so update skeleton
+ _make_dirty(); // Skin needs to be updated, so update skeleton.
return skin_ref;
}
+void Skeleton3D::force_update_all_dirty_bones() {
+ if (dirty) {
+ const_cast<Skeleton3D *>(this)->notification(NOTIFICATION_UPDATE_SKELETON);
+ }
+}
+
void Skeleton3D::force_update_all_bone_transforms() {
_update_process_order();
@@ -965,60 +1044,35 @@ void Skeleton3D::force_update_bone_children_transforms(int p_bone_idx) {
bones_to_process.erase(current_bone_idx);
Bone &b = bonesptr[current_bone_idx];
+ bool bone_enabled = b.enabled && !show_rest_only;
- if (b.disable_rest) {
- if (b.enabled) {
- Transform3D pose = b.pose;
- if (b.custom_pose_enable) {
- pose = b.custom_pose * pose;
- }
- if (b.parent >= 0) {
- b.pose_global = bonesptr[b.parent].pose_global * pose;
- b.pose_global_no_override = b.pose_global;
- } else {
- b.pose_global = pose;
- b.pose_global_no_override = b.pose_global;
- }
+ if (bone_enabled) {
+ b.update_pose_cache();
+ Transform3D pose = b.pose_cache;
+
+ if (b.parent >= 0) {
+ b.pose_global = bonesptr[b.parent].pose_global * pose;
+ b.pose_global_no_override = b.pose_global;
} else {
- if (b.parent >= 0) {
- b.pose_global = bonesptr[b.parent].pose_global;
- b.pose_global_no_override = b.pose_global;
- } else {
- b.pose_global = Transform3D();
- b.pose_global_no_override = b.pose_global;
- }
+ b.pose_global = pose;
+ b.pose_global_no_override = b.pose_global;
}
-
} else {
- if (b.enabled) {
- Transform3D pose = b.pose;
- if (b.custom_pose_enable) {
- pose = b.custom_pose * pose;
- }
- if (b.parent >= 0) {
- b.pose_global = bonesptr[b.parent].pose_global * (b.rest * pose);
- b.pose_global_no_override = b.pose_global;
- } else {
- b.pose_global = b.rest * pose;
- b.pose_global_no_override = b.pose_global;
- }
+ if (b.parent >= 0) {
+ b.pose_global = bonesptr[b.parent].pose_global * b.rest;
+ b.pose_global_no_override = b.pose_global;
} else {
- if (b.parent >= 0) {
- b.pose_global = bonesptr[b.parent].pose_global * b.rest;
- b.pose_global_no_override = b.pose_global;
- } else {
- b.pose_global = b.rest;
- b.pose_global_no_override = b.pose_global;
- }
+ b.pose_global = b.rest;
+ b.pose_global_no_override = b.pose_global;
}
}
if (b.local_pose_override_amount >= CMP_EPSILON) {
Transform3D override_local_pose;
if (b.parent >= 0) {
- override_local_pose = bonesptr[b.parent].pose_global * (b.rest * b.local_pose_override);
+ override_local_pose = bonesptr[b.parent].pose_global * b.local_pose_override;
} else {
- override_local_pose = (b.rest * b.local_pose_override);
+ override_local_pose = b.local_pose_override;
}
b.pose_global = b.pose_global.interpolate_with(override_local_pose, b.local_pose_override_amount);
}
@@ -1034,7 +1088,7 @@ void Skeleton3D::force_update_bone_children_transforms(int p_bone_idx) {
b.global_pose_override_amount = 0.0;
}
- // Add the bone's children to the list of bones to be processed
+ // Add the bone's children to the list of bones to be processed.
int child_bone_size = b.child_bones.size();
for (int i = 0; i < child_bone_size; i++) {
bones_to_process.push_back(b.child_bones[i]);
@@ -1044,7 +1098,7 @@ void Skeleton3D::force_update_bone_children_transforms(int p_bone_idx) {
}
}
-// helper functions
+// Helper functions
Transform3D Skeleton3D::global_pose_to_world_transform(Transform3D p_global_pose) {
return get_global_transform() * p_global_pose;
@@ -1059,8 +1113,8 @@ Transform3D Skeleton3D::global_pose_to_local_pose(int p_bone_idx, Transform3D p_
ERR_FAIL_INDEX_V(p_bone_idx, bone_size, Transform3D());
if (bones[p_bone_idx].parent >= 0) {
int parent_bone_idx = bones[p_bone_idx].parent;
- Transform3D conversion_transform = (bones[parent_bone_idx].pose_global * bones[p_bone_idx].rest);
- return conversion_transform.affine_inverse() * p_global_pose;
+ Transform3D conversion_transform = get_bone_global_pose(parent_bone_idx).affine_inverse();
+ return conversion_transform * p_global_pose;
} else {
return p_global_pose;
}
@@ -1071,8 +1125,7 @@ Transform3D Skeleton3D::local_pose_to_global_pose(int p_bone_idx, Transform3D p_
ERR_FAIL_INDEX_V(p_bone_idx, bone_size, Transform3D());
if (bones[p_bone_idx].parent >= 0) {
int parent_bone_idx = bones[p_bone_idx].parent;
- Transform3D conversion_transform = (bones[parent_bone_idx].pose_global * bones[p_bone_idx].rest);
- return conversion_transform * p_local_pose;
+ return bones[parent_bone_idx].pose_global * p_local_pose;
} else {
return p_local_pose;
}
@@ -1162,17 +1215,24 @@ void Skeleton3D::_bind_methods() {
ClassDB::bind_method(D_METHOD("get_bone_rest", "bone_idx"), &Skeleton3D::get_bone_rest);
ClassDB::bind_method(D_METHOD("set_bone_rest", "bone_idx", "rest"), &Skeleton3D::set_bone_rest);
+ ClassDB::bind_method(D_METHOD("create_skin_from_rest_transforms"), &Skeleton3D::create_skin_from_rest_transforms);
ClassDB::bind_method(D_METHOD("register_skin", "skin"), &Skeleton3D::register_skin);
ClassDB::bind_method(D_METHOD("localize_rests"), &Skeleton3D::localize_rests);
- ClassDB::bind_method(D_METHOD("set_bone_disable_rest", "bone_idx", "disable"), &Skeleton3D::set_bone_disable_rest);
- ClassDB::bind_method(D_METHOD("is_bone_rest_disabled", "bone_idx"), &Skeleton3D::is_bone_rest_disabled);
-
ClassDB::bind_method(D_METHOD("clear_bones"), &Skeleton3D::clear_bones);
ClassDB::bind_method(D_METHOD("get_bone_pose", "bone_idx"), &Skeleton3D::get_bone_pose);
- ClassDB::bind_method(D_METHOD("set_bone_pose", "bone_idx", "pose"), &Skeleton3D::set_bone_pose);
+ ClassDB::bind_method(D_METHOD("set_bone_pose_position", "bone_idx", "position"), &Skeleton3D::set_bone_pose_position);
+ ClassDB::bind_method(D_METHOD("set_bone_pose_rotation", "bone_idx", "rotation"), &Skeleton3D::set_bone_pose_rotation);
+ ClassDB::bind_method(D_METHOD("set_bone_pose_scale", "bone_idx", "scale"), &Skeleton3D::set_bone_pose_scale);
+
+ ClassDB::bind_method(D_METHOD("get_bone_pose_position", "bone_idx"), &Skeleton3D::get_bone_pose_position);
+ ClassDB::bind_method(D_METHOD("get_bone_pose_rotation", "bone_idx"), &Skeleton3D::get_bone_pose_rotation);
+ ClassDB::bind_method(D_METHOD("get_bone_pose_scale", "bone_idx"), &Skeleton3D::get_bone_pose_scale);
+
+ ClassDB::bind_method(D_METHOD("is_bone_enabled", "bone_idx"), &Skeleton3D::is_bone_enabled);
+ ClassDB::bind_method(D_METHOD("set_bone_enabled", "bone_idx", "enabled"), &Skeleton3D::set_bone_enabled, DEFVAL(true));
ClassDB::bind_method(D_METHOD("clear_bones_global_pose_override"), &Skeleton3D::clear_bones_global_pose_override);
ClassDB::bind_method(D_METHOD("set_bone_global_pose_override", "bone_idx", "pose", "amount", "persistent"), &Skeleton3D::set_bone_global_pose_override, DEFVAL(false));
@@ -1184,9 +1244,6 @@ void Skeleton3D::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_bone_local_pose_override", "bone_idx", "pose", "amount", "persistent"), &Skeleton3D::set_bone_local_pose_override, DEFVAL(false));
ClassDB::bind_method(D_METHOD("get_bone_local_pose_override", "bone_idx"), &Skeleton3D::get_bone_local_pose_override);
- ClassDB::bind_method(D_METHOD("get_bone_custom_pose", "bone_idx"), &Skeleton3D::get_bone_custom_pose);
- ClassDB::bind_method(D_METHOD("set_bone_custom_pose", "bone_idx", "custom_pose"), &Skeleton3D::set_bone_custom_pose);
-
ClassDB::bind_method(D_METHOD("force_update_all_bone_transforms"), &Skeleton3D::force_update_all_bone_transforms);
ClassDB::bind_method(D_METHOD("force_update_bone_child_transform", "bone_idx"), &Skeleton3D::force_update_bone_children_transforms);
@@ -1197,7 +1254,10 @@ void Skeleton3D::_bind_methods() {
ClassDB::bind_method(D_METHOD("local_pose_to_global_pose", "bone_idx", "local_pose"), &Skeleton3D::local_pose_to_global_pose);
ClassDB::bind_method(D_METHOD("global_pose_z_forward_to_bone_forward", "bone_idx", "basis"), &Skeleton3D::global_pose_z_forward_to_bone_forward);
- ClassDB::bind_method(D_METHOD("set_animate_physical_bones"), &Skeleton3D::set_animate_physical_bones);
+ ClassDB::bind_method(D_METHOD("set_show_rest_only", "enabled"), &Skeleton3D::set_show_rest_only);
+ ClassDB::bind_method(D_METHOD("is_show_rest_only"), &Skeleton3D::is_show_rest_only);
+
+ ClassDB::bind_method(D_METHOD("set_animate_physical_bones", "enabled"), &Skeleton3D::set_animate_physical_bones);
ClassDB::bind_method(D_METHOD("get_animate_physical_bones"), &Skeleton3D::get_animate_physical_bones);
ClassDB::bind_method(D_METHOD("physical_bones_stop_simulation"), &Skeleton3D::physical_bones_stop_simulation);
@@ -1211,6 +1271,7 @@ void Skeleton3D::_bind_methods() {
ClassDB::bind_method(D_METHOD("execute_modifications", "delta", "execution_mode"), &Skeleton3D::execute_modifications);
#ifndef _3D_DISABLED
+ ADD_PROPERTY(PropertyInfo(Variant::BOOL, "show_rest_only"), "set_show_rest_only", "is_show_rest_only");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "animate_physical_bones"), "set_animate_physical_bones", "get_animate_physical_bones");
#endif // _3D_DISABLED
@@ -1219,6 +1280,8 @@ void Skeleton3D::_bind_methods() {
#endif // TOOLS_ENABLED
ADD_SIGNAL(MethodInfo("bone_pose_changed", PropertyInfo(Variant::INT, "bone_idx")));
+ ADD_SIGNAL(MethodInfo("bone_enabled_changed", PropertyInfo(Variant::INT, "bone_idx")));
+ ADD_SIGNAL(MethodInfo("show_rest_only_changed"));
BIND_CONSTANT(NOTIFICATION_UPDATE_SKELETON);
}
@@ -1227,7 +1290,7 @@ Skeleton3D::Skeleton3D() {
}
Skeleton3D::~Skeleton3D() {
- //some skins may remain bound
+ // Some skins may remain bound.
