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-rw-r--r--scene/3d/area.cpp4
-rw-r--r--scene/3d/area.h6
-rw-r--r--scene/3d/body_shape.cpp4
-rw-r--r--scene/3d/body_shape.h2
-rw-r--r--scene/3d/bone_attachment.cpp2
-rw-r--r--scene/3d/bone_attachment.h2
-rw-r--r--scene/3d/camera.cpp113
-rw-r--r--scene/3d/camera.h7
-rw-r--r--scene/3d/character_camera.cpp2
-rw-r--r--scene/3d/character_camera.h2
-rw-r--r--scene/3d/collision_object.cpp2
-rw-r--r--scene/3d/collision_object.h2
-rw-r--r--scene/3d/collision_polygon.cpp2
-rw-r--r--scene/3d/interpolated_camera.cpp2
-rw-r--r--scene/3d/interpolated_camera.h2
-rw-r--r--scene/3d/light.cpp6
-rw-r--r--scene/3d/light.h2
-rw-r--r--scene/3d/mesh_instance.cpp2
-rw-r--r--scene/3d/mesh_instance.h2
-rw-r--r--scene/3d/multimesh_instance.cpp2
-rw-r--r--scene/3d/multimesh_instance.h2
-rw-r--r--scene/3d/optimized_spatial_scene.cpp2
-rw-r--r--scene/3d/optimized_spatial_scene.h2
-rw-r--r--scene/3d/particles.cpp6
-rw-r--r--scene/3d/particles.h2
-rw-r--r--scene/3d/path.cpp2
-rw-r--r--scene/3d/path.h2
-rw-r--r--scene/3d/physics_body.cpp41
-rw-r--r--scene/3d/physics_body.h6
-rw-r--r--scene/3d/physics_joint.cpp35
-rw-r--r--scene/3d/physics_joint.h6
-rw-r--r--scene/3d/portal.cpp2
-rw-r--r--scene/3d/portal.h2
-rw-r--r--scene/3d/position_3d.cpp2
-rw-r--r--scene/3d/position_3d.h2
-rw-r--r--scene/3d/proximity_group.cpp2
-rw-r--r--scene/3d/proximity_group.h2
-rw-r--r--scene/3d/quad.cpp2
-rw-r--r--scene/3d/quad.h2
-rw-r--r--scene/3d/ray_cast.cpp2
-rw-r--r--scene/3d/ray_cast.h2
-rw-r--r--scene/3d/room_instance.cpp2
-rw-r--r--scene/3d/room_instance.h2
-rw-r--r--scene/3d/scenario_fx.cpp2
-rw-r--r--scene/3d/scenario_fx.h2
-rw-r--r--scene/3d/skeleton.cpp2
-rw-r--r--scene/3d/skeleton.h2
-rw-r--r--scene/3d/spatial.cpp12
-rw-r--r--scene/3d/spatial.h3
-rw-r--r--scene/3d/spatial_indexer.cpp2
-rw-r--r--scene/3d/spatial_indexer.h2
-rw-r--r--scene/3d/spatial_player.cpp2
-rw-r--r--scene/3d/spatial_player.h2
-rw-r--r--scene/3d/spatial_sample_player.cpp2
-rw-r--r--scene/3d/spatial_sample_player.h2
-rw-r--r--scene/3d/spatial_stream_player.cpp6
-rw-r--r--scene/3d/spatial_stream_player.h2
-rw-r--r--scene/3d/test_cube.cpp2
-rw-r--r--scene/3d/test_cube.h2
-rw-r--r--scene/3d/visibility_notifier.cpp2
-rw-r--r--scene/3d/visibility_notifier.h2
-rw-r--r--scene/3d/visual_instance.cpp2
-rw-r--r--scene/3d/visual_instance.h2
63 files changed, 192 insertions, 161 deletions
diff --git a/scene/3d/area.cpp b/scene/3d/area.cpp
index ff35837bc0..7d4235e051 100644
--- a/scene/3d/area.cpp
+++ b/scene/3d/area.cpp
@@ -5,7 +5,7 @@
/* GODOT ENGINE */
/* http://www.godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -579,7 +579,7 @@ void Area::_bind_methods() {
ADD_SIGNAL( MethodInfo("area_enter",PropertyInfo(Variant::OBJECT,"area",PROPERTY_HINT_RESOURCE_TYPE,"Area")));
ADD_SIGNAL( MethodInfo("area_exit",PropertyInfo(Variant::OBJECT,"area",PROPERTY_HINT_RESOURCE_TYPE,"Area")));
- ADD_PROPERTY( PropertyInfo(Variant::INT,"space_override",PROPERTY_HINT_ENUM,"Disabled,Combine,Replace"),_SCS("set_space_override_mode"),_SCS("get_space_override_mode"));
+ ADD_PROPERTY( PropertyInfo(Variant::INT,"space_override",PROPERTY_HINT_ENUM,"Disabled,Combine,Combine-Replace,Replace,Replace-Combine"),_SCS("set_space_override_mode"),_SCS("get_space_override_mode"));
ADD_PROPERTY( PropertyInfo(Variant::BOOL,"gravity_point"),_SCS("set_gravity_is_point"),_SCS("is_gravity_a_point"));
ADD_PROPERTY( PropertyInfo(Variant::REAL,"gravity_distance_scale", PROPERTY_HINT_RANGE,"0,1024,0.001"),_SCS("set_gravity_distance_scale"),_SCS("get_gravity_distance_scale"));
ADD_PROPERTY( PropertyInfo(Variant::VECTOR3,"gravity_vec"),_SCS("set_gravity_vector"),_SCS("get_gravity_vector"));
diff --git a/scene/3d/area.h b/scene/3d/area.h
index f03955d1e7..c250d27fb1 100644
--- a/scene/3d/area.h
+++ b/scene/3d/area.h
@@ -5,7 +5,7 @@
/* GODOT ENGINE */
/* http://www.godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -40,7 +40,9 @@ public:
enum SpaceOverride {
SPACE_OVERRIDE_DISABLED,
SPACE_OVERRIDE_COMBINE,
- SPACE_OVERRIDE_REPLACE
+ SPACE_OVERRIDE_COMBINE_REPLACE,
+ SPACE_OVERRIDE_REPLACE,
+ SPACE_OVERRIDE_REPLACE_COMBINE
};
private:
diff --git a/scene/3d/body_shape.cpp b/scene/3d/body_shape.cpp
index b54cbfe0f9..3a47371de3 100644
--- a/scene/3d/body_shape.cpp
+++ b/scene/3d/body_shape.cpp
@@ -5,7 +5,7 @@
/* GODOT ENGINE */
/* http://www.godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -402,7 +402,7 @@ int CollisionShape::_get_update_shape_index() const{
void CollisionShape::_bind_methods() {
//not sure if this should do anything
- ObjectTypeDB::bind_method(_MD("resource_changed"),&CollisionShape::resource_changed);
+ ObjectTypeDB::bind_method(_MD("resource_changed","resource"),&CollisionShape::resource_changed);
ObjectTypeDB::bind_method(_MD("set_shape","shape"),&CollisionShape::set_shape);
