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-rw-r--r--scene/3d/area.cpp7
-rw-r--r--scene/3d/arvr_nodes.cpp64
-rw-r--r--scene/3d/arvr_nodes.h9
-rw-r--r--scene/3d/audio_stream_player_3d.cpp47
-rw-r--r--scene/3d/audio_stream_player_3d.h8
-rw-r--r--scene/3d/baked_lightmap.cpp2
-rw-r--r--scene/3d/camera.cpp99
-rw-r--r--scene/3d/camera.h13
-rw-r--r--scene/3d/collision_object.cpp6
-rw-r--r--scene/3d/collision_shape.cpp34
-rw-r--r--scene/3d/collision_shape.h4
-rw-r--r--scene/3d/cpu_particles.cpp131
-rw-r--r--scene/3d/cpu_particles.h6
-rw-r--r--scene/3d/gi_probe.cpp2
-rw-r--r--scene/3d/light.cpp8
-rw-r--r--scene/3d/mesh_instance.cpp2
-rw-r--r--scene/3d/navigation.cpp64
-rw-r--r--scene/3d/navigation_mesh.cpp110
-rw-r--r--scene/3d/navigation_mesh.h21
-rw-r--r--scene/3d/particles.cpp2
-rw-r--r--scene/3d/path.cpp8
-rw-r--r--scene/3d/physics_body.cpp57
-rw-r--r--scene/3d/physics_body.h2
-rw-r--r--scene/3d/proximity_group.cpp1
-rw-r--r--scene/3d/skeleton.cpp9
-rw-r--r--scene/3d/soft_body.cpp10
-rw-r--r--scene/3d/soft_body.h1
-rw-r--r--scene/3d/spatial.cpp24
-rw-r--r--scene/3d/vehicle_body.cpp16
-rw-r--r--scene/3d/vehicle_body.h3
-rw-r--r--scene/3d/visual_instance.cpp15
-rw-r--r--scene/3d/visual_instance.h5
-rw-r--r--scene/3d/voxel_light_baker.cpp6
33 files changed, 558 insertions, 238 deletions
diff --git a/scene/3d/area.cpp b/scene/3d/area.cpp
index e58e26d2d1..4247266e3d 100644
--- a/scene/3d/area.cpp
+++ b/scene/3d/area.cpp
@@ -356,7 +356,9 @@ void Area::_area_inout(int p_status, const RID &p_area, int p_instance, int p_ar
Map<ObjectID, AreaState>::Element *E = area_map.find(objid);
- ERR_FAIL_COND(!area_in && !E);
+ if (!area_in && !E) {
+ return; //likely removed from the tree
+ }
locked = true;
@@ -750,13 +752,12 @@ Area::Area() :
gravity_is_point = false;
gravity_distance_scale = 0;
linear_damp = 0.1;
- angular_damp = 1;
+ angular_damp = 0.1;
priority = 0;
monitoring = false;
monitorable = false;
collision_mask = 1;
collision_layer = 1;
- set_ray_pickable(false);
set_monitoring(true);
set_monitorable(true);
diff --git a/scene/3d/arvr_nodes.cpp b/scene/3d/arvr_nodes.cpp
index 17b698c1b8..95eec41fb2 100644
--- a/scene/3d/arvr_nodes.cpp
+++ b/scene/3d/arvr_nodes.cpp
@@ -127,7 +127,7 @@ Point2 ARVRCamera::unproject_position(const Vector3 &p_pos) const {
return res;
};
-Vector3 ARVRCamera::project_position(const Point2 &p_point) const {
+Vector3 ARVRCamera::project_position(const Point2 &p_point, float p_z_depth) const {
// get our ARVRServer
ARVRServer *arvr_server = ARVRServer::get_singleton();
ERR_FAIL_NULL_V(arvr_server, Vector3());
@@ -135,7 +135,7 @@ Vector3 ARVRCamera::project_position(const Point2 &p_point) const {
Ref<ARVRInterface> arvr_interface = arvr_server->get_primary_interface();
if (arvr_interface.is_null()) {
// we might be in the editor or have VR turned off, just call superclass
- return Camera::project_position(p_point);
+ return Camera::project_position(p_point, p_z_depth);
}
if (!is_inside_tree()) {
@@ -155,7 +155,7 @@ Vector3 ARVRCamera::project_position(const Point2 &p_point) const {
point.y = (1.0 - (p_point.y / viewport_size.y)) * 2.0 - 1.0;
point *= vp_size;
- Vector3 p(point.x, point.y, -get_znear());
+ Vector3 p(point.x, point.y, -p_z_depth);
return get_camera_transform().xform(p);
};
@@ -233,6 +233,13 @@ void ARVRController::_notification(int p_what) {
} else {
button_states = 0;
};
+
+ // check for an updated mesh
+ Ref<Mesh> trackerMesh = tracker->get_mesh();
+ if (mesh != trackerMesh) {
+ mesh = trackerMesh;
+ emit_signal("mesh_updated", mesh);
+ }
};
}; break;
default:
@@ -258,8 +265,11 @@ void ARVRController::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_rumble", "rumble"), &ARVRController::set_rumble);
ADD_PROPERTY(PropertyInfo(Variant::REAL, "rumble", PROPERTY_HINT_RANGE, "0.0,1.0,0.01"), "set_rumble", "get_rumble");
+ ClassDB::bind_method(D_METHOD("get_mesh"), &ARVRController::get_mesh);
+
ADD_SIGNAL(MethodInfo("button_pressed", PropertyInfo(Variant::INT, "button")));
ADD_SIGNAL(MethodInfo("button_release", PropertyInfo(Variant::INT, "button")));
+ ADD_SIGNAL(MethodInfo("mesh_updated", PropertyInfo(Variant::OBJECT, "mesh", PROPERTY_HINT_RESOURCE_TYPE, "Mesh")));
};
void ARVRController::set_controller_id(int p_controller_id) {
@@ -341,6 +351,10 @@ void ARVRController::set_rumble(real_t p_rumble) {
};
};
+Ref<Mesh> ARVRController::get_mesh() const {
+ return mesh;
+}
+
bool ARVRController::get_is_active() const {
return is_active;
};
@@ -365,18 +379,18 @@ String ARVRController::get_configuration_warning() const {
// must be child node of ARVROrigin!
ARVROrigin *origin = Object::cast_to<ARVROrigin>(get_parent());
if (origin == NULL) {
- return TTR("ARVRController must have an ARVROrigin node as its parent");
+ return TTR("ARVRController must have an ARVROrigin node as its parent.");
};
if (controller_id == 0) {
- return TTR("The controller id must not be 0 or this controller will not be bound to an actual controller");
+ return TTR("The controller ID must not be 0 or this controller won't be bound to an actual controller.");
};
return String();
};
ARVRController::ARVRController() {
- controller_id = 0;
+ controller_id = 1;
is_active = true;
button_states = 0;
};
@@ -423,6 +437,13 @@ void ARVRAnchor::_notification(int p_what) {
// apply our reference frame and set our transform
set_transform(arvr_server->get_reference_frame() * transform);
+
+ // check for an updated mesh
+ Ref<Mesh> trackerMesh = tracker->get_mesh();
+ if (mesh != trackerMesh) {
+ mesh = trackerMesh;
+ emit_signal("mesh_updated", mesh);
+ }
};
}; break;
default:
@@ -441,6 +462,9 @@ void ARVRAnchor::_bind_methods() {
ClassDB::bind_method(D_METHOD("get_size"), &ARVRAnchor::get_size);
ClassDB::bind_method(D_METHOD("get_plane"), &ARVRAnchor::get_plane);
+
+ ClassDB::bind_method(D_METHOD("get_mesh"), &ARVRAnchor::get_mesh);
+ ADD_SIGNAL(MethodInfo("mesh_updated", PropertyInfo(Variant::OBJECT, "mesh", PROPERTY_HINT_RESOURCE_TYPE, "Mesh")));
};
void ARVRAnchor::set_anchor_id(int p_anchor_id) {
@@ -482,11 +506,11 @@ String ARVRAnchor::get_configuration_warning() const {
// must be child node of ARVROrigin!
ARVROrigin *origin = Object::cast_to<ARVROrigin>(get_parent());
if (origin == NULL) {
- return TTR("ARVRAnchor must have an ARVROrigin node as its parent");
+ return TTR("ARVRAnchor must have an ARVROrigin node as its parent.");
};
if (anchor_id == 0) {
- return TTR("The anchor id must not be 0 or this anchor will not be bound to an actual anchor");
+ return TTR("The anchor ID must not be 0 or this anchor won't be bound to an actual anchor.");
};
return String();
@@ -501,8 +525,12 @@ Plane ARVRAnchor::get_plane() const {
return plane;
};
+Ref<Mesh> ARVRAnchor::get_mesh() const {
+ return mesh;
+}
+
ARVRAnchor::ARVRAnchor() {
- anchor_id = 0;
+ anchor_id = 1;
is_active = true;
};
@@ -517,7 +545,7 @@ String ARVROrigin::get_configuration_warning() const {
return String();
if (tracked_camera == NULL)
- return TTR("ARVROrigin requires an ARVRCamera child node");
+ return TTR("ARVROrigin requires an ARVRCamera child node.");
return String();
};
@@ -555,6 +583,10 @@ void ARVROrigin::set_world_scale(float p_world_scale) {
};
void ARVROrigin::_notification(int p_what) {
+ // get our ARVRServer
+ ARVRServer *arvr_server = ARVRServer::get_singleton();
+ ERR_FAIL_NULL(arvr_server);
+
switch (p_what) {
case NOTIFICATION_ENTER_TREE: {
set_process_internal(true);
@@ -563,10 +595,6 @@ void ARVROrigin::_notification(int p_what) {
set_process_internal(false);
}; break;
case NOTIFICATION_INTERNAL_PROCESS: {
- // get our ARVRServer
- ARVRServer *arvr_server = ARVRServer::get_singleton();
- ERR_FAIL_NULL(arvr_server);
-
// set our world origin to our node transform
arvr_server->set_world_origin(get_global_transform());
@@ -583,6 +611,14 @@ void ARVROrigin::_notification(int p_what) {
default:
break;
};
+
+ // send our notification to all active ARVR interfaces, they may need to react to it also
+ for (int i = 0; i < arvr_server->get_interface_count(); i++) {
+ Ref<ARVRInterface> interface = arvr_server->get_interface(i);
+ if (interface.is_valid() && interface->is_initialized()) {
+ interface->notification(p_what);
+ }
+ }
};
ARVROrigin::ARVROrigin() {
diff --git a/scene/3d/arvr_nodes.h b/scene/3d/arvr_nodes.h
index 523bc112c1..8e735f7110 100644
--- a/scene/3d/arvr_nodes.h
+++ b/scene/3d/arvr_nodes.h
@@ -33,6 +33,7 @@
#include "scene/3d/camera.h"
#include "scene/3d/spatial.h"
+#include "scene/resources/mesh.h"
#include "servers/arvr/arvr_positional_tracker.h"
/**
@@ -54,7 +55,7 @@ public:
virtual Vector3 project_local_ray_normal(const Point2 &p_pos) const;
virtual Point2 unproject_position(const Vector3 &p_pos) const;
- virtual Vector3 project_position(const Point2 &p_point) const;
+ virtual Vector3 project_position(const Point2 &p_point, float p_z_depth = 0) const;
virtual Vector<Plane> get_frustum() const;
ARVRCamera();
@@ -75,6 +76,7 @@ private:
int controller_id;
bool is_active;
int button_states;
+ Ref<Mesh> mesh;
protected:
void _notification(int p_what);
@@ -95,6 +97,8 @@ public:
bool get_is_active() const;
ARVRPositionalTracker::TrackerHand get_hand() const;
+ Ref<Mesh> get_mesh(void) const;
+
String get_configuration_warning() const;
ARVRController();
@@ -113,6 +117,7 @@ private:
int anchor_id;
bool is_active;
Vector3 size;
+ Ref<Mesh> mesh;
protected:
void _notification(int p_what);
@@ -128,6 +133,8 @@ public:
Plane get_plane() const;
+ Ref<Mesh> get_mesh(void) const;
+
String get_configuration_warning() const;
ARVRAnchor();
diff --git a/scene/3d/audio_stream_player_3d.cpp b/scene/3d/audio_stream_player_3d.cpp
index 4b3934c4ea..ff8c218575 100644
--- a/scene/3d/audio_stream_player_3d.cpp
+++ b/scene/3d/audio_stream_player_3d.cpp
@@ -38,7 +38,7 @@
void AudioStreamPlayer3D::_mix_audio() {
if (!stream_playback.is_valid() || !active ||
- (stream_paused && !stream_fade_out)) {
+ (stream_paused && !stream_paused_fade_out)) {
return;
}
@@ -53,7 +53,7 @@ void AudioStreamPlayer3D::_mix_audio() {
AudioFrame *buffer = mix_buffer.ptrw();
int buffer_size = mix_buffer.size();
- if (stream_fade_out) {
+ if (stream_paused_fade_out) {
// Short fadeout ramp
buffer_size = MIN(buffer_size, 128);
}
@@ -109,10 +109,10 @@ void AudioStreamPlayer3D::_mix_audio() {
int buffers = AudioServer::get_singleton()->get_channel_count();
for (int k = 0; k < buffers; k++) {
- AudioFrame target_volume = stream_fade_out ? AudioFrame(0.f, 0.f) : current.vol[k];
- AudioFrame vol_prev = stream_fade_in ? AudioFrame(0.f, 0.f) : prev_outputs[i].vol[k];
+ AudioFrame target_volume = stream_paused_fade_out ? AudioFrame(0.f, 0.f) : current.vol[k];
+ AudioFrame vol_prev = stream_paused_fade_in ? AudioFrame(0.f, 0.f) : prev_outputs[i].vol[k];
