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-rw-r--r--scene/3d/camera_3d.cpp4
-rw-r--r--scene/3d/label_3d.cpp962
-rw-r--r--scene/3d/label_3d.h228
-rw-r--r--scene/3d/sprite_3d.cpp27
-rw-r--r--scene/3d/sprite_3d.h7
-rw-r--r--scene/3d/voxelizer.cpp4
6 files changed, 1224 insertions, 8 deletions
diff --git a/scene/3d/camera_3d.cpp b/scene/3d/camera_3d.cpp
index 1f0c9acef5..908af10ad1 100644
--- a/scene/3d/camera_3d.cpp
+++ b/scene/3d/camera_3d.cpp
@@ -475,9 +475,9 @@ void Camera3D::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_near", "near"), &Camera3D::set_near);
ClassDB::bind_method(D_METHOD("get_projection"), &Camera3D::get_projection);
ClassDB::bind_method(D_METHOD("set_projection", "mode"), &Camera3D::set_projection);
- ClassDB::bind_method(D_METHOD("set_h_offset", "ofs"), &Camera3D::set_h_offset);
+ ClassDB::bind_method(D_METHOD("set_h_offset", "offset"), &Camera3D::set_h_offset);
ClassDB::bind_method(D_METHOD("get_h_offset"), &Camera3D::get_h_offset);
- ClassDB::bind_method(D_METHOD("set_v_offset", "ofs"), &Camera3D::set_v_offset);
+ ClassDB::bind_method(D_METHOD("set_v_offset", "offset"), &Camera3D::set_v_offset);
ClassDB::bind_method(D_METHOD("get_v_offset"), &Camera3D::get_v_offset);
ClassDB::bind_method(D_METHOD("set_cull_mask", "mask"), &Camera3D::set_cull_mask);
ClassDB::bind_method(D_METHOD("get_cull_mask"), &Camera3D::get_cull_mask);
diff --git a/scene/3d/label_3d.cpp b/scene/3d/label_3d.cpp
new file mode 100644
index 0000000000..7dc90da4be
--- /dev/null
+++ b/scene/3d/label_3d.cpp
@@ -0,0 +1,962 @@
+/*************************************************************************/
+/* label_3d.cpp */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+
+#include "label_3d.h"
+
+#include "core/core_string_names.h"
+#include "scene/resources/theme.h"
+#include "scene/scene_string_names.h"
+
+void Label3D::_bind_methods() {
+ ClassDB::bind_method(D_METHOD("set_horizontal_alignment", "alignment"), &Label3D::set_horizontal_alignment);
+ ClassDB::bind_method(D_METHOD("get_horizontal_alignment"), &Label3D::get_horizontal_alignment);
+
+ ClassDB::bind_method(D_METHOD("set_vertical_alignment", "alignment"), &Label3D::set_vertical_alignment);
+ ClassDB::bind_method(D_METHOD("get_vertical_alignment"), &Label3D::get_vertical_alignment);
+
+ ClassDB::bind_method(D_METHOD("set_modulate", "modulate"), &Label3D::set_modulate);
+ ClassDB::bind_method(D_METHOD("get_modulate"), &Label3D::get_modulate);
+
+ ClassDB::bind_method(D_METHOD("set_outline_modulate", "modulate"), &Label3D::set_outline_modulate);
+ ClassDB::bind_method(D_METHOD("get_outline_modulate"), &Label3D::get_outline_modulate);
+
+ ClassDB::bind_method(D_METHOD("set_text", "text"), &Label3D::set_text);
+ ClassDB::bind_method(D_METHOD("get_text"), &Label3D::get_text);
+
+ ClassDB::bind_method(D_METHOD("set_text_direction", "direction"), &Label3D::set_text_direction);
+ ClassDB::bind_method(D_METHOD("get_text_direction"), &Label3D::get_text_direction);
+
+ ClassDB::bind_method(D_METHOD("set_opentype_feature", "tag", "value"), &Label3D::set_opentype_feature);
+ ClassDB::bind_method(D_METHOD("get_opentype_feature", "tag"), &Label3D::get_opentype_feature);
+ ClassDB::bind_method(D_METHOD("clear_opentype_features"), &Label3D::clear_opentype_features);
+
+ ClassDB::bind_method(D_METHOD("set_language", "language"), &Label3D::set_language);
+ ClassDB::bind_method(D_METHOD("get_language"), &Label3D::get_language);
+
+ ClassDB::bind_method(D_METHOD("set_structured_text_bidi_override", "parser"), &Label3D::set_structured_text_bidi_override);
+ ClassDB::bind_method(D_METHOD("get_structured_text_bidi_override"), &Label3D::get_structured_text_bidi_override);
+
+ ClassDB::bind_method(D_METHOD("set_structured_text_bidi_override_options", "args"), &Label3D::set_structured_text_bidi_override_options);
+ ClassDB::bind_method(D_METHOD("get_structured_text_bidi_override_options"), &Label3D::get_structured_text_bidi_override_options);
+
+ ClassDB::bind_method(D_METHOD("set_uppercase", "enable"), &Label3D::set_uppercase);
+ ClassDB::bind_method(D_METHOD("is_uppercase"), &Label3D::is_uppercase);
+
+ ClassDB::bind_method(D_METHOD("set_font", "font"), &Label3D::set_font);
+ ClassDB::bind_method(D_METHOD("get_font"), &Label3D::get_font);
+
+ ClassDB::bind_method(D_METHOD("set_font_size", "size"), &Label3D::set_font_size);
+ ClassDB::bind_method(D_METHOD("get_font_size"), &Label3D::get_font_size);
+
+ ClassDB::bind_method(D_METHOD("set_outline_size", "outline_size"), &Label3D::set_outline_size);
+ ClassDB::bind_method(D_METHOD("get_outline_size"), &Label3D::get_outline_size);
+
+ ClassDB::bind_method(D_METHOD("set_line_spacing", "line_spacing"), &Label3D::set_line_spacing);
+ ClassDB::bind_method(D_METHOD("get_line_spacing"), &Label3D::get_line_spacing);
+
+ ClassDB::bind_method(D_METHOD("set_autowrap_mode", "autowrap_mode"), &Label3D::set_autowrap_mode);
+ ClassDB::bind_method(D_METHOD("get_autowrap_mode"), &Label3D::get_autowrap_mode);
+
+ ClassDB::bind_method(D_METHOD("set_width", "width"), &Label3D::set_width);
+ ClassDB::bind_method(D_METHOD("get_width"), &Label3D::get_width);
+
+ ClassDB::bind_method(D_METHOD("set_pixel_size", "pixel_size"), &Label3D::set_pixel_size);
+ ClassDB::bind_method(D_METHOD("get_pixel_size"), &Label3D::get_pixel_size);
+
+ ClassDB::bind_method(D_METHOD("set_draw_flag", "flag", "enabled"), &Label3D::set_draw_flag);
+ ClassDB::bind_method(D_METHOD("get_draw_flag", "flag"), &Label3D::get_draw_flag);
+
+ ClassDB::bind_method(D_METHOD("set_billboard_mode", "mode"), &Label3D::set_billboard_mode);
+ ClassDB::bind_method(D_METHOD("get_billboard_mode"), &Label3D::get_billboard_mode);
+
+ ClassDB::bind_method(D_METHOD("set_alpha_cut_mode", "mode"), &Label3D::set_alpha_cut_mode);
+ ClassDB::bind_method(D_METHOD("get_alpha_cut_mode"), &Label3D::get_alpha_cut_mode);
+
+ ClassDB::bind_method(D_METHOD("set_alpha_scissor_threshold", "threshold"), &Label3D::set_alpha_scissor_threshold);
+ ClassDB::bind_method(D_METHOD("get_alpha_scissor_threshold"), &Label3D::get_alpha_scissor_threshold);
+
+ ClassDB::bind_method(D_METHOD("set_texture_filter", "mode"), &Label3D::set_texture_filter);
+ ClassDB::bind_method(D_METHOD("get_texture_filter"), &Label3D::get_texture_filter);
+