ObjectTypeDB::bind_method(_MD("get_shape"),&CollisionShape::get_shape);
ObjectTypeDB::bind_method(_MD("_add_to_collision_object"),&CollisionShape::_add_to_collision_object);
diff --git a/scene/3d/body_shape.h b/scene/3d/body_shape.h
index 6c0b89da56..dd005c0edd 100644
--- a/scene/3d/body_shape.h
+++ b/scene/3d/body_shape.h
@@ -5,7 +5,7 @@
/* GODOT ENGINE */
/* http://www.godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/scene/3d/bone_attachment.cpp b/scene/3d/bone_attachment.cpp
index 9cc1719f94..1628ccc15e 100644
--- a/scene/3d/bone_attachment.cpp
+++ b/scene/3d/bone_attachment.cpp
@@ -5,7 +5,7 @@
/* GODOT ENGINE */
/* http://www.godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/scene/3d/bone_attachment.h b/scene/3d/bone_attachment.h
index ca36cc3694..f1c27a9650 100644
--- a/scene/3d/bone_attachment.h
+++ b/scene/3d/bone_attachment.h
@@ -5,7 +5,7 @@
/* GODOT ENGINE */
/* http://www.godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/scene/3d/camera.cpp b/scene/3d/camera.cpp
index dce5060a44..3e78fef147 100644
--- a/scene/3d/camera.cpp
+++ b/scene/3d/camera.cpp
@@ -5,7 +5,7 @@
/* GODOT ENGINE */
/* http://www.godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -125,7 +125,7 @@ bool Camera::_get(const StringName& p_name,Variant &r_ret) const {
r_ret= int(keep_aspect);
else if (p_name=="current") {
- if (is_inside_tree() && get_tree()->is_editor_hint()) {
+ if (is_inside_tree() && get_tree()->is_node_being_edited(this)) {
r_ret=current;
} else {
r_ret=is_current();
@@ -192,12 +192,11 @@ void Camera::_update_camera() {
// here goes listener stuff
// if (viewport_ptr && is_inside_scene() && is_current())
-// viewport_ptr->_camera_transform_changed_notify();
+// get_viewport()->_camera_transform_changed_notify();
if (is_inside_tree() && is_current()) {
- if (viewport_ptr) {
- viewport_ptr->_camera_transform_changed_notify();
- }
+ get_viewport()->_camera_transform_changed_notify();
+
}
if (is_current() && get_world().is_valid()) {
@@ -213,29 +212,10 @@ void Camera::_notification(int p_what) {
case NOTIFICATION_ENTER_WORLD: {
- viewport_ptr=NULL;
-
- { //find viewport stuff
- Node *parent=get_parent();
- while(parent) {
-
- Viewport* viewport = parent->cast_to<Viewport>();
-
- if (viewport) {
- viewport_ptr=viewport;
- break;
- }
- parent=parent->get_parent();
- }
-
- }
-
- camera_group = "_vp_cameras"+itos(get_viewport()->get_instance_ID());
- add_to_group(camera_group);
- if (viewport_ptr)
- viewport_ptr->cameras.insert(this);
- if (current)
+ bool first_camera = get_viewport()->cameras.size()==0;
+ get_viewport()->cameras.insert(this);
+ if (!get_tree()->is_node_being_edited(this) && (current || first_camera))
make_current();
@@ -246,17 +226,17 @@ void Camera::_notification(int p_what) {
} break;
case NOTIFICATION_EXIT_WORLD: {
- if (is_current()) {
- clear_current();
- current=true; //keep it true
+ if (!get_tree()->is_node_being_edited(this)) {
+ if (is_current()) {
+ clear_current();
+ current=true; //keep it true
- } else {
- current=false;
+ } else {
+ current=false;
+ }
}
- if (viewport_ptr)
- viewport_ptr->cameras.erase(this);
- viewport_ptr=NULL;
- remove_from_group(camera_group);
+
+ get_viewport()->cameras.erase(this);
} break;
@@ -324,25 +304,12 @@ void Camera::make_current() {
if (!is_inside_tree())
return;
- if (viewport_ptr) {
- viewport_ptr->_set_camera(this);
- }
+ get_viewport()->_set_camera(this);
//get_scene()->call_group(SceneMainLoop::GROUP_CALL_REALTIME,camera_group,"_camera_make_current",this);
}
-void Camera::_camera_make_next_current(Node *p_exclude) {
-
- if (this==p_exclude)
- return;
- if (!is_inside_tree())
- return;
- if (get_viewport()->get_camera()!=NULL)
- return;
-
- make_current();
-}
void Camera::clear_current() {
@@ -351,12 +318,20 @@ void Camera::clear_current() {
if (!is_inside_tree())
return;
- if (viewport_ptr) {
- if (viewport_ptr->get_camera()==this) {
- viewport_ptr->_set_camera(NULL);
- //a group is used beause this needs to be in order to be deterministic
- get_tree()->call_group(SceneTree::GROUP_CALL_REALTIME,camera_group,"_camera_make_next_current",this);
+ if (get_viewport()->get_camera()==this) {
+ get_viewport()->_set_camera(NULL);
+ //a group is used beause this needs to be in order to be deterministic
+
+ for (Set<Camera*>::Element *E=get_viewport()->cameras.front();E;E=E->next()) {
+ if (this==E->get())
+ continue;
+ if (!E->get()->is_inside_tree())
+ continue;
+ if (get_viewport()->get_camera()!=NULL)
+ return;
+
+ E->get()->make_current();
}
}
@@ -364,9 +339,9 @@ void Camera::clear_current() {
bool Camera::is_current() const {
- if (is_inside_tree()) {
- if (viewport_ptr)
- return viewport_ptr->get_camera()==this;
+ if (is_inside_tree() && !get_tree()->is_node_being_edited(this)) {
+
+ return get_viewport()->get_camera()==this;
} else
return current;
