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-rw-r--r--scene/3d/SCsub4
-rw-r--r--scene/3d/area.cpp10
-rw-r--r--scene/3d/area.h2
-rw-r--r--scene/3d/audio_stream_player_3d.cpp4
-rw-r--r--scene/3d/baked_lightmap.cpp6
-rw-r--r--scene/3d/camera.cpp6
-rw-r--r--scene/3d/collision_object.cpp2
-rw-r--r--scene/3d/collision_shape.cpp2
-rw-r--r--scene/3d/cpu_particles.cpp39
-rw-r--r--scene/3d/cpu_particles.h35
-rw-r--r--scene/3d/interpolated_camera.cpp2
-rw-r--r--scene/3d/light.cpp19
-rw-r--r--scene/3d/mesh_instance.cpp2
-rw-r--r--scene/3d/navigation.cpp44
-rw-r--r--scene/3d/navigation.h1
-rw-r--r--scene/3d/particles.cpp1218
-rw-r--r--scene/3d/particles.h274
-rw-r--r--scene/3d/path.cpp2
-rw-r--r--scene/3d/physics_body.cpp82
-rw-r--r--scene/3d/physics_body.h2
-rw-r--r--scene/3d/portal.cpp2
-rw-r--r--scene/3d/proximity_group.cpp2
-rw-r--r--scene/3d/ray_cast.cpp2
-rw-r--r--scene/3d/room_instance.cpp4
-rw-r--r--scene/3d/skeleton.cpp2
-rw-r--r--scene/3d/skeleton.h2
-rw-r--r--scene/3d/soft_body.cpp13
-rw-r--r--scene/3d/soft_body.h9
-rw-r--r--scene/3d/spatial.cpp38
-rw-r--r--scene/3d/spatial.h3
-rw-r--r--scene/3d/spatial_velocity_tracker.cpp2
-rw-r--r--scene/3d/spring_arm.cpp5
-rw-r--r--scene/3d/spring_arm.h2
-rw-r--r--scene/3d/sprite_3d.cpp22
-rw-r--r--scene/3d/vehicle_body.cpp2
-rw-r--r--scene/3d/visibility_notifier.cpp2
-rw-r--r--scene/3d/visual_instance.cpp2
-rw-r--r--scene/3d/visual_instance.h4
-rw-r--r--scene/3d/voxel_light_baker.cpp4
39 files changed, 256 insertions, 1622 deletions
diff --git a/scene/3d/SCsub b/scene/3d/SCsub
index 4008f4f196..35cc7479d8 100644
--- a/scene/3d/SCsub
+++ b/scene/3d/SCsub
@@ -2,9 +2,7 @@
Import('env')
-
if env['disable_3d']:
-
env.scene_sources.append("3d/spatial.cpp")
env.scene_sources.append("3d/skeleton.cpp")
env.scene_sources.append("3d/particles.cpp")
@@ -12,5 +10,3 @@ if env['disable_3d']:
env.scene_sources.append("3d/scenario_fx.cpp")
else:
env.add_source_files(env.scene_sources, "*.cpp")
-
-Export('env')
diff --git a/scene/3d/area.cpp b/scene/3d/area.cpp
index 6ea980ec97..40a1029201 100644
--- a/scene/3d/area.cpp
+++ b/scene/3d/area.cpp
@@ -243,7 +243,7 @@ void Area::_clear_monitoring() {
emit_signal(SceneStringNames::get_singleton()->body_shape_exited, E->key(), node, E->get().shapes[i].body_shape, E->get().shapes[i].area_shape);
}
- emit_signal(SceneStringNames::get_singleton()->body_exited, obj);
+ emit_signal(SceneStringNames::get_singleton()->body_exited, node);
node->disconnect(SceneStringNames::get_singleton()->tree_entered, this, SceneStringNames::get_singleton()->_body_enter_tree);
node->disconnect(SceneStringNames::get_singleton()->tree_exiting, this, SceneStringNames::get_singleton()->_body_exit_tree);
@@ -699,10 +699,10 @@ void Area::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_reverb_uniformity", "amount"), &Area::set_reverb_uniformity);
ClassDB::bind_method(D_METHOD("get_reverb_uniformity"), &Area::get_reverb_uniformity);
- ADD_SIGNAL(MethodInfo("body_shape_entered", PropertyInfo(Variant::INT, "body_id"), PropertyInfo(Variant::OBJECT, "body"), PropertyInfo(Variant::INT, "body_shape"), PropertyInfo(Variant::INT, "area_shape")));
- ADD_SIGNAL(MethodInfo("body_shape_exited", PropertyInfo(Variant::INT, "body_id"), PropertyInfo(Variant::OBJECT, "body"), PropertyInfo(Variant::INT, "body_shape"), PropertyInfo(Variant::INT, "area_shape")));
- ADD_SIGNAL(MethodInfo("body_entered", PropertyInfo(Variant::OBJECT, "body")));
- ADD_SIGNAL(MethodInfo("body_exited", PropertyInfo(Variant::OBJECT, "body")));
+ ADD_SIGNAL(MethodInfo("body_shape_entered", PropertyInfo(Variant::INT, "body_id"), PropertyInfo(Variant::OBJECT, "body", PROPERTY_HINT_RESOURCE_TYPE, "Node"), PropertyInfo(Variant::INT, "body_shape"), PropertyInfo(Variant::INT, "area_shape")));
+ ADD_SIGNAL(MethodInfo("body_shape_exited", PropertyInfo(Variant::INT, "body_id"), PropertyInfo(Variant::OBJECT, "body", PROPERTY_HINT_RESOURCE_TYPE, "Node"), PropertyInfo(Variant::INT, "body_shape"), PropertyInfo(Variant::INT, "area_shape")));
+ ADD_SIGNAL(MethodInfo("body_entered", PropertyInfo(Variant::OBJECT, "body", PROPERTY_HINT_RESOURCE_TYPE, "Node")));
+ ADD_SIGNAL(MethodInfo("body_exited", PropertyInfo(Variant::OBJECT, "body", PROPERTY_HINT_RESOURCE_TYPE, "Node")));
ADD_SIGNAL(MethodInfo("area_shape_entered", PropertyInfo(Variant::INT, "area_id"), PropertyInfo(Variant::OBJECT, "area", PROPERTY_HINT_RESOURCE_TYPE, "Area"), PropertyInfo(Variant::INT, "area_shape"), PropertyInfo(Variant::INT, "self_shape")));
ADD_SIGNAL(MethodInfo("area_shape_exited", PropertyInfo(Variant::INT, "area_id"), PropertyInfo(Variant::OBJECT, "area", PROPERTY_HINT_RESOURCE_TYPE, "Area"), PropertyInfo(Variant::INT, "area_shape"), PropertyInfo(Variant::INT, "self_shape")));
diff --git a/scene/3d/area.h b/scene/3d/area.h
index e49b7e493b..e1ff1079e3 100644
--- a/scene/3d/area.h
+++ b/scene/3d/area.h
@@ -31,8 +31,8 @@
#ifndef AREA_H
#define AREA_H
+#include "core/vset.h"
#include "scene/3d/collision_object.h"
-#include "vset.h"
class Area : public CollisionObject {
diff --git a/scene/3d/audio_stream_player_3d.cpp b/scene/3d/audio_stream_player_3d.cpp
index 8504a18f54..b1f90b72e7 100644
--- a/scene/3d/audio_stream_player_3d.cpp
+++ b/scene/3d/audio_stream_player_3d.cpp
@@ -29,7 +29,7 @@
/*************************************************************************/
#include "audio_stream_player_3d.h"
-#include "engine.h"
+#include "core/engine.h"
#include "scene/3d/area.h"
#include "scene/3d/camera.h"
#include "scene/main/viewport.h"
@@ -417,7 +417,7 @@ void AudioStreamPlayer3D::_notification(int p_what) {
}
}
- for (int k = 0; k < cc; k++) {
+ for (unsigned int k = 0; k < cc; k++) {
output.vol[k] *= multiplier;
}
diff --git a/scene/3d/baked_lightmap.cpp b/scene/3d/baked_lightmap.cpp
index 2cb59c871c..c58e318651 100644
--- a/scene/3d/baked_lightmap.cpp
+++ b/scene/3d/baked_lightmap.cpp
@@ -29,9 +29,9 @@
/*************************************************************************/
#include "baked_lightmap.h"
-#include "io/resource_saver.h"
-#include "os/dir_access.h"
-#include "os/os.h"
+#include "core/io/resource_saver.h"
+#include "core/os/dir_access.h"
+#include "core/os/os.h"
#include "voxel_light_baker.h"
void BakedLightmapData::set_bounds(const AABB &p_bounds) {
diff --git a/scene/3d/camera.cpp b/scene/3d/camera.cpp
index a4582b7d7d..8ef64e2e80 100644
--- a/scene/3d/camera.cpp
+++ b/scene/3d/camera.cpp
@@ -30,9 +30,9 @@
#include "camera.h"
-#include "camera_matrix.h"
#include "collision_object.h"
-#include "engine.h"
+#include "core/engine.h"
+#include "core/math/camera_matrix.h"
#include "scene/resources/material.h"
#include "scene/resources/surface_tool.h"
void Camera::_update_audio_listener_state() {
@@ -553,11 +553,13 @@ Camera::Projection Camera::get_projection() const {
void Camera::set_fov(float p_fov) {
fov = p_fov;
_update_camera_mode();
+ _change_notify("fov");
}
void Camera::set_size(float p_size) {
size = p_size;
_update_camera_mode();
+ _change_notify("size");
}
void Camera::set_znear(float p_znear) {
diff --git a/scene/3d/collision_object.cpp b/scene/3d/collision_object.cpp
index e19e45b263..99b8ce0567 100644
--- a/scene/3d/collision_object.cpp
+++ b/scene/3d/collision_object.cpp
@@ -148,7 +148,7 @@ void CollisionObject::_bind_methods() {
BIND_VMETHOD(MethodInfo("_input_event", PropertyInfo(Variant::OBJECT, "camera"), PropertyInfo(Variant::OBJECT, "event", PROPERTY_HINT_RESOURCE_TYPE, "InputEvent"), PropertyInfo(Variant::VECTOR3, "click_position"), PropertyInfo(Variant::VECTOR3, "click_normal"), PropertyInfo(Variant::INT, "shape_idx")));
- ADD_SIGNAL(MethodInfo("input_event", PropertyInfo(Variant::OBJECT, "camera"), PropertyInfo(Variant::OBJECT, "event", PROPERTY_HINT_RESOURCE_TYPE, "InputEvent"), PropertyInfo(Variant::VECTOR3, "click_position"), PropertyInfo(Variant::VECTOR3, "click_normal"), PropertyInfo(Variant::INT, "shape_idx")));
+ ADD_SIGNAL(MethodInfo("input_event", PropertyInfo(Variant::OBJECT, "camera", PROPERTY_HINT_RESOURCE_TYPE, "Node"), PropertyInfo(Variant::OBJECT, "event", PROPERTY_HINT_RESOURCE_TYPE, "InputEvent"), PropertyInfo(Variant::VECTOR3, "click_position"), PropertyInfo(Variant::VECTOR3, "click_normal"), PropertyInfo(Variant::INT, "shape_idx")));
ADD_SIGNAL(MethodInfo("mouse_entered"));
ADD_SIGNAL(MethodInfo("mouse_exited"));
diff --git a/scene/3d/collision_shape.cpp b/scene/3d/collision_shape.cpp
index 943f4158f7..4fd68fb47d 100644
--- a/scene/3d/collision_shape.cpp
+++ b/scene/3d/collision_shape.cpp
@@ -38,9 +38,9 @@
#include "scene/resources/sphere_shape.h"
#include "servers/visual_server.h"
//TODO: Implement CylinderShape and HeightMapShape?
+#include "core/math/quick_hull.h"
#include "mesh_instance.h"
#include "physics_body.h"
-#include "quick_hull.h"
void CollisionShape::make_convex_from_brothers() {
diff --git a/scene/3d/cpu_particles.cpp b/scene/3d/cpu_particles.cpp
index fa14174089..ec51c31674 100644
--- a/scene/3d/cpu_particles.cpp
+++ b/scene/3d/cpu_particles.cpp
@@ -1,9 +1,38 @@
+/*************************************************************************/
+/* cpu_particles.cpp */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+
#include "cpu_particles.h"
-#include "particles.h"
#include "scene/3d/camera.h"
-#include "scene/main/viewport.h"
-#include "scene/resources/surface_tool.h"
+#include "scene/3d/particles.h"
+#include "scene/resources/particles_material.h"
#include "servers/visual_server.h"
AABB CPUParticles::get_aabb() const {
@@ -442,10 +471,6 @@ static float rand_from_seed(uint32_t &seed) {
return float(seed % uint32_t(65536)) / 65535.0;
}
-float rand_from_seed_m1_p1(uint32_t &seed) {
- return rand_from_seed(seed) * 2.0 - 1.0;
-}
-
void CPUParticles::_particles_process(float p_delta) {
p_delta *= speed_scale;
diff --git a/scene/3d/cpu_particles.h b/scene/3d/cpu_particles.h
index 1ee709719d..4e29d8d4ce 100644
--- a/scene/3d/cpu_particles.h
+++ b/scene/3d/cpu_particles.h
@@ -1,9 +1,38 @@
+/*************************************************************************/
+/* cpu_particles.h */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+
#ifndef CPU_PARTICLES_H
#define CPU_PARTICLES_H
-#include "rid.h"
+
+#include "core/rid.h"
#include "scene/3d/visual_instance.h"
-#include "scene/main/timer.h"
-#include "scene/resources/material.h"
/**
@author Juan Linietsky <reduzio@gmail.com>
diff --git a/scene/3d/interpolated_camera.cpp b/scene/3d/interpolated_camera.cpp
index ffa283f634..93832f8e00 100644
--- a/scene/3d/interpolated_camera.cpp
+++ b/scene/3d/interpolated_camera.cpp
@@ -30,7 +30,7 @@
#include "interpolated_camera.h"
-#include "engine.h"
+#include "core/engine.h"
void InterpolatedCamera::_notification(int p_what) {
diff --git a/scene/3d/light.cpp b/scene/3d/light.cpp
index 16164cf3bf..7e1d60ab8e 100644
--- a/scene/3d/light.cpp
+++ b/scene/3d/light.cpp
@@ -30,8 +30,8 @@
#include "light.h"
-#include "engine.h"
-#include "project_settings.h"
+#include "core/engine.h"
+#include "core/project_settings.h"
#include "scene/resources/surface_tool.h"
bool Light::_can_gizmo_scale() const {
@@ -48,6 +48,13 @@ void Light::set_param(Param p_param, float p_value) {
if (p_param == PARAM_SPOT_ANGLE || p_param == PARAM_RANGE) {
update_gizmo();
+
+ if (p_param == PARAM_SPOT_ANGLE) {
+ _change_notify("spot_angle");
+ } else if (p_param == PARAM_RANGE) {
+ _change_notify("omni_range");
+ _change_notify("spot_range");
+ }
}
}
@@ -156,6 +163,11 @@ void Light::_update_visibility() {
if (!is_inside_tree())
return;
+ // FIXME: Since the call to VS::instance_light_set_enabled was disabled below,
+ // the whole logic became pointless so editor_ok triggers unused variable warnings.
+ // Commenting out for now but this should be fixed/reimplemented so that editor_only
+ // works as expected (GH-17989).
