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-rw-r--r--scene/3d/area.cpp12
-rw-r--r--scene/3d/area.h4
-rw-r--r--scene/3d/baked_light_instance.cpp6
-rw-r--r--scene/3d/body_shape.cpp4
-rw-r--r--scene/3d/camera.cpp28
-rw-r--r--scene/3d/collision_object.cpp2
-rw-r--r--scene/3d/gi_probe.cpp2
-rw-r--r--scene/3d/mesh_instance.cpp2
-rw-r--r--scene/3d/navigation.cpp2
-rw-r--r--scene/3d/particles.cpp4
-rw-r--r--scene/3d/physics_body.cpp20
-rw-r--r--scene/3d/proximity_group.cpp2
-rw-r--r--scene/3d/skeleton.cpp2
-rw-r--r--scene/3d/spatial.cpp12
-rw-r--r--scene/3d/spatial_stream_player.cpp16
-rw-r--r--scene/3d/sprite_3d.cpp8
-rw-r--r--scene/3d/sprite_3d.h4
-rw-r--r--scene/3d/vehicle_body.cpp21
-rw-r--r--scene/3d/vehicle_body.h2
-rw-r--r--scene/3d/visual_instance.cpp6
20 files changed, 87 insertions, 72 deletions
diff --git a/scene/3d/area.cpp b/scene/3d/area.cpp
index c4afed4b31..99e40984c5 100644
--- a/scene/3d/area.cpp
+++ b/scene/3d/area.cpp
@@ -295,7 +295,7 @@ void Area::_notification(int p_what) {
}
}
-void Area::set_enable_monitoring(bool p_enable) {
+void Area::set_monitoring(bool p_enable) {
if (locked) {
ERR_EXPLAIN("This function can't be used during the in/out signal.");
@@ -433,7 +433,7 @@ void Area::_area_inout(int p_status,const RID& p_area, int p_instance, int p_are
}
-bool Area::is_monitoring_enabled() const {
+bool Area::is_monitoring() const {
return monitoring;
}
@@ -622,8 +622,8 @@ void Area::_bind_methods() {
ClassDB::bind_method(_MD("is_monitorable"),&Area::is_monitorable);
- ClassDB::bind_method(_MD("set_enable_monitoring","enable"),&Area::set_enable_monitoring);
- ClassDB::bind_method(_MD("is_monitoring_enabled"),&Area::is_monitoring_enabled);
+ ClassDB::bind_method(_MD("set_monitoring","enable"),&Area::set_monitoring);
+ ClassDB::bind_method(_MD("is_monitoring"),&Area::is_monitoring);
ClassDB::bind_method(_MD("get_overlapping_bodies"),&Area::get_overlapping_bodies);
ClassDB::bind_method(_MD("get_overlapping_areas"),&Area::get_overlapping_areas);
@@ -653,7 +653,7 @@ void Area::_bind_methods() {
ADD_PROPERTY( PropertyInfo(Variant::REAL,"linear_damp",PROPERTY_HINT_RANGE,"0,1024,0.001"),_SCS("set_linear_damp"),_SCS("get_linear_damp"));
ADD_PROPERTY( PropertyInfo(Variant::REAL,"angular_damp",PROPERTY_HINT_RANGE,"0,1024,0.001"),_SCS("set_angular_damp"),_SCS("get_angular_damp"));
ADD_PROPERTY( PropertyInfo(Variant::INT,"priority",PROPERTY_HINT_RANGE,"0,128,1"),_SCS("set_priority"),_SCS("get_priority"));
- ADD_PROPERTY( PropertyInfo(Variant::BOOL,"monitoring"),_SCS("set_enable_monitoring"),_SCS("is_monitoring_enabled"));
+ ADD_PROPERTY( PropertyInfo(Variant::BOOL,"monitoring"),_SCS("set_monitoring"),_SCS("is_monitoring"));
ADD_PROPERTY( PropertyInfo(Variant::BOOL,"monitorable"),_SCS("set_monitorable"),_SCS("is_monitorable"));
ADD_GROUP("Collision","collision_");
ADD_PROPERTY( PropertyInfo(Variant::INT,"collision_layers",PROPERTY_HINT_LAYERS_3D_PHYSICS),_SCS("set_layer_mask"),_SCS("get_layer_mask"));
