diff options
Diffstat (limited to 'scene/3d')
-rw-r--r-- | scene/3d/area_3d.cpp | 10 | ||||
-rw-r--r-- | scene/3d/collision_object_3d.cpp | 14 | ||||
-rw-r--r-- | scene/3d/collision_object_3d.h | 4 | ||||
-rw-r--r-- | scene/3d/label_3d.cpp | 18 | ||||
-rw-r--r-- | scene/3d/node_3d.cpp | 32 | ||||
-rw-r--r-- | scene/3d/node_3d.h | 4 | ||||
-rw-r--r-- | scene/3d/physics_body_3d.cpp | 7 | ||||
-rw-r--r-- | scene/3d/ray_cast_3d.cpp | 7 | ||||
-rw-r--r-- | scene/3d/ray_cast_3d.h | 2 | ||||
-rw-r--r-- | scene/3d/reflection_probe.cpp | 4 | ||||
-rw-r--r-- | scene/3d/velocity_tracker_3d.h | 2 |
11 files changed, 73 insertions, 31 deletions
diff --git a/scene/3d/area_3d.cpp b/scene/3d/area_3d.cpp index e9e19488e9..1f0fd37d0b 100644 --- a/scene/3d/area_3d.cpp +++ b/scene/3d/area_3d.cpp @@ -612,25 +612,25 @@ void Area3D::_validate_property(PropertyInfo &property) const { property.hint_string = options; } else if (property.name.begins_with("gravity") && property.name != "gravity_space_override") { if (gravity_space_override == SPACE_OVERRIDE_DISABLED) { - property.usage = PROPERTY_USAGE_NO_EDITOR | PROPERTY_USAGE_INTERNAL; + property.usage = PROPERTY_USAGE_NO_EDITOR; } else { if (gravity_is_point) { if (property.name == "gravity_direction") { - property.usage = PROPERTY_USAGE_NO_EDITOR | PROPERTY_USAGE_INTERNAL; + property.usage = PROPERTY_USAGE_NO_EDITOR; } } else { if (property.name.begins_with("gravity_point_")) { - property.usage = PROPERTY_USAGE_NO_EDITOR | PROPERTY_USAGE_INTERNAL; + property.usage = PROPERTY_USAGE_NO_EDITOR; } } } } else if (property.name.begins_with("linear_damp") && property.name != "linear_damp_space_override") { if (linear_damp_space_override == SPACE_OVERRIDE_DISABLED) { - property.usage = PROPERTY_USAGE_NO_EDITOR | PROPERTY_USAGE_INTERNAL; + property.usage = PROPERTY_USAGE_NO_EDITOR; } } else if (property.name.begins_with("angular_damp") && property.name != "angular_damp_space_override") { if (angular_damp_space_override == SPACE_OVERRIDE_DISABLED) { - property.usage = PROPERTY_USAGE_NO_EDITOR | PROPERTY_USAGE_INTERNAL; + property.usage = PROPERTY_USAGE_NO_EDITOR; } } diff --git a/scene/3d/collision_object_3d.cpp b/scene/3d/collision_object_3d.cpp index 9a5d4f5480..22de9a47a2 100644 --- a/scene/3d/collision_object_3d.cpp +++ b/scene/3d/collision_object_3d.cpp @@ -183,6 +183,17 @@ bool CollisionObject3D::get_collision_mask_value(int p_layer_number) const { return get_collision_mask() & (1 << (p_layer_number - 1)); } +void CollisionObject3D::set_collision_priority(real_t p_priority) { + collision_priority = p_priority; + if (!area) { + PhysicsServer3D::get_singleton()->body_set_collision_priority(get_rid(), p_priority); + } +} + +real_t CollisionObject3D::get_collision_priority() const { + return collision_priority; +} + void CollisionObject3D::set_disable_mode(DisableMode p_mode) { if (disable_mode == p_mode) { return; @@ -432,6 +443,8 @@ void CollisionObject3D::_bind_methods() { ClassDB::bind_method(D_METHOD("get_collision_layer_value", "layer_number"), &CollisionObject3D::get_collision_layer_value); ClassDB::bind_method(D_METHOD("set_collision_mask_value", "layer_number", "value"), &CollisionObject3D::set_collision_mask_value); ClassDB::bind_method(D_METHOD("get_collision_mask_value", "layer_number"), &CollisionObject3D::get_collision_mask_value); + ClassDB::bind_method(D_METHOD("set_collision_priority", "priority"), &CollisionObject3D::set_collision_priority); + ClassDB::bind_method(D_METHOD("get_collision_priority"), &CollisionObject3D::get_collision_priority); ClassDB::bind_method(D_METHOD("set_disable_mode", "mode"), &CollisionObject3D::set_disable_mode); ClassDB::bind_method(D_METHOD("get_disable_mode"), &CollisionObject3D::get_disable_mode); ClassDB::bind_method(D_METHOD("set_ray_pickable", "ray_pickable"), &CollisionObject3D::set_ray_pickable); @@ -466,6 +479,7 @@ void