for (Set<SkinReference *>::Element *E = skin_bindings.front(); E; E = E->next()) {
E->get()->skeleton_node = nullptr;
}
diff --git a/scene/3d/skeleton_3d.h b/scene/3d/skeleton_3d.h
index c8a19db813..f7bc3df94e 100644
--- a/scene/3d/skeleton_3d.h
+++ b/scene/3d/skeleton_3d.h
@@ -76,16 +76,24 @@ private:
bool enabled;
int parent;
- bool disable_rest = false;
Transform3D rest;
- Transform3D pose;
+ _FORCE_INLINE_ void update_pose_cache() {
+ if (pose_cache_dirty) {
+ pose_cache.basis.set_quaternion_scale(pose_rotation, pose_scale);
+ pose_cache.origin = pose_position;
+ pose_cache_dirty = false;
+ }
+ }
+ bool pose_cache_dirty = true;
+ Transform3D pose_cache;
+ Vector3 pose_position;
+ Quaternion pose_rotation;
+ Vector3 pose_scale = Vector3(1, 1, 1);
+
Transform3D pose_global;
Transform3D pose_global_no_override;
- bool custom_pose_enable = false;
- Transform3D custom_pose;
-
real_t global_pose_override_amount = 0.0;
bool global_pose_override_reset = false;
Transform3D global_pose_override;
@@ -107,8 +115,6 @@ private:
Bone() {
parent = -1;
enabled = true;
- disable_rest = false;
- custom_pose_enable = false;
global_pose_override_amount = 0;
global_pose_override_reset = false;
#ifndef _3D_DISABLED
@@ -137,6 +143,8 @@ private:
void _make_dirty();
bool dirty = false;
+ bool show_rest_only = false;
+
uint64_t version = 1;
void _update_process_order();
@@ -145,6 +153,7 @@ protected:
bool _get(const StringName &p_path, Variant &r_ret) const;
bool _set(const StringName &p_path, const Variant &p_value);
void _get_property_list(List<PropertyInfo> *p_list) const;
+ virtual void _validate_property(PropertyInfo &property) const override;
void _notification(int p_what);
static void _bind_methods();
@@ -185,9 +194,6 @@ public:
void remove_bone_child(int p_bone, int p_child);
Vector<int> get_parentless_bones();
- void set_bone_disable_rest(int p_bone, bool p_disable);
- bool is_bone_rest_disabled(int p_bone) const;
-
int get_bone_count() const;
void set_bone_rest(int p_bone, const Transform3D &p_rest);
@@ -197,15 +203,22 @@ public:
void set_bone_enabled(int p_bone, bool p_enabled);
bool is_bone_enabled(int p_bone) const;
+
+ void set_show_rest_only(bool p_enabled);
+ bool is_show_rest_only() const;
void clear_bones();
// posing api
- void set_bone_pose(int p_bone, const Transform3D &p_pose);
+ void set_bone_pose_position(int p_bone, const Vector3 &p_position);
+ void set_bone_pose_rotation(int p_bone, const Quaternion &p_rotation);
+ void set_bone_pose_scale(int p_bone, const Vector3 &p_scale);
+
Transform3D get_bone_pose(int p_bone) const;
- void set_bone_custom_pose(int p_bone, const Transform3D &p_custom_pose);
- Transform3D get_bone_custom_pose(int p_bone) const;
+ Vector3 get_bone_pose_position(int p_bone) const;
+ Quaternion get_bone_pose_rotation(int p_bone) const;
+ Vector3 get_bone_pose_scale(int p_bone) const;
void clear_bones_global_pose_override();
Transform3D get_bone_global_pose_override(int p_bone) const;
@@ -217,8 +230,11 @@ public:
void localize_rests(); // used for loaders and tools
+ Ref<Skin> create_skin_from_rest_transforms();
+
Ref<SkinReference> register_skin(const Ref<Skin> &p_skin);
+ void force_update_all_dirty_bones();
void force_update_all_bone_transforms();
void force_update_bone_children_transforms(int bone_idx);
@@ -244,7 +260,7 @@ public:
// Physical bone API
- void set_animate_physical_bones(bool p_animate);
+ void set_animate_physical_bones(bool p_enabled);
bool get_animate_physical_bones() const;
void bind_physical_bone_to_bone(int p_bone, PhysicalBone3D *p_physical_bone);
diff --git a/scene/3d/skeleton_ik_3d.cpp b/scene/3d/skeleton_ik_3d.cpp
index 466f67afb8..1498955ec0 100644
--- a/scene/3d/skeleton_ik_3d.cpp
+++ b/scene/3d/skeleton_ik_3d.cpp
@@ -99,7 +99,7 @@ bool FabrikInverseKinematic::build_chain(Task *p_task, bool p_force_simple_chain
child_ci->current_pos = child_ci->initial_transform.origin;
if (child_ci->parent_item) {
- child_ci->length = (child_ci->current_pos - child_ci->parent_item->current_pos).length();
+ child_ci->length = child_ci->parent_item->current_pos.distance_to(child_ci->current_pos);
}
}
@@ -140,7 +140,7 @@ void FabrikInverseKinematic::solve_simple(Task *p_task, bool p_solve_magnet, Vec
solve_simple_backwards(p_task->chain, p_solve_magnet);
solve_simple_forwards(p_task->chain, p_solve_magnet, p_origin_pos);
- distance_to_goal = (p_task->chain.tips[0].chain_item->current_pos - p_task->chain.tips[0].end_effector->goal_transform.origin).length();
+ distance_to_goal = p_task->chain.tips[0].end_effector->goal_transform.origin.distance_to(p_task->chain.tips[0].chain_item->current_pos);
}
}
@@ -291,14 +291,10 @@ void FabrikInverseKinematic::solve(Task *p_task, real_t blending_delta, bool ove
new_bone_pose.origin = ci->current_pos;
if (!ci->children.is_empty()) {
- /// Rotate basis
- const Vector3 initial_ori((ci->children[0].initial_transform.origin - ci->initial_transform.origin).normalized());
- const Vector3 rot_axis(initial_ori.cross(ci->current_ori).normalized());
-
- if (rot_axis[0] != 0 && rot_axis[1] != 0 && rot_axis[2] != 0) {
- const real_t rot_angle(Math::acos(CLAMP(initial_ori.dot(ci->current_ori), -1, 1)));
- new_bone_pose.basis.rotate(rot_axis, rot_angle);
- }
+ p_task->skeleton->update_bone_rest_forward_vector(ci->bone);
+ Vector3 forward_vector = p_task->skeleton->get_bone_axis_forward_vector(ci->bone);
+ // Rotate the bone towards the next bone in the chain:
+ new_bone_pose.basis.rotate_to_align(forward_vector, new_bone_pose.origin.direction_to(ci->children[0].current_pos));
} else {
// Set target orientation to tip
@@ -355,6 +351,8 @@ void SkeletonIK3D::_validate_property(PropertyInfo &property) const {
property.hint_string = "";
}
}
+
+ Node::_validate_property(property);
}
void SkeletonIK3D::_bind_methods() {
diff --git a/scene/3d/skeleton_ik_3d.h b/scene/3d/skeleton_ik_3d.h
index 4cf08e7c99..ccb25bcd4c 100644
--- a/scene/3d/skeleton_ik_3d.h
+++ b/scene/3d/skeleton_ik_3d.h
@@ -137,8 +137,7 @@ class SkeletonIK3D : public Node {
FabrikInverseKinematic::Task *task = nullptr;
protected:
- virtual void
- _validate_property(PropertyInfo &property) const override;
+ virtual void _validate_property(PropertyInfo &property) const override;
static void _bind_methods();
virtual void _notification(int p_what);
diff --git a/scene/3d/soft_dynamic_body_3d.cpp b/scene/3d/soft_dynamic_body_3d.cpp
index a886c61263..903eedb58b 100644
--- a/scene/3d/soft_dynamic_body_3d.cpp
+++ b/scene/3d/soft_dynamic_body_3d.cpp
@@ -250,7 +250,7 @@ void SoftDynamicBody3D::_notification(int p_what) {
RID space = get_world_3d()->get_space();
PhysicsServer3D::get_singleton()->soft_body_set_space(physics_rid, space);
- prepare_physics_server();
+ _prepare_physics_server();
} break;
case NOTIFICATION_READY: {
@@ -284,13 +284,13 @@ void SoftDynamicBody3D::_notification(int p_what) {
case NOTIFICATION_DISABLED: {
if (is_inside_tree() && (disable_mode == DISABLE_MODE_REMOVE)) {
- prepare_physics_server();
+ _prepare_physics_server();
}
} break;
case NOTIFICATION_ENABLED: {
if (is_inside_tree() && (disable_mode == DISABLE_MODE_REMOVE)) {
- prepare_physics_server();
+ _prepare_physics_server();
}
} break;
@@ -378,7 +378,7 @@ void SoftDynamicBody3D::_bind_methods() {
TypedArray<String> SoftDynamicBody3D::get_configuration_warnings() const {
TypedArray<String> warnings = Node::get_configuration_warnings();
- if (get_mesh().is_null()) {
+ if (mesh.is_null()) {
warnings.push_back(TTR("This body will be ignored until you set a mesh."));
}
@@ -407,12 +407,19 @@ void SoftDynamicBody3D::_update_physics_server() {
}
void SoftDynamicBody3D::_draw_soft_mesh() {
- if (get_mesh().is_null()) {
+ if (mesh.is_null()) {
return;
}
- if (!rendering_server_handler.is_ready()) {
- rendering_server_handler.prepare(get_mesh()->get_rid(), 0);
+ RID mesh_rid = mesh->get_rid();
+ if (owned_mesh != mesh_rid) {
+ _become_mesh_owner();
+ mesh_rid = mesh->get_rid();
+ PhysicsServer3D::get_singleton()->soft_body_set_mesh(physics_rid, mesh_rid);
+ }
+
+ if (!rendering_server_handler.is_ready(mesh_rid)) {
+ rendering_server_handler.prepare(mesh_rid, 0);
/// Necessary in order to render the mesh correctly (Soft body nodes are in global space)
simulation_started = true;
@@ -429,63 +436,61 @@ void SoftDynamicBody3D::_draw_soft_mesh() {
rendering_server_handler.commit_changes();
}
-void SoftDynamicBody3D::prepare_physics_server() {
+void SoftDynamicBody3D::_prepare_physics_server() {
#ifdef TOOLS_ENABLED
if (Engine::get_singleton()->is_editor_hint()) {
- if (get_mesh().is_valid()) {
- PhysicsServer3D::get_singleton()->soft_body_set_mesh(physics_rid, get_mesh());
+ if (mesh.is_valid()) {
+ PhysicsServer3D::get_singleton()->soft_body_set_mesh(physics_rid, mesh->get_rid());
} else {
- PhysicsServer3D::get_singleton()->soft_body_set_mesh(physics_rid, nullptr);
+ PhysicsServer3D::get_singleton()->soft_body_set_mesh(physics_rid, RID());
}
return;
}
#endif
- if (get_mesh().is_valid() && (is_enabled() || (disable_mode != DISABLE_MODE_REMOVE))) {
- become_mesh_owner();