@@ -676,7 +676,7 @@ Area::Area() : CollisionObject(PhysicsServer::get_singleton()->area_create(),tru
collision_mask=1;
layer_mask=1;
set_ray_pickable(false);
- set_enable_monitoring(true);
+ set_monitoring(true);
set_monitorable(true);
}
diff --git a/scene/3d/area.h b/scene/3d/area.h
index 3260bad0a4..7956846505 100644
--- a/scene/3d/area.h
+++ b/scene/3d/area.h
@@ -153,8 +153,8 @@ public:
void set_priority(real_t p_priority);
real_t get_priority() const;
- void set_enable_monitoring(bool p_enable);
- bool is_monitoring_enabled() const;
+ void set_monitoring(bool p_enable);
+ bool is_monitoring() const;
void set_monitorable(bool p_enable);
bool is_monitorable() const;
diff --git a/scene/3d/baked_light_instance.cpp b/scene/3d/baked_light_instance.cpp
index 59d8d7ecac..e42439bf3b 100644
--- a/scene/3d/baked_light_instance.cpp
+++ b/scene/3d/baked_light_instance.cpp
@@ -1524,7 +1524,7 @@ void BakedLight::set_cell_subdiv(int p_subdiv) {
cell_subdiv=p_subdiv;
-// VS::get_singleton()->baked_light_set_subdivision(baked_light,p_subdiv);
+ //VS::get_singleton()->baked_light_set_subdivision(baked_light,p_subdiv);
}
int BakedLight::get_cell_subdiv() const {
@@ -1745,7 +1745,7 @@ void BakedLight::_bind_methods() {
BakedLight::BakedLight() {
-// baked_light=VisualServer::get_singleton()->baked_light_create();
+ //baked_light=VisualServer::get_singleton()->baked_light_create();
VS::get_singleton()->instance_set_base(get_instance(),baked_light);
cell_subdiv=8;
@@ -1815,7 +1815,7 @@ void BakedLightSampler::_bind_methods() {
ADD_PROPERTYI( PropertyInfo(Variant::REAL,"params/strength",PROPERTY_HINT_RANGE,"0.01,16,0.01"),_SCS("set_param"),_SCS("get_param"),PARAM_STRENGTH);
ADD_PROPERTYI( PropertyInfo(Variant::REAL,"params/attenuation",PROPERTY_HINT_EXP_EASING),_SCS("set_param"),_SCS("get_param"),PARAM_ATTENUATION);
ADD_PROPERTYI( PropertyInfo(Variant::REAL,"params/detail_ratio",PROPERTY_HINT_RANGE,"0.01,1.0,0.01"),_SCS("set_param"),_SCS("get_param"),PARAM_DETAIL_RATIO);
-// ADD_PROPERTYI( PropertyInfo(Variant::REAL,"params/detail_ratio",PROPERTY_HINT_RANGE,"0,20,1"),_SCS("set_param"),_SCS("get_param"),PARAM_DETAIL_RATIO);
+ //ADD_PROPERTYI( PropertyInfo(Variant::REAL,"params/detail_ratio",PROPERTY_HINT_RANGE,"0,20,1"),_SCS("set_param"),_SCS("get_param"),PARAM_DETAIL_RATIO);
ADD_PROPERTY( PropertyInfo(Variant::REAL,"params/resolution",PROPERTY_HINT_RANGE,"4,32,1"),_SCS("set_resolution"),_SCS("get_resolution"));
}
diff --git a/scene/3d/body_shape.cpp b/scene/3d/body_shape.cpp
index ff8b0f15bf..f6ec8639d3 100644
--- a/scene/3d/body_shape.cpp
+++ b/scene/3d/body_shape.cpp
@@ -96,7 +96,7 @@ void CollisionShape::_update_indicator() {
pt = VS::PRIMITIVE_LINES;
} else if (shape->cast_to<SphereShape>()) {
-// VisualServer *vs=VisualServer::get_singleton();
+ //VisualServer *vs=VisualServer::get_singleton();
SphereShape *shapeptr=shape->cast_to<SphereShape>();