AudioFrame vol_inc = (target_volume - vol_prev) / float(buffer_size);
- AudioFrame vol = stream_fade_in ? AudioFrame(0.f, 0.f) : current.vol[k];
+ AudioFrame vol = stream_paused_fade_in ? AudioFrame(0.f, 0.f) : current.vol[k];
if (!AudioServer::get_singleton()->thread_has_channel_mix_buffer(current.bus_index, k))
continue; //may have been deleted, will be updated on process
@@ -198,15 +198,9 @@ void AudioStreamPlayer3D::_mix_audio() {
active = false;
}
- if (stream_stop) {
- active = false;
- set_physics_process_internal(false);
- setplay = -1;
- }
-
output_ready = false;
- stream_fade_in = false;
- stream_fade_out = false;
+ stream_paused_fade_in = false;
+ stream_paused_fade_out = false;
}
float AudioStreamPlayer3D::_get_attenuation_db(float p_distance) const {
@@ -224,6 +218,7 @@ float AudioStreamPlayer3D::_get_attenuation_db(float p_distance) const {
case ATTENUATION_LOGARITHMIC: {
att = -20 * Math::log(p_distance / unit_size + CMP_EPSILON);
} break;
+ case ATTENUATION_DISABLED: break;
default: {
ERR_PRINT("Unknown attenuation type");
break;
@@ -662,7 +657,6 @@ float AudioStreamPlayer3D::get_pitch_scale() const {
void AudioStreamPlayer3D::play(float p_from_pos) {
if (stream_playback.is_valid()) {
- stream_stop = false;
active = true;
setplay = p_from_pos;
output_ready = false;
@@ -680,8 +674,9 @@ void AudioStreamPlayer3D::seek(float p_seconds) {
void AudioStreamPlayer3D::stop() {
if (stream_playback.is_valid()) {
- stream_stop = true;
- stream_fade_out = true;
+ active = false;
+ set_physics_process_internal(false);
+ setplay = -1;
}
}
@@ -831,7 +826,7 @@ float AudioStreamPlayer3D::get_attenuation_filter_db() const {
}
void AudioStreamPlayer3D::set_attenuation_model(AttenuationModel p_model) {
- ERR_FAIL_INDEX(p_model, 3);
+ ERR_FAIL_INDEX((int)p_model, 4);
attenuation_model = p_model;
}
@@ -877,8 +872,8 @@ void AudioStreamPlayer3D::set_stream_paused(bool p_pause) {
if (p_pause != stream_paused) {
stream_paused = p_pause;
- stream_fade_in = stream_paused ? false : true;
- stream_fade_out = stream_paused ? true : false;
+ stream_paused_fade_in = stream_paused ? false : true;
+ stream_paused_fade_out = stream_paused ? true : false;
}
}
@@ -887,6 +882,10 @@ bool AudioStreamPlayer3D::get_stream_paused() const {
return stream_paused;
}
+Ref<AudioStreamPlayback> AudioStreamPlayer3D::get_stream_playback() {
+ return stream_playback;
+}
+
void AudioStreamPlayer3D::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_stream", "stream"), &AudioStreamPlayer3D::set_stream);
@@ -953,10 +952,12 @@ void AudioStreamPlayer3D::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_stream_paused", "pause"), &AudioStreamPlayer3D::set_stream_paused);
ClassDB::bind_method(D_METHOD("get_stream_paused"), &AudioStreamPlayer3D::get_stream_paused);
+ ClassDB::bind_method(D_METHOD("get_stream_playback"), &AudioStreamPlayer3D::get_stream_playback);
+
ClassDB::bind_method(D_METHOD("_bus_layout_changed"), &AudioStreamPlayer3D::_bus_layout_changed);
ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "stream", PROPERTY_HINT_RESOURCE_TYPE, "AudioStream"), "set_stream", "get_stream");
- ADD_PROPERTY(PropertyInfo(Variant::INT, "attenuation_model", PROPERTY_HINT_ENUM, "Inverse,InverseSquare,Log"), "set_attenuation_model", "get_attenuation_model");
+ ADD_PROPERTY(PropertyInfo(Variant::INT, "attenuation_model", PROPERTY_HINT_ENUM, "Inverse,InverseSquare,Log,Disabled"), "set_attenuation_model", "get_attenuation_model");
ADD_PROPERTY(PropertyInfo(Variant::REAL, "unit_db", PROPERTY_HINT_RANGE, "-80,80"), "set_unit_db", "get_unit_db");
ADD_PROPERTY(PropertyInfo(Variant::REAL, "unit_size", PROPERTY_HINT_RANGE, "0.1,100,0.1"), "set_unit_size", "get_unit_size");
ADD_PROPERTY(PropertyInfo(Variant::REAL, "max_db", PROPERTY_HINT_RANGE, "-24,6"), "set_max_db", "get_max_db");
@@ -981,6 +982,7 @@ void AudioStreamPlayer3D::_bind_methods() {
BIND_ENUM_CONSTANT(ATTENUATION_INVERSE_DISTANCE);
BIND_ENUM_CONSTANT(ATTENUATION_INVERSE_SQUARE_DISTANCE);
BIND_ENUM_CONSTANT(ATTENUATION_LOGARITHMIC);
+ BIND_ENUM_CONSTANT(ATTENUATION_DISABLED);
BIND_ENUM_CONSTANT(OUT_OF_RANGE_MIX);
BIND_ENUM_CONSTANT(OUT_OF_RANGE_PAUSE);
@@ -1016,9 +1018,8 @@ AudioStreamPlayer3D::AudioStreamPlayer3D() {
out_of_range_mode = OUT_OF_RANGE_MIX;
doppler_tracking = DOPPLER_TRACKING_DISABLED;
stream_paused = false;
- stream_fade_in = false;
- stream_fade_out = false;
- stream_stop = false;
+ stream_paused_fade_in = false;
+ stream_paused_fade_out = false;
velocity_tracker.instance();
AudioServer::get_singleton()->connect("bus_layout_changed", this, "_bus_layout_changed");
diff --git a/scene/3d/audio_stream_player_3d.h b/scene/3d/audio_stream_player_3d.h
index e467c170fb..98bc74b2e4 100644
--- a/scene/3d/audio_stream_player_3d.h
+++ b/scene/3d/audio_stream_player_3d.h
@@ -46,6 +46,7 @@ public:
ATTENUATION_INVERSE_DISTANCE,
ATTENUATION_INVERSE_SQUARE_DISTANCE,
ATTENUATION_LOGARITHMIC,
+ ATTENUATION_DISABLED,
};
enum OutOfRangeMode {
@@ -109,9 +110,8 @@ private:
float pitch_scale;
bool autoplay;
bool stream_paused;
- bool stream_fade_in;
- bool stream_fade_out;
- bool stream_stop;
+ bool stream_paused_fade_in;
+ bool stream_paused_fade_out;
StringName bus;
void _mix_audio();
@@ -206,6 +206,8 @@ public:
void set_stream_paused(bool p_pause);
bool get_stream_paused() const;
+ Ref<AudioStreamPlayback> get_stream_playback();
+
AudioStreamPlayer3D();
~AudioStreamPlayer3D();
};
diff --git a/scene/3d/baked_lightmap.cpp b/scene/3d/baked_lightmap.cpp
index d66e6cc83d..2b12e78158 100644
--- a/scene/3d/baked_lightmap.cpp
+++ b/scene/3d/baked_lightmap.cpp
@@ -173,7 +173,7 @@ void BakedLightmapData::_bind_methods() {
ADD_PROPERTY(PropertyInfo(Variant::AABB, "bounds", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR), "set_bounds", "get_bounds");
ADD_PROPERTY(PropertyInfo(Variant::TRANSFORM, "cell_space_transform", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR), "set_cell_space_transform", "get_cell_space_transform");
ADD_PROPERTY(PropertyInfo(Variant::INT, "cell_subdiv", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR), "set_cell_subdiv", "get_cell_subdiv");
- ADD_PROPERTY(PropertyInfo(Variant::REAL, "energy", PROPERTY_HINT_RANGE, "0,16,0.01"), "set_energy", "get_energy");
+ ADD_PROPERTY(PropertyInfo(Variant::REAL, "energy", PROPERTY_HINT_RANGE, "0,16,0.01,or_greater"), "set_energy", "get_energy");
ADD_PROPERTY(PropertyInfo(Variant::POOL_BYTE_ARRAY, "octree", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR), "set_octree", "get_octree");
ADD_PROPERTY(PropertyInfo(Variant::ARRAY, "user_data", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR | PROPERTY_USAGE_INTERNAL), "_set_user_data", "_get_user_data");
}
diff --git a/scene/3d/camera.cpp b/scene/3d/camera.cpp
index 368cebeeab..c7d6919a2b 100644
--- a/scene/3d/camera.cpp
+++ b/scene/3d/camera.cpp
@@ -55,16 +55,23 @@ void Camera::_update_camera_mode() {
case PROJECTION_ORTHOGONAL: {
set_orthogonal(size, near, far);
} break;
+ case PROJECTION_FRUSTUM: {
+ set_frustum(size, frustum_offset, near, far);
+ } break;
}
}
void Camera::_validate_property(PropertyInfo &p_property) const {
if (p_property.name == "fov") {
- if (mode == PROJECTION_ORTHOGONAL) {
+ if (mode != PROJECTION_PERSPECTIVE) {
p_property.usage = PROPERTY_USAGE_NOEDITOR;
}
} else if (p_property.name == "size") {
- if (mode == PROJECTION_PERSPECTIVE) {
+ if (mode != PROJECTION_ORTHOGONAL && mode != PROJECTION_FRUSTUM) {
+ p_property.usage = PROPERTY_USAGE_NOEDITOR;
+ }
+ } else if (p_property.name == "frustum_offset") {
+ if (mode != PROJECTION_FRUSTUM) {
p_property.usage = PROPERTY_USAGE_NOEDITOR;
}
}
@@ -99,9 +106,15 @@ void Camera::_notification(int p_what) {
case NOTIFICATION_ENTER_WORLD: {
- bool first_camera = get_viewport()->_camera_add(this);
- if (!get_tree()->is_node_being_edited(this) && (current || first_camera))
- make_current();
+ // Needs to track the Viewport because it's needed on NOTIFICATION_EXIT_WORLD
+ // and Spatial will handle it first, including clearing its reference to the Viewport,
+ // therefore making it impossible to subclasses to access it
+ viewport = get_viewport();
+ ERR_FAIL_COND(!viewport);
+
+ bool first_camera = viewport->_camera_add(this);
+ if (current || first_camera)
+ viewport->_camera_set(this);
} break;
case NOTIFICATION_TRANSFORM_CHANGED: {
@@ -123,17 +136,20 @@ void Camera::_notification(int p_what) {
}
}
- get_viewport()->_camera_remove(this);
+ if (viewport) {
+ viewport->_camera_remove(this);
+ viewport = NULL;
+ }
} break;
case NOTIFICATION_BECAME_CURRENT: {
- if (get_world().is_valid()) {
- get_world()->_register_camera(this);
+ if (viewport) {
+ viewport->find_world()->_register_camera(this);
}
} break;
case NOTIFICATION_LOST_CURRENT: {
- if (get_world().is_valid()) {
- get_world()->_remove_camera(this);
+ if (viewport) {
+ viewport->find_world()->_remove_camera(this);
}
} break;
}
@@ -177,8 +193,24 @@ void Camera::set_orthogonal(float p_size, float p_z_near, float p_z_far) {
update_gizmo();
}
+void Camera::set_frustum(float p_size, Vector2 p_offset, float p_z_near, float p_z_far) {
+ if (!force_change && size == p_size && frustum_offset == p_offset && p_z_near == near && p_z_far == far && mode == PROJECTION_FRUSTUM)
+ return;
+
+ size = p_size;
+ frustum_offset = p_offset;
+
+ near = p_z_near;
+ far = p_z_far;
+ mode = PROJECTION_FRUSTUM;
+ force_change = false;
+
+ VisualServer::get_singleton()->camera_set_frustum(camera, size, frustum_offset, near, far);
+ update_gizmo();
+}
+
void Camera::set_projection(Camera::Projection p_mode) {
- if (p_mode == PROJECTION_PERSPECTIVE || p_mode == PROJECTION_ORTHOGONAL) {
+ if (p_mode == PROJECTION_PERSPECTIVE || p_mode == PROJECTION_ORTHOGONAL || p_mode == PROJECTION_FRUSTUM) {
mode = p_mode;
_update_camera_mode();
_change_notify();
@@ -232,8 +264,6 @@ bool Camera::is_current() const {
return get_viewport()->get_camera() == this;
} else
return current;
-
- return false;
}
bool Camera::_can_gizmo_scale() const {
@@ -368,13 +398,17 @@ Point2 Camera::unproject_position(const Vector3 &p_pos) const {
return res;
}
-Vector3 Camera::project_position(const Point2 &p_point) const {
+Vector3 Camera::project_position(const Point2 &p_point, float p_z_depth) const {
if (!is_inside_tree()) {
ERR_EXPLAIN("Camera is not inside scene.");
ERR_FAIL_COND_V(!is_inside_tree(), Vector3());
}
+ if (p_z_depth == 0) {
+ return get_global_transform().origin;
+ }
+
Size2 viewport_size = get_viewport()->get_visible_rect().size;
CameraMatrix cm;
@@ -392,7 +426,7 @@ Vector3 Camera::project_position(const Point2 &p_point) const {
point.y = (1.0 - (p_point.y / viewport_size.y)) * 2.0 - 1.0;
point *= vp_size;
