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-rw-r--r--scene/3d/area_3d.cpp10
-rw-r--r--scene/3d/area_3d.h4
-rw-r--r--scene/3d/audio_stream_player_3d.cpp2
-rw-r--r--scene/3d/camera_3d.cpp6
-rw-r--r--scene/3d/path_3d.cpp6
-rw-r--r--scene/3d/physics_joint_3d.cpp13
-rw-r--r--scene/3d/physics_joint_3d.h7
-rw-r--r--scene/3d/proximity_group_3d.cpp94
-rw-r--r--scene/3d/proximity_group_3d.h27
-rw-r--r--scene/3d/reflection_probe.cpp14
-rw-r--r--scene/3d/reflection_probe.h4
-rw-r--r--scene/3d/visual_instance_3d.cpp16
-rw-r--r--scene/3d/visual_instance_3d.h5
13 files changed, 112 insertions, 96 deletions
diff --git a/scene/3d/area_3d.cpp b/scene/3d/area_3d.cpp
index b1ffe76662..b1adb0e88e 100644
--- a/scene/3d/area_3d.cpp
+++ b/scene/3d/area_3d.cpp
@@ -505,11 +505,11 @@ bool Area3D::is_overriding_audio_bus() const {
return audio_bus_override;
}
-void Area3D::set_audio_bus(const StringName &p_audio_bus) {
+void Area3D::set_audio_bus_name(const StringName &p_audio_bus) {
audio_bus = p_audio_bus;
}
-StringName Area3D::get_audio_bus() const {
+StringName Area3D::get_audio_bus_name() const {
for (int i = 0; i < AudioServer::get_singleton()->get_bus_count(); i++) {
if (AudioServer::get_singleton()->get_bus_name(i) == audio_bus) {
return audio_bus;
@@ -625,8 +625,8 @@ void Area3D::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_audio_bus_override", "enable"), &Area3D::set_audio_bus_override);
ClassDB::bind_method(D_METHOD("is_overriding_audio_bus"), &Area3D::is_overriding_audio_bus);
- ClassDB::bind_method(D_METHOD("set_audio_bus", "name"), &Area3D::set_audio_bus);
- ClassDB::bind_method(D_METHOD("get_audio_bus"), &Area3D::get_audio_bus);
+ ClassDB::bind_method(D_METHOD("set_audio_bus_name", "name"), &Area3D::set_audio_bus_name);
+ ClassDB::bind_method(D_METHOD("get_audio_bus_name"), &Area3D::get_audio_bus_name);
ClassDB::bind_method(D_METHOD("set_use_reverb_bus", "enable"), &Area3D::set_use_reverb_bus);
ClassDB::bind_method(D_METHOD("is_using_reverb_bus"), &Area3D::is_using_reverb_bus);
@@ -665,7 +665,7 @@ void Area3D::_bind_methods() {
ADD_PROPERTY(PropertyInfo(Variant::INT, "collision_mask", PROPERTY_HINT_LAYERS_3D_PHYSICS), "set_collision_mask", "get_collision_mask");
ADD_GROUP("Audio Bus", "audio_bus_");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "audio_bus_override"), "set_audio_bus_override", "is_overriding_audio_bus");
- ADD_PROPERTY(PropertyInfo(Variant::STRING_NAME, "audio_bus_name", PROPERTY_HINT_ENUM, ""), "set_audio_bus", "get_audio_bus");
+ ADD_PROPERTY(PropertyInfo(Variant::STRING_NAME, "audio_bus_name", PROPERTY_HINT_ENUM, ""), "set_audio_bus_name", "get_audio_bus_name");
ADD_GROUP("Reverb Bus", "reverb_bus_");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "reverb_bus_enable"), "set_use_reverb_bus", "is_using_reverb_bus");
ADD_PROPERTY(PropertyInfo(Variant::STRING_NAME, "reverb_bus_name", PROPERTY_HINT_ENUM, ""), "set_reverb_bus", "get_reverb_bus");
diff --git a/scene/3d/area_3d.h b/scene/3d/area_3d.h
index 7d1f030baf..51f6317517 100644
--- a/scene/3d/area_3d.h
+++ b/scene/3d/area_3d.h
