diff options
Diffstat (limited to 'scene/3d')
-rw-r--r-- | scene/3d/arvr_nodes.cpp | 15 | ||||
-rw-r--r-- | scene/3d/arvr_nodes.h | 2 | ||||
-rw-r--r-- | scene/3d/audio_stream_player_3d.cpp | 8 | ||||
-rw-r--r-- | scene/3d/light.cpp | 20 | ||||
-rw-r--r-- | scene/3d/light.h | 10 |
5 files changed, 50 insertions, 5 deletions
diff --git a/scene/3d/arvr_nodes.cpp b/scene/3d/arvr_nodes.cpp index caf313190b..966dd88a2c 100644 --- a/scene/3d/arvr_nodes.cpp +++ b/scene/3d/arvr_nodes.cpp @@ -31,7 +31,6 @@ #include "arvr_nodes.h" #include "core/os/input.h" #include "servers/arvr/arvr_interface.h" -#include "servers/arvr/arvr_positional_tracker.h" #include "servers/arvr_server.h" //////////////////////////////////////////////////////////////////////////////////////////////////// @@ -142,6 +141,7 @@ void ARVRController::_bind_methods() { ClassDB::bind_method(D_METHOD("get_joystick_axis", "axis"), &ARVRController::get_joystick_axis); ClassDB::bind_method(D_METHOD("get_is_active"), &ARVRController::get_is_active); + ClassDB::bind_method(D_METHOD("get_hand"), &ARVRController::get_hand); ADD_SIGNAL(MethodInfo("button_pressed", PropertyInfo(Variant::INT, "button"))); ADD_SIGNAL(MethodInfo("button_release", PropertyInfo(Variant::INT, "button"))); @@ -204,6 +204,19 @@ bool ARVRController::get_is_active() const { return is_active; }; +ARVRPositionalTracker::TrackerHand ARVRController::get_hand() const { + // get our ARVRServer + ARVRServer *arvr_server = ARVRServer::get_singleton(); + ERR_FAIL_NULL_V(arvr_server, ARVRPositionalTracker::TRACKER_HAND_UNKNOWN); + + ARVRPositionalTracker *tracker = arvr_server->find_by_type_and_id(ARVRServer::TRACKER_CONTROLLER, controller_id); + if (tracker == NULL) { + return ARVRPositionalTracker::TRACKER_HAND_UNKNOWN; + }; + + return tracker->get_hand(); +}; + String ARVRController::get_configuration_warning() const { if (!is_visible() || !is_inside_tree()) return String(); diff --git a/scene/3d/arvr_nodes.h b/scene/3d/arvr_nodes.h index 4c14be71b5..5269ec0248 100644 --- a/scene/3d/arvr_nodes.h +++ b/scene/3d/arvr_nodes.h @@ -33,6 +33,7 @@ #include "scene/3d/camera.h" #include "scene/3d/spatial.h" +#include "servers/arvr/arvr_positional_tracker.h" /** @author Bastiaan Olij <mux213@gmail.com> @@ -84,6 +85,7 @@ public: float get_joystick_axis(int p_axis) const; bool get_is_active() const; + ARVRPositionalTracker::TrackerHand get_hand() const; String get_configuration_warning() const; diff --git a/scene/3d/audio_stream_player_3d.cpp b/scene/3d/audio_stream_player_3d.cpp index a69bec2fc8..2073ebf94e 100644 --- a/scene/3d/audio_stream_player_3d.cpp +++ b/scene/3d/audio_stream_player_3d.cpp @@ -530,13 +530,15 @@ void AudioStreamPlayer3D::_notification(int p_what) { setseek = setplay; active = true; setplay = -1; - _change_notify("playing"); //update property in editor + //do not update, this makes it easier to animate (will shut off otherise) + ///_change_notify("playing"); //update property in editor } //stop playing if no longer