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-rw-r--r--scene/3d/audio_stream_player_3d.cpp2
-rw-r--r--scene/3d/cpu_particles_3d.cpp4
-rw-r--r--scene/3d/navigation_agent_3d.cpp34
-rw-r--r--scene/3d/navigation_agent_3d.h6
-rw-r--r--scene/3d/navigation_link_3d.cpp38
-rw-r--r--scene/3d/navigation_link_3d.h6
-rw-r--r--scene/3d/voxelizer.cpp32
7 files changed, 93 insertions, 29 deletions
diff --git a/scene/3d/audio_stream_player_3d.cpp b/scene/3d/audio_stream_player_3d.cpp
index 77bf15125e..ac626d0d2a 100644
--- a/scene/3d/audio_stream_player_3d.cpp
+++ b/scene/3d/audio_stream_player_3d.cpp
@@ -559,7 +559,7 @@ float AudioStreamPlayer3D::get_max_db() const {
}
void AudioStreamPlayer3D::set_pitch_scale(float p_pitch_scale) {
- ERR_FAIL_COND(p_pitch_scale <= 0.0);
+ ERR_FAIL_COND(!(p_pitch_scale > 0.0));
pitch_scale = p_pitch_scale;
}
diff --git a/scene/3d/cpu_particles_3d.cpp b/scene/3d/cpu_particles_3d.cpp
index b9a161e476..c88eb033de 100644
--- a/scene/3d/cpu_particles_3d.cpp
+++ b/scene/3d/cpu_particles_3d.cpp
@@ -1588,8 +1588,8 @@ void CPUParticles3D::_bind_methods() {
ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "tangential_accel_max", PROPERTY_HINT_RANGE, "-100,100,0.01,or_less,or_greater"), "set_param_max", "get_param_max", PARAM_TANGENTIAL_ACCEL);
ADD_PROPERTYI(PropertyInfo(Variant::OBJECT, "tangential_accel_curve", PROPERTY_HINT_RESOURCE_TYPE, "Curve"), "set_param_curve", "get_param_curve", PARAM_TANGENTIAL_ACCEL);
ADD_GROUP("Damping", "");
- ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "damping_min", PROPERTY_HINT_RANGE, "0,100,0.01"), "set_param_min", "get_param_min", PARAM_DAMPING);
- ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "damping_max", PROPERTY_HINT_RANGE, "0,100,0.01"), "set_param_max", "get_param_max", PARAM_DAMPING);
+ ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "damping_min", PROPERTY_HINT_RANGE, "0,100,0.01,or_greater"), "set_param_min", "get_param_min", PARAM_DAMPING);
+ ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "damping_max", PROPERTY_HINT_RANGE, "0,100,0.01,or_greater"), "set_param_max", "get_param_max", PARAM_DAMPING);
ADD_PROPERTYI(PropertyInfo(Variant::OBJECT, "damping_curve", PROPERTY_HINT_RESOURCE_TYPE, "Curve"), "set_param_curve", "get_param_curve", PARAM_DAMPING);
ADD_GROUP("Angle", "");
ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "angle_min", PROPERTY_HINT_RANGE, "-720,720,0.1,or_less,or_greater,degrees"), "set_param_min", "get_param_min", PARAM_ANGLE);
diff --git a/scene/3d/navigation_agent_3d.cpp b/scene/3d/navigation_agent_3d.cpp
index 16f357194e..396e4b72af 100644
--- a/scene/3d/navigation_agent_3d.cpp
+++ b/scene/3d/navigation_agent_3d.cpp
@@ -30,6 +30,7 @@
#include "navigation_agent_3d.h"
+#include "scene/3d/navigation_link_3d.h"
#include "servers/navigation_server_3d.h"
void NavigationAgent3D::_bind_methods() {
@@ -98,20 +99,20 @@ void NavigationAgent3D::_bind_methods() {
ADD_GROUP("Pathfinding", "");
ADD_PROPERTY(PropertyInfo(Variant::VECTOR3, "target_position", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NO_EDITOR), "set_target_position", "get_target_position");
- ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "path_desired_distance", PROPERTY_HINT_RANGE, "0.1,100,0.01,suffix:m"), "set_path_desired_distance", "get_path_desired_distance");
- ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "target_desired_distance", PROPERTY_HINT_RANGE, "0.1,100,0.01,suffix:m"), "set_target_desired_distance", "get_target_desired_distance");
- ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "agent_height_offset", PROPERTY_HINT_RANGE, "-100.0,100,0.01,suffix:m"), "set_agent_height_offset", "get_agent_height_offset");
- ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "path_max_distance", PROPERTY_HINT_RANGE, "0.01,100,0.1,suffix:m"), "set_path_max_distance", "get_path_max_distance");
+ ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "path_desired_distance", PROPERTY_HINT_RANGE, "0.1,100,0.01,or_greater,suffix:m"), "set_path_desired_distance", "get_path_desired_distance");
+ ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "target_desired_distance", PROPERTY_HINT_RANGE, "0.1,100,0.01,or_greater,suffix:m"), "set_target_desired_distance", "get_target_desired_distance");
+ ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "agent_height_offset", PROPERTY_HINT_RANGE, "-100.0,100,0.01,or_greater,suffix:m"), "set_agent_height_offset", "get_agent_height_offset");
+ ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "path_max_distance", PROPERTY_HINT_RANGE, "0.01,100,0.1,or_greater,suffix:m"), "set_path_max_distance", "get_path_max_distance");
ADD_PROPERTY(PropertyInfo(Variant::INT, "navigation_layers", PROPERTY_HINT_LAYERS_3D_NAVIGATION), "set_navigation_layers", "get_navigation_layers");
ADD_PROPERTY(PropertyInfo(Variant::INT, "path_metadata_flags", PROPERTY_HINT_FLAGS, "Include Types,Include RIDs,Include Owners"), "set_path_metadata_flags", "get_path_metadata_flags");
ADD_GROUP("Avoidance", "");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "avoidance_enabled"), "set_avoidance_enabled", "get_avoidance_enabled");
- ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "radius", PROPERTY_HINT_RANGE, "0.1,100,0.01,suffix:m"), "set_radius", "get_radius");
- ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "neighbor_distance", PROPERTY_HINT_RANGE, "0.1,10000,0.01,suffix:m"), "set_neighbor_distance", "get_neighbor_distance");
- ADD_PROPERTY(PropertyInfo(Variant::INT, "max_neighbors", PROPERTY_HINT_RANGE, "1,10000,1"), "set_max_neighbors", "get_max_neighbors");
- ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "time_horizon", PROPERTY_HINT_RANGE, "0.01,100,0.01,suffix:s"), "set_time_horizon", "get_time_horizon");
- ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "max_speed", PROPERTY_HINT_RANGE, "0.1,10000,0.01,suffix:m/s"), "set_max_speed", "get_max_speed");
+ ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "radius", PROPERTY_HINT_RANGE, "0.1,100,0.01,or_greater,suffix:m"), "set_radius", "get_radius");
+ ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "neighbor_distance", PROPERTY_HINT_RANGE, "0.1,10000,0.01,or_greater,suffix:m"), "set_neighbor_distance", "get_neighbor_distance");
+ ADD_PROPERTY(PropertyInfo(Variant::INT, "max_neighbors", PROPERTY_HINT_RANGE, "1,10000,1,or_greater"), "set_max_neighbors", "get_max_neighbors");
+ ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "time_horizon", PROPERTY_HINT_RANGE, "0.01,10,0.01,or_greater,suffix:s"), "set_time_horizon", "get_time_horizon");
+ ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "max_speed", PROPERTY_HINT_RANGE, "0.1,1000,0.01,or_greater,suffix:m/s"), "set_max_speed", "get_max_speed");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "ignore_y"), "set_ignore_y", "get_ignore_y");
ADD_SIGNAL(MethodInfo("path_changed"));
@@ -649,6 +650,21 @@ void NavigationAgent3D::update_navigation() {
}
details[SNAME("owner")] = owner;
+
+ if (waypoint_type == NavigationPathQueryResult3D::PATH_SEGMENT_TYPE_LINK) {
+ const NavigationLink3D *navlink = Object::cast_to<NavigationLink3D>(owner);
+ if (navlink) {
+ Vector3 link_global_start_position = navlink->get_global_start_position();
+ Vector3 link_global_end_position = navlink->get_global_end_position();
+ if (waypoint.distance_to(link_global_start_position) < waypoint.distance_to(link_global_end_position)) {
+ details[SNAME("link_entry_position")] = link_global_start_position;
+ details[SNAME("link_exit_position")] = link_global_end_position;
+ } else {
+ details[SNAME("link_entry_position")] = link_global_end_position;
+ details[SNAME("link_exit_position")] = link_global_start_position;
+ }
+ }
+ }
}
// Emit a signal for the waypoint
diff --git a/scene/3d/navigation_agent_3d.h b/scene/3d/navigation_agent_3d.h
index 072ca1d3e8..cde826ed5c 100644
--- a/scene/3d/navigation_agent_3d.h
+++ b/scene/3d/navigation_agent_3d.h
@@ -52,14 +52,14 @@ class NavigationAgent3D : public Node {
real_t path_desired_distance = 1.0;
real_t target_desired_distance = 1.0;
- real_t radius = 1.0;
+ real_t radius = 0.5;
real_t navigation_height_offset = 0.0;
bool ignore_y = true;
real_t neighbor_distance = 50.0;
int max_neighbors = 10;
- real_t time_horizon = 5.0;
+ real_t time_horizon = 1.0;
real_t max_speed = 10.0;
- real_t path_max_distance = 3.0;
+ real_t path_max_distance = 5.0;
Vector3 target_position;
bool target_position_submitted = false;
diff --git a/scene/3d/navigation_link_3d.cpp b/scene/3d/navigation_link_3d.cpp
index f47fcfaf51..9c4b8e7905 100644
--- a/scene/3d/navigation_link_3d.cpp
+++ b/scene/3d/navigation_link_3d.cpp
@@ -163,6 +163,12 @@ void NavigationLink3D::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_end_position", "position"), &NavigationLink3D::set_end_position);
ClassDB::bind_method(D_METHOD("get_end_position"), &NavigationLink3D::get_end_position);
+ ClassDB::bind_method(D_METHOD("set_global_start_position", "position"), &NavigationLink3D::set_global_start_position);
+ ClassDB::bind_method(D_METHOD("get_global_start_position"), &NavigationLink3D::get_global_start_position);
+
+ ClassDB::bind_method(D_METHOD("set_global_end_position", "position"), &NavigationLink3D::set_global_end_position);
+ ClassDB::bind_method(D_METHOD("get_global_end_position"), &NavigationLink3D::get_global_end_position);
+
ClassDB::bind_method(D_METHOD("set_enter_cost", "enter_cost"), &NavigationLink3D::set_enter_cost);
ClassDB::bind_method(D_METHOD("get_enter_cost"), &NavigationLink3D::get_enter_cost);
@@ -386,6 +392,38 @@ void NavigationLink3D::set_end_position(Vector3 p_position) {
update_configuration_warnings();
}
+void NavigationLink3D::set_global_start_position(Vector3 p_position) {
+ if (is_inside_tree()) {
+ set_start_position(to_local(p_position));
+ } else {
+ set_start_position(p_position);
+ }
+}
+
+Vector3 NavigationLink3D::get_global_start_position() const {
+ if (is_inside_tree()) {