@@ -337,7 +337,7 @@ void CollisionShape::_notification(int p_what) {
//indicator_instance = VisualServer::get_singleton()->instance_create2(indicator,get_world()->get_scenario());
} break;
case NOTIFICATION_TRANSFORM_CHANGED: {
- // VisualServer::get_singleton()->instance_set_transform(indicator_instance,get_global_transform());
+ //VisualServer::get_singleton()->instance_set_transform(indicator_instance,get_global_transform());
if (can_update_body && updating_body) {
_update_body();
}
diff --git a/scene/3d/camera.cpp b/scene/3d/camera.cpp
index 50ddafc3e4..3f36caf62c 100644
--- a/scene/3d/camera.cpp
+++ b/scene/3d/camera.cpp
@@ -190,9 +190,11 @@ void Camera::_update_camera() {
tr.origin+=tr.basis.get_axis(0)*h_offset;
VisualServer::get_singleton()->camera_set_transform( camera, tr );
-// here goes listener stuff
-// if (viewport_ptr && is_inside_scene() && is_current())
-// get_viewport()->_camera_transform_changed_notify();
+ // here goes listener stuff
+ /*
+ if (viewport_ptr && is_inside_scene() && is_current())
+ get_viewport()->_camera_transform_changed_notify();
+ */
if (is_inside_tree() && is_current()) {
get_viewport()->_camera_transform_changed_notify();
@@ -373,7 +375,7 @@ Vector3 Camera::project_local_ray_normal(const Point2& p_pos) const {
ray=Vector3(0,0,-1);
} else {
CameraMatrix cm;
- cm.set_perspective(fov,viewport_size.get_aspect(),near,far,keep_aspect==KEEP_WIDTH);
+ cm.set_perspective(fov,viewport_size.aspect(),near,far,keep_aspect==KEEP_WIDTH);
float screen_w,screen_h;
cm.get_viewport_size(screen_w,screen_h);
ray=Vector3( ((cpos.x/viewport_size.width)*2.0-1.0)*screen_w, ((1.0-(cpos.y/viewport_size.height))*2.0-1.0)*screen_h,-near).normalized();
@@ -400,7 +402,7 @@ Vector3 Camera::project_ray_origin(const Point2& p_pos) const {
#endif
ERR_FAIL_COND_V( viewport_size.y == 0, Vector3() );
-// float aspect = viewport_size.x / viewport_size.y;
+ //float aspect = viewport_size.x / viewport_size.y;
if (mode == PROJECTION_PERSPECTIVE) {
@@ -410,10 +412,10 @@ Vector3 Camera::project_ray_origin(const Point2& p_pos) const {
Vector2 pos = cpos / viewport_size;
float vsize,hsize;
if (keep_aspect==KEEP_WIDTH) {
- vsize = size/viewport_size.get_aspect();
+ vsize = size/viewport_size.aspect();
hsize = size;
} else {
- hsize = size*viewport_size.get_aspect();
+ hsize = size*viewport_size.aspect();
vsize = size;
}
@@ -449,9 +451,9 @@ Point2 Camera::unproject_position(const Vector3& p_pos) const {
if (mode==PROJECTION_ORTHOGONAL)
- cm.set_orthogonal(size,viewport_size.get_aspect(),near,far,keep_aspect==KEEP_WIDTH);
+ cm.set_orthogonal(size,viewport_size.aspect(),near,far,keep_aspect==KEEP_WIDTH);
else
- cm.set_perspective(fov,viewport_size.get_aspect(),near,far,keep_aspect==KEEP_WIDTH);
+ cm.set_perspective(fov,viewport_size.aspect(),near,far,keep_aspect==KEEP_WIDTH);
Plane p(get_camera_transform().xform_inv(p_pos),1.0);