@@ -190,8 +190,8 @@ public:
void set_audio_bus_override(bool p_override);
bool is_overriding_audio_bus() const;
- void set_audio_bus(const StringName &p_audio_bus);
- StringName get_audio_bus() const;
+ void set_audio_bus_name(const StringName &p_audio_bus);
+ StringName get_audio_bus_name() const;
void set_use_reverb_bus(bool p_enable);
bool is_using_reverb_bus() const;
diff --git a/scene/3d/audio_stream_player_3d.cpp b/scene/3d/audio_stream_player_3d.cpp
index 37bc032356..2907eb3c7e 100644
--- a/scene/3d/audio_stream_player_3d.cpp
+++ b/scene/3d/audio_stream_player_3d.cpp
@@ -484,7 +484,7 @@ void AudioStreamPlayer3D::_notification(int p_what) {
if (area) {
if (area->is_overriding_audio_bus()) {
//override audio bus
- StringName bus_name = area->get_audio_bus();
+ StringName bus_name = area->get_audio_bus_name();
output.bus_index = AudioServer::get_singleton()->thread_find_bus_index(bus_name);
}
diff --git a/scene/3d/camera_3d.cpp b/scene/3d/camera_3d.cpp
index 191159448a..178c5c8ff8 100644
--- a/scene/3d/camera_3d.cpp
+++ b/scene/3d/camera_3d.cpp
@@ -519,8 +519,8 @@ void Camera3D::_bind_methods() {
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "fov", PROPERTY_HINT_RANGE, "1,179,0.1"), "set_fov", "get_fov");
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "size", PROPERTY_HINT_RANGE, "0.1,16384,0.01"), "set_size", "get_size");
ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "frustum_offset"), "set_frustum_offset", "get_frustum_offset");
- ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "near", PROPERTY_HINT_EXP_RANGE, "0.001,8192,0.001,or_greater"), "set_znear", "get_znear");
- ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "far", PROPERTY_HINT_EXP_RANGE, "0.01,8192,0.01,or_greater"), "set_zfar", "get_zfar");
+ ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "near", PROPERTY_HINT_EXP_RANGE, "0.001,10,0.001,or_greater"), "set_znear", "get_znear");
+ ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "far", PROPERTY_HINT_EXP_RANGE, "0.01,4000,0.01,or_greater"), "set_zfar", "get_zfar");
BIND_ENUM_CONSTANT(PROJECTION_PERSPECTIVE);
BIND_ENUM_CONSTANT(PROJECTION_ORTHOGONAL);
@@ -662,7 +662,7 @@ Camera3D::Camera3D() {
viewport = nullptr;
force_change = false;
mode = PROJECTION_PERSPECTIVE;
- set_perspective(75.0, 0.05, 100.0);
+ set_perspective(75.0, 0.05, 4000.0);
keep_aspect = KEEP_HEIGHT;
layers = 0xfffff;
v_offset = 0;
diff --git a/scene/3d/path_3d.cpp b/scene/3d/path_3d.cpp
index f25a64c567..ae6bbad8bf 100644
--- a/scene/3d/path_3d.cpp
+++ b/scene/3d/path_3d.cpp
@@ -94,10 +94,6 @@ void PathFollow3D::_update_transform(bool p_update_xyz_rot) {
return;
}
- if (delta_offset == 0) {
- return;
- }
-
float bl = c->get_baked_length();
if (bl == 0.0) {
return;
@@ -156,7 +152,7 @@ void PathFollow3D::_update_transform(bool p_update_xyz_rot) {
t.origin = pos;
- if (p_update_xyz_rot) { // Only update rotation if some parameter has changed - i.e. not on addition to scene tree
+ if (p_update_xyz_rot && delta_offset != 0) { // Only update rotation if some parameter has changed - i.e. not on addition to scene tree.
