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-rw-r--r--scene/3d/node_3d.cpp8
-rw-r--r--scene/3d/soft_body_3d.cpp2
2 files changed, 5 insertions, 5 deletions
diff --git a/scene/3d/node_3d.cpp b/scene/3d/node_3d.cpp
index 35c4b9d08d..138788cf2d 100644
--- a/scene/3d/node_3d.cpp
+++ b/scene/3d/node_3d.cpp
@@ -104,7 +104,7 @@ void Node3D::_propagate_transform_changed(Node3D *p_origin) {
for (List<Node3D *>::Element *E = data.children.front(); E; E = E->next()) {
if (E->get()->data.top_level_active) {
- continue; //don't propagate to a toplevel
+ continue; //don't propagate to a top_level
}
E->get()->_propagate_transform_changed(p_origin);
}
@@ -715,8 +715,8 @@ void Node3D::_bind_methods() {
ClassDB::bind_method(D_METHOD("get_global_transform"), &Node3D::get_global_transform);
ClassDB::bind_method(D_METHOD("get_parent_spatial"), &Node3D::get_parent_spatial);
ClassDB::bind_method(D_METHOD("set_ignore_transform_notification", "enabled"), &Node3D::set_ignore_transform_notification);
- ClassDB::bind_method(D_METHOD("set_as_toplevel", "enable"), &Node3D::set_as_top_level);
- ClassDB::bind_method(D_METHOD("is_set_as_toplevel"), &Node3D::is_set_as_top_level);
+ ClassDB::bind_method(D_METHOD("set_as_top_level", "enable"), &Node3D::set_as_top_level);
+ ClassDB::bind_method(D_METHOD("is_set_as_top_level"), &Node3D::is_set_as_top_level);
ClassDB::bind_method(D_METHOD("set_disable_scale", "disable"), &Node3D::set_disable_scale);
ClassDB::bind_method(D_METHOD("is_scale_disabled"), &Node3D::is_scale_disabled);
ClassDB::bind_method(D_METHOD("get_world_3d"), &Node3D::get_world_3d);
@@ -773,7 +773,7 @@ void Node3D::_bind_methods() {
ADD_PROPERTY(PropertyInfo(Variant::VECTOR3, "rotation_degrees", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_EDITOR), "set_rotation_degrees", "get_rotation_degrees");
ADD_PROPERTY(PropertyInfo(Variant::VECTOR3, "rotation", PROPERTY_HINT_NONE, "", 0), "set_rotation", "get_rotation");
ADD_PROPERTY(PropertyInfo(Variant::VECTOR3, "scale", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_EDITOR), "set_scale", "get_scale");
- ADD_PROPERTY(PropertyInfo(Variant::BOOL, "toplevel"), "set_as_toplevel", "is_set_as_toplevel");
+ ADD_PROPERTY(PropertyInfo(Variant::BOOL, "top_level"), "set_as_top_level", "is_set_as_top_level");
ADD_GROUP("Matrix", "");
ADD_PROPERTY(PropertyInfo(Variant::TRANSFORM, "transform", PROPERTY_HINT_NONE, ""), "set_transform", "get_transform");
ADD_GROUP("Visibility", "");
diff --git a/scene/3d/soft_body_3d.cpp b/scene/3d/soft_body_3d.cpp
index 94e9555a1a..018a2a7a39 100644
--- a/scene/3d/soft_body_3d.cpp
+++ b/scene/3d/soft_body_3d.cpp
@@ -425,7 +425,7 @@ void SoftBody3D::_draw_soft_mesh() {
/// Necessary in order to render the mesh correctly (Soft body nodes are in global space)
simulation_started = true;
- call_deferred("set_as_toplevel", true);
+ call_deferred("set_as_top_level", true);
call_deferred("set_transform", Transform());
}