+ ClassDB::bind_method(D_METHOD("generate_triangle_mesh"), &Label3D::generate_triangle_mesh);
+
+ ClassDB::bind_method(D_METHOD("_queue_update"), &Label3D::_queue_update);
+ ClassDB::bind_method(D_METHOD("_font_changed"), &Label3D::_font_changed);
+ ClassDB::bind_method(D_METHOD("_im_update"), &Label3D::_im_update);
+
+ ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "pixel_size", PROPERTY_HINT_RANGE, "0.0001,128,0.0001"), "set_pixel_size", "get_pixel_size");
+
+ ADD_GROUP("Flags", "");
+ ADD_PROPERTY(PropertyInfo(Variant::INT, "billboard", PROPERTY_HINT_ENUM, "Disabled,Enabled,Y-Billboard"), "set_billboard_mode", "get_billboard_mode");
+ ADD_PROPERTYI(PropertyInfo(Variant::BOOL, "shaded"), "set_draw_flag", "get_draw_flag", FLAG_SHADED);
+ ADD_PROPERTYI(PropertyInfo(Variant::BOOL, "double_sided"), "set_draw_flag", "get_draw_flag", FLAG_DOUBLE_SIDED);
+ ADD_PROPERTYI(PropertyInfo(Variant::BOOL, "no_depth_test"), "set_draw_flag", "get_draw_flag", FLAG_DISABLE_DEPTH_TEST);
+ ADD_PROPERTYI(PropertyInfo(Variant::BOOL, "fixed_size"), "set_draw_flag", "get_draw_flag", FLAG_FIXED_SIZE);
+ ADD_PROPERTY(PropertyInfo(Variant::INT, "alpha_cut", PROPERTY_HINT_ENUM, "Disabled,Discard,Opaque Pre-Pass"), "set_alpha_cut_mode", "get_alpha_cut_mode");
+ ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "alpha_scissor_threshold", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_alpha_scissor_threshold", "get_alpha_scissor_threshold");
+ ADD_PROPERTY(PropertyInfo(Variant::INT, "texture_filter", PROPERTY_HINT_ENUM, "Nearest,Linear,Nearest Mipmap,Linear Mipmap,Nearest Mipmap Anisotropic,Linear Mipmap Anisotropic"), "set_texture_filter", "get_texture_filter");
+
+ ADD_GROUP("Text", "");
+ ADD_PROPERTY(PropertyInfo(Variant::COLOR, "modulate"), "set_modulate", "get_modulate");
+ ADD_PROPERTY(PropertyInfo(Variant::COLOR, "outline_modulate"), "set_outline_modulate", "get_outline_modulate");
+ ADD_PROPERTY(PropertyInfo(Variant::STRING, "text", PROPERTY_HINT_MULTILINE_TEXT, ""), "set_text", "get_text");
+ ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "font", PROPERTY_HINT_RESOURCE_TYPE, "Font"), "set_font", "get_font");
+ ADD_PROPERTY(PropertyInfo(Variant::INT, "font_size", PROPERTY_HINT_RANGE, "1,127,1"), "set_font_size", "get_font_size");
+ ADD_PROPERTY(PropertyInfo(Variant::INT, "outline_size", PROPERTY_HINT_RANGE, "0,127,1"), "set_outline_size", "get_outline_size");
+ ADD_PROPERTY(PropertyInfo(Variant::INT, "horizontal_alignment", PROPERTY_HINT_ENUM, "Left,Center,Right,Fill"), "set_horizontal_alignment", "get_horizontal_alignment");
+ ADD_PROPERTY(PropertyInfo(Variant::INT, "vertical_alignment", PROPERTY_HINT_ENUM, "Top,Center,Bottom"), "set_vertical_alignment", "get_vertical_alignment");
+ ADD_PROPERTY(PropertyInfo(Variant::BOOL, "uppercase"), "set_uppercase", "is_uppercase");
+ ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "line_spacing"), "set_line_spacing", "get_line_spacing");
+ ADD_PROPERTY(PropertyInfo(Variant::INT, "autowrap_mode", PROPERTY_HINT_ENUM, "Off,Arbitrary,Word,Word (Smart)"), "set_autowrap_mode", "get_autowrap_mode");
+ ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "width"), "set_width", "get_width");
+ ADD_PROPERTY(PropertyInfo(Variant::INT, "structured_text_bidi_override", PROPERTY_HINT_ENUM, "Default,URI,File,Email,List,None,Custom"), "set_structured_text_bidi_override", "get_structured_text_bidi_override");
+ ADD_PROPERTY(PropertyInfo(Variant::ARRAY, "structured_text_bidi_override_options"), "set_structured_text_bidi_override_options", "get_structured_text_bidi_override_options");
+
+ ADD_GROUP("Locale", "");
+ ADD_PROPERTY(PropertyInfo(Variant::INT, "text_direction", PROPERTY_HINT_ENUM, "Auto,Left-to-Right,Right-to-Left"), "set_text_direction", "get_text_direction");
+ ADD_PROPERTY(PropertyInfo(Variant::STRING, "language", PROPERTY_HINT_LOCALE_ID, ""), "set_language", "get_language");
+
+ BIND_ENUM_CONSTANT(AUTOWRAP_OFF);
+ BIND_ENUM_CONSTANT(AUTOWRAP_ARBITRARY);
+ BIND_ENUM_CONSTANT(AUTOWRAP_WORD);
+ BIND_ENUM_CONSTANT(AUTOWRAP_WORD_SMART);
+
+ BIND_ENUM_CONSTANT(FLAG_SHADED);
+ BIND_ENUM_CONSTANT(FLAG_DOUBLE_SIDED);
+ BIND_ENUM_CONSTANT(FLAG_DISABLE_DEPTH_TEST);
+ BIND_ENUM_CONSTANT(FLAG_FIXED_SIZE);
+ BIND_ENUM_CONSTANT(FLAG_MAX);
+
+ BIND_ENUM_CONSTANT(ALPHA_CUT_DISABLED);
+ BIND_ENUM_CONSTANT(ALPHA_CUT_DISCARD);
+ BIND_ENUM_CONSTANT(ALPHA_CUT_OPAQUE_PREPASS);
+}
+
+bool Label3D::_set(const StringName &p_name, const Variant &p_value) {
+ String str = p_name;
+ if (str.begins_with("opentype_features/")) {
+ String name = str.get_slicec('/', 1);
+ int32_t tag = TS->name_to_tag(name);
+ int value = p_value;
+ if (value == -1) {
+ if (opentype_features.has(tag)) {
+ opentype_features.erase(tag);
+ dirty_font = true;
+ _queue_update();
+ }
+ } else {
+ if (!opentype_features.has(tag) || (int)opentype_features[tag] != value) {
+ opentype_features[tag] = value;
+ dirty_font = true;
+ _queue_update();
+ }
+ }
+ notify_property_list_changed();
+ return true;
+ }
+
+ return false;
+}
+
+bool Label3D::_get(const StringName &p_name, Variant &r_ret) const {
+ String str = p_name;
+ if (str.begins_with("opentype_features/")) {
+ String name = str.get_slicec('/', 1);
+ int32_t tag = TS->name_to_tag(name);
+ if (opentype_features.has(tag)) {
+ r_ret = opentype_features[tag];
+ return true;
+ } else {
+ r_ret = -1;
+ return true;
+ }
+ }
+ return false;
+}
+
+void Label3D::_get_property_list(List<PropertyInfo> *p_list) const {
+ for (const Variant *ftr = opentype_features.next(nullptr); ftr != nullptr; ftr = opentype_features.next(ftr)) {
+ String name = TS->tag_to_name(*ftr);
+ p_list->push_back(PropertyInfo(Variant::INT, "opentype_features/" + name));
+ }
+ p_list->push_back(PropertyInfo(Variant::NIL, "opentype_features/_new", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_EDITOR));
+}
+
+void Label3D::_validate_property(PropertyInfo &property) const {
+ if (property.name == "material_override" || property.name == "material_overlay") {
+ property.usage = PROPERTY_USAGE_NO_EDITOR;
+ }
+}
+
+void Label3D::_notification(int p_what) {
+ switch (p_what) {
+ case NOTIFICATION_ENTER_TREE: {
+ if (!pending_update) {
+ _im_update();
+ }
+ } break;
+ case NOTIFICATION_TRANSLATION_CHANGED: {
+ String new_text = tr(text);
+ if (new_text == xl_text) {
+ return; // Nothing new.
