diff options
Diffstat (limited to 'scene/3d')
-rw-r--r-- | scene/3d/voxel_light_baker.cpp | 8 |
1 files changed, 4 insertions, 4 deletions
diff --git a/scene/3d/voxel_light_baker.cpp b/scene/3d/voxel_light_baker.cpp index 60e86362b3..032bccf1d3 100644 --- a/scene/3d/voxel_light_baker.cpp +++ b/scene/3d/voxel_light_baker.cpp @@ -1704,7 +1704,7 @@ Vector3 VoxelLightBaker::_compute_ray_trace_at_pos(const Vector3 &p_pos, const V } cell = bc->childs[child]; - if (cell == CHILD_EMPTY) + if (unlikely(cell == CHILD_EMPTY)) break; half >>= 1; @@ -1713,12 +1713,12 @@ Vector3 VoxelLightBaker::_compute_ray_trace_at_pos(const Vector3 &p_pos, const V pos += advance; } - if (cell != CHILD_EMPTY) { + if (unlikely(cell != CHILD_EMPTY)) { for (int i = 0; i < 6; i++) { //anisotropic read light float amount = direction.dot(aniso_normal[i]); - if (amount < 0) - amount = 0; + if (amount <= 0) + continue; accum.x += light[cell].accum[i][0] * amount; accum.y += light[cell].accum[i][1] * amount; accum.z += light[cell].accum[i][2] * amount; |