- Vector3 p(point.x, point.y, -near);
+ Vector3 p(point.x, point.y, -p_z_depth);
return get_camera_transform().xform(p);
}
@@ -467,19 +501,22 @@ void Camera::_bind_methods() {
ClassDB::bind_method(D_METHOD("project_ray_origin", "screen_point"), &Camera::project_ray_origin);
ClassDB::bind_method(D_METHOD("unproject_position", "world_point"), &Camera::unproject_position);
ClassDB::bind_method(D_METHOD("is_position_behind", "world_point"), &Camera::is_position_behind);
- ClassDB::bind_method(D_METHOD("project_position", "screen_point"), &Camera::project_position);
+ ClassDB::bind_method(D_METHOD("project_position", "screen_point", "z_depth"), &Camera::project_position, DEFVAL(0));
ClassDB::bind_method(D_METHOD("set_perspective", "fov", "z_near", "z_far"), &Camera::set_perspective);
ClassDB::bind_method(D_METHOD("set_orthogonal", "size", "z_near", "z_far"), &Camera::set_orthogonal);
+ ClassDB::bind_method(D_METHOD("set_frustum", "size", "offset", "z_near", "z_far"), &Camera::set_frustum);
ClassDB::bind_method(D_METHOD("make_current"), &Camera::make_current);
ClassDB::bind_method(D_METHOD("clear_current", "enable_next"), &Camera::clear_current, DEFVAL(true));
ClassDB::bind_method(D_METHOD("set_current"), &Camera::set_current);
ClassDB::bind_method(D_METHOD("is_current"), &Camera::is_current);
ClassDB::bind_method(D_METHOD("get_camera_transform"), &Camera::get_camera_transform);
ClassDB::bind_method(D_METHOD("get_fov"), &Camera::get_fov);
+ ClassDB::bind_method(D_METHOD("get_frustum_offset"), &Camera::get_frustum_offset);
ClassDB::bind_method(D_METHOD("get_size"), &Camera::get_size);
ClassDB::bind_method(D_METHOD("get_zfar"), &Camera::get_zfar);
ClassDB::bind_method(D_METHOD("get_znear"), &Camera::get_znear);
ClassDB::bind_method(D_METHOD("set_fov"), &Camera::set_fov);
+ ClassDB::bind_method(D_METHOD("set_frustum_offset"), &Camera::set_frustum_offset);
ClassDB::bind_method(D_METHOD("set_size"), &Camera::set_size);
ClassDB::bind_method(D_METHOD("set_zfar"), &Camera::set_zfar);
ClassDB::bind_method(D_METHOD("set_znear"), &Camera::set_znear);
@@ -498,6 +535,7 @@ void Camera::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_doppler_tracking", "mode"), &Camera::set_doppler_tracking);
ClassDB::bind_method(D_METHOD("get_doppler_tracking"), &Camera::get_doppler_tracking);
ClassDB::bind_method(D_METHOD("get_frustum"), &Camera::get_frustum);
+ ClassDB::bind_method(D_METHOD("get_camera_rid"), &Camera::get_camera);
ClassDB::bind_method(D_METHOD("set_cull_mask_bit", "layer", "enable"), &Camera::set_cull_mask_bit);
ClassDB::bind_method(D_METHOD("get_cull_mask_bit", "layer"), &Camera::get_cull_mask_bit);
@@ -510,15 +548,17 @@ void Camera::_bind_methods() {
ADD_PROPERTY(PropertyInfo(Variant::REAL, "h_offset"), "set_h_offset", "get_h_offset");
ADD_PROPERTY(PropertyInfo(Variant::REAL, "v_offset"), "set_v_offset", "get_v_offset");
ADD_PROPERTY(PropertyInfo(Variant::INT, "doppler_tracking", PROPERTY_HINT_ENUM, "Disabled,Idle,Physics"), "set_doppler_tracking", "get_doppler_tracking");
- ADD_PROPERTY(PropertyInfo(Variant::INT, "projection", PROPERTY_HINT_ENUM, "Perspective,Orthogonal"), "set_projection", "get_projection");
+ ADD_PROPERTY(PropertyInfo(Variant::INT, "projection", PROPERTY_HINT_ENUM, "Perspective,Orthogonal,Frustum"), "set_projection", "get_projection");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "current"), "set_current", "is_current");
ADD_PROPERTY(PropertyInfo(Variant::REAL, "fov", PROPERTY_HINT_RANGE, "1,179,0.1"), "set_fov", "get_fov");
ADD_PROPERTY(PropertyInfo(Variant::REAL, "size", PROPERTY_HINT_RANGE, "0.1,16384,0.01"), "set_size", "get_size");
+ ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "frustum_offset"), "set_frustum_offset", "get_frustum_offset");
ADD_PROPERTY(PropertyInfo(Variant::REAL, "near", PROPERTY_HINT_EXP_RANGE, "0.01,8192,0.01,or_greater"), "set_znear", "get_znear");
ADD_PROPERTY(PropertyInfo(Variant::REAL, "far", PROPERTY_HINT_EXP_RANGE, "0.1,8192,0.1,or_greater"), "set_zfar", "get_zfar");
BIND_ENUM_CONSTANT(PROJECTION_PERSPECTIVE);
BIND_ENUM_CONSTANT(PROJECTION_ORTHOGONAL);
+ BIND_ENUM_CONSTANT(PROJECTION_FRUSTUM);
BIND_ENUM_CONSTANT(KEEP_WIDTH);
BIND_ENUM_CONSTANT(KEEP_HEIGHT);
@@ -543,6 +583,10 @@ float Camera::get_znear() const {
return near;
}
+Vector2 Camera::get_frustum_offset() const {
+ return frustum_offset;
+}
+
float Camera::get_zfar() const {
return far;
@@ -570,6 +614,11 @@ void Camera::set_znear(float p_znear) {
_update_camera_mode();
}
+void Camera::set_frustum_offset(Vector2 p_offset) {
+ frustum_offset = p_offset;
+ _update_camera_mode();
+}
+
void Camera::set_zfar(float p_zfar) {
far = p_zfar;
_update_camera_mode();
@@ -648,9 +697,11 @@ Camera::Camera() {
camera = VisualServer::get_singleton()->camera_create();
size = 1;
fov = 0;
+ frustum_offset = Vector2();
near = 0;
far = 0;
current = false;
+ viewport = NULL;
force_change = false;
mode = PROJECTION_PERSPECTIVE;
set_perspective(70.0, 0.05, 100.0);
@@ -684,8 +735,9 @@ void ClippedCamera::set_process_mode(ProcessMode p_mode) {
if (process_mode == p_mode) {
return;
}
- set_process_internal(p_mode == CLIP_PROCESS_IDLE);
- set_physics_process_internal(p_mode == CLIP_PROCESS_PHYSICS);
+ process_mode = p_mode;
+ set_process_internal(process_mode == CLIP_PROCESS_IDLE);
+ set_physics_process_internal(process_mode == CLIP_PROCESS_PHYSICS);
}
ClippedCamera::ProcessMode ClippedCamera::get_process_mode() const {
return process_mode;
@@ -748,7 +800,7 @@ void ClippedCamera::_notification(int p_what) {
float csafe, cunsafe;
if (dspace->cast_motion(pyramid_shape, xf, cam_pos - ray_from, margin, csafe, cunsafe, exclude, collision_mask, clip_to_bodies, clip_to_areas)) {
- clip_offset = cam_pos.distance_to(ray_from + (cam_pos - ray_from).normalized() * csafe);
+ clip_offset = cam_pos.distance_to(ray_from + (cam_pos - ray_from) * csafe);
}
_update_camera();
@@ -817,6 +869,11 @@ void ClippedCamera::clear_exceptions() {
exclude.clear();
}
+float ClippedCamera::get_clip_offset() const {
+
+ return clip_offset;
+}
+
void ClippedCamera::set_clip_to_areas(bool p_clip) {
clip_to_areas = p_clip;
@@ -860,6 +917,8 @@ void ClippedCamera::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_clip_to_areas", "enable"), &ClippedCamera::set_clip_to_areas);
ClassDB::bind_method(D_METHOD("is_clip_to_areas_enabled"), &ClippedCamera::is_clip_to_areas_enabled);
+ ClassDB::bind_method(D_METHOD("get_clip_offset"), &ClippedCamera::get_clip_offset);
+
ClassDB::bind_method(D_METHOD("set_clip_to_bodies", "enable"), &ClippedCamera::set_clip_to_bodies);
ClassDB::bind_method(D_METHOD("is_clip_to_bodies_enabled"), &ClippedCamera::is_clip_to_bodies_enabled);
diff --git a/scene/3d/camera.h b/scene/3d/camera.h
index a531324a85..c0a4f77435 100644
--- a/scene/3d/camera.h
+++ b/scene/3d/camera.h
@@ -46,7 +46,8 @@ public:
enum Projection {
PROJECTION_PERSPECTIVE,
- PROJECTION_ORTHOGONAL
+ PROJECTION_ORTHOGONAL,
+ PROJECTION_FRUSTUM
};
enum KeepAspect {
@@ -63,11 +64,13 @@ public:
private:
bool force_change;
bool current;
+ Viewport *viewport;
Projection mode;
float fov;
float size;
+ Vector2 frustum_offset;
float near, far;
float v_offset;
float h_offset;
@@ -110,6 +113,7 @@ public:
void set_perspective(float p_fovy_degrees, float p_z_near, float p_z_far);
void set_orthogonal(float p_size, float p_z_near, float p_z_far);
+ void set_frustum(float p_size, Vector2 p_offset, float p_near, float p_far);
void set_projection(Camera::Projection p_mode);
void make_current();
@@ -123,12 +127,15 @@ public:
float get_size() const;
float get_zfar() const;
float get_znear() const;
+ Vector2 get_frustum_offset() const;
+
Projection get_projection() const;
void set_fov(float p_fov);
void set_size(float p_size);
void set_zfar(float p_zfar);
void set_znear(float p_znear);
+ void set_frustum_offset(Vector2 p_offset);
virtual Transform get_camera_transform() const;
@@ -137,7 +144,7 @@ public:
virtual Vector3 project_local_ray_normal(const Point2 &p_pos) const;
virtual Point2 unproject_position(const Vector3 &p_pos) const;
bool is_position_behind(const Vector3 &p_pos) const;
- virtual Vector3 project_position(const Point2 &p_point) const;
+ virtual Vector3 project_position(const Point2 &p_point, float p_z_depth = 0) const;
Vector<Vector3> get_near_plane_points() const;
@@ -227,6 +234,8 @@ public:
void remove_exception(const Object *p_object);
void clear_exceptions();
+ float get_clip_offset() const;
+
ClippedCamera();
~ClippedCamera();
};
diff --git a/scene/3d/collision_object.cpp b/scene/3d/collision_object.cpp
index d8c2042c88..fc46cf5bdb 100644
--- a/scene/3d/collision_object.cpp
+++ b/scene/3d/collision_object.cpp
@@ -52,7 +52,7 @@ void CollisionObject::_notification(int p_what) {
_update_pickable();
//get space
- };
+ } break;
case NOTIFICATION_TRANSFORM_CHANGED: {
@@ -259,9 +259,9 @@ void CollisionObject::shape_owner_add_shape(uint32_t p_owner, const Ref<Shape> &
s.index = total_subshapes;
s.shape = p_shape;
if (area) {
- PhysicsServer::get_singleton()->area_add_shape(rid, p_shape->get_rid(), sd.xform);
+ PhysicsServer::get_singleton()->area_add_shape(rid, p_shape->get_rid(), sd.xform, sd.disabled);
} else {
- PhysicsServer::get_singleton()->body_add_shape(rid, p_shape->get_rid(), sd.xform);
+ PhysicsServer::get_singleton()->body_add_shape(rid, p_shape->get_rid(), sd.xform, sd.disabled);
}
sd.shapes.push_back(s);
diff --git a/scene/3d/collision_shape.cpp b/scene/3d/collision_shape.cpp
index ac33e2b714..219ea56681 100644
--- a/scene/3d/collision_shape.cpp
+++ b/scene/3d/collision_shape.cpp
@@ -65,7 +65,6 @@ void CollisionShape::make_convex_from_brothers() {
}
void CollisionShape::_update_in_shape_owner(bool p_xform_only) {
-
parent->shape_owner_set_transform(owner_id, get_transform());
if (p_xform_only)
return;
@@ -91,7 +90,7 @@ void CollisionShape::_notification(int p_what) {
_update_in_shape_owner();
}
if (get_tree()->is_debugging_collisions_hint()) {
- _create_debug_shape();
+ _update_debug_shape();
}
} break;
case NOTIFICATION_LOCAL_TRANSFORM_CHANGED: {
@@ -142,17 +141,24 @@ void CollisionShape::_bind_methods() {
ClassDB::bind_method(D_METHOD("make_convex_from_brothers"), &CollisionShape::make_convex_from_brothers);
ClassDB::set_method_flags("CollisionShape", "make_convex_from_brothers", METHOD_FLAGS_DEFAULT | METHOD_FLAG_EDITOR);
+ ClassDB::bind_method(D_METHOD("_shape_changed"), &CollisionShape::_shape_changed);
+ ClassDB::bind_method(D_METHOD("_update_debug_shape"), &CollisionShape::_update_debug_shape);
+
ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "shape", PROPERTY_HINT_RESOURCE_TYPE, "Shape"), "set_shape", "get_shape");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "disabled"), "set_disabled", "is_disabled");