+ }
+ xl_text = new_text;
+ dirty_text = true;
+ _queue_update();
+ } break;
+ }
+}
+
+void Label3D::_im_update() {
+ _shape();
+
+ triangle_mesh.unref();
+ update_gizmos();
+
+ pending_update = false;
+}
+
+void Label3D::_queue_update() {
+ if (pending_update) {
+ return;
+ }
+
+ pending_update = true;
+ call_deferred(SceneStringNames::get_singleton()->_im_update);
+}
+
+AABB Label3D::get_aabb() const {
+ return aabb;
+}
+
+Ref<TriangleMesh> Label3D::generate_triangle_mesh() const {
+ if (triangle_mesh.is_valid()) {
+ return triangle_mesh;
+ }
+
+ Ref<Font> font = _get_font_or_default();
+ if (font.is_null()) {
+ return Ref<TriangleMesh>();
+ }
+
+ Vector<Vector3> faces;
+ faces.resize(6);
+ Vector3 *facesw = faces.ptrw();
+
+ float total_h = 0.0;
+ float max_line_w = 0.0;
+ for (int i = 0; i < lines_rid.size(); i++) {
+ total_h += TS->shaped_text_get_size(lines_rid[i]).y + font->get_spacing(TextServer::SPACING_TOP) + font->get_spacing(TextServer::SPACING_BOTTOM) + line_spacing;
+ max_line_w = MAX(max_line_w, TS->shaped_text_get_width(lines_rid[i]));
+ }
+
+ float vbegin = 0;
+ switch (vertical_alignment) {
+ case VERTICAL_ALIGNMENT_FILL:
+ case VERTICAL_ALIGNMENT_TOP: {
+ // Nothing.
+ } break;
+ case VERTICAL_ALIGNMENT_CENTER: {
+ vbegin = (total_h - line_spacing) / 2.0;
+ } break;
+ case VERTICAL_ALIGNMENT_BOTTOM: {
+ vbegin = (total_h - line_spacing);
+ } break;
+ }
+
+ Vector2 offset = Vector2(0, vbegin);
+ switch (horizontal_alignment) {
+ case HORIZONTAL_ALIGNMENT_LEFT:
+ break;
+ case HORIZONTAL_ALIGNMENT_FILL:
+ case HORIZONTAL_ALIGNMENT_CENTER: {
+ offset.x = -max_line_w / 2.0;
+ } break;
+ case HORIZONTAL_ALIGNMENT_RIGHT: {
+ offset.x = -max_line_w;
+ } break;
+ }
+
+ Rect2 final_rect = Rect2(offset, Size2(max_line_w, total_h));
+
+ if (final_rect.size.x == 0 || final_rect.size.y == 0) {
+ return Ref<TriangleMesh>();
+ }
+
+ real_t pixel_size = get_pixel_size();
+
+ Vector2 vertices[4] = {
+
+ (final_rect.position + Vector2(0, -final_rect.size.y)) * pixel_size,
+ (final_rect.position + Vector2(final_rect.size.x, -final_rect.size.y)) * pixel_size,
+ (final_rect.position + Vector2(final_rect.size.x, 0)) * pixel_size,
+ final_rect.position * pixel_size,
+
+ };
+
+ static const int indices[6] = {
+ 0, 1, 2,
+ 0, 2, 3
+ };
+
+ for (int j = 0; j < 6; j++) {
+ int i = indices[j];
+ Vector3 vtx;
+ vtx[0] = vertices[i][0];
+ vtx[1] = vertices[i][1];
+ facesw[j] = vtx;
+ }
+
+ triangle_mesh = Ref<TriangleMesh>(memnew(TriangleMesh));
+ triangle_mesh->create(faces);
+
+ return triangle_mesh;
+}
+
+void Label3D::_generate_glyph_surfaces(const Glyph &p_glyph, Vector2 &r_offset, const Color &p_modulate, int p_priority, int p_outline_size) {
+ for (int j = 0; j < p_glyph.repeat; j++) {
+ Vector2 gl_of;
+ Vector2 gl_sz;
+ Rect2 gl_uv;
+ Size2 texs;
+ RID tex;
+
+ if (p_glyph.font_rid != RID()) {
+ tex = TS->font_get_glyph_texture_rid(p_glyph.font_rid, Vector2i(p_glyph.font_size, p_outline_size), p_glyph.index);
+ if (tex != RID()) {
+ gl_of = (TS->font_get_glyph_offset(p_glyph.font_rid, Vector2i(p_glyph.font_size, p_outline_size), p_glyph.index) + Vector2(p_glyph.x_off, p_glyph.y_off)) * pixel_size;
+ gl_sz = TS->font_get_glyph_size(p_glyph.font_rid, Vector2i(p_glyph.font_size, p_outline_size), p_glyph.index) * pixel_size;
+ gl_uv = TS->font_get_glyph_uv_rect(p_glyph.font_rid, Vector2i(p_glyph.font_size, p_outline_size), p_glyph.index);
+ texs = TS->font_get_glyph_texture_size(p_glyph.font_rid, Vector2i(p_glyph.font_size, p_outline_size), p_glyph.index);
+ }
+ } else {
+ gl_sz = TS->get_hex_code_box_size(p_glyph.font_size, p_glyph.index) * pixel_size;
+ gl_of = Vector2(0, -gl_sz.y);
+ }
+
+ bool msdf = TS->font_is_multichannel_signed_distance_field(p_glyph.font_rid);
+
+ uint64_t mat_hash;
+ if (tex != RID()) {
+ mat_hash = hash_one_uint64(tex.get_id());
+ } else {
+ mat_hash = hash_one_uint64(0);
+ }
+ mat_hash = hash_djb2_one_64(p_priority | (p_outline_size << 31), mat_hash);
+
+ if (!surfaces.has(mat_hash)) {
+ SurfaceData surf;
+ surf.material = RenderingServer::get_singleton()->material_create();
+ // Set defaults for material, names need to match up those in StandardMaterial3D
+ RS::get_singleton()->material_set_param(surf.material, "albedo", Color(1, 1, 1, 1));
+ RS::get_singleton()->material_set_param(surf.material, "specular", 0.5);
+ RS::get_singleton()->material_set_param(surf.material, "metallic", 0.0);
+ RS::get_singleton()->material_set_param(surf.material, "roughness", 1.0);
+ RS::get_singleton()->material_set_param(surf.material, "uv1_offset", Vector3(0, 0, 0));
+ RS::get_singleton()->material_set_param(surf.material, "uv1_scale", Vector3(1, 1, 1));
+ RS::get_singleton()->material_set_param(surf.material, "uv2_offset", Vector3(0, 0, 0));
+ RS::get_singleton()->material_set_param(surf.material, "uv2_scale", Vector3(1, 1, 1));
+ RS::get_singleton()->material_set_param(surf.material, "alpha_scissor_threshold", alpha_scissor_threshold);
+ if (msdf) {
+ RS::get_singleton()->material_set_param(surf.material, "msdf_pixel_range", TS->font_get_msdf_pixel_range(p_glyph.font_rid));
+ RS::get_singleton()->material_set_param(surf.material, "msdf_outline_size", p_outline_size);
+ }
+
+ RID shader_rid;
+ StandardMaterial3D::get_material_for_2d(get_draw_flag(FLAG_SHADED), true, get_draw_flag(FLAG_DOUBLE_SIDED), get_alpha_cut_mode() == ALPHA_CUT_DISCARD, get_alpha_cut_mode() == ALPHA_CUT_OPAQUE_PREPASS, get_billboard_mode() == StandardMaterial3D::BILLBOARD_ENABLED, get_billboard_mode() == StandardMaterial3D::BILLBOARD_FIXED_Y, msdf, get_draw_flag(FLAG_DISABLE_DEPTH_TEST), get_draw_flag(FLAG_FIXED_SIZE), texture_filter, &shader_rid);
