diff options
Diffstat (limited to 'scene/3d')
-rw-r--r-- | scene/3d/node_3d.cpp | 128 | ||||
-rw-r--r-- | scene/3d/node_3d.h | 21 | ||||
-rw-r--r-- | scene/3d/visual_instance_3d.cpp | 13 | ||||
-rw-r--r-- | scene/3d/visual_instance_3d.h | 4 |
4 files changed, 120 insertions, 46 deletions
diff --git a/scene/3d/node_3d.cpp b/scene/3d/node_3d.cpp index 2a611d9ce7..a992d2aaf2 100644 --- a/scene/3d/node_3d.cpp +++ b/scene/3d/node_3d.cpp @@ -33,6 +33,7 @@ #include "core/object/message_queue.h" #include "scene/3d/visual_instance_3d.h" #include "scene/main/viewport.h" +#include "scene/property_utils.h" #include "scene/scene_string_names.h" /* @@ -84,6 +85,9 @@ void Node3D::_notify_dirty() { } void Node3D::_update_local_transform() const { + if (this->get_rotation_edit_mode() != ROTATION_EDIT_MODE_BASIS) { + data.local_transform = data.local_transform.orthogonalized(); + } data.local_transform.basis.set_euler_scale(data.rotation, data.scale); data.dirty &= ~DIRTY_LOCAL; @@ -172,6 +176,7 @@ void Node3D::_notification(int p_what) { if (get_script_instance()) { get_script_instance()->call(SceneStringNames::get_singleton()->_enter_world); } + #ifdef TOOLS_ENABLED if (Engine::get_singleton()->is_editor_hint() && get_tree()->is_node_being_edited(this)) { get_tree()->call_group_flags(0, SceneStringNames::get_singleton()->_spatial_editor_group, SceneStringNames::get_singleton()->_request_gizmo, this); @@ -186,7 +191,6 @@ void Node3D::_notification(int p_what) { } } #endif - } break; case NOTIFICATION_EXIT_WORLD: { #ifdef TOOLS_ENABLED @@ -321,6 +325,14 @@ void Node3D::set_rotation_edit_mode(RotationEditMode p_mode) { return; } data.rotation_edit_mode = p_mode; + + // Shearing is not allowed except in ROTATION_EDIT_MODE_BASIS. + data.dirty |= DIRTY_LOCAL; + _propagate_transform_changed(this); + if (data.notify_local_transform) { + notification(NOTIFICATION_LOCAL_TRANSFORM_CHANGED); + } + notify_property_list_changed(); } @@ -456,7 +468,6 @@ void Node3D::clear_subgizmo_selection() { void Node3D::add_gizmo(Ref<Node3DGizmo> p_gizmo) { #ifdef TOOLS_ENABLED - if (data.gizmos_disabled || p_gizmo.is_null()) { return; } @@ -474,7 +485,6 @@ void Node3D::add_gizmo(Ref<Node3DGizmo> p_gizmo) { void Node3D::remove_gizmo(Ref<Node3DGizmo> p_gizmo) { #ifdef TOOLS_ENABLED - int idx = data.gizmos.find(p_gizmo); if (idx != -1) { p_gizmo->free(); @@ -506,10 +516,8 @@ Array Node3D::get_gizmos_bind() const { Vector<Ref<Node3DGizmo>> Node3D::get_gizmos() const { #ifdef TOOLS_ENABLED - return data.gizmos; #else - return Vector<Ref<Node3DGizmo>>(); #endif } @@ -561,7 +569,6 @@ void Node3D::set_as_top_level(bool p_enabled) { data.top_level = p_enabled; data.top_level_active = p_enabled; - } else { data.top_level = p_enabled; } @@ -581,6 +588,7 @@ Ref<World3D> Node3D::get_world_3d() const { void Node3D::_propagate_visibility_changed() { notification(NOTIFICATION_VISIBILITY_CHANGED); emit_signal(SceneStringNames::get_singleton()->visibility_changed); + #ifdef TOOLS_ENABLED if (!data.gizmos.is_empty()) { data.gizmos_dirty = true; @@ -597,33 +605,30 @@ void Node3D::_propagate_visibility_changed() { } void Node3D::show() { - if (data.visible) { - return; - } - - data.visible = true; - - if (!is_inside_tree()) { - return; - } - - _propagate_visibility_changed(); + set_visible(true); } void Node3D::hide() { - if (!data.visible) { + set_visible(false); +} + +void Node3D::set_visible(bool p_visible) { + if (data.visible == p_visible) { return; } - data.visible = false; + data.visible = p_visible; if (!is_inside_tree()) { return; } - _propagate_visibility_changed(); } +bool Node3D::is_visible() const { + return data.visible; +} + bool