@@ -479,9 +481,9 @@ Vector3 Camera::project_position(const Point2& p_point) const {
CameraMatrix cm;
if (mode==PROJECTION_ORTHOGONAL)
- cm.set_orthogonal(size,viewport_size.get_aspect(),near,far,keep_aspect==KEEP_WIDTH);
+ cm.set_orthogonal(size,viewport_size.aspect(),near,far,keep_aspect==KEEP_WIDTH);
else
- cm.set_perspective(fov,viewport_size.get_aspect(),near,far,keep_aspect==KEEP_WIDTH);
+ cm.set_perspective(fov,viewport_size.aspect(),near,far,keep_aspect==KEEP_WIDTH);
Size2 vp_size;
cm.get_viewport_size(vp_size.x,vp_size.y);
@@ -628,9 +630,9 @@ Vector<Plane> Camera::get_frustum() const {
Size2 viewport_size = get_viewport()->get_visible_rect().size;
CameraMatrix cm;
if (mode==PROJECTION_PERSPECTIVE)
- cm.set_perspective(fov,viewport_size.get_aspect(),near,far,keep_aspect==KEEP_WIDTH);
+ cm.set_perspective(fov,viewport_size.aspect(),near,far,keep_aspect==KEEP_WIDTH);
else
- cm.set_orthogonal(size,viewport_size.get_aspect(),near,far,keep_aspect==KEEP_WIDTH);
+ cm.set_orthogonal(size,viewport_size.aspect(),near,far,keep_aspect==KEEP_WIDTH);
return cm.get_projection_planes(get_camera_transform());
diff --git a/scene/3d/collision_object.cpp b/scene/3d/collision_object.cpp
index 96d8d13a29..7bba382db0 100644
--- a/scene/3d/collision_object.cpp
+++ b/scene/3d/collision_object.cpp
@@ -339,7 +339,7 @@ CollisionObject::CollisionObject(RID p_rid, bool p_area) {
} else {
PhysicsServer::get_singleton()->body_attach_object_instance_ID(rid,get_instance_ID());
}
-// set_transform_notify(true);
+ //set_transform_notify(true);
}
diff --git a/scene/3d/gi_probe.cpp b/scene/3d/gi_probe.cpp
index 13e7c175ed..54d7cb6b9e 100644
--- a/scene/3d/gi_probe.cpp
+++ b/scene/3d/gi_probe.cpp
@@ -1182,7 +1182,7 @@ void GIProbe::bake(Node *p_from_node, bool p_create_visual_debug){
if (p_create_visual_debug) {
- // _create_debug_mesh(&baker);
+ //_create_debug_mesh(&baker);
}
diff --git a/scene/3d/mesh_instance.cpp b/scene/3d/mesh_instance.cpp
index 66bad45c45..764aff1c08 100644
--- a/scene/3d/mesh_instance.cpp
+++ b/scene/3d/mesh_instance.cpp
@@ -298,7 +298,7 @@ void MeshInstance::_bind_methods() {
ClassDB::bind_method(_MD("get_mesh:Mesh"),&MeshInstance::get_mesh);
ClassDB::bind_method(_MD("set_skeleton_path","skeleton_path:NodePath"),&MeshInstance::set_skeleton_path);
ClassDB::bind_method(_MD("get_skeleton_path:NodePath"),&MeshInstance::get_skeleton_path);
- ClassDB::bind_method(_MD("get_aabb"),&MeshInstance::get_aabb);
+
ClassDB::bind_method(_MD("create_trimesh_collision"),&MeshInstance::create_trimesh_collision);
ClassDB::set_method_flags("MeshInstance","create_trimesh_collision",METHOD_FLAGS_DEFAULT);
ClassDB::bind_method(_MD("create_convex_collision"),&MeshInstance::create_convex_collision);
diff --git a/scene/3d/navigation.cpp b/scene/3d/navigation.cpp
index 40666a60dc..9bb19880bf 100644
--- a/scene/3d/navigation.cpp
+++ b/scene/3d/navigation.cpp
@@ -368,7 +368,7 @@ Vector<Vector3> Navigation::get_simple_path(const Vector3& p_start, const Vector
