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-rw-r--r--scene/3d/baked_light.cpp7
-rw-r--r--scene/3d/baked_light.h15
-rw-r--r--scene/3d/physics_body.cpp16
-rw-r--r--scene/3d/physics_body.h15
-rw-r--r--scene/3d/visual_instance.h1
5 files changed, 54 insertions, 0 deletions
diff --git a/scene/3d/baked_light.cpp b/scene/3d/baked_light.cpp
new file mode 100644
index 0000000000..55832b7c18
--- /dev/null
+++ b/scene/3d/baked_light.cpp
@@ -0,0 +1,7 @@
+#include "baked_light.h"
+#include "mesh_instance.h"
+
+BakedLight::BakedLight() {
+
+
+}
diff --git a/scene/3d/baked_light.h b/scene/3d/baked_light.h
new file mode 100644
index 0000000000..a6f997afe9
--- /dev/null
+++ b/scene/3d/baked_light.h
@@ -0,0 +1,15 @@
+#ifndef BAKED_LIGHT_H
+#define BAKED_LIGHT_H
+
+#include "scene/3d/spatial.h"
+class BakedLightBaker;
+
+
+class BakedLight : public Spatial {
+ OBJ_TYPE(BakedLight,Spatial);
+
+public:
+ BakedLight();
+};
+
+#endif // BAKED_LIGHT_H
diff --git a/scene/3d/physics_body.cpp b/scene/3d/physics_body.cpp
index 0733a9196e..2a1a5972a9 100644
--- a/scene/3d/physics_body.cpp
+++ b/scene/3d/physics_body.cpp
@@ -632,6 +632,16 @@ bool RigidBody::is_contact_monitor_enabled() const {
return contact_monitor!=NULL;
}
+void RigidBody::set_axis_lock(AxisLock p_lock) {
+
+ axis_lock=p_lock;
+ PhysicsServer::get_singleton()->body_set_axis_lock(get_rid(),PhysicsServer::BodyAxisLock(axis_lock));
+}
+
+RigidBody::AxisLock RigidBody::get_axis_lock() const {
+
+ return axis_lock;
+}
void RigidBody::_bind_methods() {
@@ -682,6 +692,9 @@ void RigidBody::_bind_methods() {
ObjectTypeDB::bind_method(_MD("_body_enter_scene"),&RigidBody::_body_enter_scene);
ObjectTypeDB::bind_method(_MD("_body_exit_scene"),&RigidBody::_body_exit_scene);
+ ObjectTypeDB::bind_method(_MD("set_axis_lock","axis_lock"),&RigidBody::set_axis_lock);
+ ObjectTypeDB::bind_method(_MD("get_axis_lock"),&RigidBody::get_axis_lock);
+
BIND_VMETHOD(MethodInfo("_integrate_forces",PropertyInfo(Variant::OBJECT,"state:PhysicsDirectBodyState")));
ADD_PROPERTY( PropertyInfo(Variant::INT,"mode",PROPERTY_HINT_ENUM,"Rigid,Static,Character,Kinematic"),_SCS("set_mode"),_SCS("get_mode"));
@@ -695,6 +708,7 @@ void RigidBody::_bind_methods() {
ADD_PROPERTY( PropertyInfo(Variant::BOOL,"contact_monitor"),_SCS("set_contact_monitor"),_SCS("is_contact_monitor_enabled"));
ADD_PROPERTY( PropertyInfo(Variant::BOOL,"active"),_SCS("set_active"),_SCS("is_active"));
ADD_PROPERTY( PropertyInfo(Variant::BOOL,"can_sleep"),_SCS("set_can_sleep"),_SCS("is_able_to_sleep"));
+ ADD_PROPERTY( PropertyInfo(Variant::INT,"axis_lock",PROPERTY_HINT_ENUM,"Disabled,Lock X,Lock Y,Lock Z"),_SCS("set_axis_lock"),_SCS("get_axis_lock"));
ADD_PROPERTY( PropertyInfo(Variant::VECTOR3,"velocity/linear"),_SCS("set_linear_velocity"),_SCS("get_linear_velocity"));
ADD_PROPERTY( PropertyInfo(Variant::VECTOR3,"velocity/angular"),_SCS("set_angular_velocity"),_SCS("get_angular_velocity"));
@@ -727,6 +741,8 @@ RigidBody::RigidBody() : PhysicsBody(PhysicsServer::BODY_MODE_RIGID) {
contact_monitor=NULL;
can_sleep=true;
+ axis_lock = AXIS_LOCK_DISABLED;
+
PhysicsServer::get_singleton()->body_set_force_integration_callback(get_rid(),this,"_direct_state_changed");
}
diff --git a/scene/3d/physics_body.h b/scene/3d/physics_body.h
index a5faa9857b..6695ee719a 100644
--- a/scene/3d/physics_body.h
+++ b/scene/3d/physics_body.h
@@ -94,6 +94,14 @@ public:
MODE_CHARACTER,
MODE_KINEMATIC,
};
+
+ enum AxisLock {
+ AXIS_LOCK_DISABLED,
+ AXIS_LOCK_X,
+ AXIS_LOCK_Y,
+ AXIS_LOCK_Z,
+ };
+
private:
bool can_sleep;
@@ -109,6 +117,8 @@ private:
bool active;
bool ccd;
+ AxisLock axis_lock;
+
int max_contacts_reported;
@@ -208,6 +218,10 @@ public:
void set_use_continuous_collision_detection(bool p_enable);
bool is_using_continuous_collision_detection() const;
+ void set_axis_lock(AxisLock p_lock);
+ AxisLock get_axis_lock() const;
+
+
void apply_impulse(const Vector3& p_pos, const Vector3& p_impulse);
RigidBody();
@@ -216,4 +230,5 @@ public:
};
VARIANT_ENUM_CAST(RigidBody::Mode);
+VARIANT_ENUM_CAST(RigidBody::AxisLock);
#endif // PHYSICS_BODY__H
diff --git a/scene/3d/visual_instance.h b/scene/3d/visual_instance.h
index 4e652912c6..afb9ed70f8 100644
--- a/scene/3d/visual_instance.h
+++ b/scene/3d/visual_instance.h
@@ -91,6 +91,7 @@ public:
FLAG_BILLBOARD_FIX_Y=VS::INSTANCE_FLAG_BILLBOARD_FIX_Y,
FLAG_DEPH_SCALE=VS::INSTANCE_FLAG_DEPH_SCALE,
FLAG_VISIBLE_IN_ALL_ROOMS=VS::INSTANCE_FLAG_VISIBLE_IN_ALL_ROOMS,
+ FLAG_USE_BAKED_LIGHT_VOLUME=VS::INSTANCE_FLAG_USE_BAKED_LIGHT_VOLUME,
FLAG_MAX=VS::INSTANCE_FLAG_MAX,
};