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-rw-r--r--scene/3d/area_3d.h2
-rw-r--r--scene/3d/audio_stream_player_3d.cpp2
-rw-r--r--scene/3d/baked_lightmap.cpp2
-rw-r--r--scene/3d/baked_lightmap.h2
-rw-r--r--scene/3d/camera_3d.cpp2
-rw-r--r--scene/3d/cpu_particles_3d.h2
-rw-r--r--scene/3d/gpu_particles_3d.h2
-rw-r--r--scene/3d/gpu_particles_collision_3d.cpp2
-rw-r--r--scene/3d/gpu_particles_collision_3d.h4
-rw-r--r--scene/3d/light_3d.cpp4
-rw-r--r--scene/3d/navigation_agent_3d.cpp2
-rw-r--r--scene/3d/navigation_agent_3d.h2
-rw-r--r--scene/3d/node_3d.cpp4
-rw-r--r--scene/3d/path_3d.cpp2
-rw-r--r--scene/3d/physics_body_3d.cpp8
-rw-r--r--scene/3d/physics_body_3d.h2
-rw-r--r--scene/3d/ray_cast_3d.cpp2
-rw-r--r--scene/3d/skeleton_3d.cpp8
-rw-r--r--scene/3d/skeleton_3d.h2
-rw-r--r--scene/3d/soft_body_3d.cpp6
-rw-r--r--scene/3d/spring_arm_3d.cpp2
-rw-r--r--scene/3d/velocity_tracker_3d.cpp2
-rw-r--r--scene/3d/visibility_notifier_3d.cpp2
-rw-r--r--scene/3d/visual_instance_3d.h2
24 files changed, 35 insertions, 35 deletions
diff --git a/scene/3d/area_3d.h b/scene/3d/area_3d.h
index 07d24f39a7..7d1f030baf 100644
--- a/scene/3d/area_3d.h
+++ b/scene/3d/area_3d.h
@@ -31,7 +31,7 @@
#ifndef AREA_3D_H
#define AREA_3D_H
-#include "core/vset.h"
+#include "core/templates/vset.h"
#include "scene/3d/collision_object_3d.h"
class Area3D : public CollisionObject3D {
diff --git a/scene/3d/audio_stream_player_3d.cpp b/scene/3d/audio_stream_player_3d.cpp
index 6e4db8f382..b093788d75 100644
--- a/scene/3d/audio_stream_player_3d.cpp
+++ b/scene/3d/audio_stream_player_3d.cpp
@@ -30,7 +30,7 @@
#include "audio_stream_player_3d.h"
-#include "core/engine.h"
+#include "core/config/engine.h"
#include "scene/3d/area_3d.h"
#include "scene/3d/camera_3d.h"
#include "scene/3d/listener_3d.h"
diff --git a/scene/3d/baked_lightmap.cpp b/scene/3d/baked_lightmap.cpp
index e867891ec0..38c9e96fbc 100644
--- a/scene/3d/baked_lightmap.cpp
+++ b/scene/3d/baked_lightmap.cpp
@@ -37,7 +37,7 @@
#include "core/os/dir_access.h"
#include "core/os/file_access.h"
#include "core/os/os.h"
-#include "core/sort_array.h"
+#include "core/templates/sort_array.h"
#include "lightmap_probe.h"
void BakedLightmapData::add_user(const NodePath &p_path, const Rect2 &p_uv_scale, int p_slice_index, int32_t p_sub_instance) {
diff --git a/scene/3d/baked_lightmap.h b/scene/3d/baked_lightmap.h
index bebb579252..8808569215 100644
--- a/scene/3d/baked_lightmap.h
+++ b/scene/3d/baked_lightmap.h
@@ -31,7 +31,7 @@
#ifndef BAKED_LIGHTMAP_H
#define BAKED_LIGHTMAP_H
-#include "core/local_vector.h"
+#include "core/templates/local_vector.h"
#include "scene/3d/light_3d.h"
#include "scene/3d/lightmapper.h"
#include "scene/3d/mesh_instance_3d.h"
diff --git a/scene/3d/camera_3d.cpp b/scene/3d/camera_3d.cpp
index ecbaca7bd1..a6433f8f58 100644
--- a/scene/3d/camera_3d.cpp
