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-rw-r--r--scene/3d/sprite_3d.cpp499
-rw-r--r--scene/3d/sprite_3d.h63
2 files changed, 561 insertions, 1 deletions
diff --git a/scene/3d/sprite_3d.cpp b/scene/3d/sprite_3d.cpp
index da83e9b6d2..a65d199937 100644
--- a/scene/3d/sprite_3d.cpp
+++ b/scene/3d/sprite_3d.cpp
@@ -600,6 +600,7 @@ Sprite3D::Sprite3D() {
////////////////////////////////////////
+#if 0
void AnimatedSprite3D::_draw() {
@@ -811,3 +812,501 @@ AnimatedSprite3D::AnimatedSprite3D() {
}
+
+#endif
+
+
+void AnimatedSprite3D::_draw() {
+
+ RID immediate = get_immediate();
+ VS::get_singleton()->immediate_clear(immediate);
+
+
+ if (frames.is_null()) {
+ return;
+ }
+
+ if (frame<0) {
+ return;
+ }
+
+ if (!frames->has_animation(animation)) {
+ return;
+ }
+
+
+ Ref<Texture> texture = frames->get_frame(animation,frame);
+ if (!texture.is_valid())
+ return; //no texuture no life
+ Vector2 tsize = texture->get_size();
+ if (tsize.x==0 || tsize.y==0)
+ return;
+
+ Size2i s=tsize;
+ Rect2i src_rect;
+
+ src_rect.size=s;
+
+ Point2i ofs=get_offset();
+ if (is_centered())
+ ofs-=s/2;
+
+ Rect2i dst_rect(ofs,s);
+
+
+ Rect2 final_rect;
+ Rect2 final_src_rect;
+ if (!texture->get_rect_region(dst_rect,src_rect,final_rect,final_src_rect))
+ return;
+
+
+ if (final_rect.size.x==0 || final_rect.size.y==0)
+ return;
+
+ Color color=_get_color_accum();
+ color.a*=get_opacity();
+
+ float pixel_size=get_pixel_size();
+
+ Vector2 vertices[4]={
+
+ (final_rect.pos+Vector2(0,final_rect.size.y)) * pixel_size,
+ (final_rect.pos+final_rect.size) * pixel_size,
+ (final_rect.pos+Vector2(final_rect.size.x,0)) * pixel_size,
+ final_rect.pos * pixel_size,
+
+
+ };
+ Vector2 uvs[4]={
+ final_src_rect.pos / tsize,
+ (final_src_rect.pos+Vector2(final_src_rect.size.x,0)) / tsize,
+ (final_src_rect.pos+final_src_rect.size) / tsize,
+ (final_src_rect.pos+Vector2(0,final_src_rect.size.y)) / tsize,
+ };
+
+ if (is_flipped_h()) {
+ SWAP(uvs[0],uvs[1]);
+ SWAP(uvs[2],uvs[3]);
+ }
+ if (is_flipped_v()) {
+
+ SWAP(uvs[0],uvs[3]);
+ SWAP(uvs[1],uvs[2]);
+ }
+
+
+ Vector3 normal;
+ int axis = get_axis();
+ normal[axis]=1.0;
+
+ RID mat = VS::get_singleton()->material_2d_get(get_draw_flag(FLAG_SHADED),get_draw_flag(FLAG_TRANSPARENT),get_alpha_cut_mode()==ALPHA_CUT_DISCARD,get_alpha_cut_mode()==ALPHA_CUT_OPAQUE_PREPASS);
+ VS::get_singleton()->immediate_set_material(immediate,mat);
+
+ VS::get_singleton()->immediate_begin(immediate,VS::PRIMITIVE_TRIANGLE_FAN,texture->get_rid());
+
+ int x_axis = ((axis + 1) % 3);
+ int y_axis = ((axis + 2) % 3);
+
+ if (axis!=Vector3::AXIS_Z) {
+ SWAP(x_axis,y_axis);
+
+ for(int i=0;i<4;i++) {
+ //uvs[i] = Vector2(1.0,1.0)-uvs[i];
+ //SWAP(vertices[i].x,vertices[i].y);
+ if (axis==Vector3::AXIS_Y) {
+ vertices[i].y = - vertices[i].y;
+ } else if (axis==Vector3::AXIS_X) {
+ vertices[i].x = - vertices[i].x;
+ }
+ }
+ }
+
+ AABB aabb;
+
+ for(int i=0;i<4;i++) {
+ VS::get_singleton()->immediate_normal(immediate,normal);
+ VS::get_singleton()->immediate_color(immediate,color);
+ VS::get_singleton()->immediate_uv(immediate,uvs[i]);
+
+ Vector3 vtx;
+ vtx[x_axis]=vertices[i][0];
+ vtx[y_axis]=vertices[i][1];