}
void CollisionShape::set_shape(const Ref<Shape> &p_shape) {
- if (!shape.is_null())
+ if (!shape.is_null()) {
shape->unregister_owner(this);
+ shape->disconnect("changed", this, "_shape_changed");
+ }
shape = p_shape;
- if (!shape.is_null())
+ if (!shape.is_null()) {
shape->register_owner(this);
+ shape->connect("changed", this, "_shape_changed");
+ }
update_gizmo();
if (parent) {
parent->shape_owner_clear_shapes(owner_id);
@@ -161,6 +167,8 @@ void CollisionShape::set_shape(const Ref<Shape> &p_shape) {
}
}
+ if (is_inside_tree())
+ _shape_changed();
update_configuration_warning();
}
@@ -199,7 +207,8 @@ CollisionShape::~CollisionShape() {
//VisualServer::get_singleton()->free(indicator);
}
-void CollisionShape::_create_debug_shape() {
+void CollisionShape::_update_debug_shape() {
+ debug_shape_dirty = false;
if (debug_shape) {
debug_shape->queue_delete();
@@ -207,15 +216,24 @@ void CollisionShape::_create_debug_shape() {
}
Ref<Shape> s = get_shape();
-
if (s.is_null())
return;
Ref<Mesh> mesh = s->get_debug_mesh();
-
MeshInstance *mi = memnew(MeshInstance);
mi->set_mesh(mesh);
-
add_child(mi);
debug_shape = mi;
}
+
+void CollisionShape::_shape_changed() {
+ // If this is a heightfield shape our center may have changed
+ if (parent) {
+ _update_in_shape_owner(true);
+ }
+
+ if (is_inside_tree() && get_tree()->is_debugging_collisions_hint() && !debug_shape_dirty) {
+ debug_shape_dirty = true;
+ call_deferred("_update_debug_shape");
+ }
+}
diff --git a/scene/3d/collision_shape.h b/scene/3d/collision_shape.h
index 0c8e383a7f..98427b8590 100644
--- a/scene/3d/collision_shape.h
+++ b/scene/3d/collision_shape.h
@@ -45,12 +45,14 @@ class CollisionShape : public Spatial {
CollisionObject *parent;
Node *debug_shape;
+ bool debug_shape_dirty;
void resource_changed(RES res);
bool disabled;
protected:
- void _create_debug_shape();
+ void _update_debug_shape();
+ void _shape_changed();
void _update_in_shape_owner(bool p_xform_only = false);
diff --git a/scene/3d/cpu_particles.cpp b/scene/3d/cpu_particles.cpp
index 85bc2dd529..cff147ba74 100644
--- a/scene/3d/cpu_particles.cpp
+++ b/scene/3d/cpu_particles.cpp
@@ -47,7 +47,8 @@ PoolVector<Face3> CPUParticles::get_faces(uint32_t p_usage_flags) const {
void CPUParticles::set_emitting(bool p_emitting) {
emitting = p_emitting;
- set_process_internal(true);
+ if (emitting)
+ set_process_internal(true);
}
void CPUParticles::set_amount(int p_amount) {
@@ -211,7 +212,7 @@ String CPUParticles::get_configuration_warning() const {
get_param_curve(PARAM_ANIM_SPEED).is_valid() || get_param_curve(PARAM_ANIM_OFFSET).is_valid())) {
if (warnings != String())
warnings += "\n";
- warnings += "- " + TTR("CPUParticles animation requires the usage of a SpatialMaterial with \"Billboard Particles\" enabled.");
+ warnings += "- " + TTR("CPUParticles animation requires the usage of a SpatialMaterial whose Billboard Mode is set to \"Particle Billboard\".");
}
return warnings;
@@ -301,9 +302,9 @@ void CPUParticles::set_param_curve(Parameter p_param, const Ref<Curve> &p_curve)
case PARAM_ANGULAR_VELOCITY: {
_adjust_curve_range(p_curve, -360, 360);
} break;
- /*case PARAM_ORBIT_VELOCITY: {
+ case PARAM_ORBIT_VELOCITY: {
_adjust_curve_range(p_curve, -500, 500);
- } break;*/
+ } break;
case PARAM_LINEAR_ACCEL: {
_adjust_curve_range(p_curve, -200, 200);
} break;
@@ -460,11 +461,10 @@ void CPUParticles::_validate_property(PropertyInfo &property) const {
if (property.name == "emission_normals" && emission_shape != EMISSION_SHAPE_DIRECTED_POINTS) {
property.usage = 0;
}
- /*
+
if (property.name.begins_with("orbit_") && !flags[FLAG_DISABLE_Z]) {
property.usage = 0;
}
- */
}
static uint32_t idhash(uint32_t x) {
@@ -514,6 +514,8 @@ void CPUParticles::_particles_process(float p_delta) {
velocity_xform = emission_xform.basis;
}
+ float system_phase = time / lifetime;
+
for (int i = 0; i < pcount; i++) {
Particle &p = parray[i];
@@ -521,21 +523,26 @@ void CPUParticles::_particles_process(float p_delta) {
if (!emitting && !p.active)
continue;
- float restart_time = (float(i) / float(pcount)) * lifetime;
float local_delta = p_delta;
+ // The phase is a ratio between 0 (birth) and 1 (end of life) for each particle.
+ // While we use time in tests later on, for randomness we use the phase as done in the
+ // original shader code, and we later multiply by lifetime to get the time.
+ float restart_phase = float(i) / float(pcount);
+
if (randomness_ratio > 0.0) {
uint32_t seed = cycle;
- if (restart_time >= time) {
+ if (restart_phase >= system_phase) {
seed -= uint32_t(1);
}
seed *= uint32_t(pcount);
seed += uint32_t(i);
float random = float(idhash(seed) % uint32_t(65536)) / 65536.0;
- restart_time += randomness_ratio * random * 1.0 / float(pcount);
+ restart_phase += randomness_ratio * random * 1.0 / float(pcount);
}
- restart_time *= (1.0 - explosiveness_ratio);
+ restart_phase *= (1.0 - explosiveness_ratio);
+ float restart_time = restart_phase * lifetime;
bool restart = false;
if (time > prev_time) {
@@ -690,16 +697,14 @@ void CPUParticles::_particles_process(float p_delta) {
if (curve_parameters[PARAM_INITIAL_LINEAR_VELOCITY].is_valid()) {
tex_linear_velocity = curve_parameters[PARAM_INITIAL_LINEAR_VELOCITY]->interpolate(p.custom[1]);
}
- /*
- float tex_orbit_velocity = 0.0;
+ float tex_orbit_velocity = 0.0;
if (flags[FLAG_DISABLE_Z]) {
-
- if (curve_parameters[PARAM_INITIAL_ORBIT_VELOCITY].is_valid()) {
- tex_orbit_velocity = curve_parameters[PARAM_INITIAL_ORBIT_VELOCITY]->interpolate(p.custom[1]);
+ if (curve_parameters[PARAM_ORBIT_VELOCITY].is_valid()) {
+ tex_orbit_velocity = curve_parameters[PARAM_ORBIT_VELOCITY]->interpolate(p.custom[1]);
}
}
-*/
+
float tex_angular_velocity = 0.0;
if (curve_parameters[PARAM_ANGULAR_VELOCITY].is_valid()) {
tex_angular_velocity = curve_parameters[PARAM_ANGULAR_VELOCITY]->interpolate(p.custom[1]);
@@ -753,8 +758,9 @@ void CPUParticles::_particles_process(float p_delta) {
//apply tangential acceleration;
if (flags[FLAG_DISABLE_Z]) {
- Vector3 yx = Vector3(diff.y, 0, diff.x);
- force += yx.length() > 0.0 ? (yx * Vector3(-1.0, 0, 1.0)) * ((parameters[PARAM_TANGENTIAL_ACCEL] + tex_tangential_accel) * Math::lerp(1.0f, rand_from_seed(alt_seed), randomness[PARAM_TANGENTIAL_ACCEL])) : Vector3();
+ Vector2 yx = Vector2(diff.y, diff.x);
+ Vector2 yx2 = (yx * Vector2(-1.0, 1.0)).normalized();
+ force += yx.length() > 0.0 ? Vector3(yx2.x, yx2.y, 0.0) * ((parameters[PARAM_TANGENTIAL_ACCEL] + tex_tangential_accel) * Math::lerp(1.0f, rand_from_seed(alt_seed), randomness[PARAM_TANGENTIAL_ACCEL])) : Vector3();
} else {
Vector3 crossDiff = diff.normalized().cross(gravity.normalized());
@@ -763,18 +769,18 @@ void CPUParticles::_particles_process(float p_delta) {
//apply attractor forces
p.velocity += force * local_delta;
//orbit velocity
-#if 0
if (flags[FLAG_DISABLE_Z]) {
-
- float orbit_amount = (orbit_velocity + tex_orbit_velocity) * mix(1.0, rand_from_seed(alt_seed), orbit_velocity_random);
+ float orbit_amount = (parameters[PARAM_ORBIT_VELOCITY] + tex_orbit_velocity) * Math::lerp(1.0f, rand_from_seed(alt_seed), randomness[PARAM_ORBIT_VELOCITY]);
if (orbit_amount != 0.0) {
- float ang = orbit_amount * DELTA * pi * 2.0;
- mat2 rot = mat2(vec2(cos(ang), -sin(ang)), vec2(sin(ang), cos(ang)));
- TRANSFORM[3].xy -= diff.xy;
- TRANSFORM[3].xy += rot * diff.xy;
+ float ang = orbit_amount * local_delta * Math_PI * 2.0;
+ // Not sure why the ParticlesMaterial code uses a clockwise rotation matrix,
+ // but we use -ang here to reproduce its behavior.
+ Transform2D rot = Transform2D(-ang, Vector2());
+ Vector2 rotv = rot.basis_xform(Vector2(diff.x, diff.y));
+ p.transform.origin -= Vector3(diff.x, diff.y, 0);
+ p.transform.origin += Vector3(rotv.x, rotv.y, 0);
}
}
-#endif
if (curve_parameters[PARAM_INITIAL_LINEAR_VELOCITY].is_valid()) {
p.velocity = p.velocity.normalized() * tex_linear_velocity;
}
@@ -909,11 +915,6 @@ void CPUParticles::_update_particle_data_buffer() {
PoolVector<Particle>::Read r = particles.read();
float *ptr = w.ptr();
- Transform un_transform;
- if (!local_coords) {
- un_transform = get_global_transform().affine_inverse();
- }
-
if (draw_order != DRAW_ORDER_INDEX) {
ow = particle_order.write();
order = ow.ptr();
@@ -931,7 +932,12 @@ void CPUParticles::_update_particle_data_buffer() {
Vector3 dir = c->get_global_transform().basis.get_axis(2); //far away to close
if (local_coords) {
- dir = un_transform.basis.xform(dir).normalized();
+
+ // will look different from Particles in editor as this is based on the camera in the scenetree
+ // and not the editor camera
+ dir = inv_emission_transform.xform(dir).normalized();
+ } else {
+ dir = dir.normalized();
}
SortArray<int, SortAxis> sorter;
@@ -949,7 +955,7 @@ void CPUParticles::_update_particle_data_buffer() {
Transform t = r[idx].transform;
if (!local_coords) {
- t = un_transform * t;
+ t = inv_emission_transform * t;
}
if (r[idx].active) {
@@ -1002,9 +1008,11 @@ void CPUParticles::_set_redraw(bool p_redraw) {
if (redraw) {
VS::get_singleton()->connect("frame_pre_draw", this, "_update_render_thread");
VS::get_singleton()->instance_geometry_set_flag(get_instance(), VS::INSTANCE_FLAG_DRAW_NEXT_FRAME_IF_VISIBLE, true);
+ VS::get_singleton()->multimesh_set_visible_instances(multimesh, -1);
} else {
VS::get_singleton()->disconnect("frame_pre_draw", this, "_update_render_thread");
VS::get_singleton()->instance_geometry_set_flag(get_instance(), VS::INSTANCE_FLAG_DRAW_NEXT_FRAME_IF_VISIBLE, false);
+ VS::get_singleton()->multimesh_set_visible_instances(multimesh, 0);
}
#ifndef NO_THREADS
update_mutex->unlock();
@@ -1029,7 +1037,7 @@ void CPUParticles::_update_render_thread() {
void CPUParticles::_notification(int p_what) {
if (p_what == NOTIFICATION_ENTER_TREE) {
- _set_redraw(true);
+ set_process_internal(emitting);
}
if (p_what == NOTIFICATION_EXIT_TREE) {
@@ -1048,8 +1056,6 @@ void CPUParticles::_notification(int p_what) {
float delta = get_process_delta_time();
if (emitting) {
-
- _set_redraw(true);
inactive_time = 0;
} else {
inactive_time += delta;
@@ -1065,6 +1071,7 @@ void CPUParticles::_notification(int p_what) {
return;
}
}
+ _set_redraw(true);
bool processed = false;
@@ -1114,6 +1121,46 @@ void CPUParticles::_notification(int p_what) {
_update_particle_data_buffer();
}
}
+
+ if (p_what == NOTIFICATION_TRANSFORM_CHANGED) {
+
+ inv_emission_transform = get_global_transform().affine_inverse();
+
+ if (!local_coords) {
+
+ int pc = particles.size();
+
+ PoolVector<float>::Write w = particle_data.write();
+ PoolVector<Particle>::Read r = particles.read();
+ float *ptr = w.ptr();
+
+ for (int i = 0; i < pc; i++) {
+
+ Transform t = inv_emission_transform * r[i].transform;