+++ b/scene/3d/camera_3d.cpp
@@ -31,7 +31,7 @@
#include "camera_3d.h"
#include "collision_object_3d.h"
-#include "core/engine.h"
+#include "core/config/engine.h"
#include "core/math/camera_matrix.h"
#include "scene/resources/material.h"
#include "scene/resources/surface_tool.h"
diff --git a/scene/3d/cpu_particles_3d.h b/scene/3d/cpu_particles_3d.h
index f44d0dfcfa..078861011b 100644
--- a/scene/3d/cpu_particles_3d.h
+++ b/scene/3d/cpu_particles_3d.h
@@ -31,7 +31,7 @@
#ifndef CPU_PARTICLES_H
#define CPU_PARTICLES_H
-#include "core/rid.h"
+#include "core/templates/rid.h"
#include "scene/3d/visual_instance_3d.h"
class CPUParticles3D : public GeometryInstance3D {
diff --git a/scene/3d/gpu_particles_3d.h b/scene/3d/gpu_particles_3d.h
index b68acef21c..f0e5f05e5b 100644
--- a/scene/3d/gpu_particles_3d.h
+++ b/scene/3d/gpu_particles_3d.h
@@ -31,7 +31,7 @@
#ifndef PARTICLES_H
#define PARTICLES_H
-#include "core/rid.h"
+#include "core/templates/rid.h"
#include "scene/3d/visual_instance_3d.h"
#include "scene/resources/material.h"
diff --git a/scene/3d/gpu_particles_collision_3d.cpp b/scene/3d/gpu_particles_collision_3d.cpp
index baaaa23185..1f0d5d587d 100644
--- a/scene/3d/gpu_particles_collision_3d.cpp
+++ b/scene/3d/gpu_particles_collision_3d.cpp
@@ -30,7 +30,7 @@
#include "gpu_particles_collision_3d.h"
-#include "core/thread_work_pool.h"
+#include "core/templates/thread_work_pool.h"
#include "mesh_instance_3d.h"
#include "scene/3d/camera_3d.h"
#include "scene/main/viewport.h"
diff --git a/scene/3d/gpu_particles_collision_3d.h b/scene/3d/gpu_particles_collision_3d.h
index 4c73c7bcb2..9b644ade6b 100644
--- a/scene/3d/gpu_particles_collision_3d.h
+++ b/scene/3d/gpu_particles_collision_3d.h
@@ -31,8 +31,8 @@
#ifndef GPU_PARTICLES_COLLISION_3D_H
#define GPU_PARTICLES_COLLISION_3D_H
-#include "core/local_vector.h"
-#include "core/rid.h"
+#include "core/templates/local_vector.h"
+#include "core/templates/rid.h"
#include "scene/3d/visual_instance_3d.h"
#include "scene/resources/material.h"
diff --git a/scene/3d/light_3d.cpp b/scene/3d/light_3d.cpp
index 46c3f18c38..2dc3cd3230 100644
--- a/scene/3d/light_3d.cpp
+++ b/scene/3d/light_3d.cpp
@@ -30,8 +30,8 @@
#include "light_3d.h"
-#include "core/engine.h"
-#include "core/project_settings.h"
+#include "core/config/engine.h"
+#include "core/config/project_settings.h"
#include "scene/resources/surface_tool.h"
bool Light3D::_can_gizmo_scale() const {
diff --git a/scene/3d/navigation_agent_3d.cpp b/scene/3d/navigation_agent_3d.cpp
index 422b566867..f9f8f276a3 100644
--- a/scene/3d/navigation_agent_3d.cpp
+++ b/scene/3d/navigation_agent_3d.cpp
@@ -30,7 +30,7 @@
#include "navigation_agent_3d.h"
-#include "core/engine.h"
+#include "core/config/engine.h"
#include "scene/3d/navigation_3d.h"
#include "servers/navigation_server_3d.h"
