diff options
Diffstat (limited to 'scene/3d')
-rw-r--r-- | scene/3d/area_3d.cpp | 4 | ||||
-rw-r--r-- | scene/3d/audio_stream_player_3d.cpp | 8 | ||||
-rw-r--r-- | scene/3d/camera_3d.cpp | 4 | ||||
-rw-r--r-- | scene/3d/collision_object_3d.cpp | 38 | ||||
-rw-r--r-- | scene/3d/collision_object_3d.h | 7 | ||||
-rw-r--r-- | scene/3d/collision_polygon_3d.cpp | 12 | ||||
-rw-r--r-- | scene/3d/collision_shape_3d.cpp | 10 | ||||
-rw-r--r-- | scene/3d/decal.cpp | 4 | ||||
-rw-r--r-- | scene/3d/label_3d.cpp | 2 | ||||
-rw-r--r-- | scene/3d/label_3d.h | 2 | ||||
-rw-r--r-- | scene/3d/light_3d.cpp | 13 | ||||
-rw-r--r-- | scene/3d/lightmap_gi.cpp | 31 | ||||
-rw-r--r-- | scene/3d/lightmap_gi.h | 2 | ||||
-rw-r--r-- | scene/3d/navigation_agent_3d.cpp | 32 | ||||
-rw-r--r-- | scene/3d/navigation_agent_3d.h | 10 | ||||
-rw-r--r-- | scene/3d/navigation_link_3d.cpp | 98 | ||||
-rw-r--r-- | scene/3d/navigation_link_3d.h | 17 | ||||
-rw-r--r-- | scene/3d/physics_body_3d.cpp | 17 | ||||
-rw-r--r-- | scene/3d/soft_body_3d.cpp | 13 | ||||
-rw-r--r-- | scene/3d/visual_instance_3d.cpp | 12 | ||||
-rw-r--r-- | scene/3d/visual_instance_3d.h | 2 | ||||
-rw-r--r-- | scene/3d/voxel_gi.cpp | 2 | ||||
-rw-r--r-- | scene/3d/xr_nodes.cpp | 37 | ||||
-rw-r--r-- | scene/3d/xr_nodes.h | 9 |
24 files changed, 254 insertions, 132 deletions
diff --git a/scene/3d/area_3d.cpp b/scene/3d/area_3d.cpp index fa61ce5546..72f186c676 100644 --- a/scene/3d/area_3d.cpp +++ b/scene/3d/area_3d.cpp @@ -230,6 +230,7 @@ void Area3D::_body_inout(int p_status, const RID &p_body, ObjectID p_instance, i return; //likely removed from the tree } + lock_callback(); locked = true; if (body_in) { @@ -279,6 +280,7 @@ void Area3D::_body_inout(int p_status, const RID &p_body, ObjectID p_instance, i } locked = false; + unlock_callback(); } void Area3D::_clear_monitoring() { @@ -417,6 +419,7 @@ void Area3D::_area_inout(int p_status, const RID &p_area, ObjectID p_instance, i return; //likely removed from the tree } + lock_callback(); locked = true; if (area_in) { @@ -466,6 +469,7 @@ void Area3D::_area_inout(int p_status, const RID &p_area, ObjectID p_instance, i } locked = false; + unlock_callback(); } bool Area3D::is_monitoring() const { diff --git a/scene/3d/audio_stream_player_3d.cpp b/scene/3d/audio_stream_player_3d.cpp index 574f5363d4..7ed18d2d41 100644 --- a/scene/3d/audio_stream_player_3d.cpp +++ b/scene/3d/audio_stream_player_3d.cpp @@ -784,10 +784,8 @@ bool AudioStreamPlayer3D::get_stream_paused() const { } Ref<AudioStreamPlayback> AudioStreamPlayer3D::get_stream_playback() { - if (!stream_playbacks.is_empty()) { - return stream_playbacks[stream_playbacks.size() - 1]; - } - return nullptr; + ERR_FAIL_COND_V_MSG(stream_playbacks.is_empty(), Ref<AudioStreamPlayback>(), "Player is inactive. Call play() before requesting get_stream_playback()."); + return stream_playbacks[stream_playbacks.size() - 1]; } void AudioStreamPlayer3D::set_max_polyphony(int p_max_polyphony) { @@ -841,7 +839,7 @@ void AudioStreamPlayer3D::_bind_methods() { ClassDB::bind_method(D_METHOD("_set_playing", "enable"), &AudioStreamPlayer3D::_set_playing); ClassDB::bind_method(D_METHOD("_is_active"), &AudioStreamPlayer3D::_is_active); - ClassDB::bind_method(D_METHOD("set_max_distance", "metres"), &AudioStreamPlayer3D::set_max_distance); + ClassDB::bind_method(D_METHOD("set_max_distance", "meters"), &AudioStreamPlayer3D::set_max_distance); ClassDB::bind_method(D_METHOD("get_max_distance"), &AudioStreamPlayer3D::get_max_distance); ClassDB::bind_method(D_METHOD("set_area_mask", "mask"), &AudioStreamPlayer3D::set_area_mask); diff --git a/scene/3d/camera_3d.cpp b/scene/3d/camera_3d.cpp index e91948c6e1..47eb1eaa40 100644 --- a/scene/3d/camera_3d.cpp +++ b/scene/3d/camera_3d.cpp @@ -554,7 +554,7 @@ void Camera3D::_bind_methods() { ADD_PROPERTY(PropertyInfo(Variant::INT, "projection", PROPERTY_HINT_ENUM, "Perspective,Orthogonal,Frustum"), "set_projection", "get_projection"); ADD_PROPERTY(PropertyInfo(Variant::BOOL, "current"), "set_current", "is_current"); ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "fov", PROPERTY_HINT_RANGE, "1,179,0.1,degrees"), "set_fov", "get_fov"); - ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "size", PROPERTY_HINT_RANGE, "0.001,16384,0.001,suffix:m"), "set_size", "get_size"); + ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "size", PROPERTY_HINT_RANGE, "0.001,16384,0.001,or_greater,suffix:m"), "set_size", "get_size"); ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "frustum_offset", PROPERTY_HINT_NONE, "suffix:m"), "set_frustum_offset", "get_frustum_offset"); ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "near", PROPERTY_HINT_RANGE, "0.001,10,0.001,or_greater,exp,suffix:m"), "set_near", "get_near"); ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "far", PROPERTY_HINT_RANGE, "0.01,4000,0.01,or_greater,exp,suffix:m"), "set_far", "get_far"); @@ -602,7 +602,7 @@ void Camera3D::set_fov(real_t p_fov) { } void Camera3D::set_size(real_t p_size) { - ERR_FAIL_COND(p_size < 0.001 || p_size > 16384); + ERR_FAIL_COND(p_size <= CMP_EPSILON); size = p_size; _update_camera_mode(); } diff --git a/scene/3d/collision_object_3d.cpp b/scene/3d/collision_object_3d.cpp index c408b0714a..19d1b83cab 100644 --- a/scene/3d/collision_object_3d.cpp +++ b/scene/3d/collision_object_3d.cpp @@ -43,6 +43,11 @@ void CollisionObject3D::_notification(int p_what) { } _update_debug_shapes(); } +#ifdef TOOLS_ENABLED + if (Engine::get_singleton()->is_editor_hint()) { + set_notify_local_transform(true); // Used for warnings and only in editor. + } +#endif } break; case NOTIFICATION_EXIT_TREE: { @@ -78,6 +83,14 @@ void CollisionObject3D::_notification(int p_what) { _update_pickable(); } break; +#ifdef TOOLS_ENABLED + case NOTIFICATION_LOCAL_TRANSFORM_CHANGED: { + if (Engine::get_singleton()->is_editor_hint()) { + update_configuration_warnings(); + } + } break; +#endif + case NOTIFICATION_TRANSFORM_CHANGED: { if (only_update_transform_changes) { return; @@ -100,10 +113,14 @@ void CollisionObject3D::_notification(int p_what) { bool disabled = !is_enabled(); if (!disabled || (disable_mode != DISABLE_MODE_REMOVE)) { - if (area) { - PhysicsServer3D::get_singleton()->area_set_space(rid, RID()); + if (callback_lock > 0) { + ERR_PRINT("Removing a CollisionObject node during a physics callback is not allowed and will cause undesired behavior. Remove with call_deferred() instead."); } else { - PhysicsServer3D::get_singleton()->body_set_space(rid, RID()); + if (area) { + PhysicsServer3D::get_singleton()->area_set_space(rid, RID()); + } else { + PhysicsServer3D::get_singleton()->body_set_space(rid, RID()); + } } } @@ -223,10 +240,14 @@ void CollisionObject3D::_apply_disabled() { switch (disable_mode) { case DISABLE_MODE_REMOVE: { if (is_inside_tree()) { - if (area) { - PhysicsServer3D::get_singleton()->area_set_space(rid, RID()); + if (callback_lock > 0) { + ERR_PRINT("Disabling a CollisionObject node during a physics callback is not allowed and will cause undesired behavior. Disable with call_deferred() instead."); } else { - PhysicsServer3D::get_singleton()->body_set_space(rid, RID()); + if (area) { + PhysicsServer3D::get_singleton()->area_set_space(rid, RID()); + } else { + PhysicsServer3D::get_singleton()->body_set_space(rid, RID()); + } } } } break; @@ -716,6 +737,11 @@ PackedStringArray CollisionObject3D::get_configuration_warnings() const { warnings.push_back(RTR("This node has no shape, so it can't collide or interact with other objects.\nConsider adding a CollisionShape3D or CollisionPolygon3D as a child to define its shape.")); } + Vector3 scale = get_transform().get_basis().get_scale(); + if (!(Math::is_zero_approx(scale.x - scale.y) && Math::is_zero_approx(scale.y - scale.z))) { + warnings.push_back(RTR("With a non-uniform scale this node will probably not function as expected.\nPlease make its scale uniform (i.e. the same on all axes), and change the size in children collision shapes instead.")); + } + return warnings; } diff --git a/scene/3d/collision_object_3d.h b/scene/3d/collision_object_3d.h index 656b8c9bf1..ebcbb39e0d 100644 --- a/scene/3d/collision_object_3d.h +++ b/scene/3d/collision_object_3d.h @@ -52,6 +52,7 @@ private: bool area = false; RID rid; + uint32_t callback_lock = 0; DisableMode disable_mode = DISABLE_MODE_REMOVE; @@ -97,6 +98,12 @@ private: protected: CollisionObject3D(RID p_rid, bool p_area); + _FORCE_INLINE_ void lock_callback() { callback_lock++; } + _FORCE_INLINE_ void unlock_callback() { + ERR_FAIL_COND(callback_lock == 0); + callback_lock--; + } + void _notification(int p_what); static void _bind_methods(); diff --git a/scene/3d/collision_polygon_3d.cpp b/scene/3d/collision_polygon_3d.cpp index 5fb8970085..53a61c1368 100644 --- a/scene/3d/collision_polygon_3d.cpp +++ b/scene/3d/collision_polygon_3d.cpp @@ -104,6 +104,11 @@ void CollisionPolygon3D::_notification(int p_what) { if (parent) { _update_in_shape_owner(true); } +#ifdef TOOLS_ENABLED + if (Engine::get_singleton()->is_editor_hint()) { + update_configuration_warnings(); + } +#endif } break; case NOTIFICATION_UNPARENTED: { @@ -171,13 +176,18 @@ PackedStringArray CollisionPolygon3D::get_configuration_warnings() const { PackedStringArray warnings = Node::get_configuration_warnings(); if (!Object::cast_to<CollisionObject3D>(get_parent())) { - warnings.push_back(RTR("CollisionPolygon3D only serves to provide a collision shape to a CollisionObject3D derived node. Please only use it as a child of Area3D, StaticBody3D, RigidBody3D, CharacterBody3D, etc. to give them a shape.")); + warnings.push_back(RTR("CollisionPolygon3D only serves to provide a collision shape to a CollisionObject3D derived node.\nPlease only use it as a child of Area3D, StaticBody3D, RigidBody3D, CharacterBody3D, etc. to give them a shape.")); } if (polygon.is_empty()) { warnings.push_back(RTR("An empty CollisionPolygon3D has no effect on collision.")); } + Vector3 scale = get_transform().get_basis().get_scale(); + if (!(Math::is_zero_approx(scale.x - scale.y) && Math::is_zero_approx(scale.y - scale.z))) { + warnings.push_back(RTR("A non-uniformly scaled CollisionPolygon3D node will probably not function as expected.\nPlease make its scale uniform (i.e. the same on all axes), and change its polygon's vertices instead.")); + } + return warnings; } diff --git a/scene/3d/collision_shape_3d.cpp b/scene/3d/collision_shape_3d.cpp index 1709a17bce..dbd50cfd19 100644 --- a/scene/3d/collision_shape_3d.cpp +++ b/scene/3d/collision_shape_3d.cpp @@ -99,6 +99,11 @@ void CollisionShape3D::_notification(int p_what) { if (parent) { _update_in_shape_owner(true); } +#ifdef TOOLS_ENABLED + if (Engine::get_singleton()->is_editor_hint()) { + update_configuration_warnings(); + } +#endif } break; case NOTIFICATION_UNPARENTED: { @@ -134,6 +139,11 @@ PackedStringArray CollisionShape3D::get_configuration_warnings() const { } } + Vector3 scale = get_transform().get_basis().get_scale(); + if (!(Math::is_zero_approx(scale.x - scale.y) && Math::is_zero_approx(scale.y - scale.z))) { + warnings.push_back(RTR("A non-uniformly scaled CollisionShape3D node will probably not function as expected.