diff options
Diffstat (limited to 'scene/3d')
-rw-r--r-- | scene/3d/area_3d.cpp | 27 | ||||
-rw-r--r-- | scene/3d/audio_stream_player_3d.cpp | 7 | ||||
-rw-r--r-- | scene/3d/cpu_particles_3d.cpp | 28 | ||||
-rw-r--r-- | scene/3d/gpu_particles_collision_3d.cpp | 2 | ||||
-rw-r--r-- | scene/3d/joint_3d.cpp | 2 | ||||
-rw-r--r-- | scene/3d/lightmap_gi.cpp | 5 | ||||
-rw-r--r-- | scene/3d/navigation_obstacle_3d.cpp | 52 | ||||
-rw-r--r-- | scene/3d/navigation_obstacle_3d.h | 7 | ||||
-rw-r--r-- | scene/3d/navigation_region_3d.cpp | 1 | ||||
-rw-r--r-- | scene/3d/node_3d.cpp | 8 | ||||
-rw-r--r-- | scene/3d/path_3d.cpp | 6 | ||||
-rw-r--r-- | scene/3d/physics_body_3d.cpp | 20 | ||||
-rw-r--r-- | scene/3d/shape_cast_3d.cpp | 6 | ||||
-rw-r--r-- | scene/3d/visual_instance_3d.cpp | 28 | ||||
-rw-r--r-- | scene/3d/visual_instance_3d.h | 4 |
15 files changed, 123 insertions, 80 deletions
diff --git a/scene/3d/area_3d.cpp b/scene/3d/area_3d.cpp index db7c3233f6..f118080009 100644 --- a/scene/3d/area_3d.cpp +++ b/scene/3d/area_3d.cpp @@ -473,19 +473,19 @@ bool Area3D::is_monitoring() const { } TypedArray<Node3D> Area3D::get_overlapping_bodies() const { - ERR_FAIL_COND_V(!monitoring, Array()); - Array ret; + TypedArray<Node3D> ret; + ERR_FAIL_COND_V_MSG(!monitoring, ret, "Can't find overlapping bodies when monitoring is off."); ret.resize(body_map.size()); int idx = 0; for (const KeyValue<ObjectID, BodyState> &E : body_map) { Object *obj = ObjectDB::get_instance(E.key); - if (!obj) { - ret.resize(ret.size() - 1); //ops - } else { - ret[idx++] = obj; + if (obj) { + ret[idx] = obj; + idx++; } } + ret.resize(idx); return ret; } @@ -506,19 +506,18 @@ bool Area3D::is_monitorable() const { } TypedArray<Area3D> Area3D::get_overlapping_areas() const { - ERR_FAIL_COND_V(!monitoring, Array()); - Array ret; + TypedArray<Area3D> ret; + ERR_FAIL_COND_V_MSG(!monitoring, ret, "Can't find overlapping areas when monitoring is off."); ret.resize(area_map.size()); int idx = 0; for (const KeyValue<ObjectID, AreaState> &E : area_map) { Object *obj = ObjectDB::get_instance(E.key); - if (!obj) { - ret.resize(ret.size() - 1); //ops - } else { - ret[idx++] = obj; + if (obj) { + ret[idx] = obj; + idx++; } } - + ret.resize(idx); return ret; } @@ -728,7 +727,7 @@ void Area3D::_bind_methods() { ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "gravity_point_distance_scale", PROPERTY_HINT_RANGE, "0,1024,0.001,or_greater,exp"), "set_gravity_point_distance_scale", "get_gravity_point_distance_scale"); ADD_PROPERTY(PropertyInfo(Variant::VECTOR3, "gravity_point_center", PROPERTY_HINT_NONE, "suffix:m"), "set_gravity_point_center", "get_gravity_point_center"); ADD_PROPERTY(PropertyInfo(Variant::VECTOR3, "gravity_direction"), "set_gravity_direction", "get_gravity_direction"); - ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "gravity", PROPERTY_HINT_RANGE, U"-32,32,0.001,or_lesser,or_greater,suffix:m/s\u00B2"), "set_gravity", "get_gravity"); + ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "gravity", PROPERTY_HINT_RANGE, U"-32,32,0.001,or_less,or_greater,suffix:m/s\u00B2"), "set_gravity", "get_gravity"); ADD_GROUP("Linear Damp", "linear_damp_"); ADD_PROPERTY(PropertyInfo(Variant::INT, "linear_damp_space_override", PROPERTY_HINT_ENUM, "Disabled,Combine,Combine-Replace,Replace,Replace-Combine", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_UPDATE_ALL_IF_MODIFIED), "set_linear_damp_space_override_mode", "get_linear_damp_space_override_mode"); diff --git a/scene/3d/audio_stream_player_3d.cpp b/scene/3d/audio_stream_player_3d.cpp index 0e7b71f74a..21cf3bdb3b 100644 --- a/scene/3d/audio_stream_player_3d.cpp +++ b/scene/3d/audio_stream_player_3d.cpp @@ -247,13 +247,18 @@ void AudioStreamPlayer3D::_notification(int p_what) { if (autoplay && !Engine::get_singleton()->is_editor_hint()) { play(); } + set_stream_paused(false); } break; case NOTIFICATION_EXIT_TREE: { - stop(); + set_stream_paused(true); AudioServer::get_singleton()->remove_listener_changed_callback(_listener_changed_cb, this); } break; + case NOTIFICATION_PREDELETE: { + stop(); + } break; + case NOTIFICATION_PAUSED: { if (!can_process()) { // Node can't process so we start fading out to silence. diff --git a/scene/3d/cpu_particles_3d.cpp b/scene/3d/cpu_particles_3d.cpp index e14bb1aa94..d7bf76a6f6 100644 --- a/scene/3d/cpu_particles_3d.cpp +++ b/scene/3d/cpu_particles_3d.cpp @@ -1568,32 +1568,32 @@ void CPUParticles3D::_bind_methods() { ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "initial_velocity_min", PROPERTY_HINT_RANGE, "0,1000,0.01,or_greater"), "set_param_min", "get_param_min", PARAM_INITIAL_LINEAR_VELOCITY); ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "initial_velocity_max", PROPERTY_HINT_RANGE, "0,1000,0.01,or_greater"), "set_param_max", "get_param_max", PARAM_INITIAL_LINEAR_VELOCITY); ADD_GROUP("Angular Velocity", "angular_"); - ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "angular_velocity_min", PROPERTY_HINT_RANGE, "-720,720,0.01,or_lesser,or_greater"), "set_param_min", "get_param_min", PARAM_ANGULAR_VELOCITY); - ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "angular_velocity_max", PROPERTY_HINT_RANGE, "-720,720,0.01,or_lesser,or_greater"), "set_param_max", "get_param_max", PARAM_ANGULAR_VELOCITY); + ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "angular_velocity_min", PROPERTY_HINT_RANGE, "-720,720,0.01,or_less,or_greater"), "set_param_min", "get_param_min", PARAM_ANGULAR_VELOCITY); + ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "angular_velocity_max", PROPERTY_HINT_RANGE, "-720,720,0.01,or_less,or_greater"), "set_param_max", "get_param_max", PARAM_ANGULAR_VELOCITY); ADD_PROPERTYI(PropertyInfo(Variant::OBJECT, "angular_velocity_curve", PROPERTY_HINT_RESOURCE_TYPE, "Curve"), "set_param_curve", "get_param_curve", PARAM_ANGULAR_VELOCITY); ADD_GROUP("Orbit Velocity", "orbit_"); - ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "orbit_velocity_min", PROPERTY_HINT_RANGE, "-1000,1000,0.01,or_lesser,or_greater"), "set_param_min", "get_param_min", PARAM_ORBIT_VELOCITY); - ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "orbit_velocity_max", PROPERTY_HINT_RANGE, "-1000,1000,0.01,or_lesser,or_greater"), "set_param_max", "get_param_max", PARAM_ORBIT_VELOCITY); + ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "orbit_velocity_min", PROPERTY_HINT_RANGE, "-1000,1000,0.01,or_less,or_greater"), "set_param_min", "get_param_min", PARAM_ORBIT_VELOCITY); + ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "orbit_velocity_max", PROPERTY_HINT_RANGE, "-1000,1000,0.01,or_less,or_greater"), "set_param_max", "get_param_max", PARAM_ORBIT_VELOCITY); ADD_PROPERTYI(PropertyInfo(Variant::OBJECT, "orbit_velocity_curve", PROPERTY_HINT_RESOURCE_TYPE, "Curve"), "set_param_curve", "get_param_curve", PARAM_ORBIT_VELOCITY); ADD_GROUP("Linear Accel", "linear_"); - ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "linear_accel_min", PROPERTY_HINT_RANGE, "-100,100,0.01,or_lesser,or_greater"), "set_param_min", "get_param_min", PARAM_LINEAR_ACCEL); - ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "linear_accel_max", PROPERTY_HINT_RANGE, "-100,100,0.01,or_lesser,or_greater"), "set_param_max", "get_param_max", PARAM_LINEAR_ACCEL); + ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "linear_accel_min", PROPERTY_HINT_RANGE, "-100,100,0.01,or_less,or_greater"), "set_param_min", "get_param_min", PARAM_LINEAR_ACCEL); + ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "linear_accel_max", PROPERTY_HINT_RANGE, "-100,100,0.01,or_less,or_greater"), "set_param_max", "get_param_max", PARAM_LINEAR_ACCEL); ADD_PROPERTYI(PropertyInfo(Variant::OBJECT, "linear_accel_curve", PROPERTY_HINT_RESOURCE_TYPE, "Curve"), "set_param_curve", "get_param_curve", PARAM_LINEAR_ACCEL); ADD_GROUP("Radial Accel", "radial_"); - ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "radial_accel_min", PROPERTY_HINT_RANGE, "-100,100,0.01,or_lesser,or_greater"), "set_param_min", "get_param_min", PARAM_RADIAL_ACCEL); - ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "radial_accel_max", PROPERTY_HINT_RANGE, "-100,100,0.01,or_lesser,or_greater"), "set_param_max", "get_param_max", PARAM_RADIAL_ACCEL); + ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "radial_accel_min", PROPERTY_HINT_RANGE, "-100,100,0.01,or_less,or_greater"), "set_param_min", "get_param_min", PARAM_RADIAL_ACCEL); + ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "radial_accel_max", PROPERTY_HINT_RANGE, "-100,100,0.01,or_less,or_greater"), "set_param_max", "get_param_max", PARAM_RADIAL_ACCEL); ADD_PROPERTYI(PropertyInfo(Variant::OBJECT, "radial_accel_curve", PROPERTY_HINT_RESOURCE_TYPE, "Curve"), "set_param_curve", "get_param_curve", PARAM_RADIAL_ACCEL); ADD_GROUP("Tangential Accel", "tangential_"); - ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "tangential_accel_min", PROPERTY_HINT_RANGE, "-100,100,0.01,or_lesser,or_greater"), "set_param_min", "get_param_min", PARAM_TANGENTIAL_ACCEL); - ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "tangential_accel_max", PROPERTY_HINT_RANGE, "-100,100,0.01,or_lesser,or_greater"), "set_param_max", "get_param_max", PARAM_TANGENTIAL_ACCEL); + ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "tangential_accel_min", PROPERTY_HINT_RANGE, "-100,100,0.01,or_less,or_greater"), "set_param_min", "get_param_min", PARAM_TANGENTIAL_ACCEL); + ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "tangential_accel_max", PROPERTY_HINT_RANGE, "-100,100,0.01,or_less,or_greater"), "set_param_max", "get_param_max", PARAM_TANGENTIAL_ACCEL); ADD_PROPERTYI(PropertyInfo(Variant::OBJECT, "tangential_accel_curve", PROPERTY_HINT_RESOURCE_TYPE, "Curve"), "set_param_curve", "get_param_curve", PARAM_TANGENTIAL_ACCEL); ADD_GROUP("Damping", ""); ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "damping_min", PROPERTY_HINT_RANGE, "0,100,0.01"), "set_param_min", "get_param_min", PARAM_DAMPING); ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "damping_max", PROPERTY_HINT_RANGE, "0,100,0.01"), "set_param_max", "get_param_max", PARAM_DAMPING); ADD_PROPERTYI(PropertyInfo(Variant::OBJECT, "damping_curve", PROPERTY_HINT_RESOURCE_TYPE, "Curve"), "set_param_curve", "get_param_curve", PARAM_DAMPING); ADD_GROUP("Angle", ""); - ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "angle_min", PROPERTY_HINT_RANGE, "-720,720,0.1,or_lesser,or_greater,degrees"), "set_param_min", "get_param_min", PARAM_ANGLE); - ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "angle_max", PROPERTY_HINT_RANGE, "-720,720,0.1,or_lesser,or_greater,degrees"), "set_param_max", "get_param_max", PARAM_ANGLE); + ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "angle_min", PROPERTY_HINT_RANGE, "-720,720,0.1,or_less,or_greater,degrees"), "set_param_min", "get_param_min", PARAM_ANGLE); + ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "angle_max", PROPERTY_HINT_RANGE, "-720,720,0.1,or_less,or_greater,degrees"), "set_param_max", "get_param_max", PARAM_ANGLE); ADD_PROPERTYI(PropertyInfo(Variant::OBJECT, "angle_curve", PROPERTY_HINT_RESOURCE_TYPE, "Curve"), "set_param_curve", "get_param_curve", PARAM_ANGLE); ADD_GROUP("Scale", ""); ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "scale_amount_min", PROPERTY_HINT_RANGE, "0,1000,0.01,or_greater"), "set_param_min", "get_param_min", PARAM_SCALE); @@ -1613,8 +1613,8 @@ void CPUParticles3D::_bind_methods() { ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "hue_variation_max", PROPERTY_HINT_RANGE, "-1,1,0.01"), "set_param_max", "get_param_max", PARAM_HUE_VARIATION); ADD_PROPERTYI(PropertyInfo(Variant::OBJECT, "hue_variation_curve", PROPERTY_HINT_RESOURCE_TYPE, "Curve"), "set_param_curve", "get_param_curve", PARAM_HUE_VARIATION); ADD_GROUP("Animation", "anim_"); - ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "anim_speed_min", PROPERTY_HINT_RANGE, "0,128,0.01,or_greater,or_lesser"), "set_param_min", "get_param_min", PARAM_ANIM_SPEED); - ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "anim_speed_max", PROPERTY_HINT_RANGE, "0,128,0.01,or_greater,or_lesser"), "set_param_max", "get_param_max", PARAM_ANIM_SPEED); + ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "anim_speed_min", PROPERTY_HINT_RANGE, "0,128,0.01,or_greater,or_less"), "set_param_min", "get_param_min", PARAM_ANIM_SPEED); + ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "anim_speed_max", PROPERTY_HINT_RANGE, "0,128,0.01,or_greater,or_less"), "set_param_max", "get_param_max", PARAM_ANIM_SPEED); ADD_PROPERTYI(PropertyInfo(Variant::OBJECT, "anim_speed_curve", PROPERTY_HINT_RESOURCE_TYPE, "Curve"), "set_param_curve", "get_param_curve", PARAM_ANIM_SPEED); ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "anim_offset_min", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_param_min", "get_param_min", PARAM_ANIM_OFFSET); ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "anim_offset_max", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_param_max", "get_param_max", PARAM_ANIM_OFFSET); diff --git a/scene/3d/gpu_particles_collision_3d.cpp b/scene/3d/gpu_particles_collision_3d.cpp index 1cfd889272..24bfa7b6de 100644 --- a/scene/3d/gpu_particles_collision_3d.cpp +++ b/scene/3d/gpu_particles_collision_3d.cpp @@ -807,7 +807,7 @@ void GPUParticlesAttractor3D::_bind_methods() { ClassDB::bind_method(D_METHOD("set_directionality", "amount"), &GPUParticlesAttractor3D::set_directionality); ClassDB::bind_method(D_METHOD("get_directionality"), &GPUParticlesAttractor3D::get_directionality); - ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "strength", PROPERTY_HINT_RANGE, "-128,128,0.01,or_greater,or_lesser"), "set_strength", "get_strength"); + ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "strength", PROPERTY_HINT_RANGE, "-128,128,0.01,or_greater,or_less"), "set_strength", "get_strength"); ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "attenuation", PROPERTY_HINT_EXP_EASING, "0,8,0.01"), "set_attenuation", "get_attenuation"); ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "directionality", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_directionality", "get_directionality"); ADD_PROPERTY(PropertyInfo(Variant::INT, "cull_mask", PROPERTY_HINT_LAYERS_3D_RENDER), "set_cull_mask", "get_cull_mask"); diff --git a/scene/3d/joint_3d.cpp b/scene/3d/joint_3d.cpp index d5cab6728a..7dc094062b 100644 --- a/scene/3d/joint_3d.cpp +++ b/scene/3d/joint_3d.cpp @@ -309,7 +309,7 @@ void HingeJoint3D::_bind_methods() { ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "angular_limit/relaxation", PROPERTY_HINT_RANGE, "0.01,16,0.01"), "set_param", "get_param", PARAM_LIMIT_RELAXATION); ADD_PROPERTYI(PropertyInfo(Variant::BOOL, "motor/enable"), "set_flag", "get_flag", FLAG_ENABLE_MOTOR); - ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "motor/target_velocity", PROPERTY_HINT_RANGE, "-200,200,0.01,or_greater,or_lesser,suffix:m/s"), "set_param", "get_param", PARAM_MOTOR_TARGET_VELOCITY); + ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "motor/target_velocity", PROPERTY_HINT_RANGE, "-200,200,0.01,or_greater,or_less,suffix:m/s"), "set_param", "get_param", PARAM_MOTOR_TARGET_VELOCITY); ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "motor/max_impulse", PROPERTY_HINT_RANGE, "0.01,1024,0.01"), "set_param", "get_param", PARAM_MOTOR_MAX_IMPULSE); BIND_ENUM_CONSTANT(PARAM_BIAS); diff --git a/scene/3d/lightmap_gi.cpp b/scene/3d/lightmap_gi.cpp index 41a537f7cb..b0bccc4571 100644 --- a/scene/3d/lightmap_gi.cpp +++ b/scene/3d/lightmap_gi.cpp @@ -105,6 +105,7 @@ void LightmapGIData::_set_light_textures_data(const Array &p_data) { Vector<Ref<Image>> images; for (int i = 0; i < p_data.size(); i++) { Ref<TextureLayered> texture = p_data[i]; + ERR_FAIL_COND_MSG(texture.is_null(), vformat("Invalid TextureLayered at index %d.", i)); for (int j = 0; j < texture->get_layers(); j++) { images.push_back(texture->get_layer_data(j)); } @@ -765,11 +766,11 @@ LightmapGI::BakeError LightmapGI::bake(Node *p_from_node, String p_image_data_pa MeshesFound &mf = meshes_found.write[m_i]; Size2i lightmap_size = mf.mesh->get_lightmap_size_hint() * mf.lightmap_scale; - Vector<RID> overrides; + TypedArray<RID> overrides; overrides.resize(mf.overrides.size()); for (int i = 0; i < mf.overrides.size(); i++) { if (mf.overrides[i].is_valid()) { - overrides.write[i] = mf.overrides[i]->get_rid(); + overrides[i] = mf.overrides[i]->get_rid(); } } TypedArray<Image> images = RS::get_singleton()->bake_render_uv2(mf.mesh->get_rid(), overrides, lightmap_size); diff --git a/scene/3d/navigation_obstacle_3d.cpp b/scene/3d/navigation_obstacle_3d.cpp index 953e52e591..9b49238333 100644 --- a/scene/3d/navigation_obstacle_3d.cpp +++ b/scene/3d/navigation_obstacle_3d.cpp @@ -37,6 +37,9 @@ void NavigationObstacle3D::_bind_methods() { ClassDB::bind_method(D_METHOD("get_rid"), &NavigationObstacle3D::get_rid); + ClassDB::bind_method(D_METHOD("set_navigation_map", "navigation_map"), &NavigationObstacle3D::set_navigation_map); + ClassDB::bind_method(D_METHOD("get_navigation_map"), &NavigationObstacle3D::get_navigation_map); + ClassDB::bind_method(D_METHOD("set_estimate_radius", "estimate_radius"), &NavigationObstacle3D::set_estimate_radius); ClassDB::bind_method(D_METHOD("is_radius_estimated"), &NavigationObstacle3D::is_radius_estimated); ClassDB::bind_method(D_METHOD("set_radius", "radius"), &NavigationObstacle3D::set_radius); @@ -56,28 +59,26 @@ void NavigationObstacle3D::_validate_property(PropertyInfo &p_property) const { void NavigationObstacle3D::_notification(int p_what) { switch (p_what) { - case NOTIFICATION_ENTER_TREE: { - parent_node3d = Object::cast_to<Node3D>(get_parent()); - reevaluate_agent_radius(); - if (parent_node3d != nullptr) { - // place agent on navigation map first or else the RVO agent callback creation fails silently later - NavigationServer3D::get_singleton()->agent_set_map(get_rid(), parent_node3d->get_world_3d()->get_navigation_map()); - } + case NOTIFICATION_POST_ENTER_TREE: { + set_agent_parent(get_parent()); set_physics_process_internal(true); } break; case NOTIFICATION_EXIT_TREE: { - parent_node3d = nullptr; + set_agent_parent(nullptr); set_physics_process_internal(false); } break; case NOTIFICATION_PARENTED: { - parent_node3d = Object::cast_to<Node3D>(get_parent()); - reevaluate_agent_radius(); + if (is_inside_tree() && (get_parent() != parent_node3d)) { + set_agent_parent(get_parent()); + set_physics_process_internal(true); + } } break; case NOTIFICATION_UNPARENTED: { - parent_node3d = nullptr; + set_agent_parent(nullptr); + set_physics_process_internal(false); } break; case NOTIFICATION_PAUSED: { @@ -189,6 +190,35 @@ real_t NavigationObstacle3D::estimate_agent_radius() const { return 1.0; // Never a 0 radius } +void NavigationObstacle3D::set_agent_parent(Node *p_agent_parent) { + if (Object::cast_to<Node3D>(p_agent_parent) != nullptr) { + parent_node3d = Object::cast_to<Node3D>(p_agent_parent); + if (map_override.is_valid()) { + NavigationServer3D::get_singleton()->agent_set_map(get_rid(), map_override); + } else { + NavigationServer3D::get_singleton()->agent_set_map(get_rid(), parent_node3d->get_world_3d()->get_navigation_map()); + } + reevaluate_agent_radius(); + } else { + parent_node3d = nullptr; + NavigationServer3D::get_singleton()->agent_set_map(get_rid(), RID()); + } +} + +void NavigationObstacle3D::set_navigation_map(RID p_navigation_map) { + map_override = p_navigation_map; + NavigationServer3D::get_singleton()->agent_set_map(agent, map_override); +} + +RID NavigationObstacle3D::get_navigation_map() const { + if (map_override.is_valid()) { + return map_override; + } else if (parent_node3d != nullptr) { + return parent_node3d->get_world_3d()->get_navigation_map(); + } + return RID(); +} + void NavigationObstacle3D::set_estimate_radius(bool p_estimate_radius) { estimate_radius = p_estimate_radius; notify_property_list_changed(); diff --git a/scene/3d/navigation_obstacle_3d.h b/scene/3d/navigation_obstacle_3d.h index 7f6af668b6..24caf50680 100644 --- a/scene/3d/navigation_obstacle_3d.h +++ b/scene/3d/navigation_obstacle_3d.h @@ -37,8 +37,10 @@ class NavigationObstacle3D : public Node { GDCLASS(NavigationObstacle3D, Node); Node3D *parent_node3d = nullptr; + RID agent; RID map_before_pause; + RID map_override; bool estimate_radius = true; real_t radius = 1.0; @@ -56,6 +58,11 @@ public: return agent; } + void set_agent_parent(Node *p_agent_parent); + + void set_navigation_map(RID p_navigation_map); + RID get_navigation_map() const; + void set_estimate_radius(bool p_estimate_radius); bool is_radius_estimated() const { return estimate_radius; diff --git a/scene/3d/navigation_region_3d.cpp b/scene/3d/navigation_region_3d.cpp index 29ad1ba93d..049ca4c8a0 100644 --- a/scene/3d/navigation_region_3d.cpp +++ b/scene/3d/navigation_region_3d.cpp @@ -539,6 +539,7 @@ void NavigationRegion3D::_update_debug_edge_connections_mesh() { } Vector<Vector3> vertex_array; + vertex_array.resize(connections_count * 6); for (int i = 0; i < connections_count; i++) { Vector3 connection_pathway_start = NavigationServer3D::get_singleton()->region_get_connection_pathway_start(region, i); diff --git a/scene/3d/node_3d.cpp b/scene/3d/node_3d.cpp index 426a8c1684..59ec036558 100644 --- a/scene/3d/node_3d.cpp +++ b/scene/3d/node_3d.cpp @@ -792,8 +792,8 @@ void Node3D::look_at(const Vector3 &p_target, const Vector3 &p_up) { void Node3D::look_at_from_position(const Vector3 &p_pos, const Vector3 &p_target, const Vector3 &p_up) { ERR_FAIL_COND_MSG(p_pos.is_equal_approx(p_target), "Node origin and target are in the same position, look_at() failed."); - ERR_FAIL_COND_MSG(p_up.is_equal_approx(Vector3()), "The up vector can't be zero, look_at() failed."); - ERR_FAIL_COND_MSG(p_up.cross(p_target - p_pos).is_equal_approx(Vector3()), "Up vector and direction between node origin and target are aligned, look_at() failed."); + ERR_FAIL_COND_MSG(p_up.is_zero_approx(), "The up vector can't be zero, look_at() failed."); + ERR_FAIL_COND_MSG(p_up.cross(p_target - p_pos).is_zero_approx(), "Up vector and direction between node origin and target are aligned, look_at() failed."); Transform3D lookat = Transform3D(Basis::looking_at(p_target - p_pos, p_up), p_pos); Vector3 original_scale = get_scale(); @@ -1052,8 +1052,8 @@ void Node3D::_bind_methods() { ADD_GROUP("Transform", ""); ADD_PROPERTY(PropertyInfo(Variant::TRANSFORM3D, "transform", PROPERTY_HINT_NONE, "suffix:m", PROPERTY_USAGE_NO_EDITOR), "set_transform", "get_transform"); ADD_PROPERTY(PropertyInfo(Variant::TRANSFORM3D, "global_transform", PROPERTY_HINT_NONE, "suffix:m", PROPERTY_USAGE_NONE), "set_global_transform", "get_global_transform"); - ADD_PROPERTY(PropertyInfo(Variant::VECTOR3, "position", PROPERTY_HINT_RANGE, "-99999,99999,0.001,or_greater,or_lesser,no_slider,suffix:m", PROPERTY_USAGE_EDITOR), "set_position", "get_position"); - ADD_PROPERTY(PropertyInfo(Variant::VECTOR3, "rotation", PROPERTY_HINT_RANGE, "-360,360,0.1,or_lesser,or_greater,radians", PROPERTY_USAGE_EDITOR), "set_rotation", "get_rotation"); + ADD_PROPERTY(PropertyInfo(Variant::VECTOR3, "position", PROPERTY_HINT_RANGE, "-99999,99999,0.001,or_greater,or_less,no_slider,suffix:m", PROPERTY_USAGE_EDITOR), "set_position", "get_position"); + ADD_PROPERTY(PropertyInfo(Variant::VECTOR3, "rotation", PROPERTY_HINT_RANGE, "-360,360,0.1,or_less,or_greater,radians", PROPERTY_USAGE_EDITOR), "set_rotation", "get_rotation"); ADD_PROPERTY(PropertyInfo(Variant::QUATERNION, "quaternion", PROPERTY_HINT_HIDE_QUATERNION_EDIT, "", PROPERTY_USAGE_EDITOR), "set_quaternion", "get_quaternion"); ADD_PROPERTY(PropertyInfo(Variant::BASIS, "basis", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_EDITOR), "set_basis", "get_basis"); ADD_PROPERTY(PropertyInfo(Variant::VECTOR3, "scale", PROPERTY_HINT_LINK, "", PROPERTY_USAGE_EDITOR), "set_scale", "get_scale"); diff --git a/scene/3d/path_3d.cpp b/scene/3d/path_3d.cpp index 3d23206e6b..2d1f4a579b 100644 --- a/scene/3d/path_3d.cpp +++ b/scene/3d/path_3d.cpp @@ -337,7 +337,7 @@ void PathFollow3D::_validate_property(PropertyInfo &p_property) const { max = path->get_curve()->get_baked_length(); } - p_property.hint_string = "0," + rtos(max) + ",0.01,or_lesser,or_greater"; + p_property.hint_string = "0," + rtos(max) + ",0.01,or_less,or_greater"; } } @@ -380,8 +380,8 @@ void PathFollow3D::_bind_methods() { ClassDB::bind_method(D_METHOD("set_loop", "loop"), &PathFollow3D::set_loop); ClassDB::bind_method(D_METHOD("has_loop"), &PathFollow3D::has_loop); - ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "progress", PROPERTY_HINT_RANGE, "0,10000,0.01,or_lesser,or_greater,suffix:m"), "set_progress", "get_progress"); - ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "progress_ratio", PROPERTY_HINT_RANGE, "0,1,0.0001,or_lesser,or_greater", PROPERTY_USAGE_EDITOR), "set_progress_ratio", "get_progress_ratio"); + ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "progress", PROPERTY_HINT_RANGE, "0,10000,0.01,or_less,or_greater,suffix:m"), "set_progress", "get_progress"); + ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "progress_ratio", PROPERTY_HINT_RANGE, "0,1,0.0001,or_less,or_greater", PROPERTY_USAGE_EDITOR), "set_progress_ratio", "get_progress_ratio"); ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "h_offset", PROPERTY_HINT_NONE, "suffix:m"), "set_h_offset", "get_h_offset"); ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "v_offset", PROPERTY_HINT_NONE, "suffix:m"), "set_v_offset", "get_v_offset"); ADD_PROPERTY(PropertyInfo(Variant::INT, "rotation_mode", PROPERTY_HINT_ENUM, "None,Y,XY,XYZ,Oriented"), "set_rotation_mode", "get_rotation_mode"); diff --git a/scene/3d/physics_body_3d.cpp b/scene/3d/physics_body_3d.cpp index 5534bc28f1..8888aa183a 100644 --- a/scene/3d/physics_body_3d.cpp +++ b/scene/3d/physics_body_3d.cpp @@ -1088,7 +1088,7 @@ void RigidBody3D::_bind_methods() { ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "mass", PROPERTY_HINT_RANGE, "0.01,1000,0.01,or_greater,exp,suffix:kg"), "set_mass", "get_mass"); ADD_PROPERTY(PropertyInfo(Variant::VECTOR3, "inertia", PROPERTY_HINT_RANGE, U"0,1000,0.01,or_greater,exp,suffix:kg\u22C5m\u00B2"), "set_inertia", "get_inertia"); ADD_PROPERTY(PropertyInfo(Variant::INT, "center_of_mass_mode", PROPERTY_HINT_ENUM, "Auto,Custom", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_UPDATE_ALL_IF_MODIFIED), "set_center_of_mass_mode", "get_center_of_mass_mode"); - ADD_PROPERTY(PropertyInfo(Variant::VECTOR3, "center_of_mass", PROPERTY_HINT_RANGE, "-10,10,0.01,or_lesser,or_greater,suffix:m"), "set_center_of_mass", "get_center_of_mass"); + ADD_PROPERTY(PropertyInfo(Variant::VECTOR3, "center_of_mass", PROPERTY_HINT_RANGE, "-10,10,0.01,or_less,or_greater,suffix:m"), "set_center_of_mass", "get_center_of_mass"); ADD_LINKED_PROPERTY("center_of_mass_mode", "center_of_mass"); ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "physics_material_override", PROPERTY_HINT_RESOURCE_TYPE, "PhysicsMaterial"), "set_physics_material_override", "get_physics_material_override"); ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "gravity_scale", PROPERTY_HINT_RANGE, "-128,128,0.01"), "set_gravity_scale", "get_gravity_scale"); @@ -1208,7 +1208,7 @@ bool CharacterBody3D::move_and_slide() { last_motion = Vector3(); - if (!current_platform_velocity.is_equal_approx(Vector3())) { + if (!current_platform_velocity.is_zero_approx()) { PhysicsServer3D::MotionParameters parameters(get_global_transform(), current_platform_velocity * delta, margin); parameters.recovery_as_collision = true; // Also report collisions generated only from recovery. @@ -1315,7 +1315,7 @@ void CharacterBody3D::_move_and_slide_grounded(double p_delta, bool p_was_on_flo break; } - if (result.remainder.is_equal_approx(Vector3())) { + if (result.remainder.is_zero_approx()) { motion = Vector3(); break; } @@ -1428,7 +1428,7 @@ void CharacterBody3D::_move_and_slide_grounded(double p_delta, bool p_was_on_flo const PhysicsServer3D::MotionCollision &collision = result.collisions[0]; Vector3 slide_motion = result.remainder.slide(collision.normal); - if (collision_state.floor && !collision_state.wall && !motion_slide_up.is_equal_approx(Vector3())) { + if (collision_state.floor && !collision_state.wall && !motion_slide_up.is_zero_approx()) { // Slide using the intersection between the motion plane and the