@@ -481,12 +456,12 @@ Vector3 Camera::project_local_ray_normal(const Point2& p_pos) const {
#if 0
- Size2 viewport_size = viewport_ptr->get_visible_rect().size;
+ Size2 viewport_size = get_viewport()->get_visible_rect().size;
Vector2 cpos = p_pos;
#else
- Size2 viewport_size = viewport_ptr->get_camera_rect_size();
- Vector2 cpos = viewport_ptr->get_camera_coords(p_pos);
+ Size2 viewport_size = get_viewport()->get_camera_rect_size();
+ Vector2 cpos = get_viewport()->get_camera_coords(p_pos);
#endif
Vector3 ray;
@@ -514,12 +489,12 @@ Vector3 Camera::project_ray_origin(const Point2& p_pos) const {
}
#if 0
- Size2 viewport_size = viewport_ptr->get_visible_rect().size;
+ Size2 viewport_size = get_viewport()->get_visible_rect().size;
Vector2 cpos = p_pos;
#else
- Size2 viewport_size = viewport_ptr->get_camera_rect_size();
- Vector2 cpos = viewport_ptr->get_camera_coords(p_pos);
+ Size2 viewport_size = get_viewport()->get_camera_rect_size();
+ Vector2 cpos = get_viewport()->get_camera_coords(p_pos);
#endif
ERR_FAIL_COND_V( viewport_size.y == 0, Vector3() );
@@ -566,7 +541,7 @@ Point2 Camera::unproject_position(const Vector3& p_pos) const {
ERR_FAIL_COND_V(!is_inside_tree(),Vector2());
}
- Size2 viewport_size = viewport_ptr->get_visible_rect().size;
+ Size2 viewport_size = get_viewport()->get_visible_rect().size;
CameraMatrix cm;
@@ -597,7 +572,7 @@ Vector3 Camera::project_position(const Point2& p_point) const {
ERR_FAIL_COND_V(!is_inside_tree(),Vector3());
}
- Size2 viewport_size = viewport_ptr->get_visible_rect().size;
+ Size2 viewport_size = get_viewport()->get_visible_rect().size;
CameraMatrix cm;
@@ -692,7 +667,6 @@ void Camera::_bind_methods() {
ObjectTypeDB::bind_method(_MD("get_environment:Environment"),&Camera::get_environment);
ObjectTypeDB::bind_method(_MD("set_keep_aspect_mode","mode"),&Camera::set_keep_aspect_mode);
ObjectTypeDB::bind_method(_MD("get_keep_aspect_mode"),&Camera::get_keep_aspect_mode);
- ObjectTypeDB::bind_method(_MD("_camera_make_next_current"),&Camera::_camera_make_next_current);
//ObjectTypeDB::bind_method( _MD("_camera_make_current"),&Camera::_camera_make_current );
BIND_CONSTANT( PROJECTION_PERSPECTIVE );
@@ -745,7 +719,7 @@ Vector<Plane> Camera::get_frustum() const {
ERR_FAIL_COND_V(!is_inside_world(),Vector<Plane>());
- Size2 viewport_size = viewport_ptr->get_visible_rect().size;
+ Size2 viewport_size = get_viewport()->get_visible_rect().size;
CameraMatrix cm;
if (mode==PROJECTION_PERSPECTIVE)
cm.set_perspective(fov,viewport_size.get_aspect(),near,far,keep_aspect==KEEP_WIDTH);
@@ -789,7 +763,6 @@ Camera::Camera() {
near=0;
far=0;
current=false;
- viewport_ptr=NULL;
force_change=false;
mode=PROJECTION_PERSPECTIVE;
set_perspective(60.0,0.1,100.0);
diff --git a/scene/3d/camera.h b/scene/3d/camera.h
index e21f4865ec..02ca6ffb9a 100644
--- a/scene/3d/camera.h
+++ b/scene/3d/camera.h
@@ -5,7 +5,7 @@
/* GODOT ENGINE */
/* http://www.godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -68,18 +68,15 @@ private:
RID camera;
RID scenario_id;
- String camera_group;
+ //String camera_group;
uint32_t layers;
- Viewport *viewport_ptr;
Ref<Environment> environment;
virtual bool _can_gizmo_scale() const;
virtual RES _get_gizmo_geometry() const;
- void _camera_make_next_current(Node *p_exclude);
-
//void _camera_make_current(Node *p_camera);
friend class Viewport;
diff --git a/scene/3d/character_camera.cpp b/scene/3d/character_camera.cpp
index 19332bd056..2b22026fe9 100644
--- a/scene/3d/character_camera.cpp
+++ b/scene/3d/character_camera.cpp
@@ -5,7 +5,7 @@
/* GODOT ENGINE */
/* http://www.godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/scene/3d/character_camera.h b/scene/3d/character_camera.h
index 99b41c6eda..d636b4b1a5 100644
--- a/scene/3d/character_camera.h
+++ b/scene/3d/character_camera.h
@@ -5,7 +5,7 @@
/* GODOT ENGINE */
/* http://www.godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/scene/3d/collision_object.cpp b/scene/3d/collision_object.cpp
index 5ecadb48b8..b50878da07 100644
--- a/scene/3d/collision_object.cpp
+++ b/scene/3d/collision_object.cpp
@@ -5,7 +5,7 @@
/* GODOT ENGINE */
/* http://www.godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/scene/3d/collision_object.h b/scene/3d/collision_object.h
index 548c9fb85b..f8daeb3ed2 100644
--- a/scene/3d/collision_object.h
+++ b/scene/3d/collision_object.h
@@ -5,7 +5,7 @@
/* GODOT ENGINE */
/* http://www.godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/scene/3d/collision_polygon.cpp b/scene/3d/collision_polygon.cpp
index bb0a1fca12..3b14e1d767 100644
--- a/scene/3d/collision_polygon.cpp
+++ b/scene/3d/collision_polygon.cpp
@@ -236,7 +236,7 @@ void CollisionPolygon::_bind_methods() {
ObjectTypeDB::bind_method(_MD("_add_to_collision_object"),&CollisionPolygon::_add_to_collision_object);
- ObjectTypeDB::bind_method(_MD("set_build_mode"),&CollisionPolygon::set_build_mode);