\nPlease make its scale uniform (i.e. the same on all axes), and change the size of its shape resource instead.")); + } + return warnings; } diff --git a/scene/3d/decal.cpp b/scene/3d/decal.cpp index e9cc4e9479..fbcb1c8f2c 100644 --- a/scene/3d/decal.cpp +++ b/scene/3d/decal.cpp @@ -156,6 +156,10 @@ void Decal::_validate_property(PropertyInfo &p_property) const { if (!distance_fade_enabled && (p_property.name == "distance_fade_begin" || p_property.name == "distance_fade_length")) { p_property.usage = PROPERTY_USAGE_NO_EDITOR; } + + if (p_property.name == "sorting_offset") { + p_property.usage = PROPERTY_USAGE_DEFAULT; + } } PackedStringArray Decal::get_configuration_warnings() const { diff --git a/scene/3d/label_3d.cpp b/scene/3d/label_3d.cpp index f8c54809da..d0f71768d2 100644 --- a/scene/3d/label_3d.cpp +++ b/scene/3d/label_3d.cpp @@ -442,7 +442,7 @@ void Label3D::_shape() { TS->shaped_text_set_spacing(text_rid, TextServer::SpacingType(i), font->get_spacing(TextServer::SpacingType(i))); } - TypedArray<Vector2i> stt; + TypedArray<Vector3i> stt; if (st_parser == TextServer::STRUCTURED_TEXT_CUSTOM) { GDVIRTUAL_CALL(_structured_text_parser, st_args, txt, stt); } else { diff --git a/scene/3d/label_3d.h b/scene/3d/label_3d.h index 8fc772e4b0..96cc941209 100644 --- a/scene/3d/label_3d.h +++ b/scene/3d/label_3d.h @@ -143,7 +143,7 @@ private: void _generate_glyph_surfaces(const Glyph &p_glyph, Vector2 &r_offset, const Color &p_modulate, int p_priority = 0, int p_outline_size = 0); protected: - GDVIRTUAL2RC(Array, _structured_text_parser, Array, String) + GDVIRTUAL2RC(TypedArray<Vector3i>, _structured_text_parser, Array, String) void _notification(int p_what); diff --git a/scene/3d/light_3d.cpp b/scene/3d/light_3d.cpp index 77073ff763..cca84c2b85 100644 --- a/scene/3d/light_3d.cpp +++ b/scene/3d/light_3d.cpp @@ -157,9 +157,16 @@ AABB Light3D::get_aabb() const { return AABB(Vector3(-1, -1, -1) * param[PARAM_RANGE], Vector3(2, 2, 2) * param[PARAM_RANGE]); } else if (type == RenderingServer::LIGHT_SPOT) { - real_t len = param[PARAM_RANGE]; - real_t size = Math::tan(Math::deg_to_rad(param[PARAM_SPOT_ANGLE])) * len; - return AABB(Vector3(-size, -size, -len), Vector3(size * 2, size * 2, len)); + real_t cone_slant_height = param[PARAM_RANGE]; + real_t cone_angle_rad = Math::deg_to_rad(param[PARAM_SPOT_ANGLE]); + + if (cone_angle_rad > Math_PI / 2.0) { + // Just return the AABB of an omni light if the spot angle is above 90 degrees. + return AABB(Vector3(-1, -1, -1) * cone_slant_height, Vector3(2, 2, 2) * cone_slant_height); + } + + real_t size = Math::sin(cone_angle_rad) * cone_slant_height; + return AABB(Vector3(-size, -size, -cone_slant_height), Vector3(2 * size, 2 * size, cone_slant_height)); } return AABB(); diff --git a/scene/3d/lightmap_gi.cpp b/scene/3d/lightmap_gi.cpp index a6d63619df..fb74cffc94 100644 --- a/scene/3d/lightmap_gi.cpp +++ b/scene/3d/lightmap_gi.cpp @@ -455,8 +455,8 @@ int32_t LightmapGI::_compute_bsp_tree(const Vector<Vector3> &p_points, const Loc Plane best_plane; float best_plane_score = -1.0; - for (uint32_t i = 0; i < p_simplex_indices.size(); i++) { - const BSPSimplex &s = p_simplices[p_simplex_indices[i]]; + for (const int idx : p_simplex_indices) { + const BSPSimplex &s = p_simplices[idx]; for (int j = 0; j < 4; j++) { uint32_t plane_index = s.planes[j]; if (planes_tested[plane_index] == node_index) { @@ -484,8 +484,8 @@ int32_t LightmapGI::_compute_bsp_tree(const Vector<Vector3> &p_points, const Loc int over_count = 0; int under_count = 0; - for (uint32_t k = 0; k < p_simplex_indices.size(); k++) { - int side = _bsp_get_simplex_side(p_points, p_simplices, plane, p_simplex_indices[k]); + for (const int &index : p_simplex_indices) { + int side = _bsp_get_simplex_side(p_points, p_simplices, plane, index); if (side == -2) { continue; //this simplex is invalid, skip for now } else if (side < 0) { @@ -523,8 +523,7 @@ int32_t LightmapGI::_compute_bsp_tree(const Vector<Vector3> &p_points, const Loc LocalVector<int32_t> indices_under; //split again, but add to list - for (uint32_t i = 0; i < p_simplex_indices.size(); i++) { - uint32_t index = p_simplex_indices[i]; + for (const uint32_t index : p_simplex_indices) { int side = _bsp_get_simplex_side(p_points, p_simplices, best_plane, index); if (side == -2) { @@ -763,7 +762,15 @@ LightmapGI::BakeError LightmapGI::bake(Node *p_from_node, String p_image_data_pa MeshesFound &mf = meshes_found.write[m_i]; - Size2i lightmap_size = mf.mesh->get_lightmap_size_hint() * mf.lightmap_scale; + Size2i lightmap_size = mf.mesh->get_lightmap_size_hint(); + + if (lightmap_size == Size2i(0, 0)) { + // TODO we should compute a size if no lightmap hint is set, as we did in 3.x. + // For now set to basic size to avoid crash. + lightmap_size = Size2i(64, 64); + } + + lightmap_size *= mf.lightmap_scale; TypedArray<RID> overrides; overrides.resize(mf.overrides.size()); for (int i = 0; i < mf.overrides.size(); i++) { @@ -969,8 +976,8 @@ LightmapGI::BakeError LightmapGI::bake(Node *p_from_node, String p_image_data_pa } } - for (uint32_t i = 0; i < new_probe_positions.size(); i++) { - probes_found.push_back(new_probe_positions[i]); + for (const Vector3 &position : new_probe_positions) { + probes_found.push_back(position); } } @@ -1211,8 +1218,8 @@ LightmapGI::BakeError LightmapGI::bake(Node *p_from_node, String p_image_data_pa LocalVector<BSPNode> bsp_nodes; LocalVector<int32_t> planes_tested; planes_tested.resize(bsp_planes.size()); - for (uint32_t i = 0; i < planes_tested.size(); i++) { - planes_tested[i] = 0x7FFFFFFF; + for (int &index : planes_tested) { + index = 0x7FFFFFFF; } if (p_bake_step) { @@ -1538,6 +1545,8 @@ void LightmapGI::_bind_methods() { BIND_ENUM_CONSTANT(GENERATE_PROBES_SUBDIV_32); BIND_ENUM_CONSTANT(BAKE_ERROR_OK); + BIND_ENUM_CONSTANT(BAKE_ERROR_NO_SCENE_ROOT); + BIND_ENUM_CONSTANT(BAKE_ERROR_FOREIGN_DATA); BIND_ENUM_CONSTANT(BAKE_ERROR_NO_LIGHTMAPPER); BIND_ENUM_CONSTANT(BAKE_ERROR_NO_SAVE_PATH); BIND_ENUM_CONSTANT(BAKE_ERROR_NO_MESHES); diff --git a/scene/3d/lightmap_gi.h b/scene/3d/lightmap_gi.h index 1294571cc0..40ff9e4cad 100644 --- a/scene/3d/lightmap_gi.h +++ b/scene/3d/lightmap_gi.h @@ -124,6 +124,8 @@ public: enum BakeError { BAKE_ERROR_OK, + BAKE_ERROR_NO_SCENE_ROOT, + BAKE_ERROR_FOREIGN_DATA, BAKE_ERROR_NO_LIGHTMAPPER, BAKE_ERROR_NO_SAVE_PATH, BAKE_ERROR_NO_MESHES, diff --git a/scene/3d/navigation_agent_3d.cpp b/scene/3d/navigation_agent_3d.cpp index 0034bf78b9..fe7ddcb06e 100644 --- a/scene/3d/navigation_agent_3d.cpp +++ b/scene/3d/navigation_agent_3d.cpp @@ -80,10 +80,10 @@ void