+ /*
bool editor_ok = true;
#ifdef TOOLS_ENABLED
@@ -173,6 +185,7 @@ void Light::_update_visibility() {
#endif
//VS::get_singleton()->instance_light_set_enabled(get_instance(),is_visible_in_tree() && editor_ok);
+ */
_change_notify("geometry/visible");
}
@@ -312,7 +325,7 @@ Light::Light(VisualServer::LightType p_type) {
Light::Light() {
type = VisualServer::LIGHT_DIRECTIONAL;
- ERR_PRINT("Light shouldn't be instanced dircetly, use the subtypes.");
+ ERR_PRINT("Light should not be instanced directly; use the DirectionalLight, OmniLight or SpotLight subtypes instead.");
}
Light::~Light() {
diff --git a/scene/3d/mesh_instance.cpp b/scene/3d/mesh_instance.cpp
index e277cae5b7..4cbf6f2de3 100644
--- a/scene/3d/mesh_instance.cpp
+++ b/scene/3d/mesh_instance.cpp
@@ -31,7 +31,7 @@
#include "mesh_instance.h"
#include "collision_shape.h"
-#include "core_string_names.h"
+#include "core/core_string_names.h"
#include "physics_body.h"
#include "scene/resources/material.h"
#include "scene/scene_string_names.h"
diff --git a/scene/3d/navigation.cpp b/scene/3d/navigation.cpp
index 8d84d2408c..6e7b372647 100644
--- a/scene/3d/navigation.cpp
+++ b/scene/3d/navigation.cpp
@@ -30,6 +30,8 @@
#include "navigation.h"
+#define USE_ENTRY_POINT
+
void Navigation::_navmesh_link(int p_id) {
ERR_FAIL_COND(!navmesh_map.has(p_id));
@@ -331,7 +333,18 @@ Vector<Vector3> Navigation::get_simple_path(const Vector3 &p_start, const Vector
if (begin_poly->edges[i].C) {
begin_poly->edges[i].C->prev_edge = begin_poly->edges[i].C_edge;
+#ifdef USE_ENTRY_POINT
+ Vector3 edge[2] = {
+ _get_vertex(begin_poly->edges[i].point),
+ _get_vertex(begin_poly->edges[(i + 1) % begin_poly->edges.size()].point)
+ };
+
+ Vector3 entry = Geometry::get_closest_point_to_segment(begin_poly->entry, edge);
+ begin_poly->edges[i].C->distance = begin_poly->entry.distance_to(entry);
+ begin_poly->edges[i].C->entry = entry;
+#else
begin_poly->edges[i].C->distance = begin_poly->center.distance_to(begin_poly->edges[i].C->center);
+#endif
open_list.push_back(begin_poly->edges[i].C);
if (begin_poly->edges[i].C == end_poly) {
@@ -356,10 +369,33 @@ Vector<Vector3> Navigation::get_simple_path(const Vector3 &p_start, const Vector
Polygon *p = E->get();
float cost = p->distance;
- cost += p->center.distance_to(end_point);
+#ifdef USE_ENTRY_POINT
+ int es = p->edges.size();
- if (cost < least_cost) {
+ float shortest_distance = 1e30;
+
+ for (int i = 0; i < es; i++) {
+ Polygon::Edge &e = p->edges.write[i];
+
+ if (!e.C)
+ continue;
+ Vector3 edge[2] = {
+ _get_vertex(p->edges[i].point),
+ _get_vertex(p->edges[(i + 1) % es].point)
+ };
+
+ Vector3 edge_point = Geometry::get_closest_point_to_segment(p->entry, edge);
+ float dist = p->entry.distance_to(edge_point);
+ if (dist < shortest_distance)
+ shortest_distance = dist;
+ }
+
+ cost += shortest_distance;
+#else
+ cost += p->center.distance_to(end_point);
+#endif
+ if (cost < least_cost) {
least_cost_poly = E;
least_cost = cost;
}
@@ -527,7 +563,6 @@ Vector3 Navigation::get_closest_point_to_segment(const Vector3 &p_from, const Ve
bool use_collision = p_use_collision;
Vector3 closest_point;
float closest_point_d = 1e20;
- NavMesh *closest_navmesh = NULL;
for (Map<int, NavMesh>::Element *E = navmesh_map.front(); E; E = E->next()) {
@@ -546,12 +581,10 @@ Vector3 Navigation::get_closest_point_to_segment(const Vector3 &p_from, const Ve
closest_point = inters;
use_collision = true;
closest_point_d = p_from.distance_to(inters);
- closest_navmesh = p.owner;
} else if (closest_point_d > inters.distance_to(p_from)) {
closest_point = inters;
closest_point_d = p_from.distance_to(inters);
- closest_navmesh = p.owner;
}
}
}
@@ -569,7 +602,6 @@ Vector3 Navigation::get_closest_point_to_segment(const Vector3 &p_from, const Ve
closest_point_d = d;
closest_point = b;
- closest_navmesh = p.owner;
}
}
}
diff --git a/scene/3d/navigation.h b/scene/3d/navigation.h
index 5a501039c8..8f200997cd 100644
--- a/scene/3d/navigation.h
+++ b/scene/3d/navigation.h
@@ -94,6 +94,7 @@ class Navigation : public Spatial {
Vector<Edge> edges;
Vector3 center;
+ Vector3 entry;
float distance;
int prev_edge;
diff --git a/scene/3d/particles.cpp b/scene/3d/particles.cpp
index 6ba569ac75..10b26778ef 100644
--- a/scene/3d/particles.cpp
+++ b/scene/3d/particles.cpp
@@ -29,7 +29,7 @@
/*************************************************************************/
#include "particles.h"
-#include "scene/resources/surface_tool.h"
+
#include "servers/visual_server.h"
AABB Particles::get_aabb() const {
@@ -378,1219 +378,3 @@ Particles::~Particles() {
VS::get_singleton()->free(particles);
}
-
-//////////////////////////////////////
-
-Mutex *ParticlesMaterial::material_mutex = NULL;
-SelfList<ParticlesMaterial>::List ParticlesMaterial::dirty_materials;
-Map<ParticlesMaterial::MaterialKey, ParticlesMaterial::ShaderData> ParticlesMaterial::shader_map;
-ParticlesMaterial::ShaderNames *ParticlesMaterial::shader_names = NULL;
-
-void ParticlesMaterial::init_shaders() {
-
-#ifndef NO_THREADS
- material_mutex = Mutex::create();
-#endif
-
- shader_names = memnew(ShaderNames);
-
- shader_names->spread = "spread";
- shader_names->flatness = "flatness";
- shader_names->initial_linear_velocity = "initial_linear_velocity";
- shader_names->initial_angle = "initial_angle";
- shader_names->angular_velocity = "angular_velocity";
- shader_names->orbit_velocity = "orbit_velocity";
- shader_names->linear_accel = "linear_accel";
- shader_names->radial_accel = "radial_accel";
- shader_names->tangent_accel = "tangent_accel";
- shader_names->damping = "damping";
- shader_names->scale = "scale";
- shader_names->hue_variation = "hue_variation";
- shader_names->anim_speed = "anim_speed";
- shader_names->anim_offset = "anim_offset";
-
- shader_names->initial_linear_velocity_random = "initial_linear_velocity_random";
- shader_names->initial_angle_random = "initial_angle_random";
- shader_names->angular_velocity_random = "angular_velocity_random";
- shader_names->orbit_velocity_random = "orbit_velocity_random";
- shader_names->linear_accel_random = "linear_accel_random";
- shader_names->radial_accel_random = "radial_accel_random";
- shader_names->tangent_accel_random = "tangent_accel_random";
- shader_names->damping_random = "damping_random";
- shader_names->scale_random = "scale_random";
- shader_names->hue_variation_random = "hue_variation_random";
- shader_names->anim_speed_random = "anim_speed_random";
- shader_names->anim_offset_random = "anim_offset_random";
-
- shader_names->angle_texture = "angle_texture";
- shader_names->angular_velocity_texture = "angular_velocity_texture";
- shader_names->orbit_velocity_texture = "orbit_velocity_texture";
- shader_names->linear_accel_texture = "linear_accel_texture";
- shader_names->radial_accel_texture = "radial_accel_texture";
- shader_names->tangent_accel_texture = "tangent_accel_texture";
- shader_names->damping_texture = "damping_texture";
- shader_names->scale_texture = "scale_texture";
- shader_names->hue_variation_texture = "hue_variation_texture";
- shader_names->anim_speed_texture = "anim_speed_texture";
- shader_names->anim_offset_texture = "anim_offset_texture";
-
- shader_names->color = "color_value";
- shader_names->color_ramp = "color_ramp";
-
- shader_names->emission_sphere_radius = "emission_sphere_radius";
- shader_names->emission_box_extents = "emission_box_extents";
- shader_names->emission_texture_point_count = "emission_texture_point_count";
- shader_names->emission_texture_points = "emission_texture_points";
- shader_names->emission_texture_normal = "emission_texture_normal";
- shader_names->emission_texture_color = "emission_texture_color";
-
- shader_names->trail_divisor = "trail_divisor";
- shader_names->trail_size_modifier = "trail_size_modifier";
- shader_names->trail_color_modifier = "trail_color_modifier";
-
- shader_names->gravity = "gravity";
-}
-
-void ParticlesMaterial::finish_shaders() {
-
-#ifndef NO_THREADS
- memdelete(material_mutex);
-#endif
-
- memdelete(shader_names);
-}
-
-void ParticlesMaterial::_update_shader() {
-
- dirty_materials.remove(&element);
-
- MaterialKey mk = _compute_key();
- if (mk.key == current_key.key)
- return; //no update required in the end
-
- if (shader_map.has(current_key)) {
- shader_map[current_key].users--;
- if (shader_map[current_key].users == 0) {
- //deallocate shader, as it's no longer in use
- VS::get_singleton()->free(shader_map[current_key].shader);
- shader_map.erase(current_key);
- }
- }
-
- current_key = mk;
-
- if (shader_map.has(mk)) {
-
- VS::get_singleton()->material_set_shader(_get_material(), shader_map[mk].shader);
- shader_map[mk].users++;
- return;
- }
-
- //must create a shader!
-
- String code = "shader_type particles;\n";
-
- code += "uniform float spread;\n";
- code += "uniform float flatness;\n";
- code += "uniform float initial_linear_velocity;\n";
- code += "uniform float initial_angle;\n";
- code += "uniform float angular_velocity;\n";
- code += "uniform float orbit_velocity;\n";
- code += "uniform float linear_accel;\n";
- code += "uniform float radial_accel;\n";
- code += "uniform float tangent_accel;\n";
- code += "uniform float damping;\n";
- code += "uniform float scale;\n";
- code += "uniform float hue_variation;\n";
- code += "uniform float anim_speed;\n";
- code += "uniform float anim_offset;\n";
-
- code += "uniform float initial_linear_velocity_random;\n";
- code += "uniform float initial_angle_random;\n";
- code += "uniform float angular_velocity_random;\n";
- code += "uniform float orbit_velocity_random;\n";
- code += "uniform float linear_accel_random;\n";
- code += "uniform float radial_accel_random;\n";
- code += "uniform float tangent_accel_random;\n";
- code += "uniform float damping_random;\n";
- code += "uniform float scale_random;\n";
- code += "uniform float hue_variation_random;\n";
- code += "uniform float anim_speed_random;\n";
- code += "uniform float anim_offset_random;\n";
-
- switch (emission_shape) {
- case EMISSION_SHAPE_POINT: {
- //do none
- } break;
- case EMISSION_SHAPE_SPHERE: {
- code += "uniform float emission_sphere_radius;\n";
- } break;
- case EMISSION_SHAPE_BOX: {
- code += "uniform vec3 emission_box_extents;\n";
- } break;
- case EMISSION_SHAPE_DIRECTED_POINTS: {
- code += "uniform sampler2D emission_texture_normal : hint_black;\n";
- } //fallthrough
- case EMISSION_SHAPE_POINTS: {
- code += "uniform sampler2D emission_texture_points : hint_black;\n";
- code += "uniform int emission_texture_point_count;\n";
- if (emission_color_texture.is_valid()) {
- code += "uniform sampler2D emission_texture_color : hint_white;\n";
- }
- } break;
- }
-
- code += "uniform vec4 color_value : hint_color;\n";
-
- code += "uniform int trail_divisor;\n";
-
- code += "uniform vec3 gravity;\n";
-
- if (color_ramp.is_valid())
- code += "uniform sampler2D color_ramp;\n";
-
- if (tex_parameters[PARAM_INITIAL_LINEAR_VELOCITY].is_valid())
- code += "uniform sampler2D linear_velocity_texture;\n";
- if (tex_parameters[PARAM_ORBIT_VELOCITY].is_valid())
- code += "uniform sampler2D orbit_velocity_texture;\n";
- if (tex_parameters[PARAM_ANGULAR_VELOCITY].is_valid())
- code += "uniform sampler2D angular_velocity_texture;\n";
- if (tex_parameters[PARAM_LINEAR_ACCEL].is_valid())
- code += "uniform sampler2D linear_accel_texture;\n";
- if (tex_parameters[PARAM_RADIAL_ACCEL].is_valid())
- code += "uniform sampler2D radial_accel_texture;\n";
- if (tex_parameters[PARAM_TANGENTIAL_ACCEL].is_valid())
- code += "uniform sampler2D tangent_accel_texture;\n";
- if (tex_parameters[PARAM_DAMPING].is_valid())
- code += "uniform sampler2D damping_texture;\n";
- if (tex_parameters[PARAM_ANGLE].is_valid())
- code += "uniform sampler2D angle_texture;\n";
- if (tex_parameters[PARAM_SCALE].is_valid())
- code += "uniform sampler2D scale_texture;\n";
- if (tex_parameters[PARAM_HUE_VARIATION].is_valid())
- code += "uniform sampler2D hue_variation_texture;\n";
- if (tex_parameters[PARAM_ANIM_SPEED].is_valid())
- code += "uniform sampler2D anim_speed_texture;\n";
- if (tex_parameters[PARAM_ANIM_OFFSET].is_valid())
- code += "uniform sampler2D anim_offset_texture;\n";
-
- if (trail_size_modifier.is_valid()) {
- code += "uniform sampler2D trail_size_modifier;\n";
- }
-
- if (trail_color_modifier.is_valid()) {
- code += "uniform sampler2D trail_color_modifier;\n";
- }
-
- //need a random function
- code += "\n\n";
- code += "float rand_from_seed(inout uint seed) {\n";
- code += " int k;\n";
- code += " int s = int(seed);\n";
- code += " if (s == 0)\n";
- code += " s = 305420679;\n";
- code += " k = s / 127773;\n";
- code += " s = 16807 * (s - k * 127773) - 2836 * k;\n";
- code += " if (s < 0)\n";
- code += " s += 2147483647;\n";
- code += " seed = uint(s);\n";
- code += " return float(seed % uint(65536))/65535.0;\n";
- code += "}\n";
- code += "\n";
-
- code += "float rand_from_seed_m1_p1(inout uint seed) {\n";
- code += " return rand_from_seed(seed)*2.0-1.0;\n";
- code += "}\n";
- code += "\n";
-
- //improve seed quality
- code += "uint hash(uint x) {\n";
- code += " x = ((x >> uint(16)) ^ x) * uint(73244475);\n";
- code += " x = ((x >> uint(16)) ^ x) * uint(73244475);\n";
- code += " x = (x >> uint(16)) ^ x;\n";
- code += " return x;\n";
- code += "}\n";
- code += "\n";
-
- code += "void vertex() {\n";
- code += " uint base_number = NUMBER/uint(trail_divisor);\n";
- code += " uint alt_seed = hash(base_number+uint(1)+RANDOM_SEED);\n";
