diff options
Diffstat (limited to 'scene/3d')
-rw-r--r-- | scene/3d/cpu_particles_3d.cpp | 30 | ||||
-rw-r--r-- | scene/3d/gpu_particles_3d.cpp | 10 | ||||
-rw-r--r-- | scene/3d/joint_3d.cpp | 168 | ||||
-rw-r--r-- | scene/3d/joint_3d.h | 36 | ||||
-rw-r--r-- | scene/3d/label_3d.cpp | 9 | ||||
-rw-r--r-- | scene/3d/marker_3d.cpp (renamed from scene/3d/position_3d.cpp) | 6 | ||||
-rw-r--r-- | scene/3d/marker_3d.h (renamed from scene/3d/position_3d.h) | 14 | ||||
-rw-r--r-- | scene/3d/navigation_agent_3d.cpp | 14 | ||||
-rw-r--r-- | scene/3d/navigation_agent_3d.h | 8 | ||||
-rw-r--r-- | scene/3d/navigation_obstacle_3d.cpp | 2 | ||||
-rw-r--r-- | scene/3d/node_3d.cpp | 6 | ||||
-rw-r--r-- | scene/3d/node_3d.h | 2 | ||||
-rw-r--r-- | scene/3d/path_3d.cpp | 58 | ||||
-rw-r--r-- | scene/3d/path_3d.h | 10 | ||||
-rw-r--r-- | scene/3d/physics_body_3d.cpp | 85 | ||||
-rw-r--r-- | scene/3d/physics_body_3d.h | 31 | ||||
-rw-r--r-- | scene/3d/skeleton_3d.cpp | 39 | ||||
-rw-r--r-- | scene/3d/soft_dynamic_body_3d.cpp | 4 | ||||
-rw-r--r-- | scene/3d/soft_dynamic_body_3d.h | 3 | ||||
-rw-r--r-- | scene/3d/sprite_3d.cpp | 11 |
20 files changed, 179 insertions, 367 deletions
diff --git a/scene/3d/cpu_particles_3d.cpp b/scene/3d/cpu_particles_3d.cpp index a79fd15b1a..719dc42f3a 100644 --- a/scene/3d/cpu_particles_3d.cpp +++ b/scene/3d/cpu_particles_3d.cpp @@ -33,7 +33,7 @@ #include "scene/3d/camera_3d.h" #include "scene/3d/gpu_particles_3d.h" #include "scene/main/viewport.h" -#include "scene/resources/particles_material.h" +#include "scene/resources/particle_process_material.h" AABB CPUParticles3D::get_aabb() const { return AABB(); @@ -983,7 +983,7 @@ void CPUParticles3D::_particles_process(double p_delta) { real_t orbit_amount = tex_orbit_velocity * Math::lerp(parameters_min[PARAM_ORBIT_VELOCITY], parameters_max[PARAM_ORBIT_VELOCITY], rand_from_seed(alt_seed)); if (orbit_amount != 0.0) { real_t ang = orbit_amount * local_delta * Math_TAU; - // Not sure why the ParticlesMaterial code uses a clockwise rotation matrix, + // Not sure why the ParticleProcessMaterial code uses a clockwise rotation matrix, // but we use -ang here to reproduce its behavior. Transform2D rot = Transform2D(-ang, Vector2()); Vector2 rotv = rot.basis_xform(Vector2(diff.x, diff.y)); @@ -1343,7 +1343,7 @@ void CPUParticles3D::convert_from_particles(Node *p_particles) { set_draw_order(DrawOrder(particles->get_draw_order())); set_mesh(particles->get_draw_pass_mesh(0)); - Ref<ParticlesMaterial> material = particles->get_process_material(); + Ref<ParticleProcessMaterial> material = particles->get_process_material(); if (material.is_null()) { return; } @@ -1364,14 +1364,14 @@ void CPUParticles3D::convert_from_particles(Node *p_particles) { set_color_initial_ramp(gti->get_gradient()); } - set_particle_flag(PARTICLE_FLAG_ALIGN_Y_TO_VELOCITY, material->get_particle_flag(ParticlesMaterial::PARTICLE_FLAG_ALIGN_Y_TO_VELOCITY)); - set_particle_flag(PARTICLE_FLAG_ROTATE_Y, material->get_particle_flag(ParticlesMaterial::PARTICLE_FLAG_ROTATE_Y)); - set_particle_flag(PARTICLE_FLAG_DISABLE_Z, material->get_particle_flag(ParticlesMaterial::PARTICLE_FLAG_DISABLE_Z)); + set_particle_flag(PARTICLE_FLAG_ALIGN_Y_TO_VELOCITY, material->get_particle_flag(ParticleProcessMaterial::PARTICLE_FLAG_ALIGN_Y_TO_VELOCITY)); + set_particle_flag(PARTICLE_FLAG_ROTATE_Y, material->get_particle_flag(ParticleProcessMaterial::PARTICLE_FLAG_ROTATE_Y)); + set_particle_flag(PARTICLE_FLAG_DISABLE_Z, material->get_particle_flag(ParticleProcessMaterial::PARTICLE_FLAG_DISABLE_Z)); set_emission_shape(EmissionShape(material->get_emission_shape())); set_emission_sphere_radius(material->get_emission_sphere_radius()); set_emission_box_extents(material->get_emission_box_extents()); - Ref<CurveXYZTexture> scale3D = material->get_param_texture(ParticlesMaterial::PARAM_SCALE); + Ref<CurveXYZTexture> scale3D = material->get_param_texture(ParticleProcessMaterial::PARAM_SCALE); if (scale3D.is_valid()) { split_scale = true; scale_curve_x = scale3D->get_curve_x(); @@ -1382,14 +1382,14 @@ void CPUParticles3D::convert_from_particles(Node *p_particles) { set_gravity(material->get_gravity()); set_lifetime_randomness(material->get_lifetime_randomness()); -#define CONVERT_PARAM(m_param) \ - set_param_min(m_param, material->get_param_min(ParticlesMaterial::m_param)); \ - { \ - Ref<CurveTexture> ctex = material->get_param_texture(ParticlesMaterial::m_param); \ - if (ctex.is_valid()) \ - set_param_curve(m_param, ctex->get_curve()); \ - } \ - set_param_max(m_param, material->get_param_max(ParticlesMaterial::m_param)); +#define CONVERT_PARAM(m_param) \ + set_param_min(m_param, material->get_param_min(ParticleProcessMaterial::m_param)); \ + { \ + Ref<CurveTexture> ctex = material->get_param_texture(ParticleProcessMaterial::m_param); \ + if (ctex.is_valid()) \ + set_param_curve(m_param, ctex->get_curve()); \ + } \ + set_param_max(m_param, material->get_param_max(ParticleProcessMaterial::m_param)); CONVERT_PARAM(PARAM_INITIAL_LINEAR_VELOCITY); CONVERT_PARAM(PARAM_ANGULAR_VELOCITY); diff --git a/scene/3d/gpu_particles_3d.cpp b/scene/3d/gpu_particles_3d.cpp index b46e6a8b71..bd63939d74 100644 --- a/scene/3d/gpu_particles_3d.cpp +++ b/scene/3d/gpu_particles_3d.cpp @@ -30,7 +30,7 @@ #include "gpu_particles_3d.h" -#include "scene/resources/particles_material.h" +#include "scene/resources/particle_process_material.h" AABB GPUParticles3D::get_aabb() const { return AABB(); @@ -306,10 +306,10 @@ TypedArray<String> GPUParticles3D::get_configuration_warnings() const { if (process_material.is_null()) { warnings.push_back(RTR("A material to process the particles is not assigned, so no behavior is imprinted.")); } else { - const ParticlesMaterial *process = Object::cast_to<ParticlesMaterial>(process_material.ptr()); + const ParticleProcessMaterial *process = Object::cast_to<ParticleProcessMaterial>(process_material.ptr()); if (!anim_material_found && process && - (process->get_param_max(ParticlesMaterial::PARAM_ANIM_SPEED) != 0.0 || process->get_param_max(ParticlesMaterial::PARAM_ANIM_OFFSET) != 0.0 || - process->get_param_texture(ParticlesMaterial::PARAM_ANIM_SPEED).is_valid() || process->get_param_texture(ParticlesMaterial::PARAM_ANIM_OFFSET).is_valid())) { + (process->get_param_max(ParticleProcessMaterial::PARAM_ANIM_SPEED) != 0.0 || process->get_param_max(ParticleProcessMaterial::PARAM_ANIM_OFFSET) != 0.0 || + process->get_param_texture(ParticleProcessMaterial::PARAM_ANIM_SPEED).is_valid() || process->get_param_texture(ParticleProcessMaterial::PARAM_ANIM_OFFSET).is_valid())) { warnings.push_back(RTR("Particles animation requires the usage of a BaseMaterial3D whose Billboard Mode is set to \"Particle Billboard\".")); } } @@ -585,7 +585,7 @@ void GPUParticles3D::_bind_methods() { ADD_PROPERTY(PropertyInfo(Variant::BOOL, "trail_enabled"), "set_trail_enabled", "is_trail_enabled"); ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "trail_length_secs", PROPERTY_HINT_RANGE, "0.01,10,0.01,suffix:s"), "set_trail_length", "get_trail_length"); ADD_GROUP("Process Material", ""); - ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "process_material", PROPERTY_HINT_RESOURCE_TYPE, "ShaderMaterial,ParticlesMaterial"), "set_process_material", "get_process_material"); + ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "process_material", PROPERTY_HINT_RESOURCE_TYPE, "ShaderMaterial,ParticleProcessMaterial"), "set_process_material", "get_process_material"); ADD_GROUP("Draw Passes", "draw_"); ADD_PROPERTY(PropertyInfo(Variant::INT, "draw_passes", PROPERTY_HINT_RANGE, "0," + itos(MAX_DRAW_PASSES) + ",1"), "set_draw_passes", "get_draw_passes"); for (int i = 0; i < MAX_DRAW_PASSES; i++) { diff --git a/scene/3d/joint_3d.cpp b/scene/3d/joint_3d.cpp index b0509475a7..d5cab6728a 100644 --- a/scene/3d/joint_3d.cpp +++ b/scene/3d/joint_3d.cpp @@ -221,11 +221,11 @@ void