diff options
Diffstat (limited to 'scene/3d')
-rw-r--r-- | scene/3d/camera_3d.cpp | 4 | ||||
-rw-r--r-- | scene/3d/lightmap_gi.cpp | 2 |
2 files changed, 3 insertions, 3 deletions
diff --git a/scene/3d/camera_3d.cpp b/scene/3d/camera_3d.cpp index 4eace17cc0..1f0c9acef5 100644 --- a/scene/3d/camera_3d.cpp +++ b/scene/3d/camera_3d.cpp @@ -509,7 +509,7 @@ void Camera3D::_bind_methods() { ADD_PROPERTY(PropertyInfo(Variant::INT, "projection", PROPERTY_HINT_ENUM, "Perspective,Orthogonal,Frustum"), "set_projection", "get_projection"); ADD_PROPERTY(PropertyInfo(Variant::BOOL, "current"), "set_current", "is_current"); ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "fov", PROPERTY_HINT_RANGE, "1,179,0.1,degrees"), "set_fov", "get_fov"); - ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "size", PROPERTY_HINT_RANGE, "0.1,16384,0.01"), "set_size", "get_size"); + ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "size", PROPERTY_HINT_RANGE, "0.001,16384,0.001"), "set_size", "get_size"); ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "frustum_offset"), "set_frustum_offset", "get_frustum_offset"); ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "near", PROPERTY_HINT_RANGE, "0.001,10,0.001,or_greater,exp"), "set_near", "get_near"); ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "far", PROPERTY_HINT_RANGE, "0.01,4000,0.01,or_greater,exp"), "set_far", "get_far"); @@ -557,7 +557,7 @@ void Camera3D::set_fov(real_t p_fov) { } void Camera3D::set_size(real_t p_size) { - ERR_FAIL_COND(p_size < 0.1 || p_size > 16384); + ERR_FAIL_COND(p_size < 0.001 || p_size > 16384); size = p_size; _update_camera_mode(); } diff --git a/scene/3d/lightmap_gi.cpp b/scene/3d/lightmap_gi.cpp index 3461caf638..8b457b683d 100644 --- a/scene/3d/lightmap_gi.cpp +++ b/scene/3d/lightmap_gi.cpp @@ -884,7 +884,7 @@ LightmapGI::BakeError LightmapGI::bake(Node *p_from_node, String p_image_data_pa Light3D *light = lights_found[i].light; Transform3D xf = lights_found[i].xform; - Color linear_color = light->get_color().to_linear(); + Color linear_color = light->get_color().srgb_to_linear(); if (Object::cast_to<DirectionalLight3D>(light)) { DirectionalLight3D *l = Object::cast_to<DirectionalLight3D>(light); lightmapper->add_directional_light(light->get_bake_mode() == Light3D::BAKE_STATIC, -xf.basis.get_axis(Vector3::AXIS_Z).normalized(), linear_color, l->get_param(Light3D::PARAM_ENERGY), l->get_param(Light3D::PARAM_SIZE)); |