- code += " float angle_rand = rand_from_seed(alt_seed);\n";
- code += " float scale_rand = rand_from_seed(alt_seed);\n";
- code += " float hue_rot_rand = rand_from_seed(alt_seed);\n";
- code += " float anim_offset_rand = rand_from_seed(alt_seed);\n";
- code += " float pi = 3.14159;\n";
- code += " float degree_to_rad = pi / 180.0;\n";
- code += "\n";
-
- if (emission_shape >= EMISSION_SHAPE_POINTS) {
- code += " int point = min(emission_texture_point_count-1,int(rand_from_seed(alt_seed) * float(emission_texture_point_count)));\n";
- code += " ivec2 emission_tex_size = textureSize( emission_texture_points, 0 );\n";
- code += " ivec2 emission_tex_ofs = ivec2( point % emission_tex_size.x, point / emission_tex_size.x );\n";
- }
- code += " if (RESTART) {\n";
-
- if (tex_parameters[PARAM_INITIAL_LINEAR_VELOCITY].is_valid())
- code += " float tex_linear_velocity = textureLod(linear_velocity_texture,vec2(0.0,0.0),0.0).r;\n";
- else
- code += " float tex_linear_velocity = 0.0;\n";
-
- if (tex_parameters[PARAM_ANGLE].is_valid())
- code += " float tex_angle = textureLod(angle_texture,vec2(0.0,0.0),0.0).r;\n";
- else
- code += " float tex_angle = 0.0;\n";
-
- if (tex_parameters[PARAM_ANIM_OFFSET].is_valid())
- code += " float tex_anim_offset = textureLod(anim_offset_texture,vec2(0.0,0.0),0.0).r;\n";
- else
- code += " float tex_anim_offset = 0.0;\n";
-
- code += " float spread_rad = spread*degree_to_rad;\n";
-
- if (flags[FLAG_DISABLE_Z]) {
-
- code += " float angle1_rad = rand_from_seed_m1_p1(alt_seed)*spread_rad;\n";
- code += " vec3 rot = vec3( cos(angle1_rad), sin(angle1_rad),0.0 );\n";
- code += " VELOCITY = rot*initial_linear_velocity*mix(1.0, rand_from_seed(alt_seed), initial_linear_velocity_random);\n";
-
- } else {
- //initiate velocity spread in 3D
- code += " float angle1_rad = rand_from_seed_m1_p1(alt_seed)*spread_rad;\n";
- code += " float angle2_rad = rand_from_seed_m1_p1(alt_seed)*spread_rad*(1.0-flatness);\n";
- code += " vec3 direction_xz = vec3( sin(angle1_rad), 0, cos(angle1_rad));\n";
- code += " vec3 direction_yz = vec3( 0, sin(angle2_rad), cos(angle2_rad));\n";
- code += " direction_yz.z = direction_yz.z / sqrt(direction_yz.z); //better uniform distribution\n";
- code += " vec3 direction = vec3(direction_xz.x * direction_yz.z, direction_yz.y, direction_xz.z * direction_yz.z);\n";
- code += " direction = normalize(direction);\n";
- code += " VELOCITY = direction*initial_linear_velocity*mix(1.0, rand_from_seed(alt_seed), initial_linear_velocity_random);\n";
- }
-
- code += " float base_angle = (initial_angle+tex_angle)*mix(1.0,angle_rand,initial_angle_random);\n";
- code += " CUSTOM.x = base_angle*degree_to_rad;\n"; //angle
- code += " CUSTOM.y = 0.0;\n"; //phase
- code += " CUSTOM.z = (anim_offset+tex_anim_offset)*mix(1.0,anim_offset_rand,anim_offset_random);\n"; //animation offset (0-1)
- switch (emission_shape) {
- case EMISSION_SHAPE_POINT: {
- //do none
- } break;
- case EMISSION_SHAPE_SPHERE: {
- code += " TRANSFORM[3].xyz = normalize(vec3(rand_from_seed(alt_seed) * 2.0 - 1.0, rand_from_seed(alt_seed) * 2.0-1.0, rand_from_seed(alt_seed) * 2.0-1.0 ))*emission_sphere_radius;\n";
- } break;
- case EMISSION_SHAPE_BOX: {
- code += " TRANSFORM[3].xyz = vec3(rand_from_seed(alt_seed) * 2.0 - 1.0, rand_from_seed(alt_seed) * 2.0-1.0, rand_from_seed(alt_seed) * 2.0-1.0)*emission_box_extents;\n";
- } break;
- case EMISSION_SHAPE_POINTS:
- case EMISSION_SHAPE_DIRECTED_POINTS: {
- code += " TRANSFORM[3].xyz = texelFetch(emission_texture_points, emission_tex_ofs,0).xyz;\n";
-
- if (emission_shape == EMISSION_SHAPE_DIRECTED_POINTS) {
- if (flags[FLAG_DISABLE_Z]) {
-
- code += " mat2 rotm;";
- code += " rotm[0] = texelFetch(emission_texture_normal, emission_tex_ofs,0).xy;\n";
- code += " rotm[1] = rotm[0].yx * vec2(1.0,-1.0);\n";
- code += " VELOCITY.xy = rotm * VELOCITY.xy;\n";
- } else {
- code += " vec3 normal = texelFetch(emission_texture_normal, emission_tex_ofs,0).xyz;\n";
- code += " vec3 v0 = abs(normal.z) < 0.999 ? vec3(0.0, 0.0, 1.0) : vec3(0, 1.0, 0.0);\n";
- code += " vec3 tangent = normalize(cross(v0, normal));\n";
- code += " vec3 bitangent = normalize(cross(tangent, normal));\n";
- code += " VELOCITY = mat3(tangent,bitangent,normal) * VELOCITY;\n";
- }
- }
- } break;
- }
- code += " VELOCITY = (EMISSION_TRANSFORM * vec4(VELOCITY,0.0)).xyz;\n";
- code += " TRANSFORM = EMISSION_TRANSFORM * TRANSFORM;\n";
- if (flags[FLAG_DISABLE_Z]) {
- code += " VELOCITY.z = 0.0;\n";
- code += " TRANSFORM[3].z = 0.0;\n";
- }
-
- code += " } else {\n";
-
- code += " CUSTOM.y += DELTA/LIFETIME;\n";
- if (tex_parameters[PARAM_INITIAL_LINEAR_VELOCITY].is_valid())
- code += " float tex_linear_velocity = textureLod(linear_velocity_texture,vec2(CUSTOM.y,0.0),0.0).r;\n";
- else
- code += " float tex_linear_velocity = 0.0;\n";
-
- if (flags[FLAG_DISABLE_Z]) {
-
- if (tex_parameters[PARAM_ORBIT_VELOCITY].is_valid())
- code += " float tex_orbit_velocity = textureLod(orbit_velocity_texture,vec2(CUSTOM.y,0.0),0.0).r;\n";
- else
- code += " float tex_orbit_velocity = 0.0;\n";
- }
-
- if (tex_parameters[PARAM_ANGULAR_VELOCITY].is_valid())
- code += " float tex_angular_velocity = textureLod(angular_velocity_texture,vec2(CUSTOM.y,0.0),0.0).r;\n";
- else
- code += " float tex_angular_velocity = 0.0;\n";
-
- if (tex_parameters[PARAM_LINEAR_ACCEL].is_valid())
- code += " float tex_linear_accel = textureLod(linear_accel_texture,vec2(CUSTOM.y,0.0),0.0).r;\n";
- else
- code += " float tex_linear_accel = 0.0;\n";
-
- if (tex_parameters[PARAM_RADIAL_ACCEL].is_valid())
- code += " float tex_radial_accel = textureLod(radial_accel_texture,vec2(CUSTOM.y,0.0),0.0).r;\n";
- else
- code += " float tex_radial_accel = 0.0;\n";
-
- if (tex_parameters[PARAM_TANGENTIAL_ACCEL].is_valid())
- code += " float tex_tangent_accel = textureLod(tangent_accel_texture,vec2(CUSTOM.y,0.0),0.0).r;\n";
- else
- code += " float tex_tangent_accel = 0.0;\n";
-
- if (tex_parameters[PARAM_DAMPING].is_valid())
- code += " float tex_damping = textureLod(damping_texture,vec2(CUSTOM.y,0.0),0.0).r;\n";
- else
- code += " float tex_damping = 0.0;\n";
-
- if (tex_parameters[PARAM_ANGLE].is_valid())
- code += " float tex_angle = textureLod(angle_texture,vec2(CUSTOM.y,0.0),0.0).r;\n";
- else
- code += " float tex_angle = 0.0;\n";
-
- if (tex_parameters[PARAM_ANIM_SPEED].is_valid())
- code += " float tex_anim_speed = textureLod(anim_speed_texture,vec2(CUSTOM.y,0.0),0.0).r;\n";
- else
- code += " float tex_anim_speed = 0.0;\n";
-
- if (tex_parameters[PARAM_ANIM_OFFSET].is_valid())
- code += " float tex_anim_offset = textureLod(anim_offset_texture,vec2(CUSTOM.y,0.0),0.0).r;\n";
- else
- code += " float tex_anim_offset = 0.0;\n";
-
- code += " vec3 force = gravity; \n";
- code += " vec3 pos = TRANSFORM[3].xyz; \n";
- if (flags[FLAG_DISABLE_Z]) {
- code += " pos.z = 0.0; \n";
- }
- code += " //apply linear acceleration\n";
- code += " force += length(VELOCITY) > 0.0 ? normalize(VELOCITY) * (linear_accel+tex_linear_accel)*mix(1.0,rand_from_seed(alt_seed),linear_accel_random) : vec3(0.0);\n";
- code += " //apply radial acceleration\n";
- code += " vec3 org = EMISSION_TRANSFORM[3].xyz;\n";
- code += " vec3 diff = pos-org;\n";
- code += " force += length(diff) > 0.0 ? normalize(diff) * (radial_accel+tex_radial_accel)*mix(1.0,rand_from_seed(alt_seed),radial_accel_random) : vec3(0.0);\n";
- code += " //apply tangential acceleration;\n";
- if (flags[FLAG_DISABLE_Z]) {
- code += " force += length(diff.yx) > 0.0 ? vec3(normalize(diff.yx * vec2(-1.0,1.0)),0.0) * ((tangent_accel+tex_tangent_accel)*mix(1.0,rand_from_seed(alt_seed),tangent_accel_random)) : vec3(0.0);\n";
-
- } else {
- code += " vec3 crossDiff = cross(normalize(diff),normalize(gravity));\n";
- code += " force += length(crossDiff) > 0.0 ? normalize(crossDiff) * ((tangent_accel+tex_tangent_accel)*mix(1.0,rand_from_seed(alt_seed),tangent_accel_random)) : vec3(0.0);\n";
- }
- code += " //apply attractor forces\n";
- code += " VELOCITY += force * DELTA;\n";
- code += " //orbit velocity\n";
- if (flags[FLAG_DISABLE_Z]) {
-
- code += " float orbit_amount = (orbit_velocity+tex_orbit_velocity)*mix(1.0,rand_from_seed(alt_seed),orbit_velocity_random);\n";
- code += " if (orbit_amount!=0.0) {\n";
- code += " float ang = orbit_amount * DELTA * pi * 2.0;\n";
- code += " mat2 rot = mat2(vec2(cos(ang),-sin(ang)),vec2(sin(ang),cos(ang)));\n";
- code += " TRANSFORM[3].xy-=diff.xy;\n";
- code += " TRANSFORM[3].xy+=rot * diff.xy;\n";
- code += " }\n";
- }
-
- if (tex_parameters[PARAM_INITIAL_LINEAR_VELOCITY].is_valid()) {
- code += " VELOCITY = normalize(VELOCITY)*tex_linear_velocity;\n";
- }
- code += " if (damping + tex_damping > 0.0) {\n";
- code += " \n";
- code += " float v = length(VELOCITY);\n";
- code += " float damp = (damping+tex_damping)*mix(1.0,rand_from_seed(alt_seed),damping_random);\n";
- code += " v -= damp * DELTA;\n";
- code += " if (v < 0.0) {\n";
- code += " VELOCITY = vec3(0.0);\n";
- code += " } else {\n";
- code += " VELOCITY = normalize(VELOCITY) * v;\n";
- code += " }\n";
- code += " }\n";
- code += " float base_angle = (initial_angle+tex_angle)*mix(1.0,angle_rand,initial_angle_random);\n";
- code += " base_angle += CUSTOM.y*LIFETIME*(angular_velocity+tex_angular_velocity)*mix(1.0,rand_from_seed(alt_seed)*2.0-1.0,angular_velocity_random);\n";
- code += " CUSTOM.x = base_angle*degree_to_rad;\n"; //angle
- code += " CUSTOM.z = (anim_offset+tex_anim_offset)*mix(1.0,anim_offset_rand,anim_offset_random)+CUSTOM.y*(anim_speed+tex_anim_speed)*mix(1.0,rand_from_seed(alt_seed),anim_speed_random);\n"; //angle
- if (flags[FLAG_ANIM_LOOP]) {
- code += " CUSTOM.z = mod(CUSTOM.z,1.0);\n"; //loop
-
- } else {
- code += " CUSTOM.z = clamp(CUSTOM.z,0.0,1.0);\n"; //0 to 1 only
- }
- code += " }\n";
- //apply color
- //apply hue rotation
- if (tex_parameters[PARAM_SCALE].is_valid())
- code += " float tex_scale = textureLod(scale_texture,vec2(CUSTOM.y,0.0),0.0).r;\n";
- else
- code += " float tex_scale = 1.0;\n";
-
- if (tex_parameters[PARAM_HUE_VARIATION].is_valid())
- code += " float tex_hue_variation = textureLod(hue_variation_texture,vec2(CUSTOM.y,0.0),0.0).r;\n";
- else
- code += " float tex_hue_variation = 0.0;\n";
-
- code += " float hue_rot_angle = (hue_variation+tex_hue_variation)*pi*2.0*mix(1.0,hue_rot_rand*2.0-1.0,hue_variation_random);\n";
- code += " float hue_rot_c = cos(hue_rot_angle);\n";
- code += " float hue_rot_s = sin(hue_rot_angle);\n";
- code += " mat4 hue_rot_mat = mat4( vec4(0.299, 0.587, 0.114, 0.0),\n";
- code += " vec4(0.299, 0.587, 0.114, 0.0),\n";
- code += " vec4(0.299, 0.587, 0.114, 0.0),\n";
- code += " vec4(0.000, 0.000, 0.000, 1.0)) +\n";
- code += " mat4( vec4(0.701, -0.587, -0.114, 0.0),\n";
- code += " vec4(-0.299, 0.413, -0.114, 0.0),\n";
- code += " vec4(-0.300, -0.588, 0.886, 0.0),\n";
- code += " vec4(0.000, 0.000, 0.000, 0.0)) * hue_rot_c +\n";
- code += " mat4( vec4(0.168, 0.330, -0.497, 0.0),\n";
- code += " vec4(-0.328, 0.035, 0.292, 0.0),\n";
- code += " vec4(1.250, -1.050, -0.203, 0.0),\n";
- code += " vec4(0.000, 0.000, 0.000, 0.0)) * hue_rot_s;\n";
- if (color_ramp.is_valid()) {
- code += " COLOR = hue_rot_mat * textureLod(color_ramp,vec2(CUSTOM.y,0.0),0.0);\n";
- } else {
- code += " COLOR = hue_rot_mat * color_value;\n";
- }
- if (emission_color_texture.is_valid() && emission_shape >= EMISSION_SHAPE_POINTS) {
- code += " COLOR*= texelFetch(emission_texture_color,emission_tex_ofs,0);\n";
- }
- if (trail_color_modifier.is_valid()) {
- code += " if (trail_divisor > 1) { COLOR *= textureLod(trail_color_modifier,vec2(float(int(NUMBER)%trail_divisor)/float(trail_divisor-1),0.0),0.0); }\n";
- }
- code += "\n";
-
- if (flags[FLAG_DISABLE_Z]) {
-
- if (flags[FLAG_ALIGN_Y_TO_VELOCITY]) {
- code += " if (length(VELOCITY) > 0.0) { TRANSFORM[1].xyz = normalize(VELOCITY); } else { TRANSFORM[1].xyz = normalize(TRANSFORM[1].xyz); }\n";
- code += " TRANSFORM[0].xyz = normalize(cross(TRANSFORM[1].xyz,TRANSFORM[2].xyz));\n";
- code += " TRANSFORM[2] = vec4(0.0,0.0,1.0,0.0);\n";
- } else {
- code += " TRANSFORM[0] = vec4(cos(CUSTOM.x),-sin(CUSTOM.x),0.0,0.0);\n";
- code += " TRANSFORM[1] = vec4(sin(CUSTOM.x),cos(CUSTOM.x),0.0,0.0);\n";
- code += " TRANSFORM[2] = vec4(0.0,0.0,1.0,0.0);\n";
- }
-
- } else {
- //orient particle Y towards velocity
- if (flags[FLAG_ALIGN_Y_TO_VELOCITY]) {
- code += " if (length(VELOCITY) > 0.0) { TRANSFORM[1].xyz = normalize(VELOCITY); } else { TRANSFORM[1].xyz = normalize(TRANSFORM[1].xyz); }\n";
- code += " if (TRANSFORM[1].xyz == normalize(TRANSFORM[0].xyz)) {\n";
- code += " TRANSFORM[0].xyz = normalize(cross(normalize(TRANSFORM[1].xyz),normalize(TRANSFORM[2].xyz)));\n";
- code += " TRANSFORM[2].xyz = normalize(cross(normalize(TRANSFORM[0].xyz),normalize(TRANSFORM[1].xyz)));\n";
- code += " } else {\n";
- code += " TRANSFORM[2].xyz = normalize(cross(normalize(TRANSFORM[0].xyz),normalize(TRANSFORM[1].xyz)));\n";
- code += " TRANSFORM[0].xyz = normalize(cross(normalize(TRANSFORM[1].xyz),normalize(TRANSFORM[2].xyz)));\n";
- code += " }\n";
- } else {
- code += " TRANSFORM[0].xyz = normalize(TRANSFORM[0].xyz);\n";
- code += " TRANSFORM[1].xyz = normalize(TRANSFORM[1].xyz);\n";
- code += " TRANSFORM[2].xyz = normalize(TRANSFORM[2].xyz);\n";
- }
- //turn particle by rotation in Y
- if (flags[FLAG_ROTATE_Y]) {
- code += " TRANSFORM = TRANSFORM * mat4( vec4(cos(CUSTOM.x),0.0,-sin(CUSTOM.x),0.0), vec4(0.0,1.0,0.0,0.0),vec4(sin(CUSTOM.x),0.0,cos(CUSTOM.x),0.0),vec4(0.0,0.0,0.0,1.0));\n";