Joint3D::_bind_methods() { ClassDB::bind_method(D_METHOD("set_exclude_nodes_from_collision", "enable"), &Joint3D::set_exclude_nodes_from_collision); ClassDB::bind_method(D_METHOD("get_exclude_nodes_from_collision"), &Joint3D::get_exclude_nodes_from_collision); - ADD_PROPERTY(PropertyInfo(Variant::NODE_PATH, "nodes/node_a", PROPERTY_HINT_NODE_PATH_VALID_TYPES, "PhysicsBody3D"), "set_node_a", "get_node_a"); - ADD_PROPERTY(PropertyInfo(Variant::NODE_PATH, "nodes/node_b", PROPERTY_HINT_NODE_PATH_VALID_TYPES, "PhysicsBody3D"), "set_node_b", "get_node_b"); - ADD_PROPERTY(PropertyInfo(Variant::INT, "solver/priority", PROPERTY_HINT_RANGE, "1,8,1"), "set_solver_priority", "get_solver_priority"); + ADD_PROPERTY(PropertyInfo(Variant::NODE_PATH, "node_a", PROPERTY_HINT_NODE_PATH_VALID_TYPES, "PhysicsBody3D"), "set_node_a", "get_node_a"); + ADD_PROPERTY(PropertyInfo(Variant::NODE_PATH, "node_b", PROPERTY_HINT_NODE_PATH_VALID_TYPES, "PhysicsBody3D"), "set_node_b", "get_node_b"); + ADD_PROPERTY(PropertyInfo(Variant::INT, "solver_priority", PROPERTY_HINT_RANGE, "1,8,1"), "set_solver_priority", "get_solver_priority"); - ADD_PROPERTY(PropertyInfo(Variant::BOOL, "collision/exclude_nodes"), "set_exclude_nodes_from_collision", "get_exclude_nodes_from_collision"); + ADD_PROPERTY(PropertyInfo(Variant::BOOL, "exclude_nodes_from_collision"), "set_exclude_nodes_from_collision", "get_exclude_nodes_from_collision"); } Joint3D::Joint3D() { @@ -292,22 +292,6 @@ PinJoint3D::PinJoint3D() { /////////////////////////////////// -void HingeJoint3D::_set_upper_limit(real_t p_limit) { - set_param(PARAM_LIMIT_UPPER, Math::deg2rad(p_limit)); -} - -real_t HingeJoint3D::_get_upper_limit() const { - return Math::rad2deg(get_param(PARAM_LIMIT_UPPER)); -} - -void HingeJoint3D::_set_lower_limit(real_t p_limit) { - set_param(PARAM_LIMIT_LOWER, Math::deg2rad(p_limit)); -} - -real_t HingeJoint3D::_get_lower_limit() const { - return Math::rad2deg(get_param(PARAM_LIMIT_LOWER)); -} - void HingeJoint3D::_bind_methods() { ClassDB::bind_method(D_METHOD("set_param", "param", "value"), &HingeJoint3D::set_param); ClassDB::bind_method(D_METHOD("get_param", "param"), &HingeJoint3D::get_param); @@ -315,17 +299,11 @@ void HingeJoint3D::_bind_methods() { ClassDB::bind_method(D_METHOD("set_flag", "flag", "enabled"), &HingeJoint3D::set_flag); ClassDB::bind_method(D_METHOD("get_flag", "flag"), &HingeJoint3D::get_flag); - ClassDB::bind_method(D_METHOD("_set_upper_limit", "upper_limit"), &HingeJoint3D::_set_upper_limit); - ClassDB::bind_method(D_METHOD("_get_upper_limit"), &HingeJoint3D::_get_upper_limit); - - ClassDB::bind_method(D_METHOD("_set_lower_limit", "lower_limit"), &HingeJoint3D::_set_lower_limit); - ClassDB::bind_method(D_METHOD("_get_lower_limit"), &HingeJoint3D::_get_lower_limit); - ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "params/bias", PROPERTY_HINT_RANGE, "0.00,0.99,0.01"), "set_param", "get_param", PARAM_BIAS); ADD_PROPERTYI(PropertyInfo(Variant::BOOL, "angular_limit/enable"), "set_flag", "get_flag", FLAG_USE_LIMIT); - ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "angular_limit/upper", PROPERTY_HINT_RANGE, "-180,180,0.1"), "_set_upper_limit", "_get_upper_limit"); - ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "angular_limit/lower", PROPERTY_HINT_RANGE, "-180,180,0.1"), "_set_lower_limit", "_get_lower_limit"); + ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "angular_limit/upper", PROPERTY_HINT_RANGE, "-180,180,0.1,radians"), "set_param", "get_param", PARAM_LIMIT_UPPER); + ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "angular_limit/lower", PROPERTY_HINT_RANGE, "-180,180,0.1,radians"), "set_param", "get_param", PARAM_LIMIT_LOWER); ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "angular_limit/bias", PROPERTY_HINT_RANGE, "0.01,0.99,0.01"), "set_param", "get_param", PARAM_LIMIT_BIAS); ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "angular_limit/softness", PROPERTY_HINT_RANGE, "0.01,16,0.01"), "set_param", "get_param", PARAM_LIMIT_SOFTNESS); ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "angular_limit/relaxation", PROPERTY_HINT_RANGE, "0.01,16,0.01"), "set_param", "get_param", PARAM_LIMIT_RELAXATION); @@ -420,34 +398,10 @@ HingeJoint3D::HingeJoint3D() { ///////////////////////////////////////////////// -////////////////////////////////// - -void SliderJoint3D::_set_upper_limit_angular(real_t p_limit_angular) { - set_param(PARAM_ANGULAR_LIMIT_UPPER, Math::deg2rad(p_limit_angular)); -} - -real_t SliderJoint3D::_get_upper_limit_angular() const { - return Math::rad2deg(get_param(PARAM_ANGULAR_LIMIT_UPPER)); -} - -void SliderJoint3D::_set_lower_limit_angular(real_t p_limit_angular) { - set_param(PARAM_ANGULAR_LIMIT_LOWER, Math::deg2rad(p_limit_angular)); -} - -real_t SliderJoint3D::_get_lower_limit_angular() const { - return Math::rad2deg(get_param(PARAM_ANGULAR_LIMIT_LOWER)); -} - void SliderJoint3D::_bind_methods() { ClassDB::bind_method(D_METHOD("set_param", "param", "value"), &SliderJoint3D::set_param); ClassDB::bind_method(D_METHOD("get_param", "param"), &SliderJoint3D::get_param); - ClassDB::bind_method(D_METHOD("_set_upper_limit_angular", "upper_limit_angular"), &SliderJoint3D::_set_upper_limit_angular); - ClassDB::bind_method(D_METHOD("_get_upper_limit_angular"), &SliderJoint3D::_get_upper_limit_angular); - - ClassDB::bind_method(D_METHOD("_set_lower_limit_angular", "lower_limit_angular"), &SliderJoint3D::_set_lower_limit_angular); - ClassDB::bind_method(D_METHOD("_get_lower_limit_angular"), &SliderJoint3D::_get_lower_limit_angular); - ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "linear_limit/upper_distance", PROPERTY_HINT_RANGE, "-1024,1024,0.01,suffix:m"), "set_param", "get_param", PARAM_LINEAR_LIMIT_UPPER); ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "linear_limit/lower_distance", PROPERTY_HINT_RANGE, "-1024,1024,0.01,suffix:m"), "set_param", "get_param", PARAM_LINEAR_LIMIT_LOWER); ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "linear_limit/softness", PROPERTY_HINT_RANGE, "0.01,16.0,0.01"), "set_param", "get_param", PARAM_LINEAR_LIMIT_SOFTNESS); @@ -460,8 +414,8 @@ void SliderJoint3D::_bind_methods() { ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "linear_ortho/restitution", PROPERTY_HINT_RANGE, "0.01,16.0,0.01"), "set_param", "get_param", PARAM_LINEAR_ORTHOGONAL_RESTITUTION); ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "linear_ortho/damping", PROPERTY_HINT_RANGE, "0,16.0,0.01"), "set_param", "get_param", PARAM_LINEAR_ORTHOGONAL_DAMPING); - ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "angular_limit/upper_angle", PROPERTY_HINT_RANGE, "-180,180,0.1"), "_set_upper_limit_angular", "_get_upper_limit_angular"); - ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "angular_limit/lower_angle", PROPERTY_HINT_RANGE, "-180,180,0.1"), "_set_lower_limit_angular", "_get_lower_limit_angular"); + ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "angular_limit/upper_angle", PROPERTY_HINT_RANGE, "-180,180,0.1,radians"), "set_param", "get_param", PARAM_ANGULAR_LIMIT_UPPER); + ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "angular_limit/lower_angle", PROPERTY_HINT_RANGE, "-180,180,0.1,radians"), "set_param", "get_param", PARAM_ANGULAR_LIMIT_LOWER); ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "angular_limit/softness", PROPERTY_HINT_RANGE, "0.01,16.0,0.01"), "set_param", "get_param", PARAM_ANGULAR_LIMIT_SOFTNESS); ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "angular_limit/restitution", PROPERTY_HINT_RANGE, "0.01,16.0,0.01"), "set_param", "get_param", PARAM_ANGULAR_LIMIT_RESTITUTION); ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "angular_limit/damping", PROPERTY_HINT_RANGE, "0,16.0,0.01"), "set_param", "get_param", PARAM_ANGULAR_LIMIT_DAMPING); @@ -562,34 +516,12 @@ SliderJoint3D::SliderJoint3D() { ////////////////////////////////// -void ConeTwistJoint3D::_set_swing_span(real_t p_limit_angular) { - set_param(PARAM_SWING_SPAN, Math::deg2rad(p_limit_angular)); -} - -real_t ConeTwistJoint3D::_get_swing_span() const { - return Math::rad2deg(get_param(PARAM_SWING_SPAN)); -} - -void ConeTwistJoint3D::_set_twist_span(real_t p_limit_angular) { - set_param(PARAM_TWIST_SPAN, Math::deg2rad(p_limit_angular)); -} - -real_t ConeTwistJoint3D::_get_twist_span() const { - return Math::rad2deg(get_param(PARAM_TWIST_SPAN)); -} - void ConeTwistJoint3D::_bind_methods() { ClassDB::bind_method(D_METHOD("set_param", "param", "value"), &ConeTwistJoint3D::set_param); ClassDB::bind_method(D_METHOD("get_param", "param"), &ConeTwistJoint3D::get_param); - ClassDB::bind_method(D_METHOD("_set_swing_span", "swing_span"), &ConeTwistJoint3D::_set_swing_span); - ClassDB::bind_method(D_METHOD("_get_swing_span"), &ConeTwistJoint3D::_get_swing_span); - - ClassDB::bind_method(D_METHOD("_set_twist_span", "twist_span"), &ConeTwistJoint3D::_set_twist_span); - ClassDB::bind_method(D_METHOD("_get_twist_span"), &ConeTwistJoint3D::_get_twist_span); - - ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "swing_span", PROPERTY_HINT_RANGE, "-180,180,0.1"), "_set_swing_span", "_get_swing_span"); - ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "twist_span", PROPERTY_HINT_RANGE, "-40000,40000,0.1"), "_set_twist_span", "_get_twist_span"); + ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "swing_span", PROPERTY_HINT_RANGE, "-180,180,0.1,radians"), "set_param", "get_param", PARAM_SWING_SPAN); + ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "twist_span", PROPERTY_HINT_RANGE, "-40000,40000,0.1,radians"), "set_param", "get_param", PARAM_TWIST_SPAN); ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "bias", PROPERTY_HINT_RANGE, "0.01,16.0,0.01"), "set_param", "get_param", PARAM_BIAS); ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "softness", PROPERTY_HINT_RANGE, "0.01,16.0,0.01"), "set_param", "get_param", PARAM_SOFTNESS); @@ -620,8 +552,6 @@ real_t ConeTwistJoint3D::get_param(Param p_param) const { void ConeTwistJoint3D::_configure_joint(RID p_joint, PhysicsBody3D *body_a, PhysicsBody3D *body_b) { Transform3D gt = get_global_transform(); - //Vector3 cone_twistpos = gt.origin; - //Vector3 cone_twistdir = gt.basis.get_axis(2); Transform3D ainv = body_a->get_global_transform().affine_inverse(); @@ -652,73 +582,7 @@ ConeTwistJoint3D::ConeTwistJoint3D() { ///////////////////////////////////////////////////////////////////// -void Generic6DOFJoint3D::_set_angular_hi_limit_x(real_t p_limit_angular) { - set_param_x(PARAM_ANGULAR_UPPER_LIMIT, Math::deg2rad(p_limit_angular)); -} - -real_t Generic6DOFJoint3D::_get_angular_hi_limit_x() const { - return Math::rad2deg(get_param_x(PARAM_ANGULAR_UPPER_LIMIT)); -} - -void Generic6DOFJoint3D::_set_angular_lo_limit_x(real_t p_limit_angular) { - set_param_x(PARAM_ANGULAR_LOWER_LIMIT, Math::deg2rad(p_limit_angular)); -} - -real_t Generic6DOFJoint3D::_get_angular_lo_limit_x() const { - return Math::rad2deg(get_param_x(PARAM_ANGULAR_LOWER_LIMIT)); -} - -void Generic6DOFJoint3D::_set_angular_hi_limit_y(real_t p_limit_angular) { - set_param_y(PARAM_ANGULAR_UPPER_LIMIT, Math::deg2rad(p_limit_angular)); -} - -real_t Generic6DOFJoint3D::_get_angular_hi_limit_y() const { - return Math::rad2deg(get_param_y(PARAM_ANGULAR_UPPER_LIMIT)); -} - -void Generic6DOFJoint3D::_set_angular_lo_limit_y(real_t p_limit_angular) { - set_param_y(PARAM_ANGULAR_LOWER_LIMIT, Math::deg2rad(p_limit_angular)); -} - -real_t Generic6DOFJoint3D::_get_angular_lo_limit_y() const { - return Math::rad2deg(get_param_y(PARAM_ANGULAR_LOWER_LIMIT)); -} - -void Generic6DOFJoint3D::_set_angular_hi_limit_z(real_t p_limit_angular) { - set_param_z(PARAM_ANGULAR_UPPER_LIMIT, Math::deg2rad(p_limit_angular)); -} - -real_t Generic6DOFJoint3D::_get_angular_hi_limit_z() const { - return Math::rad2deg(get_param_z(PARAM_ANGULAR_UPPER_LIMIT)); -} - -void Generic6DOFJoint3D::_set_angular_lo_limit_z(real_t p_limit_angular) { - set_param_z(PARAM_ANGULAR_LOWER_LIMIT, Math::deg2rad(p_limit_angular)); -} - -real_t Generic6DOFJoint3D::_get_angular_lo_limit_z() const { - return Math::rad2deg(get_param_z(PARAM_ANGULAR_LOWER_LIMIT)); -} - void Generic6DOFJoint3D::_bind_methods() { - ClassDB::bind_method(D_METHOD("_set_angular_hi_limit_x", "angle"), &Generic6DOFJoint3D::_set_angular_hi_limit_x); - ClassDB::bind_method(D_METHOD("_get_angular_hi_limit_x"), &Generic6DOFJoint3D::_get_angular_hi_limit_x); - - ClassDB::bind_method(D_METHOD("_set_angular_lo_limit_x", "angle"), &Generic6DOFJoint3D::_set_angular_lo_limit_x); - ClassDB::bind_method(D_METHOD("_get_angular_lo_limit_x"), &Generic6DOFJoint3D::_get_angular_lo_limit_x); - - ClassDB::bind_method(D_METHOD("_set_angular_hi_limit_y", "angle"), &Generic6DOFJoint3D::_set_angular_hi_limit_y); - ClassDB::bind_method(D_METHOD("_get_angular_hi_limit_y"), &Generic6DOFJoint3D::_get_angular_hi_limit_y); - - ClassDB::bind_method(D_METHOD("_set_angular_lo_limit_y", "angle"), &Generic6DOFJoint3D::_set_angular_lo_limit_y); - ClassDB::bind_method(D_METHOD("_get_angular_lo_limit_y"), &Generic6DOFJoint3D::_get_angular_lo_limit_y); - - ClassDB::bind_method(D_METHOD("_set_angular_hi_limit_z", "angle"), &Generic6DOFJoint3D::_set_angular_hi_limit_z); - ClassDB::bind_method(D_METHOD("_get_angular_hi_limit_z"), &Generic6DOFJoint3D::_get_angular_hi_limit_z); - - ClassDB::bind_method(D_METHOD("_set_angular_lo_limit_z", "angle"), &Generic6DOFJoint3D::_set_angular_lo_limit_z); - ClassDB::bind_method(D_METHOD("_get_angular_lo_limit_z"), &Generic6DOFJoint3D::_get_angular_lo_limit_z); - ClassDB::bind_method(D_METHOD("set_param_x", "param", "value"), &Generic6DOFJoint3D::set_param_x); ClassDB::bind_method(D_METHOD("get_param_x", "param"), &Generic6DOFJoint3D::get_param_x); @@ -794,8 +658,8 @@ void Generic6DOFJoint3D::_bind_methods() { ADD_GROUP("Angular Limit", "angular_limit_"); ADD_PROPERTYI(PropertyInfo(Variant::BOOL, "angular_limit_x/enabled"), "set_flag_x", "get_flag_x", FLAG_ENABLE_ANGULAR_LIMIT); - ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "angular_limit_x/upper_angle", PROPERTY_HINT_RANGE, "-180,180,0.01"), "_set_angular_hi_limit_x", "_get_angular_hi_limit_x"); - ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "angular_limit_x/lower_angle", PROPERTY_HINT_RANGE, "-180,180,0.01"), "_set_angular_lo_limit_x", "_get_angular_lo_limit_x"); + ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "angular_limit_x/upper_angle", PROPERTY_HINT_RANGE, "-180,180,0.01,radians"), "set_param_x", "get_param_x", PARAM_ANGULAR_UPPER_LIMIT); + ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "angular_limit_x/lower_angle", PROPERTY_HINT_RANGE, "-180,180,0.01,radians"), "set_param_x", "get_param_x", PARAM_ANGULAR_LOWER_LIMIT); ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "angular_limit_x/softness", PROPERTY_HINT_RANGE, "0.01,16,0.01"), "set_param_x", "get_param_x", PARAM_ANGULAR_LIMIT_SOFTNESS); ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "angular_limit_x/restitution", PROPERTY_HINT_RANGE, "0.01,16,0.01"), "set_param_x", "get_param_x", PARAM_ANGULAR_RESTITUTION); ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "angular_limit_x/damping", PROPERTY_HINT_RANGE, "0.01,16,0.01"), "set_param_x", "get_param_x", PARAM_ANGULAR_DAMPING); @@ -803,8 +667,8 @@ void Generic6DOFJoint3D::_bind_methods() { ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "angular_limit_x/erp"), "set_param_x", "get_param_x", PARAM_ANGULAR_ERP); ADD_PROPERTYI(PropertyInfo(Variant::BOOL, "angular_limit_y/enabled"), "set_flag_y", "get_flag_y", FLAG_ENABLE_ANGULAR_LIMIT); - ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "angular_limit_y/upper_angle", PROPERTY_HINT_RANGE, "-180,180,0.01"), "_set_angular_hi_limit_y", "_get_angular_hi_limit_y"); - ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "angular_limit_y/lower_angle", PROPERTY_HINT_RANGE, "-180,180,0.01"), "_set_angular_lo_limit_y", "_get_angular_lo_limit_y"); + ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "angular_limit_y/upper_angle", PROPERTY_HINT_RANGE, "-180,180,0.01,radians"), "set_param_y", "get_param_y", PARAM_ANGULAR_UPPER_LIMIT); + ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "angular_limit_y/lower_angle", PROPERTY_HINT_RANGE, "-180,180,0.01,radians"), "set_param_y", "get_param_y", PARAM_ANGULAR_LOWER_LIMIT); ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "angular_limit_y/softness", PROPERTY_HINT_RANGE, "0.01,16,0.01"), "set_param_y", "get_param_y", PARAM_ANGULAR_LIMIT_SOFTNESS); ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "angular_limit_y/restitution", PROPERTY_HINT_RANGE, "0.01,16,0.01"), "set_param_y", "get_param_y", PARAM_ANGULAR_RESTITUTION); ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "angular_limit_y/damping", PROPERTY_HINT_RANGE, "0.01,16,0.01"), "set_param_y", "get_param_y", PARAM_ANGULAR_DAMPING); @@ -812,8 +676,8 @@ void Generic6DOFJoint3D::_bind_methods() { ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "angular_limit_y/erp"), "set_param_y", "get_param_y", PARAM_ANGULAR_ERP); ADD_PROPERTYI(PropertyInfo(Variant::BOOL, "angular_limit_z/enabled"), "set_flag_z", "get_flag_z", FLAG_ENABLE_ANGULAR_LIMIT); - ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "angular_limit_z/upper_angle", PROPERTY_HINT_RANGE, "-180,180,0.01"), "_set_angular_hi_limit_z", "_get_angular_hi_limit_z"); - ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "angular_limit_z/lower_angle", PROPERTY_HINT_RANGE, "-180,180,0.01"), "_set_angular_lo_limit_z", "_get_angular_lo_limit_z"); + ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "angular_limit_z/upper_angle", PROPERTY_HINT_RANGE, "-180,180,0.01,radians"), "set_param_z", "get_param_z", PARAM_ANGULAR_UPPER_LIMIT); + ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "angular_limit_z/lower_angle", PROPERTY_HINT_RANGE, "-180,180,0.01,radians"), "set_param_z", "get_param_z", PARAM_ANGULAR_LOWER_LIMIT); ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "angular_limit_z/softness", PROPERTY_HINT_RANGE, "0.01,16,0.01"), "set_param_z", "get_param_z", PARAM_ANGULAR_LIMIT_SOFTNESS); ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "angular_limit_z/restitution", PROPERTY_HINT_RANGE, "0.01,16,0.01"), "set_param_z", "get_param_z", PARAM_ANGULAR_RESTITUTION); ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "angular_limit_z/damping", PROPERTY_HINT_RANGE, "0.01,16,0.01"), "set_param_z", "get_param_z", PARAM_ANGULAR_DAMPING); diff --git a/scene/3d/joint_3d.h b/scene/3d/joint_3d.h index ea356ef3b7..cb967023e8 100644 --- a/scene/3d/joint_3d.h +++ b/scene/3d/joint_3d.h @@ -136,12 +136,6 @@ protected: virtual void _configure_joint(RID p_joint, PhysicsBody3D *body_a, PhysicsBody3D *body_b) override; static void _bind_methods(); - void _set_upper_limit(real_t p_limit); - real_t _get_upper_limit() const; - - void _set_lower_limit(real_t p_limit); - real_t _get_lower_limit() const; - public: void set_param(Param p_param, real_t p_value); real_t get_param(Param p_param) const; @@ -188,12 +182,6 @@ public: }; protected: - void _set_upper_limit_angular(real_t p_limit_angular); - real_t _get_upper_limit_angular() const; - - void _set_lower_limit_angular(real_t p_limit_angular); - real_t _get_lower_limit_angular() const; - real_t params[PARAM_MAX]; virtual void _configure_joint(RID p_joint, PhysicsBody3D *body_a, PhysicsBody3D *body_b) override; static void _bind_methods(); @@ -221,12 +209,6 @@ public: }; protected: - void _set_swing_span(real_t p_limit_angular); - real_t _get_swing_span() const; - - void _set_twist_span(real_t p_limit_angular); - real_t _get_twist_span() const; - real_t params[PARAM_MAX]; virtual void _configure_joint(RID p_joint, PhysicsBody3D *body_a, PhysicsBody3D *body_b) override; static void _bind_methods(); @@ -281,24 +263,6 @@ public: }; protected: - void _set_angular_hi_limit_x(real_t p_limit_angular); - real_t _get_angular_hi_limit_x() const; - - void _set_angular_hi_limit_y(real_t p_limit_angular); - real_t _get_angular_hi_limit_y() const; - - void _set_angular_hi_limit_z(real_t p_limit_angular); - real_t _get_angular_hi_limit_z() const; - - void _set_angular_lo_limit_x(real_t p_limit_angular); - real_t _get_angular_lo_limit_x() const; - - void _set_angular_lo_limit_y(real_t p_limit_angular); - real_t _get_angular_lo_limit_y() const; - - void _set_angular_lo_limit_z(real_t p_limit_angular); - real_t _get_angular_lo_limit_z() const; - real_t params_x[PARAM_MAX]; bool flags_x[FLAG_MAX]; real_t params_y[PARAM_MAX]; diff --git a/scene/3d/label_3d.cpp b/scene/3d/label_3d.cpp index 35036b70d8..40b8af7d63 100644 --- a/scene/3d/label_3d.cpp +++ b/scene/3d/label_3d.cpp @@ -31,6 +31,7 @@ #include "label_3d.h" #include "core/core_string_names.h" +#include "scene/main/viewport.h" #include "scene/resources/theme.h" #include "scene/scene_string_names.h" @@ -184,6 +185,14 @@ void Label3D::_notification(int p_what) { if (!pending_update) { _im_update(); } + Viewport *viewport = get_viewport(); + ERR_FAIL_COND(!viewport); + viewport->connect("size_changed", callable_mp(this, &Label3D::_font_changed)); + } break; + case NOTIFICATION_EXIT_TREE: { + Viewport *viewport = get_viewport(); + ERR_FAIL_COND(!viewport); + viewport->disconnect("size_changed", callable_mp(this, &Label3D::_font_changed)); } break; case NOTIFICATION_TRANSLATION_CHANGED: { String new_text = tr(text); diff --git a/scene/3d/position_3d.cpp b/scene/3d/marker_3d.cpp index 7dc1b1ace0..3987172561 100644 --- a/scene/3d/position_3d.cpp +++ b/scene/3d/marker_3d.cpp @@ -1,5 +1,5 @@ /*************************************************************************/ -/* position_3d.cpp */ +/* marker_3d.cpp */ /*************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ @@ -28,7 +28,7 @@ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ -#include "position_3d.h" +#include "marker_3d.h" -Position3D::Position3D() { +Marker3D::Marker3D() { } diff --git a/scene/3d/position_3d.h b/scene/3d/marker_3d.h index 5514399e6e..95caa101c5 100644 --- a/scene/3d/position_3d.h +++ b/scene/3d/marker_3d.h @@ -1,5 +1,5 @@ /*************************************************************************/ -/* position_3d.h */ +/* marker_3d.h */ /*************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ @@ -28,16 +28,16 @@ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ -#ifndef POSITION_3D_H -#define POSITION_3D_H +#ifndef MARKER_3D_H +#define MARKER_3D_H #include "scene/3d/node_3d.h" -class Position3D : public Node3D { - GDCLASS(Position3D, Node3D); +class Marker3D : public Node3D { + GDCLASS(Marker3D, Node3D); public: - Position3D(); + Marker3D(); }; -#endif // POSITION_3D_H +#endif // MARKER_3D_H diff --git a/scene/3d/navigation_agent_3d.cpp b/scene/3d/navigation_agent_3d.cpp index 3752713d6a..34e84861a2 100644 --- a/scene/3d/navigation_agent_3d.cpp +++ b/scene/3d/navigation_agent_3d.cpp @@ -53,8 +53,8 @@ void NavigationAgent3D::_bind_methods() { ClassDB::bind_method(D_METHOD("set_ignore_y", "ignore"), &NavigationAgent3D::set_ignore_y); ClassDB::bind_method(D_METHOD("get_ignore_y"), &NavigationAgent3D::get_ignore_y); - ClassDB::bind_method(D_METHOD("set_neighbor_dist", "neighbor_dist"), &NavigationAgent3D::set_neighbor_dist); - ClassDB::bind_method(D_METHOD("get_neighbor_dist"), &NavigationAgent3D::get_neighbor_dist); + ClassDB::bind_method(D_METHOD("set_neighbor_distance", "neighbor_distance"), &NavigationAgent3D::set_neighbor_distance); + ClassDB::bind_method(D_METHOD("get_neighbor_distance"), &NavigationAgent3D::get_neighbor_distance); ClassDB::bind_method(D_METHOD("set_max_neighbors", "max_neighbors"), &NavigationAgent3D::set_max_neighbors); ClassDB::bind_method(D_METHOD("get_max_neighbors"), &NavigationAgent3D::get_max_neighbors); @@ -101,7 +101,7 @@ void NavigationAgent3D::_bind_methods() { ADD_GROUP("Avoidance", ""); ADD_PROPERTY(PropertyInfo(Variant::BOOL, "avoidance_enabled"), "set_avoidance_enabled", "get_avoidance_enabled"); ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "radius", PROPERTY_HINT_RANGE, "0.1,100,0.01,suffix:m"), "set_radius", "get_radius"); - ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "neighbor_dist", PROPERTY_HINT_RANGE, "0.1,10000,0.01,suffix:m"), "set_neighbor_dist", "get_neighbor_dist"); + ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "neighbor_distance", PROPERTY_HINT_RANGE, "0.1,10000,0.01,suffix:m"), "set_neighbor_distance", "get_neighbor_distance"); ADD_PROPERTY(PropertyInfo(Variant::INT, "max_neighbors", PROPERTY_HINT_RANGE, "1,10000,1"), "set_max_neighbors", "get_max_neighbors"); ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "time_horizon", PROPERTY_HINT_RANGE, "0.01,100,0.01,suffix:s"), "set_time_horizon", "get_time_horizon"); ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "max_speed", PROPERTY_HINT_RANGE, "0.1,10000,0.01,suffix:m/s"), "set_max_speed", "get_max_speed"); @@ -179,7 +179,7 @@ void NavigationAgent3D::_notification(int p_what) { NavigationAgent3D::NavigationAgent3D() { agent = NavigationServer3D::get_singleton()->agent_create(); - set_neighbor_dist(50.0); + set_neighbor_distance(50.0); set_max_neighbors(10); set_time_horizon(5.0); set_radius(1.0); @@ -291,9 +291,9 @@ void NavigationAgent3D::set_ignore_y(bool p_ignore_y) { NavigationServer3D::get_singleton()->agent_set_ignore_y(agent, ignore_y); } -void NavigationAgent3D::set_neighbor_dist(real_t p_dist) { - neighbor_dist = p_dist; - NavigationServer3D::get_singleton()->agent_set_neighbor_dist(agent, neighbor_dist); +void NavigationAgent3D::set_neighbor_distance(real_t p_distance) { + neighbor_distance = p_distance; + NavigationServer3D::get_singleton()->agent_set_neighbor_distance(agent, neighbor_distance); } void NavigationAgent3D::set_max_neighbors(int p_count) { diff --git a/scene/3d/navigation_agent_3d.h b/scene/3d/navigation_agent_3d.h index e05f0287f7..35c1b1175a 100644 --- a/scene/3d/navigation_agent_3d.h +++ b/scene/3d/navigation_agent_3d.h @@ -52,7 +52,7 @@ class NavigationAgent3D : public Node { real_t radius = 0.0; real_t navigation_height_offset = 0.0; bool ignore_y = false; - real_t neighbor_dist = 0.0; + real_t neighbor_distance = 0.0; int max_neighbors = 0; real_t time_horizon = 0.0; real_t max_speed = 0.0; @@ -122,9 +122,9 @@ public: return ignore_y; } - void set_neighbor_dist(real_t p_dist); - real_t get_neighbor_dist() const { - return neighbor_dist; + void set_neighbor_distance(real_t p_distance); + real_t get_neighbor_distance() const { + return neighbor_distance; } void set_max_neighbors(int p_count); diff --git a/scene/3d/navigation_obstacle_3d.cpp b/scene/3d/navigation_obstacle_3d.cpp index c6eda1f9cd..ef9e191f69 100644 --- a/scene/3d/navigation_obstacle_3d.cpp +++ b/scene/3d/navigation_obstacle_3d.cpp @@ -141,7 +141,7 @@ TypedArray<String> NavigationObstacle3D::get_configuration_warnings() const { } void NavigationObstacle3D::initialize_agent() { - NavigationServer3D::get_singleton()->agent_set_neighbor_dist(agent, 0.0); + NavigationServer3D::get_singleton()->agent_set_neighbor_distance(agent, 0.0); NavigationServer3D::get_singleton()->agent_set_max_neighbors(agent, 0); NavigationServer3D::get_singleton()->agent_set_time_horizon(agent, 0.0); NavigationServer3D::get_singleton()->agent_set_max_speed(agent, 0.0); diff --git a/scene/3d/node_3d.cpp b/scene/3d/node_3d.cpp index ec60c8fdc2..426a8c1684 100644 --- a/scene/3d/node_3d.cpp +++ b/scene/3d/node_3d.cpp @@ -561,8 +561,8 @@ void Node3D::clear_gizmos() { #endif } -Array Node3D::get_gizmos_bind() const { - Array ret; +TypedArray<Node3DGizmo> Node3D::get_gizmos_bind() const { + TypedArray<Node3DGizmo> ret; #ifdef TOOLS_ENABLED for (int i = 0; i < data.gizmos.size(); i++) { @@ -1054,7 +1054,7 @@ void Node3D::_bind_methods() { ADD_PROPERTY(PropertyInfo(Variant::TRANSFORM3D, "global_transform", PROPERTY_HINT_NONE, "suffix:m", PROPERTY_USAGE_NONE), "set_global_transform", "get_global_transform"); ADD_PROPERTY(PropertyInfo(Variant::VECTOR3, "position", PROPERTY_HINT_RANGE, "-99999,99999,0.001,or_greater,or_lesser,no_slider,suffix:m", PROPERTY_USAGE_EDITOR), "set_position", "get_position"); ADD_PROPERTY(PropertyInfo(Variant::VECTOR3, "rotation", PROPERTY_HINT_RANGE, "-360,360,0.1,or_lesser,or_greater,radians", PROPERTY_USAGE_EDITOR), "set_rotation", "get_rotation"); - ADD_PROPERTY(PropertyInfo(Variant::QUATERNION, "quaternion", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_EDITOR), "set_quaternion", "get_quaternion"); + ADD_PROPERTY(PropertyInfo(Variant::QUATERNION, "quaternion", PROPERTY_HINT_HIDE_QUATERNION_EDIT, "", PROPERTY_USAGE_EDITOR), "set_quaternion", "get_quaternion"); ADD_PROPERTY(PropertyInfo(Variant::BASIS, "basis", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_EDITOR), "set_basis", "get_basis"); ADD_PROPERTY(PropertyInfo(Variant::VECTOR3, "scale", PROPERTY_HINT_LINK, "", PROPERTY_USAGE_EDITOR), "set_scale", "get_scale"); ADD_PROPERTY(PropertyInfo(Variant::INT, "rotation_edit_mode", PROPERTY_HINT_ENUM, "Euler,Quaternion,Basis"), "set_rotation_edit_mode", "get_rotation_edit_mode"); diff --git a/scene/3d/node_3d.h b/scene/3d/node_3d.h index 2757f9e9ed..90c7bc89ef 100644 --- a/scene/3d/node_3d.h +++ b/scene/3d/node_3d.h @@ -216,7 +216,7 @@ public: void set_subgizmo_selection(Ref<Node3DGizmo> p_gizmo, int p_id, Transform3D p_transform = Transform3D()); void clear_subgizmo_selection(); Vector<Ref<Node3DGizmo>> get_gizmos() const; - Array get_gizmos_bind() const; + TypedArray<Node3DGizmo> get_gizmos_bind() const; void add_gizmo(Ref<Node3DGizmo> p_gizmo); void remove_gizmo(Ref<Node3DGizmo> p_gizmo); void clear_gizmos(); diff --git a/scene/3d/path_3d.cpp b/scene/3d/path_3d.cpp index 8c4e5c5275..7d79d9b4fd 100644 --- a/scene/3d/path_3d.cpp +++ b/scene/3d/path_3d.cpp @@ -183,8 +183,8 @@ void PathFollow3D::_update_transform(bool p_update_xyz_rot) { return; } real_t bi = c->get_bake_interval(); - real_t o_next = offset + bi; - real_t o_prev = offset - bi; + real_t o_next = progress + bi; + real_t o_prev = progress - bi; if (loop) { o_next = Math::fposmod(o_next, bl); @@ -198,7 +198,7 @@ void PathFollow3D::_update_transform(bool p_update_xyz_rot) { } } - Vector3 pos = c->interpolate_baked(offset, cubic); + Vector3 pos = c->interpolate_baked(progress, cubic); Transform3D t = get_transform(); // Vector3 pos_offset = Vector3(h_offset, v_offset, 0); not used in all cases // will be replaced by "Vector3(h_offset, v_offset, 0)" where it was formerly used @@ -217,9 +217,9 @@ void PathFollow3D::_update_transform(bool p_update_xyz_rot) { forward.normalize(); } - Vector3 up = c->interpolate_baked_up_vector(offset, true); + Vector3 up = c->interpolate_baked_up_vector(progress, true); - if (o_next < offset) { + if (o_next < progress) { Vector3 up1 = c->interpolate_baked_up_vector(o_next, true); Vector3 axis = up.cross(up1); @@ -247,12 +247,12 @@ void PathFollow3D::_update_transform(bool p_update_xyz_rot) { // for a discussion about why not Frenet frame. t.origin = pos; - if (p_update_xyz_rot && prev_offset != offset) { // Only update rotation if some parameter has changed - i.e. not on addition to scene tree. + if (p_update_xyz_rot && prev_offset != progress) { // Only update rotation if some parameter has changed - i.e. not on addition to scene tree. real_t sample_distance = bi * 0.01; Vector3 t_prev_pos_a = c->interpolate_baked(prev_offset - sample_distance, cubic); Vector3 t_prev_pos_b = c->interpolate_baked(prev_offset + sample_distance, cubic); - Vector3 t_cur_pos_a = c->interpolate_baked(offset - sample_distance, cubic); - Vector3 t_cur_pos_b = c->interpolate_baked(offset + sample_distance, cubic); + Vector3 t_cur_pos_a = c->interpolate_baked(progress - sample_distance, cubic); + Vector3 t_cur_pos_b = c->interpolate_baked(progress + sample_distance, cubic); Vector3 t_prev = (t_prev_pos_a - t_prev_pos_b).normalized(); Vector3 t_cur = (t_cur_pos_a - t_cur_pos_b).normalized(); @@ -277,7 +277,7 @@ void PathFollow3D::_update_transform(bool p_update_xyz_rot) { } // do the additional tilting - real_t tilt_angle = c->interpolate_baked_tilt(offset); + real_t tilt_angle = c->interpolate_baked_tilt(progress); Vector3 tilt_axis = t_cur; // not sure what tilt is supposed to do, is this correct?? if (likely(!Math::is_zero_approx(Math::abs(tilt_angle)))) { @@ -359,8 +359,8 @@ TypedArray<String> PathFollow3D::get_configuration_warnings() const { } void PathFollow3D::_bind_methods() { - ClassDB::bind_method(D_METHOD("set_offset", "offset"), &PathFollow3D::set_offset); - ClassDB::bind_method(D_METHOD("get_offset"), &PathFollow3D::get_offset); + ClassDB::bind_method(D_METHOD("set_progress", "progress"), &PathFollow3D::set_progress); + ClassDB::bind_method(D_METHOD("get_progress"), &PathFollow3D::get_progress); ClassDB::bind_method(D_METHOD("set_h_offset", "h_offset"), &PathFollow3D::set_h_offset); ClassDB::bind_method(D_METHOD("get_h_offset"), &PathFollow3D::get_h_offset); @@ -368,8 +368,8 @@ void PathFollow3D::_bind_methods() { ClassDB::bind_method(D_METHOD("set_v_offset", "v_offset"), &PathFollow3D::set_v_offset); ClassDB::bind_method(D_METHOD("get_v_offset"), &PathFollow3D::get_v_offset); - ClassDB::bind_method(D_METHOD("set_unit_offset", "unit_offset"), &PathFollow3D::set_unit_offset); - ClassDB::bind_method(D_METHOD("get_unit_offset"), &PathFollow3D::get_unit_offset); + ClassDB::bind_method(D_METHOD("set_progress_ratio", "ratio"), &PathFollow3D::set_progress_ratio); + ClassDB::bind_method(D_METHOD("get_progress_ratio"), &PathFollow3D::get_progress_ratio); ClassDB::bind_method(D_METHOD("set_rotation_mode", "rotation_mode"), &PathFollow3D::set_rotation_mode); ClassDB::bind_method(D_METHOD("get_rotation_mode"), &PathFollow3D::get_rotation_mode); @@ -380,8 +380,8 @@ void PathFollow3D::_bind_methods() { ClassDB::bind_method(D_METHOD("set_loop", "loop"), &PathFollow3D::set_loop); ClassDB::bind_method(D_METHOD("has_loop"), &PathFollow3D::has_loop); - ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "offset", PROPERTY_HINT_RANGE, "0,10000,0.01,or_lesser,or_greater,suffix:m"), "set_offset", "get_offset"); - ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "unit_offset", PROPERTY_HINT_RANGE, "0,1,0.0001,or_lesser,or_greater", PROPERTY_USAGE_EDITOR), "set_unit_offset", "get_unit_offset"); + ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "progress", PROPERTY_HINT_RANGE, "0,10000,0.01,or_lesser,or_greater,suffix:m"), "set_progress", "get_progress"); + ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "progress_ratio", PROPERTY_HINT_RANGE, "0,1,0.0001,or_lesser,or_greater", PROPERTY_USAGE_EDITOR), "set_progress_ratio", "get_progress_ratio"); ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "h_offset", PROPERTY_HINT_NONE, "suffix:m"), "set_h_offset", "get_h_offset"); ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "v_offset", PROPERTY_HINT_NONE, "suffix:m"), "set_v_offset", "get_v_offset"); ADD_PROPERTY(PropertyInfo(Variant::INT, "rotation_mode", PROPERTY_HINT_ENUM, "None,Y,XY,XYZ,Oriented"), "set_rotation_mode", "get_rotation_mode"); @@ -395,22 +395,22 @@ void PathFollow3D::_bind_methods() { BIND_ENUM_CONSTANT(ROTATION_ORIENTED); } -void PathFollow3D::set_offset(real_t p_offset) { - ERR_FAIL_COND(!isfinite(p_offset)); - prev_offset = offset; - offset = p_offset; +void PathFollow3D::set_progress(real_t p_progress) { + ERR_FAIL_COND(!isfinite(p_progress)); + prev_offset = progress; + progress = p_progress; if (path) { if (path->get_curve().is_valid()) { real_t path_length = path->get_curve()->get_baked_length(); if (loop && path_length) { - offset = Math::fposmod(offset, path_length); - if (!Math::is_zero_approx(p_offset) && Math::is_zero_approx(offset)) { - offset = path_length; + progress = Math::fposmod(progress, path_length); + if (!Math::is_zero_approx(p_progress) && Math::is_zero_approx(progress)) { + progress = path_length; } } else { - offset = CLAMP(offset, 0, path_length); + progress = CLAMP(progress, 0, path_length); } } @@ -440,19 +440,19 @@ real_t PathFollow3D::get_v_offset() const { return v_offset; } -real_t PathFollow3D::get_offset() const { - return offset; +real_t PathFollow3D::get_progress() const { + return progress; } -void PathFollow3D::set_unit_offset(real_t p_unit_offset) { +void PathFollow3D::set_progress_ratio(real_t p_ratio) { if (path && path->get_curve().is_valid() && path->get_curve()->get_baked_length()) { - set_offset(p_unit_offset * path->get_curve()->get_baked_length()); + set_progress(p_ratio * path->get_curve()->get_baked_length()); } } -real_t PathFollow3D::get_unit_offset() const { +real_t PathFollow3D::get_progress_ratio() const { if (path && path->get_curve().is_valid() && path->get_curve()->get_baked_length()) { - return get_offset() / path->get_curve()->get_baked_length(); + return get_progress() / path->get_curve()->get_baked_length(); } else { return 0; } diff --git a/scene/3d/path_3d.h b/scene/3d/path_3d.h index bc4db61a01..45fa2c8917 100644 --- a/scene/3d/path_3d.h +++ b/scene/3d/path_3d.h @@ -75,7 +75,7 @@ public: private: Path3D *path = nullptr; real_t prev_offset = 0.0; // Offset during the last _update_transform. - real_t offset = 0.0; + real_t progress = 0.0; real_t h_offset = 0.0; real_t v_offset = 0.0; bool cubic = true; @@ -91,8 +91,8 @@ protected: static void _bind_methods(); public: - void set_offset(real_t p_offset); - real_t get_offset() const; + void set_progress(real_t p_progress); + real_t get_progress() const; void set_h_offset(real_t p_h_offset); real_t get_h_offset() const; @@ -100,8 +100,8 @@ public: void set_v_offset(real_t p_v_offset); real_t get_v_offset() const; - void set_unit_offset(real_t p_unit_offset); - real_t get_unit_offset() const; + void set_progress_ratio(real_t p_ratio); + real_t get_progress_ratio() const; void set_loop(bool p_loop); bool has_loop() const; diff --git a/scene/3d/physics_body_3d.cpp b/scene/3d/physics_body_3d.cpp index 515665bde6..c690b5d6ff 100644 --- a/scene/3d/physics_body_3d.cpp +++ b/scene/3d/physics_body_3d.cpp @@ -525,7 +525,7 @@ void RigidDynamicBody3D::_body_state_changed(PhysicsDirectBodyState3D *p_state) } _RigidDynamicBodyInOut *toadd = (_RigidDynamicBodyInOut *)alloca(p_state->get_contact_count() * sizeof(_RigidDynamicBodyInOut)); - int toadd_count = 0; //state->get_contact_count(); + int toadd_count = 0; RigidDynamicBody3D_RemoveAction *toremove = (RigidDynamicBody3D_RemoveAction *)alloca(rc * sizeof(RigidDynamicBody3D_RemoveAction)); int toremove_count = 0; @@ -537,8 +537,6 @@ void RigidDynamicBody3D::_body_state_changed(PhysicsDirectBodyState3D *p_state) int local_shape = p_state->get_contact_local_shape(i); int shape = p_state->get_contact_collider_shape(i); - //bool found=false; - HashMap<ObjectID, BodyState>::Iterator E = contact_monitor->body_map.find(obj); if (!E) { toadd[toadd_count].rid = rid; @@ -865,6 +863,12 @@ int RigidDynamicBody3D::get_max_contacts_reported() const { return max_contacts_reported; } +int RigidDynamicBody3D::get_contact_count() const { + PhysicsDirectBodyState3D *bs = PhysicsServer3D::get_singleton()->body_get_direct_state(get_rid()); + ERR_FAIL_NULL_V(bs, 0); + return bs->get_contact_count(); +} + void RigidDynamicBody3D::apply_central_impulse(const Vector3 &p_impulse) { PhysicsServer3D::get_singleton()->body_apply_central_impulse(get_rid(), p_impulse); } @@ -960,10 +964,10 @@ bool RigidDynamicBody3D::is_contact_monitor_enabled() const { return contact_monitor != nullptr; } -Array RigidDynamicBody3D::get_colliding_bodies() const { - ERR_FAIL_COND_V(!contact_monitor, Array()); +TypedArray<Node3D> RigidDynamicBody3D::get_colliding_bodies() const { + ERR_FAIL_COND_V(!contact_monitor, TypedArray<Node3D>()); - Array ret; + TypedArray<Node3D> ret; ret.resize(contact_monitor->body_map.size()); int idx = 0; for (const KeyValue<ObjectID, BodyState> &E : contact_monitor->body_map) { @@ -1031,6 +1035,7 @@ void RigidDynamicBody3D::_bind_methods() { ClassDB::bind_method(D_METHOD("set_max_contacts_reported", "amount"), &RigidDynamicBody3D::set_max_contacts_reported); ClassDB::bind_method(D_METHOD("get_max_contacts_reported"), &RigidDynamicBody3D::get_max_contacts_reported); + ClassDB::bind_method(D_METHOD("get_contact_count"), &RigidDynamicBody3D::get_contact_count); ClassDB::bind_method(D_METHOD("set_use_custom_integrator", "enable"), &RigidDynamicBody3D::set_use_custom_integrator); ClassDB::bind_method(D_METHOD("is_using_custom_integrator"), &RigidDynamicBody3D::is_using_custom_integrator); @@ -1089,7 +1094,7 @@ void RigidDynamicBody3D::_bind_methods() { ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "gravity_scale", PROPERTY_HINT_RANGE, "-128,128,0.01"), "set_gravity_scale", "get_gravity_scale"); ADD_PROPERTY(PropertyInfo(Variant::BOOL, "custom_integrator"), "set_use_custom_integrator", "is_using_custom_integrator"); ADD_PROPERTY(PropertyInfo(Variant::BOOL, "continuous_cd"), "set_use_continuous_collision_detection", "is_using_continuous_collision_detection"); - ADD_PROPERTY(PropertyInfo(Variant::INT, "contacts_reported", PROPERTY_HINT_RANGE, "0,64,1,or_greater"), "set_max_contacts_reported", "get_max_contacts_reported"); + ADD_PROPERTY(PropertyInfo(Variant::INT, "max_contacts_reported", PROPERTY_HINT_RANGE, "0,64,1,or_greater"), "set_max_contacts_reported", "get_max_contacts_reported"); ADD_PROPERTY(PropertyInfo(Variant::BOOL, "contact_monitor"), "set_contact_monitor", "is_contact_monitor_enabled"); ADD_PROPERTY(PropertyInfo(Variant::BOOL, "sleeping"), "set_sleeping", "is_sleeping"); ADD_PROPERTY(PropertyInfo(Variant::BOOL, "can_sleep"), "set_can_sleep", "is_able_to_sleep"); @@ -1176,9 +1181,9 @@ bool CharacterBody3D::move_and_slide() { if ((collision_state.floor || collision_state.wall) && platform_rid.is_valid()) { bool excluded = false; if (collision_state.floor) { - excluded = (moving_platform_floor_layers & platform_layer) == 0; + excluded = (platform_floor_layers & platform_layer) == 0; } else if (collision_state.wall) { - excluded = (moving_platform_wall_layers & platform_layer) == 0; + excluded = (platform_wall_layers & platform_layer) == 0; } if (!excluded) { //this approach makes sure there is less delay between the actual body velocity and the one we saved @@ -1230,10 +1235,10 @@ bool CharacterBody3D::move_and_slide() { // Compute real velocity. real_velocity = get_position_delta() / delta; - if (moving_platform_apply_velocity_on_leave != PLATFORM_VEL_ON_LEAVE_NEVER) { + if (platform_on_leave != PLATFORM_ON_LEAVE_DO_NOTHING) { // Add last platform velocity when just left a moving platform. if (!collision_state.floor && !collision_state.wall) { - if (moving_platform_apply_velocity_on_leave == PLATFORM_VEL_ON_LEAVE_UPWARD_ONLY && current_platform_velocity.dot(up_direction) < 0) { + if (platform_on_leave == PLATFORM_ON_LEAVE_ADD_UPWARD_VELOCITY && current_platform_velocity.dot(up_direction) < 0) { current_platform_velocity = current_platform_velocity.slide(up_direction); } velocity += current_platform_velocity; @@ -1853,20 +1858,20 @@ void CharacterBody3D::set_slide_on_ceiling_enabled(bool p_enabled) { slide_on_ceiling = p_enabled; } -uint32_t CharacterBody3D::get_moving_platform_floor_layers() const { - return moving_platform_floor_layers; +uint32_t CharacterBody3D::get_platform_floor_layers() const { + return platform_floor_layers; } -void CharacterBody3D::set_moving_platform_floor_layers(uint32_t p_exclude_layers) { - moving_platform_floor_layers = p_exclude_layers; +void CharacterBody3D::set_platform_floor_layers(uint32_t p_exclude_layers) { + platform_floor_layers = p_exclude_layers; } -uint32_t CharacterBody3D::get_moving_platform_wall_layers() const { - return moving_platform_wall_layers; +uint32_t CharacterBody3D::get_platform_wall_layers() const { + return platform_wall_layers; } -void CharacterBody3D::set_moving_platform_wall_layers(uint32_t p_exclude_layers) { - moving_platform_wall_layers = p_exclude_layers; +void CharacterBody3D::set_platform_wall_layers(uint32_t p_exclude_layers) { + platform_wall_layers = p_exclude_layers; } void CharacterBody3D::set_motion_mode(MotionMode p_mode) { @@ -1877,12 +1882,12 @@ CharacterBody3D::MotionMode CharacterBody3D::get_motion_mode() const { return motion_mode; } -void CharacterBody3D::set_moving_platform_apply_velocity_on_leave(MovingPlatformApplyVelocityOnLeave p_on_leave_apply_velocity) { - moving_platform_apply_velocity_on_leave = p_on_leave_apply_velocity; +void CharacterBody3D::set_platform_on_leave(PlatformOnLeave p_on_leave_apply_velocity) { + platform_on_leave = p_on_leave_apply_velocity; } -CharacterBody3D::MovingPlatformApplyVelocityOnLeave CharacterBody3D::get_moving_platform_apply_velocity_on_leave() const { - return moving_platform_apply_velocity_on_leave; +CharacterBody3D::PlatformOnLeave CharacterBody3D::get_platform_on_leave() const { + return platform_on_leave; } int CharacterBody3D::get_max_slides() const { @@ -1947,7 +1952,7 @@ void CharacterBody3D::_bind_methods() { ClassDB::bind_method(D_METHOD("set_velocity", "velocity"), &CharacterBody3D::set_velocity); ClassDB::bind_method(D_METHOD("get_velocity"), &CharacterBody3D::get_velocity); - ClassDB::bind_method(D_METHOD("set_safe_margin", "pixels"), &CharacterBody3D::set_safe_margin); + ClassDB::bind_method(D_METHOD("set_safe_margin", "margin"), &CharacterBody3D::set_safe_margin); ClassDB::bind_method(D_METHOD("get_safe_margin"), &CharacterBody3D::get_safe_margin); ClassDB::bind_method(D_METHOD("is_floor_stop_on_slope_enabled"), &CharacterBody3D::is_floor_stop_on_slope_enabled); ClassDB::bind_method(D_METHOD("set_floor_stop_on_slope_enabled", "enabled"), &CharacterBody3D::set_floor_stop_on_slope_enabled); @@ -1958,10 +1963,10 @@ void CharacterBody3D::_bind_methods() { ClassDB::bind_method(D_METHOD("set_slide_on_ceiling_enabled", "enabled"), &CharacterBody3D::set_slide_on_ceiling_enabled); ClassDB::bind_method(D_METHOD("is_slide_on_ceiling_enabled"), &CharacterBody3D::is_slide_on_ceiling_enabled); - ClassDB::bind_method(D_METHOD("set_moving_platform_floor_layers", "exclude_layer"), &CharacterBody3D::set_moving_platform_floor_layers); - ClassDB::bind_method(D_METHOD("get_moving_platform_floor_layers"), &CharacterBody3D::get_moving_platform_floor_layers); - ClassDB::bind_method(D_METHOD("set_moving_platform_wall_layers", "exclude_layer"), &CharacterBody3D::set_moving_platform_wall_layers); - ClassDB::bind_method(D_METHOD("get_moving_platform_wall_layers"), &CharacterBody3D::get_moving_platform_wall_layers); + ClassDB::bind_method(D_METHOD("set_platform_floor_layers", "exclude_layer"), &CharacterBody3D::set_platform_floor_layers); + ClassDB::bind_method(D_METHOD("get_platform_floor_layers"), &CharacterBody3D::get_platform_floor_layers); + ClassDB::bind_method(D_METHOD("set_platform_wall_layers", "exclude_layer"), &CharacterBody3D::set_platform_wall_layers); + ClassDB::bind_method(D_METHOD("get_platform_wall_layers"), &CharacterBody3D::get_platform_wall_layers); ClassDB::bind_method(D_METHOD("get_max_slides"), &CharacterBody3D::get_max_slides); ClassDB::bind_method(D_METHOD("set_max_slides", "max_slides"), &CharacterBody3D::set_max_slides); @@ -1975,8 +1980,8 @@ void CharacterBody3D::_bind_methods() { ClassDB::bind_method(D_METHOD("set_up_direction", "up_direction"), &CharacterBody3D::set_up_direction); ClassDB::bind_method(D_METHOD("set_motion_mode", "mode"), &CharacterBody3D::set_motion_mode); ClassDB::bind_method(D_METHOD("get_motion_mode"), &CharacterBody3D::get_motion_mode); - ClassDB::bind_method(D_METHOD("set_moving_platform_apply_velocity_on_leave", "on_leave_apply_velocity"), &CharacterBody3D::set_moving_platform_apply_velocity_on_leave); - ClassDB::bind_method(D_METHOD("get_moving_platform_apply_velocity_on_leave"), &CharacterBody3D::get_moving_platform_apply_velocity_on_leave); + ClassDB::bind_method(D_METHOD("set_platform_on_leave", "on_leave_apply_velocity"), &CharacterBody3D::set_platform_on_leave); + ClassDB::bind_method(D_METHOD("get_platform_on_leave"), &CharacterBody3D::get_platform_on_leave); ClassDB::bind_method(D_METHOD("is_on_floor"), &CharacterBody3D::is_on_floor); ClassDB::bind_method(D_METHOD("is_on_floor_only"), &CharacterBody3D::is_on_floor_only); @@ -2001,24 +2006,28 @@ void CharacterBody3D::_bind_methods() { ADD_PROPERTY(PropertyInfo(Variant::VECTOR3, "velocity", PROPERTY_HINT_NONE, "suffix:m/s", PROPERTY_USAGE_NO_EDITOR), "set_velocity", "get_velocity"); ADD_PROPERTY(PropertyInfo(Variant::INT, "max_slides", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NO_EDITOR), "set_max_slides", "get_max_slides"); ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "wall_min_slide_angle", PROPERTY_HINT_RANGE, "0,180,0.1,radians", PROPERTY_USAGE_DEFAULT), "set_wall_min_slide_angle", "get_wall_min_slide_angle"); + ADD_GROUP("Floor", "floor_"); ADD_PROPERTY(PropertyInfo(Variant::BOOL, "floor_stop_on_slope"), "set_floor_stop_on_slope_enabled", "is_floor_stop_on_slope_enabled"); ADD_PROPERTY(PropertyInfo(Variant::BOOL, "floor_constant_speed"), "set_floor_constant_speed_enabled", "is_floor_constant_speed_enabled"); ADD_PROPERTY(PropertyInfo(Variant::BOOL, "floor_block_on_wall"), "set_floor_block_on_wall_enabled", "is_floor_block_on_wall_enabled"); ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "floor_max_angle", PROPERTY_HINT_RANGE, "0,180,0.1,radians"), "set_floor_max_angle", "get_floor_max_angle"); ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "floor_snap_length", PROPERTY_HINT_RANGE, "0,1,0.01,or_greater,suffix:m"), "set_floor_snap_length", "get_floor_snap_length"); - ADD_GROUP("Moving Platform", "moving_platform"); - ADD_PROPERTY(PropertyInfo(Variant::INT, "moving_platform_apply_velocity_on_leave", PROPERTY_HINT_ENUM, "Always,Upward Only,Never", PROPERTY_USAGE_DEFAULT), "set_moving_platform_apply_velocity_on_leave", "get_moving_platform_apply_velocity_on_leave"); - ADD_PROPERTY(PropertyInfo(Variant::INT, "moving_platform_floor_layers", PROPERTY_HINT_LAYERS_2D_PHYSICS), "set_moving_platform_floor_layers", "get_moving_platform_floor_layers"); - ADD_PROPERTY(PropertyInfo(Variant::INT, "moving_platform_wall_layers", PROPERTY_HINT_LAYERS_2D_PHYSICS), "set_moving_platform_wall_layers", "get_moving_platform_wall_layers"); - ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "collision/safe_margin", PROPERTY_HINT_RANGE, "0.001,256,0.001,suffix:m"), "set_safe_margin", "get_safe_margin"); + + ADD_GROUP("Moving Platform", "platform_"); + ADD_PROPERTY(PropertyInfo(Variant::INT, "platform_on_leave", PROPERTY_HINT_ENUM, "Add Velocity,Add Upward Velocity,Do Nothing", PROPERTY_USAGE_DEFAULT), "set_platform_on_leave", "get_platform_on_leave"); + ADD_PROPERTY(PropertyInfo(Variant::INT, "platform_floor_layers", PROPERTY_HINT_LAYERS_2D_PHYSICS), "set_platform_floor_layers", "get_platform_floor_layers"); + ADD_PROPERTY(PropertyInfo(Variant::INT, "platform_wall_layers", PROPERTY_HINT_LAYERS_2D_PHYSICS), "set_platform_wall_layers", "get_platform_wall_layers"); + + ADD_GROUP("Collision", ""); + ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "safe_margin", PROPERTY_HINT_RANGE, "0.001,256,0.001,suffix:m"), "set_safe_margin", "get_safe_margin"); BIND_ENUM_CONSTANT(MOTION_MODE_GROUNDED); BIND_ENUM_CONSTANT(MOTION_MODE_FLOATING); - BIND_ENUM_CONSTANT(PLATFORM_VEL_ON_LEAVE_ALWAYS); - BIND_ENUM_CONSTANT(PLATFORM_VEL_ON_LEAVE_UPWARD_ONLY); - BIND_ENUM_CONSTANT(PLATFORM_VEL_ON_LEAVE_NEVER); + BIND_ENUM_CONSTANT(PLATFORM_ON_LEAVE_ADD_VELOCITY); + BIND_ENUM_CONSTANT(PLATFORM_ON_LEAVE_ADD_UPWARD_VELOCITY); + BIND_ENUM_CONSTANT(PLATFORM_ON_LEAVE_DO_NOTHING); } void CharacterBody3D::_validate_property(PropertyInfo &p_property) const { diff --git a/scene/3d/physics_body_3d.h b/scene/3d/physics_body_3d.h index 5d466f7e3c..14a1cf7228 100644 --- a/scene/3d/physics_body_3d.h +++ b/scene/3d/physics_body_3d.h @@ -300,11 +300,12 @@ public: void set_max_contacts_reported(int p_amount); int get_max_contacts_reported() const; + int get_contact_count() const; void set_use_continuous_collision_detection(bool p_enable); bool is_using_continuous_collision_detection() const; - Array get_colliding_bodies() const; + TypedArray<Node3D> get_colliding_bodies() const; void apply_central_impulse(const Vector3 &p_impulse); void apply_impulse(const Vector3 &p_impulse, const Vector3 &p_position = Vector3()); @@ -347,10 +348,10 @@ public: MOTION_MODE_GROUNDED, MOTION_MODE_FLOATING, }; - enum MovingPlatformApplyVelocityOnLeave { - PLATFORM_VEL_ON_LEAVE_ALWAYS, - PLATFORM_VEL_ON_LEAVE_UPWARD_ONLY, - PLATFORM_VEL_ON_LEAVE_NEVER, + enum PlatformOnLeave { + PLATFORM_ON_LEAVE_ADD_VELOCITY, + PLATFORM_ON_LEAVE_ADD_UPWARD_VELOCITY, + PLATFORM_ON_LEAVE_DO_NOTHING, }; bool move_and_slide(); @@ -382,7 +383,7 @@ public: private: real_t margin = 0.001; MotionMode motion_mode = MOTION_MODE_GROUNDED; - MovingPlatformApplyVelocityOnLeave moving_platform_apply_velocity_on_leave = PLATFORM_VEL_ON_LEAVE_ALWAYS; + PlatformOnLeave platform_on_leave = PLATFORM_ON_LEAVE_ADD_VELOCITY; union CollisionState { uint32_t state = 0; struct { @@ -410,8 +411,8 @@ private: int platform_layer = 0; RID platform_rid; ObjectID platform_object_id; - uint32_t moving_platform_floor_layers = UINT32_MAX; - uint32_t moving_platform_wall_layers = 0; + uint32_t platform_floor_layers = UINT32_MAX; + uint32_t platform_wall_layers = 0; real_t floor_snap_length = 0.1; real_t floor_max_angle = Math::deg2rad((real_t)45.0); real_t wall_min_slide_angle = Math::deg2rad((real_t)15.0); @@ -456,17 +457,17 @@ private: real_t get_wall_min_slide_angle() const; void set_wall_min_slide_angle(real_t p_radians); - uint32_t get_moving_platform_floor_layers() const; - void set_moving_platform_floor_layers(const uint32_t p_exclude_layer); + uint32_t get_platform_floor_layers() const; + void set_platform_floor_layers(const uint32_t p_exclude_layer); - uint32_t get_moving_platform_wall_layers() const; - void set_moving_platform_wall_layers(const uint32_t p_exclude_layer); + uint32_t get_platform_wall_layers() const; + void set_platform_wall_layers(const uint32_t p_exclude_layer); void set_motion_mode(MotionMode p_mode); MotionMode get_motion_mode() const; - void set_moving_platform_apply_velocity_on_leave(MovingPlatformApplyVelocityOnLeave p_on_leave_velocity); - MovingPlatformApplyVelocityOnLeave get_moving_platform_apply_velocity_on_leave() const; + void set_platform_on_leave(PlatformOnLeave p_on_leave_velocity); + PlatformOnLeave get_platform_on_leave() const; void _move_and_slide_floating(double p_delta); void _move_and_slide_grounded(double p_delta, bool p_was_on_floor); @@ -487,7 +488,7 @@ protected: }; VARIANT_ENUM_CAST(CharacterBody3D::MotionMode); -VARIANT_ENUM_CAST(CharacterBody3D::MovingPlatformApplyVelocityOnLeave); +VARIANT_ENUM_CAST(CharacterBody3D::PlatformOnLeave); class KinematicCollision3D : public RefCounted { GDCLASS(KinematicCollision3D, RefCounted); diff --git a/scene/3d/skeleton_3d.cpp b/scene/3d/skeleton_3d.cpp index 0cd7188c23..1bc138704e 100644 --- a/scene/3d/skeleton_3d.cpp +++ b/scene/3d/skeleton_3d.cpp @@ -613,42 +613,6 @@ Vector<int> Skeleton3D::get_bone_children(int p_bone) { return bones[p_bone].child_bones; } -void Skeleton3D::set_bone_children(int p_bone, Vector<int> p_children) { - const int bone_size = bones.size(); - ERR_FAIL_INDEX(p_bone, bone_size); - bones.write[p_bone].child_bones = p_children; - - process_order_dirty = true; - rest_dirty = true; - _make_dirty(); -} - -void Skeleton3D::add_bone_child(int p_bone, int p_child) { - const int bone_size = bones.size(); - ERR_FAIL_INDEX(p_bone, bone_size); - bones.write[p_bone].child_bones.push_back(p_child); - - process_order_dirty = true; - rest_dirty = true; - _make_dirty(); -} - -void Skeleton3D::remove_bone_child(int p_bone, int p_child) { - const int bone_size = bones.size(); - ERR_FAIL_INDEX(p_bone, bone_size); - - int child_idx = bones[p_bone].child_bones.find(p_child); - if (child_idx >= 0) { - bones.write[p_bone].child_bones.remove_at(child_idx); - } else { - WARN_PRINT("Cannot remove child bone: Child bone not found."); - } - - process_order_dirty = true; - rest_dirty = true; - _make_dirty(); -} - Vector<int> Skeleton3D::get_parentless_bones() { _update_process_order(); return parentless_bones; @@ -1238,9 +1202,6 @@ void Skeleton3D::_bind_methods() { ClassDB::bind_method(D_METHOD("unparent_bone_and_rest", "bone_idx"), &Skeleton3D::unparent_bone_and_rest); ClassDB::bind_method(D_METHOD("get_bone_children", "bone_idx"), &Skeleton3D::get_bone_children); - ClassDB::bind_method(D_METHOD("set_bone_children", "bone_idx", "bone_children"), &Skeleton3D::set_bone_children); - ClassDB::bind_method(D_METHOD("add_bone_child", "bone_idx", "child_bone_idx"), &Skeleton3D::add_bone_child); - ClassDB::bind_method(D_METHOD("remove_bone_child", "bone_idx", "child_bone_idx"), &Skeleton3D::remove_bone_child); ClassDB::bind_method(D_METHOD("get_parentless_bones"), &Skeleton3D::get_parentless_bones); diff --git a/scene/3d/soft_dynamic_body_3d.cpp b/scene/3d/soft_dynamic_body_3d.cpp index c9eafc77e0..2650d62fa4 100644 --- a/scene/3d/soft_dynamic_body_3d.cpp +++ b/scene/3d/soft_dynamic_body_3d.cpp @@ -591,10 +591,10 @@ Vector<SoftDynamicBody3D::PinnedPoint> SoftDynamicBody3D::get_pinned_points_indi return pinned_points; } -Array SoftDynamicBody3D::get_collision_exceptions() { +TypedArray<PhysicsBody3D> SoftDynamicBody3D::get_collision_exceptions() { List<RID> exceptions; PhysicsServer3D::get_singleton()->soft_body_get_collision_exceptions(physics_rid, &exceptions); - Array ret; + TypedArray<PhysicsBody3D> ret; for (const RID &body : exceptions) { ObjectID instance_id = PhysicsServer3D::get_singleton()->body_get_object_instance_id(body); Object *obj = ObjectDB::get_instance(instance_id); diff --git a/scene/3d/soft_dynamic_body_3d.h b/scene/3d/soft_dynamic_body_3d.h index 04f3365f72..2b86fe2cae 100644 --- a/scene/3d/soft_dynamic_body_3d.h +++ b/scene/3d/soft_dynamic_body_3d.h @@ -34,6 +34,7 @@ #include "scene/3d/mesh_instance_3d.h" #include "servers/physics_server_3d.h" +class PhysicsBody3D; class SoftDynamicBody3D; class SoftDynamicBodyRenderingServerHandler : public PhysicsServer3DRenderingServerHandler { @@ -168,7 +169,7 @@ public: void set_drag_coefficient(real_t p_drag_coefficient); real_t get_drag_coefficient(); - Array get_collision_exceptions(); + TypedArray<PhysicsBody3D> get_collision_exceptions(); void add_collision_exception_with(Node *p_node); void remove_collision_exception_with(Node *p_node); diff --git a/scene/3d/sprite_3d.cpp b/scene/3d/sprite_3d.cpp index 212d220ace..669c3eb7fd 100644 --- a/scene/3d/sprite_3d.cpp +++ b/scene/3d/sprite_3d.cpp @@ -1004,14 +1004,17 @@ void AnimatedSprite3D::_validate_property(PropertyInfo &p_property) const { names.sort_custom<StringName::AlphCompare>(); bool current_found = false; + bool is_first_element = true; - for (List<StringName>::Element *E = names.front(); E; E = E->next()) { - if (E->prev()) { + for (const StringName &E : names) { + if (!is_first_element) { p_property.hint_string += ","; + } else { + is_first_element = false; } - p_property.hint_string += String(E->get()); - if (animation == E->get()) { + p_property.hint_string += String(E); + if (animation == E) { current_found = true; } } |