+ ObjectTypeDB::bind_method(_MD("set_build_mode","build_mode"),&CollisionPolygon::set_build_mode);
ObjectTypeDB::bind_method(_MD("get_build_mode"),&CollisionPolygon::get_build_mode);
ObjectTypeDB::bind_method(_MD("set_depth","depth"),&CollisionPolygon::set_depth);
diff --git a/scene/3d/interpolated_camera.cpp b/scene/3d/interpolated_camera.cpp
index f44713e8a0..96306d1180 100644
--- a/scene/3d/interpolated_camera.cpp
+++ b/scene/3d/interpolated_camera.cpp
@@ -5,7 +5,7 @@
/* GODOT ENGINE */
/* http://www.godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/scene/3d/interpolated_camera.h b/scene/3d/interpolated_camera.h
index a8ed649c42..dbe84327fb 100644
--- a/scene/3d/interpolated_camera.h
+++ b/scene/3d/interpolated_camera.h
@@ -5,7 +5,7 @@
/* GODOT ENGINE */
/* http://www.godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/scene/3d/light.cpp b/scene/3d/light.cpp
index 9f9c87b675..18463742c6 100644
--- a/scene/3d/light.cpp
+++ b/scene/3d/light.cpp
@@ -5,7 +5,7 @@
/* GODOT ENGINE */
/* http://www.godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -487,9 +487,9 @@ bool Light::is_editor_only() const{
void Light::_bind_methods() {
ObjectTypeDB::bind_method(_MD("set_parameter","variable","value"), &Light::set_parameter );
- ObjectTypeDB::bind_method(_MD("get_parameter"), &Light::get_parameter );
+ ObjectTypeDB::bind_method(_MD("get_parameter","variable"), &Light::get_parameter );
ObjectTypeDB::bind_method(_MD("set_color","color","value"), &Light::set_color );
- ObjectTypeDB::bind_method(_MD("get_color"), &Light::get_color );
+ ObjectTypeDB::bind_method(_MD("get_color","color"), &Light::get_color );
ObjectTypeDB::bind_method(_MD("set_project_shadows","enable"), &Light::set_project_shadows );
ObjectTypeDB::bind_method(_MD("has_project_shadows"), &Light::has_project_shadows );
ObjectTypeDB::bind_method(_MD("set_projector","projector:Texture"), &Light::set_projector );
diff --git a/scene/3d/light.h b/scene/3d/light.h
index fb77ac9e64..b74085b7a9 100644
--- a/scene/3d/light.h
+++ b/scene/3d/light.h
@@ -5,7 +5,7 @@
/* GODOT ENGINE */
/* http://www.godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/scene/3d/mesh_instance.cpp b/scene/3d/mesh_instance.cpp
index 62b32729c3..997d2dea7c 100644
--- a/scene/3d/mesh_instance.cpp
+++ b/scene/3d/mesh_instance.cpp
@@ -5,7 +5,7 @@
/* GODOT ENGINE */
/* http://www.godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/scene/3d/mesh_instance.h b/scene/3d/mesh_instance.h
index 76a0eeea60..f26ef52000 100644
--- a/scene/3d/mesh_instance.h
+++ b/scene/3d/mesh_instance.h
@@ -5,7 +5,7 @@
/* GODOT ENGINE */
/* http://www.godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/scene/3d/multimesh_instance.cpp b/scene/3d/multimesh_instance.cpp
index cd620ff447..0e97a97943 100644
--- a/scene/3d/multimesh_instance.cpp
+++ b/scene/3d/multimesh_instance.cpp
@@ -5,7 +5,7 @@
/* GODOT ENGINE */
/* http://www.godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/scene/3d/multimesh_instance.h b/scene/3d/multimesh_instance.h
index be6b3677e2..7cd9a8ea82 100644
--- a/scene/3d/multimesh_instance.h
+++ b/scene/3d/multimesh_instance.h
@@ -5,7 +5,7 @@
/* GODOT ENGINE */
/* http://www.godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/scene/3d/optimized_spatial_scene.cpp b/scene/3d/optimized_spatial_scene.cpp
index 85c1b79a9a..27631c7a74 100644
--- a/scene/3d/optimized_spatial_scene.cpp
+++ b/scene/3d/optimized_spatial_scene.cpp
@@ -5,7 +5,7 @@
/* GODOT ENGINE */
/* http://www.godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/scene/3d/optimized_spatial_scene.h b/scene/3d/optimized_spatial_scene.h
index a55b5235da..e1e6e14f73 100644
--- a/scene/3d/optimized_spatial_scene.h
+++ b/scene/3d/optimized_spatial_scene.h
@@ -5,7 +5,7 @@
/* GODOT ENGINE */
/* http://www.godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/scene/3d/particles.cpp b/scene/3d/particles.cpp
index 6868646c48..dfd5c38266 100644
--- a/scene/3d/particles.cpp
+++ b/scene/3d/particles.cpp
@@ -5,7 +5,7 @@
/* GODOT ENGINE */
/* http://www.godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -422,14 +422,14 @@ void Particles::_bind_methods() {
ObjectTypeDB::bind_method(_MD("set_variable","variable","value"),&Particles::set_variable);
ObjectTypeDB::bind_method(_MD("get_variable","variable"),&Particles::get_variable);
ObjectTypeDB::bind_method(_MD("set_randomness","variable","randomness"),&Particles::set_randomness);
- ObjectTypeDB::bind_method(_MD("get_randomness"),&Particles::get_randomness);
+ ObjectTypeDB::bind_method(_MD("get_randomness","variable"),&Particles::get_randomness);
ObjectTypeDB::bind_method(_MD("set_color_phase_pos","phase","pos"),&Particles::set_color_phase_pos);
ObjectTypeDB::bind_method(_MD("get_color_phase_pos","phase"),&Particles::get_color_phase_pos);
ObjectTypeDB::bind_method(_MD("set_color_phase_color","phase","color"),&Particles::set_color_phase_color);