+ VS::get_singleton()->immediate_vertex(immediate,vtx);
+ if (i==0) {
+ aabb.pos=vtx;
+ aabb.size=Vector3();
+ } else {
+ aabb.expand_to(vtx);
+ }
+ }
+ set_aabb(aabb);
+ VS::get_singleton()->immediate_end(immediate);
+
+}
+
+
+
+void AnimatedSprite3D::_validate_property(PropertyInfo& property) const {
+
+ if (!frames.is_valid())
+ return;
+ if (property.name=="animation") {
+
+ property.hint=PROPERTY_HINT_ENUM;
+ List<StringName> names;
+ frames->get_animation_list(&names);
+ names.sort_custom<StringName::AlphCompare>();
+
+ bool current_found=false;
+
+ for (List<StringName>::Element *E=names.front();E;E=E->next()) {
+ if (E->prev()) {
+ property.hint_string+=",";
+ }
+
+ property.hint_string+=String(E->get());
+ if (animation==E->get()) {
+ current_found=true;
+ }
+ }
+
+ if (!current_found) {
+ if (property.hint_string==String()) {
+ property.hint_string=String(animation);
+ } else {
+ property.hint_string=String(animation)+","+property.hint_string;
+ }
+ }
+ }
+
+
+ if (property.name=="frame") {
+
+ property.hint=PROPERTY_HINT_RANGE;
+
+ if (frames->has_animation(animation)) {
+ property.hint_string="0,"+itos(frames->get_frame_count(animation)-1)+",1";
+ } else {
+ property.hint_string="0,0,0";
+ }
+ }
+
+}
+
+void AnimatedSprite3D::_notification(int p_what) {
+
+ switch(p_what) {
+ case NOTIFICATION_PROCESS: {
+
+ if (frames.is_null())
+ return;
+ if (!frames->has_animation(animation))
+ return;
+ if (frame<0)
+ return;
+
+ float speed = frames->get_animation_speed(animation);
+ if (speed==0)
+ return; //do nothing
+
+ float remaining = get_process_delta_time();
+
+ while(remaining) {
+
+ if (timeout<=0) {
+
+ timeout=1.0/speed;
+
+ int fc = frames->get_frame_count(animation);
+ if (frame>=fc-1) {
+ if (frames->get_animation_loop(animation)) {
+ frame=0;
+ } else {
+ frame=fc-1;
+ }
+ } else {
+ frame++;
+ }
+
+ _queue_update();
+ _change_notify("frame");
+ }
+
+ float to_process = MIN(timeout,remaining);
+ remaining-=to_process;
+ timeout-=to_process;
+ }
+ } break;
+#if 0
+ case NOTIFICATION_DRAW: {
+
+ if (frames.is_null()) {
+ print_line("no draw no faemos");
+ return;
+ }
+
+ if (frame<0) {
+ print_line("no draw frame <0");
+ return;
+ }
+
+ if (!frames->has_animation(animation)) {
+ print_line("no draw no anim: "+String(animation));
+ return;
+ }
+
+
+
+ Ref<Texture> texture = frames->get_frame(animation,frame);
+ if (texture.is_null()) {
+ print_line("no draw texture is null");
+ return;
+ }
+
+ //print_line("DECIDED TO DRAW");
+
+ RID ci = get_canvas_item();
+
+ /*
+ texture->draw(ci,Point2());
+ break;
+ */
+
+ Size2i s;
+ s = texture->get_size();
+ Point2 ofs=offset;
+ if (centered)
+ ofs-=s/2;
+
+ if (OS::get_singleton()->get_use_pixel_snap()) {
+ ofs=ofs.floor();
+ }
+ Rect2 dst_rect(ofs,s);
+
+ if (hflip)
+ dst_rect.size.x=-dst_rect.size.x;
+ if (vflip)
+ dst_rect.size.y=-dst_rect.size.y;
+
+ //texture->draw_rect(ci,dst_rect,false,modulate);
+ texture->draw_rect_region(ci,dst_rect,Rect2(Vector2(),texture->get_size()),modulate);
+// VisualServer::get_singleton()->canvas_item_add_texture_rect_region(ci,dst_rect,texture->get_rid(),src_rect,modulate);
+
+ } break;
+#endif
+ }