while(!found_route) {
if (open_list.size()==0) {
- // print_line("NOU OPEN LIST");
+ //print_line("NOU OPEN LIST");
break;
}
//check open list
diff --git a/scene/3d/particles.cpp b/scene/3d/particles.cpp
index 9e37658cd9..72fab4cccc 100644
--- a/scene/3d/particles.cpp
+++ b/scene/3d/particles.cpp
@@ -325,7 +325,7 @@ RES Particles::_get_gizmo_geometry() const {
mat->set_parameter( FixedSpatialMaterial::PARAM_EMISSION,Color(0.5,0.7,0.8) );
mat->set_blend_mode( Material::BLEND_MODE_ADD );
mat->set_flag(Material::FLAG_DOUBLE_SIDED,true);
-// mat->set_hint(Material::HINT_NO_DEPTH_DRAW,true);
+ //mat->set_hint(Material::HINT_NO_DEPTH_DRAW,true);
surface_tool->begin(Mesh::PRIMITIVE_TRIANGLES);
@@ -334,7 +334,7 @@ RES Particles::_get_gizmo_geometry() const {
int sides=16;
int sections=24;
-// float len=1;
+ //float len=1;
float deg=Math::deg2rad(var[VAR_SPREAD]*180);
if (deg==180)
deg=179.5;
diff --git a/scene/3d/physics_body.cpp b/scene/3d/physics_body.cpp
index 9235eae643..0a44ad9c3d 100644
--- a/scene/3d/physics_body.cpp
+++ b/scene/3d/physics_body.cpp
@@ -437,7 +437,7 @@ void RigidBody::_direct_state_changed(Object *p_state) {
int local_shape = state->get_contact_local_shape(i);
int shape = state->get_contact_collider_shape(i);
-// bool found=false;
+ //bool found=false;
Map<ObjectID,BodyState>::Element *E=contact_monitor->body_map.find(obj);
if (!E) {
@@ -1000,7 +1000,7 @@ Vector3 KinematicBody::move(const Vector3& p_motion) {
if (collide_character)
mask|=PhysicsDirectSpaceState::TYPE_MASK_CHARACTER_BODY;
-// print_line("motion: "+p_motion+" margin: "+rtos(margin));
+ //print_line("motion: "+p_motion+" margin: "+rtos(margin));
//print_line("margin: "+rtos(margin));
@@ -1038,10 +1038,10 @@ Vector3 KinematicBody::move(const Vector3& p_motion) {
#if 0
float d = a.distance_to(b);
- //if (d<margin)
- /// continue;
- ///
- ///
+ /*
+ if (d<margin)
+ continue;
+ */
recover_motion+=(b-a)*0.2;
#else
float dist = a.distance_to(b);
@@ -1144,7 +1144,7 @@ Vector3 KinematicBody::move(const Vector3& p_motion) {
colliding=false;
}
- // print_line("Rest Travel: "+rest.normal);
+ //print_line("Rest Travel: "+rest.normal);
}
@@ -1159,8 +1159,10 @@ Vector3 KinematicBody::move(const Vector3& p_motion) {
}
Vector3 motion=p_motion*safe;
- //if (colliding)
- // motion+=normal*0.001;
+ /*
+ if (colliding)
+ motion+=normal*0.001;
+ */
Transform gt = get_global_transform();
gt.origin+=motion;
set_global_transform(gt);
diff --git a/scene/3d/proximity_group.cpp b/scene/3d/proximity_group.cpp
index 5ef0d3f176..9f4b5c7a03 100644
--- a/scene/3d/proximity_group.cpp
+++ b/scene/3d/proximity_group.cpp
@@ -135,7 +135,7 @@ void ProximityGroup::broadcast(String p_name, Variant p_params) {
E = groups.front();
while (E) {
- get_tree()->call_group(SceneTree::GROUP_CALL_DEFAULT, E->key(), "_proximity_group_broadcast", p_name, p_params);