ObjectTypeDB::bind_method(_MD("get_color_phase_color","phase"),&Particles::get_color_phase_color);
ObjectTypeDB::bind_method(_MD("set_material","material:Material"),&Particles::set_material);
ObjectTypeDB::bind_method(_MD("get_material:Material"),&Particles::get_material);
- ObjectTypeDB::bind_method(_MD("set_emit_timeout"),&Particles::set_emit_timeout);
+ ObjectTypeDB::bind_method(_MD("set_emit_timeout","timeout"),&Particles::set_emit_timeout);
ObjectTypeDB::bind_method(_MD("get_emit_timeout"),&Particles::get_emit_timeout);
ObjectTypeDB::bind_method(_MD("set_height_from_velocity","enable"),&Particles::set_height_from_velocity);
ObjectTypeDB::bind_method(_MD("has_height_from_velocity"),&Particles::has_height_from_velocity);
diff --git a/scene/3d/particles.h b/scene/3d/particles.h
index 260573fe5f..b9cae332e2 100644
--- a/scene/3d/particles.h
+++ b/scene/3d/particles.h
@@ -5,7 +5,7 @@
/* GODOT ENGINE */
/* http://www.godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/scene/3d/path.cpp b/scene/3d/path.cpp
index 9cd41b25f6..d6cd3da7c3 100644
--- a/scene/3d/path.cpp
+++ b/scene/3d/path.cpp
@@ -5,7 +5,7 @@
/* GODOT ENGINE */
/* http://www.godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/scene/3d/path.h b/scene/3d/path.h
index 1b40ec413d..2e3573df3e 100644
--- a/scene/3d/path.h
+++ b/scene/3d/path.h
@@ -5,7 +5,7 @@
/* GODOT ENGINE */
/* http://www.godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/scene/3d/physics_body.cpp b/scene/3d/physics_body.cpp
index d61859a3d0..1a2665b6ad 100644
--- a/scene/3d/physics_body.cpp
+++ b/scene/3d/physics_body.cpp
@@ -5,7 +5,7 @@
/* GODOT ENGINE */
/* http://www.godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -207,6 +207,9 @@ void RigidBody::_body_enter_tree(ObjectID p_id) {
ERR_FAIL_COND(E->get().in_tree);
E->get().in_tree=true;
+
+ contact_monitor->locked=true;
+
emit_signal(SceneStringNames::get_singleton()->body_enter,node);
for(int i=0;i<E->get().shapes.size();i++) {
@@ -214,6 +217,9 @@ void RigidBody::_body_enter_tree(ObjectID p_id) {
emit_signal(SceneStringNames::get_singleton()->body_enter_shape,p_id,node,E->get().shapes[i].body_shape,E->get().shapes[i].local_shape);
}
+ contact_monitor->locked=false;
+
+
}
void RigidBody::_body_exit_tree(ObjectID p_id) {
@@ -225,11 +231,18 @@ void RigidBody::_body_exit_tree(ObjectID p_id) {
ERR_FAIL_COND(!E);
ERR_FAIL_COND(!E->get().in_tree);
E->get().in_tree=false;
+
+ contact_monitor->locked=true;
+
emit_signal(SceneStringNames::get_singleton()->body_exit,node);
+
for(int i=0;i<E->get().shapes.size();i++) {
emit_signal(SceneStringNames::get_singleton()->body_exit_shape,p_id,node,E->get().shapes[i].body_shape,E->get().shapes[i].local_shape);
}
+
+ contact_monitor->locked=false;
+
}
void RigidBody::_body_inout(int p_status, ObjectID p_instance, int p_body_shape,int p_local_shape) {
@@ -317,6 +330,8 @@ void RigidBody::_direct_state_changed(Object *p_state) {
if (contact_monitor) {
+ contact_monitor->locked=true;
+
//untag all
int rc=0;
for( Map<ObjectID,BodyState>::Element *E=contact_monitor->body_map.front();E;E=E->next()) {
@@ -396,6 +411,8 @@ void RigidBody::_direct_state_changed(Object *p_state) {
_body_inout(1,toadd[i].id,toadd[i].shape,toadd[i].local_shape);
}
+ contact_monitor->locked=false;
+
}
set_ignore_transform_notification(true);
@@ -648,6 +665,11 @@ void RigidBody::set_contact_monitor(bool p_enabled) {
if (!p_enabled) {
+ if (contact_monitor->locked) {
+ ERR_EXPLAIN("Can't disable contact monitoring during in/out callback. Use call_deferred(\"set_contact_monitor\",false) instead");
+ }
+ ERR_FAIL_COND(contact_monitor->locked);
+
for(Map<ObjectID,BodyState>::Element *E=contact_monitor->body_map.front();E;E=E->next()) {
//clean up mess
@@ -658,6 +680,8 @@ void RigidBody::set_contact_monitor(bool p_enabled) {
} else {
contact_monitor = memnew( ContactMonitor );
+ contact_monitor->locked=false;
+
}
}
@@ -1073,7 +1097,7 @@ Vector3 KinematicBody::move_to(const Vector3& p_position) {
return move(p_position-get_global_transform().origin);
}
-bool KinematicBody::can_move_to(const Vector3& p_position, bool p_discrete) {
+bool KinematicBody::can_teleport_to(const Vector3& p_position) {
ERR_FAIL_COND_V(!is_inside_tree(),false);
PhysicsDirectSpaceState *dss = PhysicsServer::get_singleton()->space_get_direct_state(get_world()->get_space());
@@ -1089,25 +1113,18 @@ bool KinematicBody::can_move_to(const Vector3& p_position, bool p_discrete) {
if (collide_character)
mask|=PhysicsDirectSpaceState::TYPE_MASK_CHARACTER_BODY;
- Vector3 motion = p_position-get_global_transform().origin;
Transform xform=get_global_transform();
-
- if (true || p_discrete) {
-
- xform.origin+=motion;
- motion=Vector3();
- }
+ xform.origin=p_position;
Set<RID> exclude;
exclude.insert(get_rid());
- //fill exclude list..