+
+ if (r[i].active) {
+ ptr[0] = t.basis.elements[0][0];
+ ptr[1] = t.basis.elements[0][1];
+ ptr[2] = t.basis.elements[0][2];
+ ptr[3] = t.origin.x;
+ ptr[4] = t.basis.elements[1][0];
+ ptr[5] = t.basis.elements[1][1];
+ ptr[6] = t.basis.elements[1][2];
+ ptr[7] = t.origin.y;
+ ptr[8] = t.basis.elements[2][0];
+ ptr[9] = t.basis.elements[2][1];
+ ptr[10] = t.basis.elements[2][2];
+ ptr[11] = t.origin.z;
+ } else {
+ zeromem(ptr, sizeof(float) * 12);
+ }
+
+ ptr += 17;
+ }
+
+ can_update = true;
+ }
+ }
}
void CPUParticles::convert_from_particles(Node *p_particles) {
@@ -1169,7 +1216,7 @@ void CPUParticles::convert_from_particles(Node *p_particles) {
CONVERT_PARAM(PARAM_INITIAL_LINEAR_VELOCITY);
CONVERT_PARAM(PARAM_ANGULAR_VELOCITY);
- // CONVERT_PARAM(PARAM_ORBIT_VELOCITY);
+ CONVERT_PARAM(PARAM_ORBIT_VELOCITY);
CONVERT_PARAM(PARAM_LINEAR_ACCEL);
CONVERT_PARAM(PARAM_RADIAL_ACCEL);
CONVERT_PARAM(PARAM_TANGENTIAL_ACCEL);
@@ -1312,12 +1359,10 @@ void CPUParticles::_bind_methods() {
ADD_PROPERTYI(PropertyInfo(Variant::REAL, "angular_velocity", PROPERTY_HINT_RANGE, "-720,720,0.01,or_lesser,or_greater"), "set_param", "get_param", PARAM_ANGULAR_VELOCITY);
ADD_PROPERTYI(PropertyInfo(Variant::REAL, "angular_velocity_random", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_param_randomness", "get_param_randomness", PARAM_ANGULAR_VELOCITY);
ADD_PROPERTYI(PropertyInfo(Variant::OBJECT, "angular_velocity_curve", PROPERTY_HINT_RESOURCE_TYPE, "Curve"), "set_param_curve", "get_param_curve", PARAM_ANGULAR_VELOCITY);
- /*
ADD_GROUP("Orbit Velocity", "orbit_");
ADD_PROPERTYI(PropertyInfo(Variant::REAL, "orbit_velocity", PROPERTY_HINT_RANGE, "-1000,1000,0.01,or_lesser,or_greater"), "set_param", "get_param", PARAM_ORBIT_VELOCITY);
ADD_PROPERTYI(PropertyInfo(Variant::REAL, "orbit_velocity_random", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_param_randomness", "get_param_randomness", PARAM_ORBIT_VELOCITY);
ADD_PROPERTYI(PropertyInfo(Variant::OBJECT, "orbit_velocity_curve", PROPERTY_HINT_RESOURCE_TYPE, "Curve"), "set_param_curve", "get_param_curve", PARAM_ORBIT_VELOCITY);
-*/
ADD_GROUP("Linear Accel", "linear_");
ADD_PROPERTYI(PropertyInfo(Variant::REAL, "linear_accel", PROPERTY_HINT_RANGE, "-100,100,0.01,or_lesser,or_greater"), "set_param", "get_param", PARAM_LINEAR_ACCEL);
ADD_PROPERTYI(PropertyInfo(Variant::REAL, "linear_accel_random", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_param_randomness", "get_param_randomness", PARAM_LINEAR_ACCEL);
@@ -1360,7 +1405,7 @@ void CPUParticles::_bind_methods() {
BIND_ENUM_CONSTANT(PARAM_INITIAL_LINEAR_VELOCITY);
BIND_ENUM_CONSTANT(PARAM_ANGULAR_VELOCITY);
- //BIND_ENUM_CONSTANT(PARAM_ORBIT_VELOCITY);
+ BIND_ENUM_CONSTANT(PARAM_ORBIT_VELOCITY);
BIND_ENUM_CONSTANT(PARAM_LINEAR_ACCEL);
BIND_ENUM_CONSTANT(PARAM_RADIAL_ACCEL);
BIND_ENUM_CONSTANT(PARAM_TANGENTIAL_ACCEL);
@@ -1374,6 +1419,7 @@ void CPUParticles::_bind_methods() {
BIND_ENUM_CONSTANT(FLAG_ALIGN_Y_TO_VELOCITY);
BIND_ENUM_CONSTANT(FLAG_ROTATE_Y);
+ BIND_ENUM_CONSTANT(FLAG_DISABLE_Z);
BIND_ENUM_CONSTANT(FLAG_MAX);
BIND_ENUM_CONSTANT(EMISSION_SHAPE_POINT);
@@ -1391,7 +1437,10 @@ CPUParticles::CPUParticles() {
cycle = 0;
redraw = false;
+ set_notify_transform(true);
+
multimesh = VisualServer::get_singleton()->multimesh_create();
+ VisualServer::get_singleton()->multimesh_set_visible_instances(multimesh, 0);
set_base(multimesh);
set_emitting(true);
@@ -1411,7 +1460,7 @@ CPUParticles::CPUParticles() {
set_spread(45);
set_flatness(0);
set_param(PARAM_INITIAL_LINEAR_VELOCITY, 1);
- //set_param(PARAM_ORBIT_VELOCITY, 0);
+ set_param(PARAM_ORBIT_VELOCITY, 0);
set_param(PARAM_LINEAR_ACCEL, 0);
set_param(PARAM_RADIAL_ACCEL, 0);
set_param(PARAM_TANGENTIAL_ACCEL, 0);
diff --git a/scene/3d/cpu_particles.h b/scene/3d/cpu_particles.h
index b863a3cb3f..6f267102fa 100644
--- a/scene/3d/cpu_particles.h
+++ b/scene/3d/cpu_particles.h
@@ -53,7 +53,7 @@ public:
PARAM_INITIAL_LINEAR_VELOCITY,
PARAM_ANGULAR_VELOCITY,
- //PARAM_ORBIT_VELOCITY,
+ PARAM_ORBIT_VELOCITY,
PARAM_LINEAR_ACCEL,
PARAM_RADIAL_ACCEL,
PARAM_TANGENTIAL_ACCEL,
@@ -116,7 +116,7 @@ private:
const Particle *particles;
bool operator()(int p_a, int p_b) const {
- return particles[p_a].time < particles[p_b].time;
+ return particles[p_a].time > particles[p_b].time;
}
};
@@ -142,6 +142,8 @@ private:
int fixed_fps;
bool fractional_delta;
+ Transform inv_emission_transform;
+
volatile bool can_update;
DrawOrder draw_order;
diff --git a/scene/3d/gi_probe.cpp b/scene/3d/gi_probe.cpp
index c491275f00..414e932f61 100644
--- a/scene/3d/gi_probe.cpp
+++ b/scene/3d/gi_probe.cpp
@@ -539,7 +539,7 @@ void GIProbe::_bind_methods() {
ADD_PROPERTY(PropertyInfo(Variant::INT, "subdiv", PROPERTY_HINT_ENUM, "64,128,256,512"), "set_subdiv", "get_subdiv");
ADD_PROPERTY(PropertyInfo(Variant::VECTOR3, "extents"), "set_extents", "get_extents");
ADD_PROPERTY(PropertyInfo(Variant::INT, "dynamic_range", PROPERTY_HINT_RANGE, "1,16,1"), "set_dynamic_range", "get_dynamic_range");
- ADD_PROPERTY(PropertyInfo(Variant::REAL, "energy", PROPERTY_HINT_RANGE, "0,16,0.01"), "set_energy", "get_energy");
+ ADD_PROPERTY(PropertyInfo(Variant::REAL, "energy", PROPERTY_HINT_RANGE, "0,16,0.01,or_greater"), "set_energy", "get_energy");
ADD_PROPERTY(PropertyInfo(Variant::REAL, "propagation", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_propagation", "get_propagation");
ADD_PROPERTY(PropertyInfo(Variant::REAL, "bias", PROPERTY_HINT_RANGE, "0,4,0.001"), "set_bias", "get_bias");
ADD_PROPERTY(PropertyInfo(Variant::REAL, "normal_bias", PROPERTY_HINT_RANGE, "0,4,0.001"), "set_normal_bias", "get_normal_bias");
diff --git a/scene/3d/light.cpp b/scene/3d/light.cpp
index cf1af918f7..2e64872616 100644
--- a/scene/3d/light.cpp
+++ b/scene/3d/light.cpp
@@ -152,6 +152,7 @@ PoolVector<Face3> Light::get_faces(uint32_t p_usage_flags) const {
void Light::set_bake_mode(BakeMode p_mode) {
bake_mode = p_mode;
+ VS::get_singleton()->light_set_use_gi(light, p_mode != BAKE_DISABLED);
}
Light::BakeMode Light::get_bake_mode() const {
@@ -248,8 +249,8 @@ void Light::_bind_methods() {
ADD_GROUP("Light", "light_");
ADD_PROPERTY(PropertyInfo(Variant::COLOR, "light_color", PROPERTY_HINT_COLOR_NO_ALPHA), "set_color", "get_color");
- ADD_PROPERTYI(PropertyInfo(Variant::REAL, "light_energy", PROPERTY_HINT_RANGE, "0,16,0.01"), "set_param", "get_param", PARAM_ENERGY);
- ADD_PROPERTYI(PropertyInfo(Variant::REAL, "light_indirect_energy", PROPERTY_HINT_RANGE, "0,16,0.01"), "set_param", "get_param", PARAM_INDIRECT_ENERGY);
+ ADD_PROPERTYI(PropertyInfo(Variant::REAL, "light_energy", PROPERTY_HINT_RANGE, "0,16,0.01,or_greater"), "set_param", "get_param", PARAM_ENERGY);
+ ADD_PROPERTYI(PropertyInfo(Variant::REAL, "light_indirect_energy", PROPERTY_HINT_RANGE, "0,16,0.01,or_greater"), "set_param", "get_param", PARAM_INDIRECT_ENERGY);
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "light_negative"), "set_negative", "is_negative");
ADD_PROPERTYI(PropertyInfo(Variant::REAL, "light_specular", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_param", "get_param", PARAM_SPECULAR);
ADD_PROPERTY(PropertyInfo(Variant::INT, "light_bake_mode", PROPERTY_HINT_ENUM, "Disable,Indirect,All"), "set_bake_mode", "get_bake_mode");
@@ -293,7 +294,8 @@ Light::Light(VisualServer::LightType p_type) {
case VS::LIGHT_DIRECTIONAL: light = VisualServer::get_singleton()->directional_light_create(); break;
case VS::LIGHT_OMNI: light = VisualServer::get_singleton()->omni_light_create(); break;
case VS::LIGHT_SPOT: light = VisualServer::get_singleton()->spot_light_create(); break;
- default: {};
+ default: {
+ };
}
VS::get_singleton()->instance_set_base(get_instance(), light);
diff --git a/scene/3d/mesh_instance.cpp b/scene/3d/mesh_instance.cpp
index 848889155b..89072519d5 100644
--- a/scene/3d/mesh_instance.cpp
+++ b/scene/3d/mesh_instance.cpp
@@ -96,7 +96,7 @@ void MeshInstance::_get_property_list(List<PropertyInfo> *p_list) const {
ls.sort();
for (List<String>::Element *E = ls.front(); E; E = E->next()) {
- p_list->push_back(PropertyInfo(Variant::REAL, E->get(), PROPERTY_HINT_RANGE, "0,1,0.01"));
+ p_list->push_back(PropertyInfo(Variant::REAL, E->get(), PROPERTY_HINT_RANGE, "0,1,0.00001"));
}
if (mesh.is_valid()) {
diff --git a/scene/3d/navigation.cpp b/scene/3d/navigation.cpp
index 5a3c8223ff..612d91c6e1 100644
--- a/scene/3d/navigation.cpp
+++ b/scene/3d/navigation.cpp
@@ -340,16 +340,12 @@ Vector<Vector3> Navigation::get_simple_path(const Vector3 &p_start, const Vector
};
Vector3 entry = Geometry::get_closest_point_to_segment(begin_poly->entry, edge);
- begin_poly->edges[i].C->distance = begin_poly->entry.distance_to(entry);
+ begin_poly->edges[i].C->distance = begin_point.distance_to(entry);
begin_poly->edges[i].C->entry = entry;
#else
begin_poly->edges[i].C->distance = begin_poly->center.distance_to(begin_poly->edges[i].C->center);
#endif
open_list.push_back(begin_poly->edges[i].C);
-
- if (begin_poly->edges[i].C == end_poly) {
- found_route = true;
- }
}
}
@@ -370,28 +366,7 @@ Vector<Vector3> Navigation::get_simple_path(const Vector3 &p_start, const Vector
float cost = p->distance;
#ifdef USE_ENTRY_POINT
- int es = p->edges.size();
-
- float shortest_distance = 1e30;
-
- for (int i = 0; i < es; i++) {
- Polygon::Edge &e = p->edges.write[i];
-
- if (!e.C)
- continue;
-
- Vector3 edge[2] = {
- _get_vertex(p->edges[i].point),
- _get_vertex(p->edges[(i + 1) % es].point)
- };
-
- Vector3 edge_point = Geometry::get_closest_point_to_segment(p->entry, edge);
- float dist = p->entry.distance_to(edge_point);
- if (dist < shortest_distance)
- shortest_distance = dist;
- }
-
- cost += shortest_distance;
+ cost += p->entry.distance_to(end_point);
#else
cost += p->center.distance_to(end_point);
#endif
@@ -404,6 +379,12 @@ Vector<Vector3> Navigation::get_simple_path(const Vector3 &p_start, const Vector
Polygon *p = least_cost_poly->get();
//open the neighbours for search
+ if (p == end_poly) {
+ //oh my reached end! stop algorithm
+ found_route = true;
+ break;
+ }
+
for (int i = 0; i < p->edges.size(); i++) {
Polygon::Edge &e = p->edges.write[i];
@@ -411,7 +392,17 @@ Vector<Vector3> Navigation::get_simple_path(const Vector3 &p_start, const Vector
if (!e.C)
continue;
+#ifdef USE_ENTRY_POINT
+ Vector3 edge[2] = {
+ _get_vertex(p->edges[i].point),
+ _get_vertex(p->edges[(i + 1) % p->edges.size()].point)
+ };
+
+ Vector3 entry = Geometry::get_closest_point_to_segment(p->entry, edge);
+ float distance = p->entry.distance_to(entry) + p->distance;
+#else
float distance = p->center.distance_to(e.C->center) + p->distance;
+#endif
if (e.C->prev_edge != -1) {
//oh this was visited already, can we win the cost?
