diff options
Diffstat (limited to 'scene/3d')
-rw-r--r-- | scene/3d/area_3d.h | 2 | ||||
-rw-r--r-- | scene/3d/audio_stream_player_3d.cpp | 2 | ||||
-rw-r--r-- | scene/3d/baked_lightmap.cpp | 2 | ||||
-rw-r--r-- | scene/3d/baked_lightmap.h | 2 | ||||
-rw-r--r-- | scene/3d/camera_3d.cpp | 2 | ||||
-rw-r--r-- | scene/3d/cpu_particles_3d.h | 2 | ||||
-rw-r--r-- | scene/3d/gpu_particles_3d.h | 2 | ||||
-rw-r--r-- | scene/3d/gpu_particles_collision_3d.cpp | 2 | ||||
-rw-r--r-- | scene/3d/gpu_particles_collision_3d.h | 4 | ||||
-rw-r--r-- | scene/3d/light_3d.cpp | 4 | ||||
-rw-r--r-- | scene/3d/navigation_agent_3d.cpp | 2 | ||||
-rw-r--r-- | scene/3d/navigation_agent_3d.h | 2 | ||||
-rw-r--r-- | scene/3d/node_3d.cpp | 4 | ||||
-rw-r--r-- | scene/3d/path_3d.cpp | 2 | ||||
-rw-r--r-- | scene/3d/physics_body_3d.cpp | 8 | ||||
-rw-r--r-- | scene/3d/physics_body_3d.h | 2 | ||||
-rw-r--r-- | scene/3d/ray_cast_3d.cpp | 2 | ||||
-rw-r--r-- | scene/3d/skeleton_3d.cpp | 8 | ||||
-rw-r--r-- | scene/3d/skeleton_3d.h | 2 | ||||
-rw-r--r-- | scene/3d/soft_body_3d.cpp | 6 | ||||
-rw-r--r-- | scene/3d/spring_arm_3d.cpp | 2 | ||||
-rw-r--r-- | scene/3d/velocity_tracker_3d.cpp | 2 | ||||
-rw-r--r-- | scene/3d/visibility_notifier_3d.cpp | 2 | ||||
-rw-r--r-- | scene/3d/visual_instance_3d.h | 2 |
24 files changed, 35 insertions, 35 deletions
diff --git a/scene/3d/area_3d.h b/scene/3d/area_3d.h index 07d24f39a7..7d1f030baf 100644 --- a/scene/3d/area_3d.h +++ b/scene/3d/area_3d.h @@ -31,7 +31,7 @@ #ifndef AREA_3D_H #define AREA_3D_H -#include "core/vset.h" +#include "core/templates/vset.h" #include "scene/3d/collision_object_3d.h" class Area3D : public CollisionObject3D { diff --git a/scene/3d/audio_stream_player_3d.cpp b/scene/3d/audio_stream_player_3d.cpp index 6e4db8f382..b093788d75 100644 --- a/scene/3d/audio_stream_player_3d.cpp +++ b/scene/3d/audio_stream_player_3d.cpp @@ -30,7 +30,7 @@ #include "audio_stream_player_3d.h" -#include "core/engine.h" +#include "core/config/engine.h" #include "scene/3d/area_3d.h" #include "scene/3d/camera_3d.h" #include "scene/3d/listener_3d.h" diff --git a/scene/3d/baked_lightmap.cpp b/scene/3d/baked_lightmap.cpp index e867891ec0..38c9e96fbc 100644 --- a/scene/3d/baked_lightmap.cpp +++ b/scene/3d/baked_lightmap.cpp @@ -37,7 +37,7 @@ #include "core/os/dir_access.h" #include "core/os/file_access.h" #include "core/os/os.h" -#include "core/sort_array.h" +#include "core/templates/sort_array.h" #include "lightmap_probe.h" void BakedLightmapData::add_user(const NodePath &p_path, const Rect2 &p_uv_scale, int p_slice_index, int32_t p_sub_instance) { diff --git a/scene/3d/baked_lightmap.h b/scene/3d/baked_lightmap.h index bebb579252..8808569215 100644 --- a/scene/3d/baked_lightmap.h +++ b/scene/3d/baked_lightmap.h @@ -31,7 +31,7 @@ #ifndef BAKED_LIGHTMAP_H #define BAKED_LIGHTMAP_H -#include "core/local_vector.h" +#include "core/templates/local_vector.h" #include "scene/3d/light_3d.h" #include "scene/3d/lightmapper.h" #include "scene/3d/mesh_instance_3d.h" diff --git a/scene/3d/camera_3d.cpp b/scene/3d/camera_3d.cpp index ecbaca7bd1..a6433f8f58 100644 --- a/scene/3d/camera_3d.cpp +++ b/scene/3d/camera_3d.cpp @@ -31,7 +31,7 @@ #include "camera_3d.h" #include "collision_object_3d.h" -#include "core/engine.h" +#include "core/config/engine.h" #include "core/math/camera_matrix.h" #include "scene/resources/material.h" #include "scene/resources/surface_tool.h" diff --git a/scene/3d/cpu_particles_3d.h b/scene/3d/cpu_particles_3d.h index f44d0dfcfa..078861011b 100644 --- a/scene/3d/cpu_particles_3d.h +++ b/scene/3d/cpu_particles_3d.h @@ -31,7 +31,7 @@ #ifndef CPU_PARTICLES_H #define CPU_PARTICLES_H -#include "core/rid.h" +#include "core/templates/rid.h" #include "scene/3d/visual_instance_3d.h" class CPUParticles3D : public GeometryInstance3D { diff --git a/scene/3d/gpu_particles_3d.h b/scene/3d/gpu_particles_3d.h index b68acef21c..f0e5f05e5b 100644 --- a/scene/3d/gpu_particles_3d.h +++ b/scene/3d/gpu_particles_3d.h @@ -31,7 +31,7 @@ #ifndef PARTICLES_H #define PARTICLES_H -#include "core/rid.h" +#include "core/templates/rid.h" #include "scene/3d/visual_instance_3d.h" #include "scene/resources/material.h" diff --git a/scene/3d/gpu_particles_collision_3d.cpp b/scene/3d/gpu_particles_collision_3d.cpp index baaaa23185..1f0d5d587d 100644 --- a/scene/3d/gpu_particles_collision_3d.cpp +++ b/scene/3d/gpu_particles_collision_3d.cpp @@ -30,7 +30,7 @@ #include "gpu_particles_collision_3d.h" -#include "core/thread_work_pool.h" +#include "core/templates/thread_work_pool.h" #include "mesh_instance_3d.h" #include "scene/3d/camera_3d.h" #include "scene/main/viewport.h" diff --git a/scene/3d/gpu_particles_collision_3d.h b/scene/3d/gpu_particles_collision_3d.h index 4c73c7bcb2..9b644ade6b 100644 --- a/scene/3d/gpu_particles_collision_3d.h +++ b/scene/3d/gpu_particles_collision_3d.h @@ -31,8 +31,8 @@ #ifndef GPU_PARTICLES_COLLISION_3D_H #define GPU_PARTICLES_COLLISION_3D_H -#include "core/local_vector.h" -#include "core/rid.h" +#include "core/templates/local_vector.h" +#include "core/templates/rid.h" #include "scene/3d/visual_instance_3d.h" #include "scene/resources/material.h" diff --git a/scene/3d/light_3d.cpp b/scene/3d/light_3d.cpp index 46c3f18c38..2dc3cd3230 100644 --- a/scene/3d/light_3d.cpp +++ b/scene/3d/light_3d.cpp @@ -30,8 +30,8 @@ #include "light_3d.h" -#include "core/engine.h" -#include "core/project_settings.h" +#include "core/config/engine.h" +#include "core/config/project_settings.h" #include "scene/resources/surface_tool.h" bool Light3D::_can_gizmo_scale() const { diff --git a/scene/3d/navigation_agent_3d.cpp b/scene/3d/navigation_agent_3d.cpp index 422b566867..f9f8f276a3 100644 --- a/scene/3d/navigation_agent_3d.cpp +++ b/scene/3d/navigation_agent_3d.cpp @@ -30,7 +30,7 @@ #include "navigation_agent_3d.h" -#include "core/engine.h" +#include "core/config/engine.h" #include "scene/3d/navigation_3d.h" #include "servers/navigation_server_3d.h" diff --git a/scene/3d/navigation_agent_3d.h b/scene/3d/navigation_agent_3d.h index e80367ea50..dcfd302561 100644 --- a/scene/3d/navigation_agent_3d.h +++ b/scene/3d/navigation_agent_3d.h @@ -31,7 +31,7 @@ #ifndef NAVIGATION_AGENT_H #define NAVIGATION_AGENT_H -#include "core/vector.h" +#include "core/templates/vector.h" #include "scene/main/node.h" class Node3D; diff --git a/scene/3d/node_3d.cpp b/scene/3d/node_3d.cpp index 138788cf2d..e8005f38ed 100644 --- a/scene/3d/node_3d.cpp +++ b/scene/3d/node_3d.cpp @@ -30,8 +30,8 @@ #include "node_3d.h" -#include "core/engine.h" -#include "core/message_queue.h" +#include "core/config/engine.h" +#include "core/object/message_queue.h" #include "scene/main/scene_tree.h" #include "scene/main/window.h" #include "scene/scene_string_names.h" diff --git a/scene/3d/path_3d.cpp b/scene/3d/path_3d.cpp index d0d2d6f9f4..f25a64c567 100644 --- a/scene/3d/path_3d.cpp +++ b/scene/3d/path_3d.cpp @@ -30,7 +30,7 @@ #include "path_3d.h" -#include "core/engine.h" +#include "core/config/engine.h" #include "scene/scene_string_names.h" void Path3D::_notification(int p_what) { diff --git a/scene/3d/physics_body_3d.cpp b/scene/3d/physics_body_3d.cpp index 579088b835..a3e00d2cc3 100644 --- a/scene/3d/physics_body_3d.cpp +++ b/scene/3d/physics_body_3d.cpp @@ -30,11 +30,11 @@ #include "physics_body_3d.h" -#include "core/class_db.h" +#include "core/config/engine.h" #include "core/core_string_names.h" -#include "core/engine.h" -#include "core/list.h" -#include "core/rid.h" +#include "core/object/class_db.h" +#include "core/templates/list.h" +#include "core/templates/rid.h" #include "scene/3d/collision_shape_3d.h" #include "scene/scene_string_names.h" #include "servers/navigation_server_3d.h" diff --git a/scene/3d/physics_body_3d.h b/scene/3d/physics_body_3d.h index d3dddeae55..da947ba02e 100644 --- a/scene/3d/physics_body_3d.h +++ b/scene/3d/physics_body_3d.h @@ -31,7 +31,7 @@ #ifndef PHYSICS_BODY_3D_H #define PHYSICS_BODY_3D_H -#include "core/vset.h" +#include "core/templates/vset.h" #include "scene/3d/collision_object_3d.h" #include "scene/resources/physics_material.h" #include "servers/physics_server_3d.h" diff --git a/scene/3d/ray_cast_3d.cpp b/scene/3d/ray_cast_3d.cpp index 69f09ef569..811e8a331b 100644 --- a/scene/3d/ray_cast_3d.cpp +++ b/scene/3d/ray_cast_3d.cpp @@ -31,7 +31,7 @@ #include "ray_cast_3d.h" #include "collision_object_3d.h" -#include "core/engine.h" +#include "core/config/engine.h" #include "mesh_instance_3d.h" #include "servers/physics_server_3d.h" diff --git a/scene/3d/skeleton_3d.cpp b/scene/3d/skeleton_3d.cpp index 6723ca04b9..0ae1c0e3b6 100644 --- a/scene/3d/skeleton_3d.cpp +++ b/scene/3d/skeleton_3d.cpp @@ -30,10 +30,10 @@ #include "skeleton_3d.h" -#include "core/engine.h" -#include "core/message_queue.h" -#include "core/project_settings.h" -#include "core/type_info.h" +#include "core/config/engine.h" +#include "core/config/project_settings.h" +#include "core/object/message_queue.h" +#include "core/variant/type_info.h" #include "scene/3d/physics_body_3d.h" #include "scene/resources/surface_tool.h" #include "scene/scene_string_names.h" diff --git a/scene/3d/skeleton_3d.h b/scene/3d/skeleton_3d.h index a21891a32e..95c49750fa 100644 --- a/scene/3d/skeleton_3d.h +++ b/scene/3d/skeleton_3d.h @@ -31,7 +31,7 @@ #ifndef SKELETON_3D_H #define SKELETON_3D_H -#include "core/rid.h" +#include "core/templates/rid.h" #include "scene/3d/node_3d.h" #include "scene/resources/skin.h" diff --git a/scene/3d/soft_body_3d.cpp b/scene/3d/soft_body_3d.cpp index 3b5c328e43..132c35771b 100644 --- a/scene/3d/soft_body_3d.cpp +++ b/scene/3d/soft_body_3d.cpp @@ -30,10 +30,10 @@ #include "soft_body_3d.h" -#include "core/class_db.h" -#include "core/list.h" +#include "core/object/class_db.h" #include "core/os/os.h" -#include "core/rid.h" +#include "core/templates/list.h" +#include "core/templates/rid.h" #include "scene/3d/collision_object_3d.h" #include "scene/3d/physics_body_3d.h" #include "scene/3d/skeleton_3d.h" diff --git a/scene/3d/spring_arm_3d.cpp b/scene/3d/spring_arm_3d.cpp index 9775ecc6c6..287d760db0 100644 --- a/scene/3d/spring_arm_3d.cpp +++ b/scene/3d/spring_arm_3d.cpp @@ -30,7 +30,7 @@ #include "spring_arm_3d.h" -#include "core/engine.h" +#include "core/config/engine.h" #include "scene/3d/collision_object_3d.h" #include "scene/resources/sphere_shape_3d.h" #include "servers/physics_server_3d.h" diff --git a/scene/3d/velocity_tracker_3d.cpp b/scene/3d/velocity_tracker_3d.cpp index db10f3273b..eba7d44c16 100644 --- a/scene/3d/velocity_tracker_3d.cpp +++ b/scene/3d/velocity_tracker_3d.cpp @@ -29,7 +29,7 @@ /*************************************************************************/ #include "velocity_tracker_3d.h" -#include "core/engine.h" +#include "core/config/engine.h" void VelocityTracker3D::set_track_physics_step(bool p_track_physics_step) { physics_step = p_track_physics_step; diff --git a/scene/3d/visibility_notifier_3d.cpp b/scene/3d/visibility_notifier_3d.cpp index a64b0df1cc..9f5c40caf4 100644 --- a/scene/3d/visibility_notifier_3d.cpp +++ b/scene/3d/visibility_notifier_3d.cpp @@ -30,7 +30,7 @@ #include "visibility_notifier_3d.h" -#include "core/engine.h" +#include "core/config/engine.h" #include "scene/3d/camera_3d.h" #include "scene/3d/physics_body_3d.h" #include "scene/animation/animation_player.h" diff --git a/scene/3d/visual_instance_3d.h b/scene/3d/visual_instance_3d.h index 195674f62d..51bcb411da 100644 --- a/scene/3d/visual_instance_3d.h +++ b/scene/3d/visual_instance_3d.h @@ -32,7 +32,7 @@ #define VISUAL_INSTANCE_H #include "core/math/face3.h" -#include "core/rid.h" +#include "core/templates/rid.h" #include "scene/3d/node_3d.h" #include "scene/resources/material.h" |