- }
- }
- //scale by scale
- code += " float base_scale = mix(scale*tex_scale,1.0,scale_random*scale_rand);\n";
- code += " if (base_scale==0.0) base_scale=0.000001;\n";
- if (trail_size_modifier.is_valid()) {
- code += " if (trail_divisor > 1) { base_scale *= textureLod(trail_size_modifier,vec2(float(int(NUMBER)%trail_divisor)/float(trail_divisor-1),0.0),0.0).r; } \n";
- }
-
- code += " TRANSFORM[0].xyz *= base_scale;\n";
- code += " TRANSFORM[1].xyz *= base_scale;\n";
- code += " TRANSFORM[2].xyz *= base_scale;\n";
- if (flags[FLAG_DISABLE_Z]) {
- code += " VELOCITY.z = 0.0;\n";
- code += " TRANSFORM[3].z = 0.0;\n";
- }
- code += "}\n";
- code += "\n";
-
- ShaderData shader_data;
- shader_data.shader = VS::get_singleton()->shader_create();
- shader_data.users = 1;
-
- VS::get_singleton()->shader_set_code(shader_data.shader, code);
-
- shader_map[mk] = shader_data;
-
- VS::get_singleton()->material_set_shader(_get_material(), shader_data.shader);
-}
-
-void ParticlesMaterial::flush_changes() {
-
- if (material_mutex)
- material_mutex->lock();
-
- while (dirty_materials.first()) {
-
- dirty_materials.first()->self()->_update_shader();
- }
-
- if (material_mutex)
- material_mutex->unlock();
-}
-
-void ParticlesMaterial::_queue_shader_change() {
-
- if (material_mutex)
- material_mutex->lock();
-
- if (!element.in_list()) {
- dirty_materials.add(&element);
- }
-
- if (material_mutex)
- material_mutex->unlock();
-}
-
-bool ParticlesMaterial::_is_shader_dirty() const {
-
- bool dirty = false;
-
- if (material_mutex)
- material_mutex->lock();
-
- dirty = element.in_list();
-
- if (material_mutex)
- material_mutex->unlock();
-
- return dirty;
-}
-
-void ParticlesMaterial::set_spread(float p_spread) {
-
- spread = p_spread;
- VisualServer::get_singleton()->material_set_param(_get_material(), shader_names->spread, p_spread);
-}
-
-float ParticlesMaterial::get_spread() const {
-
- return spread;
-}
-
-void ParticlesMaterial::set_flatness(float p_flatness) {
-
- flatness = p_flatness;
- VisualServer::get_singleton()->material_set_param(_get_material(), shader_names->flatness, p_flatness);
-}
-float ParticlesMaterial::get_flatness() const {
-
- return flatness;
-}
-
-void ParticlesMaterial::set_param(Parameter p_param, float p_value) {
-
- ERR_FAIL_INDEX(p_param, PARAM_MAX);
-
- parameters[p_param] = p_value;
-
- switch (p_param) {
- case PARAM_INITIAL_LINEAR_VELOCITY: {
- VisualServer::get_singleton()->material_set_param(_get_material(), shader_names->initial_linear_velocity, p_value);
- } break;
- case PARAM_ANGULAR_VELOCITY: {
- VisualServer::get_singleton()->material_set_param(_get_material(), shader_names->angular_velocity, p_value);
- } break;
- case PARAM_ORBIT_VELOCITY: {
- VisualServer::get_singleton()->material_set_param(_get_material(), shader_names->orbit_velocity, p_value);
- } break;
- case PARAM_LINEAR_ACCEL: {
- VisualServer::get_singleton()->material_set_param(_get_material(), shader_names->linear_accel, p_value);
- } break;
- case PARAM_RADIAL_ACCEL: {
- VisualServer::get_singleton()->material_set_param(_get_material(), shader_names->radial_accel, p_value);
- } break;
- case PARAM_TANGENTIAL_ACCEL: {
- VisualServer::get_singleton()->material_set_param(_get_material(), shader_names->tangent_accel, p_value);
- } break;
- case PARAM_DAMPING: {
- VisualServer::get_singleton()->material_set_param(_get_material(), shader_names->damping, p_value);
- } break;
- case PARAM_ANGLE: {
- VisualServer::get_singleton()->material_set_param(_get_material(), shader_names->initial_angle, p_value);
- } break;
- case PARAM_SCALE: {
- VisualServer::get_singleton()->material_set_param(_get_material(), shader_names->scale, p_value);
- } break;
- case PARAM_HUE_VARIATION: {
- VisualServer::get_singleton()->material_set_param(_get_material(), shader_names->hue_variation, p_value);
- } break;
- case PARAM_ANIM_SPEED: {
- VisualServer::get_singleton()->material_set_param(_get_material(), shader_names->anim_speed, p_value);
- } break;
- case PARAM_ANIM_OFFSET: {
- VisualServer::get_singleton()->material_set_param(_get_material(), shader_names->anim_offset, p_value);
- } break;
- }
-}
-float ParticlesMaterial::get_param(Parameter p_param) const {
-
- ERR_FAIL_INDEX_V(p_param, PARAM_MAX, 0);
-
- return parameters[p_param];
-}
-
-void ParticlesMaterial::set_param_randomness(Parameter p_param, float p_value) {
-
- ERR_FAIL_INDEX(p_param, PARAM_MAX);
-
- randomness[p_param] = p_value;
-
- switch (p_param) {
- case PARAM_INITIAL_LINEAR_VELOCITY: {
- VisualServer::get_singleton()->material_set_param(_get_material(), shader_names->initial_linear_velocity_random, p_value);
- } break;
- case PARAM_ANGULAR_VELOCITY: {
- VisualServer::get_singleton()->material_set_param(_get_material(), shader_names->angular_velocity_random, p_value);
- } break;
- case PARAM_ORBIT_VELOCITY: {
- VisualServer::get_singleton()->material_set_param(_get_material(), shader_names->orbit_velocity_random, p_value);
- } break;
- case PARAM_LINEAR_ACCEL: {
- VisualServer::get_singleton()->material_set_param(_get_material(), shader_names->linear_accel_random, p_value);
- } break;
- case PARAM_RADIAL_ACCEL: {
- VisualServer::get_singleton()->material_set_param(_get_material(), shader_names->radial_accel_random, p_value);
- } break;
- case PARAM_TANGENTIAL_ACCEL: {
- VisualServer::get_singleton()->material_set_param(_get_material(), shader_names->tangent_accel_random, p_value);
- } break;
- case PARAM_DAMPING: {
- VisualServer::get_singleton()->material_set_param(_get_material(), shader_names->damping_random, p_value);
- } break;
- case PARAM_ANGLE: {
- VisualServer::get_singleton()->material_set_param(_get_material(), shader_names->initial_angle_random, p_value);
- } break;
- case PARAM_SCALE: {
- VisualServer::get_singleton()->material_set_param(_get_material(), shader_names->scale_random, p_value);
- } break;
- case PARAM_HUE_VARIATION: {
- VisualServer::get_singleton()->material_set_param(_get_material(), shader_names->hue_variation_random, p_value);
- } break;
- case PARAM_ANIM_SPEED: {
- VisualServer::get_singleton()->material_set_param(_get_material(), shader_names->anim_speed_random, p_value);
- } break;
- case PARAM_ANIM_OFFSET: {
- VisualServer::get_singleton()->material_set_param(_get_material(), shader_names->anim_offset_random, p_value);
- } break;
- }
-}
-float ParticlesMaterial::get_param_randomness(Parameter p_param) const {
-
- ERR_FAIL_INDEX_V(p_param, PARAM_MAX, 0);
-
- return randomness[p_param];
-}
-
-static void _adjust_curve_range(const Ref<Texture> &p_texture, float p_min, float p_max) {
-
- Ref<CurveTexture> curve_tex = p_texture;
- if (!curve_tex.is_valid())
- return;
-
- curve_tex->ensure_default_setup(p_min, p_max);
-}
-
-void ParticlesMaterial::set_param_texture(Parameter p_param, const Ref<Texture> &p_texture) {
-
- ERR_FAIL_INDEX(p_param, PARAM_MAX);
-
- tex_parameters[p_param] = p_texture;
-
- switch (p_param) {
- case PARAM_INITIAL_LINEAR_VELOCITY: {
- //do none for this one
- } break;
- case PARAM_ANGULAR_VELOCITY: {
- VisualServer::get_singleton()->material_set_param(_get_material(), shader_names->angular_velocity_texture, p_texture);
- _adjust_curve_range(p_texture, -360, 360);
- } break;
- case PARAM_ORBIT_VELOCITY: {
- VisualServer::get_singleton()->material_set_param(_get_material(), shader_names->orbit_velocity_texture, p_texture);
- _adjust_curve_range(p_texture, -500, 500);
- } break;
- case PARAM_LINEAR_ACCEL: {
- VisualServer::get_singleton()->material_set_param(_get_material(), shader_names->linear_accel_texture, p_texture);
- _adjust_curve_range(p_texture, -200, 200);
- } break;
- case PARAM_RADIAL_ACCEL: {
- VisualServer::get_singleton()->material_set_param(_get_material(), shader_names->radial_accel_texture, p_texture);
- _adjust_curve_range(p_texture, -200, 200);
- } break;
- case PARAM_TANGENTIAL_ACCEL: {
- VisualServer::get_singleton()->material_set_param(_get_material(), shader_names->tangent_accel_texture, p_texture);
- _adjust_curve_range(p_texture, -200, 200);
- } break;
- case PARAM_DAMPING: {
- VisualServer::get_singleton()->material_set_param(_get_material(), shader_names->damping_texture, p_texture);
- _adjust_curve_range(p_texture, 0, 100);
- } break;
- case PARAM_ANGLE: {
- VisualServer::get_singleton()->material_set_param(_get_material(), shader_names->angle_texture, p_texture);
- _adjust_curve_range(p_texture, -360, 360);
- } break;
- case PARAM_SCALE: {
- VisualServer::get_singleton()->material_set_param(_get_material(), shader_names->scale_texture, p_texture);
-
- Ref<CurveTexture> curve_tex = p_texture;
- if (curve_tex.is_valid()) {
- curve_tex->ensure_default_setup();
- }
-
- } break;
- case PARAM_HUE_VARIATION: {
- VisualServer::get_singleton()->material_set_param(_get_material(), shader_names->hue_variation_texture, p_texture);
- _adjust_curve_range(p_texture, -1, 1);
- } break;
- case PARAM_ANIM_SPEED: {
- VisualServer::get_singleton()->material_set_param(_get_material(), shader_names->anim_speed_texture, p_texture);
- _adjust_curve_range(p_texture, 0, 200);
- } break;
- case PARAM_ANIM_OFFSET: {
- VisualServer::get_singleton()->material_set_param(_get_material(), shader_names->anim_offset_texture, p_texture);
- } break;
- }
-
- _queue_shader_change();
-}
-Ref<Texture> ParticlesMaterial::get_param_texture(Parameter p_param) const {
-
- ERR_FAIL_INDEX_V(p_param, PARAM_MAX, Ref<Texture>());
-
- return tex_parameters[p_param];
-}
-
-void ParticlesMaterial::set_color(const Color &p_color) {
-
- VisualServer::get_singleton()->material_set_param(_get_material(), shader_names->color, p_color);
- color = p_color;
-}
-
-Color ParticlesMaterial::get_color() const {
-
- return color;
-}
-
-void ParticlesMaterial::set_color_ramp(const Ref<Texture> &p_texture) {
-
- color_ramp = p_texture;
- VisualServer::get_singleton()->material_set_param(_get_material(), shader_names->color_ramp, p_texture);
- _queue_shader_change();
- _change_notify();
-}
-
-Ref<Texture> ParticlesMaterial::get_color_ramp() const {
-
- return color_ramp;
-}
-
-void ParticlesMaterial::set_flag(Flags p_flag, bool p_enable) {
- ERR_FAIL_INDEX(p_flag, FLAG_MAX);
- flags[p_flag] = p_enable;
- _queue_shader_change();
- if (p_flag == FLAG_DISABLE_Z) {
- _change_notify();
- }
-}
-
-bool ParticlesMaterial::get_flag(Flags p_flag) const {
- ERR_FAIL_INDEX_V(p_flag, FLAG_MAX, false);
- return flags[p_flag];
-}
-
-void ParticlesMaterial::set_emission_shape(EmissionShape p_shape) {
-
- emission_shape = p_shape;
- _change_notify();
- _queue_shader_change();
-}
-
-void ParticlesMaterial::set_emission_sphere_radius(float p_radius) {
-
- emission_sphere_radius = p_radius;
- VisualServer::get_singleton()->material_set_param(_get_material(), shader_names->emission_sphere_radius, p_radius);
-}
-
-void ParticlesMaterial::set_emission_box_extents(Vector3 p_extents) {
-
- emission_box_extents = p_extents;
- VisualServer::get_singleton()->material_set_param(_get_material(), shader_names->emission_box_extents, p_extents);
-}
-
-void ParticlesMaterial::set_emission_point_texture(const Ref<Texture> &p_points) {
-
- emission_point_texture = p_points;
- VisualServer::get_singleton()->material_set_param(_get_material(), shader_names->emission_texture_points, p_points);
-}
-
-void ParticlesMaterial::set_emission_normal_texture(const Ref<Texture> &p_normals) {
-
- emission_normal_texture = p_normals;
- VisualServer::get_singleton()->material_set_param(_get_material(), shader_names->emission_texture_normal, p_normals);
-}
-
-void ParticlesMaterial::set_emission_color_texture(const Ref<Texture> &p_colors) {
-
- emission_color_texture = p_colors;
- VisualServer::get_singleton()->material_set_param(_get_material(), shader_names->emission_texture_color, p_colors);
- _queue_shader_change();
-}
-
-void ParticlesMaterial::set_emission_point_count(int p_count) {
-
- emission_point_count = p_count;
- VisualServer::get_singleton()->material_set_param(_get_material(), shader_names->emission_texture_point_count, p_count);
-}
-
-ParticlesMaterial::EmissionShape ParticlesMaterial::get_emission_shape() const {
-
- return emission_shape;
-}
-
-float ParticlesMaterial::get_emission_sphere_radius() const {
-
- return emission_sphere_radius;
-}
-Vector3 ParticlesMaterial::get_emission_box_extents() const {
-
- return emission_box_extents;
-}
-Ref<Texture> ParticlesMaterial::get_emission_point_texture() const {
-
- return emission_point_texture;
-}
-Ref<Texture> ParticlesMaterial::get_emission_normal_texture() const {
-
- return emission_normal_texture;
-}
-
-Ref<Texture> ParticlesMaterial::get_emission_color_texture() const {
-
- return emission_color_texture;
-}
-
-int ParticlesMaterial::get_emission_point_count() const {
-
- return emission_point_count;
-}
-
-void ParticlesMaterial::set_trail_divisor(int p_divisor) {
-
- trail_divisor = p_divisor;
- VisualServer::get_singleton()->material_set_param(_get_material(), shader_names->trail_divisor, p_divisor);
-}
-
-int ParticlesMaterial::get_trail_divisor() const {
-
- return trail_divisor;
-}
-
-void ParticlesMaterial::set_trail_size_modifier(const Ref<CurveTexture> &p_trail_size_modifier) {
-
- trail_size_modifier = p_trail_size_modifier;
-
- Ref<CurveTexture> curve = trail_size_modifier;
- if (curve.is_valid()) {
- curve->ensure_default_setup();
- }
-
- VisualServer::get_singleton()->material_set_param(_get_material(), shader_names->trail_size_modifier, curve);