+
+}
+
+void AnimatedSprite3D::set_sprite_frames(const Ref<SpriteFrames> &p_frames) {
+
+ if (frames.is_valid())
+ frames->disconnect("changed",this,"_res_changed");
+ frames=p_frames;
+ if (frames.is_valid())
+ frames->connect("changed",this,"_res_changed");
+
+ if (!frames.is_valid()) {
+ frame=0;
+ } else {
+ set_frame(frame);
+ }
+
+
+
+ _change_notify();
+ _reset_timeout();
+ _queue_update();
+ update_configuration_warning();
+
+}
+
+Ref<SpriteFrames> AnimatedSprite3D::get_sprite_frames() const {
+
+ return frames;
+}
+
+void AnimatedSprite3D::set_frame(int p_frame) {
+
+ if (!frames.is_valid()) {
+ return;
+ }
+
+ if (frames->has_animation(animation)) {
+ int limit = frames->get_frame_count(animation);
+ if (p_frame>=limit)
+ p_frame=limit-1;
+
+ }
+
+ if (p_frame<0)
+ p_frame=0;
+
+
+ if (frame==p_frame)
+ return;
+
+ frame=p_frame;
+ _reset_timeout();
+ _queue_update();;
+ _change_notify("frame");
+ emit_signal(SceneStringNames::get_singleton()->frame_changed);
+
+
+
+}
+int AnimatedSprite3D::get_frame() const {
+
+ return frame;
+}
+
+
+
+Rect2 AnimatedSprite3D::get_item_rect() const {
+
+ if (!frames.is_valid() || !frames->has_animation(animation) || frame<0 || frame>=frames->get_frame_count(animation)) {
+ return Rect2(0,0,1,1);
+ }
+
+ Ref<Texture> t;
+ if (animation)
+ t = frames->get_frame(animation,frame);
+ if (t.is_null())
+ return Rect2(0,0,1,1);
+ Size2i s = t->get_size();
+
+ Point2 ofs=offset;
+ if (centered)
+ ofs-=s/2;
+
+ if (s==Size2(0,0))
+ s=Size2(1,1);
+
+ return Rect2(ofs,s);
+}
+
+void AnimatedSprite3D::_res_changed() {
+
+ set_frame(frame);
+ _change_notify("frame");
+ _change_notify("animation");
+ _queue_update();
+}
+
+void AnimatedSprite3D::_set_playing(bool p_playing) {
+
+ if (playing==p_playing)
+ return;
+ playing=p_playing;
+ _reset_timeout();
+ set_process(playing);
+}
+
+bool AnimatedSprite3D::_is_playing() const {
+
+ return playing;
+}
+
+void AnimatedSprite3D::play(const StringName& p_animation) {
+
+ if (p_animation)
+ set_animation(p_animation);
+ _set_playing(true);
+}
+
+void AnimatedSprite3D::stop(){
+
+ _set_playing(false);
+}
+
+bool AnimatedSprite3D::is_playing() const {
+
+ return is_processing();
+}
+
+void AnimatedSprite3D::_reset_timeout() {
+
+ if (!playing)
+ return;
+
+ if (frames.is_valid() && frames->has_animation(animation)) {
+ float speed = frames->get_animation_speed(animation);
+ if (speed>0) {
+ timeout=1.0/speed;
+ } else {
+ timeout=0;
+ }
+ } else {
+ timeout=0;
+ }
+
+}
+
+void AnimatedSprite3D::set_animation(const StringName& p_animation){
+
+ if (animation==p_animation)
+ return;
+
+ animation=p_animation;
+ _reset_timeout();
+ set_frame(0);
+ _change_notify();
+ _queue_update();;
+}
+StringName AnimatedSprite3D::get_animation() const{
+
+ return animation;
+}
+
+String AnimatedSprite3D::get_configuration_warning() const {
+
+ if (frames.is_null()) {
+ return TTR("A SpriteFrames resource must be created or set in the 'Frames' property in order for AnimatedSprite3D to display frames.");
+ }
+
+ return String();
+}
+
+void AnimatedSprite3D::_bind_methods() {
+
+
+ ObjectTypeDB::bind_method(_MD("set_sprite_frames","sprite_frames:SpriteFrames"),&AnimatedSprite3D::set_sprite_frames);