Vector3 t_prev = (pos - c->interpolate_baked(offset - delta_offset, cubic)).normalized();
Vector3 t_cur = (c->interpolate_baked(offset + delta_offset, cubic) - pos).normalized();
diff --git a/scene/3d/physics_joint_3d.cpp b/scene/3d/physics_joint_3d.cpp
index ab9cdb9fd8..06de5ad0ae 100644
--- a/scene/3d/physics_joint_3d.cpp
+++ b/scene/3d/physics_joint_3d.cpp
@@ -710,9 +710,6 @@ void Generic6DOFJoint3D::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_flag_z", "flag", "value"), &Generic6DOFJoint3D::set_flag_z);
ClassDB::bind_method(D_METHOD("get_flag_z", "flag"), &Generic6DOFJoint3D::get_flag_z);
- ClassDB::bind_method(D_METHOD("set_precision", "precision"), &Generic6DOFJoint3D::set_precision);
- ClassDB::bind_method(D_METHOD("get_precision"), &Generic6DOFJoint3D::get_precision);
-
ADD_PROPERTYI(PropertyInfo(Variant::BOOL, "linear_limit_x/enabled"), "set_flag_x", "get_flag_x", FLAG_ENABLE_LINEAR_LIMIT);
ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "linear_limit_x/upper_distance"), "set_param_x", "get_param_x", PARAM_LINEAR_UPPER_LIMIT);
ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "linear_limit_x/lower_distance"), "set_param_x", "get_param_x", PARAM_LINEAR_LOWER_LIMIT);
@@ -801,8 +798,6 @@ void Generic6DOFJoint3D::_bind_methods() {
ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "angular_spring_z/damping"), "set_param_z", "get_param_z", PARAM_ANGULAR_SPRING_DAMPING);
ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "angular_spring_z/equilibrium_point"), "set_param_z", "get_param_z", PARAM_ANGULAR_SPRING_EQUILIBRIUM_POINT);
- ADD_PROPERTY(PropertyInfo(Variant::INT, "precision", PROPERTY_HINT_RANGE, "1,99999,1"), "set_precision", "get_precision");
-
BIND_ENUM_CONSTANT(PARAM_LINEAR_LOWER_LIMIT);
BIND_ENUM_CONSTANT(PARAM_LINEAR_UPPER_LIMIT);
BIND_ENUM_CONSTANT(PARAM_LINEAR_LIMIT_SOFTNESS);
@@ -921,14 +916,6 @@ bool Generic6DOFJoint3D::get_flag_z(Flag p_flag) const {
return flags_z[p_flag];
}
-void Generic6DOFJoint3D::set_precision(int p_precision) {
- precision = p_precision;
-
- PhysicsServer3D::get_singleton()->generic_6dof_joint_set_precision(
- get_joint(),
- precision);
-}
-
RID Generic6DOFJoint3D::_configure_joint(PhysicsBody3D *body_a, PhysicsBody3D *body_b) {
Transform gt = get_global_transform();
//Vector3 cone_twistpos = gt.origin;
diff --git a/scene/3d/physics_joint_3d.h b/scene/3d/physics_joint_3d.h
index a65f6db3bf..250ae8bf52 100644
--- a/scene/3d/physics_joint_3d.h
+++ b/scene/3d/physics_joint_3d.h
@@ -300,8 +300,6 @@ protected:
float params_z[PARAM_MAX];
bool flags_z[FLAG_MAX];
- int precision = 1;
-
virtual RID _configure_joint(PhysicsBody3D *body_a, PhysicsBody3D *body_b) override;
static void _bind_methods();
@@ -324,11 +322,6 @@ public:
void set_flag_z(Flag p_flag, bool p_enabled);
bool get_flag_z(Flag p_flag) const;
- void set_precision(int p_precision);
- int get_precision() const {
- return precision;
- }
-
Generic6DOFJoint3D();
};
diff --git a/scene/3d/proximity_group_3d.cpp b/scene/3d/proximity_group_3d.cpp
index 1a0677c603..7e25255885 100644
--- a/scene/3d/proximity_group_3d.cpp
+++ b/scene/3d/proximity_group_3d.cpp
@@ -32,7 +32,7 @@
#include "core/math/math_funcs.h"
-void ProximityGroup3D::clear_groups() {
+void ProximityGroup3D::_clear_groups() {
