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-rw-r--r--scene/3d/SCsub2
-rw-r--r--scene/3d/camera.cpp12
-rw-r--r--scene/3d/light.cpp6
3 files changed, 14 insertions, 6 deletions
diff --git a/scene/3d/SCsub b/scene/3d/SCsub
index 116e641593..1205deb94a 100644
--- a/scene/3d/SCsub
+++ b/scene/3d/SCsub
@@ -1,3 +1,5 @@
+#!/usr/bin/env python
+
Import('env')
diff --git a/scene/3d/camera.cpp b/scene/3d/camera.cpp
index e76c0938fb..76543b67c6 100644
--- a/scene/3d/camera.cpp
+++ b/scene/3d/camera.cpp
@@ -648,12 +648,16 @@ void Camera::_bind_methods() {
ObjectTypeDB::bind_method( _MD("get_zfar"),&Camera::get_zfar );
ObjectTypeDB::bind_method( _MD("get_znear"),&Camera::get_znear );
ObjectTypeDB::bind_method( _MD("get_projection"),&Camera::get_projection );
+ ObjectTypeDB::bind_method( _MD("set_h_offset","ofs"),&Camera::set_h_offset );
+ ObjectTypeDB::bind_method( _MD("get_h_offset"),&Camera::get_h_offset );
+ ObjectTypeDB::bind_method( _MD("set_v_offset","ofs"),&Camera::set_v_offset );
+ ObjectTypeDB::bind_method( _MD("get_v_offset"),&Camera::get_v_offset );
ObjectTypeDB::bind_method( _MD("set_visible_layers","mask"),&Camera::set_visible_layers );
ObjectTypeDB::bind_method( _MD("get_visible_layers"),&Camera::get_visible_layers );
- ObjectTypeDB::bind_method(_MD("set_environment","env:Environment"),&Camera::set_environment);
- ObjectTypeDB::bind_method(_MD("get_environment:Environment"),&Camera::get_environment);
- ObjectTypeDB::bind_method(_MD("set_keep_aspect_mode","mode"),&Camera::set_keep_aspect_mode);
- ObjectTypeDB::bind_method(_MD("get_keep_aspect_mode"),&Camera::get_keep_aspect_mode);
+ ObjectTypeDB::bind_method( _MD("set_environment","env:Environment"),&Camera::set_environment );
+ ObjectTypeDB::bind_method( _MD("get_environment:Environment"),&Camera::get_environment );
+ ObjectTypeDB::bind_method( _MD("set_keep_aspect_mode","mode"),&Camera::set_keep_aspect_mode );
+ ObjectTypeDB::bind_method( _MD("get_keep_aspect_mode"),&Camera::get_keep_aspect_mode );
//ObjectTypeDB::bind_method( _MD("_camera_make_current"),&Camera::_camera_make_current );
BIND_CONSTANT( PROJECTION_PERSPECTIVE );
diff --git a/scene/3d/light.cpp b/scene/3d/light.cpp
index 227bb3a59d..5b221d1574 100644
--- a/scene/3d/light.cpp
+++ b/scene/3d/light.cpp
@@ -446,6 +446,10 @@ bool editor_ok=true;
editor_ok = (get_tree()->get_edited_scene_root() && (this==get_tree()->get_edited_scene_root() || get_owner()==get_tree()->get_edited_scene_root()));
}
}
+#else
+ if (editor_only) {
+ editor_ok=false;
+ }
#endif
VS::get_singleton()->instance_light_set_enabled(get_instance(),is_visible() && enabled && editor_ok);
@@ -672,5 +676,3 @@ void SpotLight::_bind_methods() {
ADD_PROPERTYI( PropertyInfo( Variant::REAL, "params/spot_attenuation", PROPERTY_HINT_EXP_EASING, "spot_attenuation"), _SCS("set_parameter"), _SCS("get_parameter"), PARAM_SPOT_ATTENUATION );
}
-
-