+ ObjectTypeDB::bind_method(_MD("get_sprite_frames:SpriteFrames"),&AnimatedSprite3D::get_sprite_frames);
+
+ ObjectTypeDB::bind_method(_MD("set_animation","animation"),&AnimatedSprite3D::set_animation);
+ ObjectTypeDB::bind_method(_MD("get_animation"),&AnimatedSprite3D::get_animation);
+
+ ObjectTypeDB::bind_method(_MD("_set_playing","playing"),&AnimatedSprite3D::_set_playing);
+ ObjectTypeDB::bind_method(_MD("_is_playing"),&AnimatedSprite3D::_is_playing);
+
+ ObjectTypeDB::bind_method(_MD("play","anim"),&AnimatedSprite3D::play,DEFVAL(StringName()));
+ ObjectTypeDB::bind_method(_MD("stop"),&AnimatedSprite3D::stop);
+ ObjectTypeDB::bind_method(_MD("is_playing"),&AnimatedSprite3D::is_playing);
+
+
+ ObjectTypeDB::bind_method(_MD("set_frame","frame"),&AnimatedSprite3D::set_frame);
+ ObjectTypeDB::bind_method(_MD("get_frame"),&AnimatedSprite3D::get_frame);
+
+ ObjectTypeDB::bind_method(_MD("_res_changed"),&AnimatedSprite3D::_res_changed);
+
+ ADD_SIGNAL(MethodInfo("frame_changed"));
+
+ ADD_PROPERTYNZ( PropertyInfo( Variant::OBJECT, "frames",PROPERTY_HINT_RESOURCE_TYPE,"SpriteFrames"), _SCS("set_sprite_frames"),_SCS("get_sprite_frames"));
+ ADD_PROPERTY( PropertyInfo( Variant::STRING, "animation"), _SCS("set_animation"),_SCS("get_animation"));
+ ADD_PROPERTYNZ( PropertyInfo( Variant::INT, "frame",PROPERTY_HINT_SPRITE_FRAME), _SCS("set_frame"),_SCS("get_frame"));
+ ADD_PROPERTYNZ( PropertyInfo( Variant::BOOL, "playing"), _SCS("_set_playing"),_SCS("_is_playing"));
+
+
+}
+
+AnimatedSprite3D::AnimatedSprite3D() {
+
+ frame=0;
+ playing=false;
+ animation="default";
+ timeout=0;
+
+
+}
+
+
diff --git a/scene/3d/sprite_3d.h b/scene/3d/sprite_3d.h
index d8e589556c..d1d859f634 100644
--- a/scene/3d/sprite_3d.h
+++ b/scene/3d/sprite_3d.h
@@ -158,7 +158,7 @@ public:
// ~Sprite3D();
};
-
+#if 0
class AnimatedSprite3D : public SpriteBase3D {
OBJ_TYPE(AnimatedSprite3D,SpriteBase3D);
@@ -187,6 +187,67 @@ public:
AnimatedSprite3D();
// ~AnimatedSprite3D();
};
+#endif
+
+
+
+
+class AnimatedSprite3D : public SpriteBase3D {
+
+ OBJ_TYPE(AnimatedSprite3D,SpriteBase3D);
+
+ Ref<SpriteFrames> frames;
+ bool playing;
+ StringName animation;
+ int frame;
+
+ bool centered;
+ Point2 offset;
+
+ float timeout;
+
+ bool hflip;
+ bool vflip;
+
+ Color modulate;
+
+ void _res_changed();
+
+ void _reset_timeout();
+ void _set_playing(bool p_playing);
+ bool _is_playing() const;
+
+
+protected:
+
+ virtual void _draw();
+ static void _bind_methods();
+ void _notification(int p_what);
+ virtual void _validate_property(PropertyInfo& property) const;
+
+public:
+
+
+
+ void set_sprite_frames(const Ref<SpriteFrames> &p_frames);
+ Ref<SpriteFrames> get_sprite_frames() const;
+
+ void play(const StringName& p_animation=StringName());
+ void stop();
+ bool is_playing() const;
+
+ void set_animation(const StringName& p_animation);
+ StringName get_animation() const;
+
+ void set_frame(int p_frame);
+ int get_frame() const;
+
+
+ virtual Rect2 get_item_rect() const;
+
+ virtual String get_configuration_warning() const;
+ AnimatedSprite3D();
+};
VARIANT_ENUM_CAST(SpriteBase3D::DrawFlags);