diff options
Diffstat (limited to 'scene/3d')
-rw-r--r-- | scene/3d/cpu_particles_3d.cpp | 4 | ||||
-rw-r--r-- | scene/3d/soft_body_3d.cpp | 14 | ||||
-rw-r--r-- | scene/3d/soft_body_3d.h | 2 |
3 files changed, 15 insertions, 5 deletions
diff --git a/scene/3d/cpu_particles_3d.cpp b/scene/3d/cpu_particles_3d.cpp index b9a161e476..c88eb033de 100644 --- a/scene/3d/cpu_particles_3d.cpp +++ b/scene/3d/cpu_particles_3d.cpp @@ -1588,8 +1588,8 @@ void CPUParticles3D::_bind_methods() { ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "tangential_accel_max", PROPERTY_HINT_RANGE, "-100,100,0.01,or_less,or_greater"), "set_param_max", "get_param_max", PARAM_TANGENTIAL_ACCEL); ADD_PROPERTYI(PropertyInfo(Variant::OBJECT, "tangential_accel_curve", PROPERTY_HINT_RESOURCE_TYPE, "Curve"), "set_param_curve", "get_param_curve", PARAM_TANGENTIAL_ACCEL); ADD_GROUP("Damping", ""); - ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "damping_min", PROPERTY_HINT_RANGE, "0,100,0.01"), "set_param_min", "get_param_min", PARAM_DAMPING); - ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "damping_max", PROPERTY_HINT_RANGE, "0,100,0.01"), "set_param_max", "get_param_max", PARAM_DAMPING); + ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "damping_min", PROPERTY_HINT_RANGE, "0,100,0.01,or_greater"), "set_param_min", "get_param_min", PARAM_DAMPING); + ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "damping_max", PROPERTY_HINT_RANGE, "0,100,0.01,or_greater"), "set_param_max", "get_param_max", PARAM_DAMPING); ADD_PROPERTYI(PropertyInfo(Variant::OBJECT, "damping_curve", PROPERTY_HINT_RESOURCE_TYPE, "Curve"), "set_param_curve", "get_param_curve", PARAM_DAMPING); ADD_GROUP("Angle", ""); ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "angle_min", PROPERTY_HINT_RANGE, "-720,720,0.1,or_less,or_greater,degrees"), "set_param_min", "get_param_min", PARAM_ANGLE); diff --git a/scene/3d/soft_body_3d.cpp b/scene/3d/soft_body_3d.cpp index e7e3084037..9fa33e9d5c 100644 --- a/scene/3d/soft_body_3d.cpp +++ b/scene/3d/soft_body_3d.cpp @@ -217,8 +217,7 @@ bool SoftBody3D::_set_property_pinned_points_attachment(int p_item, const String if ("spatial_attachment_path" == p_what) { PinnedPoint *w = pinned_points.ptrw(); - pin_point(w[p_item].point_index, true, p_value); - _make_cache_dirty(); + callable_mp(this, &SoftBody3D::_pin_point_deferred).call_deferred(Variant(w[p_item].point_index), true, p_value); } else if ("offset" == p_what) { PinnedPoint *w = pinned_points.ptrw(); w[p_item].offset = p_value; @@ -670,6 +669,11 @@ void SoftBody3D::pin_point(int p_point_index, bool pin, const NodePath &p_spatia } } +void SoftBody3D::_pin_point_deferred(int p_point_index, bool pin, const NodePath p_spatial_attachment_path) { + pin_point(p_point_index, pin, p_spatial_attachment_path); + _make_cache_dirty(); +} + bool SoftBody3D::is_point_pinned(int p_point_index) const { return -1 != _has_pinned_point(p_point_index); } @@ -741,7 +745,11 @@ void SoftBody3D::_add_pinned_point(int p_point_index, const NodePath &p_spatial_ pinned_point->spatial_attachment_path = p_spatial_attachment_path; if (!p_spatial_attachment_path.is_empty() && has_node(p_spatial_attachment_path)) { - pinned_point->spatial_attachment = Object::cast_to<Node3D>(get_node(p_spatial_attachment_path)); + Node3D *attachment_node = Object::cast_to<Node3D>(get_node(p_spatial_attachment_path)); + + ERR_FAIL_NULL_MSG(attachment_node, "Attachment node path is invalid."); + + pinned_point->spatial_attachment = attachment_node; pinned_point->offset = (pinned_point->spatial_attachment->get_global_transform().affine_inverse() * get_global_transform()).xform(PhysicsServer3D::get_singleton()->soft_body_get_point_global_position(physics_rid, pinned_point->point_index)); } } diff --git a/scene/3d/soft_body_3d.h b/scene/3d/soft_body_3d.h index d81011006b..0b75ae2cda 100644 --- a/scene/3d/soft_body_3d.h +++ b/scene/3d/soft_body_3d.h @@ -179,6 +179,8 @@ public: void pin_point(int p_point_index, bool pin, const NodePath &p_spatial_attachment_path = NodePath()); bool is_point_pinned(int p_point_index) const; + void _pin_point_deferred(int p_point_index, bool pin, const NodePath p_spatial_attachment_path); + void set_ray_pickable(bool p_ray_pickable); bool is_ray_pickable() const; |