@@ -420,25 +411,22 @@ Vector<Vector3> Navigation::get_simple_path(const Vector3 &p_start, const Vector
e.C->prev_edge = e.C_edge;
e.C->distance = distance;
+#ifdef USE_ENTRY_POINT
+ e.C->entry = entry;
+#endif
}
} else {
//add to open neighbours
e.C->prev_edge = e.C_edge;
e.C->distance = distance;
+#ifdef USE_ENTRY_POINT
+ e.C->entry = entry;
+#endif
open_list.push_back(e.C);
-
- if (e.C == end_poly) {
- //oh my reached end! stop algorithm
- found_route = true;
- break;
- }
}
}
- if (found_route)
- break;
-
open_list.erase(least_cost_poly);
}
@@ -539,8 +527,12 @@ Vector<Vector3> Navigation::get_simple_path(const Vector3 &p_start, const Vector
path.push_back(end_point);
while (true) {
int prev = p->prev_edge;
+#ifdef USE_ENTRY_POINT
+ Vector3 point = p->entry;
+#else
int prev_n = (p->prev_edge + 1) % p->edges.size();
Vector3 point = (_get_vertex(p->edges[prev].point) + _get_vertex(p->edges[prev_n].point)) * 0.5;
+#endif
path.push_back(point);
p = p->edges[prev].C;
if (p == begin_poly)
diff --git a/scene/3d/navigation_mesh.cpp b/scene/3d/navigation_mesh.cpp
index 93731c4023..f82543b789 100644
--- a/scene/3d/navigation_mesh.cpp
+++ b/scene/3d/navigation_mesh.cpp
@@ -73,6 +73,41 @@ int NavigationMesh::get_sample_partition_type() const {
return static_cast<int>(partition_type);
}
+void NavigationMesh::set_parsed_geometry_type(int p_value) {
+ ERR_FAIL_COND(p_value >= PARSED_GEOMETRY_MAX);
+ parsed_geometry_type = static_cast<ParsedGeometryType>(p_value);
+ _change_notify();
+}
+
+int NavigationMesh::get_parsed_geometry_type() const {
+ return parsed_geometry_type;
+}
+
+void NavigationMesh::set_collision_mask(uint32_t p_mask) {
+
+ collision_mask = p_mask;
+}
+
+uint32_t NavigationMesh::get_collision_mask() const {
+
+ return collision_mask;
+}
+
+void NavigationMesh::set_collision_mask_bit(int p_bit, bool p_value) {
+
+ uint32_t mask = get_collision_mask();
+ if (p_value)
+ mask |= 1 << p_bit;
+ else
+ mask &= ~(1 << p_bit);
+ set_collision_mask(mask);
+}
+
+bool NavigationMesh::get_collision_mask_bit(int p_bit) const {
+
+ return get_collision_mask() & (1 << p_bit);
+}
+
void NavigationMesh::set_cell_size(float p_value) {
cell_size = p_value;
}
@@ -204,6 +239,7 @@ bool NavigationMesh::get_filter_walkable_low_height_spans() const {
void NavigationMesh::set_vertices(const PoolVector<Vector3> &p_vertices) {
vertices = p_vertices;
+ _change_notify();
}
PoolVector<Vector3> NavigationMesh::get_vertices() const {
@@ -217,6 +253,7 @@ void NavigationMesh::_set_polygons(const Array &p_array) {
for (int i = 0; i < p_array.size(); i++) {
polygons.write[i].indices = p_array[i];
}
+ _change_notify();
}
Array NavigationMesh::_get_polygons() const {
@@ -235,6 +272,7 @@ void NavigationMesh::add_polygon(const Vector<int> &p_polygon) {
Polygon polygon;
polygon.indices = p_polygon;
polygons.push_back(polygon);
+ _change_notify();
}
int NavigationMesh::get_polygon_count() const {
@@ -340,6 +378,15 @@ void NavigationMesh::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_sample_partition_type", "sample_partition_type"), &NavigationMesh::set_sample_partition_type);
ClassDB::bind_method(D_METHOD("get_sample_partition_type"), &NavigationMesh::get_sample_partition_type);
+ ClassDB::bind_method(D_METHOD("set_parsed_geometry_type", "geometry_type"), &NavigationMesh::set_parsed_geometry_type);
+ ClassDB::bind_method(D_METHOD("get_parsed_geometry_type"), &NavigationMesh::get_parsed_geometry_type);
+
+ ClassDB::bind_method(D_METHOD("set_collision_mask", "mask"), &NavigationMesh::set_collision_mask);
+ ClassDB::bind_method(D_METHOD("get_collision_mask"), &NavigationMesh::get_collision_mask);
+
+ ClassDB::bind_method(D_METHOD("set_collision_mask_bit", "bit", "value"), &NavigationMesh::set_collision_mask_bit);
+ ClassDB::bind_method(D_METHOD("get_collision_mask_bit", "bit"), &NavigationMesh::get_collision_mask_bit);
+
ClassDB::bind_method(D_METHOD("set_cell_size", "cell_size"), &NavigationMesh::set_cell_size);
ClassDB::bind_method(D_METHOD("get_cell_size"), &NavigationMesh::get_cell_size);
@@ -405,30 +452,45 @@ void NavigationMesh::_bind_methods() {
BIND_CONSTANT(SAMPLE_PARTITION_MONOTONE);
BIND_CONSTANT(SAMPLE_PARTITION_LAYERS);
+ BIND_CONSTANT(PARSED_GEOMETRY_MESH_INSTANCES);
+ BIND_CONSTANT(PARSED_GEOMETRY_STATIC_COLLIDERS);
+ BIND_CONSTANT(PARSED_GEOMETRY_BOTH);
+
ADD_PROPERTY(PropertyInfo(Variant::POOL_VECTOR3_ARRAY, "vertices", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR | PROPERTY_USAGE_INTERNAL), "set_vertices", "get_vertices");
ADD_PROPERTY(PropertyInfo(Variant::ARRAY, "polygons", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR | PROPERTY_USAGE_INTERNAL), "_set_polygons", "_get_polygons");
ADD_PROPERTY(PropertyInfo(Variant::INT, "sample_partition_type/sample_partition_type", PROPERTY_HINT_ENUM, "Watershed,Monotone,Layers"), "set_sample_partition_type", "get_sample_partition_type");
-
- ADD_PROPERTY(PropertyInfo(Variant::REAL, "cell/size", PROPERTY_HINT_RANGE, "0.1,1.0,0.01"), "set_cell_size", "get_cell_size");
- ADD_PROPERTY(PropertyInfo(Variant::REAL, "cell/height", PROPERTY_HINT_RANGE, "0.1,1.0,0.01"), "set_cell_height", "get_cell_height");
- ADD_PROPERTY(PropertyInfo(Variant::REAL, "agent/height", PROPERTY_HINT_RANGE, "0.1,5.0,0.01"), "set_agent_height", "get_agent_height");
- ADD_PROPERTY(PropertyInfo(Variant::REAL, "agent/radius", PROPERTY_HINT_RANGE, "0.1,5.0,0.01"), "set_agent_radius", "get_agent_radius");
- ADD_PROPERTY(PropertyInfo(Variant::REAL, "agent/max_climb", PROPERTY_HINT_RANGE, "0.1,5.0,0.01"), "set_agent_max_climb", "get_agent_max_climb");
+ ADD_PROPERTY(PropertyInfo(Variant::INT, "geometry/parsed_geometry_type", PROPERTY_HINT_ENUM, "Mesh Instances,Static Colliders,Both"), "set_parsed_geometry_type", "get_parsed_geometry_type");
+ ADD_PROPERTY(PropertyInfo(Variant::INT, "geometry/collision_mask", PROPERTY_HINT_LAYERS_3D_PHYSICS), "set_collision_mask", "get_collision_mask");
+
+ ADD_PROPERTY(PropertyInfo(Variant::REAL, "cell/size", PROPERTY_HINT_RANGE, "0.1,1.0,0.01,or_greater"), "set_cell_size", "get_cell_size");
+ ADD_PROPERTY(PropertyInfo(Variant::REAL, "cell/height", PROPERTY_HINT_RANGE, "0.1,1.0,0.01,or_greater"), "set_cell_height", "get_cell_height");
+ ADD_PROPERTY(PropertyInfo(Variant::REAL, "agent/height", PROPERTY_HINT_RANGE, "0.1,5.0,0.01,or_greater"), "set_agent_height", "get_agent_height");
+ ADD_PROPERTY(PropertyInfo(Variant::REAL, "agent/radius", PROPERTY_HINT_RANGE, "0.1,5.0,0.01,or_greater"), "set_agent_radius", "get_agent_radius");
+ ADD_PROPERTY(PropertyInfo(Variant::REAL, "agent/max_climb", PROPERTY_HINT_RANGE, "0.1,5.0,0.01,or_greater"), "set_agent_max_climb", "get_agent_max_climb");
ADD_PROPERTY(PropertyInfo(Variant::REAL, "agent/max_slope", PROPERTY_HINT_RANGE, "0.0,90.0,0.1"), "set_agent_max_slope", "get_agent_max_slope");
- ADD_PROPERTY(PropertyInfo(Variant::REAL, "region/min_size", PROPERTY_HINT_RANGE, "0.0,150.0,0.01"), "set_region_min_size", "get_region_min_size");
- ADD_PROPERTY(PropertyInfo(Variant::REAL, "region/merge_size", PROPERTY_HINT_RANGE, "0.0,150.0,0.01"), "set_region_merge_size", "get_region_merge_size");
- ADD_PROPERTY(PropertyInfo(Variant::REAL, "edge/max_length", PROPERTY_HINT_RANGE, "0.0,50.0,0.01"), "set_edge_max_length", "get_edge_max_length");
- ADD_PROPERTY(PropertyInfo(Variant::REAL, "edge/max_error", PROPERTY_HINT_RANGE, "0.1,3.0,0.01"), "set_edge_max_error", "get_edge_max_error");
- ADD_PROPERTY(PropertyInfo(Variant::REAL, "polygon/verts_per_poly", PROPERTY_HINT_RANGE, "3.0,12.0,1.0"), "set_verts_per_poly", "get_verts_per_poly");
- ADD_PROPERTY(PropertyInfo(Variant::REAL, "detail/sample_distance", PROPERTY_HINT_RANGE, "0.0,16.0,0.01"), "set_detail_sample_distance", "get_detail_sample_distance");
- ADD_PROPERTY(PropertyInfo(Variant::REAL, "detail/sample_max_error", PROPERTY_HINT_RANGE, "0.0,16.0,0.01"), "set_detail_sample_max_error", "get_detail_sample_max_error");
+ ADD_PROPERTY(PropertyInfo(Variant::REAL, "region/min_size", PROPERTY_HINT_RANGE, "0.0,150.0,0.01,or_greater"), "set_region_min_size", "get_region_min_size");
+ ADD_PROPERTY(PropertyInfo(Variant::REAL, "region/merge_size", PROPERTY_HINT_RANGE, "0.0,150.0,0.01,or_greater"), "set_region_merge_size", "get_region_merge_size");
+ ADD_PROPERTY(PropertyInfo(Variant::REAL, "edge/max_length", PROPERTY_HINT_RANGE, "0.0,50.0,0.01,or_greater"), "set_edge_max_length", "get_edge_max_length");
+ ADD_PROPERTY(PropertyInfo(Variant::REAL, "edge/max_error", PROPERTY_HINT_RANGE, "0.1,3.0,0.01,or_greater"), "set_edge_max_error", "get_edge_max_error");
+ ADD_PROPERTY(PropertyInfo(Variant::REAL, "polygon/verts_per_poly", PROPERTY_HINT_RANGE, "3.0,12.0,1.0,or_greater"), "set_verts_per_poly", "get_verts_per_poly");
+ ADD_PROPERTY(PropertyInfo(Variant::REAL, "detail/sample_distance", PROPERTY_HINT_RANGE, "0.0,16.0,0.01,or_greater"), "set_detail_sample_distance", "get_detail_sample_distance");
+ ADD_PROPERTY(PropertyInfo(Variant::REAL, "detail/sample_max_error", PROPERTY_HINT_RANGE, "0.0,16.0,0.01,or_greater"), "set_detail_sample_max_error", "get_detail_sample_max_error");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "filter/low_hanging_obstacles"), "set_filter_low_hanging_obstacles", "get_filter_low_hanging_obstacles");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "filter/ledge_spans"), "set_filter_ledge_spans", "get_filter_ledge_spans");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "filter/filter_walkable_low_height_spans"), "set_filter_walkable_low_height_spans", "get_filter_walkable_low_height_spans");
}
+void NavigationMesh::_validate_property(PropertyInfo &property) const {
+ if (property.name == "geometry/collision_mask") {
+ if (parsed_geometry_type == PARSED_GEOMETRY_MESH_INSTANCES) {
+ property.usage = 0;
+ return;
+ }
+ }
+}
+
NavigationMesh::NavigationMesh() {
cell_size = 0.3f;
cell_height = 0.2f;
@@ -445,7 +507,8 @@ NavigationMesh::NavigationMesh() {
detail_sample_max_error = 1.0f;
partition_type = SAMPLE_PARTITION_WATERSHED;
-
+ parsed_geometry_type = PARSED_GEOMETRY_MESH_INSTANCES;
+ collision_mask = 0xFFFFFFFF;
filter_low_hanging_obstacles = false;
filter_ledge_spans = false;
filter_walkable_low_height_spans = false;
@@ -566,8 +629,17 @@ void NavigationMeshInstance::set_navigation_mesh(const Ref<NavigationMesh> &p_na
navigation->navmesh_remove(nav_id);
nav_id = -1;
}
+
+ if (navmesh.is_valid()) {
+ navmesh->remove_change_receptor(this);
+ }
+
navmesh = p_navmesh;
+ if (navmesh.is_valid()) {
+ navmesh->add_change_receptor(this);
+ }
+
if (navigation && navmesh.is_valid() && enabled) {
nav_id = navigation->navmesh_add(navmesh, get_relative_transform(navigation), this);
}
@@ -617,6 +689,11 @@ void NavigationMeshInstance::_bind_methods() {
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "enabled"), "set_enabled", "is_enabled");
}
+void NavigationMeshInstance::_changed_callback(Object *p_changed, const char *p_prop) {
+ update_gizmo();
+ update_configuration_warning();
+}
+
NavigationMeshInstance::NavigationMeshInstance() {
debug_view = NULL;