Map<StringName, uint32_t>::Element *E;
{
@@ -43,21 +43,21 @@ void ProximityGroup3D::clear_groups() {
while (E && num < size) {
if (E->get() != group_version) {
remove_list[num++] = E->key();
- };
+ }
E = E->next();
- };
+ }
for (int i = 0; i < num; i++) {
groups.erase(remove_list[i]);
- };
- };
+ }
+ }
if (E) {
- clear_groups(); // call until we go through the whole list
- };
-};
+ _clear_groups(); // call until we go through the whole list
+ }
+}
-void ProximityGroup3D::update_groups() {
+void ProximityGroup3D::_update_groups() {
if (grid_radius == Vector3(0, 0, 0)) {
return;
}
@@ -68,20 +68,20 @@ void ProximityGroup3D::update_groups() {
Vector3 vcell = pos / cell_size;
int cell[3] = { Math::fast_ftoi(vcell.x), Math::fast_ftoi(vcell.y), Math::fast_ftoi(vcell.z) };
- add_groups(cell, group_name, 0);
+ _add_groups(cell, group_name, 0);
- clear_groups();
-};
+ _clear_groups();
+}
-void ProximityGroup3D::add_groups(int *p_cell, String p_base, int p_depth) {
+void ProximityGroup3D::_add_groups(int *p_cell, String p_base, int p_depth) {
p_base = p_base + "|";
if (grid_radius[p_depth] == 0) {
if (p_depth == 2) {
_new_group(p_base);
} else {
- add_groups(p_cell, p_base, p_depth + 1);
- };
- };
+ _add_groups(p_cell, p_base, p_depth + 1);
+ }
+ }
int start = p_cell[p_depth] - grid_radius[p_depth];
int end = p_cell[p_depth] + grid_radius[p_depth];
@@ -91,72 +91,72 @@ void ProximityGroup3D::add_groups(int *p_cell, String p_base, int p_depth) {
if (p_depth == 2) {
_new_group(gname);
} else {
- add_groups(p_cell, gname, p_depth + 1);
- };
- };
-};
+ _add_groups(p_cell, gname, p_depth + 1);
+ }
+ }
+}
void ProximityGroup3D::_new_group(StringName p_name) {
const Map<StringName, uint32_t>::Element *E = groups.find(p_name);
if (!E) {
add_to_group(p_name);
- };
+ }
groups[p_name] = group_version;
-};
+}
void ProximityGroup3D::_notification(int p_what) {
switch (p_what) {
case NOTIFICATION_EXIT_TREE:
++group_version;
- clear_groups();
+ _clear_groups();
break;
case NOTIFICATION_TRANSFORM_CHANGED:
- update_groups();
+ _update_groups();
break;
- };
-};
+ }
+}
-void ProximityGroup3D::broadcast(String p_name, Variant p_params) {
+void ProximityGroup3D::broadcast(String p_method, Variant p_parameters) {
Map<StringName, uint32_t>::Element *E;
E = groups.front();
while (E) {
- get_tree()->call_group_flags(SceneTree::GROUP_CALL_DEFAULT, E->key(), "_proximity_group_broadcast", p_name, p_params);
+ get_tree()->call_group_flags(SceneTree::GROUP_CALL_DEFAULT, E->key(), "_proximity_group_broadcast", p_method, p_parameters);
E = E->next();
- };
-};
+ }
+}
-void ProximityGroup3D::_proximity_group_broadcast(String p_name, Variant p_params) {
+void ProximityGroup3D::_proximity_group_broadcast(String p_method, Variant p_parameters) {
if (dispatch_mode == MODE_PROXY) {
- get_parent()->call(p_name, p_params);
+ get_parent()->call(p_method, p_parameters);
} else {
- emit_signal("broadcast", p_name, p_params);
- };
-};
+ emit_signal("broadcast", p_method, p_parameters);
+ }
+}
void ProximityGroup3D::set_group_name(const String &p_group_name) {
group_name = p_group_name;
-};
+}
String ProximityGroup3D::get_group_name() const {
return group_name;
-};
+}
void ProximityGroup3D::set_dispatch_mode(DispatchMode p_mode) {
dispatch_mode = p_mode;
