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-rw-r--r--scene/3d/cpu_particles_3d.cpp4
-rw-r--r--scene/3d/soft_body_3d.cpp14
-rw-r--r--scene/3d/soft_body_3d.h2
3 files changed, 15 insertions, 5 deletions
diff --git a/scene/3d/cpu_particles_3d.cpp b/scene/3d/cpu_particles_3d.cpp
index b9a161e476..c88eb033de 100644
--- a/scene/3d/cpu_particles_3d.cpp
+++ b/scene/3d/cpu_particles_3d.cpp
@@ -1588,8 +1588,8 @@ void CPUParticles3D::_bind_methods() {
ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "tangential_accel_max", PROPERTY_HINT_RANGE, "-100,100,0.01,or_less,or_greater"), "set_param_max", "get_param_max", PARAM_TANGENTIAL_ACCEL);
ADD_PROPERTYI(PropertyInfo(Variant::OBJECT, "tangential_accel_curve", PROPERTY_HINT_RESOURCE_TYPE, "Curve"), "set_param_curve", "get_param_curve", PARAM_TANGENTIAL_ACCEL);
ADD_GROUP("Damping", "");
- ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "damping_min", PROPERTY_HINT_RANGE, "0,100,0.01"), "set_param_min", "get_param_min", PARAM_DAMPING);
- ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "damping_max", PROPERTY_HINT_RANGE, "0,100,0.01"), "set_param_max", "get_param_max", PARAM_DAMPING);
+ ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "damping_min", PROPERTY_HINT_RANGE, "0,100,0.01,or_greater"), "set_param_min", "get_param_min", PARAM_DAMPING);
+ ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "damping_max", PROPERTY_HINT_RANGE, "0,100,0.01,or_greater"), "set_param_max", "get_param_max", PARAM_DAMPING);
ADD_PROPERTYI(PropertyInfo(Variant::OBJECT, "damping_curve", PROPERTY_HINT_RESOURCE_TYPE, "Curve"), "set_param_curve", "get_param_curve", PARAM_DAMPING);
ADD_GROUP("Angle", "");
ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "angle_min", PROPERTY_HINT_RANGE, "-720,720,0.1,or_less,or_greater,degrees"), "set_param_min", "get_param_min", PARAM_ANGLE);
diff --git a/scene/3d/soft_body_3d.cpp b/scene/3d/soft_body_3d.cpp
index e7e3084037..9fa33e9d5c 100644
--- a/scene/3d/soft_body_3d.cpp
+++ b/scene/3d/soft_body_3d.cpp
@@ -217,8 +217,7 @@ bool SoftBody3D::_set_property_pinned_points_attachment(int p_item, const String
if ("spatial_attachment_path" == p_what) {
PinnedPoint *w = pinned_points.ptrw();
- pin_point(w[p_item].point_index, true, p_value);
- _make_cache_dirty();
+ callable_mp(this, &SoftBody3D::_pin_point_deferred).call_deferred(Variant(w[p_item].point_index), true, p_value);
} else if ("offset" == p_what) {
PinnedPoint *w = pinned_points.ptrw();
w[p_item].offset = p_value;
@@ -670,6 +669,11 @@ void SoftBody3D::pin_point(int p_point_index, bool pin, const NodePath &p_spatia
}
}
+void SoftBody3D::_pin_point_deferred(int p_point_index, bool pin, const NodePath p_spatial_attachment_path) {
+ pin_point(p_point_index, pin, p_spatial_attachment_path);
+ _make_cache_dirty();
+}
+
bool SoftBody3D::is_point_pinned(int p_point_index) const {
return -1 != _has_pinned_point(p_point_index);
}
@@ -741,7 +745,11 @@ void SoftBody3D::_add_pinned_point(int p_point_index, const NodePath &p_spatial_
pinned_point->spatial_attachment_path = p_spatial_attachment_path;
if (!p_spatial_attachment_path.is_empty() && has_node(p_spatial_attachment_path)) {
- pinned_point->spatial_attachment = Object::cast_to<Node3D>(get_node(p_spatial_attachment_path));
+ Node3D *attachment_node = Object::cast_to<Node3D>(get_node(p_spatial_attachment_path));
+
+ ERR_FAIL_NULL_MSG(attachment_node, "Attachment node path is invalid.");
+
+ pinned_point->spatial_attachment = attachment_node;
pinned_point->offset = (pinned_point->spatial_attachment->get_global_transform().affine_inverse() * get_global_transform()).xform(PhysicsServer3D::get_singleton()->soft_body_get_point_global_position(physics_rid, pinned_point->point_index));
}
}
diff --git a/scene/3d/soft_body_3d.h b/scene/3d/soft_body_3d.h
index d81011006b..0b75ae2cda 100644
--- a/scene/3d/soft_body_3d.h
+++ b/scene/3d/soft_body_3d.h
@@ -179,6 +179,8 @@ public:
void pin_point(int p_point_index, bool pin, const NodePath &p_spatial_attachment_path = NodePath());
bool is_point_pinned(int p_point_index) const;
+ void _pin_point_deferred(int p_point_index, bool pin, const NodePath p_spatial_attachment_path);
+
void set_ray_pickable(bool p_ray_pickable);
bool is_ray_pickable() const;