Node3D::is_visible_in_tree() const { const Node3D *s = this; @@ -637,18 +642,6 @@ bool Node3D::is_visible_in_tree() const { return true; } -void Node3D::set_visible(bool p_visible) { - if (p_visible) { - show(); - } else { - hide(); - } -} - -bool Node3D::is_visible() const { - return data.visible; -} - void Node3D::rotate_object_local(const Vector3 &p_axis, real_t p_angle) { Transform3D t = get_transform(); t.basis.rotate_local(p_axis, p_angle); @@ -757,16 +750,16 @@ Vector3 Node3D::to_global(Vector3 p_local) const { return get_global_transform().xform(p_local); } -void Node3D::set_notify_transform(bool p_enable) { - data.notify_transform = p_enable; +void Node3D::set_notify_transform(bool p_enabled) { + data.notify_transform = p_enabled; } bool Node3D::is_transform_notification_enabled() const { return data.notify_transform; } -void Node3D::set_notify_local_transform(bool p_enable) { - data.notify_local_transform = p_enable; +void Node3D::set_notify_local_transform(bool p_enabled) { + data.notify_local_transform = p_enabled; } bool Node3D::is_local_transform_notification_enabled() const { @@ -845,6 +838,64 @@ void Node3D::_validate_property(PropertyInfo &property) const { } } +bool Node3D::property_can_revert(const String &p_name) { + if (p_name == "basis") { + return true; + } else if (p_name == "scale") { + return true; + } else if (p_name == "quaternion") { + return true; + } else if (p_name == "rotation") { + return true; + } else if (p_name == "position") { + return true; + } + return false; +} + +Variant Node3D::property_get_revert(const String &p_name) { + Variant r_ret; + bool valid = false; + + if (p_name == "basis") { + Variant variant = PropertyUtils::get_property_default_value(this, "transform", &valid); + if (valid && variant.get_type() == Variant::Type::TRANSFORM3D) { + r_ret = Transform3D(variant).get_basis(); + } else { + r_ret = Basis(); + } + } else if (p_name == "scale") { + Variant variant = PropertyUtils::get_property_default_value(this, "transform", &valid); + if (valid && variant.get_type() == Variant::Type::TRANSFORM3D) { + r_ret = Transform3D(variant).get_basis().get_scale(); + } else { + return Vector3(1.0, 1.0, 1.0); + } + } else if (p_name == "quaternion") { + Variant variant = PropertyUtils::get_property_default_value(this, "transform", &valid); + if (valid && variant.get_type() == Variant::Type::TRANSFORM3D) { + r_ret = Quaternion(Transform3D(variant).get_basis()); + } else { + return Quaternion(); + } + } else if (p_name == "rotation") { + Variant variant = PropertyUtils::get_property_default_value(this, "transform", &valid); + if (valid && variant.get_type() == Variant::Type::TRANSFORM3D) { + r_ret = Transform3D(variant).get_basis().get_euler_normalized(data.rotation_order); + } else { + return Vector3(); + } + } else if (p_name == "position") { + Variant variant = PropertyUtils::get_property_default_value(this, "transform", &valid); + if (valid) { + r_ret = Transform3D(variant).get_origin(); + } else { + return Vector3(); + } + } + return r_ret; +} + void Node3D::_bind_methods() { ClassDB::bind_method(D_METHOD("set_transform", "local"), &Node3D::set_transform); ClassDB::bind_method(D_METHOD("get_transform"), &Node3D::get_transform); @@ -916,6 +967,9 @@ void Node3D::_bind_methods() { ClassDB::bind_method(D_METHOD("to_local", "global_point"), &Node3D::to_local); ClassDB::bind_method(D_METHOD("to_global", "local_point"), &Node3D::to_global); + ClassDB::bind_method(D_METHOD("property_can_revert", "name"), &Node3D::property_can_revert); + ClassDB::bind_method(D_METHOD("property_get_revert", "name"), &Node3D::property_get_revert); + BIND_CONSTANT(NOTIFICATION_TRANSFORM_CHANGED); BIND_CONSTANT(NOTIFICATION_ENTER_WORLD); BIND_CONSTANT(NOTIFICATION_EXIT_WORLD); @@ -934,6 +988,7 @@ void Node3D::_bind_methods() { //ADD_PROPERTY( PropertyInfo(Variant::TRANSFORM3D,"transform/global",PROPERTY_HINT_NONE, "", PROPERTY_USAGE_EDITOR ), "set_global_transform", "get_global_transform") ; ADD_GROUP("Transform", ""); + ADD_PROPERTY(PropertyInfo(Variant::TRANSFORM3D, "transform", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NO_EDITOR), "set_transform", "get_transform"); ADD_PROPERTY(PropertyInfo(Variant::TRANSFORM3D, "global_transform", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NONE), "set_global_transform", "get_global_transform"); ADD_PROPERTY(PropertyInfo(Variant::VECTOR3, "position", PROPERTY_HINT_RANGE, "-99999,99999,0,or_greater,or_lesser,noslider,suffix:m", PROPERTY_USAGE_EDITOR), "set_position", "get_position"); ADD_PROPERTY(PropertyInfo(Variant::VECTOR3, "rotation", PROPERTY_HINT_RANGE, "-360,360,0.1,or_lesser,or_greater,radians", PROPERTY_USAGE_EDITOR), "set_rotation", "get_rotation"); @@ -943,7 +998,6 @@ void Node3D::_bind_methods() { ADD_PROPERTY(PropertyInfo(Variant::INT, "rotation_edit_mode", PROPERTY_HINT_ENUM, "Euler,Quaternion,Basis"), "set_rotation_edit_mode", "get_rotation_edit_mode"); ADD_PROPERTY(PropertyInfo(Variant::INT, "rotation_order", PROPERTY_HINT_ENUM, "XYZ,XZY,YXZ,YZX,ZXY,ZYX"), "set_rotation_order", "get_rotation_order"); ADD_PROPERTY(PropertyInfo(Variant::BOOL, "top_level"), "set_as_top_level", "is_set_as_top_level"); - ADD_PROPERTY(PropertyInfo(Variant::TRANSFORM3D, "transform", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NO_EDITOR), "set_transform", "get_transform"); ADD_GROUP("Visibility", ""); ADD_PROPERTY(PropertyInfo(Variant::BOOL, "visible"), "set_visible", "is_visible"); ADD_PROPERTY(PropertyInfo(Variant::NODE_PATH, "visibility_parent", PROPERTY_HINT_NODE_PATH_VALID_TYPES, "GeometryInstance3D"), "set_visibility_parent", "get_visibility_parent"); diff --git a/scene/3d/node_3d.h b/scene/3d/node_3d.h index 31f7d45797..4abda66187 100644 --- a/scene/3d/node_3d.h +++ b/scene/3d/node_3d.h @@ -137,6 +137,9 @@ protected: virtual void _validate_property(PropertyInfo &property) const override; + bool property_can_revert(const String &p_name); + Variant property_get_revert(const String &p_name); + public: enum { NOTIFICATION_TRANSFORM_CHANGED = SceneTree::NOTIFICATION_TRANSFORM_CHANGED, @@ -182,12 +185,6 @@ public: virtual bool is_transform_gizmo_visible() const { return data.transform_gizmo_visible; }; #endif - void set_as_top_level(bool p_enabled); - bool is_set_as_top_level() const; - - void set_disable_scale(bool p_enabled); - bool is_scale_disabled() const; - void set_disable_gizmos(bool p_enabled); void update_gizmos(); void set_subgizmo_selection(Ref<Node3DGizmo> p_gizmo, int p_id, Transform3D p_transform = Transform3D()); @@ -198,6 +195,12 @@ public: void remove_gizmo(Ref<Node3DGizmo> p_gizmo); void clear_gizmos(); + void set_as_top_level(bool p_enabled); + bool is_set_as_top_level() const; + + void set_disable_scale(bool p_enabled); + bool is_scale_disabled() const; + _FORCE_INLINE_ bool is_inside_world() const { return data.inside_world; } Transform3D get_relative_transform(const Node *p_parent) const; @@ -223,19 +226,19 @@ public: Vector3 to_local(Vector3 p_global) const; Vector3 to_global(Vector3 p_local) const; - void set_notify_transform(bool p_enable); + void set_notify_transform(bool p_enabled); bool is_transform_notification_enabled() const; - void set_notify_local_transform(bool p_enable); + void set_notify_local_transform(bool p_enabled); bool is_local_transform_notification_enabled() const; void