+
+ RS::get_singleton()->material_set_shader(surf.material, shader_rid);
+ RS::get_singleton()->material_set_param(surf.material, "texture_albedo", tex);
+ if (get_alpha_cut_mode() == ALPHA_CUT_DISABLED) {
+ RS::get_singleton()->material_set_render_priority(surf.material, p_priority);
+ } else {
+ surf.z_shift = p_priority * pixel_size;
+ }
+
+ surfaces[mat_hash] = surf;
+ }
+ SurfaceData &s = surfaces[mat_hash];
+
+ s.mesh_vertices.resize((s.offset + 1) * 4);
+ s.mesh_normals.resize((s.offset + 1) * 4);
+ s.mesh_tangents.resize((s.offset + 1) * 16);
+ s.mesh_colors.resize((s.offset + 1) * 4);
+ s.mesh_uvs.resize((s.offset + 1) * 4);
+
+ s.mesh_vertices.write[(s.offset * 4) + 3] = Vector3(r_offset.x + gl_of.x, r_offset.y - gl_of.y - gl_sz.y, s.z_shift);
+ s.mesh_vertices.write[(s.offset * 4) + 2] = Vector3(r_offset.x + gl_of.x + gl_sz.x, r_offset.y - gl_of.y - gl_sz.y, s.z_shift);
+ s.mesh_vertices.write[(s.offset * 4) + 1] = Vector3(r_offset.x + gl_of.x + gl_sz.x, r_offset.y - gl_of.y, s.z_shift);
+ s.mesh_vertices.write[(s.offset * 4) + 0] = Vector3(r_offset.x + gl_of.x, r_offset.y - gl_of.y, s.z_shift);
+
+ for (int i = 0; i < 4; i++) {
+ s.mesh_normals.write[(s.offset * 4) + i] = Vector3(0.0, 0.0, 1.0);
+ s.mesh_tangents.write[(s.offset * 16) + (i * 4) + 0] = 1.0;
+ s.mesh_tangents.write[(s.offset * 16) + (i * 4) + 1] = 0.0;
+ s.mesh_tangents.write[(s.offset * 16) + (i * 4) + 2] = 0.0;
+ s.mesh_tangents.write[(s.offset * 16) + (i * 4) + 3] = 1.0;
+ s.mesh_colors.write[(s.offset * 4) + i] = p_modulate;
+ s.mesh_uvs.write[(s.offset * 4) + i] = Vector2();
+
+ if (aabb == AABB()) {
+ aabb.position = s.mesh_vertices[(s.offset * 4) + i];
+ } else {
+ aabb.expand_to(s.mesh_vertices[(s.offset * 4) + i]);
+ }
+ }
+
+ if (tex != RID()) {
+ s.mesh_uvs.write[(s.offset * 4) + 3] = Vector2(gl_uv.position.x / texs.x, (gl_uv.position.y + gl_uv.size.y) / texs.y);
+ s.mesh_uvs.write[(s.offset * 4) + 2] = Vector2((gl_uv.position.x + gl_uv.size.x) / texs.x, (gl_uv.position.y + gl_uv.size.y) / texs.y);
+ s.mesh_uvs.write[(s.offset * 4) + 1] = Vector2((gl_uv.position.x + gl_uv.size.x) / texs.x, gl_uv.position.y / texs.y);
+ s.mesh_uvs.write[(s.offset * 4) + 0] = Vector2(gl_uv.position.x / texs.x, gl_uv.position.y / texs.y);
+ }
+
+ s.indices.resize((s.offset + 1) * 6);
+ s.indices.write[(s.offset * 6) + 0] = (s.offset * 4) + 0;
+ s.indices.write[(s.offset * 6) + 1] = (s.offset * 4) + 1;
+ s.indices.write[(s.offset * 6) + 2] = (s.offset * 4) + 2;
+ s.indices.write[(s.offset * 6) + 3] = (s.offset * 4) + 0;
+ s.indices.write[(s.offset * 6) + 4] = (s.offset * 4) + 2;
+ s.indices.write[(s.offset * 6) + 5] = (s.offset * 4) + 3;
+
+ s.offset++;
+ r_offset.x += p_glyph.advance * pixel_size;
+ }
+}
+
+void Label3D::_shape() {
+ // Clear mesh.
+ RS::get_singleton()->mesh_clear(mesh);
+ aabb = AABB();
+
+ // Clear materials.
+ for (Map<uint64_t, SurfaceData>::Element *E = surfaces.front(); E; E = E->next()) {
+ RenderingServer::get_singleton()->free(E->get().material);
+ }
+ surfaces.clear();
+
+ Ref<Font> font = _get_font_or_default();
+ ERR_FAIL_COND(font.is_null());
+
+ // Update text buffer.
+ if (dirty_text) {
+ TS->shaped_text_clear(text_rid);
+ TS->shaped_text_set_direction(text_rid, text_direction);
+
+ String text = (uppercase) ? TS->string_to_upper(xl_text, language) : xl_text;
+ TS->shaped_text_add_string(text_rid, text, font->get_rids(), font_size, opentype_features, language);
+
+ Array stt;
+ if (st_parser == TextServer::STRUCTURED_TEXT_CUSTOM) {
+ GDVIRTUAL_CALL(_structured_text_parser, st_args, text, stt);
+ } else {
+ stt = TS->parse_structured_text(st_parser, st_args, text);
+ }
+ TS->shaped_text_set_bidi_override(text_rid, stt);
+
+ dirty_text = false;
+ dirty_font = false;
+ dirty_lines = true;
+ } else if (dirty_font) {
+ int spans = TS->shaped_get_span_count(text_rid);
+ for (int i = 0; i < spans; i++) {
+ TS->shaped_set_span_update_font(text_rid, i, font->get_rids(), font_size, opentype_features);
+ }
+
+ dirty_font = false;
+ dirty_lines = true;
+ }
+
+ if (dirty_lines) {
+ for (int i = 0; i < lines_rid.size(); i++) {
+ TS->free_rid(lines_rid[i]);
+ }
+ lines_rid.clear();
+
+ uint16_t autowrap_flags = TextServer::BREAK_MANDATORY;
+ switch (autowrap_mode) {
+ case AUTOWRAP_WORD_SMART:
+ autowrap_flags = TextServer::BREAK_WORD_BOUND_ADAPTIVE | TextServer::BREAK_MANDATORY;
+ break;
+ case AUTOWRAP_WORD:
+ autowrap_flags = TextServer::BREAK_WORD_BOUND | TextServer::BREAK_MANDATORY;
+ break;
+ case AUTOWRAP_ARBITRARY:
+ autowrap_flags = TextServer::BREAK_GRAPHEME_BOUND | TextServer::BREAK_MANDATORY;
+ break;
+ case AUTOWRAP_OFF:
+ break;
+ }
+ PackedInt32Array line_breaks = TS->shaped_text_get_line_breaks(text_rid, width, 0, autowrap_flags);
+
+ float max_line_w = 0.0;
+ for (int i = 0; i < line_breaks.size(); i = i + 2) {
+ RID line = TS->shaped_text_substr(text_rid, line_breaks[i], line_breaks[i + 1] - line_breaks[i]);
+ max_line_w = MAX(max_line_w, TS->shaped_text_get_width(line));
+ lines_rid.push_back(line);
+ }
+
+ if (horizontal_alignment == HORIZONTAL_ALIGNMENT_FILL) {
+ for (int i = 0; i < lines_rid.size() - 1; i++) {
+ TS->shaped_text_fit_to_width(lines_rid[i], (width > 0) ? width : max_line_w, TextServer::JUSTIFICATION_WORD_BOUND | TextServer::JUSTIFICATION_KASHIDA);
+ }
+ }
+ dirty_lines = false;
+ }
+
+ // Generate surfaces and materials.