diff --git a/scene/3d/navigation_agent_3d.h b/scene/3d/navigation_agent_3d.h
index e80367ea50..dcfd302561 100644
--- a/scene/3d/navigation_agent_3d.h
+++ b/scene/3d/navigation_agent_3d.h
@@ -31,7 +31,7 @@
#ifndef NAVIGATION_AGENT_H
#define NAVIGATION_AGENT_H
-#include "core/vector.h"
+#include "core/templates/vector.h"
#include "scene/main/node.h"
class Node3D;
diff --git a/scene/3d/node_3d.cpp b/scene/3d/node_3d.cpp
index 138788cf2d..e8005f38ed 100644
--- a/scene/3d/node_3d.cpp
+++ b/scene/3d/node_3d.cpp
@@ -30,8 +30,8 @@
#include "node_3d.h"
-#include "core/engine.h"
-#include "core/message_queue.h"
+#include "core/config/engine.h"
+#include "core/object/message_queue.h"
#include "scene/main/scene_tree.h"
#include "scene/main/window.h"
#include "scene/scene_string_names.h"
diff --git a/scene/3d/path_3d.cpp b/scene/3d/path_3d.cpp
index d0d2d6f9f4..f25a64c567 100644
--- a/scene/3d/path_3d.cpp
+++ b/scene/3d/path_3d.cpp
@@ -30,7 +30,7 @@
#include "path_3d.h"
-#include "core/engine.h"
+#include "core/config/engine.h"
#include "scene/scene_string_names.h"
void Path3D::_notification(int p_what) {
diff --git a/scene/3d/physics_body_3d.cpp b/scene/3d/physics_body_3d.cpp
index 579088b835..a3e00d2cc3 100644
--- a/scene/3d/physics_body_3d.cpp
+++ b/scene/3d/physics_body_3d.cpp
@@ -30,11 +30,11 @@
#include "physics_body_3d.h"
-#include "core/class_db.h"
+#include "core/config/engine.h"
#include "core/core_string_names.h"
-#include "core/engine.h"
-#include "core/list.h"
-#include "core/rid.h"
+#include "core/object/class_db.h"
+#include "core/templates/list.h"
+#include "core/templates/rid.h"
#include "scene/3d/collision_shape_3d.h"
#include "scene/scene_string_names.h"
#include "servers/navigation_server_3d.h"
diff --git a/scene/3d/physics_body_3d.h b/scene/3d/physics_body_3d.h
index d3dddeae55..da947ba02e 100644
--- a/scene/3d/physics_body_3d.h
+++ b/scene/3d/physics_body_3d.h
@@ -31,7 +31,7 @@
#ifndef PHYSICS_BODY_3D_H
#define PHYSICS_BODY_3D_H
-#include "core/vset.h"
+#include "core/templates/vset.h"
#include "scene/3d/collision_object_3d.h"
#include "scene/resources/physics_material.h"
#include "servers/physics_server_3d.h"
diff --git a/scene/3d/ray_cast_3d.cpp b/scene/3d/ray_cast_3d.cpp
index 69f09ef569..811e8a331b 100644
--- a/scene/3d/ray_cast_3d.cpp
+++ b/scene/3d/ray_cast_3d.cpp
@@ -31,7 +31,7 @@
#include "ray_cast_3d.h"
#include "collision_object_3d.h"
-#include "core/engine.h"
+#include "core/config/engine.h"
#include "mesh_instance_3d.h"
#include "servers/physics_server_3d.h"
diff --git a/scene/3d/skeleton_3d.cpp b/scene/3d/skeleton_3d.cpp
index 6723ca04b9..0ae1c0e3b6 100644
--- a/scene/3d/skeleton_3d.cpp
+++ b/scene/3d/skeleton_3d.cpp
@@ -30,10 +30,10 @@
#include "skeleton_3d.h"
-#include "core/engine.h"
-#include "core/message_queue.h"
-#include "core/project_settings.h"
-#include "core/type_info.h"