CollisionObject3D::_bind_methods() { ADD_GROUP("Collision", "collision_"); ADD_PROPERTY(PropertyInfo(Variant::INT, "collision_layer", PROPERTY_HINT_LAYERS_3D_PHYSICS), "set_collision_layer", "get_collision_layer"); ADD_PROPERTY(PropertyInfo(Variant::INT, "collision_mask", PROPERTY_HINT_LAYERS_3D_PHYSICS), "set_collision_mask", "get_collision_mask"); + ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "collision_priority"), "set_collision_priority", "get_collision_priority"); ADD_GROUP("Input", "input_"); ADD_PROPERTY(PropertyInfo(Variant::BOOL, "input_ray_pickable"), "set_ray_pickable", "is_ray_pickable"); diff --git a/scene/3d/collision_object_3d.h b/scene/3d/collision_object_3d.h index 3ec3aa0fc1..3f0d070db4 100644 --- a/scene/3d/collision_object_3d.h +++ b/scene/3d/collision_object_3d.h @@ -47,6 +47,7 @@ public: private: uint32_t collision_layer = 1; uint32_t collision_mask = 1; + real_t collision_priority = 1.0; bool area = false; @@ -125,6 +126,9 @@ public: void set_collision_mask_value(int p_layer_number, bool p_value); bool get_collision_mask_value(int p_layer_number) const; + void set_collision_priority(real_t p_priority); + real_t get_collision_priority() const; + void set_disable_mode(DisableMode p_mode); DisableMode get_disable_mode() const; diff --git a/scene/3d/label_3d.cpp b/scene/3d/label_3d.cpp index 712a37e745..ed2bce253a 100644 --- a/scene/3d/label_3d.cpp +++ b/scene/3d/label_3d.cpp @@ -163,7 +163,17 @@ void Label3D::_bind_methods() { } void Label3D::_validate_property(PropertyInfo &property) const { - if (property.name == "material_override" || property.name == "material_overlay") { + if ( + property.name == "material_override" || + property.name == "material_overlay" || + property.name == "lod_bias" || + property.name == "gi_mode" || + property.name == "gi_lightmap_scale") { + property.usage = PROPERTY_USAGE_NO_EDITOR; + } + + if (property.name == "cast_shadow" && alpha_cut == ALPHA_CUT_DISABLED) { + // Alpha-blended materials can't cast shadows. property.usage = PROPERTY_USAGE_NO_EDITOR; } } @@ -889,6 +899,7 @@ void Label3D::set_alpha_cut_mode(AlphaCutMode p_mode) { if (alpha_cut != p_mode) { alpha_cut = p_mode; _queue_update(); + notify_property_list_changed(); } } @@ -927,7 +938,12 @@ Label3D::Label3D() { mesh = RenderingServer::get_singleton()->mesh_create(); + // Disable shadow casting by default to improve performance and avoid unintended visual artifacts. set_cast_shadows_setting(SHADOW_CASTING_SETTING_OFF); + + // Label3D can't contribute to GI in any way, so disable it to improve performance. + set_gi_mode(GI_MODE_DISABLED); + set_base(mesh); } diff --git a/scene/3d/node_3d.cpp b/scene/3d/node_3d.cpp index 1de85d57a3..4ae834cf7a 100644 --- a/scene/3d/node_3d.cpp +++ b/scene/3d/node_3d.cpp @@ -897,7 +897,7 @@ void Node3D::_validate_property(PropertyInfo &property) const { } } -bool Node3D::property_can_revert(const String &p_name) { +bool Node3D::_property_can_revert(const StringName &p_name) const { if (p_name == "basis") { return true; } else if (p_name == "scale") { @@ -912,47 +912,48 @@ bool Node3D::property_can_revert(const String &p_name) { return false; } -Variant Node3D::property_get_revert(const String &p_name) { - Variant r_ret; +bool Node3D::_property_get_revert(const StringName &p_name, Variant &r_property) const { bool valid = false; if (p_name == "basis") { Variant variant = PropertyUtils::get_property_default_value(this, "transform", &valid); if (valid && variant.get_type() == Variant::Type::TRANSFORM3D) { - r_ret = Transform3D(variant).get_basis(); + r_property = Transform3D(variant).get_basis(); } else { - r_ret = Basis(); + r_property = Basis(); } } else if (p_name == "scale") { Variant variant = PropertyUtils::get_property_default_value(this, "transform", &valid); if (valid && variant.get_type() == Variant::Type::TRANSFORM3D) { - r_ret = Transform3D(variant).get_basis().get_scale(); + r_property = Transform3D(variant).get_basis().get_scale(); } else { - return Vector3(1.0, 1.0, 1.0); + r_property = Vector3(1.0, 1.0, 1.0); } } else if (p_name == "quaternion") { Variant variant = PropertyUtils::get_property_default_value(this, "transform", &valid); if (valid && variant.get_type() == Variant::Type::TRANSFORM3D) { - r_ret = Quaternion(Transform3D(variant).get_basis().get_rotation_quaternion()); + r_property = Quaternion(Transform3D(variant).get_basis().get_rotation_quaternion()); } else { - return Quaternion(); + r_property = Quaternion(); } } else if (p_name == "rotation") { Variant variant = PropertyUtils::get_property_default_value(this, "transform", &valid); if (valid && variant.get_type() == Variant::Type::TRANSFORM3D) { - r_ret = Transform3D(variant).get_basis().get_euler_normalized(data.euler_rotation_order); + r_property = Transform3D(variant).get_basis().get_euler_normalized(data.euler_rotation_order); } else { - return Vector3(); + r_property = Vector3(); } } else if (p_name == "position") { Variant variant = PropertyUtils::get_property_default_value(this, "transform", &valid); if (valid) { - r_ret = Transform3D(variant).get_origin(); + r_property = Transform3D(variant).get_origin(); } else { - return Vector3(); + r_property = Vector3(); } + } else { + return false; } - return r_ret; + return true; } void Node3D::_bind_methods() { @@ -1032,9 +1033,6 @@ void Node3D::_bind_methods() { ClassDB::bind_method(D_METHOD("to_local", "global_point"), &Node3D::to_local); ClassDB::bind_method(D_METHOD("to_global", "local_point"), &Node3D::to_global); - ClassDB::bind_method(D_METHOD("property_can_revert", "name"), &Node3D::property_can_revert); - ClassDB::bind_method(D_METHOD("property_get_revert", "name"), &Node3D::property_get_revert); - BIND_CONSTANT(NOTIFICATION_TRANSFORM_CHANGED); BIND_CONSTANT(NOTIFICATION_ENTER_WORLD); BIND_CONSTANT(NOTIFICATION_EXIT_WORLD); diff --git a/scene/3d/node_3d.h b/scene/3d/node_3d.h index b1e129798d..3d1c59445b 100644 --- a/scene/3d/node_3d.h +++ b/scene/3d/node_3d.h @@ -157,8 +157,8 @@ protected: virtual void _validate_property(PropertyInfo &property) const override; - bool property_can_revert(const String &p_name); - Variant property_get_revert(const String &p_name); + bool _property_can_revert(const StringName &p_name) const; + bool _property_get_revert(const StringName &p_name, Variant &r_property) const; public: enum { diff --git a/scene/3d/physics_body_3d.cpp b/scene/3d/physics_body_3d.cpp index cbdef02826..7ecc073422 100644 --- a/scene/3d/physics_body_3d.cpp +++ b/scene/3d/physics_body_3d.cpp @@ -1127,7 +1127,7 @@ void RigidDynamicBody3D::_bind_methods() { void RigidDynamicBody3D::_validate_property(PropertyInfo &property) const { if (center_of_mass_mode != CENTER_OF_MASS_MODE_CUSTOM) { if (property.name == "center_of_mass") { - property.usage = PROPERTY_USAGE_NO_EDITOR | PROPERTY_USAGE_INTERNAL; + property.usage = PROPERTY_USAGE_NO_EDITOR; } } PhysicsBody3D::_validate_property(property); @@ -2025,7 +2025,7 @@ void CharacterBody3D::_bind_methods() { void CharacterBody3D::_validate_property(PropertyInfo &property) const { if (motion_mode == MOTION_MODE_FLOATING) { if (property.name.begins_with("floor_") || property.name == "up_direction" || property.name == "slide_on_ceiling") { - property.usage = PROPERTY_USAGE_NO_EDITOR | PROPERTY_USAGE_INTERNAL; + property.usage = PROPERTY_USAGE_NO_EDITOR; } } PhysicsBody3D::_validate_property(property); @@ -3417,6 +3417,7 @@ void PhysicalBone3D::_start_physics_simulation() { set_body_mode(PhysicsServer3D::BODY_MODE_DYNAMIC); PhysicsServer3D::get_singleton()->body_set_collision_layer(get_rid(), get_collision_layer()); PhysicsServer3D::get_singleton()->body_set_collision_mask(get_rid(), get_collision_mask()); + PhysicsServer3D::get_singleton()->body_set_collision_priority(get_rid(), get_collision_priority()); PhysicsServer3D::get_singleton()->body_set_state_sync_callback(get_rid(), this, _body_state_changed_callback); set_as_top_level(true); _internal_simulate_physics = true; @@ -3430,10 +3431,12 @@ void PhysicalBone3D::_stop_physics_simulation() { set_body_mode(PhysicsServer3D::BODY_MODE_KINEMATIC); PhysicsServer3D::get_singleton()->body_set_collision_layer(get_rid(), get_collision_layer()); PhysicsServer3D::get_singleton()->body_set_collision_mask(get_rid(), get_collision_mask()); + PhysicsServer3D::get_singleton()->body_set_collision_priority(get_rid(), get_collision_priority()); } else { set_body_mode(PhysicsServer3D::BODY_MODE_STATIC); PhysicsServer3D::get_singleton()->body_set_collision_layer(get_rid(), 0); PhysicsServer3D::get_singleton()->body_set_collision_mask(get_rid(), 0); + PhysicsServer3D::get_singleton()->body_set_collision_priority(get_rid(), 1.0); } if (_internal_simulate_physics) { PhysicsServer3D::get_singleton()->body_set_state_sync_callback(get_rid(), nullptr, nullptr); diff --git a/scene/3d/ray_cast_3d.cpp b/scene/3d/ray_cast_3d.cpp index 2db5ab2d4e..a45ef52452 100644 --- a/scene/3d/ray_cast_3d.cpp +++ b/scene/3d/ray_cast_3d.cpp @@ -88,6 +88,10 @@ Object *RayCast3D::get_collider() const { return ObjectDB::get_instance(against); } +RID RayCast3D::get_collider_rid() const { + return against_rid; +} + int RayCast3D::get_collider_shape() const { return against_shape; } @@ -224,12 +228,14 @@ void RayCast3D::_update_raycast_state() { if (dss->intersect_ray(ray_params, rr)) { collided = true; against = rr.collider_id; + against_rid = rr.rid; collision_point = rr.position; collision_normal = rr.normal; against_shape = rr.shape; } else { collided = false; against = ObjectID(); + against_rid = RID(); against_shape = 0; } } @@ -302,6 +308,7 @@ void RayCast3D::_bind_methods() { ClassDB::bind_method(D_METHOD("force_raycast_update"), &RayCast3D::force_raycast_update); ClassDB::bind_method(D_METHOD("get_collider"), &RayCast3D::get_collider); + ClassDB::bind_method(D_METHOD("get_collider_rid"), &RayCast3D::get_collider_rid); ClassDB::bind_method(D_METHOD("get_collider_shape"), &RayCast3D::get_collider_shape); ClassDB::bind_method(D_METHOD("get_collision_point"), &RayCast3D::get_collision_point); ClassDB::bind_method(D_METHOD("get_collision_normal"), &RayCast3D::get_collision_normal); diff --git a/scene/3d/ray_cast_3d.h b/scene/3d/ray_cast_3d.h index aa62f6927e..eb5c3ee90a 100644 --- a/scene/3d/ray_cast_3d.h +++ b/scene/3d/ray_cast_3d.h @@ -41,6 +41,7 @@ class RayCast3D : public Node3D { bool enabled = true; bool collided = false; ObjectID against; + RID against_rid; int against_shape = 0; Vector3 collision_point; Vector3 collision_normal; @@ -113,6 +114,7 @@ public: void force_raycast_update(); bool is_colliding() const; Object *get_collider() const; + RID get_collider_rid() const; int get_collider_shape() const; Vector3 get_collision_point() const; Vector3 get_collision_normal() const; diff --git a/scene/3d/reflection_probe.cpp b/scene/3d/reflection_probe.cpp index 0a9d6cbbeb..92fc91ee4e 100644 --- a/scene/3d/reflection_probe.cpp +++ b/scene/3d/reflection_probe.cpp @@ -179,9 +179,9 @@ AABB ReflectionProbe::get_aabb() const { } void ReflectionProbe::_validate_property(PropertyInfo &property) const { - if (property.name == "interior/ambient_color" || property.name == "interior/ambient_color_energy") { + if (property.name == "ambient_color" || property.name == "ambient_color_energy") { if (ambient_mode != AMBIENT_COLOR) { - property.usage = PROPERTY_USAGE_NO_EDITOR | PROPERTY_USAGE_INTERNAL; + property.usage = PROPERTY_USAGE_NO_EDITOR; } } VisualInstance3D::_validate_property(property); diff --git a/scene/3d/velocity_tracker_3d.h b/scene/3d/velocity_tracker_3d.h index 6b27cdffc2..d3b92ab766 100644 --- a/scene/3d/velocity_tracker_3d.h +++ b/scene/3d/velocity_tracker_3d.h @@ -34,8 +34,6 @@ #include "scene/3d/node_3d.h" class VelocityTracker3D : public RefCounted { - GDCLASS(VelocityTracker3D, RefCounted); - struct PositionHistory { uint64_t frame = 0; Vector3 position; |