diff options
Diffstat (limited to 'scene/3d')
-rw-r--r-- | scene/3d/listener.cpp | 167 | ||||
-rw-r--r-- | scene/3d/listener.h | 53 | ||||
-rw-r--r-- | scene/3d/mesh_instance.cpp | 87 | ||||
-rw-r--r-- | scene/3d/mesh_instance.h | 5 | ||||
-rw-r--r-- | scene/3d/vehicle_body.cpp | 8 | ||||
-rw-r--r-- | scene/3d/vehicle_body.h | 1 |
6 files changed, 307 insertions, 14 deletions
diff --git a/scene/3d/listener.cpp b/scene/3d/listener.cpp new file mode 100644 index 0000000000..bf42a5c92e --- /dev/null +++ b/scene/3d/listener.cpp @@ -0,0 +1,167 @@ +#include "listener.h" + +#include "scene/resources/mesh.h" + +void Listener::_update_audio_listener_state() { + + +} + +void Listener::_request_listener_update() { + + _update_listener(); +} + +bool Listener::_set(const StringName& p_name, const Variant& p_value) { + + if (p_name == "current") { + if (p_value.operator bool()) { + make_current(); + } + else { + clear_current(); + } + } + else + return false; + + return true; +} +bool Listener::_get(const StringName& p_name,Variant &r_ret) const { + + if (p_name == "current") { + if (is_inside_tree() && get_tree()->is_node_being_edited(this)) { + r_ret = current; + } + else { + r_ret = is_current(); + } + } + else + return false; + + return true; +} + +void Listener::_get_property_list( List<PropertyInfo> *p_list) const { + + p_list->push_back( PropertyInfo( Variant::BOOL, "current" ) ); +} + +void Listener::_update_listener() { + + if (is_inside_tree() && is_current()) { + get_viewport()->_listener_transform_changed_notify(); + + } +} + +void Listener::_notification(int p_what) { + + switch(p_what) { + + case NOTIFICATION_ENTER_WORLD: { + bool first_listener = get_viewport()->_listener_add(this); + if (!get_tree()->is_node_being_edited(this) && (current || first_listener)) + make_current(); + } break; + case NOTIFICATION_TRANSFORM_CHANGED: { + _request_listener_update(); + } break; + case NOTIFICATION_EXIT_WORLD: { + + if (!get_tree()->is_node_being_edited(this)) { + if (is_current()) { + clear_current(); + current=true; //keep it true + + } else { + current=false; + } + } + + get_viewport()->_listener_remove(this); + + + } break; + + + } + +} + + +Transform Listener::get_listener_transform() const { + + return get_global_transform().orthonormalized(); +} + +void Listener::make_current() { + + current=true; + + if (!is_inside_tree()) + return; + + get_viewport()->_listener_set(this); +} + + + + +void Listener::clear_current() { + + current=false; + if (!is_inside_tree()) + return; + + if (get_viewport()->get_listener()==this) { + get_viewport()->_listener_set(NULL); + get_viewport()->_listener_make_next_current(this); + } + +} + +bool Listener::is_current() const { + + if (is_inside_tree() && !get_tree()->is_node_being_edited(this)) { + + return get_viewport()->get_listener()==this; + } else + return current; + + return false; +} + +bool Listener::_can_gizmo_scale() const { + + return false; +} + +RES Listener::_get_gizmo_geometry() const { + Ref<Mesh> mesh = memnew(Mesh); + + return mesh; +} + +void Listener::_bind_methods() { + + ObjectTypeDB::bind_method( _MD("make_current"),&Listener::make_current ); + ObjectTypeDB::bind_method( _MD("clear_current"),&Listener::clear_current ); + ObjectTypeDB::bind_method( _MD("is_current"),&Listener::is_current ); + ObjectTypeDB::bind_method( _MD("get_listener_transform"),&Listener::get_listener_transform ); +} + +Listener::Listener() { + + current=false; + force_change=false; + //active=false; +} + + +Listener::~Listener() { + +} + + diff --git a/scene/3d/listener.h b/scene/3d/listener.h new file mode 100644 index 0000000000..bf0281a8e0 --- /dev/null +++ b/scene/3d/listener.h @@ -0,0 +1,53 @@ +#ifndef LISTENER_H +#define LISTENER_H + + +#include "scene/3d/spatial.h" +#include "scene/main/viewport.h" + +class Listener : public Spatial { + + OBJ_TYPE(Listener, Spatial); +private: + + bool force_change; + bool current; + + RID