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-rw-r--r--scene/3d/audio_stream_player_3d.cpp4
-rw-r--r--scene/3d/skeleton_ik_3d.cpp2
-rw-r--r--scene/3d/xr_nodes.cpp8
3 files changed, 7 insertions, 7 deletions
diff --git a/scene/3d/audio_stream_player_3d.cpp b/scene/3d/audio_stream_player_3d.cpp
index 097368853e..28a8b01437 100644
--- a/scene/3d/audio_stream_player_3d.cpp
+++ b/scene/3d/audio_stream_player_3d.cpp
@@ -556,7 +556,7 @@ void AudioStreamPlayer3D::_notification(int p_what) {
for (int i = 0; i < vol_index_max; i++) {
- output.reverb_vol[i] = output.reverb_vol[i].linear_interpolate(center_frame, attenuation);
+ output.reverb_vol[i] = output.reverb_vol[i].lerp(center_frame, attenuation);
}
} else {
for (int i = 0; i < vol_index_max; i++) {
@@ -567,7 +567,7 @@ void AudioStreamPlayer3D::_notification(int p_what) {
for (int i = 0; i < vol_index_max; i++) {
- output.reverb_vol[i] = output.vol[i].linear_interpolate(output.reverb_vol[i] * attenuation, uniformity);
+ output.reverb_vol[i] = output.vol[i].lerp(output.reverb_vol[i] * attenuation, uniformity);
output.reverb_vol[i] *= area_send;
}
diff --git a/scene/3d/skeleton_ik_3d.cpp b/scene/3d/skeleton_ik_3d.cpp
index 818a2baf0d..10bdd71d73 100644
--- a/scene/3d/skeleton_ik_3d.cpp
+++ b/scene/3d/skeleton_ik_3d.cpp
@@ -302,7 +302,7 @@ void FabrikInverseKinematic::solve(Task *p_task, real_t blending_delta, bool ove
update_chain(p_task->skeleton, &p_task->chain.chain_root);
if (p_use_magnet && p_task->chain.middle_chain_item) {
- p_task->chain.magnet_position = p_task->chain.middle_chain_item->initial_transform.origin.linear_interpolate(p_magnet_position, blending_delta);
+ p_task->chain.magnet_position = p_task->chain.middle_chain_item->initial_transform.origin.lerp(p_magnet_position, blending_delta);
solve_simple(p_task, true);
}
solve_simple(p_task, false);
diff --git a/scene/3d/xr_nodes.cpp b/scene/3d/xr_nodes.cpp
index 0373114e7d..6f41629bac 100644
--- a/scene/3d/xr_nodes.cpp
+++ b/scene/3d/xr_nodes.cpp
@@ -29,7 +29,7 @@
/*************************************************************************/
#include "xr_nodes.h"
-#include "core/input/input_filter.h"
+#include "core/input/input.h"
#include "servers/xr/xr_interface.h"
#include "servers/xr_server.h"
@@ -206,7 +206,7 @@ void XRController3D::_notification(int p_what) {
// check button states
for (int i = 0; i < 16; i++) {
bool was_pressed = (button_states & mask) == mask;
- bool is_pressed = InputFilter::get_singleton()->is_joy_button_pressed(joy_id, i);
+ bool is_pressed = Input::get_singleton()->is_joy_button_pressed(joy_id, i);
if (!was_pressed && is_pressed) {
emit_signal("button_pressed", i);
@@ -306,7 +306,7 @@ bool XRController3D::is_button_pressed(int p_button) const {
return false;
};
- return InputFilter::get_singleton()->is_joy_button_pressed(joy_id, p_button);
+ return Input::get_singleton()->is_joy_button_pressed(joy_id, p_button);
};
float XRController3D::get_joystick_axis(int p_axis) const {
@@ -315,7 +315,7 @@ float XRController3D::get_joystick_axis(int p_axis) const {
return 0.0;
};
- return InputFilter::get_singleton()->get_joy_axis(joy_id, p_axis);
+ return Input::get_singleton()->get_joy_axis(joy_id, p_axis);
};
real_t XRController3D::get_rumble() const {