active if (!active) { set_fixed_process_internal(false); - _change_notify("playing"); //update property in editor + //do not update, this makes it easier to animate (will shut off otherise) + //_change_notify("playing"); //update property in editor emit_signal("finished"); } } @@ -877,7 +879,7 @@ void AudioStreamPlayer3D::_bind_methods() { ADD_PROPERTY(PropertyInfo(Variant::REAL, "unit_db", PROPERTY_HINT_RANGE, "-80,80"), "set_unit_db", "get_unit_db"); ADD_PROPERTY(PropertyInfo(Variant::REAL, "unit_size", PROPERTY_HINT_RANGE, "0.1,100,0.1"), "set_unit_size", "get_unit_size"); ADD_PROPERTY(PropertyInfo(Variant::REAL, "max_db", PROPERTY_HINT_RANGE, "-24,6"), "set_max_db", "get_max_db"); - ADD_PROPERTY(PropertyInfo(Variant::BOOL, "playing", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_EDITOR), "_set_playing", "_is_active"); + ADD_PROPERTY(PropertyInfo(Variant::BOOL, "play", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_EDITOR), "_set_playing", "_is_active"); ADD_PROPERTY(PropertyInfo(Variant::BOOL, "autoplay"), "set_autoplay", "is_autoplay_enabled"); ADD_PROPERTY(PropertyInfo(Variant::REAL, "max_distance", PROPERTY_HINT_RANGE, "0,65536,1"), "set_max_distance", "get_max_distance"); ADD_PROPERTY(PropertyInfo(Variant::INT, "out_of_range_mode", PROPERTY_HINT_ENUM, "Mix,Pause"), "set_out_of_range_mode", "get_out_of_range_mode"); diff --git a/scene/3d/light.cpp b/scene/3d/light.cpp index 09b253b309..096f787873 100644 --- a/scene/3d/light.cpp +++ b/scene/3d/light.cpp @@ -230,7 +230,6 @@ void Light::_bind_methods() { ADD_PROPERTY(PropertyInfo(Variant::COLOR, "shadow_color", PROPERTY_HINT_COLOR_NO_ALPHA), "set_shadow_color", "get_shadow_color"); ADD_PROPERTYI(PropertyInfo(Variant::REAL, "shadow_bias", PROPERTY_HINT_RANGE, "-16,16,0.01"), "set_param", "get_param", PARAM_SHADOW_BIAS); ADD_PROPERTYI(PropertyInfo(Variant::REAL, "shadow_contact", PROPERTY_HINT_RANGE, "0,16,0.01"), "set_param", "get_param", PARAM_CONTACT_SHADOW_SIZE); - ADD_PROPERTYI(PropertyInfo(Variant::REAL, "shadow_max_distance", PROPERTY_HINT_RANGE, "0,65536,0.1"), "set_param", "get_param", PARAM_SHADOW_MAX_DISTANCE); ADD_PROPERTY(PropertyInfo(Variant::BOOL, "shadow_reverse_cull_face"), "set_shadow_reverse_cull_face", "get_shadow_reverse_cull_face"); ADD_GROUP("Editor", ""); ADD_PROPERTY(PropertyInfo(Variant::BOOL, "editor_only"), "set_editor_only", "is_editor_only"); @@ -308,6 +307,16 @@ DirectionalLight::ShadowMode DirectionalLight::get_shadow_mode() const { return shadow_mode; } +void DirectionalLight::set_shadow_depth_range(ShadowDepthRange p_range) { + shadow_depth_range = p_range; + VS::get_singleton()->light_directional_set_shadow_depth_range_mode(light, VS::LightDirectionalShadowDepthRangeMode(p_range)); +} + +DirectionalLight::ShadowDepthRange DirectionalLight::get_shadow_depth_range() const { + + return shadow_depth_range; +} + void DirectionalLight::set_blend_splits(bool p_enable) { blend_splits = p_enable; @@ -324,6 +333,9 @@ void