NavigationAgent3D::_bind_methods() { ClassDB::bind_method(D_METHOD("set_navigation_map", "navigation_map"), &NavigationAgent3D::set_navigation_map); ClassDB::bind_method(D_METHOD("get_navigation_map"), &NavigationAgent3D::get_navigation_map); - ClassDB::bind_method(D_METHOD("set_target_location", "location"), &NavigationAgent3D::set_target_location); - ClassDB::bind_method(D_METHOD("get_target_location"), &NavigationAgent3D::get_target_location); + ClassDB::bind_method(D_METHOD("set_target_position", "position"), &NavigationAgent3D::set_target_position); + ClassDB::bind_method(D_METHOD("get_target_position"), &NavigationAgent3D::get_target_position); - ClassDB::bind_method(D_METHOD("get_next_location"), &NavigationAgent3D::get_next_location); + ClassDB::bind_method(D_METHOD("get_next_path_position"), &NavigationAgent3D::get_next_path_position); ClassDB::bind_method(D_METHOD("distance_to_target"), &NavigationAgent3D::distance_to_target); ClassDB::bind_method(D_METHOD("set_velocity", "velocity"), &NavigationAgent3D::set_velocity); ClassDB::bind_method(D_METHOD("get_current_navigation_result"), &NavigationAgent3D::get_current_navigation_result); @@ -92,12 +92,12 @@ void NavigationAgent3D::_bind_methods() { ClassDB::bind_method(D_METHOD("is_target_reached"), &NavigationAgent3D::is_target_reached); ClassDB::bind_method(D_METHOD("is_target_reachable"), &NavigationAgent3D::is_target_reachable); ClassDB::bind_method(D_METHOD("is_navigation_finished"), &NavigationAgent3D::is_navigation_finished); - ClassDB::bind_method(D_METHOD("get_final_location"), &NavigationAgent3D::get_final_location); + ClassDB::bind_method(D_METHOD("get_final_position"), &NavigationAgent3D::get_final_position); ClassDB::bind_method(D_METHOD("_avoidance_done", "new_velocity"), &NavigationAgent3D::_avoidance_done); ADD_GROUP("Pathfinding", ""); - ADD_PROPERTY(PropertyInfo(Variant::VECTOR3, "target_location", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NO_EDITOR), "set_target_location", "get_target_location"); + ADD_PROPERTY(PropertyInfo(Variant::VECTOR3, "target_position", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NO_EDITOR), "set_target_position", "get_target_position"); ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "path_desired_distance", PROPERTY_HINT_RANGE, "0.1,100,0.01,suffix:m"), "set_path_desired_distance", "get_path_desired_distance"); ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "target_desired_distance", PROPERTY_HINT_RANGE, "0.1,100,0.01,suffix:m"), "set_target_desired_distance", "get_target_desired_distance"); ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "agent_height_offset", PROPERTY_HINT_RANGE, "-100.0,100,0.01,suffix:m"), "set_agent_height_offset", "get_agent_height_offset"); @@ -344,17 +344,17 @@ real_t NavigationAgent3D::get_path_max_distance() { return path_max_distance; } -void NavigationAgent3D::set_target_location(Vector3 p_location) { - target_location = p_location; +void NavigationAgent3D::set_target_position(Vector3 p_position) { + target_position = p_position; target_position_submitted = true; _request_repath(); } -Vector3 NavigationAgent3D::get_target_location() const { - return target_location; +Vector3 NavigationAgent3D::get_target_position() const { + return target_position; } -Vector3 NavigationAgent3D::get_next_location() { +Vector3 NavigationAgent3D::get_next_path_position() { update_navigation(); const Vector<Vector3> &navigation_path = navigation_result->get_path(); @@ -368,7 +368,7 @@ Vector3 NavigationAgent3D::get_next_location() { real_t NavigationAgent3D::distance_to_target() const { ERR_FAIL_COND_V_MSG(agent_parent == nullptr, 0.0, "The agent has no parent."); - return agent_parent->get_global_transform().origin.distance_to(target_location); + return agent_parent->get_global_transform().origin.distance_to(target_position); } bool NavigationAgent3D::is_target_reached() const { @@ -376,7 +376,7 @@ bool NavigationAgent3D::is_target_reached() const { } bool NavigationAgent3D::is_target_reachable() { - return target_desired_distance >= get_final_location().distance_to(target_location); + return target_desired_distance >= get_final_position().distance_to(target_position); } bool NavigationAgent3D::is_navigation_finished() { @@ -384,7 +384,7 @@ bool NavigationAgent3D::is_navigation_finished() { return navigation_finished; } -Vector3 NavigationAgent3D::get_final_location() { +Vector3 NavigationAgent3D::get_final_position() { update_navigation(); const Vector<Vector3> &navigation_path = navigation_result->get_path(); @@ -467,7 +467,7 @@ void NavigationAgent3D::update_navigation() { if (reload_path) { navigation_query->set_start_position(origin); - navigation_query->set_target_position(target_location); + navigation_query->set_target_position(target_position); navigation_query->set_navigation_layers(navigation_layers); navigation_query->set_metadata_flags(path_metadata_flags); @@ -489,7 +489,7 @@ void NavigationAgent3D::update_navigation() { // Check if we can advance the navigation path if (navigation_finished == false) { - // Advances to the next far away location. + // Advances to the next far away position. const Vector<Vector3> &navigation_path = navigation_result->get_path(); const Vector<int32_t> &navigation_path_types = navigation_result->get_path_types(); const TypedArray<RID> &navigation_path_rids = navigation_result->get_path_rids(); @@ -499,7 +499,7 @@ void NavigationAgent3D::update_navigation() { Dictionary details; const Vector3 waypoint = navigation_path[navigation_path_index]; - details[SNAME("location")] = waypoint; + details[SNAME("position")] = waypoint; int waypoint_type = -1; if (path_metadata_flags.has_flag(NavigationPathQueryParameters3D::PathMetadataFlags::PATH_METADATA_INCLUDE_TYPES)) { diff --git a/scene/3d/navigation_agent_3d.h b/scene/3d/navigation_agent_3d.h index 91be068392..12f83ce6a8 100644 --- a/scene/3d/navigation_agent_3d.h +++ b/scene/3d/navigation_agent_3d.h @@ -62,7 +62,7 @@ class NavigationAgent3D : public Node { real_t path_max_distance = 3.0; - Vector3 target_location; + Vector3 target_position; bool target_position_submitted = false; Ref<NavigationPathQueryParameters3D> navigation_query; Ref<NavigationPathQueryResult3D> navigation_result; @@ -155,10 +155,10 @@ public: void set_path_max_distance(real_t p_pmd); real_t get_path_max_distance(); - void set_target_location(Vector3 p_location); - Vector3 get_target_location() const; + void set_target_position(Vector3 p_position); + Vector3 get_target_position() const; - Vector3 get_next_location(); + Vector3 get_next_path_position(); Ref<NavigationPathQueryResult3D> get_current_navigation_result() const { return navigation_result; @@ -174,7 +174,7 @@ public: bool is_target_reached() const; bool is_target_reachable(); bool is_navigation_finished(); - Vector3 get_final_location(); + Vector3 get_final_position(); void set_velocity(Vector3 p_velocity); void _avoidance_done(Vector3 p_new_velocity); diff --git a/scene/3d/navigation_link_3d.cpp b/scene/3d/navigation_link_3d.cpp index e058ef62d0..f47fcfaf51 100644 --- a/scene/3d/navigation_link_3d.cpp +++ b/scene/3d/navigation_link_3d.cpp @@ -70,10 +70,10 @@ void NavigationLink3D::_update_debug_mesh() { Vector<Vector3> lines; // Draw line between the points. - lines.push_back(start_location); - lines.push_back(end_location); + lines.push_back(start_position); + lines.push_back(end_position); - // Draw start location search radius + // Draw start position search radius for (int i = 0; i < 30; i++) { // Create a circle const float ra = Math::deg_to_rad((float)(i * 12)); @@ -84,21 +84,21 @@ void NavigationLink3D::_update_debug_mesh() { // Draw axis-aligned circle switch (up_axis) { case Vector3::AXIS_X: - lines.append(start_location + Vector3(0, a.x, a.y)); - lines.append(start_location + Vector3(0, b.x, b.y)); + lines.append(start_position + Vector3(0, a.x, a.y)); + lines.append(start_position + Vector3(0, b.x, b.y)); break; case Vector3::AXIS_Y: - lines.append(start_location + Vector3(a.x, 0, a.y)); - lines.append(start_location + Vector3(b.x, 0, b.y)); + lines.append(start_position + Vector3(a.x, 0, a.y)); + lines.append(start_position + Vector3(b.x, 0, b.y)); break; case Vector3::AXIS_Z: - lines.append(start_location + Vector3(a.x, a.y, 0)); - lines.append(start_location + Vector3(b.x, b.y, 0)); + lines.append(start_position + Vector3(a.x, a.y, 0)); + lines.append(start_position + Vector3(b.x, b.y, 0)); break; } } - // Draw end location search radius + // Draw end position search radius for (int i = 0; i < 30; i++) { // Create a circle const float ra = Math::deg_to_rad((float)(i * 12)); @@ -109,16 +109,16 @@ void NavigationLink3D::_update_debug_mesh() { // Draw axis-aligned circle switch (up_axis) { case Vector3::AXIS_X: - lines.append(end_location + Vector3(0, a.x, a.y)); - lines.append(end_location + Vector3(0, b.x, b.y)); + lines.append(end_position + Vector3(0, a.x, a.y)); + lines.append(end_position + Vector3(0, b.x, b.y)); break; case Vector3::AXIS_Y: - lines.append(end_location + Vector3(a.x, 0, a.y)); - lines.append(end_location + Vector3(b.x, 0, b.y)); + lines.append(end_position + Vector3(a.x, 0, a.y)); + lines.append(end_position + Vector3(b.x, 0, b.y)); break; case Vector3::AXIS_Z: - lines.append(end_location + Vector3(a.x, a.y, 0)); - lines.append(end_location + Vector3(b.x, b.y, 0)); + lines.append(end_position + Vector3(a.x, a.y, 0)); + lines.append(end_position + Vector3(b.x, b.y, 0)); break; } } @@ -157,11 +157,11 @@ void NavigationLink3D::_bind_methods() { ClassDB::bind_method(D_METHOD("set_navigation_layer_value", "layer_number", "value"), &NavigationLink3D::set_navigation_layer_value); ClassDB::bind_method(D_METHOD("get_navigation_layer_value", "layer_number"), &NavigationLink3D::get_navigation_layer_value); - ClassDB::bind_method(D_METHOD("set_start_location", "location"), &NavigationLink3D::set_start_location); - ClassDB::bind_method(D_METHOD("get_start_location"), &NavigationLink3D::get_start_location); + ClassDB::bind_method(D_METHOD("set_start_position", "position"), &NavigationLink3D::set_start_position); + ClassDB::bind_method(D_METHOD("get_start_position"), &NavigationLink3D::get_start_position); - ClassDB::bind_method(D_METHOD("set_end_location", "location"), &NavigationLink3D::set_end_location); - ClassDB::bind_method(D_METHOD("get_end_location"), &NavigationLink3D::get_end_location); + ClassDB::bind_method(D_METHOD("set_end_position", "position"), &NavigationLink3D::set_end_position); + ClassDB::bind_method(D_METHOD("get_end_position"), &NavigationLink3D::get_end_position); ClassDB::bind_method(D_METHOD("set_enter_cost", "enter_cost"), &NavigationLink3D::set_enter_cost); ClassDB::bind_method(D_METHOD("get_enter_cost"), &NavigationLink3D::get_enter_cost); @@ -172,12 +172,38 @@ void NavigationLink3D::_bind_methods() { ADD_PROPERTY(PropertyInfo(Variant::BOOL, "enabled"), "set_enabled", "is_enabled"); ADD_PROPERTY(PropertyInfo(Variant::BOOL, "bidirectional"), "set_bidirectional", "is_bidirectional"); ADD_PROPERTY(PropertyInfo(Variant::INT, "navigation_layers", PROPERTY_HINT_LAYERS_3D_NAVIGATION), "set_navigation_layers", "get_navigation_layers"); - ADD_PROPERTY(PropertyInfo(Variant::VECTOR3, "start_location"), "set_start_location", "get_start_location"); - ADD_PROPERTY(PropertyInfo(Variant::VECTOR3, "end_location"), "set_end_location", "get_end_location"); + ADD_PROPERTY(PropertyInfo(Variant::VECTOR3, "start_position"), "set_start_position", "get_start_position"); + ADD_PROPERTY(PropertyInfo(Variant::VECTOR3, "end_position"), "set_end_position", "get_end_position"); ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "enter_cost"), "set_enter_cost", "get_enter_cost"); ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "travel_cost"), "set_travel_cost", "get_travel_cost"); } +#ifndef DISABLE_DEPRECATED +bool NavigationLink3D::_set(const StringName &p_name, const Variant &p_value) { + if (p_name == "start_location") { + set_start_position(p_value); + return