+ get_tree()->call_group_flags(SceneTree::GROUP_CALL_DEFAULT, E->key(), "_proximity_group_broadcast", p_name, p_params);
E = E->next();
};
diff --git a/scene/3d/skeleton.cpp b/scene/3d/skeleton.cpp
index 5e576b4960..f2e339604e 100644
--- a/scene/3d/skeleton.cpp
+++ b/scene/3d/skeleton.cpp
@@ -482,7 +482,7 @@ Transform Skeleton::get_bone_pose(int p_bone) const {
void Skeleton::set_bone_custom_pose(int p_bone, const Transform& p_custom_pose) {
ERR_FAIL_INDEX( p_bone, bones.size() );
-// ERR_FAIL_COND( !is_inside_scene() );
+ //ERR_FAIL_COND( !is_inside_scene() );
bones[p_bone].custom_pose_enable=(p_custom_pose!=Transform());
diff --git a/scene/3d/spatial.cpp b/scene/3d/spatial.cpp
index 7c452f90af..6843a7e9b3 100644
--- a/scene/3d/spatial.cpp
+++ b/scene/3d/spatial.cpp
@@ -95,8 +95,10 @@ void Spatial::_propagate_transform_changed(Spatial *p_origin) {
return;
}
-// if (data.dirty&DIRTY_GLOBAL)
-// return; //already dirty
+ /*
+ if (data.dirty&DIRTY_GLOBAL)
+ return; //already dirty
+ */
data.children_lock++;
@@ -179,8 +181,8 @@ void Spatial::_notification(int p_what) {
#ifdef TOOLS_ENABLED
if (get_tree()->is_editor_hint()) {
-// get_scene()->call_group(SceneMainLoop::GROUP_CALL_REALTIME,SceneStringNames::get_singleton()->_spatial_editor_group,SceneStringNames::get_singleton()->_request_gizmo,this);
- get_tree()->call_group(0,SceneStringNames::get_singleton()->_spatial_editor_group,SceneStringNames::get_singleton()->_request_gizmo,this);
+ //get_scene()->call_group(SceneMainLoop::GROUP_CALL_REALTIME,SceneStringNames::get_singleton()->_spatial_editor_group,SceneStringNames::get_singleton()->_request_gizmo,this);
+ get_tree()->call_group_flags(0,SceneStringNames::get_singleton()->_spatial_editor_group,SceneStringNames::get_singleton()->_request_gizmo,this);
if (!data.gizmo_disabled) {
if (data.gizmo.is_valid())
@@ -821,7 +823,7 @@ void Spatial::_bind_methods() {
ADD_PROPERTY( PropertyInfo(Variant::VECTOR3,"rotation",PROPERTY_HINT_NONE,"",0), _SCS("set_rotation"), _SCS("get_rotation") );
ADD_PROPERTY( PropertyInfo(Variant::VECTOR3,"scale",PROPERTY_HINT_NONE,"",PROPERTY_USAGE_EDITOR), _SCS("set_scale"), _SCS("get_scale") );
ADD_GROUP("Visibility","");
- ADD_PROPERTYNO( PropertyInfo(Variant::BOOL,"visible"), _SCS("_set_visible_"), _SCS("_is_visible_") );
+ ADD_PROPERTYNO( PropertyInfo(Variant::BOOL,"visible"), _SCS("set_visible"), _SCS("is_visible") );
//ADD_PROPERTY( PropertyInfo(Variant::TRANSFORM,"transform/local"), _SCS("set_transform"), _SCS("get_transform") );
ADD_SIGNAL( MethodInfo("visibility_changed" ) );
diff --git a/scene/3d/spatial_stream_player.cpp b/scene/3d/spatial_stream_player.cpp
index 087e60b48b..1f9765c1d3 100644
--- a/scene/3d/spatial_stream_player.cpp
+++ b/scene/3d/spatial_stream_player.cpp
@@ -153,10 +153,12 @@ void SpatialStreamPlayer::play(float p_from_offset) {
SpatialSoundServer::get_singleton()->source_set_audio_stream(get_source_rid(),&internal_stream);