- PhysicsServer3D::get_singleton()->soft_body_set_mesh(physics_rid, get_mesh());
+ if (mesh.is_valid() && (is_enabled() || (disable_mode != DISABLE_MODE_REMOVE))) {
+ RID mesh_rid = mesh->get_rid();
+ if (owned_mesh != mesh_rid) {
+ _become_mesh_owner();
+ mesh_rid = mesh->get_rid();
+ }
+ PhysicsServer3D::get_singleton()->soft_body_set_mesh(physics_rid, mesh_rid);
RS::get_singleton()->connect("frame_pre_draw", callable_mp(this, &SoftDynamicBody3D::_draw_soft_mesh));
} else {
- PhysicsServer3D::get_singleton()->soft_body_set_mesh(physics_rid, nullptr);
+ PhysicsServer3D::get_singleton()->soft_body_set_mesh(physics_rid, RID());
if (RS::get_singleton()->is_connected("frame_pre_draw", callable_mp(this, &SoftDynamicBody3D::_draw_soft_mesh))) {
RS::get_singleton()->disconnect("frame_pre_draw", callable_mp(this, &SoftDynamicBody3D::_draw_soft_mesh));
}
}
}
-void SoftDynamicBody3D::become_mesh_owner() {
- if (mesh.is_null()) {
- return;
- }
+void SoftDynamicBody3D::_become_mesh_owner() {
+ Vector<Ref<Material>> copy_materials;
+ copy_materials.append_array(surface_override_materials);
- if (!mesh_owner) {
- mesh_owner = true;
+ ERR_FAIL_COND(!mesh->get_surface_count());
- Vector<Ref<Material>> copy_materials;
- copy_materials.append_array(surface_override_materials);
+ // Get current mesh array and create new mesh array with necessary flag for SoftDynamicBody
+ Array surface_arrays = mesh->surface_get_arrays(0);
+ Array surface_blend_arrays = mesh->surface_get_blend_shape_arrays(0);
+ Dictionary surface_lods = mesh->surface_get_lods(0);
+ uint32_t surface_format = mesh->surface_get_format(0);
- ERR_FAIL_COND(!mesh->get_surface_count());
+ surface_format |= Mesh::ARRAY_FLAG_USE_DYNAMIC_UPDATE;
- // Get current mesh array and create new mesh array with necessary flag for SoftDynamicBody
- Array surface_arrays = mesh->surface_get_arrays(0);
- Array surface_blend_arrays = mesh->surface_get_blend_shape_arrays(0);
- Dictionary surface_lods = mesh->surface_get_lods(0);
- uint32_t surface_format = mesh->surface_get_format(0);
+ Ref<ArrayMesh> soft_mesh;
+ soft_mesh.instantiate();
+ soft_mesh->add_surface_from_arrays(Mesh::PRIMITIVE_TRIANGLES, surface_arrays, surface_blend_arrays, surface_lods, surface_format);
+ soft_mesh->surface_set_material(0, mesh->surface_get_material(0));
- surface_format |= Mesh::ARRAY_FLAG_USE_DYNAMIC_UPDATE;
+ set_mesh(soft_mesh);
- Ref<ArrayMesh> soft_mesh;
- soft_mesh.instantiate();
- soft_mesh->add_surface_from_arrays(Mesh::PRIMITIVE_TRIANGLES, surface_arrays, surface_blend_arrays, surface_lods, surface_format);
- soft_mesh->surface_set_material(0, mesh->surface_get_material(0));
-
- set_mesh(soft_mesh);
-
- for (int i = copy_materials.size() - 1; 0 <= i; --i) {
- set_surface_override_material(i, copy_materials[i]);
- }
+ for (int i = copy_materials.size() - 1; 0 <= i; --i) {
+ set_surface_override_material(i, copy_materials[i]);
}
+
+ owned_mesh = soft_mesh->get_rid();
}
void SoftDynamicBody3D::set_collision_mask(uint32_t p_mask) {
@@ -547,16 +552,10 @@ void SoftDynamicBody3D::set_disable_mode(DisableMode p_mode) {
return;
}
- bool inside_tree = is_inside_tree();
-
- if (inside_tree && (disable_mode == DISABLE_MODE_REMOVE)) {
- prepare_physics_server();
- }
-
disable_mode = p_mode;
- if (inside_tree && (disable_mode == DISABLE_MODE_REMOVE)) {
- prepare_physics_server();
+ if (mesh.is_valid() && is_inside_tree() && !is_enabled()) {
+ _prepare_physics_server();
}
}
diff --git a/scene/3d/soft_dynamic_body_3d.h b/scene/3d/soft_dynamic_body_3d.h
index 0b4b3021cd..57e116aa05 100644
--- a/scene/3d/soft_dynamic_body_3d.h
+++ b/scene/3d/soft_dynamic_body_3d.h
@@ -50,7 +50,7 @@ class SoftDynamicBodyRenderingServerHandler : public RenderingServerHandler {
private:
SoftDynamicBodyRenderingServerHandler();
- bool is_ready() { return mesh.is_valid(); }
+ bool is_ready(RID p_mesh_rid) const { return mesh.is_valid() && mesh == p_mesh_rid; }
void prepare(RID p_mesh_rid, int p_surface);
void clear();
void open();
@@ -90,7 +90,7 @@ private:
DisableMode disable_mode = DISABLE_MODE_REMOVE;
- bool mesh_owner = false;
+ RID owned_mesh;
uint32_t collision_mask = 1;
uint32_t collision_layer = 1;
NodePath parent_collision_ignore;
@@ -106,6 +106,12 @@ private:
void _update_pickable();
+ void _update_physics_server();
+ void _draw_soft_mesh();
+
+ void _prepare_physics_server();
+ void _become_mesh_owner();
+
protected:
bool _set(const StringName &p_name, const Variant &p_value);
bool _get(const StringName &p_name, Variant &r_ret) const;
@@ -120,14 +126,7 @@ protected:
TypedArray<String> get_configuration_warnings() const override;
-protected:
- void _update_physics_server();
- void _draw_soft_mesh();
-
public:
- void prepare_physics_server();
- void become_mesh_owner();
-
RID get_physics_rid() const { return physics_rid; }
void set_collision_mask(uint32_t p_mask);
diff --git a/scene/3d/spring_arm_3d.cpp b/scene/3d/spring_arm_3d.cpp
index 4748a9d889..0b5af8823b 100644
--- a/scene/3d/spring_arm_3d.cpp
+++ b/scene/3d/spring_arm_3d.cpp
@@ -29,6 +29,7 @@
/*************************************************************************/
#include "spring_arm_3d.h"
+#include "scene/3d/camera_3d.h"
void SpringArm3D::_notification(int p_what) {
switch (p_what) {
@@ -133,18 +134,54 @@ void SpringArm3D::process_spring() {
Vector3 motion;
const Vector3 cast_direction(get_global_transform().basis.xform(Vector3(0, 0, 1)));
+ motion = Vector3(cast_direction * (spring_length));
+
if (shape.is_null()) {
- motion = Vector3(cast_direction * (spring_length));
- PhysicsDirectSpaceState3D::RayResult r;
- bool intersected = get_world_3d()->get_direct_space_state()->intersect_ray(get_global_transform().origin, get_global_transform().origin + motion, r, excluded_objects, mask);
- if (intersected) {
- real_t dist = get_global_transform().origin.distance_to(r.position);
- dist -= margin;
- motion_delta = dist / (spring_length);
+ Camera3D *camera = nullptr;
+ for (int i = get_child_count() - 1; 0 <= i; --i) {
+ camera = Object::cast_to<Camera3D>(get_child(i));
+ if (camera) {
+ break;
+ }
+ }
+
+ if (camera != nullptr) {
+ //use camera rotation, but spring arm position
+ Transform3D base_transform = camera->get_global_transform();
+ base_transform.origin = get_global_transform().origin;
+
+ PhysicsDirectSpaceState3D::ShapeParameters shape_params;
+ shape_params.shape_rid = camera->get_pyramid_shape_rid();
+ shape_params.transform = base_transform;
+ shape_params.motion = motion;
+ shape_params.exclude = excluded_objects;
+ shape_params.collision_mask = mask;
+
+ get_world_3d()->get_direct_space_state()->cast_motion(shape_params, motion_delta, motion_delta_unsafe);
+ } else {
+ PhysicsDirectSpaceState3D::RayParameters ray_params;
+ ray_params.from = get_global_transform().origin;
+ ray_params.to = get_global_transform().origin + motion;
+ ray_params.exclude = excluded_objects;
+ ray_params.collision_mask = mask;
+
+ PhysicsDirectSpaceState3D::RayResult r;
+ bool intersected = get_world_3d()->get_direct_space_state()->intersect_ray(ray_params, r);
+ if (intersected) {
+ real_t dist = get_global_transform().origin.distance_to(r.position);
+ dist -= margin;
+ motion_delta = dist / (spring_length);
+ }
}
} else {
- motion = Vector3(cast_direction * spring_length);
- get_world_3d()->get_direct_space_state()->cast_motion(shape->get_rid(), get_global_transform(), motion, 0, motion_delta, motion_delta_unsafe, excluded_objects, mask);
+ PhysicsDirectSpaceState3D::ShapeParameters shape_params;
+ shape_params.shape_rid = shape->get_rid();
+ shape_params.transform = get_global_transform();
+ shape_params.motion = motion;
+ shape_params.exclude = excluded_objects;
+ shape_params.collision_mask = mask;
+
+ get_world_3d()->get_direct_space_state()->cast_motion(shape_params, motion_delta, motion_delta_unsafe);
}
current_spring_length = spring_length * motion_delta;
diff --git a/scene/3d/sprite_3d.cpp b/scene/3d/sprite_3d.cpp
index b9a2736918..90af70e7c2 100644
--- a/scene/3d/sprite_3d.cpp
+++ b/scene/3d/sprite_3d.cpp
@@ -712,7 +712,7 @@ Rect2 Sprite3D::get_item_rect() const {
return CanvasItem::get_item_rect();
*/
- Size2i s;
+ Size2 s;
if (region) {
s = region_rect.size;
@@ -743,6 +743,8 @@ void Sprite3D::_validate_property(PropertyInfo &property) const {
if (property.name == "frame_coords") {
property.usage |= PROPERTY_USAGE_KEYING_INCREMENTS;
}
+
+ SpriteBase3D::_validate_property(property);
}
void Sprite3D::_bind_methods() {
@@ -807,22 +809,20 @@ void AnimatedSprite3D::_draw() {
set_base(RID());
return; //no texuture no life
}
- Vector2 tsize = texture->get_size();
+ Size2 tsize = texture->get_size();
if (tsize.x == 0 || tsize.y == 0) {
return;
}
- Size2i s = tsize;
Rect2 src_rect;
-
- src_rect.size = s;
+ src_rect.size = tsize;
Point2 ofs = get_offset();
if (is_centered()) {
- ofs -= s / 2;
+ ofs -= tsize / 2;
}
- Rect2 dst_rect(ofs, s);
+ Rect2 dst_rect(ofs, tsize);
Rect2 final_rect;
Rect2 final_src_rect;
@@ -1017,6 +1017,8 @@ void AnimatedSprite3D::_validate_property(PropertyInfo &property) const {
}
property.usage |= PROPERTY_USAGE_KEYING_INCREMENTS;
