diff options
Diffstat (limited to 'scene/3d')
-rw-r--r-- | scene/3d/baked_lightmap.cpp | 2 | ||||
-rw-r--r-- | scene/3d/voxel_light_baker.cpp | 6 |
2 files changed, 4 insertions, 4 deletions
diff --git a/scene/3d/baked_lightmap.cpp b/scene/3d/baked_lightmap.cpp index 6fdfec38a8..8af8c2f7da 100644 --- a/scene/3d/baked_lightmap.cpp +++ b/scene/3d/baked_lightmap.cpp @@ -254,7 +254,7 @@ bool BakedLightmap::_bake_time(void *ud, float p_secs, float p_progress) { if (time - btd->last_step > 1000000) { int mins_left = p_secs / 60; - int secs_left = Math::fmod(p_secs, 60.0); + int secs_left = Math::fmod(p_secs, 60.0f); int percent = p_progress * 100; bool abort = bake_step_function(btd->pass + percent, btd->text + " " + itos(percent) + "% (Time Left: " + itos(mins_left) + ":" + itos(secs_left) + "s)"); btd->last_step = time; diff --git a/scene/3d/voxel_light_baker.cpp b/scene/3d/voxel_light_baker.cpp index e684343612..98dc1590d8 100644 --- a/scene/3d/voxel_light_baker.cpp +++ b/scene/3d/voxel_light_baker.cpp @@ -1029,7 +1029,7 @@ void VoxelLightBaker::plot_light_spot(const Vector3 &p_pos, const Vector3 &p_axi continue; // too far away } - float att = Math::pow(1.0 - angle / p_spot_angle, p_spot_attenuation); + float att = Math::pow(1.0f - angle / p_spot_angle, p_spot_attenuation); { float d = light_pos.distance_to(to); @@ -1638,9 +1638,9 @@ Vector3 VoxelLightBaker::_compute_ray_trace_at_pos(const Vector3 &p_pos, const V for (int i = 0; i < samples; i++) { - float random_angle1 = (((rand() % 65535) / 65535.0) * 2.0 - 1.0) * spread; + float random_angle1 = (((Math::rand() % 65535) / 65535.0) * 2.0 - 1.0) * spread; Vector3 axis(0, sin(random_angle1), cos(random_angle1)); - float random_angle2 = ((rand() % 65535) / 65535.0) * Math_PI * 2.0; + float random_angle2 = ((Math::rand() % 65535) / 65535.0) * Math_PI * 2.0; Basis rot(Vector3(0, 0, 1), random_angle2); axis = rot.xform(axis); |