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-rw-r--r--scene/3d/SCsub4
-rw-r--r--scene/3d/physics_body.cpp8
-rw-r--r--scene/3d/spring_arm.cpp3
-rw-r--r--scene/3d/spring_arm.h2
4 files changed, 9 insertions, 8 deletions
diff --git a/scene/3d/SCsub b/scene/3d/SCsub
index 4008f4f196..35cc7479d8 100644
--- a/scene/3d/SCsub
+++ b/scene/3d/SCsub
@@ -2,9 +2,7 @@
Import('env')
-
if env['disable_3d']:
-
env.scene_sources.append("3d/spatial.cpp")
env.scene_sources.append("3d/skeleton.cpp")
env.scene_sources.append("3d/particles.cpp")
@@ -12,5 +10,3 @@ if env['disable_3d']:
env.scene_sources.append("3d/scenario_fx.cpp")
else:
env.add_source_files(env.scene_sources, "*.cpp")
-
-Export('env')
diff --git a/scene/3d/physics_body.cpp b/scene/3d/physics_body.cpp
index d7bd89625f..0fb0869979 100644
--- a/scene/3d/physics_body.cpp
+++ b/scene/3d/physics_body.cpp
@@ -2287,6 +2287,8 @@ void PhysicalBone::_reload_joint() {
}
} break;
+ case JOINT_TYPE_NONE: {
+ } break;
}
}
@@ -2342,6 +2344,8 @@ void PhysicalBone::set_joint_type(JointType p_joint_type) {
case JOINT_TYPE_6DOF:
joint_data = memnew(SixDOFJointData);
break;
+ case JOINT_TYPE_NONE:
+ break;
}
_reload_joint();
@@ -2505,12 +2509,12 @@ PhysicalBone::PhysicalBone() :
gizmo_move_joint(false),
#endif
joint_data(NULL),
+ parent_skeleton(NULL),
static_body(false),
- simulate_physics(false),
_internal_static_body(false),
+ simulate_physics(false),
_internal_simulate_physics(false),
bone_id(-1),
- parent_skeleton(NULL),
bone_name(""),
bounce(0),
mass(1),
diff --git a/scene/3d/spring_arm.cpp b/scene/3d/spring_arm.cpp
index 818e7f9217..f74784c2f9 100644
--- a/scene/3d/spring_arm.cpp
+++ b/scene/3d/spring_arm.cpp
@@ -36,8 +36,9 @@
SpringArm::SpringArm() :
spring_length(1),
- mask(1),
current_spring_length(0),
+ keep_child_basis(false),
+ mask(1),
margin(0.01) {}
void SpringArm::_notification(int p_what) {
diff --git a/scene/3d/spring_arm.h b/scene/3d/spring_arm.h
index 24d912d371..e0c3f2992d 100644
--- a/scene/3d/spring_arm.h
+++ b/scene/3d/spring_arm.h
@@ -39,8 +39,8 @@ class SpringArm : public Spatial {
Ref<Shape> shape;
Set<RID> excluded_objects;
float spring_length;
- bool keep_child_basis;
float current_spring_length;
+ bool keep_child_basis;
uint32_t mask;
float margin;