- _queue_shader_change();
-}
-
-Ref<CurveTexture> ParticlesMaterial::get_trail_size_modifier() const {
-
- return trail_size_modifier;
-}
-
-void ParticlesMaterial::set_trail_color_modifier(const Ref<GradientTexture> &p_trail_color_modifier) {
-
- trail_color_modifier = p_trail_color_modifier;
- VisualServer::get_singleton()->material_set_param(_get_material(), shader_names->trail_color_modifier, p_trail_color_modifier);
- _queue_shader_change();
-}
-
-Ref<GradientTexture> ParticlesMaterial::get_trail_color_modifier() const {
-
- return trail_color_modifier;
-}
-
-void ParticlesMaterial::set_gravity(const Vector3 &p_gravity) {
-
- gravity = p_gravity;
- Vector3 gset = gravity;
- if (gset == Vector3()) {
- gset = Vector3(0, -0.000001, 0); //as gravity is used as upvector in some calculations
- }
- VisualServer::get_singleton()->material_set_param(_get_material(), shader_names->gravity, gset);
-}
-
-Vector3 ParticlesMaterial::get_gravity() const {
-
- return gravity;
-}
-
-RID ParticlesMaterial::get_shader_rid() const {
-
- ERR_FAIL_COND_V(!shader_map.has(current_key), RID());
- return shader_map[current_key].shader;
-}
-
-void ParticlesMaterial::_validate_property(PropertyInfo &property) const {
-
- if (property.name == "color" && color_ramp.is_valid()) {
- property.usage = 0;
- }
-
- if (property.name == "emission_sphere_radius" && emission_shape != EMISSION_SHAPE_SPHERE) {
- property.usage = 0;
- }
-
- if (property.name == "emission_box_extents" && emission_shape != EMISSION_SHAPE_BOX) {
- property.usage = 0;
- }
-
- if ((property.name == "emission_point_texture" || property.name == "emission_color_texture") && (emission_shape < EMISSION_SHAPE_POINTS)) {
- property.usage = 0;
- }
-
- if (property.name == "emission_normal_texture" && emission_shape != EMISSION_SHAPE_DIRECTED_POINTS) {
- property.usage = 0;
- }
-
- if (property.name == "emission_point_count" && (emission_shape != EMISSION_SHAPE_POINTS && emission_shape != EMISSION_SHAPE_DIRECTED_POINTS)) {
- property.usage = 0;
- }
-
- if (property.name.begins_with("orbit_") && !flags[FLAG_DISABLE_Z]) {
- property.usage = 0;
- }
-}
-
-Shader::Mode ParticlesMaterial::get_shader_mode() const {
-
- return Shader::MODE_PARTICLES;
-}
-
-void ParticlesMaterial::_bind_methods() {
-
- ClassDB::bind_method(D_METHOD("set_spread", "degrees"), &ParticlesMaterial::set_spread);
- ClassDB::bind_method(D_METHOD("get_spread"), &ParticlesMaterial::get_spread);
-
- ClassDB::bind_method(D_METHOD("set_flatness", "amount"), &ParticlesMaterial::set_flatness);
- ClassDB::bind_method(D_METHOD("get_flatness"), &ParticlesMaterial::get_flatness);
-
- ClassDB::bind_method(D_METHOD("set_param", "param", "value"), &ParticlesMaterial::set_param);
- ClassDB::bind_method(D_METHOD("get_param", "param"), &ParticlesMaterial::get_param);
-
- ClassDB::bind_method(D_METHOD("set_param_randomness", "param", "randomness"), &ParticlesMaterial::set_param_randomness);
- ClassDB::bind_method(D_METHOD("get_param_randomness", "param"), &ParticlesMaterial::get_param_randomness);
-
- ClassDB::bind_method(D_METHOD("set_param_texture", "param", "texture"), &ParticlesMaterial::set_param_texture);
- ClassDB::bind_method(D_METHOD("get_param_texture", "param"), &ParticlesMaterial::get_param_texture);
-
- ClassDB::bind_method(D_METHOD("set_color", "color"), &ParticlesMaterial::set_color);
- ClassDB::bind_method(D_METHOD("get_color"), &ParticlesMaterial::get_color);
-
- ClassDB::bind_method(D_METHOD("set_color_ramp", "ramp"), &ParticlesMaterial::set_color_ramp);
- ClassDB::bind_method(D_METHOD("get_color_ramp"), &ParticlesMaterial::get_color_ramp);
-
- ClassDB::bind_method(D_METHOD("set_flag", "flag", "enable"), &ParticlesMaterial::set_flag);
- ClassDB::bind_method(D_METHOD("get_flag", "flag"), &ParticlesMaterial::get_flag);
-
- ClassDB::bind_method(D_METHOD("set_emission_shape", "shape"), &ParticlesMaterial::set_emission_shape);
- ClassDB::bind_method(D_METHOD("get_emission_shape"), &ParticlesMaterial::get_emission_shape);
-
- ClassDB::bind_method(D_METHOD("set_emission_sphere_radius", "radius"), &ParticlesMaterial::set_emission_sphere_radius);
- ClassDB::bind_method(D_METHOD("get_emission_sphere_radius"), &ParticlesMaterial::get_emission_sphere_radius);
-
- ClassDB::bind_method(D_METHOD("set_emission_box_extents", "extents"), &ParticlesMaterial::set_emission_box_extents);
- ClassDB::bind_method(D_METHOD("get_emission_box_extents"), &ParticlesMaterial::get_emission_box_extents);
-
- ClassDB::bind_method(D_METHOD("set_emission_point_texture", "texture"), &ParticlesMaterial::set_emission_point_texture);
- ClassDB::bind_method(D_METHOD("get_emission_point_texture"), &ParticlesMaterial::get_emission_point_texture);
-
- ClassDB::bind_method(D_METHOD("set_emission_normal_texture", "texture"), &ParticlesMaterial::set_emission_normal_texture);
- ClassDB::bind_method(D_METHOD("get_emission_normal_texture"), &ParticlesMaterial::get_emission_normal_texture);
-
- ClassDB::bind_method(D_METHOD("set_emission_color_texture", "texture"), &ParticlesMaterial::set_emission_color_texture);
- ClassDB::bind_method(D_METHOD("get_emission_color_texture"), &ParticlesMaterial::get_emission_color_texture);
-
- ClassDB::bind_method(D_METHOD("set_emission_point_count", "point_count"), &ParticlesMaterial::set_emission_point_count);
- ClassDB::bind_method(D_METHOD("get_emission_point_count"), &ParticlesMaterial::get_emission_point_count);
-
- ClassDB::bind_method(D_METHOD("set_trail_divisor", "divisor"), &ParticlesMaterial::set_trail_divisor);
- ClassDB::bind_method(D_METHOD("get_trail_divisor"), &ParticlesMaterial::get_trail_divisor);
-
- ClassDB::bind_method(D_METHOD("set_trail_size_modifier", "texture"), &ParticlesMaterial::set_trail_size_modifier);
- ClassDB::bind_method(D_METHOD("get_trail_size_modifier"), &ParticlesMaterial::get_trail_size_modifier);
-
- ClassDB::bind_method(D_METHOD("set_trail_color_modifier", "texture"), &ParticlesMaterial::set_trail_color_modifier);
- ClassDB::bind_method(D_METHOD("get_trail_color_modifier"), &ParticlesMaterial::get_trail_color_modifier);
-
- ClassDB::bind_method(D_METHOD("get_gravity"), &ParticlesMaterial::get_gravity);
- ClassDB::bind_method(D_METHOD("set_gravity", "accel_vec"), &ParticlesMaterial::set_gravity);
-
- ADD_GROUP("Trail", "trail_");
- ADD_PROPERTY(PropertyInfo(Variant::INT, "trail_divisor", PROPERTY_HINT_RANGE, "1,1000000,1"), "set_trail_divisor", "get_trail_divisor");
- ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "trail_size_modifier", PROPERTY_HINT_RESOURCE_TYPE, "CurveTexture"), "set_trail_size_modifier", "get_trail_size_modifier");
- ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "trail_color_modifier", PROPERTY_HINT_RESOURCE_TYPE, "GradientTexture"), "set_trail_color_modifier", "get_trail_color_modifier");
- ADD_GROUP("Emission Shape", "emission_");
- ADD_PROPERTY(PropertyInfo(Variant::INT, "emission_shape", PROPERTY_HINT_ENUM, "Point,Sphere,Box,Points,Directed Points"), "set_emission_shape", "get_emission_shape");
- ADD_PROPERTY(PropertyInfo(Variant::REAL, "emission_sphere_radius", PROPERTY_HINT_RANGE, "0.01,128,0.01,or_greater"), "set_emission_sphere_radius", "get_emission_sphere_radius");
- ADD_PROPERTY(PropertyInfo(Variant::VECTOR3, "emission_box_extents"), "set_emission_box_extents", "get_emission_box_extents");
- ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "emission_point_texture", PROPERTY_HINT_RESOURCE_TYPE, "Texture"), "set_emission_point_texture", "get_emission_point_texture");
- ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "emission_normal_texture", PROPERTY_HINT_RESOURCE_TYPE, "Texture"), "set_emission_normal_texture", "get_emission_normal_texture");
- ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "emission_color_texture", PROPERTY_HINT_RESOURCE_TYPE, "Texture"), "set_emission_color_texture", "get_emission_color_texture");
- ADD_PROPERTY(PropertyInfo(Variant::INT, "emission_point_count", PROPERTY_HINT_RANGE, "0,1000000,1"), "set_emission_point_count", "get_emission_point_count");
- ADD_GROUP("Flags", "flag_");
- ADD_PROPERTYI(PropertyInfo(Variant::BOOL, "flag_align_y"), "set_flag", "get_flag", FLAG_ALIGN_Y_TO_VELOCITY);
- ADD_PROPERTYI(PropertyInfo(Variant::BOOL, "flag_rotate_y"), "set_flag", "get_flag", FLAG_ROTATE_Y);
- ADD_PROPERTYI(PropertyInfo(Variant::BOOL, "flag_disable_z"), "set_flag", "get_flag", FLAG_DISABLE_Z);
- ADD_GROUP("Spread", "");
- ADD_PROPERTY(PropertyInfo(Variant::REAL, "spread", PROPERTY_HINT_RANGE, "0,180,0.01"), "set_spread", "get_spread");
- ADD_PROPERTY(PropertyInfo(Variant::REAL, "flatness", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_flatness", "get_flatness");
- ADD_GROUP("Gravity", "");
- ADD_PROPERTY(PropertyInfo(Variant::VECTOR3, "gravity"), "set_gravity", "get_gravity");
- ADD_GROUP("Initial Velocity", "initial_");
- ADD_PROPERTYI(PropertyInfo(Variant::REAL, "initial_velocity", PROPERTY_HINT_RANGE, "0,1000,0.01,or_greater"), "set_param", "get_param", PARAM_INITIAL_LINEAR_VELOCITY);
- ADD_PROPERTYI(PropertyInfo(Variant::REAL, "initial_velocity_random", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_param_randomness", "get_param_randomness", PARAM_INITIAL_LINEAR_VELOCITY);
- ADD_GROUP("Angular Velocity", "angular_");
- ADD_PROPERTYI(PropertyInfo(Variant::REAL, "angular_velocity", PROPERTY_HINT_RANGE, "-360,360,0.01"), "set_param", "get_param", PARAM_ANGULAR_VELOCITY);
- ADD_PROPERTYI(PropertyInfo(Variant::REAL, "angular_velocity_random", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_param_randomness", "get_param_randomness", PARAM_ANGULAR_VELOCITY);
- ADD_PROPERTYI(PropertyInfo(Variant::OBJECT, "angular_velocity_curve", PROPERTY_HINT_RESOURCE_TYPE, "CurveTexture"), "set_param_texture", "get_param_texture", PARAM_ANGULAR_VELOCITY);
- ADD_GROUP("Orbit Velocity", "orbit_");
- ADD_PROPERTYI(PropertyInfo(Variant::REAL, "orbit_velocity", PROPERTY_HINT_RANGE, "-1000,1000,0.01,or_lesser,or_greater"), "set_param", "get_param", PARAM_ORBIT_VELOCITY);
- ADD_PROPERTYI(PropertyInfo(Variant::REAL, "orbit_velocity_random", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_param_randomness", "get_param_randomness", PARAM_ORBIT_VELOCITY);
- ADD_PROPERTYI(PropertyInfo(Variant::OBJECT, "orbit_velocity_curve", PROPERTY_HINT_RESOURCE_TYPE, "CurveTexture"), "set_param_texture", "get_param_texture", PARAM_ORBIT_VELOCITY);
- ADD_GROUP("Linear Accel", "linear_");
- ADD_PROPERTYI(PropertyInfo(Variant::REAL, "linear_accel", PROPERTY_HINT_RANGE, "-100,100,0.01,or_lesser,or_greater"), "set_param", "get_param", PARAM_LINEAR_ACCEL);
- ADD_PROPERTYI(PropertyInfo(Variant::REAL, "linear_accel_random", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_param_randomness", "get_param_randomness", PARAM_LINEAR_ACCEL);
- ADD_PROPERTYI(PropertyInfo(Variant::OBJECT, "linear_accel_curve", PROPERTY_HINT_RESOURCE_TYPE, "CurveTexture"), "set_param_texture", "get_param_texture", PARAM_LINEAR_ACCEL);
- ADD_GROUP("Radial Accel", "radial_");
- ADD_PROPERTYI(PropertyInfo(Variant::REAL, "radial_accel", PROPERTY_HINT_RANGE, "-100,100,0.01,or_lesser,or_greater"), "set_param", "get_param", PARAM_RADIAL_ACCEL);
- ADD_PROPERTYI(PropertyInfo(Variant::REAL, "radial_accel_random", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_param_randomness", "get_param_randomness", PARAM_RADIAL_ACCEL);
- ADD_PROPERTYI(PropertyInfo(Variant::OBJECT, "radial_accel_curve", PROPERTY_HINT_RESOURCE_TYPE, "CurveTexture"), "set_param_texture", "get_param_texture", PARAM_RADIAL_ACCEL);
- ADD_GROUP("Tangential Accel", "tangential_");
- ADD_PROPERTYI(PropertyInfo(Variant::REAL, "tangential_accel", PROPERTY_HINT_RANGE, "-100,100,0.01,or_lesser,or_greater"), "set_param", "get_param", PARAM_TANGENTIAL_ACCEL);
- ADD_PROPERTYI(PropertyInfo(Variant::REAL, "tangential_accel_random", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_param_randomness", "get_param_randomness", PARAM_TANGENTIAL_ACCEL);
- ADD_PROPERTYI(PropertyInfo(Variant::OBJECT, "tangential_accel_curve", PROPERTY_HINT_RESOURCE_TYPE, "CurveTexture"), "set_param_texture", "get_param_texture", PARAM_TANGENTIAL_ACCEL);
- ADD_GROUP("Damping", "");
- ADD_PROPERTYI(PropertyInfo(Variant::REAL, "damping", PROPERTY_HINT_RANGE, "0,100,0.01,or_greater"), "set_param", "get_param", PARAM_DAMPING);
- ADD_PROPERTYI(PropertyInfo(Variant::REAL, "damping_random", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_param_randomness", "get_param_randomness", PARAM_DAMPING);
- ADD_PROPERTYI(PropertyInfo(Variant::OBJECT, "damping_curve", PROPERTY_HINT_RESOURCE_TYPE, "CurveTexture"), "set_param_texture", "get_param_texture", PARAM_DAMPING);
- ADD_GROUP("Angle", "");
- ADD_PROPERTYI(PropertyInfo(Variant::REAL, "angle", PROPERTY_HINT_RANGE, "-720,720,0.1,or_lesser,or_greater"), "set_param", "get_param", PARAM_ANGLE);
- ADD_PROPERTYI(PropertyInfo(Variant::REAL, "angle_random", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_param_randomness", "get_param_randomness", PARAM_ANGLE);
- ADD_PROPERTYI(PropertyInfo(Variant::OBJECT, "angle_curve", PROPERTY_HINT_RESOURCE_TYPE, "CurveTexture"), "set_param_texture", "get_param_texture", PARAM_ANGLE);
- ADD_GROUP("Scale", "");
- ADD_PROPERTYI(PropertyInfo(Variant::REAL, "scale", PROPERTY_HINT_RANGE, "0,1000,0.01,or_greater"), "set_param", "get_param", PARAM_SCALE);
- ADD_PROPERTYI(PropertyInfo(Variant::REAL, "scale_random", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_param_randomness", "get_param_randomness", PARAM_SCALE);