-// AudioServer::get_singleton()->stream_set_active(stream_rid,true);
-// AudioServer::get_singleton()->stream_set_volume_scale(stream_rid,volume);
-// if (stream->get_update_mode()!=AudioStream::UPDATE_NONE)
-// set_idle_process(true);
+ /*
+ AudioServer::get_singleton()->stream_set_active(stream_rid,true);
+ AudioServer::get_singleton()->stream_set_volume_scale(stream_rid,volume);
+ if (stream->get_update_mode()!=AudioStream::UPDATE_NONE)
+ set_idle_process(true);
+ */
}
@@ -289,8 +291,10 @@ bool SpatialStreamPlayer::has_autoplay() const {
void SpatialStreamPlayer::set_paused(bool p_paused) {
paused=p_paused;
- //if (stream.is_valid())
- // stream->set_paused(p_paused);
+ /*
+ if (stream.is_valid())
+ stream->set_paused(p_paused);
+ */
}
bool SpatialStreamPlayer::is_paused() const {
diff --git a/scene/3d/sprite_3d.cpp b/scene/3d/sprite_3d.cpp
index a2a96d7d0e..9f0c91c4b8 100644
--- a/scene/3d/sprite_3d.cpp
+++ b/scene/3d/sprite_3d.cpp
@@ -563,8 +563,10 @@ Rect2 Sprite3D::get_item_rect() const {
if (texture.is_null())
return Rect2(0,0,1,1);
- //if (texture.is_null())
- // return CanvasItem::get_item_rect();
+ /*
+ if (texture.is_null())
+ return CanvasItem::get_item_rect();
+ */
Size2i s;
@@ -1130,7 +1132,7 @@ void AnimatedSprite3D::_notification(int p_what) {
//texture->draw_rect(ci,dst_rect,false,modulate);
texture->draw_rect_region(ci,dst_rect,Rect2(Vector2(),texture->get_size()),modulate);
-// VisualServer::get_singleton()->canvas_item_add_texture_rect_region(ci,dst_rect,texture->get_rid(),src_rect,modulate);
+ //VisualServer::get_singleton()->canvas_item_add_texture_rect_region(ci,dst_rect,texture->get_rid(),src_rect,modulate);
} break;
#endif
diff --git a/scene/3d/sprite_3d.h b/scene/3d/sprite_3d.h
index f5d3957370..a14ce40495 100644
--- a/scene/3d/sprite_3d.h
+++ b/scene/3d/sprite_3d.h
@@ -185,7 +185,7 @@ public:
virtual Rect2 get_item_rect() const;
Sprite3D();
-// ~Sprite3D();
+ //~Sprite3D();
};
#if 0
@@ -215,7 +215,7 @@ public:
virtual Rect2 get_item_rect() const;
AnimatedSprite3D();
-// ~AnimatedSprite3D();
+ //~AnimatedSprite3D();
};
#endif
diff --git a/scene/3d/vehicle_body.cpp b/scene/3d/vehicle_body.cpp
index 1cb443225c..a3f05f719d 100644
--- a/scene/3d/vehicle_body.cpp
+++ b/scene/3d/vehicle_body.cpp
@@ -340,10 +340,11 @@ void VehicleBody::_update_wheel_transform(VehicleWheel& wheel ,PhysicsDirectBody
wheel.m_raycastInfo.m_isInContact = false;
Transform chassisTrans = s->get_transform();
- //if (interpolatedTransform && (getRigidBody()->getMotionState()))
- //{
- // getRigidBody()->getMotionState()->getWorldTransform(chassisTrans);
- //}
+ /*
+ if (interpolatedTransform && (getRigidBody()->getMotionState())) {
+ getRigidBody()->getMotionState()->getWorldTransform(chassisTrans);
+ }
+ */
wheel.m_raycastInfo.m_hardPointWS = chassisTrans.xform( wheel.m_chassisConnectionPointCS );
//wheel.m_raycastInfo.m_hardPointWS+=s->get_linear_velocity()*s->get_step();