for(int i=0;i<get_shape_count();i++) {
if (is_shape_set_as_trigger(i))
continue;
- bool col = dss->intersect_shape(get_shape(i)->get_rid(), xform * get_shape_transform(i),0,NULL,0,exclude,get_layer_mask(),mask);
+ bool col = dss->intersect_shape(get_shape(i)->get_rid(), xform * get_shape_transform(i),0,NULL,1,exclude,get_layer_mask(),mask);
if (col)
return false;
}
@@ -1205,7 +1222,7 @@ void KinematicBody::_bind_methods() {
ObjectTypeDB::bind_method(_MD("move","rel_vec"),&KinematicBody::move);
ObjectTypeDB::bind_method(_MD("move_to","position"),&KinematicBody::move_to);
- ObjectTypeDB::bind_method(_MD("can_move_to","position"),&KinematicBody::can_move_to);
+ ObjectTypeDB::bind_method(_MD("can_teleport_to","position"),&KinematicBody::can_teleport_to);
ObjectTypeDB::bind_method(_MD("is_colliding"),&KinematicBody::is_colliding);
diff --git a/scene/3d/physics_body.h b/scene/3d/physics_body.h
index 66490ba925..da79d63f00 100644
--- a/scene/3d/physics_body.h
+++ b/scene/3d/physics_body.h
@@ -5,7 +5,7 @@
/* GODOT ENGINE */
/* http://www.godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -175,7 +175,7 @@ private:
struct ContactMonitor {
-
+ bool locked;
Map<ObjectID,BodyState> body_map;
};
@@ -304,7 +304,7 @@ public:
Vector3 move(const Vector3& p_motion);
Vector3 move_to(const Vector3& p_position);
- bool can_move_to(const Vector3& p_position,bool p_discrete=false);
+ bool can_teleport_to(const Vector3& p_position);
bool is_colliding() const;
Vector3 get_collision_pos() const;
Vector3 get_collision_normal() const;
diff --git a/scene/3d/physics_joint.cpp b/scene/3d/physics_joint.cpp
index 0cc72b28e5..3f03b2aab3 100644
--- a/scene/3d/physics_joint.cpp
+++ b/scene/3d/physics_joint.cpp
@@ -5,7 +5,7 @@
/* GODOT ENGINE */
/* http://www.godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -34,8 +34,15 @@ void Joint::_update_joint(bool p_only_free) {
if (joint.is_valid()) {
- if (ba.is_valid() && bb.is_valid())
- PhysicsServer::get_singleton()->body_remove_collision_exception(ba,bb);
+ if (ba.is_valid() && bb.is_valid()) {
+
+ if (exclude_from_collision)
+ PhysicsServer::get_singleton()->body_add_collision_exception(ba,bb);
+ else
+ PhysicsServer::get_singleton()->body_remove_collision_exception(ba,bb);
+
+ }
+
PhysicsServer::get_singleton()->free(joint);
joint=RID();
ba=RID();
@@ -134,7 +141,7 @@ void Joint::_notification(int p_what) {
case NOTIFICATION_EXIT_TREE: {
if (joint.is_valid()) {
_update_joint(true);
- PhysicsServer::get_singleton()->free(joint);
+ //PhysicsServer::get_singleton()->free(joint);
joint=RID();
}
} break;
@@ -144,6 +151,19 @@ void Joint::_notification(int p_what) {
}
+void Joint::set_exclude_nodes_from_collision(bool p_enable) {
+
+ if (exclude_from_collision==p_enable)
+ return;
+ exclude_from_collision=p_enable;
+ _update_joint();
+}
+
+bool Joint::get_exclude_nodes_from_collision() const{
+
+ return exclude_from_collision;
+}
+
void Joint::_bind_methods() {
@@ -156,10 +176,16 @@ void Joint::_bind_methods() {
ObjectTypeDB::bind_method( _MD("set_solver_priority","priority"), &Joint::set_solver_priority );
ObjectTypeDB::bind_method( _MD("get_solver_priority"), &Joint::get_solver_priority );
+ ObjectTypeDB::bind_method( _MD("set_exclude_nodes_from_collision","enable"), &Joint::set_exclude_nodes_from_collision );
+ ObjectTypeDB::bind_method( _MD("get_exclude_nodes_from_collision"), &Joint::get_exclude_nodes_from_collision );
+
ADD_PROPERTY( PropertyInfo( Variant::NODE_PATH, "nodes/node_a"), _SCS("set_node_a"),_SCS("get_node_a") );
ADD_PROPERTY( PropertyInfo( Variant::NODE_PATH, "nodes/node_b"), _SCS("set_node_b"),_SCS("get_node_b") );
ADD_PROPERTY( PropertyInfo( Variant::INT, "solver/priority",PROPERTY_HINT_RANGE,"1,8,1"), _SCS("set_solver_priority"),_SCS("get_solver_priority") );
+ ADD_PROPERTY( PropertyInfo( Variant::BOOL, "collision/exclude_nodes"), _SCS("set_exclude_nodes_from_collision"),_SCS("get_exclude_nodes_from_collision") );
+
+
}
@@ -167,6 +193,7 @@ void Joint::_bind_methods() {
Joint::Joint() {
+ exclude_from_collision=true;
solver_priority=1;
}
diff --git a/scene/3d/physics_joint.h b/scene/3d/physics_joint.h
index a5f4ea4bdb..55c26f296e 100644
--- a/scene/3d/physics_joint.h
+++ b/scene/3d/physics_joint.h
@@ -5,7 +5,7 @@
/* GODOT ENGINE */
/* http://www.godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -45,6 +45,7 @@ class Joint : public Spatial {
NodePath b;
int solver_priority;
+ bool exclude_from_collision;
protected:
@@ -67,6 +68,9 @@ public:
void set_solver_priority(int p_priority);
int get_solver_priority() const;
+ void set_exclude_nodes_from_collision(bool p_enable);
+ bool get_exclude_nodes_from_collision() const;
+
RID get_joint() const { return joint; }
Joint();
diff --git a/scene/3d/portal.cpp b/scene/3d/portal.cpp
index 34499578aa..84f94402d5 100644
--- a/scene/3d/portal.cpp
+++ b/scene/3d/portal.cpp
@@ -5,7 +5,7 @@
/* GODOT ENGINE */