}
+
+ SpriteBase3D::_validate_property(property);
}
void AnimatedSprite3D::_notification(int p_what) {
@@ -1133,7 +1135,7 @@ Rect2 AnimatedSprite3D::get_item_rect() const {
if (t.is_null()) {
return Rect2(0, 0, 1, 1);
}
- Size2i s = t->get_size();
+ Size2 s = t->get_size();
Point2 ofs = get_offset();
if (centered) {
diff --git a/scene/3d/sprite_3d.h b/scene/3d/sprite_3d.h
index 90c2a309e1..61448c0e32 100644
--- a/scene/3d/sprite_3d.h
+++ b/scene/3d/sprite_3d.h
@@ -118,12 +118,6 @@ public:
void set_flip_v(bool p_flip);
bool is_flipped_v() const;
- void set_region_enabled(bool p_region);
- bool is_region_enabled() const;
-
- void set_region_rect(const Rect2 &p_region_rect);
- Rect2 get_region_rect() const;
-
void set_modulate(const Color &p_color);
Color get_modulate() const;
diff --git a/scene/3d/vehicle_body_3d.cpp b/scene/3d/vehicle_body_3d.cpp
index bc3bb81ed4..90db093137 100644
--- a/scene/3d/vehicle_body_3d.cpp
+++ b/scene/3d/vehicle_body_3d.cpp
@@ -124,7 +124,7 @@ void VehicleWheel3D::_update(PhysicsDirectBodyState3D *s) {
Vector3 relpos = m_raycastInfo.m_contactPointWS - s->get_transform().origin;
chassis_velocity_at_contactPoint = s->get_linear_velocity() +
- (s->get_angular_velocity()).cross(relpos); // * mPos);
+ (s->get_angular_velocity()).cross(relpos); // * mPos);
real_t projVel = m_raycastInfo.m_contactNormalWS.dot(chassis_velocity_at_contactPoint);
if (project >= real_t(-0.1)) {
@@ -275,7 +275,7 @@ void VehicleWheel3D::_bind_methods() {
ClassDB::bind_method(D_METHOD("get_steering"), &VehicleWheel3D::get_steering);
ADD_GROUP("Per-Wheel Motion", "");
- ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "engine_force", PROPERTY_HINT_RANGE, "0.00,1024.0,0.01,or_greater"), "set_engine_force", "get_engine_force");
+ ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "engine_force", PROPERTY_HINT_RANGE, "-1024,1024.0,0.01,or_greater"), "set_engine_force", "get_engine_force");
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "brake", PROPERTY_HINT_RANGE, "0.0,1.0,0.01"), "set_brake", "get_brake");
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "steering", PROPERTY_HINT_RANGE, "-180,180.0,0.01"), "set_steering", "get_steering");
ADD_GROUP("VehicleBody3D Motion", "");
@@ -407,7 +407,13 @@ real_t VehicleBody3D::_ray_cast(int p_idx, PhysicsDirectBodyState3D *s) {
PhysicsDirectSpaceState3D *ss = s->get_space_state();
- bool col = ss->intersect_ray(source, target, rr, exclude, get_collision_mask());
+ PhysicsDirectSpaceState3D::RayParameters ray_params;
+ ray_params.from = source;
+ ray_params.to = target;
+ ray_params.exclude = exclude;
+ ray_params.collision_mask = get_collision_mask();
+
+ bool col = ss->intersect_ray(ray_params, rr);
wheel.m_raycastInfo.m_groundObject = nullptr;
@@ -444,7 +450,7 @@ real_t VehicleBody3D::_ray_cast(int p_idx, PhysicsDirectBodyState3D *s) {
//chassis_velocity_at_contactPoint = getRigidBody()->getVelocityInLocalPoint(relpos);
chassis_velocity_at_contactPoint = s->get_linear_velocity() +
- (s->get_angular_velocity()).cross(wheel.m_raycastInfo.m_contactPointWS - s->get_transform().origin); // * mPos);
+ (s->get_angular_velocity()).cross(wheel.m_raycastInfo.m_contactPointWS - s->get_transform().origin); // * mPos);
real_t projVel = wheel.m_raycastInfo.m_contactNormalWS.dot(chassis_velocity_at_contactPoint);
@@ -470,7 +476,7 @@ real_t VehicleBody3D::_ray_cast(int p_idx, PhysicsDirectBodyState3D *s) {
}
void VehicleBody3D::_update_suspension(PhysicsDirectBodyState3D *s) {
- real_t chassisMass = mass;
+ real_t chassisMass = get_mass();
for (int w_it = 0; w_it < wheels.size(); w_it++) {
VehicleWheel3D &wheel_info = *wheels[w_it];
@@ -558,7 +564,7 @@ void VehicleBody3D::_resolve_single_bilateral(PhysicsDirectBodyState3D *s, const
rel_pos2,
normal,
s->get_inverse_inertia_tensor().get_main_diagonal(),
- 1.0 / mass,
+ 1.0 / get_mass(),
b2invinertia,
b2invmass);
@@ -584,7 +590,7 @@ void VehicleBody3D::_resolve_single_bilateral(PhysicsDirectBodyState3D *s, const
#define ONLY_USE_LINEAR_MASS
#ifdef ONLY_USE_LINEAR_MASS
- real_t massTerm = real_t(1.) / ((1.0 / mass) + b2invmass);
+ real_t massTerm = real_t(1.) / ((1.0 / get_mass()) + b2invmass);
impulse = -contactDamping * rel_vel * massTerm;
#else
real_t velocityImpulse = -contactDamping * rel_vel * jacDiagABInv;
@@ -771,7 +777,7 @@ void VehicleBody3D::_update_friction(PhysicsDirectBodyState3D *s) {
VehicleWheel3D &wheelInfo = *wheels[wheel];
Vector3 rel_pos = wheelInfo.m_raycastInfo.m_contactPointWS -
- s->get_transform().origin;
+ s->get_transform().origin;
if (m_forwardImpulse[wheel] != real_t(0.)) {
s->apply_impulse(m_forwardWS[wheel] * (m_forwardImpulse[wheel]), rel_pos);
@@ -914,7 +920,7 @@ void VehicleBody3D::_bind_methods() {
ClassDB::bind_method(D_METHOD("get_steering"), &VehicleBody3D::get_steering);
ADD_GROUP("Motion", "");
- ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "engine_force", PROPERTY_HINT_RANGE, "0.00,1024.0,0.01,or_greater"), "set_engine_force", "get_engine_force");
+ ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "engine_force", PROPERTY_HINT_RANGE, "-1024,1024.0,0.01,or_greater"), "set_engine_force", "get_engine_force");
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "brake", PROPERTY_HINT_RANGE, "0.0,1.0,0.01"), "set_brake", "get_brake");
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "steering", PROPERTY_HINT_RANGE, "-180,180.0,0.01"), "set_steering", "get_steering");
}
diff --git a/scene/3d/visual_instance_3d.cpp b/scene/3d/visual_instance_3d.cpp
index 73c2887983..d407592376 100644
--- a/scene/3d/visual_instance_3d.cpp
+++ b/scene/3d/visual_instance_3d.cpp
@@ -152,9 +152,18 @@ Ref<Material> GeometryInstance3D::get_material_override() const {
return material_override;
}
+void GeometryInstance3D::set_transparecy(float p_transparency) {
+ transparency = CLAMP(p_transparency, 0.0f, 1.0f);
+ RS::get_singleton()->instance_geometry_set_transparency(get_instance(), transparency);
+}
+
+float GeometryInstance3D::get_transparency() const {
+ return transparency;
+}
+
void GeometryInstance3D::set_visibility_range_begin(float p_dist) {
visibility_range_begin = p_dist;
- RS::get_singleton()->instance_geometry_set_visibility_range(get_instance(), visibility_range_begin, visibility_range_end, visibility_range_begin_margin, visibility_range_end_margin);
+ RS::get_singleton()->instance_geometry_set_visibility_range(get_instance(), visibility_range_begin, visibility_range_end, visibility_range_begin_margin, visibility_range_end_margin, (RS::VisibilityRangeFadeMode)visibility_range_fade_mode);
update_configuration_warnings();
}
@@ -164,7 +173,7 @@ float GeometryInstance3D::get_visibility_range_begin() const {
void GeometryInstance3D::set_visibility_range_end(float p_dist) {
visibility_range_end = p_dist;
- RS::get_singleton()->instance_geometry_set_visibility_range(get_instance(), visibility_range_begin, visibility_range_end, visibility_range_begin_margin, visibility_range_end_margin);
+ RS::get_singleton()->instance_geometry_set_visibility_range(get_instance(), visibility_range_begin, visibility_range_end, visibility_range_begin_margin, visibility_range_end_margin, (RS::VisibilityRangeFadeMode)visibility_range_fade_mode);
update_configuration_warnings();
}
@@ -174,7 +183,7 @@ float GeometryInstance3D::get_visibility_range_end() const {
void GeometryInstance3D::set_visibility_range_begin_margin(float p_dist) {
visibility_range_begin_margin = p_dist;
- RS::get_singleton()->instance_geometry_set_visibility_range(get_instance(), visibility_range_begin, visibility_range_end, visibility_range_begin_margin, visibility_range_end_margin);
+ RS::get_singleton()->instance_geometry_set_visibility_range(get_instance(), visibility_range_begin, visibility_range_end, visibility_range_begin_margin, visibility_range_end_margin, (RS::VisibilityRangeFadeMode)visibility_range_fade_mode);
}
float GeometryInstance3D::get_visibility_range_begin_margin() const {
@@ -183,13 +192,22 @@ float GeometryInstance3D::get_visibility_range_begin_margin() const {
void GeometryInstance3D::set_visibility_range_end_margin(float p_dist) {
visibility_range_end_margin = p_dist;
- RS::get_singleton()->instance_geometry_set_visibility_range(get_instance(), visibility_range_begin, visibility_range_end, visibility_range_begin_margin, visibility_range_end_margin);
+ RS::get_singleton()->instance_geometry_set_visibility_range(get_instance(), visibility_range_begin, visibility_range_end, visibility_range_begin_margin, visibility_range_end_margin, (RS::VisibilityRangeFadeMode)visibility_range_fade_mode);
}
float GeometryInstance3D::get_visibility_range_end_margin() const {
return visibility_range_end_margin;
}
+void GeometryInstance3D::set_visibility_range_fade_mode(VisibilityRangeFadeMode p_mode) {
+ visibility_range_fade_mode = p_mode;
+ RS::get_singleton()->instance_geometry_set_visibility_range(get_instance(), visibility_range_begin, visibility_range_end, visibility_range_begin_margin, visibility_range_end_margin, (RS::VisibilityRangeFadeMode)visibility_range_fade_mode);
+}
+