- ADD_PROPERTYI(PropertyInfo(Variant::OBJECT, "scale_curve", PROPERTY_HINT_RESOURCE_TYPE, "CurveTexture"), "set_param_texture", "get_param_texture", PARAM_SCALE);
- ADD_GROUP("Color", "");
- ADD_PROPERTY(PropertyInfo(Variant::COLOR, "color"), "set_color", "get_color");
- ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "color_ramp", PROPERTY_HINT_RESOURCE_TYPE, "GradientTexture"), "set_color_ramp", "get_color_ramp");
-
- ADD_GROUP("Hue Variation", "hue_");
- ADD_PROPERTYI(PropertyInfo(Variant::REAL, "hue_variation", PROPERTY_HINT_RANGE, "-1,1,0.1"), "set_param", "get_param", PARAM_HUE_VARIATION);
- ADD_PROPERTYI(PropertyInfo(Variant::REAL, "hue_variation_random", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_param_randomness", "get_param_randomness", PARAM_HUE_VARIATION);
- ADD_PROPERTYI(PropertyInfo(Variant::OBJECT, "hue_variation_curve", PROPERTY_HINT_RESOURCE_TYPE, "CurveTexture"), "set_param_texture", "get_param_texture", PARAM_HUE_VARIATION);
- ADD_GROUP("Animation", "anim_");
- ADD_PROPERTYI(PropertyInfo(Variant::REAL, "anim_speed", PROPERTY_HINT_RANGE, "0,128,0.01,or_greater"), "set_param", "get_param", PARAM_ANIM_SPEED);
- ADD_PROPERTYI(PropertyInfo(Variant::REAL, "anim_speed_random", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_param_randomness", "get_param_randomness", PARAM_ANIM_SPEED);
- ADD_PROPERTYI(PropertyInfo(Variant::OBJECT, "anim_speed_curve", PROPERTY_HINT_RESOURCE_TYPE, "CurveTexture"), "set_param_texture", "get_param_texture", PARAM_ANIM_SPEED);
- ADD_PROPERTYI(PropertyInfo(Variant::REAL, "anim_offset", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_param", "get_param", PARAM_ANIM_OFFSET);
- ADD_PROPERTYI(PropertyInfo(Variant::REAL, "anim_offset_random", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_param_randomness", "get_param_randomness", PARAM_ANIM_OFFSET);
- ADD_PROPERTYI(PropertyInfo(Variant::OBJECT, "anim_offset_curve", PROPERTY_HINT_RESOURCE_TYPE, "CurveTexture"), "set_param_texture", "get_param_texture", PARAM_ANIM_OFFSET);
- ADD_PROPERTYI(PropertyInfo(Variant::BOOL, "anim_loop"), "set_flag", "get_flag", FLAG_ANIM_LOOP);
-
- BIND_ENUM_CONSTANT(PARAM_INITIAL_LINEAR_VELOCITY);
- BIND_ENUM_CONSTANT(PARAM_ANGULAR_VELOCITY);
- BIND_ENUM_CONSTANT(PARAM_ORBIT_VELOCITY);
- BIND_ENUM_CONSTANT(PARAM_LINEAR_ACCEL);
- BIND_ENUM_CONSTANT(PARAM_RADIAL_ACCEL);
- BIND_ENUM_CONSTANT(PARAM_TANGENTIAL_ACCEL);
- BIND_ENUM_CONSTANT(PARAM_DAMPING);
- BIND_ENUM_CONSTANT(PARAM_ANGLE);
- BIND_ENUM_CONSTANT(PARAM_SCALE);
- BIND_ENUM_CONSTANT(PARAM_HUE_VARIATION);
- BIND_ENUM_CONSTANT(PARAM_ANIM_SPEED);
- BIND_ENUM_CONSTANT(PARAM_ANIM_OFFSET);
- BIND_ENUM_CONSTANT(PARAM_MAX);
-
- BIND_ENUM_CONSTANT(FLAG_ALIGN_Y_TO_VELOCITY);
- BIND_ENUM_CONSTANT(FLAG_ROTATE_Y);
- BIND_ENUM_CONSTANT(FLAG_MAX);
-
- BIND_ENUM_CONSTANT(EMISSION_SHAPE_POINT);
- BIND_ENUM_CONSTANT(EMISSION_SHAPE_SPHERE);
- BIND_ENUM_CONSTANT(EMISSION_SHAPE_BOX);
- BIND_ENUM_CONSTANT(EMISSION_SHAPE_POINTS);
- BIND_ENUM_CONSTANT(EMISSION_SHAPE_DIRECTED_POINTS);
-}
-
-ParticlesMaterial::ParticlesMaterial() :
- element(this) {
-
- set_spread(45);
- set_flatness(0);
- set_param(PARAM_INITIAL_LINEAR_VELOCITY, 1);
- set_param(PARAM_ORBIT_VELOCITY, 0);
- set_param(PARAM_LINEAR_ACCEL, 0);
- set_param(PARAM_RADIAL_ACCEL, 0);
- set_param(PARAM_TANGENTIAL_ACCEL, 0);
- set_param(PARAM_DAMPING, 0);
- set_param(PARAM_ANGLE, 0);
- set_param(PARAM_SCALE, 1);
- set_param(PARAM_HUE_VARIATION, 0);
- set_param(PARAM_ANIM_SPEED, 0);
- set_param(PARAM_ANIM_OFFSET, 0);
- set_emission_shape(EMISSION_SHAPE_POINT);
- set_emission_sphere_radius(1);
- set_emission_box_extents(Vector3(1, 1, 1));
- set_trail_divisor(1);
- set_gravity(Vector3(0, -9.8, 0));
- emission_point_count = 1;
-
- for (int i = 0; i < PARAM_MAX; i++) {
- set_param_randomness(Parameter(i), 0);
- }
-
- for (int i = 0; i < FLAG_MAX; i++) {
- flags[i] = false;
- }
-
- set_color(Color(1, 1, 1, 1));
-
- current_key.key = 0;
- current_key.invalid_key = 1;
-
- _queue_shader_change();
-}
-
-ParticlesMaterial::~ParticlesMaterial() {
-
- if (material_mutex)
- material_mutex->lock();
-
- if (shader_map.has(current_key)) {
- shader_map[current_key].users--;
- if (shader_map[current_key].users == 0) {
- //deallocate shader, as it's no longer in use
- VS::get_singleton()->free(shader_map[current_key].shader);
- shader_map.erase(current_key);
- }
-
- VS::get_singleton()->material_set_shader(_get_material(), RID());
- }
-
- if (material_mutex)
- material_mutex->unlock();
-}
diff --git a/scene/3d/particles.h b/scene/3d/particles.h
index 17e21c6cee..72241c5c89 100644
--- a/scene/3d/particles.h
+++ b/scene/3d/particles.h
@@ -28,12 +28,11 @@
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
-#ifndef VISUALINSTANCEPARTICLES_H
-#define VISUALINSTANCEPARTICLES_H
+#ifndef PARTICLES_H
+#define PARTICLES_H
-#include "rid.h"
+#include "core/rid.h"
#include "scene/3d/visual_instance.h"
-#include "scene/main/timer.h"
#include "scene/resources/material.h"
/**
@@ -135,269 +134,4 @@ public:
VARIANT_ENUM_CAST(Particles::DrawOrder)
-class ParticlesMaterial : public Material {
-
- GDCLASS(ParticlesMaterial, Material)
-
-public:
- enum Parameter {
-
- PARAM_INITIAL_LINEAR_VELOCITY,
- PARAM_ANGULAR_VELOCITY,
- PARAM_ORBIT_VELOCITY,
- PARAM_LINEAR_ACCEL,
- PARAM_RADIAL_ACCEL,
- PARAM_TANGENTIAL_ACCEL,
- PARAM_DAMPING,
- PARAM_ANGLE,
- PARAM_SCALE,
- PARAM_HUE_VARIATION,
- PARAM_ANIM_SPEED,
- PARAM_ANIM_OFFSET,
- PARAM_MAX
- };
-
- enum Flags {
- FLAG_ALIGN_Y_TO_VELOCITY,
- FLAG_ROTATE_Y,
- FLAG_DISABLE_Z,
- FLAG_ANIM_LOOP,
- FLAG_MAX
- };
-
- enum EmissionShape {
- EMISSION_SHAPE_POINT,
- EMISSION_SHAPE_SPHERE,
- EMISSION_SHAPE_BOX,
- EMISSION_SHAPE_POINTS,
- EMISSION_SHAPE_DIRECTED_POINTS,
- };
-
-private:
- union MaterialKey {
-
- struct {
- uint32_t texture_mask : 16;
- uint32_t texture_color : 1;
- uint32_t flags : 4;
- uint32_t emission_shape : 2;
- uint32_t trail_size_texture : 1;
- uint32_t trail_color_texture : 1;
- uint32_t invalid_key : 1;
- uint32_t has_emission_color : 1;
- };
-
- uint32_t key;
-
- bool operator<(const MaterialKey &p_key) const {
- return key < p_key.key;
- }
- };
-
- struct ShaderData {
- RID shader;
- int users;
- };
-
- static Map<MaterialKey, ShaderData> shader_map;
-
- MaterialKey current_key;
-
- _FORCE_INLINE_ MaterialKey _compute_key() const {
-
- MaterialKey mk;
- mk.key = 0;
- for (int i = 0; i < PARAM_MAX; i++) {
- if (tex_parameters[i].is_valid()) {
- mk.texture_mask |= (1 << i);
- }
- }
- for (int i = 0; i < FLAG_MAX; i++) {
- if (flags[i]) {
- mk.flags |= (1 << i);
- }
- }
-
- mk.texture_color = color_ramp.is_valid() ? 1 : 0;
- mk.emission_shape = emission_shape;
- mk.trail_color_texture = trail_color_modifier.is_valid() ? 1 : 0;
- mk.trail_size_texture = trail_size_modifier.is_valid() ? 1 : 0;
- mk.has_emission_color = emission_shape >= EMISSION_SHAPE_POINTS && emission_color_texture.is_valid();
-
- return mk;
- }
-
- static Mutex *material_mutex;
- static SelfList<ParticlesMaterial>::List dirty_materials;
-
- struct ShaderNames {
- StringName spread;
- StringName flatness;
- StringName initial_linear_velocity;
- StringName initial_angle;
- StringName angular_velocity;
- StringName orbit_velocity;
- StringName linear_accel;
- StringName radial_accel;
- StringName tangent_accel;
- StringName damping;
- StringName scale;
- StringName hue_variation;
- StringName anim_speed;
- StringName anim_offset;
-
- StringName initial_linear_velocity_random;
- StringName initial_angle_random;
- StringName angular_velocity_random;
- StringName orbit_velocity_random;
- StringName linear_accel_random;
- StringName radial_accel_random;
- StringName tangent_accel_random;
- StringName damping_random;
- StringName scale_random;
- StringName hue_variation_random;
- StringName anim_speed_random;
- StringName anim_offset_random;
-
- StringName angle_texture;
- StringName angular_velocity_texture;
- StringName orbit_velocity_texture;
- StringName linear_accel_texture;
- StringName radial_accel_texture;
- StringName tangent_accel_texture;
- StringName damping_texture;
- StringName scale_texture;
- StringName hue_variation_texture;
- StringName anim_speed_texture;
- StringName anim_offset_texture;
-
- StringName color;
- StringName color_ramp;
-
- StringName emission_sphere_radius;
- StringName emission_box_extents;
- StringName emission_texture_point_count;
- StringName emission_texture_points;
- StringName emission_texture_normal;
- StringName emission_texture_color;
-
- StringName trail_divisor;
- StringName trail_size_modifier;
- StringName trail_color_modifier;
-
- StringName gravity;
- };
-
- static ShaderNames *shader_names;
-
- SelfList<ParticlesMaterial> element;
-
- void _update_shader();
- _FORCE_INLINE_ void _queue_shader_change();
- _FORCE_INLINE_ bool _is_shader_dirty() const;
-
- float spread;
- float flatness;
-
- float parameters[PARAM_MAX];
- float randomness[PARAM_MAX];
-
- Ref<Texture> tex_parameters[PARAM_MAX];
- Color color;
- Ref<Texture> color_ramp;
-
- bool flags[FLAG_MAX];
-
- EmissionShape emission_shape;
- float emission_sphere_radius;
- Vector3 emission_box_extents;
- Ref<Texture> emission_point_texture;
- Ref<Texture> emission_normal_texture;
- Ref<Texture> emission_color_texture;
- int emission_point_count;
-
- bool anim_loop;
-
- int trail_divisor;
-
- Ref<CurveTexture> trail_size_modifier;
- Ref<GradientTexture> trail_color_modifier;
-
- Vector3 gravity;
-
- //do not save emission points here
-
-protected:
- static void _bind_methods();
- virtual void _validate_property(PropertyInfo &property) const;
-
-public:
- void set_spread(float p_spread);
- float get_spread() const;
-
- void set_flatness(float p_flatness);
- float get_flatness() const;
-
- void set_param(Parameter p_param, float p_value);
- float get_param(Parameter p_param) const;
-
- void set_param_randomness(Parameter p_param, float p_value);
- float get_param_randomness(Parameter p_param) const;
-
- void set_param_texture(Parameter p_param, const Ref<Texture> &p_texture);
- Ref<Texture> get_param_texture(Parameter p_param) const;
-
- void set_color(const Color &p_color);
- Color get_color() const;
-
- void set_color_ramp(const Ref<Texture> &p_texture);
- Ref<Texture> get_color_ramp() const;
-
- void set_flag(Flags p_flag, bool p_enable);
- bool get_flag(Flags p_flag) const;
-
- void set_emission_shape(EmissionShape p_shape);
- void set_emission_sphere_radius(float p_radius);
- void set_emission_box_extents(Vector3 p_extents);
- void set_emission_point_texture(const Ref<Texture> &p_points);
- void set_emission_normal_texture(const Ref<Texture> &p_normals);
- void set_emission_color_texture(const Ref<Texture> &p_colors);
- void set_emission_point_count(int p_count);
-
- EmissionShape get_emission_shape() const;
- float get_emission_sphere_radius() const;
- Vector3 get_emission_box_extents() const;
- Ref<Texture> get_emission_point_texture() const;
- Ref<Texture> get_emission_normal_texture() const;
- Ref<Texture> get_emission_color_texture() const;
- int get_emission_point_count() const;
-
- void set_trail_divisor(int p_divisor);
- int get_trail_divisor() const;
-
- void set_trail_size_modifier(const Ref<CurveTexture> &p_trail_size_modifier);
- Ref<CurveTexture> get_trail_size_modifier() const;
-
- void set_trail_color_modifier(const Ref<GradientTexture> &p_trail_color_modifier);
- Ref<GradientTexture> get_trail_color_modifier() const;
-
- void set_gravity(const Vector3 &p_gravity);
- Vector3 get_gravity() const;
-
- static void init_shaders();
- static void finish_shaders();
- static void flush_changes();
-
- RID get_shader_rid() const;
-
- virtual Shader::Mode get_shader_mode() const;
-
- ParticlesMaterial();
- ~ParticlesMaterial();
-};
-
-VARIANT_ENUM_CAST(ParticlesMaterial::Parameter)
-VARIANT_ENUM_CAST(ParticlesMaterial::Flags)
-VARIANT_ENUM_CAST(ParticlesMaterial::EmissionShape)
-
-#endif
+#endif // PARTICLES_H
diff --git a/scene/3d/path.cpp b/scene/3d/path.cpp
index 9acaa15641..e37efa0e8a 100644
--- a/scene/3d/path.cpp
+++ b/scene/3d/path.cpp
@@ -30,7 +30,7 @@
#include "path.h"
-#include "engine.h"
+#include "core/engine.h"
#include "scene/scene_string_names.h"
void Path::_notification(int p_what) {
diff --git a/scene/3d/physics_body.cpp b/scene/3d/physics_body.cpp
index 2df6ef7c8a..0fb0869979 100644
--- a/scene/3d/physics_body.cpp
+++ b/scene/3d/physics_body.cpp
@@ -31,8 +31,8 @@
#include "physics_body.h"
#include "core/core_string_names.h"
-#include "engine.h"
-#include "method_bind_ext.gen.inc"
+#include "core/engine.h"
+#include "core/method_bind_ext.gen.inc"
#include "scene/scene_string_names.h"
#ifdef TOOLS_ENABLED
@@ -40,17 +40,6 @@
#endif
void PhysicsBody::_notification(int p_what) {
-
- /*
- switch(p_what) {
-
- case NOTIFICATION_TRANSFORM_CHANGED: {
-
- PhysicsServer::get_singleton()->body_set_state(get_rid(),PhysicsServer::BODY_STATE_TRANSFORM,get_global_transform());
-
- } break;
- }
- */
}
Vector3 PhysicsBody::get_linear_velocity() const {
@@ -182,7 +171,11 @@ PhysicsBody::PhysicsBody(PhysicsServer::BodyMode p_mode) :
#ifndef DISABLE_DEPRECATED
void StaticBody::set_friction(real_t p_friction) {
- ERR_EXPLAIN("The method set_friction has been deprecated and will be removed in the future, use physical material")
+ if (p_friction == 1.0) { // default value, don't create an override for that
+ return;
+ }
+
+ ERR_EXPLAIN("The method set_friction has been deprecated and will be removed in the future, use physics material instead.")