true; + } + if (p_name == "end_location") { + set_end_position(p_value); + return true; + } + return false; +} + +bool NavigationLink3D::_get(const StringName &p_name, Variant &r_ret) const { + if (p_name == "start_location") { + r_ret = get_start_position(); + return true; + } + if (p_name == "end_location") { + r_ret = get_end_position(); + return true; + } + return false; +} +#endif // DISABLE_DEPRECATED + void NavigationLink3D::_notification(int p_what) { switch (p_what) { case NOTIFICATION_ENTER_TREE: { @@ -186,8 +212,8 @@ void NavigationLink3D::_notification(int p_what) { // Update global positions for the link. Transform3D gt = get_global_transform(); - NavigationServer3D::get_singleton()->link_set_start_location(link, gt.xform(start_location)); - NavigationServer3D::get_singleton()->link_set_end_location(link, gt.xform(end_location)); + NavigationServer3D::get_singleton()->link_set_start_position(link, gt.xform(start_position)); + NavigationServer3D::get_singleton()->link_set_end_position(link, gt.xform(end_position)); } #ifdef DEBUG_ENABLED @@ -197,8 +223,8 @@ void NavigationLink3D::_notification(int p_what) { case NOTIFICATION_TRANSFORM_CHANGED: { // Update global positions for the link. Transform3D gt = get_global_transform(); - NavigationServer3D::get_singleton()->link_set_start_location(link, gt.xform(start_location)); - NavigationServer3D::get_singleton()->link_set_end_location(link, gt.xform(end_location)); + NavigationServer3D::get_singleton()->link_set_start_position(link, gt.xform(start_position)); + NavigationServer3D::get_singleton()->link_set_end_position(link, gt.xform(end_position)); #ifdef DEBUG_ENABLED if (is_inside_tree() && debug_instance.is_valid()) { @@ -316,19 +342,19 @@ bool NavigationLink3D::get_navigation_layer_value(int p_layer_number) const { return get_navigation_layers() & (1 << (p_layer_number - 1)); } -void NavigationLink3D::set_start_location(Vector3 p_location) { - if (start_location.is_equal_approx(p_location)) { +void NavigationLink3D::set_start_position(Vector3 p_position) { + if (start_position.is_equal_approx(p_position)) { return; } - start_location = p_location; + start_position = p_position; if (!is_inside_tree()) { return; } Transform3D gt = get_global_transform(); - NavigationServer3D::get_singleton()->link_set_start_location(link, gt.xform(start_location)); + NavigationServer3D::get_singleton()->link_set_start_position(link, gt.xform(start_position)); #ifdef DEBUG_ENABLED _update_debug_mesh(); @@ -338,19 +364,19 @@ void NavigationLink3D::set_start_location(Vector3 p_location) { update_configuration_warnings(); } -void NavigationLink3D::set_end_location(Vector3 p_location) { - if (end_location.is_equal_approx(p_location)) { +void NavigationLink3D::set_end_position(Vector3 p_position) { + if (end_position.is_equal_approx(p_position)) { return; } - end_location = p_location; + end_position = p_position; if (!is_inside_tree()) { return; } Transform3D gt = get_global_transform(); - NavigationServer3D::get_singleton()->link_set_end_location(link, gt.xform(end_location)); + NavigationServer3D::get_singleton()->link_set_end_position(link, gt.xform(end_position)); #ifdef DEBUG_ENABLED _update_debug_mesh(); @@ -385,8 +411,8 @@ void NavigationLink3D::set_travel_cost(real_t p_travel_cost) { PackedStringArray NavigationLink3D::get_configuration_warnings() const { PackedStringArray warnings = Node::get_configuration_warnings(); - if (start_location.is_equal_approx(end_location)) { - warnings.push_back(RTR("NavigationLink3D start location should be different than the end location to be useful.")); + if (start_position.is_equal_approx(end_position)) { + warnings.push_back(RTR("NavigationLink3D start position should be different than the end position to be useful.")); } return warnings; diff --git a/scene/3d/navigation_link_3d.h b/scene/3d/navigation_link_3d.h index 175c5cdd5d..5c9ec36189 100644 --- a/scene/3d/navigation_link_3d.h +++ b/scene/3d/navigation_link_3d.h @@ -40,8 +40,8 @@ class NavigationLink3D : public Node3D { RID link; bool bidirectional = true; uint32_t navigation_layers = 1; - Vector3 end_location; - Vector3 start_location; + Vector3 end_position; + Vector3 start_position; real_t enter_cost = 0.0; real_t travel_cost = 1.0; @@ -56,6 +56,11 @@ protected: static void _bind_methods(); void _notification(int p_what); +#ifndef DISABLE_DEPRECATED + bool _set(const StringName &p_name, const Variant &p_value); + bool _get(const StringName &p_name, Variant &r_ret) const; +#endif // DISABLE_DEPRECATED + public: NavigationLink3D(); ~NavigationLink3D(); @@ -72,11 +77,11 @@ public: void set_navigation_layer_value(int p_layer_number, bool p_value); bool get_navigation_layer_value(int p_layer_number) const; - void set_start_location(Vector3 p_location); - Vector3 get_start_location() const { return start_location; } + void set_start_position(Vector3 p_position); + Vector3 get_start_position() const { return start_position; } - void set_end_location(Vector3 p_location); - Vector3 get_end_location() const { return end_location; } + void set_end_position(Vector3 p_position); + Vector3 get_end_position() const { return end_position; } void set_enter_cost(real_t p_enter_cost); real_t get_enter_cost() const { return enter_cost; } diff --git a/scene/3d/physics_body_3d.cpp b/scene/3d/physics_body_3d.cpp index 46956b0a2e..f4ab09cd9b 100644 --- a/scene/3d/physics_body_3d.cpp +++ b/scene/3d/physics_body_3d.cpp @@ -484,6 +484,8 @@ struct _RigidBodyInOut { }; void RigidBody3D::_body_state_changed(PhysicsDirectBodyState3D *p_state) { + lock_callback(); + set_ignore_transform_notification(true); set_global_transform(p_state->get_transform()); @@ -578,6 +580,8 @@ void RigidBody3D::_body_state_changed(PhysicsDirectBodyState3D *p_state) { contact_monitor->locked = false; } + + unlock_callback(); } void RigidBody3D::_notification(int p_what) { @@ -973,12 +977,11 @@ TypedArray<Node3D> RigidBody3D::get_colliding_bodies() const { } PackedStringArray RigidBody3D::get_configuration_warnings() const { - Transform3D t = get_transform(); - - PackedStringArray warnings = Node::get_configuration_warnings(); + PackedStringArray warnings = CollisionObject3D::get_configuration_warnings(); - if (ABS(t.basis.get_column(0).length() - 1.0) > 0.05 || ABS(t.basis.get_column(1).length() - 1.0) > 0.05 || ABS(t.basis.get_column(2).length() - 1.0) > 0.05) { - warnings.push_back(RTR("Size changes to RigidBody will be overridden by the physics engine when running.