scenario_id; + + virtual bool _can_gizmo_scale() const; + virtual RES _get_gizmo_geometry() const; + +friend class Viewport; + void _update_audio_listener_state(); +protected: + + void _update_listener(); + virtual void _request_listener_update(); + + bool _set(const StringName& p_name, const Variant& p_value); + bool _get(const StringName& p_name,Variant &r_ret) const; + void _get_property_list( List<PropertyInfo> *p_list) const; + void _notification(int p_what); + + static void _bind_methods(); + +public: + + void make_current(); + void clear_current(); + bool is_current() const; + + virtual Transform get_listener_transform() const; + + void set_visible_layers(uint32_t p_layers); + uint32_t get_visible_layers() const; + + Vector<Plane> get_frustum() const; + + Listener(); + ~Listener(); + +}; + +#endif diff --git a/scene/3d/mesh_instance.cpp b/scene/3d/mesh_instance.cpp index cfe273fa20..ef956e8ad9 100644 --- a/scene/3d/mesh_instance.cpp +++ b/scene/3d/mesh_instance.cpp @@ -31,8 +31,8 @@ #include "skeleton.h" #include "physics_body.h" #include "body_shape.h" - - +#include "scene/scene_string_names.h" +#include "core_string_names.h" bool MeshInstance::_set(const StringName& p_name, const Variant& p_value) { //this is not _too_ bad performance wise, really. it only arrives here if the property was not set anywhere else. @@ -43,13 +43,22 @@ bool MeshInstance::_set(const StringName& p_name, const Variant& p_value) { Map<StringName,MorphTrack>::Element *E = morph_tracks.find(p_name); - if (!E) - return false; + if (E) { + E->get().value=p_value; + VisualServer::get_singleton()->instance_set_morph_target_weight(get_instance(),E->get().idx,E->get().value); + return true; + } - E->get().value=p_value; - VisualServer::get_singleton()->instance_set_morph_target_weight(get_instance(),E->get().idx,E->get().value); + if (p_name.operator String().begins_with("material/")) { + int idx = p_name.operator String().get_slicec('/',1).to_int(); + if (idx>=materials.size() || idx<0) + return false; - return true; + set_surface_material(idx,p_value); + return true; + } + + return false; } bool MeshInstance::_get(const StringName& p_name,Variant &r_ret) const { @@ -59,12 +68,19 @@ bool MeshInstance::_get(const StringName& p_name,Variant &r_ret) const { return false; const Map<StringName,MorphTrack>::Element *E = morph_tracks.find(p_name); - if (!E) - return false; - - r_ret = E->get().value; + if (E) { + r_ret = E->get().value; + return true; + } - return true; + if (p_name.operator String().begins_with("material/")) { + int idx = p_name.operator String().get_slicec('/',1).to_int(); + if (idx>=materials.size() || idx<0) + return false; + r_ret=materials[idx]; + return true; + } + return false; } void MeshInstance::_get_property_list( List<PropertyInfo> *p_list) const { @@ -80,6 +96,12 @@ void MeshInstance::_get_property_list( List<PropertyInfo> *p_list) const { for(List<String>::Element *E=ls.front();E;E=E->next()) { p_list->push_back( PropertyInfo(Variant::REAL,E->get(),PROPERTY_HINT_RANGE,"0,1,0.01")); } + + if (mesh.is_valid()) { + for(int i=0;i<mesh->get_surface_count();i++) { + p_list->push_back( PropertyInfo(Variant::OBJECT, "material/"+itos(i), PROPERTY_HINT_RESOURCE_TYPE, "Material")); + } + } } @@ -87,6 +109,14 @@ void MeshInstance::_get_property_list( List<PropertyInfo> *p_list) const { void MeshInstance::set_mesh(const Ref<Mesh>& p_mesh) { + if (mesh==p_mesh) + return; + + if (mesh.is_valid()) { + mesh->disconnect(CoreStringNames::get_singleton()->changed,this,SceneStringNames::get_singleton()->_mesh_changed); + materials.clear(); + } + mesh=p_mesh; morph_tracks.clear(); @@ -100,13 +130,17 @@ void MeshInstance::set_mesh(const Ref<Mesh>& p_mesh) { mt.value=0; morph_tracks["morph/"+String(mesh->get_morph_target_name(i))]=mt; } + + mesh->connect(CoreStringNames::get_singleton()->changed,this,SceneStringNames::get_singleton()->_mesh_changed); + materials.resize(mesh->get_surface_count()); + set_base(mesh->get_rid()); } else { set_base(RID()); } - _change_notify("mesh"); + _change_notify(); } Ref<Mesh> MeshInstance::get_mesh() const { @@ -232,6 +266,32 @@ void MeshInstance::_notification(int p_what) { } +void MeshInstance::set_surface_material(int p_surface,const Ref<Material>& p_material) { + + ERR_FAIL_INDEX(p_surface,materials.size()); + + materials[p_surface]=p_material; + + if (materials[p_surface].is_valid()) + VS::get_singleton()->instance_set_surface_material(get_instance(),p_surface,materials[p_surface]->get_rid()); + else + VS::get_singleton()->instance_set_surface_material(get_instance(),p_surface,RID()); + +} + +Ref<Material> MeshInstance::get_surface_material(int p_surface) const { + + ERR_FAIL_INDEX_V(p_surface,materials.size(),Ref<Material>()); + + return materials[p_surface]; +} + + +void MeshInstance::_mesh_changed() { + + materials.resize( mesh->get_surface_count() ); +} + void MeshInstance::_bind_methods() { ObjectTypeDB::bind_method(_MD("set_mesh","mesh:Mesh"),&MeshInstance::set_mesh); @@ -243,6 +303,7 @@ void MeshInstance::_bind_methods() { ObjectTypeDB::set_method_flags("MeshInstance","create_trimesh_collision",METHOD_FLAGS_DEFAULT); ObjectTypeDB::bind_method(_MD("create_convex_collision"),&MeshInstance::create_convex_collision); ObjectTypeDB::set_method_flags("MeshInstance","create_convex_collision",METHOD_FLAGS_DEFAULT); + ObjectTypeDB::bind_method(_MD("_mesh_changed"),&MeshInstance::_mesh_changed); ADD_PROPERTY( PropertyInfo( Variant::OBJECT, "mesh/mesh", PROPERTY_HINT_RESOURCE_TYPE, "Mesh" ), _SCS("set_mesh"), _SCS("get_mesh")); ADD_PROPERTY( PropertyInfo (Variant::NODE_PATH, "mesh/skeleton"), _SCS("set_skeleton_path"), _SCS("get_skeleton_path")); } diff --git a/scene/3d/mesh_instance.h b/scene/3d/mesh_instance.h index 7c605c2d6d..fd8faf38b4 100644 --- a/scene/3d/mesh_instance.h +++ b/scene/3d/mesh_instance.h @@ -50,7 +50,9 @@ class MeshInstance : public GeometryInstance { }; Map<StringName,MorphTrack> morph_tracks; + Vector<Ref<Material> > materials; + void _mesh_changed(); void _resolve_skeleton_path(); protected: @@ -69,6 +71,9 @@ public: void set_skeleton_path(const NodePath& p_skeleton); NodePath get_skeleton_path(); + void set_surface_material(int p_surface,const Ref<Material>& p_material); + Ref<Material> get_surface_material(int p_surface) const; + Node* create_trimesh_collision_node(); void create_trimesh_collision(); diff --git a/scene/3d/vehicle_body.cpp b/scene/3d/vehicle_body.cpp index ba30c118f0..e35ba11e84 100644 --- a/scene/3d/vehicle_body.cpp +++ b/scene/3d/vehicle_body.cpp @@ -936,7 +936,7 @@ void VehicleBody::_direct_state_changed(Object *p_state) { wheel.m_deltaRotation *= real_t(0.99);//damping of rotation when not in contact } - + linear_velocity = s->get_linear_velocity(); } void VehicleBody::set_mass(real_t p_mass) { @@ -990,6 +990,10 @@ float VehicleBody::get_steering() const{ return m_steeringValue; } +Vector3 VehicleBody::get_linear_velocity() +{ + return linear_velocity; +} void VehicleBody::_bind_methods(){ @@ -1008,6 +1012,8 @@ void VehicleBody::_bind_methods(){ ObjectTypeDB::bind_method(_MD("set_steering","steering"),&VehicleBody::set_steering); ObjectTypeDB::bind_method(_MD("get_steering"),&VehicleBody::get_steering); + ObjectTypeDB::bind_method(_MD("get_linear_velocity"),&VehicleBody::get_linear_velocity); + ObjectTypeDB::bind_method(_MD("_direct_state_changed"),&VehicleBody::_direct_state_changed); ADD_PROPERTY( PropertyInfo(Variant::REAL,"motion/engine_force",PROPERTY_HINT_RANGE,"0.00,1024.0,0.01"),_SCS("set_engine_force"),_SCS("get_engine_force")); diff --git a/scene/3d/vehicle_body.h b/scene/3d/vehicle_body.h index 285cca142d..b6ad88f15e 100644 --- a/scene/3d/vehicle_body.h +++ b/scene/3d/vehicle_body.h @@ -178,6 +178,7 @@ public: void set_steering(float p_steering); float get_steering() const; + Vector3 get_linear_velocity(); VehicleBody(); }; |