+ float total_h = 0.0;
+ for (int i = 0; i < lines_rid.size(); i++) {
+ total_h += (TS->shaped_text_get_size(lines_rid[i]).y + font->get_spacing(TextServer::SPACING_TOP) + font->get_spacing(TextServer::SPACING_BOTTOM) + line_spacing) * pixel_size;
+ }
+
+ float vbegin = 0.0;
+ switch (vertical_alignment) {
+ case VERTICAL_ALIGNMENT_FILL:
+ case VERTICAL_ALIGNMENT_TOP: {
+ // Nothing.
+ } break;
+ case VERTICAL_ALIGNMENT_CENTER: {
+ vbegin = (total_h - line_spacing * pixel_size) / 2.0;
+ } break;
+ case VERTICAL_ALIGNMENT_BOTTOM: {
+ vbegin = (total_h - line_spacing * pixel_size);
+ } break;
+ }
+
+ Vector2 offset = Vector2(0, vbegin);
+ for (int i = 0; i < lines_rid.size(); i++) {
+ const Glyph *glyphs = TS->shaped_text_get_glyphs(lines_rid[i]);
+ int gl_size = TS->shaped_text_get_glyph_count(lines_rid[i]);
+ float line_width = TS->shaped_text_get_width(lines_rid[i]) * pixel_size;
+
+ switch (horizontal_alignment) {
+ case HORIZONTAL_ALIGNMENT_LEFT:
+ offset.x = 0.0;
+ break;
+ case HORIZONTAL_ALIGNMENT_FILL:
+ case HORIZONTAL_ALIGNMENT_CENTER: {
+ offset.x = -line_width / 2.0;
+ } break;
+ case HORIZONTAL_ALIGNMENT_RIGHT: {
+ offset.x = -line_width;
+ } break;
+ }
+ offset.y -= (TS->shaped_text_get_ascent(lines_rid[i]) + font->get_spacing(TextServer::SPACING_TOP)) * pixel_size;
+
+ if (outline_modulate.a != 0.0 && outline_size > 0) {
+ // Outline surfaces.
+ Vector2 ol_offset = offset;
+ for (int j = 0; j < gl_size; j++) {
+ _generate_glyph_surfaces(glyphs[j], ol_offset, outline_modulate, -1, outline_size);
+ }
+ }
+
+ // Main text surfaces.
+ for (int j = 0; j < gl_size; j++) {
+ _generate_glyph_surfaces(glyphs[j], offset, modulate, 0);
+ }
+ offset.y -= (TS->shaped_text_get_descent(lines_rid[i]) + line_spacing + font->get_spacing(TextServer::SPACING_BOTTOM)) * pixel_size;
+ }
+
+ for (Map<uint64_t, SurfaceData>::Element *E = surfaces.front(); E; E = E->next()) {
+ Array mesh_array;
+ mesh_array.resize(RS::ARRAY_MAX);
+ mesh_array[RS::ARRAY_VERTEX] = E->get().mesh_vertices;
+ mesh_array[RS::ARRAY_NORMAL] = E->get().mesh_normals;
+ mesh_array[RS::ARRAY_TANGENT] = E->get().mesh_tangents;
+ mesh_array[RS::ARRAY_COLOR] = E->get().mesh_colors;
+ mesh_array[RS::ARRAY_TEX_UV] = E->get().mesh_uvs;
+ mesh_array[RS::ARRAY_INDEX] = E->get().indices;
+
+ RS::SurfaceData sd;
+ RS::get_singleton()->mesh_create_surface_data_from_arrays(&sd, RS::PRIMITIVE_TRIANGLES, mesh_array);
+
+ sd.material = E->get().material;
+
+ RS::get_singleton()->mesh_add_surface(mesh, sd);
+ }
+}
+
+void Label3D::set_text(const String &p_string) {
+ text = p_string;
+ xl_text = tr(p_string);
+ dirty_text = true;
+ _queue_update();
+}
+
+String Label3D::get_text() const {
+ return text;
+}
+
+void Label3D::set_horizontal_alignment(HorizontalAlignment p_alignment) {
+ ERR_FAIL_INDEX((int)p_alignment, 4);
+ if (horizontal_alignment != p_alignment) {
+ if (horizontal_alignment == HORIZONTAL_ALIGNMENT_FILL || p_alignment == HORIZONTAL_ALIGNMENT_FILL) {
+ dirty_lines = true; // Reshape lines.
+ }
+ horizontal_alignment = p_alignment;
+ _queue_update();
+ }
+}
+
+HorizontalAlignment Label3D::get_horizontal_alignment() const {
+ return horizontal_alignment;
+}
+
+void Label3D::set_vertical_alignment(VerticalAlignment p_alignment) {
+ ERR_FAIL_INDEX((int)p_alignment, 4);
+ if (vertical_alignment != p_alignment) {
+ vertical_alignment = p_alignment;
+ _queue_update();
+ }
+}
+
+VerticalAlignment Label3D::get_vertical_alignment() const {
+ return vertical_alignment;
+}
+
+void Label3D::set_text_direction(TextServer::Direction p_text_direction) {
+ ERR_FAIL_COND((int)p_text_direction < -1 || (int)p_text_direction > 3);
+ if (text_direction != p_text_direction) {
+ text_direction = p_text_direction;
+ dirty_text = true;
+ _queue_update();
+ }
+}
+
+TextServer::Direction Label3D::get_text_direction() const {
+ return text_direction;
+}
+
+void Label3D::clear_opentype_features() {
+ opentype_features.clear();
+ dirty_font = true;
+ _queue_update();
+}
+
+void Label3D::set_opentype_feature(const String &p_name, int p_value) {
+ int32_t tag = TS->name_to_tag(p_name);
+ if (!opentype_features.has(tag) || (int)opentype_features[tag] != p_value) {
+ opentype_features[tag] = p_value;
+ dirty_font = true;
+ _queue_update();
+ }
+}
+
+int Label3D::get_opentype_feature(const String &p_name) const {
+ int32_t tag = TS->name_to_tag(p_name);
+ if (!opentype_features.has(tag)) {
+ return -1;
+ }
+ return opentype_features[tag];
+}
+
+void Label3D::set_language(const String &p_language) {
+ if (language != p_language) {
+ language = p_language;
+ dirty_text = true;
+ _queue_update();
+ }
+}
+
+String Label3D::get_language() const {
+ return language;
+}
+
+void Label3D::set_structured_text_bidi_override(TextServer::StructuredTextParser p_parser) {
+ if (st_parser != p_parser) {
+ st_parser = p_parser;
+ dirty_text = true;
+ _queue_update();
+ }
+}
+
+TextServer::StructuredTextParser Label3D::get_structured_text_bidi_override() const {
+ return st_parser;
+}
+
+void Label3D::set_structured_text_bidi_override_options(Array p_args) {
+ if (st_args != p_args) {
+ st_args = p_args;
+ dirty_text = true;
+ _queue_update();
+ }
+}
+
+Array Label3D::get_structured_text_bidi_override_options() const {
+ return st_args;
+}
+
+void Label3D::set_uppercase(bool p_uppercase) {
+ if (uppercase != p_uppercase) {
+ uppercase = p_uppercase;
+ dirty_text = true;
+ _queue_update();
+ }
+}
+
+bool Label3D::is_uppercase() const {
+ return uppercase;
+}
+
+void Label3D::_font_changed() {
+ dirty_font = true;
+ _queue_update();
+}
+
+void Label3D::set_font(const Ref<Font> &p_font) {
+ if (font_override != p_font) {
+ if (font_override.is_valid()) {
+ font_override->disconnect(CoreStringNames::get_singleton()->changed, Callable(this, "_font_changed"));
+ }
+ font_override = p_font;
+ dirty_font = true;
+ if (font_override.is_valid()) {
+ font_override->connect(CoreStringNames::get_singleton()->changed, Callable(this, "_font_changed"));
+ }
+ _queue_update();
+ }
+}
+
+Ref<Font> Label3D::get_font() const {
+ return font_override;
+}
+
+Ref<Font> Label3D::_get_font_or_default() const {
+ if (font_override.is_valid() && font_override->get_data_count() > 0) {
+ return font_override;
+ }
+
+ // Check the project-defined Theme resource.