-};
+}
ProximityGroup3D::DispatchMode ProximityGroup3D::get_dispatch_mode() const {
return dispatch_mode;
-};
+}
void ProximityGroup3D::set_grid_radius(const Vector3 &p_radius) {
grid_radius = p_radius;
-};
+}
Vector3 ProximityGroup3D::get_grid_radius() const {
return grid_radius;
-};
+}
void ProximityGroup3D::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_group_name", "name"), &ProximityGroup3D::set_group_name);
@@ -165,19 +165,21 @@ void ProximityGroup3D::_bind_methods() {
ClassDB::bind_method(D_METHOD("get_dispatch_mode"), &ProximityGroup3D::get_dispatch_mode);
ClassDB::bind_method(D_METHOD("set_grid_radius", "radius"), &ProximityGroup3D::set_grid_radius);
ClassDB::bind_method(D_METHOD("get_grid_radius"), &ProximityGroup3D::get_grid_radius);
- ClassDB::bind_method(D_METHOD("broadcast", "name", "parameters"), &ProximityGroup3D::broadcast);
- ClassDB::bind_method(D_METHOD("_proximity_group_broadcast", "name", "params"), &ProximityGroup3D::_proximity_group_broadcast);
+
+ ClassDB::bind_method(D_METHOD("broadcast", "method", "parameters"), &ProximityGroup3D::broadcast);
+
+ ClassDB::bind_method(D_METHOD("_proximity_group_broadcast", "method", "parameters"), &ProximityGroup3D::_proximity_group_broadcast);
ADD_PROPERTY(PropertyInfo(Variant::STRING, "group_name"), "set_group_name", "get_group_name");
ADD_PROPERTY(PropertyInfo(Variant::INT, "dispatch_mode", PROPERTY_HINT_ENUM, "Proxy,Signal"), "set_dispatch_mode", "get_dispatch_mode");
ADD_PROPERTY(PropertyInfo(Variant::VECTOR3, "grid_radius"), "set_grid_radius", "get_grid_radius");
- ADD_SIGNAL(MethodInfo("broadcast", PropertyInfo(Variant::STRING, "group_name"), PropertyInfo(Variant::ARRAY, "parameters")));
+ ADD_SIGNAL(MethodInfo("broadcast", PropertyInfo(Variant::STRING, "method"), PropertyInfo(Variant::ARRAY, "parameters")));
BIND_ENUM_CONSTANT(MODE_PROXY);
BIND_ENUM_CONSTANT(MODE_SIGNAL);
-};
+}
ProximityGroup3D::ProximityGroup3D() {
set_notify_transform(true);
-};
+}
diff --git a/scene/3d/proximity_group_3d.h b/scene/3d/proximity_group_3d.h
index dd3a2f0a87..d52843e9a2 100644
--- a/scene/3d/proximity_group_3d.h
+++ b/scene/3d/proximity_group_3d.h
@@ -35,7 +35,6 @@
class ProximityGroup3D : public Node3D {
GDCLASS(ProximityGroup3D, Node3D);
- OBJ_CATEGORY("3D");
public:
enum DispatchMode {
@@ -43,25 +42,25 @@ public:
MODE_SIGNAL,
};
-public:
- void clear_groups();
- void update_groups();
-
- void _notification(int p_what);
-
- DispatchMode dispatch_mode = MODE_PROXY;
-
+private:
Map<StringName, uint32_t> groups;
+
String group_name;
+ DispatchMode dispatch_mode = MODE_PROXY;
+ Vector3 grid_radius = Vector3(1, 1, 1);
float cell_size = 1.0;
- Vector3 grid_radius = Vector3(1, 1, 1);
uint32_t group_version = 0;
- void add_groups(int *p_cell, String p_base, int p_depth);
+ void _clear_groups();
+ void _update_groups();
+ void _add_groups(int *p_cell, String p_base, int p_depth);
void _new_group(StringName p_name);
- void _proximity_group_broadcast(String p_name, Variant p_params);
+ void _proximity_group_broadcast(String p_method, Variant p_parameters);
+
+protected:
+ void _notification(int p_what);
static void _bind_methods();
@@ -75,7 +74,7 @@ public:
void set_grid_radius(const Vector3 &p_radius);
Vector3 get_grid_radius() const;