+GeometryInstance3D::VisibilityRangeFadeMode GeometryInstance3D::get_visibility_range_fade_mode() const {
+ return visibility_range_fade_mode;
+}
+
void GeometryInstance3D::_notification(int p_what) {
}
@@ -375,6 +393,9 @@ void GeometryInstance3D::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_lod_bias", "bias"), &GeometryInstance3D::set_lod_bias);
ClassDB::bind_method(D_METHOD("get_lod_bias"), &GeometryInstance3D::get_lod_bias);
+ ClassDB::bind_method(D_METHOD("set_transparency", "transparency"), &GeometryInstance3D::set_transparecy);
+ ClassDB::bind_method(D_METHOD("get_transparency"), &GeometryInstance3D::get_transparency);
+
ClassDB::bind_method(D_METHOD("set_visibility_range_end_margin", "distance"), &GeometryInstance3D::set_visibility_range_end_margin);
ClassDB::bind_method(D_METHOD("get_visibility_range_end_margin"), &GeometryInstance3D::get_visibility_range_end_margin);
@@ -387,6 +408,9 @@ void GeometryInstance3D::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_visibility_range_begin", "distance"), &GeometryInstance3D::set_visibility_range_begin);
ClassDB::bind_method(D_METHOD("get_visibility_range_begin"), &GeometryInstance3D::get_visibility_range_begin);
+ ClassDB::bind_method(D_METHOD("set_visibility_range_fade_mode", "mode"), &GeometryInstance3D::set_visibility_range_fade_mode);
+ ClassDB::bind_method(D_METHOD("get_visibility_range_fade_mode"), &GeometryInstance3D::get_visibility_range_fade_mode);
+
ClassDB::bind_method(D_METHOD("set_shader_instance_uniform", "uniform", "value"), &GeometryInstance3D::set_shader_instance_uniform);
ClassDB::bind_method(D_METHOD("get_shader_instance_uniform", "uniform"), &GeometryInstance3D::get_shader_instance_uniform);
@@ -408,6 +432,7 @@ void GeometryInstance3D::_bind_methods() {
ADD_GROUP("Geometry", "");
ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "material_override", PROPERTY_HINT_RESOURCE_TYPE, "BaseMaterial3D,ShaderMaterial", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_DEFERRED_SET_RESOURCE), "set_material_override", "get_material_override");
+ ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "transparency", PROPERTY_HINT_RANGE, "0.0,1.0,0.01"), "set_transparency", "get_transparency");
ADD_PROPERTY(PropertyInfo(Variant::INT, "cast_shadow", PROPERTY_HINT_ENUM, "Off,On,Double-Sided,Shadows Only"), "set_cast_shadows_setting", "get_cast_shadows_setting");
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "extra_cull_margin", PROPERTY_HINT_RANGE, "0,16384,0.01"), "set_extra_cull_margin", "get_extra_cull_margin");
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "lod_bias", PROPERTY_HINT_RANGE, "0.001,128,0.001"), "set_lod_bias", "get_lod_bias");
@@ -421,7 +446,7 @@ void GeometryInstance3D::_bind_methods() {
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "visibility_range_begin_margin", PROPERTY_HINT_RANGE, "0.0,4096.0,0.01"), "set_visibility_range_begin_margin", "get_visibility_range_begin_margin");
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "visibility_range_end", PROPERTY_HINT_RANGE, "0.0,4096.0,0.01"), "set_visibility_range_end", "get_visibility_range_end");
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "visibility_range_end_margin", PROPERTY_HINT_RANGE, "0.0,4096.0,0.01"), "set_visibility_range_end_margin", "get_visibility_range_end_margin");
-
+ ADD_PROPERTY(PropertyInfo(Variant::INT, "visibility_range_fade_mode", PROPERTY_HINT_ENUM, "Disabled,Self,Dependencies"), "set_visibility_range_fade_mode", "get_visibility_range_fade_mode");
//ADD_SIGNAL( MethodInfo("visibility_changed"));
BIND_ENUM_CONSTANT(SHADOW_CASTING_SETTING_OFF);
@@ -438,6 +463,10 @@ void GeometryInstance3D::_bind_methods() {
BIND_ENUM_CONSTANT(LIGHTMAP_SCALE_4X);
BIND_ENUM_CONSTANT(LIGHTMAP_SCALE_8X);
BIND_ENUM_CONSTANT(LIGHTMAP_SCALE_MAX);
+
+ BIND_ENUM_CONSTANT(VISIBILITY_RANGE_FADE_DISABLED);
+ BIND_ENUM_CONSTANT(VISIBILITY_RANGE_FADE_SELF);
+ BIND_ENUM_CONSTANT(VISIBILITY_RANGE_FADE_DEPENDENCIES);
}
GeometryInstance3D::GeometryInstance3D() {
diff --git a/scene/3d/visual_instance_3d.h b/scene/3d/visual_instance_3d.h
index 8d24e13d47..acdbc4666a 100644
--- a/scene/3d/visual_instance_3d.h
+++ b/scene/3d/visual_instance_3d.h
@@ -101,6 +101,12 @@ public:
LIGHTMAP_SCALE_MAX,
};
+ enum VisibilityRangeFadeMode {
+ VISIBILITY_RANGE_FADE_DISABLED = RS::VISIBILITY_RANGE_FADE_DISABLED,
+ VISIBILITY_RANGE_FADE_SELF = RS::VISIBILITY_RANGE_FADE_SELF,
+ VISIBILITY_RANGE_FADE_DEPENDENCIES = RS::VISIBILITY_RANGE_FADE_DEPENDENCIES,
+ };
+
private:
ShadowCastingSetting shadow_casting_setting = SHADOW_CASTING_SETTING_ON;
Ref<Material> material_override;
@@ -109,8 +115,9 @@ private:
float visibility_range_end = 0.0;
float visibility_range_begin_margin = 0.0;
float visibility_range_end_margin = 0.0;
+ VisibilityRangeFadeMode visibility_range_fade_mode = VISIBILITY_RANGE_FADE_DISABLED;
- Vector<NodePath> visibility_range_children;
+ float transparency = 0.0f;
float lod_bias = 1.0;
@@ -136,6 +143,9 @@ public:
void set_cast_shadows_setting(ShadowCastingSetting p_shadow_casting_setting);
ShadowCastingSetting get_cast_shadows_setting() const;
+ void set_transparecy(float p_transparency);
+ float get_transparency() const;
+
void set_visibility_range_begin(float p_dist);
float get_visibility_range_begin() const;
@@ -148,8 +158,8 @@ public:
void set_visibility_range_end_margin(float p_dist);
float get_visibility_range_end_margin() const;
- void set_visibility_range_parent(const Node *p_parent);
- void clear_visibility_range_parent();
+ void set_visibility_range_fade_mode(VisibilityRangeFadeMode p_mode);
+ VisibilityRangeFadeMode get_visibility_range_fade_mode() const;
void set_material_override(const Ref<Material> &p_material);
Ref<Material> get_material_override() const;
@@ -181,5 +191,6 @@ public:
VARIANT_ENUM_CAST(GeometryInstance3D::ShadowCastingSetting);
VARIANT_ENUM_CAST(GeometryInstance3D::LightmapScale);
VARIANT_ENUM_CAST(GeometryInstance3D::GIMode);
+VARIANT_ENUM_CAST(GeometryInstance3D::VisibilityRangeFadeMode);
#endif
diff --git a/scene/3d/voxel_gi.cpp b/scene/3d/voxel_gi.cpp
index d3d12d94e9..c7108cbae0 100644
--- a/scene/3d/voxel_gi.cpp
+++ b/scene/3d/voxel_gi.cpp
@@ -225,7 +225,7 @@ void VoxelGIData::_bind_methods() {
ClassDB::bind_method(D_METHOD("_set_data", "data"), &VoxelGIData::_set_data);
ClassDB::bind_method(D_METHOD("_get_data"), &VoxelGIData::_get_data);
- ADD_PROPERTY(PropertyInfo(Variant::DICTIONARY, "_data", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR | PROPERTY_USAGE_INTERNAL), "_set_data", "_get_data");
+ ADD_PROPERTY(PropertyInfo(Variant::DICTIONARY, "_data", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NO_EDITOR | PROPERTY_USAGE_INTERNAL), "_set_data", "_get_data");
ADD_PROPERTY(PropertyInfo(Variant::INT, "dynamic_range", PROPERTY_HINT_RANGE, "0,8,0.01"), "set_dynamic_range", "get_dynamic_range");
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "energy", PROPERTY_HINT_RANGE, "0,64,0.01"), "set_energy", "get_energy");
@@ -398,12 +398,12 @@ void VoxelGI::bake(Node *p_from_node, bool p_create_visual_debug) {
baker.end_bake();
- //create the data for visual server
+ //create the data for rendering server
if (p_create_visual_debug) {
MultiMeshInstance3D *mmi = memnew(MultiMeshInstance3D);
mmi->set_multimesh(baker.create_debug_multimesh());
- add_child(mmi);
+ add_child(mmi, true);
#ifdef TOOLS_ENABLED
if (is_inside_tree() && get_tree()->get_edited_scene_root() == this) {
mmi->set_owner(this);
@@ -458,7 +458,7 @@ TypedArray<String> VoxelGI::get_configuration_warnings() const {
TypedArray<String> warnings = Node::get_configuration_warnings();
if (RenderingServer::get_singleton()->is_low_end()) {
- warnings.push_back(TTR("VoxelGIs are not supported by the GLES2 video driver.\nUse a LightmapGI instead."));
+ warnings.push_back(TTR("VoxelGIs are not supported by the OpenGL video driver.\nUse a LightmapGI instead."));
} else if (probe_data.is_null()) {
warnings.push_back(TTR("No VoxelGI data set, so this node is disabled. Bake static objects to enable GI."));
}
diff --git a/scene/3d/voxelizer.cpp b/scene/3d/voxelizer.cpp
index 04f371f4b2..aa1236521d 100644
--- a/scene/3d/voxelizer.cpp
+++ b/scene/3d/voxelizer.cpp
@@ -618,7 +618,6 @@ void Voxelizer::begin_bake(int p_subdiv, const AABB &p_bounds) {
bake_cells.resize(1);
material_cache.clear();
- print_line("subdiv: " + itos(p_subdiv));
//find out the actual real bounds, power of 2, which gets the highest subdivision
po2_bounds = p_bounds;
int longest_axis = po2_bounds.get_longest_axis_index();
@@ -661,7 +660,7 @@ void Voxelizer::end_bake() {
_fixup_plot(0, 0);
}
-//create the data for visual server
+//create the data for rendering server
int Voxelizer::get_voxel_gi_octree_depth() const {
return cell_subdiv;
diff --git a/scene/3d/xr_nodes.cpp b/scene/3d/xr_nodes.cpp
index ebfb58e9fe..a16820cbdc 100644
--- a/scene/3d/xr_nodes.cpp
+++ b/scene/3d/xr_nodes.cpp
@@ -47,13 +47,45 @@ void XRCamera3D::_notification(int p_what) {
case NOTIFICATION_EXIT_TREE: {
// need to find our XROrigin3D parent and let it know we're no longer its camera!