WARN_DEPRECATED
ERR_FAIL_COND(p_friction < 0 || p_friction > 1);
@@ -191,13 +184,12 @@ void StaticBody::set_friction(real_t p_friction) {
physics_material_override.instance();
set_physics_material_override(physics_material_override);
}
-
physics_material_override->set_friction(p_friction);
}
real_t StaticBody::get_friction() const {
- ERR_EXPLAIN("The method get_friction has been deprecated and will be removed in the future, use physical material")
+ ERR_EXPLAIN("The method get_friction has been deprecated and will be removed in the future, use physics material instead.")
WARN_DEPRECATED
if (physics_material_override.is_null()) {
@@ -209,7 +201,11 @@ real_t StaticBody::get_friction() const {
void StaticBody::set_bounce(real_t p_bounce) {
- ERR_EXPLAIN("The method set_bounce has been deprecated and will be removed in the future, use physical material")
+ if (p_bounce == 0.0) { // default value, don't create an override for that
+ return;
+ }
+
+ ERR_EXPLAIN("The method set_bounce has been deprecated and will be removed in the future, use physics material instead.")
WARN_DEPRECATED
ERR_FAIL_COND(p_bounce < 0 || p_bounce > 1);
@@ -223,7 +219,7 @@ void StaticBody::set_bounce(real_t p_bounce) {
real_t StaticBody::get_bounce() const {
- ERR_EXPLAIN("The method get_bounce has been deprecated and will be removed in the future, use physical material")
+ ERR_EXPLAIN("The method get_bounce has been deprecated and will be removed in the future, use physics material instead.")
WARN_DEPRECATED
if (physics_material_override.is_null()) {
@@ -297,10 +293,10 @@ void StaticBody::_bind_methods() {
ClassDB::bind_method(D_METHOD("remove_collision_exception_with", "body"), &PhysicsBody::remove_collision_exception_with);
#ifndef DISABLE_DEPRECATED
- ADD_PROPERTY(PropertyInfo(Variant::REAL, "friction", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_friction", "get_friction");
- ADD_PROPERTY(PropertyInfo(Variant::REAL, "bounce", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_bounce", "get_bounce");
+ ADD_PROPERTYNO(PropertyInfo(Variant::REAL, "friction", PROPERTY_HINT_RANGE, "0,1,0.01", 0), "set_friction", "get_friction");
+ ADD_PROPERTYNZ(PropertyInfo(Variant::REAL, "bounce", PROPERTY_HINT_RANGE, "0,1,0.01", 0), "set_bounce", "get_bounce");
#endif // DISABLE_DEPRECATED
- ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "physics_material_override", PROPERTY_HINT_RESOURCE_TYPE, "PhysicsMaterial"), "set_physics_material_override", "get_physics_material_override");
+ ADD_PROPERTYNZ(PropertyInfo(Variant::OBJECT, "physics_material_override", PROPERTY_HINT_RESOURCE_TYPE, "PhysicsMaterial"), "set_physics_material_override", "get_physics_material_override");
ADD_PROPERTY(PropertyInfo(Variant::VECTOR3, "constant_linear_velocity"), "set_constant_linear_velocity", "get_constant_linear_velocity");
ADD_PROPERTY(PropertyInfo(Variant::VECTOR3, "constant_angular_velocity"), "set_constant_angular_velocity", "get_constant_angular_velocity");
}
@@ -419,7 +415,7 @@ void RigidBody::_body_inout(int p_status, ObjectID p_instance, int p_body_shape,
node->disconnect(SceneStringNames::get_singleton()->tree_entered, this, SceneStringNames::get_singleton()->_body_enter_tree);
node->disconnect(SceneStringNames::get_singleton()->tree_exiting, this, SceneStringNames::get_singleton()->_body_exit_tree);
if (in_tree)
- emit_signal(SceneStringNames::get_singleton()->body_exited, obj);
+ emit_signal(SceneStringNames::get_singleton()->body_exited, node);
}
contact_monitor->body_map.erase(E);
@@ -618,8 +614,13 @@ real_t RigidBody::get_weight() const {
#ifndef DISABLE_DEPRECATED
void RigidBody::set_friction(real_t p_friction) {
- ERR_EXPLAIN("The method set_friction has been deprecated and will be removed in the future, use physical material")
+ if (p_friction == 1.0) { // default value, don't create an override for that
+ return;
+ }
+
+ ERR_EXPLAIN("The method set_friction has been deprecated and will be removed in the future, use physics material instead.")
WARN_DEPRECATED
+
ERR_FAIL_COND(p_friction < 0 || p_friction > 1);
if (physics_material_override.is_null()) {
@@ -630,8 +631,9 @@ void RigidBody::set_friction(real_t p_friction) {
}
real_t RigidBody::get_friction() const {
- ERR_EXPLAIN("The method get_friction has been deprecated and will be removed in the future, use physical material")
+ ERR_EXPLAIN("The method get_friction has been deprecated and will be removed in the future, use physics material instead.")
WARN_DEPRECATED
+
if (physics_material_override.is_null()) {
return 1;
}
@@ -640,8 +642,14 @@ real_t RigidBody::get_friction() const {
}
void RigidBody::set_bounce(real_t p_bounce) {
- ERR_EXPLAIN("The method set_bounce has been deprecated and will be removed in the future, use physical material")
+
+ if (p_bounce == 0.0) { // default value, don't create an override for that
+ return;
+ }
+
+ ERR_EXPLAIN("The method set_bounce has been deprecated and will be removed in the future, use physics material instead.")
WARN_DEPRECATED
+
ERR_FAIL_COND(p_bounce < 0 || p_bounce > 1);
if (physics_material_override.is_null()) {
@@ -651,7 +659,7 @@ void RigidBody::set_bounce(real_t p_bounce) {
physics_material_override->set_bounce(p_bounce);
}
real_t RigidBody::get_bounce() const {
- ERR_EXPLAIN("The method get_bounce has been deprecated and will be removed in the future, use physical material")
+ ERR_EXPLAIN("The method get_bounce has been deprecated and will be removed in the future, use physics material instead.")
WARN_DEPRECATED
if (physics_material_override.is_null()) {
return 0;
@@ -998,10 +1006,10 @@ void RigidBody::_bind_methods() {
ADD_PROPERTY(PropertyInfo(Variant::REAL, "mass", PROPERTY_HINT_EXP_RANGE, "0.01,65535,0.01"), "set_mass", "get_mass");
ADD_PROPERTY(PropertyInfo(Variant::REAL, "weight", PROPERTY_HINT_EXP_RANGE, "0.01,65535,0.01", PROPERTY_USAGE_EDITOR), "set_weight", "get_weight");
#ifndef DISABLE_DEPRECATED
- ADD_PROPERTY(PropertyInfo(Variant::REAL, "friction", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_friction", "get_friction");
- ADD_PROPERTY(PropertyInfo(Variant::REAL, "bounce", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_bounce", "get_bounce");
+ ADD_PROPERTYNO(PropertyInfo(Variant::REAL, "friction", PROPERTY_HINT_RANGE, "0,1,0.01", 0), "set_friction", "get_friction");
+ ADD_PROPERTYNZ(PropertyInfo(Variant::REAL, "bounce", PROPERTY_HINT_RANGE, "0,1,0.01", 0), "set_bounce", "get_bounce");
#endif // DISABLE_DEPRECATED
- ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "physics_material_override", PROPERTY_HINT_RESOURCE_TYPE, "PhysicsMaterial"), "set_physics_material_override", "get_physics_material_override");
+ ADD_PROPERTYNZ(PropertyInfo(Variant::OBJECT, "physics_material_override", PROPERTY_HINT_RESOURCE_TYPE, "PhysicsMaterial"), "set_physics_material_override", "get_physics_material_override");
ADD_PROPERTY(PropertyInfo(Variant::REAL, "gravity_scale", PROPERTY_HINT_RANGE, "-128,128,0.01"), "set_gravity_scale", "get_gravity_scale");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "custom_integrator"), "set_use_custom_integrator", "is_using_custom_integrator");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "continuous_cd"), "set_use_continuous_collision_detection", "is_using_continuous_collision_detection");
@@ -1023,10 +1031,10 @@ void RigidBody::_bind_methods() {
ADD_PROPERTY(PropertyInfo(Variant::VECTOR3, "angular_velocity"), "set_angular_velocity", "get_angular_velocity");
ADD_PROPERTY(PropertyInfo(Variant::REAL, "angular_damp", PROPERTY_HINT_RANGE, "-1,128,0.01"), "set_angular_damp", "get_angular_damp");
- ADD_SIGNAL(MethodInfo("body_shape_entered", PropertyInfo(Variant::INT, "body_id"), PropertyInfo(Variant::OBJECT, "body"), PropertyInfo(Variant::INT, "body_shape"), PropertyInfo(Variant::INT, "local_shape")));
- ADD_SIGNAL(MethodInfo("body_shape_exited", PropertyInfo(Variant::INT, "body_id"), PropertyInfo(Variant::OBJECT, "body"), PropertyInfo(Variant::INT, "body_shape"), PropertyInfo(Variant::INT, "local_shape")));
- ADD_SIGNAL(MethodInfo("body_entered", PropertyInfo(Variant::OBJECT, "body")));
- ADD_SIGNAL(MethodInfo("body_exited", PropertyInfo(Variant::OBJECT, "body")));
+ ADD_SIGNAL(MethodInfo("body_shape_entered", PropertyInfo(Variant::INT, "body_id"), PropertyInfo(Variant::OBJECT, "body", PROPERTY_HINT_RESOURCE_TYPE, "Node"), PropertyInfo(Variant::INT, "body_shape"), PropertyInfo(Variant::INT, "local_shape")));
+ ADD_SIGNAL(MethodInfo("body_shape_exited", PropertyInfo(Variant::INT, "body_id"), PropertyInfo(Variant::OBJECT, "body", PROPERTY_HINT_RESOURCE_TYPE, "Node"), PropertyInfo(Variant::INT, "body_shape"), PropertyInfo(Variant::INT, "local_shape")));
+ ADD_SIGNAL(MethodInfo("body_entered", PropertyInfo(Variant::OBJECT, "body", PROPERTY_HINT_RESOURCE_TYPE, "Node")));
+ ADD_SIGNAL(MethodInfo("body_exited", PropertyInfo(Variant::OBJECT, "body", PROPERTY_HINT_RESOURCE_TYPE, "Node")));
ADD_SIGNAL(MethodInfo("sleeping_state_changed"));
BIND_ENUM_CONSTANT(MODE_RIGID);
@@ -2279,6 +2287,8 @@ void PhysicalBone::_reload_joint() {
}
} break;
+ case JOINT_TYPE_NONE: {
+ } break;
}
}
@@ -2334,6 +2344,8 @@ void PhysicalBone::set_joint_type(JointType p_joint_type) {
case JOINT_TYPE_6DOF:
joint_data = memnew(SixDOFJointData);
break;
+ case JOINT_TYPE_NONE:
+ break;
}
_reload_joint();
@@ -2497,12 +2509,12 @@ PhysicalBone::PhysicalBone() :
gizmo_move_joint(false),
#endif
joint_data(NULL),
+ parent_skeleton(NULL),
static_body(false),
- simulate_physics(false),
_internal_static_body(false),
+ simulate_physics(false),
_internal_simulate_physics(false),
bone_id(-1),
- parent_skeleton(NULL),
bone_name(""),
bounce(0),
mass(1),
diff --git a/scene/3d/physics_body.h b/scene/3d/physics_body.h
index c4db41f577..ca48b51ffb 100644
--- a/scene/3d/physics_body.h
+++ b/scene/3d/physics_body.h
@@ -31,11 +31,11 @@
#ifndef PHYSICS_BODY__H
#define PHYSICS_BODY__H
+#include "core/vset.h"
#include "scene/3d/collision_object.h"
#include "scene/resources/physics_material.h"
#include "servers/physics_server.h"
#include "skeleton.h"
-#include "vset.h"
class PhysicsBody : public CollisionObject {
diff --git a/scene/3d/portal.cpp b/scene/3d/portal.cpp
index d16d9ed7c5..137338d79e 100644
--- a/scene/3d/portal.cpp
+++ b/scene/3d/portal.cpp
@@ -29,7 +29,7 @@
/*************************************************************************/
#include "portal.h"
-#include "project_settings.h"
+#include "core/project_settings.h"
#include "scene/resources/surface_tool.h"
#include "servers/visual_server.h"
diff --git a/scene/3d/proximity_group.cpp b/scene/3d/proximity_group.cpp
index 101d9ed70c..f56f728d99 100644
--- a/scene/3d/proximity_group.cpp
+++ b/scene/3d/proximity_group.cpp
@@ -30,7 +30,7 @@
#include "proximity_group.h"
-#include "math_funcs.h"
+#include "core/math/math_funcs.h"
void ProximityGroup::clear_groups() {
diff --git a/scene/3d/ray_cast.cpp b/scene/3d/ray_cast.cpp
index b846a5b6c0..17f069bbc8 100644
--- a/scene/3d/ray_cast.cpp
+++ b/scene/3d/ray_cast.cpp
@@ -31,7 +31,7 @@
#include "ray_cast.h"
#include "collision_object.h"
-#include "engine.h"
+#include "core/engine.h"
#include "mesh_instance.h"
#include "servers/physics_server.h"
diff --git a/scene/3d/room_instance.cpp b/scene/3d/room_instance.cpp
index 0d83a9942e..3914d7190e 100644
--- a/scene/3d/room_instance.cpp
+++ b/scene/3d/room_instance.cpp
@@ -34,8 +34,8 @@
// FIXME: Will be removed, kept as reference for new implementation
#if 0
-#include "geometry.h"
-#include "project_settings.h"
+#include "core/math/geometry.h"
+#include "core/project_settings.h"
#include "scene/resources/surface_tool.h"