floor plane, // in order to keep the direction intact. real_t motion_length = slide_motion.length(); @@ -1469,7 +1469,7 @@ void CharacterBody3D::_move_and_slide_grounded(double p_delta, bool p_was_on_flo total_travel += result.travel; // Apply Constant Speed. - if (p_was_on_floor && floor_constant_speed && can_apply_constant_speed && collision_state.floor && !motion.is_equal_approx(Vector3())) { + if (p_was_on_floor && floor_constant_speed && can_apply_constant_speed && collision_state.floor && !motion.is_zero_approx()) { Vector3 travel_slide_up = total_travel.slide(up_direction); motion = motion.normalized() * MAX(0, (motion_slide_up.length() - travel_slide_up.length())); } @@ -1492,7 +1492,7 @@ void CharacterBody3D::_move_and_slide_grounded(double p_delta, bool p_was_on_flo collided = true; } - if (!collided || motion.is_equal_approx(Vector3())) { + if (!collided || motion.is_zero_approx()) { break; } @@ -1533,7 +1533,7 @@ void CharacterBody3D::_move_and_slide_floating(double p_delta) { CollisionState result_state; _set_collision_direction(result, result_state); - if (result.remainder.is_equal_approx(Vector3())) { + if (result.remainder.is_zero_approx()) { motion = Vector3(); break; } @@ -1557,7 +1557,7 @@ void CharacterBody3D::_move_and_slide_floating(double p_delta) { } } - if (!collided || motion.is_equal_approx(Vector3())) { + if (!collided || motion.is_zero_approx()) { break; } @@ -2346,7 +2346,7 @@ void PhysicalBone3D::ConeJointData::_get_property_list(List<PropertyInfo> *p_lis JointData::_get_property_list(p_list); p_list->push_back(PropertyInfo(Variant::FLOAT, PNAME("joint_constraints/swing_span"), PROPERTY_HINT_RANGE, "-180,180,0.01")); - p_list->push_back(PropertyInfo(Variant::FLOAT, PNAME("joint_constraints/twist_span"), PROPERTY_HINT_RANGE, "-40000,40000,0.1,or_lesser,or_greater")); + p_list->push_back(PropertyInfo(Variant::FLOAT, PNAME("joint_constraints/twist_span"), PROPERTY_HINT_RANGE, "-40000,40000,0.1,or_less,or_greater")); p_list->push_back(PropertyInfo(Variant::FLOAT, PNAME("joint_constraints/bias"), PROPERTY_HINT_RANGE, "0.01,16.0,0.01")); p_list->push_back(PropertyInfo(Variant::FLOAT, PNAME("joint_constraints/softness"), PROPERTY_HINT_RANGE, "0.01,16.0,0.01")); p_list->push_back(PropertyInfo(Variant::FLOAT, PNAME("joint_constraints/relaxation"), PROPERTY_HINT_RANGE, "0.01,16.0,0.01")); @@ -2997,7 +2997,7 @@ void PhysicalBone3D::_bind_methods() { ADD_GROUP("Joint", "joint_"); ADD_PROPERTY(PropertyInfo(Variant::INT, "joint_type", PROPERTY_HINT_ENUM, "None,PinJoint,ConeJoint,HingeJoint,SliderJoint,6DOFJoint"), "set_joint_type", "get_joint_type"); ADD_PROPERTY(PropertyInfo(Variant::TRANSFORM3D, "joint_offset", PROPERTY_HINT_NONE, "suffix:m"), "set_joint_offset", "get_joint_offset"); - ADD_PROPERTY(PropertyInfo(Variant::VECTOR3, "joint_rotation", PROPERTY_HINT_RANGE, "-360,360,0.01,or_lesser,or_greater,radians"), "set_joint_rotation", "get_joint_rotation"); + ADD_PROPERTY(PropertyInfo(Variant::VECTOR3, "joint_rotation", PROPERTY_HINT_RANGE, "-360,360,0.01,or_less,or_greater,radians"), "set_joint_rotation", "get_joint_rotation"); ADD_PROPERTY(PropertyInfo(Variant::TRANSFORM3D, "body_offset", PROPERTY_HINT_NONE, "suffix:m"), "set_body_offset", "get_body_offset"); diff --git a/scene/3d/shape_cast_3d.cpp b/scene/3d/shape_cast_3d.cpp index d324e09df5..a2fecf9c31 100644 --- a/scene/3d/shape_cast_3d.cpp +++ b/scene/3d/shape_cast_3d.cpp @@ -205,7 +205,7 @@ bool ShapeCast3D::is_enabled() const { void ShapeCast3D::set_target_position(const Vector3 &p_point) { target_position = p_point; - if (is_inside_tree()) { + if (is_inside_tree() && get_tree()->is_debugging_collisions_hint()) { _update_debug_shape(); } update_gizmos(); @@ -306,7 +306,7 @@ real_t ShapeCast3D::get_closest_collision_unsafe_fraction() const { } void ShapeCast3D::resource_changed(Ref<Resource> p_res) { - if (is_inside_tree()) { + if (is_inside_tree() && get_tree()->is_debugging_collisions_hint()) { _update_debug_shape(); } update_gizmos(); @@ -327,7 +327,7 @@ void ShapeCast3D::set_shape(const Ref<Shape3D> &p_shape) { shape_rid = shape->get_rid(); } - if (is_inside_tree()) { + if (is_inside_tree() && get_tree()->is_debugging_collisions_hint()) { _update_debug_shape(); } diff --git a/scene/3d/visual_instance_3d.cpp b/scene/3d/visual_instance_3d.cpp index 5af06cff29..db9f68544b 100644 --- a/scene/3d/visual_instance_3d.cpp +++ b/scene/3d/visual_instance_3d.cpp @@ -242,7 +242,7 @@ const StringName *GeometryInstance3D::_instance_uniform_get_remap(const StringNa bool GeometryInstance3D::_set(const StringName &p_name, const Variant &p_value) { const StringName *r = _instance_uniform_get_remap(p_name); if (r) { - set_instance_shader_uniform(*r, p_value); + set_instance_shader_parameter(*r, p_value); return