@@ -625,3 +702,8 @@ NavigationMeshInstance::NavigationMeshInstance() {
enabled = true;
set_notify_transform(true);
}
+
+NavigationMeshInstance::~NavigationMeshInstance() {
+ if (navmesh.is_valid())
+ navmesh->remove_change_receptor(this);
+}
diff --git a/scene/3d/navigation_mesh.h b/scene/3d/navigation_mesh.h
index 74531e2423..5fbf3998ff 100644
--- a/scene/3d/navigation_mesh.h
+++ b/scene/3d/navigation_mesh.h
@@ -57,6 +57,7 @@ class NavigationMesh : public Resource {
protected:
static void _bind_methods();
+ virtual void _validate_property(PropertyInfo &property) const;
void _set_polygons(const Array &p_array);
Array _get_polygons() const;
@@ -69,6 +70,13 @@ public:
SAMPLE_PARTITION_MAX
};
+ enum ParsedGeometryType {
+ PARSED_GEOMETRY_MESH_INSTANCES = 0,
+ PARSED_GEOMETRY_STATIC_COLLIDERS,
+ PARSED_GEOMETRY_BOTH,
+ PARSED_GEOMETRY_MAX
+ };
+
protected:
float cell_size;
float cell_height;
@@ -85,6 +93,8 @@ protected:
float detail_sample_max_error;
SamplePartitionType partition_type;
+ ParsedGeometryType parsed_geometry_type;
+ uint32_t collision_mask;
bool filter_low_hanging_obstacles;
bool filter_ledge_spans;
@@ -95,6 +105,15 @@ public:
void set_sample_partition_type(int p_value);
int get_sample_partition_type() const;
+ void set_parsed_geometry_type(int p_value);
+ int get_parsed_geometry_type() const;
+
+ void set_collision_mask(uint32_t p_mask);
+ uint32_t get_collision_mask() const;
+
+ void set_collision_mask_bit(int p_bit, bool p_value);
+ bool get_collision_mask_bit(int p_bit) const;
+
void set_cell_size(float p_value);
float get_cell_size() const;
@@ -174,6 +193,7 @@ class NavigationMeshInstance : public Spatial {
protected:
void _notification(int p_what);
static void _bind_methods();
+ void _changed_callback(Object *p_changed, const char *p_prop);
public:
void set_enabled(bool p_enabled);
@@ -185,6 +205,7 @@ public:
String get_configuration_warning() const;
NavigationMeshInstance();
+ ~NavigationMeshInstance();
};
#endif // NAVIGATION_MESH_H
diff --git a/scene/3d/particles.cpp b/scene/3d/particles.cpp
index 57ab01f7be..156560f802 100644
--- a/scene/3d/particles.cpp
+++ b/scene/3d/particles.cpp
@@ -268,7 +268,7 @@ String Particles::get_configuration_warning() const {
process->get_param_texture(ParticlesMaterial::PARAM_ANIM_SPEED).is_valid() || process->get_param_texture(ParticlesMaterial::PARAM_ANIM_OFFSET).is_valid())) {
if (warnings != String())
warnings += "\n";
- warnings += "- " + TTR("Particles animation requires the usage of a SpatialMaterial with \"Billboard Particles\" enabled.");
+ warnings += "- " + TTR("Particles animation requires the usage of a SpatialMaterial whose Billboard Mode is set to \"Particle Billboard\".");
}
}
diff --git a/scene/3d/path.cpp b/scene/3d/path.cpp
index 190967d76c..84078911cb 100644
--- a/scene/3d/path.cpp
+++ b/scene/3d/path.cpp
@@ -173,7 +173,7 @@ void PathFollow::_update_transform() {
float dot = t_prev.dot(t_cur);
float angle = Math::acos(CLAMP(dot, -1, 1));
- if (likely(Math::abs(angle) > CMP_EPSILON)) {
+ if (likely(!Math::is_zero_approx(angle))) {
if (rotation_mode == ROTATION_Y) {
// assuming we're referring to global Y-axis. is this correct?
axis.x = 0;
@@ -184,7 +184,7 @@ void PathFollow::_update_transform() {
// all components are allowed
}
- if (likely(axis.length() > CMP_EPSILON)) {
+ if (likely(!Math::is_zero_approx(axis.length()))) {
t.rotate_basis(axis.normalized(), angle);
}
}
@@ -193,7 +193,7 @@ void PathFollow::_update_transform() {
float tilt_angle = c->interpolate_baked_tilt(o);
Vector3 tilt_axis = t_cur; // not sure what tilt is supposed to do, is this correct??
- if (likely(Math::abs(tilt_angle) > CMP_EPSILON)) {
+ if (likely(!Math::is_zero_approx(Math::abs(tilt_angle)))) {
if (rotation_mode == ROTATION_Y) {
tilt_axis.x = 0;
tilt_axis.z = 0;
@@ -203,7 +203,7 @@ void PathFollow::_update_transform() {
// all components are allowed
}
- if (likely(tilt_axis.length() > CMP_EPSILON)) {
+ if (likely(!Math::is_zero_approx(tilt_axis.length()))) {
t.rotate_basis(tilt_axis.normalized(), tilt_angle);
}
}
diff --git a/scene/3d/physics_body.cpp b/scene/3d/physics_body.cpp
index 05214ed669..3624e04434 100644
--- a/scene/3d/physics_body.cpp
+++ b/scene/3d/physics_body.cpp
@@ -192,8 +192,8 @@ void StaticBody::set_friction(real_t p_friction) {
return;
}
- ERR_EXPLAIN("The method set_friction has been deprecated and will be removed in the future, use physics material instead.")
- WARN_DEPRECATED
+ ERR_EXPLAIN("The method set_friction has been deprecated and will be removed in the future, use physics material instead.");
+ WARN_DEPRECATED;
ERR_FAIL_COND(p_friction < 0 || p_friction > 1);
@@ -206,8 +206,8 @@ void StaticBody::set_friction(real_t p_friction) {
real_t StaticBody::get_friction() const {
- ERR_EXPLAIN("The method get_friction has been deprecated and will be removed in the future, use physics material instead.")
- WARN_DEPRECATED
+ ERR_EXPLAIN("The method get_friction has been deprecated and will be removed in the future, use physics material instead.");
+ WARN_DEPRECATED;
if (physics_material_override.is_null()) {
return 1;
@@ -222,8 +222,8 @@ void StaticBody::set_bounce(real_t p_bounce) {
return;
}
- ERR_EXPLAIN("The method set_bounce has been deprecated and will be removed in the future, use physics material instead.")
- WARN_DEPRECATED
+ ERR_EXPLAIN("The method set_bounce has been deprecated and will be removed in the future, use physics material instead.");
+ WARN_DEPRECATED;
ERR_FAIL_COND(p_bounce < 0 || p_bounce > 1);
@@ -236,8 +236,8 @@ void StaticBody::set_bounce(real_t p_bounce) {
real_t StaticBody::get_bounce() const {
- ERR_EXPLAIN("The method get_bounce has been deprecated and will be removed in the future, use physics material instead.")
- WARN_DEPRECATED
+ ERR_EXPLAIN("The method get_bounce has been deprecated and will be removed in the future, use physics material instead.");
+ WARN_DEPRECATED;
if (physics_material_override.is_null()) {
return 0;
@@ -636,8 +636,8 @@ void RigidBody::set_friction(real_t p_friction) {
return;
}
- ERR_EXPLAIN("The method set_friction has been deprecated and will be removed in the future, use physics material instead.")
- WARN_DEPRECATED
+ ERR_EXPLAIN("The method set_friction has been deprecated and will be removed in the future, use physics material instead.");
+ WARN_DEPRECATED;
ERR_FAIL_COND(p_friction < 0 || p_friction > 1);
@@ -649,8 +649,8 @@ void RigidBody::set_friction(real_t p_friction) {
}
real_t RigidBody::get_friction() const {
- ERR_EXPLAIN("The method get_friction has been deprecated and will be removed in the future, use physics material instead.")
- WARN_DEPRECATED
+ ERR_EXPLAIN("The method get_friction has been deprecated and will be removed in the future, use physics material instead.");
+ WARN_DEPRECATED;
if (physics_material_override.is_null()) {
return 1;
@@ -665,8 +665,8 @@ void RigidBody::set_bounce(real_t p_bounce) {
return;
}
- ERR_EXPLAIN("The method set_bounce has been deprecated and will be removed in the future, use physics material instead.")
- WARN_DEPRECATED
+ ERR_EXPLAIN("The method set_bounce has been deprecated and will be removed in the future, use physics material instead.");
+ WARN_DEPRECATED;
ERR_FAIL_COND(p_bounce < 0 || p_bounce > 1);
@@ -677,8 +677,8 @@ void RigidBody::set_bounce(real_t p_bounce) {
physics_material_override->set_bounce(p_bounce);
}
real_t RigidBody::get_bounce() const {
- ERR_EXPLAIN("The method get_bounce has been deprecated and will be removed in the future, use physics material instead.")
- WARN_DEPRECATED
+ ERR_EXPLAIN("The method get_bounce has been deprecated and will be removed in the future, use physics material instead.");
+ WARN_DEPRECATED;
if (physics_material_override.is_null()) {
return 0;
}
@@ -1181,19 +1181,16 @@ Vector3 KinematicBody::move_and_slide(const Vector3 &p_linear_velocity, const Ve
while (p_max_slides) {
Collision collision;
-
bool found_collision = false;
- int test_type = 0;
-
- do {
+ for (int i = 0; i < 2; ++i) {
bool collided;
- if (test_type == 0) { //collide
+ if (i == 0) { //collide
collided = move_and_collide(motion, p_infinite_inertia, collision);
if (!collided) {
motion = Vector3(); //clear because no collision happened and motion completed
}
- } else {
+ } else { //separate raycasts (if any)
collided = separate_raycast_shapes(p_infinite_inertia, collision);
if (collided) {
collision.remainder = motion; //keep
@@ -1203,9 +1200,6 @@ Vector3 KinematicBody::move_and_slide(const Vector3 &p_linear_velocity, const Ve
if (collided) {
found_collision = true;
- }
-
- if (collided) {
colliders.push_back(collision);
motion = collision.remainder;
@@ -1222,7 +1216,7 @@ Vector3 KinematicBody::move_and_slide(const Vector3 &p_linear_velocity, const Ve
floor_velocity = collision.collider_vel;
if (p_stop_on_slope) {
- if ((lv_n + p_floor_direction).length() < 0.01) {
+ if ((lv_n + p_floor_direction).length() < 0.01 && collision.travel.length() < 1) {
Transform gt = get_global_transform();
gt.origin -= collision.travel;
set_global_transform(gt);
@@ -1243,21 +1237,18 @@ Vector3 KinematicBody::move_and_slide(const Vector3 &p_linear_velocity, const Ve
motion = motion.slide(p_floor_direction);
lv = lv.slide(p_floor_direction);
} else {
-
Vector3 n = collision.normal;
motion = motion.slide(n);
lv = lv.slide(n);
}
- for (int i = 0; i < 3; i++) {
- if (locked_axis & (1 << i)) {
- lv[i] = 0;
+ for (int j = 0; j < 3; j++) {
+ if (locked_axis & (1 << j)) {
+ lv[j] = 0;
}
}
}
-
- ++test_type;
- } while (!p_stop_on_slope && test_type < 2);
+ }
if (!found_collision || motion == Vector3())
break;
diff --git a/scene/3d/physics_body.h b/scene/3d/physics_body.h
index 589af98062..aa6030d44e 100644
--- a/scene/3d/physics_body.h
+++ b/scene/3d/physics_body.h
@@ -317,7 +317,7 @@ protected:
static void _bind_methods();
public:
- bool move_and_collide(const Vector3 &p_motion, bool p_infinite_inertia, Collision &r_collisionz, bool p_exclude_raycast_shapes = true, bool p_test_only = false);
+ bool move_and_collide(const Vector3 &p_motion, bool p_infinite_inertia, Collision &r_collision, bool p_exclude_raycast_shapes = true, bool p_test_only = false);
bool test_move(const Transform &p_from, const Vector3 &p_motion, bool p_infinite_inertia);
bool separate_raycast_shapes(bool p_infinite_inertia, Collision &r_collision);
diff --git a/scene/3d/proximity_group.cpp b/scene/3d/proximity_group.cpp
index 12eab2e4e8..96dc3304f2 100644
--- a/scene/3d/proximity_group.cpp
+++ b/scene/3d/proximity_group.cpp
@@ -204,6 +204,7 @@ ProximityGroup::ProximityGroup() {
group_version = 0;
dispatch_mode = MODE_PROXY;
+ cell_size = 1.0;
grid_radius = Vector3(1, 1, 1);
set_notify_transform(true);
};
diff --git a/scene/3d/skeleton.cpp b/scene/3d/skeleton.cpp
index b7279e4d4f..e192e040f2 100644
--- a/scene/3d/skeleton.cpp
+++ b/scene/3d/skeleton.cpp
@@ -162,7 +162,7 @@ void Skeleton::_update_process_order() {
//now check process order
int pass_count = 0;
while (pass_count < len * len) {
- //using bubblesort because of simplicity, it wont run every frame though.