+#include "core/config/engine.h"
+#include "core/config/project_settings.h"
+#include "core/object/message_queue.h"
+#include "core/variant/type_info.h"
#include "scene/3d/physics_body_3d.h"
#include "scene/resources/surface_tool.h"
#include "scene/scene_string_names.h"
diff --git a/scene/3d/skeleton_3d.h b/scene/3d/skeleton_3d.h
index a21891a32e..95c49750fa 100644
--- a/scene/3d/skeleton_3d.h
+++ b/scene/3d/skeleton_3d.h
@@ -31,7 +31,7 @@
#ifndef SKELETON_3D_H
#define SKELETON_3D_H
-#include "core/rid.h"
+#include "core/templates/rid.h"
#include "scene/3d/node_3d.h"
#include "scene/resources/skin.h"
diff --git a/scene/3d/soft_body_3d.cpp b/scene/3d/soft_body_3d.cpp
index 3b5c328e43..132c35771b 100644
--- a/scene/3d/soft_body_3d.cpp
+++ b/scene/3d/soft_body_3d.cpp
@@ -30,10 +30,10 @@
#include "soft_body_3d.h"
-#include "core/class_db.h"
-#include "core/list.h"
+#include "core/object/class_db.h"
#include "core/os/os.h"
-#include "core/rid.h"
+#include "core/templates/list.h"
+#include "core/templates/rid.h"
#include "scene/3d/collision_object_3d.h"
#include "scene/3d/physics_body_3d.h"
#include "scene/3d/skeleton_3d.h"
diff --git a/scene/3d/spring_arm_3d.cpp b/scene/3d/spring_arm_3d.cpp
index 9775ecc6c6..287d760db0 100644
--- a/scene/3d/spring_arm_3d.cpp
+++ b/scene/3d/spring_arm_3d.cpp
@@ -30,7 +30,7 @@
#include "spring_arm_3d.h"
-#include "core/engine.h"
+#include "core/config/engine.h"
#include "scene/3d/collision_object_3d.h"
#include "scene/resources/sphere_shape_3d.h"
#include "servers/physics_server_3d.h"
diff --git a/scene/3d/velocity_tracker_3d.cpp b/scene/3d/velocity_tracker_3d.cpp
index db10f3273b..eba7d44c16 100644
--- a/scene/3d/velocity_tracker_3d.cpp
+++ b/scene/3d/velocity_tracker_3d.cpp
@@ -29,7 +29,7 @@
/*************************************************************************/
#include "velocity_tracker_3d.h"
-#include "core/engine.h"
+#include "core/config/engine.h"
void VelocityTracker3D::set_track_physics_step(bool p_track_physics_step) {
physics_step = p_track_physics_step;
diff --git a/scene/3d/visibility_notifier_3d.cpp b/scene/3d/visibility_notifier_3d.cpp
index a64b0df1cc..9f5c40caf4 100644
--- a/scene/3d/visibility_notifier_3d.cpp
+++ b/scene/3d/visibility_notifier_3d.cpp
@@ -30,7 +30,7 @@
#include "visibility_notifier_3d.h"
-#include "core/engine.h"
+#include "core/config/engine.h"
#include "scene/3d/camera_3d.h"
#include "scene/3d/physics_body_3d.h"
#include "scene/animation/animation_player.h"
diff --git a/scene/3d/visual_instance_3d.h b/scene/3d/visual_instance_3d.h
index 195674f62d..51bcb411da 100644
--- a/scene/3d/visual_instance_3d.h
+++ b/scene/3d/visual_instance_3d.h
@@ -32,7 +32,7 @@
#define VISUAL_INSTANCE_H
#include "core/math/face3.h"
-#include "core/rid.h"
+#include "core/templates/rid.h"
#include "scene/3d/node_3d.h"
#include "scene/resources/material.h"