void Room::_notification(int p_what) {
diff --git a/scene/3d/skeleton.cpp b/scene/3d/skeleton.cpp
index c796e47f25..db82ef2a5c 100644
--- a/scene/3d/skeleton.cpp
+++ b/scene/3d/skeleton.cpp
@@ -30,7 +30,7 @@
#include "skeleton.h"
-#include "message_queue.h"
+#include "core/message_queue.h"
#include "core/project_settings.h"
#include "scene/3d/physics_body.h"
diff --git a/scene/3d/skeleton.h b/scene/3d/skeleton.h
index e044e08437..07abdc1fe7 100644
--- a/scene/3d/skeleton.h
+++ b/scene/3d/skeleton.h
@@ -31,7 +31,7 @@
#ifndef SKELETON_H
#define SKELETON_H
-#include "rid.h"
+#include "core/rid.h"
#include "scene/3d/spatial.h"
/**
diff --git a/scene/3d/soft_body.cpp b/scene/3d/soft_body.cpp
index 980c348c9b..4ebc941ebc 100644
--- a/scene/3d/soft_body.cpp
+++ b/scene/3d/soft_body.cpp
@@ -1,13 +1,12 @@
/*************************************************************************/
-/* soft_physics_body.cpp */
-/* Author: AndreaCatania */
+/* soft_body.cpp */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
-/* http://www.godotengine.org */
+/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -30,7 +29,7 @@
/*************************************************************************/
#include "soft_body.h"
-#include "os/os.h"
+#include "core/os/os.h"
#include "scene/3d/collision_object.h"
#include "scene/3d/skeleton.h"
#include "servers/physics_server.h"
@@ -401,7 +400,7 @@ String SoftBody::get_configuration_warning() const {
if (!warning.empty())
warning += "\n\n";
- warning += TTR("Size changes to SoftBody will be overriden by the physics engine when running.\nChange the size in children collision shapes instead.");
+ warning += TTR("Size changes to SoftBody will be overridden by the physics engine when running.\nChange the size in children collision shapes instead.");
}
return warning;
diff --git a/scene/3d/soft_body.h b/scene/3d/soft_body.h
index cee32b9651..ee3d8d87cf 100644
--- a/scene/3d/soft_body.h
+++ b/scene/3d/soft_body.h
@@ -1,13 +1,12 @@
/*************************************************************************/
-/* soft_physics_body.h */
-/* Author: AndreaCatania */
+/* soft_body.h */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
-/* http://www.godotengine.org */
+/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/scene/3d/spatial.cpp b/scene/3d/spatial.cpp
index 3f494264e7..fcc908cdc6 100644
--- a/scene/3d/spatial.cpp
+++ b/scene/3d/spatial.cpp
@@ -30,8 +30,8 @@
#include "spatial.h"
-#include "engine.h"
-#include "message_queue.h"
+#include "core/engine.h"
+#include "core/message_queue.h"
#include "scene/main/viewport.h"
#include "scene/scene_string_names.h"
@@ -185,10 +185,8 @@ void Spatial::_notification(int p_what) {
if (data.gizmo.is_valid()) {
data.gizmo->create();
- if (data.gizmo->can_draw()) {
- if (is_visible_in_tree()) {
- data.gizmo->redraw();
- }
+ if (is_visible_in_tree()) {
+ data.gizmo->redraw();
}
data.gizmo->transform();
}
@@ -423,10 +421,8 @@ void Spatial::set_gizmo(const Ref<SpatialGizmo> &p_gizmo) {
if (data.gizmo.is_valid() && is_inside_world()) {
data.gizmo->create();
- if (data.gizmo->can_draw()) {
- if (is_visible_in_tree()) {
- data.gizmo->redraw();
- }
+ if (is_visible_in_tree()) {
+ data.gizmo->redraw();
}
data.gizmo->transform();
}
@@ -452,12 +448,10 @@ void Spatial::_update_gizmo() {
return;
data.gizmo_dirty = false;
if (data.gizmo.is_valid()) {
- if (data.gizmo->can_draw()) {
- if (is_visible_in_tree())
- data.gizmo->redraw();
- else
- data.gizmo->clear();
- }
+ if (is_visible_in_tree())
+ data.gizmo->redraw();
+ else
+ data.gizmo->clear();
}
#endif
}
@@ -727,6 +721,16 @@ bool Spatial::is_local_transform_notification_enabled() const {
return data.notify_local_transform;
}
+void Spatial::force_update_transform() {
+ ERR_FAIL_COND(!is_inside_tree());
+ if (!xform_change.in_list()) {
+ return; //nothing to update
+ }
+ get_tree()->xform_change_list.remove(&xform_change);
+
+ notification(NOTIFICATION_TRANSFORM_CHANGED);
+}
+
void Spatial::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_transform", "local"), &Spatial::set_transform);
@@ -749,6 +753,8 @@ void Spatial::_bind_methods() {
ClassDB::bind_method(D_METHOD("is_scale_disabled"), &Spatial::is_scale_disabled);
ClassDB::bind_method(D_METHOD("get_world"), &Spatial::get_world);
+ ClassDB::bind_method(D_METHOD("force_update_transform"), &Spatial::force_update_transform);
+
ClassDB::bind_method(D_METHOD("_update_gizmo"), &Spatial::_update_gizmo);
ClassDB::bind_method(D_METHOD("update_gizmo"), &Spatial::update_gizmo);
diff --git a/scene/3d/spatial.h b/scene/3d/spatial.h
index bc054a8763..815ca16bc5 100644
--- a/scene/3d/spatial.h
+++ b/scene/3d/spatial.h
@@ -48,7 +48,6 @@ public:
virtual void clear() = 0;
virtual void redraw() = 0;
virtual void free() = 0;
- virtual bool can_draw() const = 0;
SpatialGizmo();
virtual ~SpatialGizmo() {}
@@ -203,6 +202,8 @@ public:
void hide();
bool is_visible_in_tree() const;
+ void force_update_transform();
+
Spatial();
~Spatial();
};
diff --git a/scene/3d/spatial_velocity_tracker.cpp b/scene/3d/spatial_velocity_tracker.cpp
index d96b003a81..3850a0c7e6 100644
--- a/scene/3d/spatial_velocity_tracker.cpp
+++ b/scene/3d/spatial_velocity_tracker.cpp
@@ -29,7 +29,7 @@
/*************************************************************************/
#include "spatial_velocity_tracker.h"
-#include "engine.h"
+#include "core/engine.h"
void SpatialVelocityTracker::set_track_physics_step(bool p_track_physics_step) {
diff --git a/scene/3d/spring_arm.cpp b/scene/3d/spring_arm.cpp
index 492c6b806e..f74784c2f9 100644
--- a/scene/3d/spring_arm.cpp
+++ b/scene/3d/spring_arm.cpp
@@ -29,15 +29,16 @@
/*************************************************************************/
#include "spring_arm.h"
-#include "engine.h"
+#include "core/engine.h"
#include "scene/3d/collision_object.h"
#include "scene/resources/sphere_shape.h"
#include "servers/physics_server.h"
SpringArm::SpringArm() :
spring_length(1),
- mask(1),
current_spring_length(0),
+ keep_child_basis(false),
+ mask(1),
margin(0.01) {}
void SpringArm::_notification(int p_what) {
diff --git a/scene/3d/spring_arm.h b/scene/3d/spring_arm.h
index 24d912d371..e0c3f2992d 100644
--- a/scene/3d/spring_arm.h
+++ b/scene/3d/spring_arm.h
@@ -39,8 +39,8 @@ class SpringArm : public Spatial {
Ref<Shape> shape;
Set<RID> excluded_objects;
float spring_length;
- bool keep_child_basis;
float current_spring_length;
+ bool keep_child_basis;
uint32_t mask;
float margin;
diff --git a/scene/3d/sprite_3d.cpp b/scene/3d/sprite_3d.cpp
index 036a748c83..774ee49af2 100644
--- a/scene/3d/sprite_3d.cpp
+++ b/scene/3d/sprite_3d.cpp
@@ -29,7 +29,7 @@
/*************************************************************************/
#include "sprite_3d.h"
-#include "core_string_names.h"
+#include "core/core_string_names.h"
#include "scene/scene_string_names.h"
Color SpriteBase3D::_get_color_accum() {
@@ -431,7 +431,7 @@ void Sprite3D::_draw() {
};
- Vector2 src_tsize = Vector2(texture->get_width(), texture->get_height());
+ Vector2 src_tsize = tsize;
// Properly setup UVs for impostor textures (AtlasTexture).
Ref<AtlasTexture> atlas_tex = texture;
@@ -441,10 +441,10 @@ void Sprite3D::_draw() {
}
Vector2 uvs[4] = {
- final_src_rect.position / tsize,
- (final_src_rect.position + Vector2(final_src_rect.size.x, 0)) / tsize,
- (final_src_rect.position + final_src_rect.size) / tsize,
- (final_src_rect.position + Vector2(0, final_src_rect.size.y)) / tsize,
+ final_src_rect.position / src_tsize,
+ (final_src_rect.position + Vector2(final_src_rect.size.x, 0)) / src_tsize,
+ (final_src_rect.position + final_src_rect.size) / src_tsize,
+ (final_src_rect.position + Vector2(0, final_src_rect.size.y)) / src_tsize,
};
if (is_flipped_h()) {
@@ -731,7 +731,7 @@ void AnimatedSprite3D::_draw() {
};
- Vector2 src_tsize = Vector2(texture->get_width(), texture->get_height());
+ Vector2 src_tsize = tsize;
// Properly setup UVs for impostor textures (AtlasTexture).
Ref<AtlasTexture> atlas_tex = texture;
@@ -741,10 +741,10 @@ void AnimatedSprite3D::_draw() {
}
Vector2 uvs[4] = {
- final_src_rect.position / tsize,
- (final_src_rect.position + Vector2(final_src_rect.size.x, 0)) / tsize,
- (final_src_rect.position + final_src_rect.size) / tsize,
- (final_src_rect.position + Vector2(0, final_src_rect.size.y)) / tsize,
+ final_src_rect.position / src_tsize,
+ (final_src_rect.position + Vector2(final_src_rect.size.x, 0)) / src_tsize,
+ (final_src_rect.position + final_src_rect.size) / src_tsize,
+ (final_src_rect.position + Vector2(0, final_src_rect.size.y)) / src_tsize,
};
if (is_flipped_h()) {
diff --git a/scene/3d/vehicle_body.cpp b/scene/3d/vehicle_body.cpp
index f9d096633c..56a86b6a17 100644
--- a/scene/3d/vehicle_body.cpp
+++ b/scene/3d/vehicle_body.cpp
@@ -562,7 +562,7 @@ void VehicleBody::_resolve_single_bilateral(PhysicsDirectBodyState *s, const Vec
b2invmass);
// FIXME: rel_vel assignment here is overwritten by the following assignment.
- // What seemes to be intended in the next next assignment is: rel_vel = normal.dot(rel_vel);
+ // What seems to be intended in the next next assignment is: rel_vel = normal.dot(rel_vel);
// Investigate why.
real_t rel_vel = jac.getRelativeVelocity(
s->get_linear_velocity(),
diff --git a/scene/3d/visibility_notifier.cpp b/scene/3d/visibility_notifier.cpp
index 9d6e4941f3..c69387d082 100644
--- a/scene/3d/visibility_notifier.cpp
+++ b/scene/3d/visibility_notifier.cpp
@@ -30,7 +30,7 @@
#include "visibility_notifier.h"
-#include "engine.h"
+#include "core/engine.h"
#include "scene/3d/camera.h"
#include "scene/3d/physics_body.h"
#include "scene/animation/animation_player.h"
diff --git a/scene/3d/visual_instance.cpp b/scene/3d/visual_instance.cpp
index 767518dc83..6dc821c3f5 100644
--- a/scene/3d/visual_instance.cpp
+++ b/scene/3d/visual_instance.cpp
@@ -294,7 +294,7 @@ void GeometryInstance::_bind_methods() {
ADD_GROUP("Geometry", "");
ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "material_override", PROPERTY_HINT_RESOURCE_TYPE, "ShaderMaterial,SpatialMaterial"), "set_material_override", "get_material_override");
ADD_PROPERTY(PropertyInfo(Variant::INT, "cast_shadow", PROPERTY_HINT_ENUM, "Off,On,Double-Sided,Shadows Only"), "set_cast_shadows_setting", "get_cast_shadows_setting");
- ADD_PROPERTY(PropertyInfo(Variant::REAL, "extra_cull_margin", PROPERTY_HINT_RANGE, "0,16384,0"), "set_extra_cull_margin", "get_extra_cull_margin");
+ ADD_PROPERTY(PropertyInfo(Variant::REAL, "extra_cull_margin", PROPERTY_HINT_RANGE, "0,16384,0.01"), "set_extra_cull_margin", "get_extra_cull_margin");
ADD_PROPERTYI(PropertyInfo(Variant::BOOL, "use_in_baked_light"), "set_flag", "get_flag", FLAG_USE_BAKED_LIGHT);
ADD_GROUP("LOD", "lod_");
diff --git a/scene/3d/visual_instance.h b/scene/3d/visual_instance.h
index 9249bc04ce..784f2a358a 100644
--- a/scene/3d/visual_instance.h
+++ b/scene/3d/visual_instance.h
@@ -31,8 +31,8 @@
#ifndef VISUAL_INSTANCE_H
#define VISUAL_INSTANCE_H
-#include "face3.h"
-#include "rid.h"
+#include "core/math/face3.h"
+#include "core/rid.h"
#include "scene/3d/spatial.h"
#include "scene/resources/material.h"
/**
diff --git a/scene/3d/voxel_light_baker.cpp b/scene/3d/voxel_light_baker.cpp
index e846e1763d..651a057392 100644
--- a/scene/3d/voxel_light_baker.cpp
+++ b/scene/3d/voxel_light_baker.cpp
@@ -29,8 +29,8 @@
/*************************************************************************/
#include "voxel_light_baker.h"
-#include "os/os.h"
-#include "os/threaded_array_processor.h"
+#include "core/os/os.h"
+#include "core/os/threaded_array_processor.h"
#include <stdlib.h>