XROrigin3D *origin = Object::cast_to<XROrigin3D>(get_parent());
- if (origin != nullptr) {
- origin->clear_tracked_camera_if(this);
+ if (origin != nullptr && origin->get_tracked_camera() == this) {
+ origin->set_tracked_camera(nullptr);
}
}; break;
};
};
+void XRCamera3D::_changed_tracker(const StringName p_tracker_name, int p_tracker_type) {
+ if (p_tracker_name == tracker_name) {
+ XRServer *xr_server = XRServer::get_singleton();
+ ERR_FAIL_NULL(xr_server);
+
+ tracker = xr_server->get_tracker(p_tracker_name);
+ if (tracker.is_valid()) {
+ tracker->connect("pose_changed", callable_mp(this, &XRCamera3D::_pose_changed));
+
+ Ref<XRPose> pose = tracker->get_pose(pose_name);
+ if (pose.is_valid()) {
+ set_transform(pose->get_adjusted_transform());
+ }
+ }
+ }
+}
+
+void XRCamera3D::_removed_tracker(const StringName p_tracker_name, int p_tracker_type) {
+ if (p_tracker_name == tracker_name) {
+ if (tracker.is_valid()) {
+ tracker->disconnect("pose_changed", callable_mp(this, &XRCamera3D::_pose_changed));
+ }
+ tracker.unref();
+ }
+}
+
+void XRCamera3D::_pose_changed(const Ref<XRPose> &p_pose) {
+ if (p_pose->get_name() == pose_name) {
+ set_transform(p_pose->get_adjusted_transform());
+ }
+}
+
TypedArray<String> XRCamera3D::get_configuration_warnings() const {
TypedArray<String> warnings = Node::get_configuration_warnings();
@@ -172,195 +204,217 @@ Vector<Plane> XRCamera3D::get_frustum() const {
return cm.get_projection_planes(get_camera_transform());
};
-////////////////////////////////////////////////////////////////////////////////////////////////////
+XRCamera3D::XRCamera3D() {
+ XRServer *xr_server = XRServer::get_singleton();
+ ERR_FAIL_NULL(xr_server);
-void XRController3D::_notification(int p_what) {
- switch (p_what) {
- case NOTIFICATION_ENTER_TREE: {
- set_process_internal(true);
- }; break;
- case NOTIFICATION_EXIT_TREE: {
- set_process_internal(false);
- }; break;
- case NOTIFICATION_INTERNAL_PROCESS: {
- // get our XRServer
- XRServer *xr_server = XRServer::get_singleton();
- ERR_FAIL_NULL(xr_server);
-
- // find the tracker for our controller
- Ref<XRPositionalTracker> tracker = xr_server->find_by_type_and_id(XRServer::TRACKER_CONTROLLER, controller_id);
- if (!tracker.is_valid()) {
- // this controller is currently turned off
- is_active = false;
- button_states = 0;
- } else {
- is_active = true;
- set_transform(tracker->get_transform(true));
-
- int joy_id = tracker->get_joy_id();
- if (joy_id >= 0) {
- int mask = 1;
- // check button states
- for (int i = 0; i < 16; i++) {
- bool was_pressed = (button_states & mask) == mask;
- bool is_pressed = Input::get_singleton()->is_joy_button_pressed(joy_id, (JoyButton)i);
-
- if (!was_pressed && is_pressed) {
- emit_signal(SNAME("button_pressed"), i);
- button_states += mask;
- } else if (was_pressed && !is_pressed) {
- emit_signal(SNAME("button_released"), i);
- button_states -= mask;
- };
-
- mask = mask << 1;
- };
-
- } else {
- button_states = 0;
- };
-
- // check for an updated mesh
- Ref<Mesh> trackerMesh = tracker->get_mesh();
- if (mesh != trackerMesh) {
- mesh = trackerMesh;
- emit_signal(SNAME("mesh_updated"), mesh);
- }
- };
- }; break;
- default:
- break;
- };
-};
+ xr_server->connect("tracker_added", callable_mp(this, &XRCamera3D::_changed_tracker));
+ xr_server->connect("tracker_updated", callable_mp(this, &XRCamera3D::_changed_tracker));
+ xr_server->connect("tracker_removed", callable_mp(this, &XRCamera3D::_removed_tracker));
+}
-void XRController3D::_bind_methods() {
- ClassDB::bind_method(D_METHOD("set_controller_id", "controller_id"), &XRController3D::set_controller_id);
- ClassDB::bind_method(D_METHOD("get_controller_id"), &XRController3D::get_controller_id);
- ADD_PROPERTY(PropertyInfo(Variant::INT, "controller_id", PROPERTY_HINT_RANGE, "0,32,1"), "set_controller_id", "get_controller_id");
- ClassDB::bind_method(D_METHOD("get_controller_name"), &XRController3D::get_controller_name);
+XRCamera3D::~XRCamera3D() {
+ XRServer *xr_server = XRServer::get_singleton();
+ ERR_FAIL_NULL(xr_server);
- // passthroughs to information about our related joystick
- ClassDB::bind_method(D_METHOD("get_joystick_id"), &XRController3D::get_joystick_id);
- ClassDB::bind_method(D_METHOD("is_button_pressed", "button"), &XRController3D::is_button_pressed);
- ClassDB::bind_method(D_METHOD("get_joystick_axis", "axis"), &XRController3D::get_joystick_axis);
+ xr_server->disconnect("tracker_added", callable_mp(this, &XRCamera3D::_changed_tracker));
+ xr_server->disconnect("tracker_updated", callable_mp(this, &XRCamera3D::_changed_tracker));
+ xr_server->disconnect("tracker_removed", callable_mp(this, &XRCamera3D::_removed_tracker));
+}
- ClassDB::bind_method(D_METHOD("get_is_active"), &XRController3D::get_is_active);
- ClassDB::bind_method(D_METHOD("get_tracker_hand"), &XRController3D::get_tracker_hand);
+////////////////////////////////////////////////////////////////////////////////////////////////////
+// XRNode3D is a node that has it's transform updated by an XRPositionalTracker.
+// Note that trackers are only available in runtime and only after an XRInterface registers one.
+// So we bind by name and as long as a tracker isn't available, our node remains inactive.
- ClassDB::bind_method(D_METHOD("get_rumble"), &XRController3D::get_rumble);
- ClassDB::bind_method(D_METHOD("set_rumble", "rumble"), &XRController3D::set_rumble);
- ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "rumble", PROPERTY_HINT_RANGE, "0.0,1.0,0.01"), "set_rumble", "get_rumble");
- ADD_PROPERTY_DEFAULT("rumble", 0.0);
+void XRNode3D::_bind_methods() {
+ ClassDB::bind_method(D_METHOD("set_tracker", "tracker_name"), &XRNode3D::set_tracker);
+ ClassDB::bind_method(D_METHOD("get_tracker"), &XRNode3D::get_tracker);
+ ADD_PROPERTY(PropertyInfo(Variant::STRING, "tracker", PROPERTY_HINT_ENUM_SUGGESTION), "set_tracker", "get_tracker");
- ClassDB::bind_method(D_METHOD("get_mesh"), &XRController3D::get_mesh);
+ ClassDB::bind_method(D_METHOD("set_pose_name", "pose"), &XRNode3D::set_pose_name);
+ ClassDB::bind_method(D_METHOD("get_pose_name"), &XRNode3D::get_pose_name);
+ ADD_PROPERTY(PropertyInfo(Variant::STRING, "pose", PROPERTY_HINT_ENUM_SUGGESTION), "set_pose_name", "get_pose_name");
- ADD_SIGNAL(MethodInfo("button_pressed", PropertyInfo(Variant::INT, "button")));
- ADD_SIGNAL(MethodInfo("button_released", PropertyInfo(Variant::INT, "button")));
- ADD_SIGNAL(MethodInfo("mesh_updated", PropertyInfo(Variant::OBJECT, "mesh", PROPERTY_HINT_RESOURCE_TYPE, "Mesh")));
+ ClassDB::bind_method(D_METHOD("get_is_active"), &XRNode3D::get_is_active);
+ ClassDB::bind_method(D_METHOD("get_has_tracking_data"), &XRNode3D::get_has_tracking_data);
+ ClassDB::bind_method(D_METHOD("get_pose"), &XRNode3D::get_pose);
+ ClassDB::bind_method(D_METHOD("trigger_haptic_pulse", "action_name", "frequency", "amplitude", "duration_sec", "delay_sec"), &XRNode3D::trigger_haptic_pulse);
};
-void XRController3D::set_controller_id(int p_controller_id) {
- // We don't check any bounds here, this controller may not yet be active and just be a place holder until it is.
- // Note that setting this to 0 means this node is not bound to a controller yet.
- controller_id = p_controller_id;
- update_configuration_warnings();
-};
+void XRNode3D::_validate_property(PropertyInfo &property) const {
+ XRServer *xr_server = XRServer::get_singleton();
+ ERR_FAIL_NULL(xr_server);
-int XRController3D::get_controller_id() const {
- return controller_id;
-};
+ if (property.name == "tracker") {
+ PackedStringArray names = xr_server->get_suggested_tracker_names();
+ String hint_string;
+ for (const String &name : names) {
+ hint_string += name + ",";
+ }
+ property.hint_string = hint_string;
+ } else if (property.name == "pose") {
+ PackedStringArray names = xr_server->get_suggested_pose_names(tracker_name);
+ String hint_string;
+ for (const String &name : names) {
+ hint_string += name + ",";
+ }
+ property.hint_string = hint_string;
+ }
-String XRController3D::get_controller_name() const {
- // get our XRServer
- XRServer *xr_server = XRServer::get_singleton();
- ERR_FAIL_NULL_V(xr_server, String());
+ Node3D::_validate_property(property);
+}
- Ref<XRPositionalTracker> tracker = xr_server->find_by_type_and_id(XRServer::TRACKER_CONTROLLER, controller_id);
- if (!tracker.is_valid()) {
- return String("Not connected");
- };
+void XRNode3D::set_tracker(const StringName p_tracker_name) {
+ if (tracker.is_valid() && tracker->get_tracker_name() == p_tracker_name) {
+ // didn't change
+ return;
+ }
- return tracker->get_tracker_name();
-};
+ // just in case
+ _unbind_tracker();
-int XRController3D::get_joystick_id() const {
- // get our XRServer
- XRServer *xr_server = XRServer::get_singleton();
- ERR_FAIL_NULL_V(xr_server, 0);
+ // copy the name
+ tracker_name = p_tracker_name;
+ pose_name = "default";
- Ref<XRPositionalTracker> tracker = xr_server->find_by_type_and_id(XRServer::TRACKER_CONTROLLER, controller_id);
- if (!tracker.is_valid()) {
- // No tracker? no joystick id... (0 is our first joystick)
- return -1;
- };
+ // see if it's already available
+ _bind_tracker();
- return tracker->get_joy_id();
-};
+ update_configuration_warnings();
+ notify_property_list_changed();
+}
-bool XRController3D::is_button_pressed(int p_button) const {
- int joy_id = get_joystick_id();
- if (joy_id == -1) {
- return false;
- };
+StringName XRNode3D::get_tracker() const {
+ return tracker_name;
+}
- return Input::get_singleton()->is_joy_button_pressed(joy_id, (JoyButton)p_button);
-};
+void XRNode3D::set_pose_name(const StringName p_pose_name) {
+ pose_name = p_pose_name;
-float XRController3D::get_joystick_axis(int p_axis) const {
- int joy_id = get_joystick_id();
- if (joy_id == -1) {
- return 0.0;
- };
+ // Update pose if we are bound to a tracker with a valid pose
+ Ref<XRPose> pose = get_pose();
+ if (pose.is_valid()) {
+ set_transform(pose->get_adjusted_transform());
+ }
+}
- return Input::get_singleton()->get_joy_axis(joy_id, (JoyAxis)p_axis);
-};
+StringName XRNode3D::get_pose_name() const {
+ return pose_name;
+}
-real_t XRController3D::get_rumble() const {
- // get our XRServer
+bool XRNode3D::get_is_active() const {
+ if (tracker.is_null()) {
+ return false;
+ } else if (!tracker->has_pose(pose_name)) {
+ return false;
+ } else {
+ return true;
+ }
+}
+
+bool XRNode3D::get_has_tracking_data() const {
+ if (tracker.is_null()) {
+ return false;
+ } else if (!tracker->has_pose(pose_name)) {
+ return false;
+ } else {
+ return tracker->get_pose(pose_name)->get_has_tracking_data();
+ }
+}
+
+void XRNode3D::trigger_haptic_pulse(const String &p_action_name, double p_frequency, double p_amplitude, double p_duration_sec, double p_delay_sec) {
+ // TODO need to link trackers to the interface that registered them so we can call this on the correct interface.