/* http://www.godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/scene/3d/portal.h b/scene/3d/portal.h
index 14c1275312..388eac4dd3 100644
--- a/scene/3d/portal.h
+++ b/scene/3d/portal.h
@@ -5,7 +5,7 @@
/* GODOT ENGINE */
/* http://www.godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/scene/3d/position_3d.cpp b/scene/3d/position_3d.cpp
index d692c0f249..27130cbe6a 100644
--- a/scene/3d/position_3d.cpp
+++ b/scene/3d/position_3d.cpp
@@ -5,7 +5,7 @@
/* GODOT ENGINE */
/* http://www.godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/scene/3d/position_3d.h b/scene/3d/position_3d.h
index 265c0b48c7..6bac540fcb 100644
--- a/scene/3d/position_3d.h
+++ b/scene/3d/position_3d.h
@@ -5,7 +5,7 @@
/* GODOT ENGINE */
/* http://www.godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/scene/3d/proximity_group.cpp b/scene/3d/proximity_group.cpp
index 334246b033..a2182302a0 100644
--- a/scene/3d/proximity_group.cpp
+++ b/scene/3d/proximity_group.cpp
@@ -5,7 +5,7 @@
/* GODOT ENGINE */
/* http://www.godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/scene/3d/proximity_group.h b/scene/3d/proximity_group.h
index 35e3f3dd98..6d5c703827 100644
--- a/scene/3d/proximity_group.h
+++ b/scene/3d/proximity_group.h
@@ -5,7 +5,7 @@
/* GODOT ENGINE */
/* http://www.godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/scene/3d/quad.cpp b/scene/3d/quad.cpp
index 43bde8dc61..1a7eeef180 100644
--- a/scene/3d/quad.cpp
+++ b/scene/3d/quad.cpp
@@ -5,7 +5,7 @@
/* GODOT ENGINE */
/* http://www.godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/scene/3d/quad.h b/scene/3d/quad.h
index 5ef4af8b81..be55b0d1c9 100644
--- a/scene/3d/quad.h
+++ b/scene/3d/quad.h
@@ -5,7 +5,7 @@
/* GODOT ENGINE */
/* http://www.godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/scene/3d/ray_cast.cpp b/scene/3d/ray_cast.cpp
index 5f2c8e0ba3..ab2c4fc8dc 100644
--- a/scene/3d/ray_cast.cpp
+++ b/scene/3d/ray_cast.cpp
@@ -5,7 +5,7 @@
/* GODOT ENGINE */
/* http://www.godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/scene/3d/ray_cast.h b/scene/3d/ray_cast.h
index 06e9e31396..520b4d5313 100644
--- a/scene/3d/ray_cast.h
+++ b/scene/3d/ray_cast.h
@@ -5,7 +5,7 @@
/* GODOT ENGINE */
/* http://www.godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/scene/3d/room_instance.cpp b/scene/3d/room_instance.cpp
index 2ae75b8b68..e358da136b 100644
--- a/scene/3d/room_instance.cpp
+++ b/scene/3d/room_instance.cpp
@@ -5,7 +5,7 @@
/* GODOT ENGINE */
/* http://www.godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/scene/3d/room_instance.h b/scene/3d/room_instance.h
index 09fccc5ebc..c7df4ceadd 100644
--- a/scene/3d/room_instance.h
+++ b/scene/3d/room_instance.h
@@ -5,7 +5,7 @@
/* GODOT ENGINE */
/* http://www.godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/scene/3d/scenario_fx.cpp b/scene/3d/scenario_fx.cpp
index 59c8b5e0df..2e22ab36d3 100644
--- a/scene/3d/scenario_fx.cpp
+++ b/scene/3d/scenario_fx.cpp
@@ -5,7 +5,7 @@
/* GODOT ENGINE */
/* http://www.godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/scene/3d/scenario_fx.h b/scene/3d/scenario_fx.h
index b877cccc19..a3c13e03a1 100644
--- a/scene/3d/scenario_fx.h
+++ b/scene/3d/scenario_fx.h
@@ -5,7 +5,7 @@
/* GODOT ENGINE */
/* http://www.godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/scene/3d/skeleton.cpp b/scene/3d/skeleton.cpp
index cb81228dff..64133f67b5 100644
--- a/scene/3d/skeleton.cpp
+++ b/scene/3d/skeleton.cpp
@@ -5,7 +5,7 @@
/* GODOT ENGINE */
/* http://www.godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/scene/3d/skeleton.h b/scene/3d/skeleton.h
index 6678722d12..033f212a58 100644
--- a/scene/3d/skeleton.h
+++ b/scene/3d/skeleton.h
@@ -5,7 +5,7 @@
/* GODOT ENGINE */
/* http://www.godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/scene/3d/spatial.cpp b/scene/3d/spatial.cpp
index a65f68ed2c..0c1e1e2d1c 100644
--- a/scene/3d/spatial.cpp
+++ b/scene/3d/spatial.cpp
@@ -5,7 +5,7 @@
/* GODOT ENGINE */
/* http://www.godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -594,6 +594,15 @@ bool Spatial::is_hidden() const{
return !data.visible;
}
+void Spatial::set_hidden(bool p_hidden) {
+
+ if (data.visible != p_hidden) {
+ return;
+ }
+
+ _set_visible_(!p_hidden);
+}
+
void Spatial::_set_visible_(bool p_visible) {
if (p_visible)
@@ -742,6 +751,7 @@ void Spatial::_bind_methods() {
ObjectTypeDB::bind_method(_MD("hide"), &Spatial::hide);
ObjectTypeDB::bind_method(_MD("is_visible"), &Spatial::is_visible);
ObjectTypeDB::bind_method(_MD("is_hidden"), &Spatial::is_hidden);
+ ObjectTypeDB::bind_method(_MD("set_hidden","hidden"), &Spatial::set_hidden);
ObjectTypeDB::bind_method(_MD("_set_visible_"), &Spatial::_set_visible_);
ObjectTypeDB::bind_method(_MD("_is_visible_"), &Spatial::_is_visible_);
diff --git a/scene/3d/spatial.h b/scene/3d/spatial.h
index 7fa6099d7a..23f1c6d103 100644
--- a/scene/3d/spatial.h
+++ b/scene/3d/spatial.h
@@ -5,7 +5,7 @@
/* GODOT ENGINE */
