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-rw-r--r--scene/3d/arvr_nodes.cpp15
-rw-r--r--scene/3d/arvr_nodes.h2
-rw-r--r--scene/3d/audio_stream_player_3d.cpp8
-rw-r--r--scene/3d/light.cpp20
-rw-r--r--scene/3d/light.h10
5 files changed, 50 insertions, 5 deletions
diff --git a/scene/3d/arvr_nodes.cpp b/scene/3d/arvr_nodes.cpp
index caf313190b..966dd88a2c 100644
--- a/scene/3d/arvr_nodes.cpp
+++ b/scene/3d/arvr_nodes.cpp
@@ -31,7 +31,6 @@
#include "arvr_nodes.h"
#include "core/os/input.h"
#include "servers/arvr/arvr_interface.h"
-#include "servers/arvr/arvr_positional_tracker.h"
#include "servers/arvr_server.h"
////////////////////////////////////////////////////////////////////////////////////////////////////
@@ -142,6 +141,7 @@ void ARVRController::_bind_methods() {
ClassDB::bind_method(D_METHOD("get_joystick_axis", "axis"), &ARVRController::get_joystick_axis);
ClassDB::bind_method(D_METHOD("get_is_active"), &ARVRController::get_is_active);
+ ClassDB::bind_method(D_METHOD("get_hand"), &ARVRController::get_hand);
ADD_SIGNAL(MethodInfo("button_pressed", PropertyInfo(Variant::INT, "button")));
ADD_SIGNAL(MethodInfo("button_release", PropertyInfo(Variant::INT, "button")));
@@ -204,6 +204,19 @@ bool ARVRController::get_is_active() const {
return is_active;
};
+ARVRPositionalTracker::TrackerHand ARVRController::get_hand() const {
+ // get our ARVRServer
+ ARVRServer *arvr_server = ARVRServer::get_singleton();
+ ERR_FAIL_NULL_V(arvr_server, ARVRPositionalTracker::TRACKER_HAND_UNKNOWN);
+
+ ARVRPositionalTracker *tracker = arvr_server->find_by_type_and_id(ARVRServer::TRACKER_CONTROLLER, controller_id);
+ if (tracker == NULL) {
+ return ARVRPositionalTracker::TRACKER_HAND_UNKNOWN;
+ };
+
+ return tracker->get_hand();
+};
+
String ARVRController::get_configuration_warning() const {
if (!is_visible() || !is_inside_tree())
return String();
diff --git a/scene/3d/arvr_nodes.h b/scene/3d/arvr_nodes.h
index 4c14be71b5..5269ec0248 100644
--- a/scene/3d/arvr_nodes.h
+++ b/scene/3d/arvr_nodes.h
@@ -33,6 +33,7 @@
#include "scene/3d/camera.h"
#include "scene/3d/spatial.h"
+#include "servers/arvr/arvr_positional_tracker.h"
/**
@author Bastiaan Olij <mux213@gmail.com>
@@ -84,6 +85,7 @@ public:
float get_joystick_axis(int p_axis) const;
bool get_is_active() const;
+ ARVRPositionalTracker::TrackerHand get_hand() const;
String get_configuration_warning() const;
diff --git a/scene/3d/audio_stream_player_3d.cpp b/scene/3d/audio_stream_player_3d.cpp
index a69bec2fc8..2073ebf94e 100644
--- a/scene/3d/audio_stream_player_3d.cpp
+++ b/scene/3d/audio_stream_player_3d.cpp
@@ -530,13 +530,15 @@ void AudioStreamPlayer3D::_notification(int p_what) {
setseek = setplay;
active = true;
setplay = -1;
- _change_notify("playing"); //update property in editor
+ //do not update, this makes it easier to animate (will shut off otherise)
+ ///_change_notify("playing"); //update property in editor
}
//stop playing if no longer active
if (!active) {
set_fixed_process_internal(false);