@@ -360,8 +361,8 @@ void VehicleBody::_update_wheel(int p_idx,PhysicsDirectBodyState *s) {
const Vector3& right = wheel.m_raycastInfo.m_wheelAxleWS;
Vector3 fwd = up.cross(right);
fwd = fwd.normalized();
-// up = right.cross(fwd);
-// up.normalize();
+ //up = right.cross(fwd);
+ //up.normalize();
//rotate around steering over de wheelAxleWS
real_t steering = wheel.steers?m_steeringValue:0.0;
@@ -371,8 +372,10 @@ void VehicleBody::_update_wheel(int p_idx,PhysicsDirectBodyState *s) {
Basis rotatingMat(right,-wheel.m_rotation);
-// if (p_idx==1)
-// print_line("steeringMat " +steeringMat);
+ /*
+ if (p_idx==1)
+ print_line("steeringMat " +steeringMat);
+ */
Basis basis2(
right[0],up[0],fwd[0],
@@ -502,7 +505,7 @@ void VehicleBody::_update_suspension(PhysicsDirectBodyState *s)
if ( wheel_info.m_raycastInfo.m_isInContact )
{
real_t force;
- // Spring
+ //Spring
{
real_t susp_length = wheel_info.m_suspensionRestLength;
real_t current_length = wheel_info.m_raycastInfo.m_suspensionLength;
diff --git a/scene/3d/vehicle_body.h b/scene/3d/vehicle_body.h
index cd627f8998..273e63d741 100644
--- a/scene/3d/vehicle_body.h
+++ b/scene/3d/vehicle_body.h
@@ -63,7 +63,7 @@ friend class VehicleBody;
VehicleBody *body;
-// btVector3 m_wheelAxleCS; // const or modified by steering ?
+ //btVector3 m_wheelAxleCS; // const or modified by steering ?
real_t m_steering;
real_t m_rotation;
diff --git a/scene/3d/visual_instance.cpp b/scene/3d/visual_instance.cpp
index ca78f8e21f..ec37aa2bc4 100644
--- a/scene/3d/visual_instance.cpp
+++ b/scene/3d/visual_instance.cpp
@@ -102,7 +102,7 @@ void VisualInstance::_notification(int p_what) {
VisualServer::get_singleton()->instance_set_scenario( instance, RID() );
VisualServer::get_singleton()->instance_set_room(instance,RID());
VisualServer::get_singleton()->instance_attach_skeleton( instance, RID() );
- // VS::get_singleton()->instance_geometry_set_baked_light_sampler(instance, RID() );
+ //VS::get_singleton()->instance_geometry_set_baked_light_sampler(instance, RID() );
} break;
case NOTIFICATION_VISIBILITY_CHANGED: {
@@ -368,7 +368,7 @@ void GeometryInstance::_bind_methods() {
ADD_PROPERTY( PropertyInfo( Variant::INT, "lod_max_distance",PROPERTY_HINT_RANGE,"0,32768,0.01"), _SCS("set_lod_max_distance"), _SCS("get_lod_max_distance"));
ADD_PROPERTY( PropertyInfo( Variant::INT, "lod_max_hysteresis",PROPERTY_HINT_RANGE,"0,32768,0.01"), _SCS("set_lod_max_hysteresis"), _SCS("get_lod_max_hysteresis"));
-// ADD_SIGNAL( MethodInfo("visibility_changed"));
+ //ADD_SIGNAL( MethodInfo("visibility_changed"));
BIND_CONSTANT(FLAG_CAST_SHADOW );
BIND_CONSTANT(FLAG_BILLBOARD );
@@ -399,7 +399,7 @@ GeometryInstance::GeometryInstance() {
shadow_casting_setting=SHADOW_CASTING_SETTING_ON;
extra_cull_margin=0;
-// VS::get_singleton()->instance_geometry_set_baked_light_texture_index(get_instance(),0);
+ //VS::get_singleton()->instance_geometry_set_baked_light_texture_index(get_instance(),0);
}