+ return to_global(start_position);
+ } else {
+ return start_position;
+ }
+}
+
+void NavigationLink3D::set_global_end_position(Vector3 p_position) {
+ if (is_inside_tree()) {
+ set_end_position(to_local(p_position));
+ } else {
+ set_end_position(p_position);
+ }
+}
+
+Vector3 NavigationLink3D::get_global_end_position() const {
+ if (is_inside_tree()) {
+ return to_global(end_position);
+ } else {
+ return end_position;
+ }
+}
+
void NavigationLink3D::set_enter_cost(real_t p_enter_cost) {
ERR_FAIL_COND_MSG(p_enter_cost < 0.0, "The enter_cost must be positive.");
if (Math::is_equal_approx(enter_cost, p_enter_cost)) {
diff --git a/scene/3d/navigation_link_3d.h b/scene/3d/navigation_link_3d.h
index 5c9ec36189..991f45c85d 100644
--- a/scene/3d/navigation_link_3d.h
+++ b/scene/3d/navigation_link_3d.h
@@ -83,6 +83,12 @@ public:
void set_end_position(Vector3 p_position);
Vector3 get_end_position() const { return end_position; }
+ void set_global_start_position(Vector3 p_position);
+ Vector3 get_global_start_position() const;
+
+ void set_global_end_position(Vector3 p_position);
+ Vector3 get_global_end_position() const;
+
void set_enter_cost(real_t p_enter_cost);
real_t get_enter_cost() const { return enter_cost; }
diff --git a/scene/3d/voxelizer.cpp b/scene/3d/voxelizer.cpp
index d169999de4..42b0748698 100644
--- a/scene/3d/voxelizer.cpp
+++ b/scene/3d/voxelizer.cpp
@@ -346,25 +346,29 @@ Voxelizer::MaterialCache Voxelizer::_get_material_cache(Ref<Material> p_material
} else {
mc.albedo = _get_bake_texture(img_albedo, Color(1, 1, 1), mat->get_albedo()); // no albedo texture, color is additive
}
+ if (mat->get_feature(BaseMaterial3D::FEATURE_EMISSION)) {
+ Ref<Texture2D> emission_tex = mat->get_texture(BaseMaterial3D::TEXTURE_EMISSION);
- Ref<Texture2D> emission_tex = mat->get_texture(BaseMaterial3D::TEXTURE_EMISSION);
-
- Color emission_col = mat->get_emission();
- float emission_energy = mat->get_emission_energy_multiplier() * exposure_normalization;
- if (GLOBAL_GET("rendering/lights_and_shadows/use_physical_light_units")) {
- emission_energy *= mat->get_emission_intensity();
- }
+ Color emission_col = mat->get_emission();
+ float emission_energy = mat->get_emission_energy_multiplier() * exposure_normalization;
+ if (GLOBAL_GET("rendering/lights_and_shadows/use_physical_light_units")) {
+ emission_energy *= mat->get_emission_intensity();
+ }
- Ref<Image> img_emission;
+ Ref<Image> img_emission;
- if (emission_tex.is_valid()) {
- img_emission = emission_tex->get_image();
- }
+ if (emission_tex.is_valid()) {
+ img_emission = emission_tex->get_image();
+ }
- if (mat->get_emission_operator() == BaseMaterial3D::EMISSION_OP_ADD) {
- mc.emission = _get_bake_texture(img_emission, Color(1, 1, 1) * emission_energy, emission_col * emission_energy);
+ if (mat->get_emission_operator() == BaseMaterial3D::EMISSION_OP_ADD) {
+ mc.emission = _get_bake_texture(img_emission, Color(1, 1, 1) * emission_energy, emission_col * emission_energy);
+ } else {
+ mc.emission = _get_bake_texture(img_emission, emission_col * emission_energy, Color(0, 0, 0));
+ }
} else {
- mc.emission = _get_bake_texture(img_emission, emission_col * emission_energy, Color(0, 0, 0));
+ Ref<Image> empty;
+ mc.emission = _get_bake_texture(empty, Color(0, 0, 0), Color(0, 0, 0));
}
} else {