- _change_notify("playing"); //update property in editor
+ //do not update, this makes it easier to animate (will shut off otherise)
+ //_change_notify("playing"); //update property in editor
emit_signal("finished");
}
}
@@ -877,7 +879,7 @@ void AudioStreamPlayer3D::_bind_methods() {
ADD_PROPERTY(PropertyInfo(Variant::REAL, "unit_db", PROPERTY_HINT_RANGE, "-80,80"), "set_unit_db", "get_unit_db");
ADD_PROPERTY(PropertyInfo(Variant::REAL, "unit_size", PROPERTY_HINT_RANGE, "0.1,100,0.1"), "set_unit_size", "get_unit_size");
ADD_PROPERTY(PropertyInfo(Variant::REAL, "max_db", PROPERTY_HINT_RANGE, "-24,6"), "set_max_db", "get_max_db");
- ADD_PROPERTY(PropertyInfo(Variant::BOOL, "playing", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_EDITOR), "_set_playing", "_is_active");
+ ADD_PROPERTY(PropertyInfo(Variant::BOOL, "play", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_EDITOR), "_set_playing", "_is_active");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "autoplay"), "set_autoplay", "is_autoplay_enabled");
ADD_PROPERTY(PropertyInfo(Variant::REAL, "max_distance", PROPERTY_HINT_RANGE, "0,65536,1"), "set_max_distance", "get_max_distance");
ADD_PROPERTY(PropertyInfo(Variant::INT, "out_of_range_mode", PROPERTY_HINT_ENUM, "Mix,Pause"), "set_out_of_range_mode", "get_out_of_range_mode");
diff --git a/scene/3d/light.cpp b/scene/3d/light.cpp
index 09b253b309..096f787873 100644
--- a/scene/3d/light.cpp
+++ b/scene/3d/light.cpp
@@ -230,7 +230,6 @@ void Light::_bind_methods() {
ADD_PROPERTY(PropertyInfo(Variant::COLOR, "shadow_color", PROPERTY_HINT_COLOR_NO_ALPHA), "set_shadow_color", "get_shadow_color");
ADD_PROPERTYI(PropertyInfo(Variant::REAL, "shadow_bias", PROPERTY_HINT_RANGE, "-16,16,0.01"), "set_param", "get_param", PARAM_SHADOW_BIAS);
ADD_PROPERTYI(PropertyInfo(Variant::REAL, "shadow_contact", PROPERTY_HINT_RANGE, "0,16,0.01"), "set_param", "get_param", PARAM_CONTACT_SHADOW_SIZE);
- ADD_PROPERTYI(PropertyInfo(Variant::REAL, "shadow_max_distance", PROPERTY_HINT_RANGE, "0,65536,0.1"), "set_param", "get_param", PARAM_SHADOW_MAX_DISTANCE);
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "shadow_reverse_cull_face"), "set_shadow_reverse_cull_face", "get_shadow_reverse_cull_face");
ADD_GROUP("Editor", "");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "editor_only"), "set_editor_only", "is_editor_only");
@@ -308,6 +307,16 @@ DirectionalLight::ShadowMode DirectionalLight::get_shadow_mode() const {
return shadow_mode;
}
+void DirectionalLight::set_shadow_depth_range(ShadowDepthRange p_range) {
+ shadow_depth_range = p_range;
+ VS::get_singleton()->light_directional_set_shadow_depth_range_mode(light, VS::LightDirectionalShadowDepthRangeMode(p_range));
+}
+
+DirectionalLight::ShadowDepthRange DirectionalLight::get_shadow_depth_range() const {
+
+ return shadow_depth_range;
+}
+
void DirectionalLight::set_blend_splits(bool p_enable) {
blend_splits = p_enable;