- void broadcast(String p_name, Variant p_params);
+ void broadcast(String p_method, Variant p_parameters);
ProximityGroup3D();
~ProximityGroup3D() {}
@@ -83,4 +82,4 @@ public:
VARIANT_ENUM_CAST(ProximityGroup3D::DispatchMode);
-#endif
+#endif // PROXIMITY_GROUP_H
diff --git a/scene/3d/reflection_probe.cpp b/scene/3d/reflection_probe.cpp
index c7948395d3..c82ed423a7 100644
--- a/scene/3d/reflection_probe.cpp
+++ b/scene/3d/reflection_probe.cpp
@@ -76,6 +76,15 @@ float ReflectionProbe::get_max_distance() const {
return max_distance;
}
+void ReflectionProbe::set_lod_threshold(float p_pixels) {
+ lod_threshold = p_pixels;
+ RS::get_singleton()->reflection_probe_set_lod_threshold(probe, p_pixels);
+}
+
+float ReflectionProbe::get_lod_threshold() const {
+ return lod_threshold;
+}
+
void ReflectionProbe::set_extents(const Vector3 &p_extents) {
extents = p_extents;
@@ -199,6 +208,9 @@ void ReflectionProbe::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_max_distance", "max_distance"), &ReflectionProbe::set_max_distance);
ClassDB::bind_method(D_METHOD("get_max_distance"), &ReflectionProbe::get_max_distance);
+ ClassDB::bind_method(D_METHOD("set_lod_threshold", "ratio"), &ReflectionProbe::set_lod_threshold);
+ ClassDB::bind_method(D_METHOD("get_lod_threshold"), &ReflectionProbe::get_lod_threshold);
+
ClassDB::bind_method(D_METHOD("set_extents", "extents"), &ReflectionProbe::set_extents);
ClassDB::bind_method(D_METHOD("get_extents"), &ReflectionProbe::get_extents);
@@ -229,6 +241,7 @@ void ReflectionProbe::_bind_methods() {
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "interior"), "set_as_interior", "is_set_as_interior");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "enable_shadows"), "set_enable_shadows", "are_shadows_enabled");
ADD_PROPERTY(PropertyInfo(Variant::INT, "cull_mask", PROPERTY_HINT_LAYERS_3D_RENDER), "set_cull_mask", "get_cull_mask");
+ ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "lod_threshold", PROPERTY_HINT_RANGE, "0,1024,0.1"), "set_lod_threshold", "get_lod_threshold");
ADD_GROUP("Ambient", "ambient_");
ADD_PROPERTY(PropertyInfo(Variant::INT, "ambient_mode", PROPERTY_HINT_ENUM, "Disabled,Environment,ConstantColor"), "set_ambient_mode", "get_ambient_mode");
@@ -256,6 +269,7 @@ ReflectionProbe::ReflectionProbe() {
enable_shadows = false;
cull_mask = (1 << 20) - 1;
update_mode = UPDATE_ONCE;
+ lod_threshold = 1.0;
probe = RenderingServer::get_singleton()->reflection_probe_create();
RS::get_singleton()->instance_set_base(get_instance(), probe);
diff --git a/scene/3d/reflection_probe.h b/scene/3d/reflection_probe.h
index 56177d0f95..4bff2f8bf9 100644
--- a/scene/3d/reflection_probe.h
+++ b/scene/3d/reflection_probe.h
@@ -63,6 +63,7 @@ private:
AmbientMode ambient_mode;
Color ambient_color;
float ambient_color_energy;
+ float lod_threshold;
uint32_t cull_mask;
UpdateMode update_mode;
@@ -90,6 +91,9 @@ public:
void set_max_distance(float p_distance);
float get_max_distance() const;
+ void set_lod_threshold(float p_pixels);
+ float get_lod_threshold() const;
+
void set_extents(const Vector3 &p_extents);
Vector3 get_extents() const;
diff --git a/scene/3d/visual_instance_3d.cpp b/scene/3d/visual_instance_3d.cpp
index a1c498e8ab..0b70b0f920 100644
