diff options
Diffstat (limited to 'scene/3d')
-rw-r--r-- | scene/3d/node_3d.cpp | 8 | ||||
-rw-r--r-- | scene/3d/soft_body_3d.cpp | 2 |
2 files changed, 5 insertions, 5 deletions
diff --git a/scene/3d/node_3d.cpp b/scene/3d/node_3d.cpp index 35c4b9d08d..138788cf2d 100644 --- a/scene/3d/node_3d.cpp +++ b/scene/3d/node_3d.cpp @@ -104,7 +104,7 @@ void Node3D::_propagate_transform_changed(Node3D *p_origin) { for (List<Node3D *>::Element *E = data.children.front(); E; E = E->next()) { if (E->get()->data.top_level_active) { - continue; //don't propagate to a toplevel + continue; //don't propagate to a top_level } E->get()->_propagate_transform_changed(p_origin); } @@ -715,8 +715,8 @@ void Node3D::_bind_methods() { ClassDB::bind_method(D_METHOD("get_global_transform"), &Node3D::get_global_transform); ClassDB::bind_method(D_METHOD("get_parent_spatial"), &Node3D::get_parent_spatial); ClassDB::bind_method(D_METHOD("set_ignore_transform_notification", "enabled"), &Node3D::set_ignore_transform_notification); - ClassDB::bind_method(D_METHOD("set_as_toplevel", "enable"), &Node3D::set_as_top_level); - ClassDB::bind_method(D_METHOD("is_set_as_toplevel"), &Node3D::is_set_as_top_level); + ClassDB::bind_method(D_METHOD("set_as_top_level", "enable"), &Node3D::set_as_top_level); + ClassDB::bind_method(D_METHOD("is_set_as_top_level"), &Node3D::is_set_as_top_level); ClassDB::bind_method(D_METHOD("set_disable_scale", "disable"), &Node3D::set_disable_scale); ClassDB::bind_method(D_METHOD("is_scale_disabled"), &Node3D::is_scale_disabled); ClassDB::bind_method(D_METHOD("get_world_3d"), &Node3D::get_world_3d); @@ -773,7 +773,7 @@ void Node3D::_bind_methods() { ADD_PROPERTY(PropertyInfo(Variant::VECTOR3, "rotation_degrees", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_EDITOR), "set_rotation_degrees", "get_rotation_degrees"); ADD_PROPERTY(PropertyInfo(Variant::VECTOR3, "rotation", PROPERTY_HINT_NONE, "", 0), "set_rotation", "get_rotation"); ADD_PROPERTY(PropertyInfo(Variant::VECTOR3, "scale", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_EDITOR), "set_scale", "get_scale"); - ADD_PROPERTY(PropertyInfo(Variant::BOOL, "toplevel"), "set_as_toplevel", "is_set_as_toplevel"); + ADD_PROPERTY(PropertyInfo(Variant::BOOL, "top_level"), "set_as_top_level", "is_set_as_top_level"); ADD_GROUP("Matrix", ""); ADD_PROPERTY(PropertyInfo(Variant::TRANSFORM, "transform", PROPERTY_HINT_NONE, ""), "set_transform", "get_transform"); ADD_GROUP("Visibility", ""); diff --git a/scene/3d/soft_body_3d.cpp b/scene/3d/soft_body_3d.cpp index 94e9555a1a..018a2a7a39 100644 --- a/scene/3d/soft_body_3d.cpp +++ b/scene/3d/soft_body_3d.cpp @@ -425,7 +425,7 @@ void SoftBody3D::_draw_soft_mesh() { /// Necessary in order to render the mesh correctly (Soft body nodes are in global space) simulation_started = true; - call_deferred("set_as_toplevel", true); + call_deferred("set_as_top_level", true); call_deferred("set_transform", Transform()); } |