+ if (Theme::get_project_default().is_valid()) {
+ List<StringName> theme_types;
+ Theme::get_project_default()->get_type_dependencies(get_class_name(), StringName(), &theme_types);
+
+ for (const StringName &E : theme_types) {
+ if (Theme::get_project_default()->has_theme_item(Theme::DATA_TYPE_FONT, "font", E)) {
+ return Theme::get_project_default()->get_theme_item(Theme::DATA_TYPE_FONT, "font", E);
+ }
+ }
+ }
+
+ // Lastly, fall back on the items defined in the default Theme, if they exist.
+ {
+ List<StringName> theme_types;
+ Theme::get_default()->get_type_dependencies(get_class_name(), StringName(), &theme_types);
+
+ for (const StringName &E : theme_types) {
+ if (Theme::get_default()->has_theme_item(Theme::DATA_TYPE_FONT, "font", E)) {
+ return Theme::get_default()->get_theme_item(Theme::DATA_TYPE_FONT, "font", E);
+ }
+ }
+ }
+
+ // If they don't exist, use any type to return the default/empty value.
+ return Theme::get_default()->get_theme_item(Theme::DATA_TYPE_FONT, "font", StringName());
+}
+
+void Label3D::set_font_size(int p_size) {
+ if (font_size != p_size) {
+ font_size = p_size;
+ dirty_font = true;
+ _queue_update();
+ }
+}
+
+int Label3D::get_font_size() const {
+ return font_size;
+}
+
+void Label3D::set_outline_size(int p_size) {
+ if (outline_size != p_size) {
+ outline_size = p_size;
+ _queue_update();
+ }
+}
+
+int Label3D::get_outline_size() const {
+ return outline_size;
+}
+
+void Label3D::set_modulate(const Color &p_color) {
+ if (modulate != p_color) {
+ modulate = p_color;
+ _queue_update();
+ }
+}
+
+Color Label3D::get_modulate() const {
+ return modulate;
+}
+
+void Label3D::set_outline_modulate(const Color &p_color) {
+ if (outline_modulate != p_color) {
+ outline_modulate = p_color;
+ _queue_update();
+ }
+}
+
+Color Label3D::get_outline_modulate() const {
+ return outline_modulate;
+}
+
+void Label3D::set_autowrap_mode(Label3D::AutowrapMode p_mode) {
+ if (autowrap_mode != p_mode) {
+ autowrap_mode = p_mode;
+ dirty_lines = true;
+ _queue_update();
+ }
+}
+
+Label3D::AutowrapMode Label3D::get_autowrap_mode() const {
+ return autowrap_mode;
+}
+
+void Label3D::set_width(float p_width) {
+ if (width != p_width) {
+ width = p_width;
+ dirty_lines = true;
+ _queue_update();
+ }
+}
+
+float Label3D::get_width() const {
+ return width;
+}
+
+void Label3D::set_pixel_size(real_t p_amount) {
+ if (pixel_size != p_amount) {
+ pixel_size = p_amount;
+ _queue_update();
+ }
+}
+
+real_t Label3D::get_pixel_size() const {
+ return pixel_size;
+}
+
+void Label3D::set_line_spacing(float p_line_spacing) {
+ if (line_spacing != p_line_spacing) {
+ line_spacing = p_line_spacing;
+ _queue_update();
+ }
+}
+
+float Label3D::get_line_spacing() const {
+ return line_spacing;
+}
+
+void Label3D::set_draw_flag(DrawFlags p_flag, bool p_enable) {
+ ERR_FAIL_INDEX(p_flag, FLAG_MAX);
+ if (flags[p_flag] != p_enable) {
+ flags[p_flag] = p_enable;
+ _queue_update();
+ }
+}
+
+bool Label3D::get_draw_flag(DrawFlags p_flag) const {
+ ERR_FAIL_INDEX_V(p_flag, FLAG_MAX, false);
+ return flags[p_flag];
+}
+
+void Label3D::set_billboard_mode(StandardMaterial3D::BillboardMode p_mode) {
+ ERR_FAIL_INDEX(p_mode, 3);
+ if (billboard_mode != p_mode) {
+ billboard_mode = p_mode;
+ _queue_update();
+ }
+}
+
+StandardMaterial3D::BillboardMode Label3D::get_billboard_mode() const {
+ return billboard_mode;
+}
+
+void Label3D::set_alpha_cut_mode(AlphaCutMode p_mode) {
+ ERR_FAIL_INDEX(p_mode, 3);
+ if (alpha_cut != p_mode) {
+ alpha_cut = p_mode;
+ _queue_update();
+ }
+}
+
+void Label3D::set_texture_filter(StandardMaterial3D::TextureFilter p_filter) {
+ if (texture_filter != p_filter) {
+ texture_filter = p_filter;
+ _queue_update();
+ }
+}
+
+StandardMaterial3D::TextureFilter Label3D::get_texture_filter() const {
+ return texture_filter;
+}
+
+Label3D::AlphaCutMode Label3D::get_alpha_cut_mode() const {
+ return alpha_cut;
+}
+
+void Label3D::set_alpha_scissor_threshold(float p_threshold) {
+ if (alpha_scissor_threshold != p_threshold) {
+ alpha_scissor_threshold = p_threshold;
+ _queue_update();
+ }
+}
+
+float Label3D::get_alpha_scissor_threshold() const {
+ return alpha_scissor_threshold;
+}
+
+Label3D::Label3D() {
+ for (int i = 0; i < FLAG_MAX; i++) {
+ flags[i] = (i == FLAG_DOUBLE_SIDED);
+ }
+
+ text_rid = TS->create_shaped_text();
+
+ mesh = RenderingServer::get_singleton()->mesh_create();
+
+ set_cast_shadows_setting(SHADOW_CASTING_SETTING_OFF);
+ set_base(mesh);
+}
+
+Label3D::~Label3D() {
+ for (int i = 0; i < lines_rid.size(); i++) {
+ TS->free_rid(lines_rid[i]);
+ }
+ lines_rid.clear();
+
+ TS->free_rid(text_rid);
+
+ RenderingServer::get_singleton()->free(mesh);
+ for (Map<uint64_t, SurfaceData>::Element *E = surfaces.front(); E; E = E->next()) {
+ RenderingServer::get_singleton()->free(E->get().material);
+ }
+ surfaces.clear();
+}
diff --git a/scene/3d/label_3d.h b/scene/3d/label_3d.h
new file mode 100644
index 0000000000..cbc5c3c649
--- /dev/null
+++ b/scene/3d/label_3d.h
@@ -0,0 +1,228 @@
+/*************************************************************************/
+/* label_3d.h */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+
+#ifndef LABEL_3D_H
+#define LABEL_3D_H
+
+#include "scene/3d/visual_instance_3d.h"
+#include "scene/resources/font.h"
+
+#include "servers/text_server.h"
+
+class Label3D : public GeometryInstance3D {
+ GDCLASS(Label3D, GeometryInstance3D);
+
+public:
+ enum DrawFlags {
+ FLAG_SHADED,
+ FLAG_DOUBLE_SIDED,
+ FLAG_DISABLE_DEPTH_TEST,
+ FLAG_FIXED_SIZE,
+ FLAG_MAX
+ };
+
+ enum AlphaCutMode {
+ ALPHA_CUT_DISABLED,
+ ALPHA_CUT_DISCARD,
+ ALPHA_CUT_OPAQUE_PREPASS
+ };
+
+ enum AutowrapMode {
+ AUTOWRAP_OFF,
+ AUTOWRAP_ARBITRARY,
+ AUTOWRAP_WORD,
+ AUTOWRAP_WORD_SMART
+ };
+
+private:
+ real_t pixel_size = 0.01;
+ bool flags[FLAG_MAX] = {};
+ AlphaCutMode alpha_cut = ALPHA_CUT_DISABLED;
+ float alpha_scissor_threshold = 0.5;