true; } #ifndef DISABLE_DEPRECATED @@ -262,7 +262,7 @@ bool GeometryInstance3D::_set(const StringName &p_name, const Variant &p_value) bool GeometryInstance3D::_get(const StringName &p_name, Variant &r_ret) const { const StringName *r = _instance_uniform_get_remap(p_name); if (r) { - r_ret = get_instance_shader_uniform(*r); + r_ret = get_instance_shader_parameter(*r); return true; } @@ -271,10 +271,10 @@ bool GeometryInstance3D::_get(const StringName &p_name, Variant &r_ret) const { void GeometryInstance3D::_get_property_list(List<PropertyInfo> *p_list) const { List<PropertyInfo> pinfo; - RS::get_singleton()->instance_geometry_get_shader_uniform_list(get_instance(), &pinfo); + RS::get_singleton()->instance_geometry_get_shader_parameter_list(get_instance(), &pinfo); for (PropertyInfo &pi : pinfo) { bool has_def_value = false; - Variant def_value = RS::get_singleton()->instance_geometry_get_shader_uniform_default_value(get_instance(), pi.name); + Variant def_value = RS::get_singleton()->instance_geometry_get_shader_parameter_default_value(get_instance(), pi.name); if (def_value.get_type() != Variant::NIL) { has_def_value = true; } @@ -319,24 +319,24 @@ float GeometryInstance3D::get_lod_bias() const { return lod_bias; } -void GeometryInstance3D::set_instance_shader_uniform(const StringName &p_uniform, const Variant &p_value) { +void GeometryInstance3D::set_instance_shader_parameter(const StringName &p_name, const Variant &p_value) { if (p_value.get_type() == Variant::NIL) { - Variant def_value = RS::get_singleton()->instance_geometry_get_shader_uniform_default_value(get_instance(), p_uniform); - RS::get_singleton()->instance_geometry_set_shader_uniform(get_instance(), p_uniform, def_value); + Variant def_value = RS::get_singleton()->instance_geometry_get_shader_parameter_default_value(get_instance(), p_name); + RS::get_singleton()->instance_geometry_set_shader_parameter(get_instance(), p_name, def_value); instance_uniforms.erase(p_value); } else { - instance_uniforms[p_uniform] = p_value; + instance_uniforms[p_name] = p_value; if (p_value.get_type() == Variant::OBJECT) { RID tex_id = p_value; - RS::get_singleton()->instance_geometry_set_shader_uniform(get_instance(), p_uniform, tex_id); + RS::get_singleton()->instance_geometry_set_shader_parameter(get_instance(), p_name, tex_id); } else { - RS::get_singleton()->instance_geometry_set_shader_uniform(get_instance(), p_uniform, p_value); + RS::get_singleton()->instance_geometry_set_shader_parameter(get_instance(), p_name, p_value); } } } -Variant GeometryInstance3D::get_instance_shader_uniform(const StringName &p_uniform) const { - return RS::get_singleton()->instance_geometry_get_shader_uniform(get_instance(), p_uniform); +Variant GeometryInstance3D::get_instance_shader_parameter(const StringName &p_name) const { + return RS::get_singleton()->instance_geometry_get_shader_parameter(get_instance(), p_name); } void GeometryInstance3D::set_custom_aabb(AABB aabb) { @@ -434,8 +434,8 @@ void GeometryInstance3D::_bind_methods() { ClassDB::bind_method(D_METHOD("set_visibility_range_fade_mode", "mode"), &GeometryInstance3D::set_visibility_range_fade_mode); ClassDB::bind_method(D_METHOD("get_visibility_range_fade_mode"), &GeometryInstance3D::get_visibility_range_fade_mode); - ClassDB::bind_method(D_METHOD("set_instance_shader_uniform", "uniform", "value"), &GeometryInstance3D::set_instance_shader_uniform); - ClassDB::bind_method(D_METHOD("get_instance_shader_uniform", "uniform"), &GeometryInstance3D::get_instance_shader_uniform); + ClassDB::bind_method(D_METHOD("set_instance_shader_parameter", "name", "value"), &GeometryInstance3D::set_instance_shader_parameter); + ClassDB::bind_method(D_METHOD("get_instance_shader_parameter", "name"), &GeometryInstance3D::get_instance_shader_parameter); ClassDB::bind_method(D_METHOD("set_extra_cull_margin", "margin"), &GeometryInstance3D::set_extra_cull_margin); ClassDB::bind_method(D_METHOD("get_extra_cull_margin"), &GeometryInstance3D::get_extra_cull_margin); diff --git a/scene/3d/visual_instance_3d.h b/scene/3d/visual_instance_3d.h index f7cdcbf411..100d8d8836 100644 --- a/scene/3d/visual_instance_3d.h +++ b/scene/3d/visual_instance_3d.h @@ -178,8 +178,8 @@ public: void set_lightmap_scale(LightmapScale p_scale); LightmapScale get_lightmap_scale() const; - void set_instance_shader_uniform(const StringName &p_uniform, const Variant &p_value); - Variant get_instance_shader_uniform(const StringName &p_uniform) const; + void set_instance_shader_parameter(const StringName &p_name, const Variant &p_value); + Variant get_instance_shader_parameter(const StringName &p_name) const; void set_custom_aabb(AABB aabb); |