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-rw-r--r--scene/3d/vehicle_body.cpp5
-rw-r--r--scene/3d/voxel_light_baker.cpp5
2 files changed, 1 insertions, 9 deletions
diff --git a/scene/3d/vehicle_body.cpp b/scene/3d/vehicle_body.cpp
index b72665aa2b..a239e7e871 100644
--- a/scene/3d/vehicle_body.cpp
+++ b/scene/3d/vehicle_body.cpp
@@ -672,13 +672,8 @@ void VehicleBody::_update_friction(PhysicsDirectBodyState *s) {
m_forwardImpulse.resize(numWheel);
m_sideImpulse.resize(numWheel);
- int numWheelsOnGround = 0;
-
//collapse all those loops into one!
for (int i = 0; i < wheels.size(); i++) {
- VehicleWheel &wheelInfo = *wheels[i];
- if (wheelInfo.m_raycastInfo.m_isInContact)
- numWheelsOnGround++;
m_sideImpulse[i] = real_t(0.);
m_forwardImpulse[i] = real_t(0.);
}
diff --git a/scene/3d/voxel_light_baker.cpp b/scene/3d/voxel_light_baker.cpp
index 13700e0bd3..670df5cc7f 100644
--- a/scene/3d/voxel_light_baker.cpp
+++ b/scene/3d/voxel_light_baker.cpp
@@ -2316,13 +2316,10 @@ Ref<MultiMesh> VoxelLightBaker::create_debug_multimesh(DebugMode p_mode) {
PoolVector<Vector3> vertices;
PoolVector<Color> colors;
-
- int vtx_idx = 0;
#define ADD_VTX(m_idx) \
; \
vertices.push_back(face_points[m_idx]); \
- colors.push_back(Color(1, 1, 1, 1)); \
- vtx_idx++;
+ colors.push_back(Color(1, 1, 1, 1));
for (int i = 0; i < 6; i++) {