+
+ AABB aabb;
+
+ mutable Ref<TriangleMesh> triangle_mesh;
+ RID mesh;
+ struct SurfaceData {
+ PackedVector3Array mesh_vertices;
+ PackedVector3Array mesh_normals;
+ PackedFloat32Array mesh_tangents;
+ PackedColorArray mesh_colors;
+ PackedVector2Array mesh_uvs;
+ PackedInt32Array indices;
+ int offset = 0;
+ float z_shift = 0.0;
+ RID material;
+ };
+
+ Map<uint64_t, SurfaceData> surfaces;
+
+ HorizontalAlignment horizontal_alignment = HORIZONTAL_ALIGNMENT_CENTER;
+ VerticalAlignment vertical_alignment = VERTICAL_ALIGNMENT_CENTER;
+ String text;
+ String xl_text;
+ bool uppercase = false;
+
+ AutowrapMode autowrap_mode = AUTOWRAP_OFF;
+ float width = 500.0;
+
+ int font_size = 16;
+ Ref<Font> font_override;
+ Color modulate = Color(1, 1, 1, 1);
+
+ int outline_size = 0;
+ Color outline_modulate = Color(0, 0, 0, 1);
+
+ float line_spacing = 0.f;
+
+ Dictionary opentype_features;
+ String language;
+ TextServer::Direction text_direction = TextServer::DIRECTION_AUTO;
+ TextServer::StructuredTextParser st_parser = TextServer::STRUCTURED_TEXT_DEFAULT;
+ Array st_args;
+
+ RID text_rid;
+ Vector<RID> lines_rid;
+
+ RID base_material;
+ StandardMaterial3D::BillboardMode billboard_mode = StandardMaterial3D::BILLBOARD_DISABLED;
+ StandardMaterial3D::TextureFilter texture_filter = StandardMaterial3D::TEXTURE_FILTER_LINEAR_WITH_MIPMAPS;
+
+ bool pending_update = false;
+
+ bool dirty_lines = true;
+ bool dirty_font = true;
+ bool dirty_text = true;
+
+ void _generate_glyph_surfaces(const Glyph &p_glyph, Vector2 &r_offset, const Color &p_modulate, int p_priority = 0, int p_outline_size = 0);
+
+protected:
+ GDVIRTUAL2RC(Array, _structured_text_parser, Array, String)
+
+ void _notification(int p_what);
+
+ static void _bind_methods();
+
+ bool _set(const StringName &p_name, const Variant &p_value);
+ bool _get(const StringName &p_name, Variant &r_ret) const;
+ void _get_property_list(List<PropertyInfo> *p_list) const;
+ void _validate_property(PropertyInfo &property) const override;
+
+ void _im_update();
+ void _font_changed();
+ void _queue_update();
+
+ void _shape();
+
+public:
+ void set_horizontal_alignment(HorizontalAlignment p_alignment);
+ HorizontalAlignment get_horizontal_alignment() const;
+
+ void set_vertical_alignment(VerticalAlignment p_alignment);
+ VerticalAlignment get_vertical_alignment() const;
+
+ void set_text(const String &p_string);
+ String get_text() const;
+
+ void set_text_direction(TextServer::Direction p_text_direction);
+ TextServer::Direction get_text_direction() const;
+
+ void set_opentype_feature(const String &p_name, int p_value);
+ int get_opentype_feature(const String &p_name) const;
+ void clear_opentype_features();
+
+ void set_language(const String &p_language);
+ String get_language() const;
+
+ void set_structured_text_bidi_override(TextServer::StructuredTextParser p_parser);
+ TextServer::StructuredTextParser get_structured_text_bidi_override() const;
+
+ void set_structured_text_bidi_override_options(Array p_args);
+ Array get_structured_text_bidi_override_options() const;
+
+ void set_uppercase(bool p_uppercase);
+ bool is_uppercase() const;
+
+ void set_font(const Ref<Font> &p_font);
+ Ref<Font> get_font() const;
+ Ref<Font> _get_font_or_default() const;
+
+ void set_font_size(int p_size);
+ int get_font_size() const;
+
+ void set_outline_size(int p_size);
+ int get_outline_size() const;
+
+ void set_line_spacing(float p_size);
+ float get_line_spacing() const;
+
+ void set_modulate(const Color &p_color);
+ Color get_modulate() const;
+
+ void set_outline_modulate(const Color &p_color);
+ Color get_outline_modulate() const;
+
+ void set_autowrap_mode(AutowrapMode p_mode);
+ AutowrapMode get_autowrap_mode() const;
+
+ void set_width(float p_width);
+ float get_width() const;
+
+ void set_pixel_size(real_t p_amount);
+ real_t get_pixel_size() const;
+
+ void set_draw_flag(DrawFlags p_flag, bool p_enable);
+ bool get_draw_flag(DrawFlags p_flag) const;
+
+ void set_alpha_cut_mode(AlphaCutMode p_mode);
+ AlphaCutMode get_alpha_cut_mode() const;
+
+ void set_alpha_scissor_threshold(float p_threshold);
+ float get_alpha_scissor_threshold() const;
+
+ void set_billboard_mode(StandardMaterial3D::BillboardMode p_mode);
+ StandardMaterial3D::BillboardMode get_billboard_mode() const;
+
+ void set_texture_filter(StandardMaterial3D::TextureFilter p_filter);
+ StandardMaterial3D::TextureFilter get_texture_filter() const;
+
+ virtual AABB get_aabb() const override;
+ Ref<TriangleMesh> generate_triangle_mesh() const;
+
+ Label3D();
+ ~Label3D();
+};
+
+VARIANT_ENUM_CAST(Label3D::AutowrapMode);
+VARIANT_ENUM_CAST(Label3D::DrawFlags);
+VARIANT_ENUM_CAST(Label3D::AlphaCutMode);
+
+#endif // LABEL_3D_H
diff --git a/scene/3d/sprite_3d.cpp b/scene/3d/sprite_3d.cpp
index 8d813e8b2b..6a8fa9327c 100644
--- a/scene/3d/sprite_3d.cpp
+++ b/scene/3d/sprite_3d.cpp
@@ -268,6 +268,17 @@ StandardMaterial3D::BillboardMode SpriteBase3D::get_billboard_mode() const {
return billboard_mode;
}
+void SpriteBase3D::set_texture_filter(StandardMaterial3D::TextureFilter p_filter) {
+ if (texture_filter != p_filter) {
+ texture_filter = p_filter;
+ _queue_update();
+ }
+}
+
+StandardMaterial3D::TextureFilter SpriteBase3D::get_texture_filter() const {
+ return texture_filter;
+}
+
void SpriteBase3D::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_centered", "centered"), &SpriteBase3D::set_centered);
ClassDB::bind_method(D_METHOD("is_centered"), &SpriteBase3D::is_centered);
@@ -299,6 +310,9 @@ void SpriteBase3D::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_billboard_mode", "mode"), &SpriteBase3D::set_billboard_mode);
ClassDB::bind_method(D_METHOD("get_billboard_mode"), &SpriteBase3D::get_billboard_mode);
+ ClassDB::bind_method(D_METHOD("set_texture_filter", "mode"), &SpriteBase3D::set_texture_filter);
+ ClassDB::bind_method(D_METHOD("get_texture_filter"), &SpriteBase3D::get_texture_filter);
+
ClassDB::bind_method(D_METHOD("get_item_rect"), &SpriteBase3D::get_item_rect);
ClassDB::bind_method(D_METHOD("generate_triangle_mesh"), &SpriteBase3D::generate_triangle_mesh);
@@ -317,11 +331,16 @@ void SpriteBase3D::_bind_methods() {
ADD_PROPERTYI(PropertyInfo(Variant::BOOL, "transparent"), "set_draw_flag", "get_draw_flag", FLAG_TRANSPARENT);
ADD_PROPERTYI(PropertyInfo(Variant::BOOL, "shaded"), "set_draw_flag", "get_draw_flag", FLAG_SHADED);
ADD_PROPERTYI(PropertyInfo(Variant::BOOL, "double_sided"), "set_draw_flag", "get_draw_flag", FLAG_DOUBLE_SIDED);
+ ADD_PROPERTYI(PropertyInfo(Variant::BOOL, "no_depth_test"), "set_draw_flag", "get_draw_flag", FLAG_DISABLE_DEPTH_TEST);
+ ADD_PROPERTYI(PropertyInfo(Variant::BOOL, "fixed_size"), "set_draw_flag", "get_draw_flag", FLAG_FIXED_SIZE);
ADD_PROPERTY(PropertyInfo(Variant::INT, "alpha_cut", PROPERTY_HINT_ENUM, "Disabled,Discard,Opaque Pre-Pass"), "set_alpha_cut_mode", "get_alpha_cut_mode");
+ ADD_PROPERTY(PropertyInfo(Variant::INT, "texture_filter", PROPERTY_HINT_ENUM, "Nearest,Linear,Nearest Mipmap,Linear Mipmap,Nearest Mipmap Anisotropic,Linear Mipmap Anisotropic"), "set_texture_filter", "get_texture_filter");
BIND_ENUM_CONSTANT(FLAG_TRANSPARENT);
BIND_ENUM_CONSTANT(FLAG_SHADED);
BIND_ENUM_CONSTANT(FLAG_DOUBLE_SIDED);
+ BIND_ENUM_CONSTANT(FLAG_DISABLE_DEPTH_TEST);
+ BIND_ENUM_CONSTANT(FLAG_FIXED_SIZE);
BIND_ENUM_CONSTANT(FLAG_MAX);
BIND_ENUM_CONSTANT(ALPHA_CUT_DISABLED);
@@ -544,7 +563,7 @@ void Sprite3D::_draw() {
value |= CLAMP(int((t.normal.y * 0.5 + 0.5) * 1023.0), 0, 1023) << 10;
value |= CLAMP(int((t.normal.z * 0.5 + 0.5) * 1023.0), 0, 1023) << 20;
if (t.d > 0) {
- value |= 3 << 30;
+ value |= 3UL << 30;
}
v_tangent = value;
}
@@ -586,7 +605,7 @@ void Sprite3D::_draw() {
set_aabb(aabb);
RID shader_rid;
- StandardMaterial3D::get_material_for_2d(get_draw_flag(FLAG_SHADED), get_draw_flag(FLAG_TRANSPARENT), get_draw_flag(FLAG_DOUBLE_SIDED), get_alpha_cut_mode() == ALPHA_CUT_DISCARD, get_alpha_cut_mode() == ALPHA_CUT_OPAQUE_PREPASS, get_billboard_mode() == StandardMaterial3D::BILLBOARD_ENABLED, get_billboard_mode() == StandardMaterial3D::BILLBOARD_FIXED_Y, &shader_rid);
+ StandardMaterial3D::get_material_for_2d(get_draw_flag(FLAG_SHADED), get_draw_flag(FLAG_TRANSPARENT), get_draw_flag(FLAG_DOUBLE_SIDED), get_alpha_cut_mode() == ALPHA_CUT_DISCARD, get_alpha_cut_mode() == ALPHA_CUT_OPAQUE_PREPASS, get_billboard_mode() == StandardMaterial3D::BILLBOARD_ENABLED, get_billboard_mode() == StandardMaterial3D::BILLBOARD_FIXED_Y, false, get_draw_flag(FLAG_DISABLE_DEPTH_TEST), get_draw_flag(FLAG_FIXED_SIZE), get_texture_filter(), &shader_rid);
if (last_shader != shader_rid) {
RS::get_singleton()->material_set_shader(get_material(), shader_rid);
last_shader = shader_rid;
@@ -907,7 +926,7 @@ void AnimatedSprite3D::_draw() {
value |= CLAMP(int((t.normal.y * 0.5 + 0.5) * 1023.0), 0, 1023) << 10;
value |= CLAMP(int((t.normal.z * 0.5 + 0.5) * 1023.0), 0, 1023) << 20;
if (t.d > 0) {
- value |= 3 << 30;
+ value |= 3UL << 30;
}
v_tangent = value;
}
@@ -948,7 +967,7 @@ void AnimatedSprite3D::_draw() {
set_aabb(aabb);
RID shader_rid;
- StandardMaterial3D::get_material_for_2d(get_draw_flag(FLAG_SHADED), get_draw_flag(FLAG_TRANSPARENT), get_draw_flag(FLAG_DOUBLE_SIDED), get_alpha_cut_mode() == ALPHA_CUT_DISCARD, get_alpha_cut_mode() == ALPHA_CUT_OPAQUE_PREPASS, get_billboard_mode() == StandardMaterial3D::BILLBOARD_ENABLED, get_billboard_mode() == StandardMaterial3D::BILLBOARD_FIXED_Y, &shader_rid);
+ StandardMaterial3D::get_material_for_2d(get_draw_flag(FLAG_SHADED), get_draw_flag(FLAG_TRANSPARENT), get_draw_flag(FLAG_DOUBLE_SIDED), get_alpha_cut_mode() == ALPHA_CUT_DISCARD, get_alpha_cut_mode() == ALPHA_CUT_OPAQUE_PREPASS, get_billboard_mode() == StandardMaterial3D::BILLBOARD_ENABLED, get_billboard_mode() == StandardMaterial3D::BILLBOARD_FIXED_Y, false, get_draw_flag(FLAG_DISABLE_DEPTH_TEST), get_draw_flag(FLAG_FIXED_SIZE), get_texture_filter(), &shader_rid);
if (last_shader != shader_rid) {
RS::get_singleton()->material_set_shader(get_material(), shader_rid);
last_shader = shader_rid;
diff --git a/scene/3d/sprite_3d.h b/scene/3d/sprite_3d.h
index 92dbef0855..047ed5a40d 100644
--- a/scene/3d/sprite_3d.h
+++ b/scene/3d/sprite_3d.h
@@ -44,6 +44,8 @@ public:
FLAG_TRANSPARENT,
FLAG_SHADED,
FLAG_DOUBLE_SIDED,
+ FLAG_DISABLE_DEPTH_TEST,
+ FLAG_FIXED_SIZE,
FLAG_MAX
};
@@ -80,6 +82,7 @@ private:
bool flags[FLAG_MAX] = {};
AlphaCutMode alpha_cut = ALPHA_CUT_DISABLED;
StandardMaterial3D::BillboardMode billboard_mode = StandardMaterial3D::BILLBOARD_DISABLED;
+ StandardMaterial3D::TextureFilter texture_filter = StandardMaterial3D::TEXTURE_FILTER_LINEAR_WITH_MIPMAPS;
bool pending_update = false;
void _im_update();
@@ -131,9 +134,13 @@ public:
void set_alpha_cut_mode(AlphaCutMode p_mode);
AlphaCutMode get_alpha_cut_mode() const;
+
void set_billboard_mode(StandardMaterial3D::BillboardMode p_mode);
StandardMaterial3D::BillboardMode get_billboard_mode() const;
+ void set_texture_filter(StandardMaterial3D::TextureFilter p_filter);
+ StandardMaterial3D::TextureFilter get_texture_filter() const;
+
virtual Rect2 get_item_rect() const = 0;
virtual AABB get_aabb() const override;
diff --git a/scene/3d/voxelizer.cpp b/scene/3d/voxelizer.cpp
index bda3868fbb..d6ac5ccf30 100644
--- a/scene/3d/voxelizer.cpp
+++ b/scene/3d/voxelizer.cpp
@@ -777,8 +777,8 @@ Vector<int> Voxelizer::get_voxel_gi_level_cell_count() const {
/* dt of 1d function using squared distance */
static void edt(float *f, int stride, int n) {
float *d = (float *)alloca(sizeof(float) * n + sizeof(int) * n + sizeof(float) * (n + 1));
- int *v = (int *)&(d[n]);
- float *z = (float *)&v[n];
+ int *v = reinterpret_cast<int *>(&(d[n]));
+ float *z = reinterpret_cast<float *>(&v[n]);
int k = 0;
v[0] = 0;