orthonormalize(); void set_identity(); void set_visible(bool p_visible); - bool is_visible() const; void show(); void hide(); + bool is_visible() const; bool is_visible_in_tree() const; void force_update_transform(); diff --git a/scene/3d/visual_instance_3d.cpp b/scene/3d/visual_instance_3d.cpp index 13729db618..0db2fe9fc6 100644 --- a/scene/3d/visual_instance_3d.cpp +++ b/scene/3d/visual_instance_3d.cpp @@ -152,6 +152,15 @@ Ref<Material> GeometryInstance3D::get_material_override() const { return material_override; } +void GeometryInstance3D::set_material_overlay(const Ref<Material> &p_material) { + material_overlay = p_material; + RS::get_singleton()->instance_geometry_set_material_overlay(get_instance(), p_material.is_valid() ? p_material->get_rid() : RID()); +} + +Ref<Material> GeometryInstance3D::get_material_overlay() const { + return material_overlay; +} + void GeometryInstance3D::set_transparecy(float p_transparency) { transparency = CLAMP(p_transparency, 0.0f, 1.0f); RS::get_singleton()->instance_geometry_set_transparency(get_instance(), transparency); @@ -398,6 +407,9 @@ void GeometryInstance3D::_bind_methods() { ClassDB::bind_method(D_METHOD("set_material_override", "material"), &GeometryInstance3D::set_material_override); ClassDB::bind_method(D_METHOD("get_material_override"), &GeometryInstance3D::get_material_override); + ClassDB::bind_method(D_METHOD("set_material_overlay", "material"), &GeometryInstance3D::set_material_overlay); + ClassDB::bind_method(D_METHOD("get_material_overlay"), &GeometryInstance3D::get_material_overlay); + ClassDB::bind_method(D_METHOD("set_cast_shadows_setting", "shadow_casting_setting"), &GeometryInstance3D::set_cast_shadows_setting); ClassDB::bind_method(D_METHOD("get_cast_shadows_setting"), &GeometryInstance3D::get_cast_shadows_setting); @@ -443,6 +455,7 @@ void GeometryInstance3D::_bind_methods() { ADD_GROUP("Geometry", ""); ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "material_override", PROPERTY_HINT_RESOURCE_TYPE, "BaseMaterial3D,ShaderMaterial", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_DEFERRED_SET_RESOURCE), "set_material_override", "get_material_override"); + ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "material_overlay", PROPERTY_HINT_RESOURCE_TYPE, "BaseMaterial3D,ShaderMaterial", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_DEFERRED_SET_RESOURCE), "set_material_overlay", "get_material_overlay"); ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "transparency", PROPERTY_HINT_RANGE, "0.0,1.0,0.01"), "set_transparency", "get_transparency"); ADD_PROPERTY(PropertyInfo(Variant::INT, "cast_shadow", PROPERTY_HINT_ENUM, "Off,On,Double-Sided,Shadows Only"), "set_cast_shadows_setting", "get_cast_shadows_setting"); ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "extra_cull_margin", PROPERTY_HINT_RANGE, "0,16384,0.01"), "set_extra_cull_margin", "get_extra_cull_margin"); diff --git a/scene/3d/visual_instance_3d.h b/scene/3d/visual_instance_3d.h index b08f54b3ec..dd0eb25001 100644 --- a/scene/3d/visual_instance_3d.h +++ b/scene/3d/visual_instance_3d.h @@ -110,6 +110,7 @@ public: private: ShadowCastingSetting shadow_casting_setting = SHADOW_CASTING_SETTING_ON; Ref<Material> material_override; + Ref<Material> material_overlay; float visibility_range_begin = 0.0; float visibility_range_end = 0.0; @@ -164,6 +165,9 @@ public: void set_material_override(const Ref<Material> &p_material); Ref<Material> get_material_override() const; + void set_material_overlay(const Ref<Material> &p_material); + Ref<Material> get_material_overlay() const; + void set_extra_cull_margin(float p_margin); float get_extra_cull_margin() const; |