+ // For now this works fine as in 99% of the cases we only have our primary interface active
XRServer *xr_server = XRServer::get_singleton();
- ERR_FAIL_NULL_V(xr_server, 0.0);
+ if (xr_server != nullptr) {
+ Ref<XRInterface> xr_interface = xr_server->get_primary_interface();
+ if (xr_interface.is_valid()) {
+ xr_interface->trigger_haptic_pulse(p_action_name, tracker_name, p_frequency, p_amplitude, p_duration_sec, p_delay_sec);
+ }
+ }
+}
- Ref<XRPositionalTracker> tracker = xr_server->find_by_type_and_id(XRServer::TRACKER_CONTROLLER, controller_id);
- if (!tracker.is_valid()) {
- return 0.0;
- };
+Ref<XRPose> XRNode3D::get_pose() {
+ if (tracker.is_valid()) {
+ return tracker->get_pose(pose_name);
+ } else {
+ return Ref<XRPose>();
+ }
+}
- return tracker->get_rumble();
-};
+void XRNode3D::_bind_tracker() {
+ ERR_FAIL_COND_MSG(tracker.is_valid(), "Unbind the current tracker first");
-void XRController3D::set_rumble(real_t p_rumble) {
- // get our XRServer
XRServer *xr_server = XRServer::get_singleton();
- ERR_FAIL_NULL(xr_server);
+ if (xr_server != nullptr) {
+ tracker = xr_server->get_tracker(tracker_name);
+ if (tracker.is_null()) {
+ // It is possible and valid if the tracker isn't available (yet), in this case we just exit
+ return;
+ }
+
+ tracker->connect("pose_changed", callable_mp(this, &XRNode3D::_pose_changed));
+
+ Ref<XRPose> pose = get_pose();
+ if (pose.is_valid()) {
+ set_transform(pose->get_adjusted_transform());
+ }
+ }
+}
- Ref<XRPositionalTracker> tracker = xr_server->find_by_type_and_id(XRServer::TRACKER_CONTROLLER, controller_id);
+void XRNode3D::_unbind_tracker() {
if (tracker.is_valid()) {
- tracker->set_rumble(p_rumble);
- };
-};
+ tracker->disconnect("pose_changed", callable_mp(this, &XRNode3D::_pose_changed));
-Ref<Mesh> XRController3D::get_mesh() const {
- return mesh;
+ tracker.unref();
+ }
}
-bool XRController3D::get_is_active() const {
- return is_active;
-};
+void XRNode3D::_changed_tracker(const StringName p_tracker_name, int p_tracker_type) {
+ if (p_tracker_name == p_tracker_name) {
+ // just in case unref our current tracker
+ _unbind_tracker();
-XRPositionalTracker::TrackerHand XRController3D::get_tracker_hand() const {
- // get our XRServer
+ // get our new tracker
+ _bind_tracker();
+ }
+}
+
+void XRNode3D::_removed_tracker(const StringName p_tracker_name, int p_tracker_type) {
+ if (p_tracker_name == p_tracker_name) {
+ // unref our tracker, it's no longer available
+ _unbind_tracker();
+ }
+}
+
+void XRNode3D::_pose_changed(const Ref<XRPose> &p_pose) {
+ if (p_pose.is_valid() && p_pose->get_name() == pose_name) {
+ set_transform(p_pose->get_adjusted_transform());
+ }
+}
+
+XRNode3D::XRNode3D() {
XRServer *xr_server = XRServer::get_singleton();
- ERR_FAIL_NULL_V(xr_server, XRPositionalTracker::TRACKER_HAND_UNKNOWN);
+ ERR_FAIL_NULL(xr_server);
- Ref<XRPositionalTracker> tracker = xr_server->find_by_type_and_id(XRServer::TRACKER_CONTROLLER, controller_id);
- if (!tracker.is_valid()) {
- return XRPositionalTracker::TRACKER_HAND_UNKNOWN;
- };
+ xr_server->connect("tracker_added", callable_mp(this, &XRNode3D::_changed_tracker));
+ xr_server->connect("tracker_updated", callable_mp(this, &XRNode3D::_changed_tracker));
+ xr_server->connect("tracker_removed", callable_mp(this, &XRNode3D::_removed_tracker));
+}
- return tracker->get_tracker_hand();
-};
+XRNode3D::~XRNode3D() {
+ _unbind_tracker();
+
+ XRServer *xr_server = XRServer::get_singleton();
+ ERR_FAIL_NULL(xr_server);
+
+ xr_server->disconnect("tracker_added", callable_mp(this, &XRNode3D::_changed_tracker));
+ xr_server->disconnect("tracker_updated", callable_mp(this, &XRNode3D::_changed_tracker));
+ xr_server->disconnect("tracker_removed", callable_mp(this, &XRNode3D::_removed_tracker));
+}
-TypedArray<String> XRController3D::get_configuration_warnings() const {
+TypedArray<String> XRNode3D::get_configuration_warnings() const {
TypedArray<String> warnings = Node::get_configuration_warnings();
if (is_visible() && is_inside_tree()) {
@@ -370,142 +424,179 @@ TypedArray<String> XRController3D::get_configuration_warnings() const {
warnings.push_back(TTR("XRController3D must have an XROrigin3D node as its parent."));
}
- if (controller_id == 0) {
- warnings.push_back(TTR("The controller ID must not be 0 or this controller won't be bound to an actual controller."));
+ if (tracker_name == "") {
+ warnings.push_back(TTR("No tracker name is set."));
+ }
+
+ if (pose_name == "") {
+ warnings.push_back(TTR("No pose is set."));
}
}
return warnings;
-};
+}
////////////////////////////////////////////////////////////////////////////////////////////////////
-void XRAnchor3D::_notification(int p_what) {
- switch (p_what) {
- case NOTIFICATION_ENTER_TREE: {
- set_process_internal(true);
- }; break;
- case NOTIFICATION_EXIT_TREE: {
- set_process_internal(false);
- }; break;
- case NOTIFICATION_INTERNAL_PROCESS: {
- // get our XRServer
- XRServer *xr_server = XRServer::get_singleton();
- ERR_FAIL_NULL(xr_server);
-
- // find the tracker for our anchor
- Ref<XRPositionalTracker> tracker = xr_server->find_by_type_and_id(XRServer::TRACKER_ANCHOR, anchor_id);
- if (!tracker.is_valid()) {
- // this anchor is currently not available
- is_active = false;
- } else {
- is_active = true;
- Transform3D transform;
-
- // we'll need our world_scale
- real_t world_scale = xr_server->get_world_scale();
-
- // get our info from our tracker
- transform.basis = tracker->get_orientation();
- transform.origin = tracker->get_position(); // <-- already adjusted to world scale
-
- // our basis is scaled to the size of the plane the anchor is tracking
- // extract the size from our basis and reset the scale
- size = transform.basis.get_scale() * world_scale;
- transform.basis.orthonormalize();
-
- // apply our reference frame and set our transform
- set_transform(xr_server->get_reference_frame() * transform);
-
- // check for an updated mesh
- Ref<Mesh> trackerMesh = tracker->get_mesh();
- if (mesh != trackerMesh) {
- mesh = trackerMesh;
- emit_signal(SNAME("mesh_updated"), mesh);
- }
- };
- }; break;
- default:
- break;
- };
-};
-
-void XRAnchor3D::_bind_methods() {
- ClassDB::bind_method(D_METHOD("set_anchor_id", "anchor_id"), &XRAnchor3D::set_anchor_id);
- ClassDB::bind_method(D_METHOD("get_anchor_id"), &XRAnchor3D::get_anchor_id);
- ADD_PROPERTY(PropertyInfo(Variant::INT, "anchor_id", PROPERTY_HINT_RANGE, "0,32,1"), "set_anchor_id", "get_anchor_id");
- ClassDB::bind_method(D_METHOD("get_anchor_name"), &XRAnchor3D::get_anchor_name);
+void XRController3D::_bind_methods() {
+ // passthroughs to information about our related joystick
+ ClassDB::bind_method(D_METHOD("is_button_pressed", "name"), &XRController3D::is_button_pressed);
+ ClassDB::bind_method(D_METHOD("get_value", "name"), &XRController3D::get_value);
+ ClassDB::bind_method(D_METHOD("get_axis", "name"), &XRController3D::get_axis);
- ClassDB::bind_method(D_METHOD("get_is_active"), &XRAnchor3D::get_is_active);
- ClassDB::bind_method(D_METHOD("get_size"), &XRAnchor3D::get_size);
+ ClassDB::bind_method(D_METHOD("get_tracker_hand"), &XRController3D::get_tracker_hand);
- ClassDB::bind_method(D_METHOD("get_plane"), &XRAnchor3D::get_plane);
+ ClassDB::bind_method(D_METHOD("get_rumble"), &XRController3D::get_rumble);
+ ClassDB::bind_method(D_METHOD("set_rumble", "rumble"), &XRController3D::set_rumble);
+ ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "rumble", PROPERTY_HINT_RANGE, "0.0,1.0,0.01"), "set_rumble", "get_rumble");
+ ADD_PROPERTY_DEFAULT("rumble", 0.0);
- ClassDB::bind_method(D_METHOD("get_mesh"), &XRAnchor3D::get_mesh);
- ADD_SIGNAL(MethodInfo("mesh_updated", PropertyInfo(Variant::OBJECT, "mesh", PROPERTY_HINT_RESOURCE_TYPE, "Mesh")));
+ ADD_SIGNAL(MethodInfo("button_pressed", PropertyInfo(Variant::STRING, "name")));
+ ADD_SIGNAL(MethodInfo("button_released", PropertyInfo(Variant::STRING, "name")));
+ ADD_SIGNAL(MethodInfo("input_value_changed", PropertyInfo(Variant::STRING, "name"), PropertyInfo(Variant::FLOAT, "value")));
+ ADD_SIGNAL(MethodInfo("input_axis_changed", PropertyInfo(Variant::STRING, "name"), PropertyInfo(Variant::VECTOR2, "value")));
};
-void XRAnchor3D::set_anchor_id(int p_anchor_id) {
- // We don't check any bounds here, this anchor may not yet be active and just be a place holder until it is.
- // Note that setting this to 0 means this node is not bound to an anchor yet.
- anchor_id = p_anchor_id;
- update_configuration_warnings();
-};
+void XRController3D::_bind_tracker() {
+ XRNode3D::_bind_tracker();
+ if (tracker.is_valid()) {
+ // bind to input signals
+ tracker->connect("button_pressed", callable_mp(this, &XRController3D::_button_pressed));
+ tracker->connect("button_released", callable_mp(this, &XRController3D::_button_released));
+ tracker->connect("input_value_changed", callable_mp(this, &XRController3D::_input_value_changed));
+ tracker->connect("input_axis_changed", callable_mp(this, &XRController3D::_input_axis_changed));
+ }
+}
-int XRAnchor3D::get_anchor_id() const {
- return anchor_id;
-};
+void XRController3D::_unbind_tracker() {
+ if (tracker.is_valid()) {
+ // unbind input signals
+ tracker->disconnect("button_pressed", callable_mp(this, &XRController3D::_button_pressed));
+ tracker->disconnect("button_released", callable_mp(this, &XRController3D::_button_released));
+ tracker->disconnect("input_value_changed", callable_mp(this, &XRController3D::_input_value_changed));
+ tracker->disconnect("input_axis_changed", callable_mp(this, &XRController3D::_input_axis_changed));
+ }
-Vector3 XRAnchor3D::get_size() const {
- return size;
-};
+ XRNode3D::_unbind_tracker();
+}
-String XRAnchor3D::get_anchor_name() const {
- // get our XRServer
- XRServer *xr_server = XRServer::get_singleton();
- ERR_FAIL_NULL_V(xr_server, String());
+void XRController3D::_button_pressed(const String &p_name) {
+ // just pass it on...
+ emit_signal("button_pressed", p_name);
+}
- Ref<XRPositionalTracker> tracker = xr_server->find_by_type_and_id(XRServer::TRACKER_ANCHOR, anchor_id);
- if (!tracker.is_valid()) {
- return String("Not connected");
- };
+void XRController3D::_button_released(const String &p_name) {
+ // just pass it on...