+ //using bubblesort because of simplicity, it won't run every frame though.
//bublesort worst case is O(n^2), and this may be an infinite loop if cyclic
bool swapped = false;
for (int i = 0; i < len; i++) {
@@ -540,10 +540,11 @@ void Skeleton::clear_bones() {
void Skeleton::set_bone_pose(int p_bone, const Transform &p_pose) {
ERR_FAIL_INDEX(p_bone, bones.size());
- ERR_FAIL_COND(!is_inside_tree());
bones.write[p_bone].pose = p_pose;
- _make_dirty();
+ if (is_inside_tree()) {
+ _make_dirty();
+ }
}
Transform Skeleton::get_bone_pose(int p_bone) const {
@@ -772,6 +773,8 @@ void Skeleton::_bind_methods() {
ClassDB::bind_method(D_METHOD("get_bone_rest", "bone_idx"), &Skeleton::get_bone_rest);
ClassDB::bind_method(D_METHOD("set_bone_rest", "bone_idx", "rest"), &Skeleton::set_bone_rest);
+ ClassDB::bind_method(D_METHOD("localize_rests"), &Skeleton::localize_rests);
+
ClassDB::bind_method(D_METHOD("set_bone_disable_rest", "bone_idx", "disable"), &Skeleton::set_bone_disable_rest);
ClassDB::bind_method(D_METHOD("is_bone_rest_disabled", "bone_idx"), &Skeleton::is_bone_rest_disabled);
diff --git a/scene/3d/soft_body.cpp b/scene/3d/soft_body.cpp
index ac20609c21..909d4fda34 100644
--- a/scene/3d/soft_body.cpp
+++ b/scene/3d/soft_body.cpp
@@ -104,6 +104,14 @@ SoftBody::PinnedPoint::PinnedPoint(const PinnedPoint &obj_tocopy) {
offset = obj_tocopy.offset;
}
+SoftBody::PinnedPoint SoftBody::PinnedPoint::operator=(const PinnedPoint &obj) {
+ point_index = obj.point_index;
+ spatial_attachment_path = obj.spatial_attachment_path;
+ spatial_attachment = obj.spatial_attachment;
+ offset = obj.offset;
+ return *this;
+}
+
void SoftBody::_update_pickable() {
if (!is_inside_tree())
return;
@@ -397,7 +405,7 @@ String SoftBody::get_configuration_warning() const {
if (!warning.empty())
warning += "\n\n";
- warning += TTR("This body will be ignored until you set a mesh");
+ warning += TTR("This body will be ignored until you set a mesh.");
}
Transform t = get_transform();
diff --git a/scene/3d/soft_body.h b/scene/3d/soft_body.h
index 2516d39552..ee455f8dab 100644
--- a/scene/3d/soft_body.h
+++ b/scene/3d/soft_body.h
@@ -75,6 +75,7 @@ public:
PinnedPoint();
PinnedPoint(const PinnedPoint &obj_tocopy);
+ PinnedPoint operator=(const PinnedPoint &obj);
};
private:
diff --git a/scene/3d/spatial.cpp b/scene/3d/spatial.cpp
index 83f99a2e3c..efd418e3c7 100644
--- a/scene/3d/spatial.cpp
+++ b/scene/3d/spatial.cpp
@@ -224,7 +224,8 @@ void Spatial::_notification(int p_what) {
#endif
} break;
- default: {}
+ default: {
+ }
}
}
@@ -675,26 +676,29 @@ void Spatial::set_identity() {
void Spatial::look_at(const Vector3 &p_target, const Vector3 &p_up) {
- Transform lookat;
- lookat.origin = get_global_transform().origin;
- if (lookat.origin == p_target) {
+ Vector3 origin(get_global_transform().origin);
+ look_at_from_position(origin, p_target, p_up);
+}
+
+void Spatial::look_at_from_position(const Vector3 &p_pos, const Vector3 &p_target, const Vector3 &p_up) {
+
+ if (p_pos == p_target) {
ERR_EXPLAIN("Node origin and target are in the same position, look_at() failed");
ERR_FAIL();
}
- if (p_up.cross(p_target - lookat.origin) == Vector3()) {
+ if (p_up.cross(p_target - p_pos) == Vector3()) {
ERR_EXPLAIN("Up vector and direction between node origin and target are aligned, look_at() failed");
ERR_FAIL();
}
- lookat = lookat.looking_at(p_target, p_up);
- set_global_transform(lookat);
-}
-
-void Spatial::look_at_from_position(const Vector3 &p_pos, const Vector3 &p_target, const Vector3 &p_up) {
Transform lookat;
lookat.origin = p_pos;
+
+ Vector3 original_scale(get_global_transform().basis.get_scale());
lookat = lookat.looking_at(p_target, p_up);
+ // as basis was normalized, we just need to apply original scale back
+ lookat.basis.scale(original_scale);
set_global_transform(lookat);
}
diff --git a/scene/3d/vehicle_body.cpp b/scene/3d/vehicle_body.cpp
index c7f7b14a8f..32b8219ee0 100644
--- a/scene/3d/vehicle_body.cpp
+++ b/scene/3d/vehicle_body.cpp
@@ -270,6 +270,8 @@ void VehicleWheel::_bind_methods() {
ClassDB::bind_method(D_METHOD("get_skidinfo"), &VehicleWheel::get_skidinfo);
+ ClassDB::bind_method(D_METHOD("get_rpm"), &VehicleWheel::get_rpm);
+
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "use_as_traction"), "set_use_as_traction", "is_used_as_traction");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "use_as_steering"), "set_use_as_steering", "is_used_as_steering");
ADD_GROUP("Wheel", "wheel_");
@@ -311,6 +313,11 @@ float VehicleWheel::get_skidinfo() const {
return m_skidInfo;
}
+float VehicleWheel::get_rpm() const {
+
+ return m_rpm;
+}
+
VehicleWheel::VehicleWheel() {
steers = false;
@@ -716,7 +723,7 @@ void VehicleBody::_update_friction(PhysicsDirectBodyState *s) {
real_t rollingFriction = 0.f;
if (wheelInfo.m_raycastInfo.m_isInContact) {
- if (engine_force != 0.f) {
+ if (engine_force != 0.f && wheelInfo.engine_traction != false) {
rollingFriction = -engine_force * s->get_step();
} else {
real_t defaultRollingFrictionImpulse = 0.f;
@@ -865,12 +872,11 @@ void VehicleBody::_direct_state_changed(Object *p_state) {
real_t proj2 = fwd.dot(vel);
wheel.m_deltaRotation = (proj2 * step) / (wheel.m_wheelRadius);
- wheel.m_rotation += wheel.m_deltaRotation;
-
- } else {
- wheel.m_rotation += wheel.m_deltaRotation;
}
+ wheel.m_rotation += wheel.m_deltaRotation;
+ wheel.m_rpm = ((wheel.m_deltaRotation / step) * 60) / Math_TAU;
+
wheel.m_deltaRotation *= real_t(0.99); //damping of rotation when not in contact
}
diff --git a/scene/3d/vehicle_body.h b/scene/3d/vehicle_body.h
index 7e7571df4d..9e3fe72282 100644
--- a/scene/3d/vehicle_body.h
+++ b/scene/3d/vehicle_body.h
@@ -68,6 +68,7 @@ class VehicleWheel : public Spatial {
real_t m_steering;
real_t m_rotation;
real_t m_deltaRotation;
+ real_t m_rpm;
real_t m_rollInfluence;
//real_t m_engineForce;
real_t m_brake;
@@ -134,6 +135,8 @@ public:
float get_skidinfo() const;
+ float get_rpm() const;
+
String get_configuration_warning() const;
VehicleWheel();
diff --git a/scene/3d/visual_instance.cpp b/scene/3d/visual_instance.cpp
index 1bbf1b7bc7..99c86f0406 100644
--- a/scene/3d/visual_instance.cpp
+++ b/scene/3d/visual_instance.cpp
@@ -123,6 +123,8 @@ void VisualInstance::_bind_methods() {
ClassDB::bind_method(D_METHOD("_get_visual_instance_rid"), &VisualInstance::_get_visual_instance_rid);
ClassDB::bind_method(D_METHOD("set_base", "base"), &VisualInstance::set_base);
+ ClassDB::bind_method(D_METHOD("get_base"), &VisualInstance::get_base);
+ ClassDB::bind_method(D_METHOD("get_instance"), &VisualInstance::get_instance);
ClassDB::bind_method(D_METHOD("set_layer_mask", "mask"), &VisualInstance::set_layer_mask);
ClassDB::bind_method(D_METHOD("get_layer_mask"), &VisualInstance::get_layer_mask);
ClassDB::bind_method(D_METHOD("set_layer_mask_bit", "layer", "enabled"), &VisualInstance::set_layer_mask_bit);
@@ -136,6 +138,12 @@ void VisualInstance::_bind_methods() {
void VisualInstance::set_base(const RID &p_base) {
VisualServer::get_singleton()->instance_set_base(instance, p_base);
+ base = p_base;
+}
+
+RID VisualInstance::get_base() const {
+
+ return base;
}
VisualInstance::VisualInstance() {
@@ -263,6 +271,11 @@ float GeometryInstance::get_extra_cull_margin() const {
return extra_cull_margin;
}
+void GeometryInstance::set_custom_aabb(AABB aabb) {
+
+ VS::get_singleton()->instance_set_custom_aabb(get_instance(), aabb);
+}
+
void GeometryInstance::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_material_override", "material"), &GeometryInstance::set_material_override);
@@ -289,6 +302,8 @@ void GeometryInstance::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_extra_cull_margin", "margin"), &GeometryInstance::set_extra_cull_margin);
ClassDB::bind_method(D_METHOD("get_extra_cull_margin"), &GeometryInstance::get_extra_cull_margin);
+ ClassDB::bind_method(D_METHOD("set_custom_aabb", "aabb"), &GeometryInstance::set_custom_aabb);
+
ClassDB::bind_method(D_METHOD("get_aabb"), &GeometryInstance::get_aabb);
ADD_GROUP("Geometry", "");
diff --git a/scene/3d/visual_instance.h b/scene/3d/visual_instance.h
index 3b6fccf65f..3b924e0454 100644
--- a/scene/3d/visual_instance.h
+++ b/scene/3d/visual_instance.h
@@ -43,6 +43,7 @@ class VisualInstance : public Spatial {
GDCLASS(VisualInstance, Spatial);
OBJ_CATEGORY("3D Visual Nodes");
+ RID base;
RID instance;
uint32_t layers;
@@ -69,6 +70,7 @@ public:
virtual AABB get_transformed_aabb() const; // helper
void set_base(const RID &p_base);
+ RID get_base() const;
void set_layer_mask(uint32_t p_mask);
uint32_t get_layer_mask() const;
@@ -87,6 +89,7 @@ class GeometryInstance : public VisualInstance {
public:
enum Flags {
FLAG_USE_BAKED_LIGHT = VS::INSTANCE_FLAG_USE_BAKED_LIGHT,
+ FLAG_DRAW_NEXT_FRAME_IF_VISIBLE = VS::INSTANCE_FLAG_DRAW_NEXT_FRAME_IF_VISIBLE,
FLAG_MAX = VS::INSTANCE_FLAG_MAX,
};
@@ -137,6 +140,8 @@ public:
void set_extra_cull_margin(float p_margin);
float get_extra_cull_margin() const;
+ void set_custom_aabb(AABB aabb);
+
GeometryInstance();
};
diff --git a/scene/3d/voxel_light_baker.cpp b/scene/3d/voxel_light_baker.cpp
index 750ed97ae6..75b419ca58 100644
--- a/scene/3d/voxel_light_baker.cpp
+++ b/scene/3d/voxel_light_baker.cpp
@@ -835,7 +835,7 @@ void VoxelLightBaker::plot_light_directional(const Vector3 &p_direction, const C
for (int i = 0; i < 3; i++) {
- if (ABS(light_axis[i]) < CMP_EPSILON)
+ if (Math::is_zero_approx(light_axis[i]))
continue;
clip[clip_planes].normal[i] = 1.0;
@@ -978,7 +978,7 @@ void VoxelLightBaker::plot_light_omni(const Vector3 &p_pos, const Color &p_color
for (int c = 0; c < 3; c++) {
- if (ABS(light_axis[c]) < CMP_EPSILON)
+ if (Math::is_zero_approx(light_axis[c]))
continue;
clip[clip_planes].normal[c] = 1.0;
@@ -1113,7 +1113,7 @@ void VoxelLightBaker::plot_light_spot(const Vector3 &p_pos, const Vector3 &p_axi
for (int c = 0; c < 3; c++) {
- if (ABS(light_axis[c]) < CMP_EPSILON)
+ if (Math::is_zero_approx(light_axis[c]))
continue;
clip[clip_planes].normal[c] = 1.0;