--- a/scene/3d/visual_instance_3d.cpp
+++ b/scene/3d/visual_instance_3d.cpp
@@ -278,6 +278,16 @@ float GeometryInstance3D::get_extra_cull_margin() const {
return extra_cull_margin;
}
+void GeometryInstance3D::set_lod_bias(float p_bias) {
+ ERR_FAIL_COND(p_bias < 0.0);
+ lod_bias = p_bias;
+ RS::get_singleton()->instance_geometry_set_lod_bias(get_instance(), lod_bias);
+}
+
+float GeometryInstance3D::get_lod_bias() const {
+ return lod_bias;
+}
+
void GeometryInstance3D::set_shader_instance_uniform(const StringName &p_uniform, const Variant &p_value) {
if (p_value.get_type() == Variant::NIL) {
Variant def_value = RS::get_singleton()->instance_geometry_get_shader_parameter_default_value(get_instance(), p_uniform);
@@ -361,6 +371,9 @@ void GeometryInstance3D::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_gi_mode", "mode"), &GeometryInstance3D::set_gi_mode);
ClassDB::bind_method(D_METHOD("get_gi_mode"), &GeometryInstance3D::get_gi_mode);
+ ClassDB::bind_method(D_METHOD("set_lod_bias", "p_bias"), &GeometryInstance3D::set_lod_bias);
+ ClassDB::bind_method(D_METHOD("get_lod_bias"), &GeometryInstance3D::get_lod_bias);
+
ClassDB::bind_method(D_METHOD("set_custom_aabb", "aabb"), &GeometryInstance3D::set_custom_aabb);
ClassDB::bind_method(D_METHOD("get_aabb"), &GeometryInstance3D::get_aabb);
@@ -369,6 +382,7 @@ void GeometryInstance3D::_bind_methods() {
ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "material_override", PROPERTY_HINT_RESOURCE_TYPE, "ShaderMaterial,StandardMaterial3D", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_DEFERRED_SET_RESOURCE), "set_material_override", "get_material_override");
ADD_PROPERTY(PropertyInfo(Variant::INT, "cast_shadow", PROPERTY_HINT_ENUM, "Off,On,Double-Sided,Shadows Only"), "set_cast_shadows_setting", "get_cast_shadows_setting");
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "extra_cull_margin", PROPERTY_HINT_RANGE, "0,16384,0.01"), "set_extra_cull_margin", "get_extra_cull_margin");
+ ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "lod_bias", PROPERTY_HINT_RANGE, "0.001,128,0.001"), "set_lod_bias", "get_lod_bias");
ADD_GROUP("Global Illumination", "gi_");
ADD_PROPERTY(PropertyInfo(Variant::INT, "gi_mode", PROPERTY_HINT_ENUM, "Disabled,Baked,Dynamic"), "set_gi_mode", "get_gi_mode");
ADD_PROPERTY(PropertyInfo(Variant::INT, "gi_lightmap_scale", PROPERTY_HINT_ENUM, "1x,2x,4x,8x"), "set_lightmap_scale", "get_lightmap_scale");
@@ -403,6 +417,8 @@ GeometryInstance3D::GeometryInstance3D() {
lod_min_hysteresis = 0;
lod_max_hysteresis = 0;
+ lod_bias = 1.0;
+
gi_mode = GI_MODE_DISABLED;
lightmap_scale = LIGHTMAP_SCALE_1X;
diff --git a/scene/3d/visual_instance_3d.h b/scene/3d/visual_instance_3d.h
index 51bcb411da..0810b7b4ce 100644
--- a/scene/3d/visual_instance_3d.h
+++ b/scene/3d/visual_instance_3d.h
@@ -112,6 +112,8 @@ private:
float lod_min_hysteresis;
float lod_max_hysteresis;
+ float lod_bias;
+
mutable HashMap<StringName, Variant> instance_uniforms;
mutable HashMap<StringName, StringName> instance_uniform_property_remap;
@@ -151,6 +153,9 @@ public:
void set_extra_cull_margin(float p_margin);
float get_extra_cull_margin() const;
+ void set_lod_bias(float p_bias);
+ float get_lod_bias() const;
+
void set_gi_mode(GIMode p_mode);
GIMode get_gi_mode() const;