@@ -324,6 +333,9 @@ void DirectionalLight::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_shadow_mode", "mode"), &DirectionalLight::set_shadow_mode);
ClassDB::bind_method(D_METHOD("get_shadow_mode"), &DirectionalLight::get_shadow_mode);
+ ClassDB::bind_method(D_METHOD("set_shadow_depth_range", "mode"), &DirectionalLight::set_shadow_depth_range);
+ ClassDB::bind_method(D_METHOD("get_shadow_depth_range"), &DirectionalLight::get_shadow_depth_range);
+
ClassDB::bind_method(D_METHOD("set_blend_splits", "enabled"), &DirectionalLight::set_blend_splits);
ClassDB::bind_method(D_METHOD("is_blend_splits_enabled"), &DirectionalLight::is_blend_splits_enabled);
@@ -335,10 +347,15 @@ void DirectionalLight::_bind_methods() {
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "directional_shadow_blend_splits"), "set_blend_splits", "is_blend_splits_enabled");
ADD_PROPERTYI(PropertyInfo(Variant::REAL, "directional_shadow_normal_bias", PROPERTY_HINT_RANGE, "0,16,0.01"), "set_param", "get_param", PARAM_SHADOW_NORMAL_BIAS);
ADD_PROPERTYI(PropertyInfo(Variant::REAL, "directional_shadow_bias_split_scale", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_param", "get_param", PARAM_SHADOW_BIAS_SPLIT_SCALE);
+ ADD_PROPERTY(PropertyInfo(Variant::INT, "directional_shadow_depth_range", PROPERTY_HINT_ENUM, "Stable,Optimized"), "set_shadow_depth_range", "get_shadow_depth_range");
+ ADD_PROPERTYI(PropertyInfo(Variant::REAL, "directional_shadow_max_distance", PROPERTY_HINT_RANGE, "0,65536,0.1"), "set_param", "get_param", PARAM_SHADOW_MAX_DISTANCE);
BIND_ENUM_CONSTANT(SHADOW_ORTHOGONAL);
BIND_ENUM_CONSTANT(SHADOW_PARALLEL_2_SPLITS);
BIND_ENUM_CONSTANT(SHADOW_PARALLEL_4_SPLITS);
+
+ BIND_ENUM_CONSTANT(SHADOW_DEPTH_RANGE_STABLE);
+ BIND_ENUM_CONSTANT(SHADOW_DEPTH_RANGE_OPTIMIZED);
}
DirectionalLight::DirectionalLight()
@@ -349,6 +366,7 @@ DirectionalLight::DirectionalLight()
set_param(PARAM_SHADOW_MAX_DISTANCE, 200);
set_param(PARAM_SHADOW_BIAS_SPLIT_SCALE, 0.25);
set_shadow_mode(SHADOW_PARALLEL_4_SPLITS);
+ set_shadow_depth_range(SHADOW_DEPTH_RANGE_STABLE);
blend_splits = false;
}
diff --git a/scene/3d/light.h b/scene/3d/light.h
index 5d589d33e5..6aa0220265 100644
--- a/scene/3d/light.h
+++ b/scene/3d/light.h
@@ -133,9 +133,15 @@ public:
SHADOW_PARALLEL_4_SPLITS
};
+ enum ShadowDepthRange {
+ SHADOW_DEPTH_RANGE_STABLE = VS::LIGHT_DIRECTIONAL_SHADOW_DEPTH_RANGE_STABLE,
+ SHADOW_DEPTH_RANGE_OPTIMIZED = VS::LIGHT_DIRECTIONAL_SHADOW_DEPTH_RANGE_OPTIMIZED,
+ };
+
private:
bool blend_splits;
ShadowMode shadow_mode;
+ ShadowDepthRange shadow_depth_range;
protected:
static void _bind_methods();
@@ -144,6 +150,9 @@ public:
void set_shadow_mode(ShadowMode p_mode);
ShadowMode get_shadow_mode() const;
+ void set_shadow_depth_range(ShadowDepthRange p_mode);
+ ShadowDepthRange get_shadow_depth_range() const;
+
void set_blend_splits(bool p_enable);
bool is_blend_splits_enabled() const;
@@ -151,6 +160,7 @@ public:
};
VARIANT_ENUM_CAST(DirectionalLight::ShadowMode)
+VARIANT_ENUM_CAST(DirectionalLight::ShadowDepthRange)
class OmniLight : public Light {