DirectionalLight::_bind_methods() { ClassDB::bind_method(D_METHOD("set_shadow_mode", "mode"), &DirectionalLight::set_shadow_mode); ClassDB::bind_method(D_METHOD("get_shadow_mode"), &DirectionalLight::get_shadow_mode); + ClassDB::bind_method(D_METHOD("set_shadow_depth_range", "mode"), &DirectionalLight::set_shadow_depth_range); + ClassDB::bind_method(D_METHOD("get_shadow_depth_range"), &DirectionalLight::get_shadow_depth_range); + ClassDB::bind_method(D_METHOD("set_blend_splits", "enabled"), &DirectionalLight::set_blend_splits); ClassDB::bind_method(D_METHOD("is_blend_splits_enabled"), &DirectionalLight::is_blend_splits_enabled); @@ -335,10 +347,15 @@ void DirectionalLight::_bind_methods() { ADD_PROPERTY(PropertyInfo(Variant::BOOL, "directional_shadow_blend_splits"), "set_blend_splits", "is_blend_splits_enabled"); ADD_PROPERTYI(PropertyInfo(Variant::REAL, "directional_shadow_normal_bias", PROPERTY_HINT_RANGE, "0,16,0.01"), "set_param", "get_param", PARAM_SHADOW_NORMAL_BIAS); ADD_PROPERTYI(PropertyInfo(Variant::REAL, "directional_shadow_bias_split_scale", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_param", "get_param", PARAM_SHADOW_BIAS_SPLIT_SCALE); + ADD_PROPERTY(PropertyInfo(Variant::INT, "directional_shadow_depth_range", PROPERTY_HINT_ENUM, "Stable,Optimized"), "set_shadow_depth_range", "get_shadow_depth_range"); + ADD_PROPERTYI(PropertyInfo(Variant::REAL, "directional_shadow_max_distance", PROPERTY_HINT_RANGE, "0,65536,0.1"), "set_param", "get_param", PARAM_SHADOW_MAX_DISTANCE); BIND_ENUM_CONSTANT(SHADOW_ORTHOGONAL); BIND_ENUM_CONSTANT(SHADOW_PARALLEL_2_SPLITS); BIND_ENUM_CONSTANT(SHADOW_PARALLEL_4_SPLITS); + + BIND_ENUM_CONSTANT(SHADOW_DEPTH_RANGE_STABLE); + BIND_ENUM_CONSTANT(SHADOW_DEPTH_RANGE_OPTIMIZED); } DirectionalLight::DirectionalLight() @@ -349,6 +366,7 @@ DirectionalLight::DirectionalLight() set_param(PARAM_SHADOW_MAX_DISTANCE, 200); set_param(PARAM_SHADOW_BIAS_SPLIT_SCALE, 0.25); set_shadow_mode(SHADOW_PARALLEL_4_SPLITS); + set_shadow_depth_range(SHADOW_DEPTH_RANGE_STABLE); blend_splits = false; } diff --git a/scene/3d/light.h b/scene/3d/light.h index 5d589d33e5..6aa0220265 100644 --- a/scene/3d/light.h +++ b/scene/3d/light.h @@ -133,9 +133,15 @@ public: SHADOW_PARALLEL_4_SPLITS }; + enum ShadowDepthRange { + SHADOW_DEPTH_RANGE_STABLE = VS::LIGHT_DIRECTIONAL_SHADOW_DEPTH_RANGE_STABLE, + SHADOW_DEPTH_RANGE_OPTIMIZED = VS::LIGHT_DIRECTIONAL_SHADOW_DEPTH_RANGE_OPTIMIZED, + }; + private: bool blend_splits; ShadowMode shadow_mode; + ShadowDepthRange shadow_depth_range; protected: static void _bind_methods(); @@ -144,6 +150,9 @@ public: void set_shadow_mode(ShadowMode p_mode); ShadowMode get_shadow_mode() const; + void set_shadow_depth_range(ShadowDepthRange p_mode); + ShadowDepthRange get_shadow_depth_range() const; + void set_blend_splits(bool p_enable); bool is_blend_splits_enabled() const; @@ -151,6 +160,7 @@ public: }; VARIANT_ENUM_CAST(DirectionalLight::ShadowMode) +VARIANT_ENUM_CAST(DirectionalLight::ShadowDepthRange) class OmniLight : public Light { |