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-rw-r--r--scene/3d/arvr_nodes.cpp1
-rw-r--r--scene/3d/physics_body.cpp2
2 files changed, 2 insertions, 1 deletions
diff --git a/scene/3d/arvr_nodes.cpp b/scene/3d/arvr_nodes.cpp
index 95eec41fb2..dfa8fce9be 100644
--- a/scene/3d/arvr_nodes.cpp
+++ b/scene/3d/arvr_nodes.cpp
@@ -264,6 +264,7 @@ void ARVRController::_bind_methods() {
ClassDB::bind_method(D_METHOD("get_rumble"), &ARVRController::get_rumble);
ClassDB::bind_method(D_METHOD("set_rumble", "rumble"), &ARVRController::set_rumble);
ADD_PROPERTY(PropertyInfo(Variant::REAL, "rumble", PROPERTY_HINT_RANGE, "0.0,1.0,0.01"), "set_rumble", "get_rumble");
+ ADD_PROPERTY_DEFAULT("rumble", 0.0);
ClassDB::bind_method(D_METHOD("get_mesh"), &ARVRController::get_mesh);
diff --git a/scene/3d/physics_body.cpp b/scene/3d/physics_body.cpp
index 3624e04434..d3aad7000d 100644
--- a/scene/3d/physics_body.cpp
+++ b/scene/3d/physics_body.cpp
@@ -1470,7 +1470,7 @@ Vector3 KinematicCollision::get_remainder() const {
return collision.remainder;
}
Object *KinematicCollision::get_local_shape() const {
- ERR_FAIL_COND_V(!owner, NULL);
+ if (!owner) return NULL;
uint32_t ownerid = owner->shape_find_owner(collision.local_shape);
return owner->shape_owner_get_owner(ownerid);
}