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-rw-r--r--scene/3d/collision_polygon.cpp2
-rw-r--r--scene/3d/gi_probe.h2
-rw-r--r--scene/3d/immediate_geometry.h2
-rw-r--r--scene/3d/mesh_instance.h2
-rw-r--r--scene/3d/particles.h2
-rw-r--r--scene/3d/physics_body.h2
-rw-r--r--scene/3d/ray_cast.cpp4
-rw-r--r--scene/3d/soft_body.cpp2
-rw-r--r--scene/3d/voxelizer.cpp2
-rw-r--r--scene/3d/voxelizer.h2
10 files changed, 11 insertions, 11 deletions
diff --git a/scene/3d/collision_polygon.cpp b/scene/3d/collision_polygon.cpp
index 636b859477..24c3a9eb41 100644
--- a/scene/3d/collision_polygon.cpp
+++ b/scene/3d/collision_polygon.cpp
@@ -44,7 +44,7 @@ void CollisionPolygon::_build_polygon() {
if (polygon.size() == 0)
return;
- Vector<Vector<Vector2> > decomp = Geometry::decompose_polygon_in_convex(polygon);
+ Vector<Vector<Vector2>> decomp = Geometry::decompose_polygon_in_convex(polygon);
if (decomp.size() == 0)
return;
diff --git a/scene/3d/gi_probe.h b/scene/3d/gi_probe.h
index 354eaad7c0..f991843883 100644
--- a/scene/3d/gi_probe.h
+++ b/scene/3d/gi_probe.h
@@ -135,7 +135,7 @@ private:
struct PlotMesh {
Ref<Material> override_material;
- Vector<Ref<Material> > instance_materials;
+ Vector<Ref<Material>> instance_materials;
Ref<Mesh> mesh;
Transform local_xform;
};
diff --git a/scene/3d/immediate_geometry.h b/scene/3d/immediate_geometry.h
index 77a20e8d4d..f9222c75fa 100644
--- a/scene/3d/immediate_geometry.h
+++ b/scene/3d/immediate_geometry.h
@@ -41,7 +41,7 @@ class ImmediateGeometry : public GeometryInstance {
RID im;
//a list of textures drawn need to be kept, to avoid references
// in VisualServer from becoming invalid if the texture is no longer used
- List<Ref<Texture2D> > cached_textures;
+ List<Ref<Texture2D>> cached_textures;
bool empty;
AABB aabb;
diff --git a/scene/3d/mesh_instance.h b/scene/3d/mesh_instance.h
index d49d9ed98f..a6190e7660 100644
--- a/scene/3d/mesh_instance.h
+++ b/scene/3d/mesh_instance.h
@@ -58,7 +58,7 @@ protected:
};
Map<StringName, BlendShapeTrack> blend_shape_tracks;
- Vector<Ref<Material> > materials;
+ Vector<Ref<Material>> materials;
void _mesh_changed();
void _resolve_skeleton_path();
diff --git a/scene/3d/particles.h b/scene/3d/particles.h
index 95c6de15ec..cf461f25e9 100644
--- a/scene/3d/particles.h
+++ b/scene/3d/particles.h
@@ -69,7 +69,7 @@ private:
DrawOrder draw_order;
- Vector<Ref<Mesh> > draw_passes;
+ Vector<Ref<Mesh>> draw_passes;
protected:
static void _bind_methods();
diff --git a/scene/3d/physics_body.h b/scene/3d/physics_body.h
index 5362baf8ee..90de1ffce6 100644
--- a/scene/3d/physics_body.h
+++ b/scene/3d/physics_body.h
@@ -293,7 +293,7 @@ private:
bool on_ceiling;
bool on_wall;
Vector<Collision> colliders;
- Vector<Ref<KinematicCollision> > slide_colliders;
+ Vector<Ref<KinematicCollision>> slide_colliders;
Ref<KinematicCollision> motion_cache;
_FORCE_INLINE_ bool _ignores_mode(PhysicsServer::BodyMode) const;
diff --git a/scene/3d/ray_cast.cpp b/scene/3d/ray_cast.cpp
index be1426f13c..f6eb3d954a 100644
--- a/scene/3d/ray_cast.cpp
+++ b/scene/3d/ray_cast.cpp
@@ -186,7 +186,7 @@ void RayCast::_notification(int p_what) {
_update_raycast_state();
if (prev_collision_state != collided && get_tree()->is_debugging_collisions_hint()) {
if (debug_material.is_valid()) {
- Ref<StandardMaterial3D> line_material = static_cast<Ref<StandardMaterial3D> >(debug_material);
+ Ref<StandardMaterial3D> line_material = static_cast<Ref<StandardMaterial3D>>(debug_material);
line_material->set_albedo(collided ? Color(1.0, 0, 0) : Color(1.0, 0.8, 0.6));
}
}
@@ -335,7 +335,7 @@ void RayCast::_create_debug_shape() {
if (!debug_material.is_valid()) {
debug_material = Ref<StandardMaterial3D>(memnew(StandardMaterial3D));
- Ref<StandardMaterial3D> line_material = static_cast<Ref<StandardMaterial3D> >(debug_material);
+ Ref<StandardMaterial3D> line_material = static_cast<Ref<StandardMaterial3D>>(debug_material);
line_material->set_shading_mode(StandardMaterial3D::SHADING_MODE_UNSHADED);
line_material->set_albedo(Color(1.0, 0.8, 0.6));
}
diff --git a/scene/3d/soft_body.cpp b/scene/3d/soft_body.cpp
index 3859a278ef..65f868aed4 100644
--- a/scene/3d/soft_body.cpp
+++ b/scene/3d/soft_body.cpp
@@ -479,7 +479,7 @@ void SoftBody::become_mesh_owner() {
if (!mesh_owner) {
mesh_owner = true;
- Vector<Ref<Material> > copy_materials;
+ Vector<Ref<Material>> copy_materials;
copy_materials.append_array(materials);
ERR_FAIL_COND(!mesh->get_surface_count());
diff --git a/scene/3d/voxelizer.cpp b/scene/3d/voxelizer.cpp
index 0257e6e83d..203c3cd812 100644
--- a/scene/3d/voxelizer.cpp
+++ b/scene/3d/voxelizer.cpp
@@ -569,7 +569,7 @@ Voxelizer::MaterialCache Voxelizer::_get_material_cache(Ref<Material> p_material
return mc;
}
-void Voxelizer::plot_mesh(const Transform &p_xform, Ref<Mesh> &p_mesh, const Vector<Ref<Material> > &p_materials, const Ref<Material> &p_override_material) {
+void Voxelizer::plot_mesh(const Transform &p_xform, Ref<Mesh> &p_mesh, const Vector<Ref<Material>> &p_materials, const Ref<Material> &p_override_material) {
for (int i = 0; i < p_mesh->get_surface_count(); i++) {
diff --git a/scene/3d/voxelizer.h b/scene/3d/voxelizer.h
index 1d50f1cd18..af9237ae7b 100644
--- a/scene/3d/voxelizer.h
+++ b/scene/3d/voxelizer.h
@@ -125,7 +125,7 @@ private:
public:
void begin_bake(int p_subdiv, const AABB &p_bounds);
- void plot_mesh(const Transform &p_xform, Ref<Mesh> &p_mesh, const Vector<Ref<Material> > &p_materials, const Ref<Material> &p_override_material);
+ void plot_mesh(const Transform &p_xform, Ref<Mesh> &p_mesh, const Vector<Ref<Material>> &p_materials, const Ref<Material> &p_override_material);
void end_bake();
int get_gi_probe_octree_depth() const;