/* http://www.godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -191,6 +191,7 @@ public:
void hide();
bool is_visible() const;
bool is_hidden() const;
+ void set_hidden(bool p_hidden);
#ifdef TOOLS_ENABLED
void set_import_transform(const Transform& p_transform) ;
diff --git a/scene/3d/spatial_indexer.cpp b/scene/3d/spatial_indexer.cpp
index 2f7aee5c67..d5be36b2cb 100644
--- a/scene/3d/spatial_indexer.cpp
+++ b/scene/3d/spatial_indexer.cpp
@@ -5,7 +5,7 @@
/* GODOT ENGINE */
/* http://www.godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/scene/3d/spatial_indexer.h b/scene/3d/spatial_indexer.h
index bc19b54d8f..13ce8badea 100644
--- a/scene/3d/spatial_indexer.h
+++ b/scene/3d/spatial_indexer.h
@@ -5,7 +5,7 @@
/* GODOT ENGINE */
/* http://www.godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/scene/3d/spatial_player.cpp b/scene/3d/spatial_player.cpp
index 5948c01ff8..c7cf03e284 100644
--- a/scene/3d/spatial_player.cpp
+++ b/scene/3d/spatial_player.cpp
@@ -5,7 +5,7 @@
/* GODOT ENGINE */
/* http://www.godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/scene/3d/spatial_player.h b/scene/3d/spatial_player.h
index 2f54497847..5a8687b854 100644
--- a/scene/3d/spatial_player.h
+++ b/scene/3d/spatial_player.h
@@ -5,7 +5,7 @@
/* GODOT ENGINE */
/* http://www.godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/scene/3d/spatial_sample_player.cpp b/scene/3d/spatial_sample_player.cpp
index 28b8fdd01e..7114fd4b77 100644
--- a/scene/3d/spatial_sample_player.cpp
+++ b/scene/3d/spatial_sample_player.cpp
@@ -5,7 +5,7 @@
/* GODOT ENGINE */
/* http://www.godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/scene/3d/spatial_sample_player.h b/scene/3d/spatial_sample_player.h
index 1d7bb8e238..9b3220458e 100644
--- a/scene/3d/spatial_sample_player.h
+++ b/scene/3d/spatial_sample_player.h
@@ -5,7 +5,7 @@
/* GODOT ENGINE */
/* http://www.godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/scene/3d/spatial_stream_player.cpp b/scene/3d/spatial_stream_player.cpp
index 7ed2335fcb..dfef0faf4b 100644
--- a/scene/3d/spatial_stream_player.cpp
+++ b/scene/3d/spatial_stream_player.cpp
@@ -5,7 +5,7 @@
/* GODOT ENGINE */
/* http://www.godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -60,7 +60,7 @@ void SpatialStreamPlayer::sp_set_mix_rate(int p_rate){
bool SpatialStreamPlayer::sp_mix(int32_t *p_buffer,int p_frames) {
- if (resampler.is_ready()) {
+ if (resampler.is_ready() && !paused) {
return resampler.mix(p_buffer,p_frames);
}
@@ -332,7 +332,7 @@ void SpatialStreamPlayer::_bind_methods() {
ObjectTypeDB::bind_method(_MD("set_stream","stream:Stream"),&SpatialStreamPlayer::set_stream);
ObjectTypeDB::bind_method(_MD("get_stream:Stream"),&SpatialStreamPlayer::get_stream);
- ObjectTypeDB::bind_method(_MD("play"),&SpatialStreamPlayer::play,DEFVAL(0));
+ ObjectTypeDB::bind_method(_MD("play","offset"),&SpatialStreamPlayer::play,DEFVAL(0));
ObjectTypeDB::bind_method(_MD("stop"),&SpatialStreamPlayer::stop);
ObjectTypeDB::bind_method(_MD("is_playing"),&SpatialStreamPlayer::is_playing);
diff --git a/scene/3d/spatial_stream_player.h b/scene/3d/spatial_stream_player.h
index f2775a4982..0732b3fc10 100644
--- a/scene/3d/spatial_stream_player.h
+++ b/scene/3d/spatial_stream_player.h
@@ -5,7 +5,7 @@
/* GODOT ENGINE */
/* http://www.godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/scene/3d/test_cube.cpp b/scene/3d/test_cube.cpp
index 0acd1b3351..6440d95d55 100644
--- a/scene/3d/test_cube.cpp
+++ b/scene/3d/test_cube.cpp
@@ -5,7 +5,7 @@
/* GODOT ENGINE */
/* http://www.godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/scene/3d/test_cube.h b/scene/3d/test_cube.h
index 2dbd7c9856..21f2b3c794 100644
--- a/scene/3d/test_cube.h
+++ b/scene/3d/test_cube.h
@@ -5,7 +5,7 @@
/* GODOT ENGINE */
/* http://www.godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/scene/3d/visibility_notifier.cpp b/scene/3d/visibility_notifier.cpp
index ad62f6d809..60097ad482 100644
--- a/scene/3d/visibility_notifier.cpp
+++ b/scene/3d/visibility_notifier.cpp
@@ -5,7 +5,7 @@
/* GODOT ENGINE */
/* http://www.godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/scene/3d/visibility_notifier.h b/scene/3d/visibility_notifier.h
index 85c26bec94..a4709b7cf4 100644
--- a/scene/3d/visibility_notifier.h
+++ b/scene/3d/visibility_notifier.h
@@ -5,7 +5,7 @@
/* GODOT ENGINE */
/* http://www.godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/scene/3d/visual_instance.cpp b/scene/3d/visual_instance.cpp
index 41e8b6bf54..723b0a9af5 100644
--- a/scene/3d/visual_instance.cpp
+++ b/scene/3d/visual_instance.cpp
@@ -5,7 +5,7 @@
/* GODOT ENGINE */
/* http://www.godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/scene/3d/visual_instance.h b/scene/3d/visual_instance.h
index 3c69f09978..e49f4fb82f 100644
--- a/scene/3d/visual_instance.h
+++ b/scene/3d/visual_instance.h
@@ -5,7 +5,7 @@
/* GODOT ENGINE */
/* http://www.godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */