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Diffstat (limited to 'scene/3d')
-rw-r--r--scene/3d/gi_probe.cpp2
-rw-r--r--scene/3d/gpu_particles_3d.cpp1
-rw-r--r--scene/3d/mesh_instance_3d.cpp2
-rw-r--r--scene/3d/ray_cast_3d.cpp2
4 files changed, 4 insertions, 3 deletions
diff --git a/scene/3d/gi_probe.cpp b/scene/3d/gi_probe.cpp
index 4d7fc29f15..6505fb1ee8 100644
--- a/scene/3d/gi_probe.cpp
+++ b/scene/3d/gi_probe.cpp
@@ -454,7 +454,7 @@ void GIProbe::bake(Node *p_from_node, bool p_create_visual_debug) {
mmi->set_multimesh(baker.create_debug_multimesh());
add_child(mmi);
#ifdef TOOLS_ENABLED
- if (get_tree()->get_edited_scene_root() == this) {
+ if (is_inside_tree() && get_tree()->get_edited_scene_root() == this) {
mmi->set_owner(this);
} else {
mmi->set_owner(get_owner());
diff --git a/scene/3d/gpu_particles_3d.cpp b/scene/3d/gpu_particles_3d.cpp
index 5339b8a8da..50044ddc67 100644
--- a/scene/3d/gpu_particles_3d.cpp
+++ b/scene/3d/gpu_particles_3d.cpp
@@ -613,6 +613,7 @@ void GPUParticles3D::_bind_methods() {
GPUParticles3D::GPUParticles3D() {
particles = RS::get_singleton()->particles_create();
+ RS::get_singleton()->particles_set_mode(particles, RS::PARTICLES_MODE_3D);
set_base(particles);
one_shot = false; // Needed so that set_emitting doesn't access uninitialized values
set_emitting(true);
diff --git a/scene/3d/mesh_instance_3d.cpp b/scene/3d/mesh_instance_3d.cpp
index 27d5487a1a..c495f68890 100644
--- a/scene/3d/mesh_instance_3d.cpp
+++ b/scene/3d/mesh_instance_3d.cpp
@@ -427,7 +427,7 @@ void MeshInstance3D::create_debug_tangents() {
add_child(mi);
#ifdef TOOLS_ENABLED
- if (this == get_tree()->get_edited_scene_root()) {
+ if (is_inside_tree() && this == get_tree()->get_edited_scene_root()) {
mi->set_owner(this);
} else {
mi->set_owner(get_owner());
diff --git a/scene/3d/ray_cast_3d.cpp b/scene/3d/ray_cast_3d.cpp
index 95638ce514..475f8c07fd 100644
--- a/scene/3d/ray_cast_3d.cpp
+++ b/scene/3d/ray_cast_3d.cpp
@@ -428,7 +428,7 @@ void RayCast3D::_update_debug_shape_material(bool p_check_collision) {
color = get_tree()->get_debug_collisions_color();
}
- if (p_check_collision) {
+ if (p_check_collision && collided) {
if ((color.get_h() < 0.055 || color.get_h() > 0.945) && color.get_s() > 0.5 && color.get_v() > 0.5) {
// If base color is already quite reddish, highlight collision with green color
color = Color(0.0, 1.0, 0.0, color.a);