+ emit_signal("button_released", p_name);
+}
- return tracker->get_tracker_name();
-};
+void XRController3D::_input_value_changed(const String &p_name, float p_value) {
+ // just pass it on...
+ emit_signal("input_value_changed", p_name, p_value);
+}
-bool XRAnchor3D::get_is_active() const {
- return is_active;
-};
+void XRController3D::_input_axis_changed(const String &p_name, Vector2 p_value) {
+ // just pass it on...
+ emit_signal("input_axis_changed", p_name, p_value);
+}
-TypedArray<String> XRAnchor3D::get_configuration_warnings() const {
- TypedArray<String> warnings = Node::get_configuration_warnings();
+bool XRController3D::is_button_pressed(const StringName &p_name) const {
+ if (tracker.is_valid()) {
+ // Inputs should already be of the correct type, our XR runtime handles conversions between raw input and the desired type
+ bool pressed = tracker->get_input(p_name);
+ return pressed;
+ } else {
+ return false;
+ }
+}
- if (is_visible() && is_inside_tree()) {
- // must be child node of XROrigin3D!
- XROrigin3D *origin = Object::cast_to<XROrigin3D>(get_parent());
- if (origin == nullptr) {
- warnings.push_back(TTR("XRAnchor3D must have an XROrigin3D node as its parent."));
- }
+float XRController3D::get_value(const StringName &p_name) const {
+ if (tracker.is_valid()) {
+ // Inputs should already be of the correct type, our XR runtime handles conversions between raw input and the desired type, but just in case we convert
+ Variant input = tracker->get_input(p_name);
+ switch (input.get_type()) {
+ case Variant::BOOL: {
+ bool value = input;
+ return value ? 1.0 : 0.0;
+ } break;
+ case Variant::FLOAT: {
+ float value = input;
+ return value;
+ } break;
+ default:
+ return 0.0;
+ };
+ } else {
+ return 0.0;
+ }
+}
- if (anchor_id == 0) {
- warnings.push_back(TTR("The anchor ID must not be 0 or this anchor won't be bound to an actual anchor."));
+Vector2 XRController3D::get_axis(const StringName &p_name) const {
+ if (tracker.is_valid()) {
+ // Inputs should already be of the correct type, our XR runtime handles conversions between raw input and the desired type, but just in case we convert
+ Variant input = tracker->get_input(p_name);
+ switch (input.get_type()) {
+ case Variant::BOOL: {
+ bool value = input;
+ return Vector2(value ? 1.0 : 0.0, 0.0);
+ } break;
+ case Variant::FLOAT: {
+ float value = input;
+ return Vector2(value, 0.0);
+ } break;
+ case Variant::VECTOR2: {
+ Vector2 axis = input;
+ return axis;
+ }
+ default:
+ return Vector2();
}
+ } else {
+ return Vector2();
}
+}
- return warnings;
-};
+real_t XRController3D::get_rumble() const {
+ if (!tracker.is_valid()) {
+ return 0.0;
+ }
+
+ return tracker->get_rumble();
+}
+
+void XRController3D::set_rumble(real_t p_rumble) {
+ if (tracker.is_valid()) {
+ tracker->set_rumble(p_rumble);
+ }
+}
+
+XRPositionalTracker::TrackerHand XRController3D::get_tracker_hand() const {
+ // get our XRServer
+ if (!tracker.is_valid()) {
+ return XRPositionalTracker::TRACKER_HAND_UNKNOWN;
+ }
+
+ return tracker->get_tracker_hand();
+}
+
+////////////////////////////////////////////////////////////////////////////////////////////////////
+
+void XRAnchor3D::_bind_methods() {
+ ClassDB::bind_method(D_METHOD("get_size"), &XRAnchor3D::get_size);
+ ClassDB::bind_method(D_METHOD("get_plane"), &XRAnchor3D::get_plane);
+}
+
+Vector3 XRAnchor3D::get_size() const {
+ return size;
+}
Plane XRAnchor3D::get_plane() const {
Vector3 location = get_position();
Basis orientation = get_transform().basis;
- Plane plane(location, orientation.get_axis(1).normalized());
+ Plane plane(orientation.get_axis(1).normalized(), location);
return plane;
-};
-
-Ref<Mesh> XRAnchor3D::get_mesh() const {
- return mesh;
}
////////////////////////////////////////////////////////////////////////////////////////////////////
@@ -525,23 +616,21 @@ TypedArray<String> XROrigin3D::get_configuration_warnings() const {
}
return warnings;
-};
+}
void XROrigin3D::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_world_scale", "world_scale"), &XROrigin3D::set_world_scale);
ClassDB::bind_method(D_METHOD("get_world_scale"), &XROrigin3D::get_world_scale);
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "world_scale"), "set_world_scale", "get_world_scale");
-};
+}
void XROrigin3D::set_tracked_camera(XRCamera3D *p_tracked_camera) {
tracked_camera = p_tracked_camera;
-};
+}
-void XROrigin3D::clear_tracked_camera_if(XRCamera3D *p_tracked_camera) {
- if (tracked_camera == p_tracked_camera) {
- tracked_camera = nullptr;
- };
-};
+XRCamera3D *XROrigin3D::get_tracked_camera() const {
+ return tracked_camera;
+}
real_t XROrigin3D::get_world_scale() const {
// get our XRServer
@@ -549,7 +638,7 @@ real_t XROrigin3D::get_world_scale() const {
ERR_FAIL_NULL_V(xr_server, 1.0);
return xr_server->get_world_scale();
-};
+}
void XROrigin3D::set_world_scale(real_t p_world_scale) {
// get our XRServer
@@ -557,7 +646,7 @@ void XROrigin3D::set_world_scale(real_t p_world_scale) {
ERR_FAIL_NULL(xr_server);
xr_server->set_world_scale(p_world_scale);
-};
+}
void XROrigin3D::_notification(int p_what) {
// get our XRServer
@@ -596,4 +685,4 @@ void XROrigin3D::_notification(int p_what) {
interface->notification(p_what);
}
}
-};
+}
diff --git a/scene/3d/xr_nodes.h b/scene/3d/xr_nodes.h
index 6e54ff83d7..5e7d06093d 100644
--- a/scene/3d/xr_nodes.h
+++ b/scene/3d/xr_nodes.h
@@ -45,8 +45,18 @@ class XRCamera3D : public Camera3D {
GDCLASS(XRCamera3D, Camera3D);
protected:
+ // The name and pose for our HMD tracker is currently the only hardcoded bit.
+ // If we ever are able to support multiple HMDs we may need to make this settable.
+ StringName tracker_name = "head";
+ StringName pose_name = "default";
+ Ref<XRPositionalTracker> tracker;
+
void _notification(int p_what);
+ void _changed_tracker(const StringName p_tracker_name, int p_tracker_type);
+ void _removed_tracker(const StringName p_tracker_name, int p_tracker_type);
+ void _pose_changed(const Ref<XRPose> &p_pose);
+
public:
TypedArray<String> get_configuration_warnings() const override;
@@ -55,48 +65,88 @@ public:
virtual Vector3 project_position(const Point2 &p_point, real_t p_z_depth) const override;
virtual Vector<Plane> get_frustum() const override;
- XRCamera3D() {}
- ~XRCamera3D() {}
+ XRCamera3D();
+ ~XRCamera3D();
};
/*
- XRController3D is a helper node that automatically updates its position based on tracker data.
+ XRNode3D is a helper node that implements binding to a tracker.
It must be a child node of our XROrigin node
*/
-class XRController3D : public Node3D {
- GDCLASS(XRController3D, Node3D);
+class XRNode3D : public Node3D {
+ GDCLASS(XRNode3D, Node3D);
private:
- int controller_id = 1;
+ StringName tracker_name;
+ StringName pose_name = "default";
bool is_active = true;
- int button_states = 0;
- Ref<Mesh> mesh;
protected:
- void _notification(int p_what);
+ Ref<XRPositionalTracker> tracker;
+
static void _bind_methods();
-public:
- void set_controller_id(int p_controller_id);
- int get_controller_id() const;
- String get_controller_name() const;
+ virtual void _bind_tracker();
+ virtual void _unbind_tracker();
+ void _changed_tracker(const StringName p_tracker_name, int p_tracker_type);
+ void _removed_tracker(const StringName p_tracker_name, int p_tracker_type);
- int get_joystick_id() const;
- bool is_button_pressed(int p_button) const;
- float get_joystick_axis(int p_axis) const;
+ void _pose_changed(const Ref<XRPose> &p_pose);
- real_t get_rumble() const;
- void set_rumble(real_t p_rumble);
+public:
+ virtual void _validate_property(PropertyInfo &property) const override;
+ void set_tracker(const StringName p_tracker_name);
+ StringName get_tracker() const;
+
+ void set_pose_name(const StringName p_pose);
+ StringName get_pose_name() const;
bool get_is_active() const;
- XRPositionalTracker::TrackerHand get_tracker_hand() const;
+ bool get_has_tracking_data() const;
- Ref<Mesh> get_mesh() const;
+ void trigger_haptic_pulse(const String &p_action_name, double p_frequency, double p_amplitude, double p_duration_sec, double p_delay_sec = 0);
+
+ Ref<XRPose> get_pose();
TypedArray<String> get_configuration_warnings() const override;
+ XRNode3D();
+ ~XRNode3D();
+};
+
+/*
+ XRController3D is a helper node that automatically updates its position based on tracker data.
+
+ It must be a child node of our XROrigin node
+*/
+
+class XRController3D : public XRNode3D {
+ GDCLASS(XRController3D, XRNode3D);
+
+private:
+protected:
+ static void _bind_methods();
+
+ virtual void _bind_tracker() override;
+ virtual void _unbind_tracker() override;
+
+ void _button_pressed(const String &p_name);
+ void _button_released(const String &p_name);
+ void _input_value_changed(const String &p_name, float p_value);
+ void _input_axis_changed(const String &p_name, Vector2 p_value);
+
+public:
+ bool is_button_pressed(const StringName &p_name) const;
+ float get_value(const StringName &p_name) const;
+ Vector2 get_axis(const StringName &p_name) const;
+
+ real_t get_rumble() const;
+ void set_rumble(real_t p_rumble);
+
+ XRPositionalTracker::TrackerHand get_tracker_hand() const;
+
XRController3D() {}
~XRController3D() {}
};
@@ -106,33 +156,19 @@ public:
It must be a child node of our XROrigin3D node
*/
-class XRAnchor3D : public Node3D {
- GDCLASS(XRAnchor3D, Node3D);
+class XRAnchor3D : public XRNode3D {
+ GDCLASS(XRAnchor3D, XRNode3D);
private:
- int anchor_id = 1;
- bool is_active = true;
Vector3 size;
- Ref<Mesh> mesh;
protected:
- void _notification(int p_what);
static void _bind_methods();
public:
- void set_anchor_id(int p_anchor_id);
- int get_anchor_id() const;
- String get_anchor_name() const;
-
- bool get_is_active() const;
Vector3 get_size() const;
-
Plane get_plane() const;
- Ref<Mesh> get_mesh() const;
-
- TypedArray<String> get_configuration_warnings() const override;
-
XRAnchor3D() {}
~XRAnchor3D() {}
};
@@ -159,7 +195,7 @@ public:
TypedArray<String> get_configuration_warnings() const override;
void set_tracked_camera(XRCamera3D *p_tracked_camera);
- void clear_tracked_camera_if(XRCamera3D *p_tracked_camera);
+ XRCamera3D *get_tracked_camera() const;
real_t get_world_scale() const;
void set_world_scale(real_t p_world_scale);