\nChange the size in children collision shapes instead.")); + Vector3 scale = get_transform().get_basis().get_scale(); + if (ABS(scale.x - 1.0) > 0.05 || ABS(scale.y - 1.0) > 0.05 || ABS(scale.z - 1.0) > 0.05) { + warnings.push_back(RTR("Scale changes to RigidBody3D will be overridden by the physics engine when running.\nPlease change the size in children collision shapes instead.")); } return warnings; @@ -1343,7 +1346,7 @@ void CharacterBody3D::_move_and_slide_grounded(double p_delta, bool p_was_on_flo motion = motion.slide(up_direction); result.travel = Vector3(); } else { - // Travel is too high to be safely cancelled, we take it into account. + // Travel is too high to be safely canceled, we take it into account. result.travel = result.travel.slide(up_direction); motion = motion.normalized() * result.travel.length(); } @@ -1351,7 +1354,7 @@ void CharacterBody3D::_move_and_slide_grounded(double p_delta, bool p_was_on_flo // Determines if you are on the ground, and limits the possibility of climbing on the walls because of the approximations. _snap_on_floor(true, false); } else { - // If the movement is not cancelled we only keep the remaining. + // If the movement is not canceled we only keep the remaining. motion = result.remainder; } diff --git a/scene/3d/soft_body_3d.cpp b/scene/3d/soft_body_3d.cpp index e8b51ceb92..e7e3084037 100644 --- a/scene/3d/soft_body_3d.cpp +++ b/scene/3d/soft_body_3d.cpp @@ -302,14 +302,6 @@ void SoftBody3D::_notification(int p_what) { _prepare_physics_server(); } } break; - -#ifdef TOOLS_ENABLED - case NOTIFICATION_LOCAL_TRANSFORM_CHANGED: { - if (Engine::get_singleton()->is_editor_hint()) { - update_configuration_warnings(); - } - } break; -#endif } } @@ -391,11 +383,6 @@ PackedStringArray SoftBody3D::get_configuration_warnings() const { warnings.push_back(RTR("This body will be ignored until you set a mesh.")); } - Transform3D t = get_transform(); - if ((ABS(t.basis.get_column(0).length() - 1.0) > 0.05 || ABS(t.basis.get_column(1).length() - 1.0) > 0.05 || ABS(t.basis.get_column(2).length() - 1.0) > 0.05)) { - warnings.push_back(RTR("Size changes to SoftBody3D will be overridden by the physics engine when running.\nChange the size in children collision shapes instead.")); - } - return warnings; } diff --git a/scene/3d/visual_instance_3d.cpp b/scene/3d/visual_instance_3d.cpp index 64fb0a7657..8026b12c2b 100644 --- a/scene/3d/visual_instance_3d.cpp +++ b/scene/3d/visual_instance_3d.cpp @@ -120,6 +120,12 @@ bool VisualInstance3D::is_sorting_use_aabb_center() const { return sorting_use_aabb_center; } +void VisualInstance3D::_validate_property(PropertyInfo &p_property) const { + if (p_property.name == "sorting_offset" || p_property.name == "sorting_use_aabb_center") { + p_property.usage = PROPERTY_USAGE_NONE; + } +} + void VisualInstance3D::_bind_methods() { ClassDB::bind_method(D_METHOD("set_base", "base"), &VisualInstance3D::set_base); ClassDB::bind_method(D_METHOD("get_base"), &VisualInstance3D::get_base); @@ -437,6 +443,12 @@ PackedStringArray GeometryInstance3D::get_configuration_warnings() const { return warnings; } +void GeometryInstance3D::_validate_property(PropertyInfo &p_property) const { + if (p_property.name == "sorting_offset" || p_property.name == "sorting_use_aabb_center") { + p_property.usage = PROPERTY_USAGE_DEFAULT; + } +} + void GeometryInstance3D::_bind_methods() { ClassDB::bind_method(D_METHOD("set_material_override", "material"), &GeometryInstance3D::set_material_override); ClassDB::bind_method(D_METHOD("get_material_override"), &GeometryInstance3D::get_material_override); diff --git a/scene/3d/visual_instance_3d.h b/scene/3d/visual_instance_3d.h index 190ed17753..ef0f7966e2 100644 --- a/scene/3d/visual_instance_3d.h +++ b/scene/3d/visual_instance_3d.h @@ -47,6 +47,7 @@ protected: void _notification(int p_what); static void _bind_methods(); + void _validate_property(PropertyInfo &p_property) const; GDVIRTUAL0RC(AABB, _get_aabb) public: @@ -140,6 +141,7 @@ protected: bool _set(const StringName &p_name, const Variant &p_value); bool _get(const StringName &p_name, Variant &r_ret) const; void _get_property_list(List<PropertyInfo> *p_list) const; + void _validate_property(PropertyInfo &p_property) const; static void _bind_methods(); diff --git a/scene/3d/voxel_gi.cpp b/scene/3d/voxel_gi.cpp index 4325152a7b..41dc27352f 100644 --- a/scene/3d/voxel_gi.cpp +++ b/scene/3d/voxel_gi.cpp @@ -502,7 +502,7 @@ void VoxelGI::_bind_methods() { ADD_PROPERTY(PropertyInfo(Variant::INT, "subdiv", PROPERTY_HINT_ENUM, "64,128,256,512"), "set_subdiv", "get_subdiv"); ADD_PROPERTY(PropertyInfo(Variant::VECTOR3, "extents", PROPERTY_HINT_NONE, "suffix:m"), "set_extents", "get_extents"); ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "camera_attributes", PROPERTY_HINT_RESOURCE_TYPE, "CameraAttributesPractical,CameraAttributesPhysical"), "set_camera_attributes", "get_camera_attributes"); - ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "data", PROPERTY_HINT_RESOURCE_TYPE, "VoxelGIData", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_DO_NOT_SHARE_ON_DUPLICATE), "set_probe_data", "get_probe_data"); + ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "data", PROPERTY_HINT_RESOURCE_TYPE, "VoxelGIData", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_ALWAYS_DUPLICATE), "set_probe_data", "get_probe_data"); BIND_ENUM_CONSTANT(SUBDIV_64); BIND_ENUM_CONSTANT(SUBDIV_128); diff --git a/scene/3d/xr_nodes.cpp b/scene/3d/xr_nodes.cpp index a758cc5e5e..ac0a47d1a1 100644 --- a/scene/3d/xr_nodes.cpp +++ b/scene/3d/xr_nodes.cpp @@ -432,15 +432,16 @@ PackedStringArray XRNode3D::get_configuration_warnings() const { void XRController3D::_bind_methods() { // passthroughs to information about our related joystick ClassDB::bind_method(D_METHOD("is_button_pressed", "name"), &XRController3D::is_button_pressed); - ClassDB::bind_method(D_METHOD("get_value", "name"), &XRController3D::get_value); - ClassDB::bind_method(D_METHOD("get_axis", "name"), &XRController3D::get_axis); + ClassDB::bind_method(D_METHOD("get_input", "name"), &XRController3D::get_input); + ClassDB::bind_method(D_METHOD("get_float", "name"), &XRController3D::get_float); + ClassDB::bind_method(D_METHOD("get_vector2", "name"), &XRController3D::get_vector2); ClassDB::bind_method(D_METHOD("get_tracker_hand"), &XRController3D::get_tracker_hand); ADD_SIGNAL(MethodInfo("button_pressed", PropertyInfo(Variant::STRING, "name"))); ADD_SIGNAL(MethodInfo("button_released", PropertyInfo(Variant::STRING, "name"))); - ADD_SIGNAL(MethodInfo("input_value_changed", PropertyInfo(Variant::STRING, "name"), PropertyInfo(Variant::FLOAT, "value"))); - ADD_SIGNAL(MethodInfo("input_axis_changed", PropertyInfo(Variant::STRING, "name"), PropertyInfo(Variant::VECTOR2, "value"))); + ADD_SIGNAL(MethodInfo("input_float_changed", PropertyInfo(Variant::STRING, "name"), PropertyInfo(Variant::FLOAT, "value"))); + ADD_SIGNAL(MethodInfo("input_vector2_changed", PropertyInfo(Variant::STRING, "name"), PropertyInfo(Variant::VECTOR2, "value"))); }; void XRController3D::_bind_tracker() { @@ -449,8 +450,8 @@ void XRController3D::_bind_tracker() { // bind to input signals tracker->connect("button_pressed", callable_mp(this, &XRController3D::_button_pressed)); tracker->connect("button_released", callable_mp(this, &XRController3D::_button_released)); - tracker->connect("input_value_changed", callable_mp(this, &XRController3D::_input_value_changed)); - tracker->connect("input_axis_changed", callable_mp(this, &XRController3D::_input_axis_changed)); + tracker->connect("input_float_changed", callable_mp(this, &XRController3D::_input_float_changed)); + tracker->connect("input_vector2_changed", callable_mp(this, &XRController3D::_input_vector2_changed)); } } @@ -459,8 +460,8 @@ void XRController3D::_unbind_tracker() { // unbind input signals tracker->disconnect("button_pressed", callable_mp(this, &XRController3D::_button_pressed)); tracker->disconnect("button_released", callable_mp(this, &XRController3D::_button_released)); - tracker->disconnect("input_value_changed", callable_mp(this, &XRController3D::_input_value_changed)); - tracker->disconnect("input_axis_changed", callable_mp(this, &XRController3D::_input_axis_changed)); + tracker->disconnect("input_float_changed", callable_mp(this, &XRController3D::_input_float_changed)); + tracker->disconnect("input_vector2_changed", callable_mp(this, &XRController3D::_input_vector2_changed)); } XRNode3D::_unbind_tracker(); @@ -476,14 +477,14 @@ void XRController3D::_button_released(const String &p_name) { emit_signal(SNAME("button_released"), p_name); } -void XRController3D::_input_value_changed(const String &p_name, float p_value) { +void XRController3D::_input_float_changed(const String &p_name, float p_value) { // just pass it on... - emit_signal(SNAME("input_value_changed"), p_name, p_value); + emit_signal(SNAME("input_float_changed"), p_name, p_value); } -void XRController3D::_input_axis_changed(const String &p_name, Vector2 p_value) { +void XRController3D::_input_vector2_changed(const String &p_name, Vector2 p_value) { // just pass it on... - emit_signal(SNAME("input_axis_changed"), p_name, p_value); + emit_signal(SNAME("input_vector2_changed"), p_name, p_value); } bool XRController3D::is_button_pressed(const StringName &p_name) const { @@ -496,7 +497,15 @@ bool XRController3D::is_button_pressed(const StringName &p_name) const { } } -float XRController3D::get_value(const StringName &p_name) const { +Variant XRController3D::get_input(const StringName &p_name) const { + if (tracker.is_valid()) { + return tracker->get_input(p_name); + } else { + return Variant(); + } +} + +float XRController3D::get_float(const StringName &p_name) const { if (tracker.is_valid()) { // Inputs should already be of the correct type, our XR runtime handles conversions between raw input and the desired type, but just in case we convert Variant input = tracker->get_input(p_name); @@ -517,7 +526,7 @@ float XRController3D::get_value(const StringName &p_name) const { } } -Vector2 XRController3D::get_axis(const StringName &p_name) const { +Vector2 XRController3D::get_vector2(const StringName &p_name) const { if (tracker.is_valid()) { // Inputs should already be of the correct type, our XR runtime handles conversions between raw input and the desired type, but just in case we convert Variant input = tracker->get_input(p_name); diff --git a/scene/3d/xr_nodes.h b/scene/3d/xr_nodes.h index c93cb14d62..6e56aa28de 100644 --- a/scene/3d/xr_nodes.h +++ b/scene/3d/xr_nodes.h @@ -131,13 +131,14 @@ protected: void _button_pressed(const String &p_name); void _button_released(const String &p_name); - void _input_value_changed(const String &p_name, float p_value); - void _input_axis_changed(const String &p_name, Vector2 p_value); + void _input_float_changed(const String &p_name, float p_value); + void _input_vector2_changed(const String &p_name, Vector2 p_value); public: bool is_button_pressed(const StringName &p_name) const; - float get_value(const StringName &p_name) const; - Vector2 get_axis(const StringName &p_name) const; + Variant get_input(const StringName &p_name) const; + float get_float(const StringName &p_name) const; + Vector2 get_vector2(const StringName &p_name) const; XRPositionalTracker::TrackerHand get_tracker_hand() const; |